_____ _____ _ _ ___________ _ _________________ _____ _____ _____ | ___|_ _| | | || ___| ___ \ | | _ | ___ \ _ \/ ___| |_ _|_ _| | |__ | | | |_| || |__ | |_/ / | | | | | |_/ / | | |\ `--. | | | | | __| | | | _ || __|| /| | | | | | /| | | | `--. \ | | | | | |___ | | | | | || |___| |\ \| |___\ \_/ / |\ \| |/ / /\__/ / _| |_ _| |_ \____/ \_/ \_| |_/\____/\_| \_\_____/\___/\_| \_|___/ \____/ \___/ \___/ Walkthrough version: 1.01 Game version used: 1.03 Copyright: CC BY-ND 3.0 ============================================================================== 1. Table of Contents [SE01] ============================================================================== 1. Table of Contents....................... [SE01] 2. Cheating................................ [SE02] 3. Introduction.............................[SE03] 4. Walkthrough..............................[SE04] 4.1 Map 1..............................[M01] 4.2 Map 2..............................[M02] 4.3 Map 3..............................[M03] 4.4 Map 4..............................[M04] 5. Credits...........................,,.....[SE05] 6. Changelog................................[SE06] ============================================================================== 2. Cheating [SE02] ============================================================================== If a battle is too annoying/hard you can always auto-win it by cheating: Press [Tilde (~)] to open the console. Type "EtherRevelation" without the quotes and press [Enter]. Now type "win" without the quotes during a battle to instantly win it. For a full list of all the cheats see this site: http://www.actiontrip.com/cheats/etherlords-2.phtml ============================================================================== 3. Introduction [SE03] ============================================================================== Note that on hard difficulty, all the battles (except the bat-battle) until you beat the Orc Shaman are the hardest battles in the entire campaign. The first battle against a puny Rat is even harder than the final boss on the final map. Maybe I missed something or is it really this imbalanced? Anyway, the first few battles are all about luck and hardly about skill. You could start the first map on Normal and then play the other maps on Hard. This guide is meant for playing the game on hard difficulty. If you play on Easy or Normal then your opponent will have less chance to activate his/her specialties. They also have less cards in their decks. On hard, even when you discard 5 cards they can still play 3 cards instead of one... On Easy and Normal the first few battles are also a WHOLE LOT easier. I won't list/tell you about all of the resources scattered throughout the campaign. I just walk you through how to win those battles. You can spot those resources by yourself as most of them are rather easy to find. On the first map I won't always exactly list my entire deck because either you have not enough cards to customize it or the battle is so easy that it is not worth mentioning. What I WILL explain to you is how you can beat your enemies. How to build your deck to counter them and how to use that deck. Also I will explain briefly how to navigate through the adventure world. Mini Legend: [Card] , , , , ============================================================================== 4. Walkthrough (Chaots) [SE03] ============================================================================== ============================================================================== Map 1 [M01] ============================================================================== The first 4 battles are by FAR the hardest from the entire campaign on hard difficulty. So be prepared. After the dialog proceed and fight the Stink Rat inside the palisades. ______________________________________________________________________________ Anchor: [M01B01] Enemy: Stink Rat Specialty: Rat's Tenacity Level: 1 HP: 10 XP: 20 Loot: None ___________ Well, since you can't customize your deck in this early area you have no choice other than to just use your offensive spells on his summoned rat's. Don't waste your early [Zap]'s on the enemy hero, just save them up for his rats and pray that his specialty does not kick in. If it kicks in 2-3 times then you may as well surrender. This battle can be really annoying because you might need to reload a couple of times because of his "Rat's Tenacity" saving him all the time... If you can, try to buff a single rat to 3/3 or 4/4 stat's while [Zap]ping his rat's. If he manages to get a 4/4 rat then you can most likely surrender. At some point he can summon a rat and just instantly buff him to 3-3 if you're unlucky. Again, there is not much you can do in this battle except for praying that his specialty will not kick in on the crucial moments. If you manage to get a 3/3 rat and he only has a 2/2 then just attack instead of saving it to defend because the AI is usually stupid enough to sacrifice his 2/2 rat against your 3/3 rat even tough he has 10 HP and more buff spells ready. If he does this then you won the battle because this repeats itself with his new summons (if he still has any) until you kill him. Note that I obtained "Rat's Tenacity" after defeating him. But specialties aren't that useful without the skill. If you didn't get this specialty then don't worry because there is only like a 1 out of 15 chance or something to obtain them after a battle and you can easily beat the campaign without any specialties. ______________________________________________________________________________ Explore the town, talk to the orc, click on the 'well' next to him, watch the cut-scene, walk towards the other gate and watch the short battle. Now walk back outside of town (where you started the game). There should be a bat here to kill (optional). Note that you can kill this bat later after you accumulated more cards for an easier kill. In case you want to kill it now: ______________________________________________________________________________ Anchor: [M01B02] Enemy: Bat Specialty: Bats' Guile Level: 1 HP: 10 XP: 20 Loot: None ___________ He will summon 3/2 bats and has the same damage spells as you. He also has the [Burning Graves] card that causes 3 damage to each hero for each creature he has in his graveyard. So don't get your rat's killed! This card counters you really hard. Again, quickly [Zap] and burn his bat's before they get buffed too much while having probably one strong rat to finish him off. Pretty much the same tactic as in the previous battle. Only this time you can't block if needed and you might need a rat with at least 3 defense to survive his offensive spells. Also his unbuffed bat's require at least 2 spells to kill. Good luck reloading a lot or skip this battle for now. How I won: I got lucky and he couldn't summon a bat until I had 3 Ether. He summoned a bat, I tanked it once. Then he summoned another one. Until now I didn't cast a single spell. But now I cast 2x [Fire Wave] and kill his 2 bats. Then the next 2 bats I manage to kill too before they even get buffed or damage me. Then I took a rat and buffed it instantly to 4/4. He only has 4 bats in total. So if you manage to kill his 4 bats then all you need is one strong rat to survive his offensive spells. Note: if you don't spend your 2 Ether on your first/second turn then you will most likely be Ether-drained and he will instantly summon a bat... ______________________________________________________________________________ Next battle: ______________________________________________________________________________ Anchor: [M01B03] Enemy: Stink Rat Specialty: Rat's Tenacity (obtainable) Level: 1 HP: 10 XP: 20 Loot: None ___________ Exactly the same as the first battle on this map. Good luck... ______________________________________________________________________________ You probably gained a level by now (if you killed the bat). I spend it on but it's up to you. I recommend taking Resource because often you will run out of cards. There are also enemies that discard your cards so you might really want to take this one. Activate the nearby mine and proceed (ignore the 2nd bat hero for now. Just kill him later. These are even harder than the previous bat because you get to discard a card every time you kill a bat making it near impossible to win this battle) and after the dialog attack the yellow Orc Shaman. ______________________________________________________________________________ Anchor: [M01B04] Enemy: Orc Shaman Specialty: Orc's Thievery Level: 2 HP: 13 XP: 25 Loot: [Burning Graves] & [Orc Shaman] cards ___________ To be honest, this is the only battle that I cheated. You need like a 100 reloads to beat this. He has 1-2 summons that can dispel your rat buffs. On top of that he has the [Crystal Ball] (First Strike for all of his summons) and [Anger] (+1 to damage for all of his summons) and all other kinds of nasty cards which you can not counter nor dispel. This combined with the the fact that almost each hit you take discards a card makes it near impossible to win. And without buffs your rats die by [Fire Wave], or just get blocked or [Zap]-ped... If you found a way to effectively beat this guy on Hard then let me know. ______________________________________________________________________________ Go back a bit and engage the bat that we skipped earlier. ______________________________________________________________________________ Anchor: [M01B05] Enemy: Bat Specialty: Bats' Guile (obtainable) Level: 1 HP: 10 XP: 20 Loot: [Burning Graves] card (optional) ___________ I tanked his first bat with my hero, then he summoned another 2 bats and I used 2x [Fire Wave]. After that I [Zap]-ped him + [Burning Graves] and he died instantly. You still need a bit of luck to win this battle. I switched 2 random spells for with the [Orc Shaman] and the [Burning Graves] cards. Note that you can currently still not block flying enemies. ______________________________________________________________________________ You will level up. I took as my second skill (this skill will really help you out on some boss battles by forcing the battles into the Ether Disturbance). Go to where you killed the Orc Shaman and proceed into the next battle. ______________________________________________________________________________ Anchor: [M01B06] Enemy: River Halo Specialty: Halos' Twins Level: 1 HP: 10 XP: 20 Loot: None ___________ Finally we can start playing for real and the tables seem to have been turned! Just keep killing his summons with [Fire Wave] and [Zap]. His summons are weak and are a joke compared to all previous battles. Even the rats were stronger than this enemy. After you killed 3-4 of his summons cast [Burning Graves] + [Zap] for an instant kill. ______________________________________________________________________________ Proceed through the portal and engage. ______________________________________________________________________________ Anchor: [M01B07] Enemy: Elisana Specialty: Aviaks' Cunning Level: 2 HP: 13 XP: 25 Loot: [Winds of Flame] cards (x3) ___________ Summon one rat or so and buff it. Kill 1-3 of her weaker summons using spells (the ones with 1 defense) and cast [Burning Graves]. ______________________________________________________________________________ Equip 2 [Winds of Flame] cards. Attack the enemy nearest to the statue (you can also take the other path first but this way leads you to a really powerful buff shrine). ______________________________________________________________________________ Anchor: [M01B08] Enemy: Aviak Scout Specialty: Aviaks' Cunning Level: 2 HP: 13 XP: 25 Loot: None ___________ Same as the previous battle, only this time it's even easier because of the new cards [Winds of Flame]. I suggest you equip these against pretty much every enemy that relies on flying summons for now. ______________________________________________________________________________ Go left and activate the Lightning Generator. It will give you a really nice spell buff. Then proceed and attack the Gibirling. ______________________________________________________________________________ Anchor: [M01B09] Enemy: Gibirling Specialty: Gibirlings' Restlessness Level: 2 HP: 13 XP: 25 Loot: None ___________ All his summons have 1 defense. Use the same tactic that you used vs the "River Halo" [M01B06] earlier. If you don't have [Burning Graves] for some reason then don't worry. Your offensive spells are so strong that he won't have enough summon cards to kill you anyway. Even a simple rat can kill him at the end but a [Burning Graves] card would be faster. ______________________________________________________________________________ Activate the Shrine of Knowledge and receive the "Stones' Wrath" Specialization. Head into the next battle: ______________________________________________________________________________ Anchor: [M01B10] Enemy: Aviak Assasin Specialty: Aviaks' Cunning Level: 3 HP: 16 XP: 75 Loot: [Burning Graves] card (optional) ___________ Another joke. His summons are no match for your offensive spells. Use the same tactics as in the previous 3 battles. ______________________________________________________________________________ You will level up. I took . Turn back to the village with the statue and engage the other Aviak. He is not even worth listing. Proceed and engage the Warrior Spirit. ______________________________________________________________________________ Anchor: [M01B11] Enemy: Warrior Spirit Specialty: Iron Skin Loot: [Burning Graves] card (optional) ___________ And again another enemy with weak summons. Use offensive spells, finish with [Burning Graves] and use [Wind of Flames] if he manages to somehow buff the defenses of his summons. You have the buff from the Lightning Shrine so you should be near invincible. ______________________________________________________________________________ Anchor: [M01B12] Enemy: Helvissa Specialty: Wind's Wrath Loot: None ___________ She will not attack you. She uses flying walls and protective spells to push the battle into the Ether Disturbance. Don't bother buffing your summons because she will target the buffed ones and put them back into your hand or makes them attack themselves. Just summon a lot of small rats / Shamans but don't buff them yet and don't waste them on her walls. [Zap] the enemy hero to lower her HP a bit. Kill her walls with [Wind of Flames] (req. 7 ether to kill all 6-def and lower walls) cards and lightning spells. Then when she has almost or no walls at all left, send in your army to attack her and kill her. [Burning Graves] will also hurt her really really badly at this point of the battle. ______________________________________________________________________________ You will level up. (I took ). Watch the funny cut-scene and kill the level 1 River Halo. Finish the dialog and shop at the nearby shops. Personally Bought all summons except one [Orc Shaman] And every Spell Card at least once. You might want to have a lot of rats for the next map (they receive an insane buff there). Buy as much as you can because you can never return to the previous map. Walk to the starting area and outside of the map to proceed to the next map. If you skipped any fights then you can do them now before proceeding to the next map or the possible loot and XP that they give will be lost forever. ============================================================================== Map 2 [M02] ============================================================================== ______________________________________________________________________________ Anchor: [M02B01] Enemy: Wall of Breeze Specialty: Wind's Wrath Loot: None ___________ Use the same tactic as vs Helvissa [M01B12]. Don't change your cards with the ones you bought because the [Wind of Flames] combined with offensive spells and cheap rats will obliterate her. ______________________________________________________________________________ Next battle: ______________________________________________________________________________ Anchor: [M02B02] Enemy: Disease Rat Specialty: Rats' Tenacity Loot: [Anger] x2 ___________ I used offensive spells + walls until I killed 6 rats and then I used [Burning Graves]. It instantly kills him. I also used the Stones's Wrath specialization but in the end I didn't use one single block. ______________________________________________________________________________ Next battle: ______________________________________________________________________________ Anchor: [M02B03] Enemy: Mini Hopper Specialty: Rebirth Loot: None ___________ My setup: - Rats' Tenacity (is not be necesary but it's nice to have) - 1x Anger - 4x Stink Rat - 2x Doom Rat - 2x Plague Rat - 2x Orc Shaman (important for dispelling) - 1x Burning Graves (you need this to empty his graveyard to prevent his summons from auto-resurrecting all the time) - 1x Crystal Ball (this gives your rats first strike allowing them to block and kill those hoppers. You need this card relatively soon during the battle) He will use the "Immobilize" card on your stronger summons but you can pay Ether to disenchant it. Just keep those rat's coming and debuf his strong enchantments during your blocking phase. This means that your Orc Shamand will not be attacking during the attack phase. You can tank 1-attack Hoppers but 4-attack Hoppers are a bit painfull. Your endless army of rats should overwhelm your enemy. ______________________________________________________________________________ Next battle: ______________________________________________________________________________ Anchor: [M02B04] Enemy: Kobold Guard Specialty: Kobolds' Cunning Loot: "Kobold Guard" x3 & "Kobold Shaman" x3 cards ___________ Don't bother with low defense summons because his Kobolds have the [Zap] ability. I simply waited and survived until I had 6 Ether and then I cast 3x [Fire Wave] + [Burning Graves]. After that I summoned a Doom Rat to finish him. My setup: - 4x Fire Wave - 4x Zap - 1x Doom Rat - 2x Burning Graves - 2x Orc Shaman (important for dispelling his [Anger] cards) - 2x 'random card of your choice' - 1x Wall of Burning Rock ______________________________________________________________________________ Activate the Rat Holes for an insane buff. ______________________________________________________________________________ Anchor: [M02B05] Enemy: Magic Hornet Specialty: Hornets' Interception Loot: [Geyser] ___________ Don't block because these hornets will cause any creature that took damage from a hornet to die. He will also use a LOT of "Lesser Healing" cards. He will also use a spell that prevents any creature with an attack power of 3 or less to be unable to attack. You can overcome this with the "Orc Shamans" or with the [Anger] cards. My setup: - 3x Kobold Shaman - 4x Zap - 2x Doom Rat - 2x Burning Graves - 2x Orc Shaman - 2x Winds of Flame (overkill) - 1x Anger [Zap] his hornets. Then use your Doom Rats to finish him off and to discard his cards at the same time to prevent him from healing. He can actually outheal your rat's damage if you do not attack him enough to discard him. ______________________________________________________________________________ Enter the shop. I bought 3x [Earth Quake] and 2x [Riot]. Attack the Velos. ______________________________________________________________________________ Anchor: [M02B06] Enemy: Big Velos Specialty: Velos' Twins Loot: [Geyser] ___________ I didn't even bother switching cards. This guy dies by just continuously [Zap]-ping his summons because of the global spell that is active. Just keep on using those Kobold [Zap]s and your offensive abilities on his summons until the enemy hero dies. ______________________________________________________________________________ Level up. I took (will help you in the boss battle on this map but it is not required. I also beat him without any artifacts at all). Next battle (after the dialog to the left): ______________________________________________________________________________ Anchor: [M02B07] Enemy: Orc Guard Specialty: Orcs' Thievery Loot: [Orc Shaman] x2 ___________ My setup: - 4x Anger - 2x Doom Rat - 3x Plague Rat - 4x Stink Rat - 2x Geyser - 1x Burning Graves (not necesary this time but I needed a random card) Just pump out those rats and put some [Anger] cars on top of it and you should be more than fine. ______________________________________________________________________________ After a short dialog enter the next battle: ______________________________________________________________________________ Anchor: [M02B08] Enemy: Tirgern Specialty: Lamias' Thievery Loot: "Cannibalism" card ___________ My setup: - 4x Anger - 2x Doom Rat - 2x Plague Rat - 4x Stink Rat - 1x Geyser (I didn't use it) - 1x Burning Graves (I didn't use it) - 1x Earth Quake (I didn't use it) - 1x Rock Wall He loves putting your summons back into your hand and then he discards your hand. He also has some pretty strong Lamia Monk 4/8 summons. If you can get a lot of rats really quickly you can prevent him from constantly discarding your hand by discarding his hand by using your rats to attack him. Unless you have an unlucky starting hand you will most likely win it. This means that he won't even be able to get his Lamia's out and he must constantly defend himself wasting his Ether until he dies. ______________________________________________________________________________ Pick up the . You might need it for the final battle on this map. Behind this small lake you can kill a Sea Halo. Use the offensive spells + [Burning Grave] to kill it. You know the drill. The loot is a [Geyser] card. Proceed and attack the Wall of Magma. ______________________________________________________________________________ Anchor: [M02B09] Enemy: Wall of Magma Specialty: Physical Resonance Loot: [Wall of Magma] x3, [Rift] x2, [Burning Graves] x2 ___________ He uses spells like [Rift] and [Earth Quake] to defend itself combined with flying Magma Walls. Be careful with using Rats as he uses [Earth Quake] + [Burning Graves] too and his specialty alone can also kill your weaker rats. It's really nasty. I just used 4x Anger + lots of cheap rats and killed him on my second try (the first try I got killed by his [Burning Graves]). But there might be safer decks to kill him but this one kind of works. ______________________________________________________________________________ Proceed into the next battle: ______________________________________________________________________________ Anchor: [M02B10] Enemy: Tick Queen Specialty: Ironskin Loot: [Defense] x3 cards ___________ 4x [Anger] + a lot of rats + [Burning Graves] will get you an easy victory. _____________________________________________________________________________ Proceed into the next battle: ______________________________________________________________________________ Anchor: [M02B11] Enemy: BETA-700D Specialty: Free Casting Loot: [Cannibalism] ___________ The is active again here. He uses walls but because of the that won't do him any good. Again just summon lot's of rats + 4x [Anger] and some [Geyser] will get you an easy win. In case you're interested in my setup: - 2x Geyser - 2x Doom Rat - 3x Plague Rat - 4x Stink Rat - 1x Rift - 1x Burning Graves - 2x random cards - 4x Anger _____________________________________________________________________________ Take the Shrine of Knowledge to receive the specialization. Proceed. ______________________________________________________________________________ Anchor: [M02B12] Enemy: Lethleen Specialty: Treants' Guile Loot: Cannibalism ___________ I used the same build as in the previous battle [M02B11]. If you want you can add 2x [Orc Shaman] to your deck to dispel her strong attack power buffs. _____________________________________________________________________________ Proceed into the next battle: ______________________________________________________________________________ Anchor: [M02B13] Enemy: Giant Bat Specialty: Bats's Guile Loot: "Bat" x4, "Giant Bat" x2 cards ___________ Replace the 2 random cards from the [M02B11] battle setup with [Winds of Flame] x2. _____________________________________________________________________________ Proceed into the next battle: ______________________________________________________________________________ Anchor: [M02B14] Enemy: Giberling Instigator Specialty: Giberlings' Restlessness Loot: [Geyser] card ___________ Don't bother changing your deck. Use rats again. He does use [Greater Unsummoning] but it will only delay his death because it also kills his own summons. Just take note that this spell will not cause your rat's to enter your graveyard. So they won't automatically be resurrected. _____________________________________________________________________________ Level up. I chose . Proceed into the next battle. ______________________________________________________________________________ Anchor: [M02B15] Enemy: Marcia Specialty: Ironskin Loot: "Cannibalism" card ___________ Okay now this one is really tricky. Creatures enter the field in a rested state and anything non-flying won't stand up anymore. On top of that she can do the same to one species (usually your flying units) (you have two, Magma Walls and Bats but she can cast this spell twice during the course of the battle...). She also has 6/5 summons and some dragons. This method works even better if you have but it's not exactly required. It works only if you have at least . Setup: - 3x Geyser (or 2x [Geyser] and 1x [Whirling Ashes]) - 2x Earth Quake - 1x Winds of Flame - 1x Burning Graves - 3x Wall of Magma - 1x Rock Wall - 3x Defense - 2x Cannibalism So you want to get Geyser first if possible. Then a [Wall of Magma]. Protect the wall quickly with the artifact. Do this for all walls that you summon to prevent their species from being rested! Then keep casting [Defense]. At some point kill his summons using [Earth Quake] & [Winds of Flame]. Then use [Burning Graves]. After that the Ether Disturbance should be about to kick in. You should have more HP than her. But just to be sure you could now cannibalize your walls increasing your HP to almost 100 (if not more). This way you will easily survive the Ether Disturbance and she will not. If you have the skill it should be even easier. Make sure to use your Artifact as much as possible (you can recharge it after the battle anyway) or get lucky and hope she doesn't target your Magma walls. You can also use [Whirling Ashes] to disenchant your flying wall species from the rested debuff. Note that you can find this debuff on the wall that she casted it upon. You need to disenchant it on that same wall. I'm not sure, I forgot to try it, but perhaps if you cannibalize your debuffed wall. It might also lift the debuff for the entire species because the wall itself has gone into the graveyard. Another approach: You can also win it by summoning a Magma Wall, then she will unleash her spells on that Magma species and then you summon Bats which you will buff with First Strike. It only works if you have the Bats' Guile specialization. But you have to kill her quickly before she kills all your bats with area of effect spells and such. I prefer the Ether Disturbance method because it works pretty much guaranteed. _____________________________________________________________________________ Go back, shop again if needed, recharge your artifacts and leave the map. ============================================================================== Map 3 [M03] ============================================================================== Enter the town, do your shoppings. Make sure you buy at least 2x [Flame Lick]! Proceed through the tunnel and attack the nearby Disease Rat ______________________________________________________________________________ Anchor: [M03B01] Enemy: Disease Rat Specialty: Rats' Tenacity Loot: [Weaken] ___________ Note that he uses [Polymorph] to kill your creatures. Setup: - 2x Geyser - 1x Cannibalism - 3x Kobold Shaman - 1x Catastrophe - 3x Fire Wave - 1x Burning Graves - 2x Defense - 3x Wall of Burning Rock ______________________________________________________________________________ Take the Shrine of Knowledge. In my case it granted me . Proceed into the next battle: ______________________________________________________________________________ Anchor: [M03B02] Enemy: Plague Rat Specialty: Rats' Tenacity Loot: Weaken ___________ Some of his cards: - [Annihilation]: destroys all creatures and damages both heroes. Because of his specialty his summons might live and your's most likely won't. - [Winds of Flame]. So Bats are almost useless (unless protected with the artifact perhaps). And his specialization kicks in 95 out of 100 times or something. Maybe I was just really unlucky. - [Rage]: Increases his creatures attack power by 4 but reduces their toughness by 2. You might want to dispel this one. My setup: - 2x Geyser - 3x Anger - 3x Stink Rat - 2x Plague Rat - 2x Doom Rat - Crystal Ball (not really needed) - 1x Burning Graves (can also be used to prevent his rats from resurrecting each other) - 1x Catastrophe - 1x Flame Lick (to dispel his [Rage]) Quickly summon stink rats. He might use [Annihilation] on them but hopefully he will use it early on. Then with a few [Anger] buffs and perhaps [Crystal Ball] your rats will be able to handle his rat's. The [Flame Lick] will take care of his [Rage] and as soon as you get enough Ether and his HP is lower than yours cast [Catastrophe] to finish it. Combine it with [Burning Graves] if possible. ______________________________________________________________________________ Cross the red bridge and skip the Doom Rat for now. He is too strong. Fight the Iron Abomination. ______________________________________________________________________________ Anchor: [M03B03] Enemy: Iron Abomination Specialty: Destructive Wipe Loot: None ___________ He relies heavily on regeneration. But he has no anti air spells and his summons are weak. He doesn't have many good buffs either. Setup: - 2x Riot (I didn't end up using any of those in the end) - 2x Giant Bat - 4x Bat - 4x Anger - 1x Weaken - 1x Crystal Ball (allows your bats to defend without getting killed) - 2x random cards (probably some cheap cards to survive earlier game a bit easier but it doesn't matter really). With Bats' Guile this is even easier. He can't block nor damage your bats. ______________________________________________________________________________ Head into the tunnel and fight Wall of Daggers. ______________________________________________________________________________ Anchor: [M03B04] Enemy: Wall of Daggers Specialty: Invulnerability Loot: None ___________ Some of his cards: - [Madness]: Controller of enchanted creature suffers 2 damage at the end of each turn. Enchanted creature can't use abilities. - [Broken Reality]: You lose all Ether and you suffer that amount of damage. - [Weak Toxin]: Enchanted hero suffers 1 damage at the begin of his or her turn. - [Irritation]: Controller of enchanted creature suffers 1 damage at the end of each turn. Enchanted creature can't use abilities. Note: Most of his flying walls have regeneration. He relies on his walls and his damaging spells to slowly kill you. The Velos that he summons can be ignored. They die by themselves if they take no damage. You can weaken them to make sure they don't hurt you but you can take a few hits. Method #1: Setup: - 3x Cannibalism - 3x Defense - 4x Flame Lick - 2x Wall of Lava - 3x Wall of Magma - 1x Rock Wall It's a boring but safe approach. You can gain about 180 HP from your walls by using [Cannibalism] (Try to cast all [Defense] cards first before cannibalizing your walls for the maximum amount of HP). Use the Flame Licks to dispel his annoying damage-over-time spells. Ignore his Velos, unless you have a wall out already. You can afford to lose some HP because you will be gaining a lot later on. If you have the skill then this battle is even easier. Just push the game into the Ether Disturbance and you win. Method #2 (requires and [Riot]): Equip Bats' Guile - 4x [Anger] - 2-3x [Riot] (you need at least 2 of those) (prevents his walls from regenerating) - 4x Flame Lick - All the bat cards that you've got. ______________________________________________________________________________ Proceed into the next battle, the Doom Rat guarding a statue: ______________________________________________________________________________ Anchor: [M03B05] Enemy: Doom Rat Specialty: Rats' Tenacity Loot: None ___________ Some of his cards: - [Tremor]: Deals 2 damage to all creatures. This will kill your cheap summons. But he only seems to have 1 or 2 of these. - [Strength]: Power of the enchanted creature increases by 4. - [Rain of Stones]: Pay 2 Ether, Deals 2 damage to all enemy creatures. He will cast multiple of these and combine it with [Tremor] to kill pretty much all of your summons. The worst part is that this spell is recycling... (note: he didn't use this spell at all when I used the bat-deck below. But he did use it constantly when I had walls in my deck. Perhaps this card is only sometimes in his deck? Setup: - 2x Geyser - 4x Bat - 2x Giant Bat - 2x Flame Lick (dispel his [Strength] and recycling enchantments) - 2x Lesser Strength - 2x Anger - 1x Weaken - 1x Crystal Ball After you played [Crystal Ball] and have a few Bats you should be fine. Only [Tremor] can kill your bats. Accumulate your bats, he won't attack you with his summons because he fears losing his rats. At some point you have so many bats buffed with [Anger] that you can instantly kill him in one all-out-attack. The hardest part is to stay alive early game and to dispel his [Strength] enchantments (or to have bats with first strike ready so he won't use those rats). The only reason why this strategy can fail is because of [Tremor]. But with even a single [Lesser Strength] that bat can survive 1 [Tremor]. And you can use [Weaken] and [Flame Lick] to counter his [Strength] and recycling cards. You can also use few Orc Shamans to help you with the dispelling. But they die by a single [Tremor]. ______________________________________________________________________________ Level up. I chose . Activate the shrine for the super rate buff again! Cross the red bridge again and into the tunnel leading to the Mother Tick ______________________________________________________________________________ Anchor: [M03B06] Enemy: Mother Tick Specialty: (sorry I forgot) Loot: None ___________ Your rat's will be your disposable/auto-resurrecting shield early game. I did not take any [Anger] cards because he will just dispel it. Setup: - 4x Lightning Storm (can be bought in the shop near the starting area) - 4x Fire Wave - 1x Geyser - 2x Earth Quake - 3x Stink Rat - 1x Disease Rat - 1x Burning Graves Use [Fire Wave] and [Lightning Storm] to kill her creatures. If you don't have too many dead rats you can cast [Burning Graves] to kill her quickly. If not then just keep summoning rats while killing her ticks. Easy win. ______________________________________________________________________________ Proceed into the next battle: ______________________________________________________________________________ Anchor: [M03B07] Enemy: Ettrinda Specialty: Finguses' Vitality Loot: None ___________ Her summons are pretty tough (walls that can shoot and damage by sacrificing) so offensive spells won't do you any good. Setup: - 2x Geyser - 2x Doom Rat - 3x Plague Rat - 3x Disease Rat - 1x Burnout - 1x Catastrophe - 4x Anger She will nuke your rats all the time but they will come back thanks to the . Keep using [Burnout] to sacrifice your Angered rats and target the enemies hero until she dies. You can use your rats abilities to get those cards back from the graveyard if you need even more rats. If you can, you can also attack her but her walls probably won't let you. Just keep on using [Burnout]. If you have no skill in then a single [Burnout] won't be enough. ______________________________________________________________________________ Hop into the teleporter, recharge your artifacts if needed and proceed across the red bridge into battle: ______________________________________________________________________________ Anchor: [M03B08] Enemy: Cleric Spirit Specialty: Free Casting Loot: [Ash Storm] x2 ___________ I didn't change my setup from the last fight [M03B07]. [Anger] + Rats seems to do the trick here once again. But you can replace the [Burnout] card. ______________________________________________________________________________ Proceed into the next battle (The Shaman): ______________________________________________________________________________ Anchor: [M03B09] Enemy: Shaman Spirit Specialty: Spell Translocation Loot: [Ash Storm] x2 ___________ Again I did not exchange any cards. Just go with [Anger] + lots and lots of rats and you will kill him. ______________________________________________________________________________ I leveled again and chose . Proceed into the next battle (the nearby Lamia Monk): ______________________________________________________________________________ Anchor: [M03B10] Enemy: Lamia Monk Specialty: Lamias' Thievery Loot: None ___________ This is another annoying enemy that rests your creatures. Setup: - 3x [Flame Lick] - 4x Anger - 2x Orc Shaman - 4x Stink Rat - 2x Doom Rat - 1x Plague Rat If you are lucky then your first 1/2 rats will discard her resting cards basically giving you a free win :). If not, just use the [Flame Lick] cards to dispel her resting debuffs and go massive rats + [Anger] again. Also use your Orc Shamans to help dispelling those debuffs. By the time her stronger Lamias are summoned you have so many buffed rats that it's more than game over for her. ______________________________________________________________________________ The grants you . Proceed into the the tunnel: ______________________________________________________________________________ Anchor: [M03B11] Enemy: Shadow Wolf Specialty: Burn Relief Loot: None ___________ Just use rats + [Anger] and kill him quickly. Man that really payed off. ______________________________________________________________________________ At the road fork take the right path. After the dialog you receive an artifact: . Activate the Mandrake Garden. Speak to the other guy and they will open the door. Instead, head back to the fork in the road and take the other road this time and battle the Orc Elder: ______________________________________________________________________________ Anchor: [M03B12] Enemy: Orc Elder Specialty: Discriminating Lightning Loot: [Orc Guard] x2, [Orc Warrior] x2 ___________ Setup: - 4x Stink Rat - 4x Anger - 2x Doom Rat - 1x Geyser - 3x Bat - 2x Giant Bat Sure the bats will die when he uses Lightning, and so do your weaker rats. But this guy has a slow deck and your rats will be discarding his cards all game long so he won't be able to cast it alot. ______________________________________________________________________________ The only lasts 10 days. So activate just before you expect to be fighting a really hard battle. Go back to the other road again and through the 2 doors and hop into the teleporter. After the cutscene and dialogs cross the red bridge and fight the Mechos who guards it: ______________________________________________________________________________ Anchor: [M03B13] Enemy: Iron Mechos Specialty: Ironskin Loot: None ___________ Use the same deck as in [M03B12] and you will be fine ______________________________________________________________________________ Follow the path (do not go into the (cleared) tunnel) and engage the GAMMA-700B "Retributive" ______________________________________________________________________________ Anchor: [M03B14] Enemy: GAMMA-700B "Retributive" Specialty: Spell Translocation Loot: None ___________ Use the same deck as in [M03B12] again and you will be fine. You could take 1 or 2 dispellers like [Orc Shaman]s or [Flame Lick]'s but it's not really needed because your [Anger] spells will counter her [Drowsy Gas] ______________________________________________________________________________ Proceed into the next battle: ______________________________________________________________________________ Anchor: [M03B15] Enemy: Theta-100D "Malovent" Specialty: Cutters' Restlessness Loot: None ___________ This guy seems easy. But his Cutterman summons can instantly be raised to 28+ attack power. They also gain Trample and First Strike and stuff but die at the start of his next round. I use the same deck as in [M03B12] and killed him on my first try. However, a few [Riot] cards to kill his regenerating walls and [Orc Shaman]s to dispel his Cuttermans might just be what you are looking for if you are having trouble. ______________________________________________________________________________ Activate the Lightning Generator (omg even more buffs? I thought this was hard-mode...). Go back and empty the shops. Then go back to the 'Center Area' with the dragon, teleporter, and dragon. From there cross the red bridge closest to the teleporter and proceed into the tunnel: ______________________________________________________________________________ Anchor: [M03B16] Enemy: Water Elemental Specialty: Discriminating Unsummoning Loot: None ___________ He died so fast I never saw his summons... Anyway here is my setup: - 4x Stink Rat - 1x Orc Shaman - 4x Anger - 4x Flame Lick (you probably only need 2 or so) - 1x Geyser - 2x Doom Rat ______________________________________________________________________________ I also noticed that next to this tunnel there is a spell shop (that 'blue ray emitting building thingy')... Anyway, plunder it. Proceed through the tunnel and into the next battle: ______________________________________________________________________________ Anchor: [M03B17] Enemy: Earth Elemental Specialty: Invulnerability Loot: [Comet] ___________ Some of his card(s): - [Curse of Hunger]: Each enemy creature deals itself damage equal to it's attack power. So okay rat's don't work here unless you get some good starting cards. He also summons 6/6 creatures which he buffs with LifeTap and +4 attack and +4 defense and such. He only has 4 summons that he relies on to deal all the damage. So you could either take spells like [Rift]/[Earth Quake], and rely on your . Or go like me and take the safe setup: - 1x Geyser - 4x Wall of Lava - 1x Rock Wall - 1x Orc Shaman (to help dispel all his resting debuffs) - 3x Flame Lick - 3x Defense - 2x Cannibalism (total overkill) - 1x Rift (In case he really quickly summons like a 10-10 summon with buffs) Just push the battle into the Ether Disturbance. ______________________________________________________________________________ Proceed into the next battle: ______________________________________________________________________________ Anchor: [M03B18] Enemy: Elarde Specialty: Halos' Twins Loot: None ___________ If you really want to stomp this girl hard then go like this: - 4x Stink Rat - 2x Disease Rat - 4x fire Wave - 1x Burning Graves - 1x Geyser - 1x Earth Quake - 3x Anger She also has a spell that discards all cards and then both heroes draw summon spells for it instead. But you rats are much stronger than her Halos so it works in your advantage. ______________________________________________________________________________ I gained a level and chose . Go through the tunnel and attack the Pale Reaper: ______________________________________________________________________________ Anchor: [M03B19] Enemy: Pale Reaper Specialty: Burn Relief Loot: None ___________ Note: Battles [M03B20] & [M03B21] lead to 6 anti-pale-spells. You could do those first if you like. Some of his spells: - [Energy Barrier]: Reduces incoming magical damage to the creature or hero by 3. Note that this spell can not be disenchanted by your rats. Setup: - 4x Stink Rat - 3x Disease Rat - 3x Anger - 1x Catastrophe - 1x Burnout - 1x Volcano - 1x Comet - 1x Flame Lick - 1x Geyser Make sure your rats keep hitting him to disenchant his buffs :). Hit him fast and hard before he gets too many pale summons (which you currently can not permanently kill, not even [Rift] works). ______________________________________________________________________________ Now attack the Fire Elemental: ______________________________________________________________________________ Anchor: [M03B20] Enemy: Fire Elemental Specialty: Invulnerability Loot: [Comet] x2 ___________ If you use the same deck as in [M03B17] you will just recreate that battle and win. But instead of [Rift] I took [Comet]. ______________________________________________________________________________ Recharge your artifacts if needed and proceed into the next battle: ______________________________________________________________________________ Anchor: [M03B21] Enemy: Kervis Specialty: Mind Blast Protection Loot: [Pale Warp] x3, [Blast] x3 ___________ The same build as in the previous battle [M03B20] might work but this one is faster and very safe: - 4x Stink Rat - 2x Doom Rat - 4x Orc Shaman (for dispelling all his debuffs) - 2x Flame Lick - 4x Anger ______________________________________________________________________________ Pickup the key and go to the door that was guarded by the Pale hero (ah sorry yes now you got anti Pale spells :P). After 21 battles I didn't bother looking for any forgotten battles or such things. I continued to the next map but feel free to look around to make sure you/I didn't miss anything. Upon leaving you receive [Firestorm] x3. ============================================================================== Map 4 [M04] ============================================================================== After the dialog plunder the shop. It has some really nice offensive spells. Try to buy the [Rain of Stones] and [Fireball] spells. They are recycling. If you go through the tunnel you can also buy some really good summoner spells. Head into the next tunnel for a battle ______________________________________________________________________________ Anchor: [M04B01] Enemy: Cutter Man Specialty: Cutters' Restlessness Loot: [Strength] x2 ___________ Some of these cutters disenchant so going with recycling spells isn't a good idea. He also has 8-8 cutters. He also uses [Exile] to remove a creature from play and removes your enchantments with spells. Setup: - 3x Defense - 2x Rain of Stones - 3x Fireball - 1x Geyser - 1x Rock Wall - 2x Wall of Burning Rock (use Silicon walls instead if you have those) - 1x wall of Inferno Flames - 3x Wall of Lava Get your walls up quickly so he can't disenchant your [Defense] with his cutters. He can still do it with his spells but he also needs to dispel [Fireball] and [Rain of Stones]. Use 2 [Rain of Stones] to kill almost all of his summons. Use [FireBall] to slowly kill the enemy hero. You need to have a moderate to lucky starting hand or he might beat you. I mean, if he gets 2 disenchanting cutters before you even get a single wall you're dead.
______________________________________________________________________________

The next area has a nasty debuff. Read it's description. Basically you can't
use any Sorcery spells without suffering those 2 severe penalties. So we need
to rely on our creatures now.

Proceed into the next battle:
______________________________________________________________________________
Anchor:    [M04B02]
Enemy:     Gray Ogre
Specialty: Discriminating Lightning
Loot:      [Gray Ogre] x3, [Smoke] x2, [Rage] x2
___________

He will cast a lot of [Rain of Stones]. Getting just [Orc Shamans] won't work
because their toughness is too low. and [Flame Lick]'s are risky because of
the global debuff.

Setup:
- 3x Wall of Lava (or take 2x [Kobold Shaman] instead to kill him faster. Do
  not summon them after you casted one or two [Defense] or they will be
  stoned)
- 1x Flame Lick (you need this to disenchant his "All creatures get the "can
  not get up ability"" when all of your Orc Shamans are resting or because
  you don't have any (alive).
- 1x Wall of Inferno Flames
- 1x Geyser
- 2x Rain of Stones
- 3x Defense
- 3x Fireball
- 2x Orc Shaman
Note: if you happen to have some Silicon Walls then put those in your deck.

Kill his summons using those offensive enchantments (note: enchantments do not
equal sorcery so you won't be punished by the global debuff), then Fireball
him into oblivion. You don't really need the walls as long as you can nuke his
summons. I took them just to be on the safe side but you can probably kill him
faster with some Doom Rats or something.

______________________________________________________________________________

Proceed into the next battle:
______________________________________________________________________________
Anchor:    [M04B03]
Enemy:     Lamia Warrior
Specialty: Winds' Wrath
Loot:      [Ethereal Resonance]
___________

Some of her cards:
- [Change of Command], she effectively steals your creature.
She also has some 7/7 Lamia Warrior summons and 4/8's.

Setup:
- 3x Defense
- 1x Weaken
- 1x Comet
- 2x Fireball
- 1x Rock Wall
- 4x Orc Shaman
- 3x Kobold Shaman (to dispel her strong atk-buffs and [Change of Command])
- 1x Rain of Stones

Nuke her summons, then nuke her. Make sure you have enough [Orc Shaman]s to
dispel her [Change of Command] spell so she can not use your own creatures
against you (at least 2).

______________________________________________________________________________

Level up. I chose  because  was not available
to chose.
Take the Shrine of Knowledge which teaches you the  skill.
Proceed into the next battle:
______________________________________________________________________________
Anchor:    [M04B04]
Enemy:     Lamia Warlord
Specialty: Fortunate Offering
Loot:      [Ethereal Resonance]
___________
The global debuff is gone so we can build our deck with Sorcery cards again.

Some of her card(s):
- [Greater Disenchant]: Removes all of the enchants in play. So stacking
  offensive recycling spells won't really work unless you get lucky and manage
  to kill her before she can cast this.
- [Curse of Hunger]
- [Greater Unsumnoning] (she has at least 3 of these...)
  
Setup
- 3x Geyser
- 2x Comet
- 3x Volcano
- 2x Supernova
- 2x Rift
- 1x Ethereal Resonance
- 2x Burning Graves
- 1x Fire Wave 

So she doesn't like our summons? Okay fine she can eat our Sorcery:
Build up a lot of Ether channels really fast. Then nuke her summons. After
like 8 turns or something you should have 21+ channels. 2 [Comet]s, or 1
[Comet] + [Ethereal Resonance] (both cast on yourself but you must have enough
HP to survive it yourself) will kill her.
______________________________________________________________________________

Proceed into the next battle on the right (Ogre King):
______________________________________________________________________________
Anchor:    [M04B05]
Enemy:     Ogre King
Specialty: Dexterous Hands
Loot:      [Ogre King] x3,  [Smoke] x2, [Rage] x2
___________

Use the same build as in the previous battle [M04B04]. This guy has a slow
deck allowing you to build up a really lot of Ether channels. Then kill him
with 1-2 [Comet]s + [Ethereal Resonance].

______________________________________________________________________________
Pick up the artifact  (a very strong artifact).
Proceed into the next battle:
______________________________________________________________________________
Anchor:    [M04B06]
Enemy:     Sawer Man
Specialty: Cutters' Restlessness
Loot:      [Strength] 2x
___________

Use the same build as in [M04B04].

______________________________________________________________________________

Proceed into the next battle:
______________________________________________________________________________
Anchor:    [M04B07]
Enemy:     Cyclops
Specialty: Magical Resonance
Loot:      [Call Lightning] x4, [Cyclops] x3
___________

He uses flying walls, offensive spells and [Burning Graves] mainly. Later on
he uses 9/9 cyclops that can also throw rocks for 3 damage each by resting.
But by now your rats are like 9/9 too, if not higher.

Setup:
- 4x Stink Rat
- 4x Disease Rat
- 2x Plague Rat
- 2x Doom Rat
- 1x Anger
- 1x Crystal Ball (or replace it with [Rift] to counter his [Cyclop] cards)
- 2x Geyser

Use the Artifact  on turn 3. Then summon at least 3 rats.
Their thoughness will get a +3 allowing them to survive most of the spells he
throws at you. You will lose some rats by his spells but you can summon more
than he can destroy. Just keep attacking and wear him down.
______________________________________________________________________________
Activate the .
Recharge your artifact.
Proceed into the next battle:
______________________________________________________________________________
Anchor:    [M04B08]
Enemy:     Evil Eye Mother
Specialty: Evil Eyes' Gaze
Loot:      None
___________

Use the same build as in [M04B04]. Only this time replace one [Burning Grave]
and [Fire Wave] by two [Lightning Storm]'s.

That makes:
- 3x Geyser
- 2x Comet
- 3x Volcano
- 2x Supernova
- 2x Rift
- 1x Ethereal Resonance
- 1x Burning Graves
- 2x Lightning Storm
______________________________________________________________________________

Level up.
Proceed into the next battle:
______________________________________________________________________________
Anchor:    [M04B09]
Enemy:     Lamia Warlock
Specialty: Discriminating Unsummoning
Loot:      [Ethereal Resonance] x2
___________

She uses [Malison]. It discards 3 non-summon spells. Stick with the build from
the previous battle [M04B08].

______________________________________________________________________________

Proceed into the next battle:
______________________________________________________________________________
Anchor:    [M04B10]
Enemy:     Red Dragon
Specialty: Dragon Skin
Loot:      None
___________

Because of his specialty you might not want to use [Ethereal Resonance] but
it's up to you. You can only lose if his passive kicks in just about every
time you cast your [Comet]. But especially if you have  you
should be fine.
______________________________________________________________________________

Proceed into the next battle:
______________________________________________________________________________
Anchor:    [M04B11]
Enemy:     Antias
Specialty: Tenacious Hands
Loot:      N/A
Note:      This is the final boss for this campaign
___________

She uses summons with Life Tap and Regeneration. The deck from [M04B10] won't
work here. Even [Riot] won't help you because she will eventually discard
those with a spell.

Setup (req. Silicon Walls from the shop on this map):
- 1x Burning Graves (you need this because otherwise she will get her
  creatures back from the graveyard.
- 1x Orc Shaman (dispel her [Life Channel])
- 3x Cyclops (use their Rest)
- 2x Riot (place it on her creatures, don't keep it in your hand be because of
  her ability to discard your spells)
- 2x Geyser
- 2x Vulcano
- 2x Wall of Magma
- 1x Wall of Lava
- 1x Cannibalism
- 1x Defense

Kill the [Wizard Spirit]s and [Cleric Spirit]s first. They can bring those
warriors back from the graveyard into her hand. Make sure to dispel her
[Lifetap] whenever you can. [Lifetap] stacks and at some point if she
manages to regenerate a creature because you couldn't get the [Riot] onto it
she will regen 5 HP per [Lifetap]. When she has 3-5 creatures in her
graveyard use [Burning Graves]. But you kill her minions and her with your
[Cyclops]'s rest ability.

Her specialty can be nasty. Sometimes she summons like 6 creatures from one
card... If you happen to get that unlucky then just surrender and restart the
battle. If you have [Expert Supression] this shouldn't happen.

I didn't use any artifacts during this battle but it will make life a lot
easier if you do. She is quiet easy for being the final boss. Too bad we never
got any cards like [Greater Unsummoning].

==============================================================================
5. Credits                                                              [SE05]
==============================================================================

Written by Carlo von Ranzow while playing through the game.

==============================================================================
6. Changelog                                                            [SE06]
==============================================================================

Version 1.00:
- First release


Version 1.01:
- Fixed some spelling mistakes
- Added a license