-======================================================- - - - Dungeo Seige Item Editing FAQ - - - - Research by Minako and Jericho, FAQ by Minako - - minako@asia.com - - Version 2, May 6, 2002 - - - -======================================================- -======================================================- - - - Intro - - - -======================================================- Now that it's possible to edit your dungeon seige characters (Rico Blanko has an FAQ on this over on gamefaqs.com if you need to know the basics) it's time to do more than just change the xp for your character. This means editing items. Dungeon Seige gives items their powers like this: it has the basic item, and then can have one prefix and one suffix (only one of each, adding more gets ignored by the game). So, to get a desired effect on your items, load up the party.gas file, find your item and change/add the prefixes/suffixes as desired. NOTE: Make absolutelly sure to backup your character. Even though this is a pretty safe and tested procedure, it's still cheating, so errors, while rare, can and will occur, so make sure you have a backup of your character in case you're one of the unlucky ones to have it blow up on you. Generally, the game will just ignore the eronious suffix or prefix in items it doesn't like, but in rare cases it will get more upset than that, so make sure to backup your character and editing work periodically. -======================================================- - - - Tools - - - -======================================================- The tools for this are exactly the same as for character editing, just three: -> Tank Viewer - www.game-editing.net -> Tank Creator - www.game-editing.net -> Text editor of your choice, wordpad or notepad work The rest is just like editing your character. Open it up, extract to the temp directory of your choice and load the party.gas file up, that's where the items all are (incidentally, the bitmap file there can be replaced with whatever you want looks like too, we haven't looked into it more than just to see it's doable though.) -======================================================- - - - Specifics - - - -======================================================- Now, in this file, at the end obviously are the xp levels for your stats and skill levels, but before that is a huge list of everything you have. Spellbooks and what they contain are first, then the rest of your items in a format like this: [20] { equip_slot = es_ring_0; gold_value = 20727; inv_location = il_main; modifier_prefix_name = skirmishing; modifier_suffix_name = offoresight; template_name = ring_common; variation_name = s_d_fin; } Obviously the first number is just what numerical order it is in the list of stuff you have. equip_slot is where it's at, gold_value is what it sells for (since you can cheat for infinite gold just by changing the value at the end of your save file, but hey, if you wanna, knock yourself out.) Not so sure what the inv_location means, presumably more of where it is. Now, the next two are the ones that matter. This is where you specify the prefix and suffix for your toys. (note that not everything has a prefix and suffix. If you wanna add one, then that's fine, every item can have one prefix and one suffix, even if it's not there by default). Every item, including ones that normally can't have magic (like your freind and mine, the chicken gun) can be made magic like this. The last two feilds appear to be what your item actually is displayed as. So far we haven't looked to see much about that, so play with it at your own risk. Now, for editing it's just a matter of picking what you want, putting it in, saving the file and then reassembling the three extracted files to a complete save file and off you go. The prefixes and suffixes we've found and gotten specific info for so far are below. -=======================================================- - - - Prefix and Suffix list - - - -=======================================================- This list of prefixes and suffixes is by no means complete, it's merely what we've come across since we started researching this, with somewhat of a focus on the high end ones. Note that the data has to be entered as is (ie suffixes without spaces and with the of as is.) Prefixes: demolishing: +7 melee devastating: +5 melee ravaging: +4 melee butchering: +2 melee goring: +1 melee soaring: +5 ranged launching: +4 ranged driving: +2 ranged gliding: +1 ranged essential: +6 nature magic earthen: +3 nature magic terestrial: +2 nature magic organic: +1 nature magic skirmishing: +6 combat magic fighting: +4 combat magic brawling: +3 combat magic scuffling: +2 combat magic conflicting: +1 combat magic stern: magic damage reduce 5% unyielding: piercing damage reduced 13% resistant: piercing damage reduced 9% respected: melee damage reduced 9%, +2 dex, 3% damage reflected, +1 stregnth exceptional: +9 armor, magic damage reduced 8%, +17 health, +1 mana/hit trusted: magic damage reduced 5%, melee damage reduced 5%, +1 melee hulking: +150 armor brawny: +15 armor sustained: +13 armor calloused: +10 armor enforced: +8 armor rough: +3 armor intact: ranged damage reduced 4% solid: ranged damage reduced 3% harsh: magic damage reduced 11% perserving: +5% chance to block magic obscrure: +10% chance to block melee, +1 melee secret: +9 armor, +1 melee relentless: melee damage reduced 5%, piercing damage reduced 4%, +2 melee elite: +1 dexterity, +1 health/hit, +1 melee prized: mele damage +10%, +1 dexterity, +3 nature magic, +2 health/hit, +1 intelligence radiant: magic damage reduce 5%, piercing damage reduce 7%, +5% chance to dodge ranged, +13% chance to hit remarkable: ranged damage reduced 3%, +1 combat magic, +1 nature magic, +1 health/hit daring: +5 aromor, ranged damage reduced by 3% peerless: +13 armor, +5% chance to block magic, +5% chance to block melee, +1 nature magic, 3% of damage reflected to enemy marvelous: +17 armor, +48 health, 3% of damage reflected to enemy, +1 stregnth uncommon: +7 armor, +12 health, 3% of damage reflected to enemy, +1 stregnth vengeful: +5% chance to block ranged attack, +1 ranged skill flourishing: +5% chance to block magic, piercing damage reduced 3% stupendous: magic damage reduced by 5%, melee damage reduced by 5%, +8 health, +23 mana grounded: melee damage reduced by 10%, -3 ranged skill Suffixes: ofgrandeur: +9 stregnth ofvirulence: +4 stregnth ofrobustness: +3 stregnth ofsturdiness: +2 stregnth ofhardness: +1 stregnth ofthedexterous: +6 dexterity ofthedeft: +4 dexterity ofthenimble: +3 dexterity ofthespry: +2 dexterity oftheswift: +1 dexterity offoresight: +9 intelligence ofjudgment: +6 intelligence ofknowledge: +3 intelligence ofinsight: +2 intelligence ofawareness: +1 intelligence ofthepanther: +415 health ofthebear: +320 health oftheram: +163 health ofthewolf: +89 health oftheboar: +42 health oftheserpent: +37 health ofthedog: +21 health oftheowl: +17 health ofthebadger: +12 health ofthefox: +7 health ofrestoration: +275 mana ofrecover: +203 mana ofrevendication: +53 mana ofrefreshment: +20 mana ofrenewal: +12 mana ofexchange: 5% of damage reflected to enemy ofreversal: 3% of damage reflected to enemy ofinfluence: +13 health, +1 health/hit, +1 mana/hit ofprivledge: +1 health/hit, +2 stregnth ofsorrows: +12 health, +1 health/hit, +2 mana/hit ofyouth: +8-13 damage, +13 mana ofcautery: +40-85 fire damage ofscorching: +16-34 fire damage ofthestartled: +16-20 lighting damage ofthunder: +4-5 lightning damage ofaffluence: +3 health/hit ofdeception: +1 helth/hit ofexactness: +10% to hit with melee weapon ofshadows: +7 mana/hit ofdusk: +6 mana/hit ofthetheif: +6 mana/hit ofpurpose: 3% chance to inflict a piercing hit ofteeth: +12-28 piecring damage ofspikes: +7-16 piercing damage ofbriars: +4-10 piercing damage ofpuncture: +27-48 damage ofperforation: +23-33 damage ofhorizon: +5-11 damage ofthejarred: +5-7 damage ofthesavage: +54 max damage ofdisease: +45 max damage ofinfirmity: +39 max damage ofsickness: +3 max damage ofexpanse: +4 max nature damage ofprotest+3-8 combat magic damage ofstability: +1-4 piercing damage, -2 stregnth ofmonstrosity: -1 dexterity, +1 stregnth ofrefuge: +15 health, -12 mana ofseasons: +1 ranged, +8 health, +1 health/hit, +1 mana/hit ofchilling: +15% chance to freeze, +6-11 cold damage ofsnowflakes: +5% chance to freeze, +2-4 cold damage -======================================================- - - - Updates - - - -======================================================- Version 2, May 6, 2002: added 31 prefixes, 45 suffixes, misc minor revisions Version 1, May 4, 2002: origional text, 16 prefixes, 21 suffixes -======================================================- - - - Conclusion - - - -======================================================- Obviously, there's a ton of prefixes and suffixes, and since some do more than one thing, are a bit difficult to get down exactly without a ton of time and effort. We're still working on it, and will update as, well, we get more done. If anyone wants to help, or has work of their own already done they'd like to contribute, mail us at minako@asia.com Hope this guide helps. Have fun cheating ;) This FAQ copyright 2002, Andrius Adomavicius and David Spalinski This is being submitted to www.gamefaqs.com, if you like and and would like to reuse it somewhere else, please e-mail me and let me know what you're doing. As long as you don't charge for it, it should be fine.