---------------------------------------------------------------------- FARSCAPE PC GAME WALKTHROUGH ---------------------------------------------------------------------- FAQ version 1.0 completed 2/13/2004 Copyright 2004 by William Lumbreyer CREDITS/LEGAL This FAQ was written solely by William Lumbreyer, aka Lord Archon, and is freely distributed only at www.GameFAQS.com with all rights reserved by the author. Posting this FAQ, in whole or in part, on any other website is a violation of the author's copyright. This FAQ may not be used for any commercial purposes. CONTENTS I. FOREWARD II. ABOUT FARSCAPE THE SERIES III. ABOUT FARSCAPE THE GAME IV. WALKTHROUGH A. Objective 1 : Find the Settlement B. Objective 2 : Eliminate all the raiders and gun placements so Tarn can begin repairs on the Prowler C. Objective 3 : Find the damaged culture house D. Objective 4 : Eliminate all of the creatures that have infested Danera's culture house E. Objective 5 : Escape from Moya F. Objective 6 : Set a trap for the raiders and be sure to capture one... G. Objective 7 : Destroy the raiders' base H. Objective 8 : Find the factory I. Objective 9 : Find a way to shutdown the factory and make the Sheyang leave J. Objective 10: Gain access to the main door of the factory K. Objective 11: Power up the elevator to gain access to the next floor L. Objective 12: Shutdown all three reactors M. Objective 13: Find a way to make the Sheyang leave for good and get all the team members out N. Objective 14: Find the ruined hospital O. Objective 15: Find all three parts of the bodybooster for Imma P. Objective 16: Find the entrance to the Underground Forest Q. Objective 17: Explore the Underground Forest R. Objective 18: Explore the Caverns S. Objective 19: Rescue Zhaan from the Village T. Objective 20: Rescue Aeryn and eliminate the warring Scarrans and Peacekeepers U. Objective 21: Help the Peacekeepers fight the invading Scarrans V. Objective 22: Find the hidden base and shut it down W. Objective 23: Find a way to destroy the base I. FOREWARD Most FAQs are written by people who really enjoyed the game they are writing about. That is not the case here. I really enjoyed the Farscape TV series and was extremely disappointed with this game. I have been a gamer all of my life, from Pong to present and have played through hundreds of games. I know that licensed products are typically bad and this one certainly fits that mold. I chose to write this FAQ because I present a negative opinion of this game and a very positive one of the TV series upon which it is based. I would not want those new to Farscape to think poorly of the series over this wretched game. I also chose to write this FAQ because I am NOT one of the rabid fans who spout show-speak left and right. This is the one and only version I'm doing. It is a complete start-to-finish walkthrough of the game. I have no interest in providing exhaustive lists of items or monsters, nor do I wish to correspond with those of you who use this walkthrough. I simply don't have the time for it. Hence, no email address is provided here. This FAQ assumes that you have read the instructions and/or have gone through the tutorial and know the interface. All of that being said, on with the FAQ... II. ABOUT FARSCAPE THE SERIES Farscape is the story of an astronaut, John Crichton, who finds himself in a distant part of the galaxy after accidentally flying through a wormhole. He finds himself onboard a living ship with an assortment of aliens who are considered wanted criminals. I choose not to go into the backgrounds of the other characters and instead strongly urge you to view the series. The story is easy to follow and fun to watch, mixing serious storytelling with a great sense of humor. The characters come alive, each one having his or her own goals. They are not the sterile and dull characters found in other sci-fi on TV. When their objectives conflict, they do turn on one another. I personally consider Farscape to be one of the great sci-fi series of all time. If you value a story that progresses in believable ways and can make you laugh along the way, give it a try. Farscape episodes are currently being released on DVD by ADV Films and should be available at most DVD retailers. Farscape the series was produced by the Jim Henson company and was aired in the US for four seasons on the Sci-Fi Channel. It was cut short and a fifth season that had been proudly announced by the Sci-Fi Channel was abruptly cancelled, leaving the story incomplete and ending on a season cliffhanger. Reasons cited by the Sci-Fi Channel do not ring true in my opinion and smack of internal politics. In essence, the show was one of their highest rated and they pulled the rug out from under it for some unknown reason. III. ABOUT FARSCAPE THE GAME Farscape the Game was developed by Red Lemon. It was designed to be a stand alone episode toward the end of the first season. As quoted from the developers' diary at http://www.scifi.com/farscape/diary/ "...we decided to consider this adventure 'Episode 17.1,' clearly set between the episodes 'Through the Looking Glass' and 'A Bug's Life.' " Sadly, the execution of this game does not qualify as even a pale reflection of an episode of the series. The story is weak and nowhere near on par with any given episode. The cast of Farscape did lend their voices to the characters, but did not fare well in this medium. They are far better accustomed to performing as a group for the camera than at presenting their characters by voice alone and without a back-and-forth acting dynamic. In short, if you have never seen the series, you will find this to be a slightly disappointing game in the action/adventure genre. If you are already a fan of the series, you will be much more disappointed. I do give Red Lemon credit, however, that despite the flaws I find in the game's design, it is not buggy like other products on the market. The format of game storytelling is very different by nature from that of TV storytelling. The story of Farscape the game bears little in common with that of any given episode of the TV series. For that matter, I find that the sequence of events in the game is simply forced and does not really fit in with the series as the developers claim. I'd actually recommend writing off the entire plot of this game as unrelated to the events of the TV series. IV. WALKTHROUGH A. Objective 1 : Find the Settlement You begin at the site of the crashed Prowler with John and Chiana. John is armed with a pulse pistol and Chiana has only a club. They'll chat briefly and then you are in control. Head out in the direction the Prowler is facing. Set Chiana to not attack before you encounter enemies. Try to avoid combat because it will cost you ammo, put your characters at risk and will gain you nothing. You will pass some stone pillars and reach a cliff. From your character's perspective, facing the cliff, go right and follow the cliff edge to another stone pillar and then enter the nearby passage. Stay to your left and head down a slope toward a bunch of monsters. You can just run past them all as you follow this path all the way to your goal by staying to the left side as you go. You will be asked if you want to go toward the settlement. Select yes to move to the next area. This area is easy to navigate simply by staying to your character's left. Once again, you can run past all of the enemies here without fighting them. When you step out from the starting area, Pilot will send a message but cannot hear John. After making your way through this map, bearing left all the way, you will come upon a small building. John will send a message to Pilot and then you will be asked if you want to enter the town. Select yes. On entering the town, you will be disarmed and instructed to register with the Justicar. The local healer will also be mentioned. With your back to the entry-gate, head straight into town and you will come upon the marketplace. Adjust your course a little per the mini-map and approach the healer. Chiana will leave John and head back toward the marketplace. Talk to the healer and she will offer to heal your characters anytime for no fee. Now the mini-map will indicate a new goal. Simply head off in that direction around the buildings. Talk to Justicar Seller and again you have a new objective on the mini-map. Talk to the mechanic. Proceed to your new objective by following the outer wall around. At the gate, John remembers Chiana. Go to the new objective to find her. Chiana has obtained a gun. Now head back to the gate. You will be asked if you want to return to the Prowler with Tarn. Select yes. B. Objective 2 : Eliminate all the raiders and gun placements so Tarn can begin repairs on the Prowler Set Chiana to not follow and arm John with the pulse pistol. Save the game. Head to the rear of the vehicle and along the long path filled with monsters. You can run past most of them and the only damage you take should be the temporary sort that recovers quickly. Follow that long path to the first narrow passage. It will be to John's left. Stop here, kill any creatures that approach and wait until you are fully healed. Save again. Bearing left, move forward until you are on the left side of a triangle shaped obstacle. Ahead of you is a circular obstacle with two raiders that patrol clockwise. When you shoot rapidly, they cannot react to attack you. You should have enough time to kill the first and get the crucial first shot in on the second without being shot at. Pick up the ammo they drop. Head counterclockwise around the circular obstacle and take shelter behind a vehicle. You will see a gun placement and it will take many hits to destroy it. There are also raiders patrolling nearby. Step out and take shots at the gun placement. After it shoots you once or twice, take cover again and let John heal up. Repeat this until it is destroyed. Save often. The two raiders in the area are next. Step out to where the gun placement was and they will soon see you and run over. Kill them both and take what they drop. Toward the rear of the Prowler is a gun placement. Take shelter behind the nearby building and also open the futuristic chest containing an item. Take down this gun placement, go to where it was and you'll see another one. Repeat the same tactics again and go to where the gun placement was. You are now between two buildings with a buggy nearby. Face the front of the buggy and head in that direction for the next gun placement. Stay behind cover first and wait for the two patrolling raiders. Once they are dead, take down the gun placement. Pick up the items the raiders dropped and open the chest. There is a buggy nearby. Stand behind it and wait for the next two patrolling raiders and get their stuff. That buggy faces the crashed Prowler and the Prowler faces an open area with a building at the far side. Wait in this open area for the next two raiders and then head to your right for the next gun placement. From here, head away from the Prowler toward and oval shaped obstacle for the last two patrolling raiders. As soon as they are dead, Crichton will speak and you will be prompted to click OK to return to town. Back in town, you are disarmed again and given a new direction on the mini-map. Head to the right around the space docks and speak with the healer as you pass to recover from any injuries. Continue on to talk to the mechanic. Now you'll be told to see the innkeeper for a place to stay. When you talk to her, she doesn't have any rooms, but she'll help out if you go kill some vermin for her. Head to the latest objective at the gate. You'll be asked if you want to go to the Culture Houses. Select yes. C. Objective 3 : Find the damaged culture house You start out near a building with only one path to follow. This entire area is really just one long winding path. You can run past all of the monsters along the way. Be sure to equip your pulse pistol in case you need it. D. Objective 4 : Eliminate all of the creatures that have infested Danera's culture house You are in a series of corridors underground, some of which are blocked by cave-ins. You need to kill everything in here, so follow a simple "stay to the left" routine and collect items from chests along the way. Take your time and back off to recover health before taking less permanent damage. When you have killed the last of them, you will be prompted to click OK to return to town. E. Objective 5 : Escape from Moya Now you are playing Rygel onboard Moya. You have no weapons and the Peacekeepers are in control of the ship. You start along a circular walkway with a path heading straight out behind Rygel. There is an enemy in the passage to the left, so stay to the right. You will enter what looks like some kind of storage chamber. Staying to the right will take you down a narrow passage to a chest and then back to the chamber. You'll need to go between the boxes connected by pipes to reach an archway. Head straight out to an intersection where you will be shot at. Just beyond the intersection on the right is an archway into an area with small rooms that look like prison cells. As you enter the main prison corridor, turn left and go to the far end where you will find a slightly larger room on the right. There is only one other way out of this room. Cross over the immediate corridor with a guard into a curved passage leading to another room with steam. In this room, not far from the center, is an orb - disregard it for now. If you click on this, it will start glowing green with no explanation given as to what that does. On the other side of this room is another curved corridor. Follow it and stay to the right to reach your current objective. The door to your escape route is sealed and Pilot wants Rygel to help out before jumping ship. You are sent back to that room with the orb. After more conversation with Pilot, you need to click on the orb. Don't worry if you did this before, you still need to click on it. If you'd turned it on before and just turned it off, click again so it starts glowing green before leaving, just to be safe. Return to the doors, go inside and click OK to leave Moya. You are now playing John again and are near Danera. Talk to her and she will send you to see Tarn, the mechanic. Start heading that way and you will receive a message from Aeryn. Continue on your way and talk to the healer as you pass by to be healed. Tarn tells you that raiders have the parts he needs to fix the Prowler and sends you off to see Justicar Seller. The Justicar will send you off to set a trap for the raiders and will give you a stasis pistol to capture a raider alive. You cannot unequip this. You are also advised to go back to the marketplace and stock up on weaponry. With the building near the Justicar at your back, turn slightly to the right so your direction is aligned with the Nebari's temple ahead and to your right. The marketplace is straight in this direction. In the center of the marketplace is a woman in blue. Turn to your left and face the man in brown. He is the ammo dealer. You can sell the creature carapaces and hides and stock up on pulse pistol ammo. While you buy ammo in units of 50 and you max at 500, don't worry about wasting money because the game calculates a scaled down price when you buy a fraction of the typical 50 units of ammo. If John has battery packs, give them all to Chiana since she has a Scarran punisher that uses them for ammo. Go to your current objective at the gate and you will be asked if you want to go to Wren and the caravans. Select yes to proceed. F. Objective 6 : Set a trap for the raiders and be sure to capture one... Arm John with the stasis pistol and leave Chiana unarmed and set to not attack or move. When you have the time to do so, open the chests and get the items. When the first pair of raiders arrives, shoot one with the stasis pistol to get that out of the way. Now arm John with the pulse pistol and kill everyone else as they approach. In this first wave, that means one raider. Leave the ammo on the ground for now until you need it. Move forward toward the exit of the circle to trigger the second wave of four raiders and fall back behind the central pillar for cover. Kill them and pick up one of the ammo to replenish your supply. Approach the exit again to trigger the next four, kill them and pick up only one ammo to replenish your supply. This is your last pause before the raiders just keep coming on their own. Wait until John is fully healed and set him to not attack or move. Save the game. Switch to Chiana and grab as much ammo as you can. This will almost certainly trigger the raiders. If not, going to the exit of the circle will. Put Chiana back where she started and switch to John. Kill the raiders in each wave and grab ammo when you have the opportunity. By the time all of the raiders are dead, you've probably had Chiana pick up a full 500 pulse pistol ammo and kept John well over 450. You'll receive a message that the plan worked and you've captured a raider. Click OK to return to town. You will be standing near Justicar Seller. Talk to him. Now you have to go and wipe out the raiders. Before heading to the ship that will take you there, stop by the healer by making a slight detour around the temple since you're almost certainly wounded. Proceed to your objective at the spaceport for a message from Pilot. You will be prompted to go to the Raiders Base. Select Yes. G. Objective 7 : Destroy the raiders' base First, remember to arm John with the pulse pistol. Head straight out until you see a curly plant monster. Turn left and proceed in that direction, taking the first passage on your right. You will be approaching a flying monster. Kill it and open the nearby chest. Pass through and disregard the gun placement. Follow this path around and Chiana will suggest not going in the front gate. Ignore her - it's easy. There are two guards at the front, one carrying a heavier weapon. If you need to choose, take him down first. I had plenty of time to kill both without either getting a shot off. Now you're going to take down the raiders by darting in, firing a shot to get some attention and falling back to the gate. You'll be fighting usually two at a time. If you screw up, you can take some heavy damage. All you need to remember is to fall back to the gate and take them down one at a time. It doesn't take long. Once you have killed all of the raiders, you will be told to go back to the transport. When you arrive, Rygel will be waiting. You will be prompted to click OK to return to town. Your current objective is to speak with the mechanic. He is nearby, just down the ramp near the landing pad. So now he tells you that the factory that makes the parts he needs has been invaded. You need to talk to Justicar Seller next. The Justicar tells you to disable the factory and then expresses some gratitude for your efforts. Too bad he doesn't actually give you a reward. On to the next objective at the mechanic, who tells you to shut down power at the factory to get the Sheyang invaders to leave. Off you go to your ship. You will be asked if you want to go to the ruins and find the factory. Select yes to continue. H. Objective 8 : Find the factory Rygel and Chiana should be set to not follow you. Remember to arm Crichton with the pulse pistol. You are in a circular area that opens to a wider expanse. Facing outward, stay to your right and you will reach the factory. Select yes to enter. I. Objective 9 : Find a way to shutdown the factory and make the Sheyang leave The characters converse and you need to get to the next level of the factory. You'll see a Sheyang, but move to the other side of the room first and a chest. Two of the Sheyang will enter the room. Kill them first, then deal with the stationary Sheyang you saw. A fourth one will run in from that end of the room. This room opens to a main corridor that runs around a large central chamber. Go clockwise around, killing Sheyang you encounter along the way. Near the end of this path, there will be a ramp up that leads to a series of rooms that are connected by doors which open as you approach. Make your way to the large hallway and to the far end where two Sheyang are lurking at an intersection with a narrow corridor. The passage zig-zags, but if you stay to the right as you go, you will reach your objective. Select yes to go farther in to the factory. J. Objective 10: Gain access to the main door of the factory The mission start box reminds you that Rygel is not a combatant, but is useful in other ways. Translation : you need him to go through holes in the walls and narrow passages. You start in a VERY bad situation, with three dangerous enemies approaching immediately. From your character's perspective, stay to the left and run out of that room with your two allies following. You'll run down one side of the triangle shaped obstacle and turn right onto the next side, making a left into a room with a large piece of machinery for cover. Run to the back end and make your stand here against two or three Sheyang. Chiana and Rygel should catch up, mostly uninjured. Set everyone off of follow mode and switch to Rygel. Nearby is a small doorway he can fit through to a passageway running around the factory. Enter this passage and turn right, staying in the passage until it ends at a room. Be mindful of a guard patrolling just outside the room. Get the chest and cross to the other side of the room to enter the next passageway. Follow this passage until it opens up into a room with a green glow. There is a large machine and a glowing control. Use the control and another will be briefly displayed. Go around the room and use the panel to open the door. Move Rygel back into the passageway for safety. Switch to John. Step out of the room into the hallway and head left to the chamber with the control you saw. You will probably need to lure out and kill two Sheyang. Be careful to avoid the giant robot - it does too much damage and isn't worth fighting. Use the central control and you will have a new objective to reach. Return to the room where you left Chiana. There is another room connected to it with your objective. When your recoverable health is full, run over there. Use the panel and run back out, avoiding the lurking robot. Head back towards the room you first started in and past it, bearing right. You will reach the green room that Rygel opened up. I encountered a problem here where the game pointed me to this control, but would not react. I headed back to the central control and triggered a comment from John "What's this?" It still wouldn't work. I returned to the central control area and found something on the floor. It is a radiation field generator belt. You must get this item. I used the central control again and then the green room control to no visible effect - that probably was just a waste of time to do. With the belt in John's inventory, I returned to the room beyond Chiana's room and used the door panel to go further into the factory. K. Objective 11: Power up the elevator to gain access to the next floor Again, you begin the area with enemies approaching. This time, they are only two Sheyang and are easy enough to kill. Your first objective is a control panel in this room. When you use it, Chiana will suggest finding a backup power source. Simply head to the opposite end of this room and into the passage to reach your next objective. Use the control and John will comment that you need to find another one. Go back to the first room and to the opposite side for another corridor and another control. When you use it, John comments on finding the main console. Run back to the first room and out into the main open area. In the center is a control room with doors on both the near and far sides that open when approached. You'll probably have to kill a Sheyang or two. Once inside, you'll find a control on the far side. When you use it, the next objective is the elevator. Return to the first room and use the control panel. L. Objective 12: Shutdown all three reactors There is only one way to go. As you pass through the first circular room, use the control. When you near the apparent end of the path, John will talk about using that radiation belt and about needing a charger in the next area to keep it operating. John must hold the radiation belt. It will show 100 energy. Without this in hand, John will lose health very quickly and die. Switch to Chiana and go to the circular room to use the control. Switch back to John to enter the next area. There are no enemies in this level of the factory. Staying to the right, your first objective is the recharger. You must return here before the radiation belt runs out in order to keep John healthy. Staying left, go back past the entry door to this area and around to a long path leading to a room with two controls. Use both and return to the recharger. You have just enough energy to make this trip with a minimal amount to spare. You're now staying to the right as you head to the opposite side of this level. Follow the path around the target area and enter to use the control. Return to the charger with plenty of time to spare. You've done left and right, now head to the back for the third and final control. Return to the charger. Your final objective here is to use the control right near the entrance to this chamber. When you do, you will be prompted to click OK to return to the factory floor. M. Objective 13: Find a way to make the Sheyang leave for good and get all the team members out John and Chiana talk about using the same consoles as before to seal the big doors so the Sheyang can't loot the place. You're in that first room again. Go down the nearby passage and use the control there. Go to the opposite corridor and use that control. There are no enemies around right now so get the chests around the level. Arm John with the pulse pistol. The last control in the center will open the way out and cause Sheyang to appear. Make your way to the exit area and John will talk with Chiana about holding off the Sheyang until the doors close. It's a simple kill-the-enemies mission. Prepare to take on four Sheyang all at once. You'll want to run around the level and take cover where you can, trying to take down one at a time. More enemies will appear as you kill the first batch. The most important thing to do is to keep moving and only stop briefly to take a few shots at a time. You'll start to run low on ammo, but should have enough to get by without tapping into the 500 being held by Chiana. I received no special message when I killed the last Sheyang. Just get all three characters over to the vehicle at the exit point. Click OK to return to town. You receive a message from Aeryn. Your first objective is the mechanic, but make a short side trip as needed to the temple nearby for healing. Go talk to the mechanic. He'll tell you that he can now work on repairing the Prowler and to go find something else to pass the time. Take a side trip to the marketplace to restock on ammo. The next objective is the Nebari healer. Talk to her to hear her mission for the team and Rygel accepts. Head over to the docks for a conversation about the promised reward for this mission. Go over to your ship and select yes to go to the ruined city. N. Objective 14: Find the ruined hospital Arm John with the pulse pistol. You've been to this map before. Last time you had to stay to the right, now you need to stay to the left. When you are near your goal, John will suggest having a look inside. Approach your objective and select yes to enter the hospital. O. Objective 15: Find all three parts of the bodybooster for Imma You are in a long hallway with doors on either side that are closed for now. First, run down the center of the hall passing near each of the pyramid-like things. They will open up and explode shortly after you pass and you need to get them out of your way for safety's sake. At the far end on the left is the first room you want to enter. Use the console near the door and be prepared to take on a large number of smaller, faster enemies. The easiest way to handle them is to run away while shooting, taking advantage of the auto-targeting feature. Yes, you could have left the pyramid things to blow up and take them down, but I'd recommend this tactic instead. Collect everything they drop and clear out the room. Your first objective is nearby through a passage in that room. Approach the door to that circular room and try to open the door. John will mention the need to find the central control system. Head back to the start of the level and take the first door on the left side of the hall. There are three enemies just inside to kill as you open the door and three more as the passage bends and connects with a double-hallway to a room with your newest objective. Facing the double-hallway, take the left path toward the room and be ready for another running battle as you fall back toward the main corridor while shooting. Collect everything they drop. By now, you are starting to run low on ammo, with about 100 or so pulse pistol ammo left. You'll still have the reserve supply of 500 Chiana is holding as a backup, but you won't need to tap into that yet. Enter the room, get the chest and use the control. Return to the main corridor, head all the way to the room on the left at the far end, down the passage to the circular room that was blocked earlier. Get the chest inside and then step to the center of the four squares onscreen. Rygel will complain, asking where the parts are. Once he does, you have the next objective to find. Head to the room just opposite this one. When you open the door, you'll have another running battle on your hands. By the time you kill everything here, John will be just about out of ammo. Approach the door in this area and try to open it for another comment about finding a central control system. Once more, head back to the start of this area. Make the side-trip now to obtain ammo from Chiana. When you are ready, take the first door on the right side of this main corridor. Do this running battle and get all of their stuff. Go farther in for more enemies and a chest. The double-hallway here leads to the room with the second control you need to use and another chest. Return to the main hall, the far end and the chamber on the right. Proceed into the circular room, get the chest and stand at the center of the four squares. Chiana will say that this place has been cleaned out. Switch to Rygel and bring him to John. Enter the special Rygel-path in this room. Head all the way to the end for a room with a control console. Use this and head out the main path from this room. You will be at a circular obstacle with five paths radiating out from it. You just came from the central path of the five. Special Note (read before proceeding) : I took the path headed straight to the left, ran past the monsters and had Rygel use the control there. That was dangerous and probably not the best way. As I had Rygel run from them toward the main door, I used the green control button to open the door and had Rygel escape to John's location. I switched to John and took a shot at each of the two monsters to get their attention off of Rygel and then killed them both. It would be easier to just have Rygel open the big door and have John head in and use that console unless you find that doesn't work. Either way, save before doing this part of the level. Send John to the room with the console that I'd had Rygel use. Nearby, you will see a small computer like object. This is one of the three parts you need so pick it up. Head back to the circular hub-room. Facing the big door, you've just come from the path on the left. Now you need to take the path that goes right and back. There are two enemies inside to kill. Use the control console and pick up the canister-like object nearby. Return to the hub-room and take the path that goes left and back. Kill two more enemies, get the stuff they drop and pick up the last of the three components. Click OK to return to town. Your current objective is to speak with the healer, but make a trip to the marketplace first with Chiana following John. Talk to the ammo merchant as John and sell off those creature furs, crystal shards, gemstones, spines, creature hides and creature carapaces. You will have something on the order of 15,000 credits. Buy a pulse rifle for John and stock up on 500 pulse pistol ammo and 300 battery pack ammo for both John and Chiana. You'll still have over 7,000 credits left over. Go and speak with the Nebari healer. She will take the parts for the bodybooster and tell you that she needs time to build it. Head over to Justicar Seller and talk to him. He gives you a new mission to investigate the forest. Return to the docks and select yes to return to the ruined city. P. Objective 16: Find the entrance to the Underground Forest You're back in this map again. As with last time, stay to the left. Have the pulse pistol equipped. This is your primary weapon and it is very ammo efficient. The pulse rifle is your panic weapon and it burns off ammo at an incredible rate. I'll elaborate on that in a moment. As you approach the area where the hospital entrance was, stay near the circular hole and fight a running battle to kill the smaller enemies. If you stray too far from the hole or you kill these enemies, you will trigger three larger and faster ones. You really want to keep running around the hole and shooting as you move until they are all dead. I tried this first with the pulse rifle and fought only two of the smaller guys and the three larger ones while using up just under 400 ammo. I reloaded and tried this again with the pulse pistol and fought about six of the smaller guys and the three larger ones using up just under 200 ammo. If you don't find it too difficult, save the ammo and use the pistol. Collect everything the enemies dropped and proceed into the tree area and to your objective. Select yes to explore the forest. Q. Objective 17: Explore the Underground Forest The opening text suggests keeping your team together while facing multiple opponents. Just disregard this and leave them here. The enemies here include many of the faster-than-you variety that you simply have to kill. You can kill two hopping winged monsters near the start without triggering the two more dangerous enemies, or you can leave them for later. When the two faster ones start to attack, run around the starting area and keep shooting. They will mostly ignore Rygel and Chiana as long as they are not active (since they should still be set to not follow or attack). If you are conserving ammo by using the pulse pistol, you should be have around 200 ammo at this point, with 500 in reserve held by Chiana. Ignore the creatures on the second island and run past them. The third island has one or two faster enemies. You can run around this island while you kill them. The big creature from the second island may be slowly making its way toward you. If he is, wait until you can get around him safely and lure him back to the second island. You really want the third island as room to maneuver. Save when the third island is secure and John is in good health. Move forward and fire a shot to trigger two faster enemies. Use the third and fourth island as room to maneuver while you shoot them. The fourth island also has a plant and a hopping winged monster that can interfere with this tactic. When I did this area, I lost half of John's permanent health and was down to about 100 ammo. Switch to Chiana and give 250 ammo to John - you can do this without moving Chiana or John from where they are. Switch back to John and wait until his recoverable health is back to full. Save and proceed to the fifth island. You may trigger two enemies just by standing there. You can do a running battle between here and the fourth island. Stay to the left from the sixth island to the seventh island and over to the objective, where John talks about a base nearby. Along the way, you may or may not trigger two more of those faster enemies. Back on the seventh island, head to the far end and talk to Zhaan. She will leave and you will have a new objective not far beyond. Make your way to the eighth island, killing two faster enemies and five winged ones. Proceed to the ninth island to encounter two faster enemies. The running battle may take you all the way back to where Zhaan was. Return to the ninth island and kill the winged enemies. Once again, you should be running low on ammo - I was at about 100, so have Chiana hand over the remaining 250. Head over to the tenth island to discover the way underground and be told to return to town first. This is very easy. Switch to either Rygel or Chiana and walk over to the exit and select yes to go to the ruined city. Switch back to John and be ready for immediate battle with two of those faster enemies that you need to kill. If one of them targets either Rygel or Chiana, that works to your advantage as long as you don't let it do too much damage to your ally. Save when the area is secure and your characters have their recoverable health back to full. Just as you stayed to the left to get to this point when you were last in this map, stay to the right to return to your vehicle. Just have John run past all of the enemies and select yes to return to town. After a conversation between Aeryn and John, your objective is to speak with the healer. She will tell you that the bodybooster is ready and it will appear on the ground near her. Pick it up. Stop by the marketplace and sell off those creature furs, crystal shards, gemstones, spines, creature hides and creature carapaces. Restock on ammo and save. Report back to Justicar Seller and then had over to your vehicle. Zhaan will join the team and Rygel will stay behind. Select yes to proceed to the caverns. R. Objective 18: Explore the Caverns NOTES: As soon as the area's opening sequence is over, Rygel's inventory will be handed over to Zhaan. She has two important abilities. First, she slowly regenerates her health in addition to the normal recoverable health. Second, she has a very special "weapon" that is her healing ability. It is used in the same way as you attack with weapons, but of course you'd use it on the other characters. It causes Zhaan some injury to use, but she will recover. Because of the weapon interface being used, she cannot target herself and she will have to rely on her slower regeneration rate. From a convenience standpoint, Zhaan should now be your active character because of her regeneration. Personally, I stuck with John. Regardless of who you choose to make your (active) character, set Zhaan to not attack and not follow and be sure to arm that character with the pulse pistol. Kill all of the enemies that are in the nearby chamber and pass through there, staying to the right from that point. Kill three hopping enemies as you near a path. Skip over this path and stay to the right. You will approach another three hopping enemies to kill. Here you find a double-passage leading to your objective. Head in and fight a retreating battle against three tall and slow enemies. Head back in, staying to the right to approach more enemies. Use the same tactic to kill them and proceed further in. Go through the cavern and kill the next two of these guys who are with a hopping enemy. As you approach your destination, pause before the bridge and setup Chiana now as your active character. Don't leave ammo with Zhaan. When you attempt to cross the bridge, Zhaan will suggest negotiations instead of combat. Select yes to proceed to the next area. You will only have Zhaan. Move forward to be captured. After a sequence, click OK to return to John and Chiana. Cross the bridge to enter the village. S. Objective 19: Rescue Zhaan from the Village You have only Chiana at this point. Stay to the right to approach a bridge to a large circular area. Stay to the left for the second bridge. Save in this next area. Dash through between to gun turrets and save at the next bridge if you did not take permanent damage. If you stay more toward the right side when making this dash, you should be ok. Stay to the right to get to the start of the next bridge. Save and dash across, going straight until you are almost at the building and turning left to the bridge that is the only path here not blocked by a turret. Save on the bridge if you did not take permanent injury. Stay to the left and pass just beyond the bridge. There is a guard here that will come across, but will not be able to shoot you with the bridge in the way. As the guard gets close, just open fire and don't worry about wasting a few shots. If you keep firing, the guard will have no time to act. This guard drops the all important village cell key. You must pick this up. save here. Cross the bridge, going straight to the wall, follow the wall to the left and around to a door. Use the panel on the right side of the door and it will open. Head in to find Zhaan. Walk back to the door and Zhaan will thank Chiana. Click OK to return to town. You must have all three characters proceed and get stunned by the peacekeepers. Then you can click OK to continue. T. Objective 20: Rescue Aeryn and eliminate the warring Scarrans and Peacekeepers You are now in control of D'Argo. He has only one weapon right now which is a tongue attack that stuns the enemy. Head out of the cell to the larger chamber. Other than the cells, there are three paths out, the middle one blocked by a energy barrier. Take the right path and stay right at the fork, then left and into the room on the right. Get the chests here and you will now have a chain pulser and 50 ammo. Equip the weapon. Head out of the room to the left, bear right and right again. Walking along this path, you will find a energy barrier on the right and hear sounds of combat up ahead. On the right side of the energy barrier is an orb. Use it once and it should stop glowing green. Kill the two peacekeeper patrol for ammo as you proceed to the next passage on the right. Somehow, you are able to use the orb at this second energy barrier from the wrong side and turn it off. Proceed to the third energy barrier and turn off that orb. Kill the next two peackeepers for ammo. Continue to the "end" of the path where a energy barrier blocks the way and turn right into the next passage. Kill the stationary and patrolling peacekeepers at the next energy barrier bend in the path. Along this short passage, head into the room on the left and get two chests. Proceed along the short passage and turn left. Take the dead-end right path and kill a scarran. Now take the left path and go into the room on the right, killing the wandering peacekeeper. Get the four chests (three are blue). You will now have a PK Pass Key, the Qualta blade and D'Argo's comm (which triggers a sequence with Pilot but is not an inventory item). The Qualta blade appears in inventory twice - once as a sword and once as a gun (blue glow). Equip the gun version as it uses no ammo. As you exit the room turn left and head straight through two intersections. Stop in the small room for a chest and then head back to the previous intersection and take the other path. Because of energy barriers, this is basically just one long hallway until you reach the long narrow path on your right. At this point you should see your objective, so disregard that path and go straight and around to the right. Use the orb at the energy barrier to open it. Enter this path and step just into the first path on the right. Standing here, you should be able to kill the two wandering peacekeepers one at a time and take no real damage. Down the passage you are in and on the right is Aeryn's cell. Once she joins, take a moment to set both characters to not attack and not follow. Get the chests in here. From the cell, step out into the hall and turn left, then right and then left. You are in a curved passage. Stand just outside the room and not directly in front of the door. Fire shots to attract the attention of the peacekeepers inside. Kill the two that wander over and head inside to kill the third. Get the blue chest inside. Return to Aeryn's cell and approach the nearby energy barrier. Use the orb to open it. Enter the room on the left for five chests, one of which is blue. Return to the three-peacekeeper room entrance and pass by, following the path to the next objective nearby. Use the orb to open the energy barrier and bear right to the next objective. Once again, use the orb to open the barrier. Bear left and pass the room, killing the two peacekeepers. At this point, D'Argo should not be able to carry any more peacekeeper ammo, so give 500 to Aeryn to hold and pick up what the two dropped. At the intersection with the barrier, turn right since it's the only way to go. Kill the two peacekeepers and enter the room. Get the regular and blue chests. Exit this room and stay left all the way to the next objective. Use the orb, kill the peacekeeper and get the key he drops. Turn around and stay to the left to reach the next objective. Open that barrier and proceed onward. Kill the two guards at the room on the left and continue past the room into Pilot's chamber. Switch to Aeryn. Exiting her cell, turn left, right, bear right and follow this path to Pilot's chamber. You've saved Moya. Click OK to leave. U. Objective 21: Help the Peacekeepers fight the invading Scarrans Get all of the chests as quickly as possible and arm John. Stay behind the peacekeepers and let them serve as a shield. Sit back and wait. The weapons you are given are virtually useless because they are very slow to fire and the enemy isn't likely to stand still or move in a straight line toward you. This is a really boring level, since all you can effectively do is move forward to trigger a wave and fall back to let the peacekeepers deal with it. Eventually, John will say it is time to get to the transporter. Head out the back exit from this area and follow the only path around to your vehicle. When you get there, select yes to go to the caverns. V. Objective 22: Find the hidden base and shut it down
You have John, Aeryn and Rygel. You have no useful weaponry and
no access to town. John has the slow firing weapon from the last
level with at most 100 ammo. Go straight from the starting point
into the monster room and stay right from that point. Avoid all
enemies and don't shoot unless you absolutely need to do so.
You'll reach the constructed area and your objective. Select yes
to enter the base.
W. Objective 23: Find a way to destroy the base
This level is annoying, since there is no objective marker on
the minimap. Have John take the only exit from the room and kill
the two enemies. Since you have the slow fire weapon, your best
tactic is a point-blank shot. Use a first aid kit if you took
permanent damage. Bear right and then stay left, killing more
enemies in the hall. Enter the room on the left and kill two
more. Locate the chest in this room and wait near it.
Switch Aeryn and Rygel to follow you and when they arrive set
them to not follow. Switch to Aeryn briefly and open the chest
for more ammo for John's weapon. Save this for when you
need it. Take John out of this room and turn right. Head to
the second path on the left and kill the enemy along the way.
Taking this path, there will be two enemies up ahead to kill
that are entering and exiting a room. Step into that room for
a chest and then continue along the path and kill more enemies.
Bear left, passing through the circular walkway room, and turn
left. Kill four more enemies in this area and heal as needed.
You are now standing near a lift. Continue along the path to
the end, near the room where Aeryn and Rygel are waiting.
Kill any enemies that approach you and then set your team to
follow you and return to the lift. Leave them on the lift.
Have john go around the level killing every enemy and collecting
chests. When you finally kill the last one, four more will
arrive via a lift. When you kill them, one drops a key.
Go to the objective now marked on the minimap, use the control
you find there and select yes to move to the next level.
Your objective is nearby so go there, killing enemies that you
find along the way. Use the control and go to your next objective
to see the closed door. Return to the lift and use the control
to return to the previous level. Send Rygel to your next two
objectives and select yes to send Rygel to the lower level.
There are no enemies to bother Rygel as you send him to his
easy to locate objective where you can collect a chest and
a key. Rygel says it's time to get out. Head to your next
easy to find objective, which is a lift. Use the control
and select yes. Rygel will leave. Use the control and
select yes.
There are very few enemies to encounter at this point.
Head to your first objective and use the control. Head straight
out and turn right at the plus shaped intersection. Pass through
the door and into the room. Head toward your objective and use
the control near the door to open it. Kill the enemy here and
pick up the key he drops. Head out to the plus intersection
and straight across to the other side, where the hallway bends
and you see many enemies nearby on the minimap. Have Aeryn
hand over all spare ammo, heal John and save.
Approach the door straight ahead. On the right side wall near
the door is a control to use that opens it and also opens the
doors holding back the horde of enemies. At this point,
quickly run forward to the main reactor control and use it.
The REALLY easy way to finish this level is to switch to Aeryn
at the lift and have her use the controls. The less easy
method is as follows:
Quickly return to the larger interior circle-hallway that
goes around the main reactor. Run around the circle and the
enemy will follow. Zig-zag to reduce the chances of being shot.
When you've run the full circle, there should only be a few
stragglers in your way that are easy to evade. Run down the
main path to the plus intersection and back toward the lift
where you left Aeryn.
Once you've used the lift controls, you'll see the unimpressive
ending cinematic.
That's it. The game is over.