Fallout: New Vegas Unique Weapons guide by homsarrunner3 Table of Contents: ---Introduction ---Version Info ---Unique Guns -Pistols -Rifles -SMGs(Submachine guns) -Shotguns -Heavy Guns ---Unique Energy Weapons -Energy Pistols -Energy Rifles -Heavy Energy Weapons ---Unique Explosives -Launchers -Thrown ---Unique Melee Weapons -Bladed -Blunt ---Unique Unarmed Weapons -Fists ---Credits ---Legal/Contact Information ------Introduction------ Hello, and welcome to my collectibles guide for Fallout: New Vegas. New Vegas is an open world RPG created by Bethesda Softworks and Obsidian Entertainment, and released in November 2010 in the US. Contained in this guide is every unique weapon in the main version of New Vegas, not including any unique weapons from the Dead Money, Honest Hearts, Old World Blues, Lonesome Road, Courier's Stash, or Gun Runner's Arsenal DLC. I do plan to make similar guides for all of those add-ons in the near future. But enough about that. Each entry in this guide contains the name of the weapon in question, as well as a short description of where to find the weapon. If you have any questions or comments about the guide, feel free to pop me an email using the address in the Legal/Contact Info section at the bottom of the page. ------Version Information------ 12/19/11 Version 1.00: Posted the first version of the guide. ------Unique Guns------ All the weapons in the following section are affected by your Guns skill, and any perks that refer to guns. ---Unique Pistols--- -Lucky (Unique .357 Magnum Revolver) Lucky is found in a Hard locked floor safe in the gift shop of the Bison Steve Hotel in Primm. Enter the front door of the hotel, then go straight, and go into the first door on your left. Be careful of the many convicts lurking around the hotel. The floor safe holding Lucky is behind the counter in the shop, on the floor. It's a Hard lock, so you'll need a Lockpick skill of at least 75 before you can attempt to break into the safe. -Mysterious Magnum (Unique .44 Magnum Revolver) The Mysterious Magnum is found in the possession of the Lonesome Drifter, who has set up camp near a Sunset Sarsaparilla bilboard just east of the El Dorado Dry Lake. You can get the gun from him by killing him, pickpocketing it, or through the sidequest "Talent Pool". Part of this quest involves hiring the Lonesome Drifter to work at the Tops Casino on The Strip. Go through his dialog tree, and after you hire him you must pass a Barter skill check of 50. Do this, and he will give you the gun. -That Gun (unique 5.56mm Pistol) That Gun is located in Novac, inside the Dino Bite gift shop. There are two ways of getting the pistol; you can buy it from Cliff Briscoe, the shopkeeper, or it can be stolen from the shop's locked storage closet. The key to the closet can be pickpocketed from Cliff. Alternatively, you can lockpick the door. The door has a Very Easy lock, so you can attempt to pick it regardless of your Lockpick skill level. -Maria (unique 9mm Pistol) Maria is the pistol used by Benny, the boss of the Tops casino. To get the gun, you must kill Benny, or pickpocket it from him during the rare occasions you see him during the main storyline. You have a chance to kill Benny at the end of the main quest "Ring-a-Ding-Ding!", or the beginning of the main quest "Render Unto Caesar". If you choose to kill Benny during the latter quest, be advised that choosing to crucify Benny will prevent you from obtaining the pistol. ------Unique Rifles------ -This Machine (unique Battle Rifle) This Machine is received at the end of the unmarked quest "Dealing with Contreras". This quest is begun by speaking with Sergeant Contreras at the supply depot in Camp McCarran. If you choose to turn in Contreras for his crimes, This Machine will be given to you by Liutenant Boyd. If you let Contreras get away with it, he himself will give you the gun. -Abiline Kid LE BB Gun (unique BB Gun) The Abiline Kid Limited Edition BB Gun is located in a slightly different location depending on whether or not you have the Wild Wasteland trait. If you do not have Wild Wasteland, the gun is located in Field's Shack, southwest of Nellis Air Force Base. The gun is inside, on one of the shelves. However, if you do have the Wild Wasteland trait, the gun is not found in the shack. Once you have recruited Rex, a cyberdog companion, you will sometimes hear him say "Aroo" when randomly traveling. Quickly initiate conversation with him, and follow the dialog tree until you ask him if someone fell down a well. Once you do this, a location called "Jimmy's Well" will be added to your world map. The well appears right outside Field's Shack. Go inside Jimmy's Well, and you will find a Mole Rat (kill it) and a skeleton with a few supplies lying around it, including the LE BB gun. -La Longue Carabine (unique Cowboy Repeater) La Longue Carabine is carried by Corporal Sterling at Camp McCarran. You will have to kill him or pickpocket the gun from him. Also, if you complete the sidequest "Three-Card Bounty", he and the rest of his squad will move to Camp Forlorn Hope. -All-American (unique Marksman Carbine) The All-American is located in the armory of Vault 34, on an overturned table on the right side of the room. If the gun is not in the room, check your human companion's inventory, as they have a habit of picking the gun up for themselves, the greedy rascals. -Gobi Campaign Scout Rifle (unique Sniper Rifle) The Gobi Campaign Scout Rifle is found in a location called the "Sniper's Nest" overlooking Cottonwood Cove. The gun is in a footlocker with a Very Hard lock, meaning you will need a Lockpick skill of 100 to attempt to open it. -Ratslayer (unique Varmint Rifle) The Ratslayer is located inside the Broc Flower Cave, on the upper level in the laboratory area, underneath a desk. There are a lot of giant rats in this room, so you will have to clear the area out first. In addition, if you have the Wild Wasteland trait, the laboratory will have several Rodents of Unusual Size in it. (Oh yes, they exist. Believe it.) ------Unique SMGs------ -Vance's 9mm SMG (unique 9mm SMG) When you first hear of Vance's SMG, it will be from Primm Slim, a robot in the Vikki and Vance casino in Primm. He will tell you the gun is in a nearby display case, but a quick glance disproves this theory. You must pass a Science skill check of 50 to convince Slim that he's been hacked. He will then give you a memory block containing the true location of the gun. It's been taken to the Wins' Hideout, near Westside. The gun is inside the hideout, in a safe with a Very Hard lock. You can pick it (requires 100 Lockpick skill), or you can pass a Speech skill check of 55 with Pauline Wins, and she will allow you to open the safe and take anything you want from it without having to pick it. ------Unique Shotguns------ -Dinner Bell (unique Hunting Shotgun) The Dinner Bell is the final reward you get for completing the sidequest "Bleed Me Dry". It is given to you by Red Lucy in The Thorn after you complete this lengthy and difficult quest. -Big Boomer (unique Sawed-Off Shotgun) The Big Boomer is carried by Old Lady Gibson, who lives and owns a shop at Gibson Scrapyard. You have to kill or pickpocket her for the gun. ------Unique Heavy Guns------ -CZ57 Avenger (unique Minigun) The CZ57 Avenger is located in a dangerous location called "The Devil's Throat". Besides being highly irradiated, it is also infested with powerful Evolved Centaurs. The gun itself is located inside a truck in the center of the crater, next to the corpse of a prospector. ------Unique Energy Weapons------ All the weapons in the following section are affected by your Energy Weapons Skill, as well as any perks that refer to Energy Weapons. ------Unique Energy Pistols------ -Alien Blaster The Alien Blaster can only be found if you have the Wild Wasteland trait. It is located just north of the Horowitz Farmstead. Once you see a spaceship crashed into the side of a cliff, you're going the right way. You will find 2 Aliens and 1 Alien Captain, all armed with laser weapons. The alien blaster is held by the Captain along with a large supply of ammo, but he will not use it in battle. Also, if you do not have the Wild Wasteland trait, you will find the YCS/186 gauss rifle at the same location. (Note: The Alien Blaster is not a unique version of any weapon in the game. Rather, there are no common variants of it. Because of this, it can only be repaired by merchants, though you can repair it yourself with any energy pistol in the game if you have the Jury Rigging perk. Also, the weapon's ammo is also unique, which means the alien power cells you find on the alien captain are the only shots you will be able to fire with the blaster in the entire game.) -Euclid's C-Finder Euclid's C-Finder is held by a boy named Max in Freeside. You can pickpocket the weapon, or pay him 1,000 bottle caps for it. However, if you pass a Barter skill check of 45, you can convince Max to part with it for 20 bottle caps. However, you can't use it quite yet. See, the C-Finder doesn't actually fire anything (explaining why it was used by a child). Until you activate an orbital satellite called "ARCHIMEDES II" at the HELIOS One Plant at the end of the sidequest "That Lucky Old Sun", the C-Finder doesn't do anything at all. But once you *do* activate it... well... I won't spoil it for you. (Note: Euclid's C-Finder does not have a common variant, so it can only be repaired by merchants. However, you can repair it yourself with any energy pistol if you have the Jury Rigging perk. Also, the C-Finder can only be fired once every 24 in-game hours after you activate the satellite, and you can't use it indoors.) -Pew Pew (unique Laser Pistol) Pew Pew is located in the Sunset Sarsaparilla Headquarters, in the prize vault. The only way into the vault is by collecting 50 Sunset Sarsaparilla Star Bottle Caps and giving them to a robot named Festus in the headquarters. He will unlock the door to the vault for you. Inside, you will find the corpse of a man named Allen Marks. Pew Pew is lying on the floor next to him. -Pulse Gun The Pulse Gun is located inside a locked chest in the armory of Vault 34. The chest has a Very Hard lock, meaning you must have a Lockpick skill of 100 before you can open it. Alternatively, you can open the chest without picking it if you steal Colonel Blackwell's Key from a filing cabinet in Pearl's Barracks at Nellis Air Force Base. (Note: The Pulse Gun is a one of a kind weapon, and can only be repaired by merchants. If you have the Jury Rigging perk, however, you can repair it with any energy pistol. I have also heard that it can be repaired with Euclid's C-Finder without Jury Rigging, but I have not confirmed this myself.) ------Unique Energy Rifles------ -YCS/186 (unique Gauss Rifle) The YCS/186 is located at the Mercenary Camp, east of Brooks Tumbleweed Ranch, and north of the Horowitz Farmstead. There are several mercenaries at the camp, the one wearing reinforced combat armor Mk. 2 is the one wielding the YCS. (Note: You can only get the YCS if you do *not* have the Wild Wasteland trait. If you have that trait, you will find the Alien Blaster at the same location.) -AER14 Prototype (unique Laser Rifle) The AER14 Prototype is located in the common area of Vault 22. Take the elevator to the 5th floor (Pest Control), and enter the stairway door to the common area. The door is locked, and the difficulty of said lock is reported to vary from player to player (needs confirmation). I found the door at level 15, and it was an Average lock. (50 Lockpick skill required). Anyway, the weapon is laying on the floor next to a skeleton. -Q-35 Matter Modulator (unique Plasma Rifle) The Q-35 is located in the REPCONN Headquarters, on the first floor, very close to where you enter the building. However, the room holding the weapon is shut with a Very Hard locked door (100 Lockpick skill required). D'oh! You can also open the door from the first floor by hacking a nearby Very Hard terminal (100 Science skill required). If you don't have enough skill in either of those categories, you will have to wander through the facility until you reach a hole in the floor above that lets you drop into the room holding the weapon. Success! (Note: Another way of entering this room is by exploring the facility until you find some dead Brotherhood of Steel paladins. Near them is a briefcase containing a pile of pre-war money, and a keycard that lets you bypass the Very Hard door on the first floor.) ------Unique Heavy Energy Weapons------ -Tesla-Beaton Prototype (unique Tesla Cannon) The Tesla-Beaton Prototype is located at the Crashed Vertibird, in the far southeast of the world map. Be careful, as there may be several Hardened Mister Gutsies and Hardened Sentry Bots guarding the vertibird. ------Unique Explosives------ All the weapons in this category are affected by your Explosives skill, and any perks that refer to explosives. ------Unique Explosive Launchers------ -Thump-Thump (unique Grenade Rifle) Thump-Thump is located inside the Nellis Array at Nellis Air Force Base. The weapon is on the floor next to two broken generators and a skeleton. -Mercy (unique Grenade Machinegun) Mercy is located in Dead Wind Cavern, lying next to a dead Brotherhood of Steel member at the back of the cave. You should not come to this area until you are very high level, as the gun is guarded by various types of deathclaws, including the ridiculously dangerous Legendary Deathclaw. -Annabelle (unique Missile Launcher) Annabelle is located near the very top of Black Mountain, just outside Tabitha's headquarters. There is a nightkin sniper wielding the weapon. Proceed with caution. ------Unique Thrown Explosives------ -Holy Frag Grenade(s) (unique Frag Grenades) The only 3 Holy Frag Grenades in the game are located in the basement of the Camp Searchlight church, which is on the eastern side of the camp. Be forewarned that the basement is home to a pair of golden geckos. Also, the grenades are only available to players with the Wild Wasteland trait. If you don't have the trait, you will find two mini-nukes in the same spot. Operating instructions: From the Book of Armaments, Chapter 2, verses 9-21: And Saint Atalor raised the Hand Grenade up on high, saying, "O Lord, bless this thy Hand Grenade, that with it thou may blow thy enemies to tiny bits, in thy mercy." And the Lord did grin, and the people did feast upon the lambs, and shoats, and carp, and antripians, and orangutans, and breakfast cereals, and fruit bats, and lard. And the Lord spake, saying, "First, shalt thou take out the holy pin. Then, shalt thou count to three. No more, no less. Three shalt be the number thou shalt count, and the number of the counting shalt be three. Four shalt thou not count, neither count thou two, excepting that thou proceed to count to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in my sight, shall snuff it." Amen. ------Unique Melee Weapons------ All the weapons in this category are affected by your Melee Weapons skill, and any perks relating to melee weapons. ------Unique Bladed weapons------ -Chopper (unique Cleaver) The Chopper is located at Wolfhorn Ranch, inside the main farmhouse, sitting on a stove. -Chance's Knife (unique Combat Knife) Chance's Knife is located near the Tribal Village, north of Goodsprings. Up a hill near the Tribal Village is a small grave. You need a shovel to access the grave, which contains Chance's Knife, as well as a few other items. Watch out for the cazadores! -Knock-Knock (unique Fire Axe) Knock-Knock is located at Camp Searchlight, in the fire station. You can't enter the station until you get the key from a man living in the camp named Logan. You can kill or pickpocket Logan for the key, or complete his sidequest, "Wheel of Fortune". Once inside the station, kill the Queen Radscorpion inside (good luck with that one) and search through the stalls in the upstairs restroom. Knock-Knock is in one of them. -Liberator (unique Machete) The Liberator is the weapon used by Dead Sea, a Caesar's Legion soldier at Nelson. To get it, you must either kill Dead Sea, pickpocket it, or complete the sidequest "We Are Legion". Note that doing this quest will undoubtedly make you hated by the NCR. -Figaro (unique Straight Razor) Figaro is the weapon used by Sergio, a gang member at The King's School of Impersonation. You must kill Sergio or pickpocket him for the weapon. ------Unique Blunt weapons------ -Nephi's Golf Driver (unique 9 Iron) Nephi's Golf Driver is the weapon used by Driver Nephi. He is always hostile to you, so if you want the weapon, you'll have to kill him for it. He lives in some abandoned buildings southwest of The Strip. -The Humble Cudgel (unique Lead Pipe) Being in the sewers, the Humble Cudgel is pretty difficult to locate, so prepare for a giant wall of text: The Cudgel is in the North Sewers, which are accessed via a door in The Thorn. To get there, enter The Thorn, follow the north wall, and finally follow the east wall to the corner. Once inside the Northern Sewers, head down to the bottom center of the local map, where you'll find a large pipe, which is the entrance to the Central Sewers. Head straight and take a left at the T intersection then look northeast and see a red light in the next tunnel. That light marks a door. Through the door is the corpse of a man named Blind Luke. Take the key from his body, as you'll need it to get the Cudgel. Next, head southeast through the local map to find a sandbag wall and some NCR soldiers in a tunnel. Go west past this tunnel and up a couple of ramps to find a large group of Fiends guarding a door. Kill them, go south through the door and into the next room to find a set of metal stairs. At the top of the stairs is the locked door you needed Blind Luke's key for. This door leads to the Sealed Sewers. Inside is a family of assorted ghouls. Kill them and in the first room on the left will be a dead prospector. The Humble Cudgel is on his corpse. Whew! -Oh, Baby! (unique Super Sledge) Oh, Baby! is located in the far southwest open area of Charleston Cave. It is lying on the ground near the west wall, next to a dead nightkin. ------Unique Unarmed weapons------ Wait, isn't "unarmed weapon" an oxymoron? Well, whatever. All the weapons in this section are affected by your Unarmed skill, and any perks that relate to Unarmed. ------Fists------ -Cram Opener The Cram Opener is the weapon used by Little Buster in Camp McCarran, who is often found punching a practice dummy near the tents. You have to kill him for the fist, but if you want to do it without making anybody angry, shoot the trucks closest to him. They'll explode "by accident". You get the Cram Opener, and (almost) nobody gets hurt! It's a win-win! However, if you *really* don't want to kill Buster for the fist, complete the sidequest "Three-Card Bounty" for Major Dhatri. Once you do that, Buster will leave Camp McCarran, and he will eventually wind up dead on the train tracks near Freeside's north gate. You can then take it from his rotting corpse with no guilt. Yay! -Golden Gloves (unique Boxing Gloves) The Golden Gloves are located in the Lucky 38 Casino, on a shelf behind the bar on the casino (ground)floor. -Pushy (unique Displacer Glove) Pushy is located inside the Ruby Hill Mine, on the corpse of a Jackal gang member lying near the dry tunnel entrance in the lake area. -Recompense of the Fallen (unique Dog Tag Fist) Recompense of the Fallen is found inside the office of Aurelius of Phoenix, a Caesar's Legion soldier at Cottonwood Cove. The fist is in Aurelius' desk. -Love and Hate (uniqued Spiked Knuckles) Love and Hate is the weapon used by the Viper gang leader at Bonnie Springs. The leader is always hostile to you, and the entire gang posse in the town must be killed before Love and Hate can be safely taken. -Paladin Toaster (unique Zap Glove) The Paladin Toaster is located inside Black Rock Cave. It is on the corpse of a prospector being guarded by several nightkin. ------Credits------ This guide was written by me, homsarrunner3. Some of the locations for weapons were found at fallout.wikia.com, the Fallout wiki. Special thanks to GameFAQs.com for allowing me to post this on their website. ------Legal/Contact information------ This guide was written exclusively for GameFAQs.com as of right now. Do not email me asking to put this guide on any other website. I will say no. I will only post this on another website *myself* if I feel like it. If you have any questions, comments, or other feedback about the guide, send me an email at homsarrunner3@aol.com, and please title the subject "New Vegas weapons". Thank you for reading, and have a nice day.