*********************************************** ** Freelancer Weapons ** By Wiz914 ** V. 1.3 ** *********************************************** :: Tachyon :: +20% molecular, -20% positron Bretonia Police & Armed Forces Ripper 4 79/39 700/700 4.00 23 - Leeds Adv. Ripper 5 101/50 700/700 4.00 30 - Leeds Dissolver 6 131/65 700/700 4.00 39 - Leeds Adv. Dissolver 7 174/87 700/700 4.00 52 - Battleship Essex Bundschuh Luger Type A 6 210/105 700/700 3.03 52 - Bruchsal Luger Type B 7 278/139 700/700 3.03 69 - Bruchsal Luger Type C 8 424/212 700/700 3.03 106 - Bruchsal IMG Matterthief 1 3 49/24 700/700 4.00 14 - Cardiff Matterthief 2 4 63/31 700/700 4.00 18 - Cardiff Vampire 1 6 105/52 700/700 4.00 31 - Cardiff Vampire 2 7 139/69 700/700 4.00 41 - Falkland Vampire 3 8 212/106 700/700 4.00 63 - Holman Lane Hackers Hellflurry Mk I 4 79/39 700/700 4.00 23 - Leiden, Mactan Hellflurry MK II 5 101/50 700/700 4.00 30 - Leiden, Mactan Hellflurry Mk III 6 131/65 700/700 4.00 39 - Leiden LWB Devastator 5 134/67 700/700 3.03 32 - Darmstadt Adv. Devastator 6 175/87 700/700 3.03 42 - Darmstadt Eliminator 7 232/116 700/700 3.03 55 - Darmstadt Adv. Eliminator 8 353/176 700/700 3.03 84 - Darmstadt Outcasts Dragoon Type 1 4 126/63 700/700 3.03 31 - Cali, Ruiz, Malta Dragoon Type 2 5 161/80 700/700 3.03 40 - Cali, Ruiz, Malta Dragoon Type 3 6 210/105 700/700 3.03 52 - Cali, Ruiz, Malta Wyrm Type 1 8 424/212 700/700 3.03 106 - Ruiz, Malta Wyrm Type 2 9 652/326 700/700 3.03 163 - Malta Rheinland Police & Military Stealthblade Mk I 6 70/35 700/700 5.88 26 - New Berlin Stealthblade Mk II 7 92/46 700/700 5.88 34 - Pirna Hornviper Mk I 8 141/70 700/700 5.88 53 - New Berlin Hornviper Mk II 9 217/108 700/700 5.88 81 - Pirna :: Particle :: +20% graviton, -20% molecular Bounty Hunters Brave Mk I 2 49/24 650/650 4.00 15 - Deshima, Sheffield Brave Mk II 4 75/37 650/650 4.00 23 - Deshima, Sheffield Warrior Mk I 6 126/63 650/650 4.00 39 - Deshima, Sheffield Warrior Mk II 7 167/83 750/750 4.00 52 - Deshima Buckshot 9 391/195 750/750 4.00 122 - Deshima Bretonia Police & Armed Forces Skyrail 4 94/47 600/600 4.00 23 - Leeds Adv. Skyrail 5 121/60 600/600 4.00 30 - Leeds Sunrail 6 158/79 600/600 4.00 39 - Leeds Adv. Sunrail 7 209/104 600/600 4.00 52 - Battleship Essex Outcasts Pyros Type 1 4 113/56 600/600 4.00 23 - Cali, Ruiz, Malta Pyros Type 2 5 145/72 600/600 4.00 30 - Cali, Ruiz, Malta Pyros Type 3 6 189/94 600/600 4.00 39 - Cali, Ruiz, Malta Kraken Type 1 8 381/190 700/700 4.00 79 - Ruiz, Malta kraken Type 2 9 586/293 700/700 4.00 122 - Ruiz Xenos Scorpion 2 73/36 549/699 4.00 15 - Nome, Ouray Adv. Scorpion 3 89/44 549/699 4.00 18 - Barrow, Nome, Ouray Tarantula 5 145/72 549/699 4.00 30 - Barrow, Nome, Ouray Adv. Tarantula 6 189/94 549/699 4.00 39 - Barrow, Nome, Ouray :: Laser :: +20% positron, -20% graviton Blood Dragons Tanto 5 40/20 600/750 8.33 12 - Kyoto Wakizashi 6 52/26 600/750 8.33 16 - Kyoto Katana 7 69/34 600/750 8.33 21 - Kyoto Gendaito 8 106/53 600/750 8.33 33 - Kyoto Bounty Hunters Gunslinger Mk I 2 20/10 649/700 8.33 7 - Deshima, Sheffield Gunslinger Mk II 4 31/15 649/700 8.33 11 - Deshima, Sheffield Winchester Mk I 6 52/26 649/700 8.33 19 - Deshima, Sheffield Winchester Mk II 7 69/34 649/700 8.33 26 - Deshima Reaver Mk I 8 106/53 649/700 8.33 39 - Deshima Reaver Mk II 9 163/81 649/700 8.33 61 - Deshima Civilian Starbeam 1 14/7 600/750 8.33 4 Adv. Starbeam 2 18/9 600/750 8.33 5 Heavy Starbeam 3 22/11 600/750 8.33 7 Flashpoint 6 47/23 600/750 8.33 14 Adv. Flashpoint 7 62/31 600/750 8.33 19 Heavy Flashpoint 8 95/47 600/750 8.33 29 - Detroit, Roppongi Liberty Police & Navy Justice Mk I 1 16/8 600/750 8.33 5 - Manhattan Justice Mk II 2 20/10 600/750 8.33 6 - Manhattan Justice Mk III 3 24/12 600/750 8.33 7 - Manhattan Vengeance Mk I 4 31/15 600/750 8.33 9 - Willard Vengeance Mk II 5 40/20 600/750 8.33 12 - Willard Vengeance Mk III 6 52/26 600/750 8.33 16 - Willard Liberty Rogues Azrael 1 19/9 600/750 8.33 6 - Alcatraz Drail 3 29/14 600/750 8.33 9 - Alcatraz, Buffalo Raphael 4 37/18 600/750 8.33 11 - Alcatraz, Buffalo Usiel 5 48/24 700/750 8.33 15 - Buffalo, Montezuma Vassago 7 83/41 700/750 8.33 26 - Buffalo Order Death's Hand Mk I 5 40/20 600/750 8.33 12 - Osiris, Toledo Death's Hand Mk II 6 52/26 600/750 8.33 16 - Osiris, Toledo Death's Hand Mk III 7 69/34 600/750 8.33 21 Red Hessians Natter 5 53/26 600/750 5.88 16 - all Hessian bases Natter Zwei 6 70/35 600/750 5.88 21 - all Hessian bases Roter Blitz 7 92/46 600/750 5.88 29 - all Hessian bases Natterturn 8 141/70 600/750 5.88 44 - Freital, Ronneburg :: Neutron :: +20% molecular, -20% positron Corsairs Angelito Mk I 5 121/60 600/600 4.00 24 - all Corsair bases Angelito Mk II 6 158/79 600/600 4.00 31 - all Corsair bases Angelito Mk III 7 209/104 600/600 4.00 41 - all Corsair bases Salamanca Mk I 8 318/159 600/600 4.00 63 - Leon, Tripoli Salamanca Mk II 9 489/244 600/600 4.00 97 - Crete Farmers Alliance Vulture 1 4 126/63 549/600 3.03 21 - Kagoshima Vulture 2 5 161/80 549/600 3.03 26 - Kagoshima Vulture 3 6 210/105 549/600 3.03 35 - Kagoshima Kusari Police & Naval Forces Scrambler 1 5 101/50 549/600 4.00 20 - New Tokyo Scrambler 2 6 131/65 549/600 4.00 26 - Matsumoto, Nansei, Sapporo Disinfector 1 7 174/87 549/600 4.00 34 - New Tokyo Disinfector 2 8 265/132 549/600 4.00 53 - Matsumoto, Nansei, Sapporo Mollys Dublin Duster Mk I 5 101/50 549/600 4.00 20 - Arranmore Dublin Duster Mk II 6 131/65 549/600 4.00 26 - Arranmore Dublin Duster Mk III7 174/87 549/600 4.00 34 - Arranmore Order Reaper Mk I 5 101/50 549/600 4.00 20 - Osiris, Toledo Reaper Mk II 6 131/65 549/600 4.00 26 - Osiris, Toledo Reaper Mk III 7 174/87 549/600 4.00 34 Unioners Protector Mk I 4 79/39 549/600 4.00 15 - Pacifica Protector Mk II 6 131/65 549/600 4.00 26 - Pacifica Protector Mk III 8 265/132 549/600 4.00 53 - Pacifica :: Pulse :: +20% positron, -20% graviton Civilian Stunpulse 2 4/155 600/750 4.00 9 Adv. Stunpulse 3 5/189 600/750 4.00 11 Debilitator 7 15/530 600/750 4.00 31 - Detroit, Pueblo Adv. Debilitator 8 23/806 600/750 4.00 47 - Detroit, Pueblo Corsairs Borroco 5 10/308 600/600 4.00 24 - all Corsair bases Rapier 7 17/531 600/600 4.00 41 - all Corsair bases Tizona Del Cid 9 40/1242 600/600 4.00 97 - Cadiz, Tripoli :: Plasma :: +20% graviton, -20% molecular Hogosha Drake Type A 6 158/79 550/550 4.00 32 - Kabukicho Drake Type B 7 209/104 550/550 4.00 43 - Kabukicho Drake Type C 8 318/159 550/550 4.00 66 - Kabukicho Liberty Police & Navy Lavablade Mk I 1 97/48 600/500 2.00 20 - Manhattan Lavablade Mk II 2 122/61 600/500 2.00 25 - Manhattan Lavablade Mk III 3 149/74 600/500 2.00 31 - Manhattan Magma Hammer Mk I 4 189/94 600/500 2.00 39 - Willard Magma Hammer Mk II 5 242/121 600/500 2.00 50 - Willard Magma Hammer Mk III 6 316/158 600/500 2.00 65 - Willard Rheinland Police & Military Flamecurse Mk I 6 316/158 600/500 2.00 65 - New Berlin Flamecurse Mk II 7 418/209 600/500 2.00 87 - Pirna Firekiss Mk I 8 636/318 600/500 2.00 132 - New Berlin Firekiss Mk II 9 978/489 600/500 2.00 203 - Pirna :: Photon :: +20% positron, -20% graviton Gaians Avenger 3 41/20 600/750 5.88 9 - Islay Avenger B 4 52/26 600/750 5.88 12 - Islay Gaia's Savior 5 67/33 600/750 5.88 16 - Islay Gaia's Savior B 6 87/43 600/750 5.88 21 - Islay GMG Sunblast A 6 79/39 600/750 8.33 19 - Ogashawa, Naha Sunblast B 7 104/52 600/750 8.33 26 - Aomori Skyblast A 8 159/79 600/750 8.33 39 - Aomori, Ogashawa Skyblast B 9 244/122 600/750 8.33 61 - Naha Golden c Suncannon A 4 52/26 600/750 5.88 15 - Ainu Suncannon B 6 87/43 600/750 5.88 26 - Ainu Suncannon C 8 176/88 600/750 5.88 53 - Ainu Junkers Barrager Mk I 2 30/15 600/600 8.33 9 - Rochester, Beaumont, Traf. Barrager Mk II 4 47/23 600/600 8.33 14 - all Junker bases Barrager Mk III 6 79/39 600/600 8.33 23 - Kreuzberg, Yanagi Kusari Police & Naval Forces Sunfury 1 5 50/25 600/600 8.33 15 - New Tokyo Sunfury 2 6 65/32 600/600 8.33 19 - Matsumoto, Nansei, Sapporo Sunfrenzy 1 7 87/43 600/600 8.33 26 - New Tokyo Sunfrenzy 2 8 132/66 600/600 8.33 39 - Matsumoto, Nansei, Sapporo Zoners Helios 3 41/20 649/700 5.88 12 - Ames, Freeport 1, 2, 5, 6 Helios 2 4 52/26 649/700 5.88 15 - Ames, Freeport (all) Fury 6 87/43 649/700 5.88 26 - Freeport (all) Fury 2 7 116/58 649/700 5.88 34 - Freeport 5, 9, 10 Fury 3 8 176/88 649/700 5.88 53 - Freeport 9, 10 :: Prototype :: DIAMONDBACK 10 1173/586 699/600 2.00 293 - Sigma-13 CERBERUS 10 1173/586 699/600 2.00 293 - Omicron Alpha WILD FIRE 10 1075/537 699/600 2.00 220 - Omicron Beta BLUE BLAZE 10 1075/537 699/600 2.00 244 - Sigma-17 GUARDIAN 10 1075/537 699/600 2.00 268 - Omicron Alpha, Gamma ONYX 10 1075/537 699/600 2.00 268 - Sigma-13 ARCHANGEL 10 978/489 699/600 2.00 268 - Omega-41 DARK BLOSSOM 10 978/489 699/600 2.00 268 - Tau-37 BLOODSTONE 10 880/440 699/600 2.00 220 - Sigma-13 IRON HAMMER 10 880/440 699/600 2.00 220 - Sigma-13 THOR'S HAMMER 10 880/440 699/600 2.00 244 - Omicron Theta GOLDEN BLADE 10 782/391 699/600 2.00 195 - Omega-11 SILVER FIRE 10 717/358 699/600 3.03 179 - Sigma-13 JADE 10 652/326 699/600 3.03 163 - Sigma-13 PROMETHEUS 10 586/293 699/600 3.03 146 - Omicron Alpha :: Nomad :: Energy Blaster 10 635/317 699/600 4.00 0 - Omicron Alpha, Gamma Energy Cannon 10 847/423 699/600 3.03 0 - Omicron Alpha, Gamma :: Analysis :: This section is intended to give a few pointers as to what weapons you should use in the game and which ones to avoid. Also analyses effective combos that can be created. 1. Tachyon Weapons ++ Range/Projectile Speed ++ Damage + Refire Rate -- Energy Drain Tachyon weapons are usually a good choice. They deliver superior damage and refire rate, although they drain loads of energy. Can be used in effective combos with particle weapons. In early game you can buy good tachyon weapons from the Bretonian Armed Forces. Later you can obtain the very best (Wyrm Type 2) from the Outcasts (also note many Outcast wrecks contain tachyon weapons). 2. Particle Weapons - Range/Projectile Speed ++ Damage + Refire Rate -- Energy Drain Another excellent choice, which can be very effective when used in combination with tachyon weapons. However, they are harder to obtain, and you'll have to look at the Xenos, Bretonian Armed Forces and later in the game at the Outcasts for your supply. Arguably the Outcast Kraken Type 2 is the best level 9 weapon in the game (can be purchassed at Ruiz). 3. Laser Weapons + Range/Projectile Speed -- Damage ++ Refire Rate ++ Energy Drain Laser weapons are the most common in Sirius as they equip all civilian ships. However, their damage output and range are somewhat limited. Early in the game Rogue lasers are one of the best weapons as they deliver more damage, at a small increase in energy drain. Also look for Bounty Hunter lasers which have increased range. 4. Neutron Weapons - Range/Projectile Speed + Damage + Refire rate + Energy drain Neutron weapons share a lot with particle weapons. They typically have the same refire rate and projectile speed. However, they do less damage and usually have a slightly lower range. Their strength is that they drain less energy and prove to be a good choice when matched with a fast refiring weapon such as laser or photon. The Salamanca Mk II proves to be effective when paired with Skyblaser Bs. 5. Pulse Weapons + Range/Projectile Speed ++ Damage (shield) + Refire rate ++ Energy drain Pulse weapons do almost no hull damage, but huge shield damage. They prove to be a worthy addition to any ship with any kind of weapons combo. Usually a good idea to use the debilitator turrets on a HF or VHF offering a mount so as to avoid using a cannon mount. Alternatively, the Tizona del Cid is the best pulse weapons and can be purchassed at some Corsair bases (Cadiz, Tripoli). 6. Plasma Weapons -- Range/Projectile Speed ++ Damage -- Refire rate -- Energy drain Perhaps the worst weapons in the game, plasma weapons are slow to refire, offer only limited range and the projectile speed is very slow. Though it does great damage, it requires to be fired at short range to be effective (i.e. have a chance to hit). The weakest aspect of the weapon is the energy drain which is simply massive. Usually tachyon or particle weapons offer a better deal. 7. Photon Weapons + Range/Projectile Speed - Damage ++ Refire rate + Energy drain Photon weapons prove to be a fairly heterogeneous category as their caracteristics vary a lot from a faction to another. GMG photon weapons tend to be the best. While range, projectile speed and refire rate are usually decent, damage is usually low (with the exception of GMG blasters). Photon weapons are typically superior to lasers. 8. Prototype Weapons + Range/Projectile Speed ++ Damage -- Refire rate -- Energy drain Prototype weapons are typically slow to refire, but deliver massive damage, at an above average range and projectile speed. The biggest drawback is the energy drain which is simply massive. The Wild Fire offers the best damage/ energy drain ratio, IMO. Using a pair of those is usually a good idea. 9. Nomad Weapons + Range/Projectile Speed ++ Damage + Refire rate ++ Energy drain Nomad weapons are the best in the game, even causing some severe disbalance later in the game as you can fire as much as you want without ever running out of energy. They also deliver a lot of damage. Using them makes you very powerful, but in the end it makes the game very easy/boring. ---------------------------------------------- By Wiz914 (Copyright) Version: 1.3 For any questions/comments: Wiz914@hotmail.com