Dragon Age: Origins-Awakening (PC) Runecrafting Guide v1.00 This guide is best viewed in Lucinda Console Font, Regular Text, Size 10. By: Scott Madison aka: smadiso1 Copyright ©2010 Scott Madison Table of Contents A. Introduction B. Legal Stuff C. Runecrafting Overview 1. Runecrafting skill 2. Money 3. Rune Tracings 4. Runestones and Supplies D. Revision List E. Personal Remarks on Runecrafting F. Contact information A. Introduction Welcome to Dragon Age: Origins-Awakening (DA:O-A) and its world of Runecrafting! If you have not already discovered this new skill, the short synopsis on Runecrafting is it provides gamers with the chance to enhance their game play through the in-game creation of runes that augment their character’s abilities. However, unlike the Trap, Potion and Poison skills found in Dragon Age: Origins (DA:O), Runecrafting has presented fans with a very complex and often confusing system. From what I have read on many forum posts, the system has created so much frustration that many have all but given up on Runecrafting! I encountered many of the posted problems and soon resolved to find solutions to them. This guide has been designed to help reduce the frustration and hopefully make the process more user-friendly. While many fans will have varying opinions on the usefulness of runes (from the runes making the game too easy to the runes themselves being useless), I have put forth the best effort to write a non-biased guide that simply shares the facts and tested tips of making Runecrafting easier. Whatever your opinion may be, I simply ask: please be considerate of other gamers and their opinions of runes and Runecrafting. I will make every effort to update this guide with new, and useful, information whenever possible, but ask that readers be patient with the updating process. I do, after all, spend eight hours at work, devote many hours of free time to my family and put whatever free minutes I find towards playing DA:O-A. Please believe me when I say I will share updates whenever time permits! With that said I thank every reader for visiting this guide and hope that everyone finds some answers to their questions on Runecrafting. B. Legal Stuff This version of the Runecrafting guide was designed for GameFAQs and is not to be reposted on any other site without prior permission from the author. All tips, charts and observations were made by the author through numerous hours of experimental game play sessions. As such, I ask that if you would like to include any findings from this guide in your own guides that you please get permission first and give credit where credit is due! Contact information will be listed at the end of the guide for anyone interested. C. Runecrafting Overview All processes listed in this guide have been verified to work for version 1.03 on the PC. While all information should prove valid for the PS3 and XBOX 360 versions, please keep in mind that some differences may exist and will not be documented in this guide unless such information is shared and approved for posting here. The Runecrafting process has been broken down into the following categories: 1. Runecrafting skill 2. Money 3. Rune Tracings 4. Runestones and Supplies The creation of every rune in the game will be affected by these categories. The last category, Runestones and Supplies, will likely be the most heavily referred to area of this guide. So if you are simply reading this guide to find out how to quickly create a specific rune (or runes), skip the previous sections and go get that answer in section four now! For anyone wanting a better understanding of the whole Runecrafting process, and some helpful hints on how to make everything a lot easier, start with the first section below. 1. Runecrafting skill **SPOILER WARNING!** **MINOR RECRUITABLE CHARACTER SPOILERS WITHIN THIS SECTION!** To access the Runecrafting screen you must first have access to the Runecrafting skill. This is accomplished by leveling up your main player character (MPC) or a recruitable player character (RPC) and selecting the Runecrafting skill in the Skills selection page. (*SPOILER* Anders has level one Runecrafting selected by default at the time of recruitment). Like all other skills in DA:O, Runecrafting has four levels which allows the production of higher quality runes with each increase in skill level. Level one (Runecrafting) allows creation of journeyman and expert runes. Level two (Improved Runecrafting) the creation of master runes. Level three (Expert Runecrafting) the creation of grandmaster runes. And level four (Master Runecrafting) the creation of masterpiece and paragon runes. Similar to opening up the crafting menu for other DA:O skills, simply click on the level one Runecrafting icon in the Skills menu. Additionally, the level one Runecrafting icon can be dragged and placed into the quick key bar, provided there is a free space and the quick key bar is not locked. Since DA:O-A guarantees all MPCs start off at a minimum level of 18 (whether transferred from DA:O at a level lower than 18 or starting a new Orlesian Grey Warden character), unlocking the first level of Runecrafting is quite easy. The same holds true for RPCs as they will start off at the same level as the MPC when they are first recruited. So long as one character in your party has access to the level four Runecrafting skill you will have completed the first requirement for crafting every rune in DA:O-A. Along with the standard level based runes there are a few specialty runes scattered through out the game. These runes have no levels but require the combination of specific rune types at specific levels. Their skill level requirements are listed here: Rune Type Runecrafting Level Amplification Level three Diligence Level one Elemental Level three Endurance Level two Evasion Level four Intensifying Level two Menacing Level one Momentum Level four TIME SAVING TIP! DA:O-A offers a very handy manual that allows for the redistribution of every stat, talent/spell and skill your MPC and RPCs have accumulated. Herren, in Vigil's Keep Courtyard, sells the Manual of Focus for 6 gold. Consider using one to redistribute your MPC’s skills to allow access to level four Runecrafting. Doing so will cut out the load times you would encounter when using a RPC to create your runes. This is because you will NOT be able to open the Runecrafting menu with a RPC when inside Vigil’s Keep Throne Room. And within this room are the primary vendors of novice runes and the only vendor of Runecrafting supplies. After creating all the desired high level runes, use another Manual of Focus to redistribute your MPC’s skills once again to better fit a more combat focused Grey Warden. Whether you decide to use the quick tip listed here or not, overall, Runecrafting can be quite expensive. For players who are already struggling to keep sovereigns in their coin purse, continue on to the next section for some help on managing your gold in future rune crafting attempts. 2. Money If you have not already noticed during your playing sessions, keep in mind that DA:O-A can be rather demanding on your money supply. Along with all the expensive high quality store-bought gear, plot specific dialogue options and the pre-existing potion/poison/trap required store-bought supplies, Runecrafting adds the additional expense of requiring three, sometimes four, additional store-bought supplies. In a game that has limited gold procurement via treasure and loot drops, it can be quite frustrating to determine just how much hard earned swag you need to sell to craft a rune you want. Granted, with the aid of the cheat console, download content (DLC), player generated custom content and the in-game Potent Lyrium Potion crafting/selling trick a player’s money woes can be all but eliminated. Not all players, however, feel comfortable using cheats/DLC/tricks/etc or even know how to use them. So having fore knowledge of what the final cost will be for each rune type and level can greatly reduce the frustration of having sold a beloved item for no apparent gain. The following chart depicts total costs that were calculated using the prices found from items purchased in Cera’s Rune Stock in Vigil's Keep Throne Room. The total cost includes all novice runes, blank runestones and etching agents required to make the listed rune level. Costs for Rune Tracings are NOT included! Some runes can be purchased from other vendors, but keep in mind that the final cost will likely be higher than what is listed here! The chart is broken down by rune type versus rune level and the total cost you will pay to create them. The listed costs are arranged as follows: gold/silver/copper. Rune Type Novice Journeyman Expert Master Grandmaster Masterpiece Paragon Cold Iron 0/66/0 0/66/55 1/33/65 2/94/25 6/24/25 12/93/05 26/39/45 Dweomer 0/71/50 0/72/05 1/44/65 3/16/25 6/68/25 13/81/05 28/15/45 Flame 0/66/0 0/66/55 1/33/65 2/94/25 6/24/25 12/93/05 26/39/45 Frost 0/66/0 0/66/55 1/33/65 2/94/25 6/24/25 12/93/05 26/39/45 Hale 0/63/25 0/63/75 1/28/15 2/83/25 6/2/25 12/49/05 25/51/45 Immunity 0/88/0 0/88/55 1/77/65 3/82/25 8/0/25 16/45/05 33/43/45 Lightning 0/66/0 0/66/55 1/33/65 2/94/25 6/24/25 12/93/05 26/39/45 Paralyze 1/10/0 1/10/55 2/21/65 4/70/25 9/76/25 19/97/05 40/47/45 Reservoir 1/10/0 1/10/55 2/21/65 4/70/25 9/76/25 19/97/05 40/47/45 Silverite 0/77/0 0/77/55 1/55/65 3/38/25 7/12/25 14/69/05 29/91/45 Slow 0/88/0 0/88/55 1/77/65 3/82/25 8/0/25 16/45/05 33/43/45 Stout 1/32/0 1/32/55 2/65/65 5/58/25 11/52/25 26/6/05 47/51/45 Tempest 0/66/0 0/66/55 1/33/65 2/94/25 6/24/25 12/93/05 26/39/45 Specialty runes have been figured here by combining the total costs for the runes and supplies required to create them. Again, Rune Tracing costs are NOT included in the price and costs are arranged as follows: gold/silver/copper. Rune Type Cost Amplification 3/93/25 Diligence 2/49/70 Elemental 2/94/25 Endurance 2/12/45 Evasion 6/24/25 Intensifying 3/25/25 Menacing 1/74/35 Momentum 6/13/25 TIME SAVING TIP! Aside from using cheats/DLC/tricks/etc, there is no quick and easy way to gain large amounts of money to create the above listed runes. When relying only on completing quests, looting containers and looting defeated enemies the best tip I can offer is to try and save up enough gold to batch create all the runes you want in one creating session. Try to sell just the right amount of swag you feel you can live without and will give you the total amounts needed to fulfill the above listed costs. As mentioned previously, there is one additional cost that will apply to some rune types and levels: acquiring Rune Tracings. The next section covers not only these costs, but additional in depth information on each rune type and level. 3. Rune Tracings **SPOILER WARNING!** **THIS SECTION CONTAINS INFORMATION THAT REVEALS THE LOCATION OF EVERY RUNE TRACING ENCOUNTERED IN THE GAME!** Much like the recipes for potions and poisons and the plans for traps, Runecrafting requires the acquisition of Rune Tracings. These allow you to create the desired rune and level you want. Even if you have the required lower level rune pre-requisites and needed supplies, without the proper Rune Tracing you cannot create the next level rune. This presents the commonly encountered problem of missing a mid-level Rune Tracing which prevents you from creating a high-level rune which you do have a Rune Tracing for. In other words, you CANNOT create a paragon rune without having the Rune Tracings for the journeyman through masterpiece levels. The notable expectiong to this is that you were fortunate enough to find sufficient pre-made mid and/or high- level runes (ie: brought grandmaster runes over from DA:O) which can be used instead of starting from novice runes alone. Rune Tracings can be bought in stores, found in treasure chests and are even looted from defeated enemies (stealing cannot be confirmed as of game version 1.03 due to a bug). Most of the higher level Rune Tracings are found in treasure chests tucked away in enemy infested areas. There are notable exceptions including a few high level Rune Tracings that can be found right in Vigil's Keep Throne room. So just in case you are new to the world of role playing games (RPGs): open every treasure chest, check every store inventory and stay near defeated enemies for a few seconds to make sure it doesn’t have a delayed loot-able corpse. One additional tip, to make spotting these treasure troves easier, is to hold down the "tab" key. This highlights every interactable item within a respectable distance. As of game version 1.03, the order in which Rune Tracings appear in the Runecrafting screen appears to be in the order in which you acquire them. This can be an unfortunate complication that has no quick fix without a mod or patch. The following chart lists every encountered rune type and level, if applicable, found in the game. The listed location will be where the cheapest Rune Tracing can be found. Keep in mind that a few Rune Tracings can be found in multiple locations at different costs! A few location listings have a special designation requiring a future update. The (???) designation refers to a Rune Tracing that has been confirmed to exist, but requires a second playthrough to confirm it's exact location. The *???* designation refers to a Rune Tracing I have NOT been able to confirm to exist. Such Rune Tracings might be in quests I failed to unlock, chests or enemies I missed and/or cannot be aquired due to a bug in version 1.03 (similar to the Blackblade boots and gauntlets problem). These listings will be updated in a future version when such information is available. This chart also lists the effects for each rune type, the slot they are placed into (weapon or armor) and their cost, if applicable. The slot listing has one special designation that refers to a possible bug in some high level runes. The designation Armor* refers to a rune that shows up in the Runecrafting menu as a weapon rune, but when attempting placement in the Enchanting menu can only be placed as an armor rune. The costs are arranged as follows: gold/silver/copper. Rune Type Level Location Effect Slot Cost Amplification N/A (???) +5% Fire/Cold/ Armor N/A Electricity/ Nature/ Spirit Damage Cold Iron Journeyman Cera’s Runestock +4 damage Weapon 0/55/0 Vigil's Keep vs undead Throne Room Expert Glassric's Wares +6 damage Weapon 1/20/0 Amaranthine vs undead Master Glassric's Wares +8 damage Weapon 4/20/0 Amaranthine vs undead Grandmaster Glassric's Wares +10 damage Weapon 8/94/0 Amaranthine vs undead Masterpiece Scrolls +12 damage Armor* N/A Kal' Hirol vs undead Main Hall Paragon Scrolls +14 damage Armor* N/A Kal' Hirol vs undead Main Hall Diligence N/A Loot Drop Flanking Armor N/A Spectral Dragon Immunity Dweomer Journeyman Cera’s Runestock +4% Spell Weapon 0/55/0 Vigil's Keep Resistance Throne Room Expert Otham’s Goods +6% Spell Weapon 1/20/0 Amaranthine Resistance Master Otham’s Goods +8% Spell Weapon 4/20/0 Amaranthine Resistance Grandmaster Yuriah’s Wares +10% Spell Armor* 8/94/0 Vigil's Keep Resistance Throne Room Masterpiece Yuriah’s Wares +12% Spell Armor* 8/40/0 Vigil's Keep Resistance Throne Room Paragon *???* Elemental N/A Scrolls +2 damage from Weapon N/A Kal' Hirol each element Main Hall Endurance N/A Yuriah’s Wares -5% Fatigue Armor 8/94/0 Vigil's Keep Throne Room Evasion N/A Cera’s Runestock +5% Dodge Armor 8/19/50 Vigil's Keep Attacks Throne Room Flame Journeyman Begin game +2 Fire Weapon N/A with this damage Expert Cera’s Runestock +3 Fire Weapon 1/10/0 Vigil's Keep damage Throne Room Master Cera’s Runestock +4 Fire Weapon 3/85/0 Vigil's Keep damage Throne Room Grandmaster Cera’s Runestock +5 Fire Weapon 8/19/50 Vigil's Keep damage Throne Room Masterpiece Scrolls +6 Fire Weapon N/A Kal' Hirol damage Trade Center Paragon Scrolls +7 Fire Weapon N/A Kal' Hirol damage Trade Center Frost Journeyman Begin game +2 Cold Weapon N/A with this damage Expert Cera’s Runestock +3 Cold Weapon 1/10/0 Vigil's Keep damage Throne Room Master Cera’s Runestock +4 Cold Weapon 3/85/0 Vigil's Keep damage Throne Room Grandmaster Books +5 Cold Weapon 8/19/50 Vigil's Keep damage Throne Room Masterpiece (???) +6 Cold Weapon damage Paragon (???) +7 Cold Weapon damage Hale Journeyman Cera’s Runestock +10 physical Weapon 0/55/0 Vigil's Keep Resistance Throne Room Expert Glassric's Wares +15 physical Weapon 1/20/0 Amaranthine Resistance Master Glassric's Wares +20 physical Weapon 4/20/0 Amaranthine Resistance Grandmaster Books +25 physical Weapon N/A Vigil's Keep Resistance Throne Room Masterpiece (???) +30 physical Armor* N/A Resistance Paragon (???) +35 physical Armor* N/A Resistance Immunity Journeyman Cera’s Runestock +6%/Fire/Cold/ Armor 0/55/0 Vigil's Keep Electricity Throne Room Resistance Expert Otham’s Goods +9%/Fire/Cold/ Armor 1/20/0 Amaranthine Electricity Resistance Master Otham’s Goods +12%/Fire/Cold/ Armor 4/20/0 Amaranthine Electricity Resistance Grandmaster Otham’s Goods +15%/Fire/Cold/ Armor 8/94/0 Amaranthine Electricity Resistance Masterpiece Chest +20%/Fire/Cold/ Armor N/A Kal' Hirol Electricity Main Hall Resistance Paragon Chest +25%/Fire/Cold/ Armor N/A Kal' Hirol Electricity Main Hall Resistance Intensifying N/A Under the Bar +5% Ranged Weapon 8/19/50 Amaranthine and Weapon Melee Critical Chance +20% critical/ backstab damage Lightning Journeyman Cera’s Runestock +2 Electricity Weapon 0/55/0 Vigil's Keep damage Throne Room Expert Cera’s Runestock +3 Electricity Weapon 1/10/0 Vigil's Keep damage Throne Room Master Cera’s Runestock +4 Electricity Weapon 3/85/0 Vigil's Keep damage Throne Room Grandmaster Yuriah’s Wares +5 Electricity Weapon 8/94/0 Vigil's Keep damage Throne Room Masterpiece Yuriah’s Wares +6 Electricity Weapon 8/40/0 Vigil's Keep damage Throne Room Paragon (???) +7 Electricity Weapon N/A damage Menacing N/A (???) Increases Weapon Hostility Momentum N/A Loot Drop Increases Weapon N/A Spectral Dragon Attack Speed Paralyze Journeyman Cera’s Runestock Chance to Weapon 0/55/0 Vigil's Keep paralyze Throne Room Expert Cera’s Runestock Chance to Weapon 1/10/0 Vigil's Keep paralyze Throne Room Master Otham’s Goods Chance to Weapon 4/20/0 Amaranthine paralyze Grandmaster (???) Chance to Weapon paralyze Masterpiece Scrolls Chance to Weapon N/A Kal' Hirol paralyze Main Hall Paragon Scrolls Chance to Weapon N/A Kal' Hirol paralyze Main Hall Reservoir Journeyman Cera’s Runestock +2 willpower Armor 0/55/0 Vigil's Keep Throne Room Expert Glassric's Wares +3 willpower Armor 1/20/0 Amaranthine Master Cera’s Runestock +4 willpower Armor 3/85/0 Vigil's Keep Throne Room Grandmaster Yuriah’s Wares +5 willpower Armor 8/94/0 Vigil's Keep Throne Room Masterpiece (???) +6 willpower Armor Paragon (???) +7 willpower Armor Silverite Journeyman Cera’s Runestock +4 damage vs Weapon 0/55/0 Vigil's Keep darkspawn Throne Room Expert Glassric's Wares +6 damage vs Weapon 1/20/0 Amaranthine darkspawn Master Glassric's Wares +8 damage vs Weapon 4/20/0 Amaranthine darkspawn Grandmaster Yuriah’s Wares +10 damage vs Weapon 8/94/0 Vigil's Keep darkspawn Throne Room Masterpiece (???) +12 damage vs Armor* darkspawn Paragon *???* Slow Journeyman Cera’s Runestock Chance to Weapon 0/55/0 Vigil Keep inflict slow Courtroom Expert Cera’s Runestock Chance to Weapon 1/10/0 Vigil Keep inflict slow Courtroom Master Otham’s Goods Chance to Weapon 4/20/0 Amaranthine inflict slow Grandmaster Otham’s Goods Chance to Weapon 8/94/0 Amaranthine inflict slow Masterpiece (???) Chance to Weapon inflict slow Paragon (???) Chance to Weapon inflict slow Stout Journeyman Begin game +4 Armor N/A with this constitution Expert Glassric's Wares +6 Armor 1/20/0 Amaranthine constitution Master Glassric's Wares +8 Armor 4/20/0 Amaranthine constitution Grandmaster Glassric's Wares +10 Armor 8/94/0 Amaranthine constitution Masterpiece Chest +12 Armor N/A Kal' Hirol constitution Trade Center Paragon Chest +14 Armor N/A Kal' Hirol constitution Trade Center Tempest Journeyman Cera’s Runestock Chance to Armor 0/55/0 Vigil Keep avoid missile Courtroom attacks Expert Cera’s Runestock Chance to Armor 1/10/0 Vigil Keep avoid missile Courtroom attacks Master Cera’s Runestock Chance to Armor 3/85/0 Vigil Keep avoid missile Courtroom attacks Grandmaster Cera’s Runestock Chance to Armor 8/19/50 Vigil Keep avoid missile Courtroom attacks Masterpiece (???) Chance to Armor N/A avoid missile attacks Paragon (???) Chance to Armor N/A avoid missile attacks TIME SAVING TIP! Until a mod or patch comes out to better organize the Runecrafting screen the best time saving tip I can offer is to only craft one type of rune at a time and put all other rune types into the storage chest in Vigil’s Keep Throne Room. By doing this, only the rune type you want to craft will become highlighted, as it levels up, and will be easier to spot in the clutter of other rune types. This can also alleviate the complication of not having enough backpack space to accommodate the large number of novice runes you have to buy (which each take up one backpack slot) in order to craft the higher level runes. If you’re now wondering the all important question of “just how many novice runes, blank runestones and etching agents do I need to craft a paragon rune,” then you’ll be pleased to know the answer to that question is in the next section. 4. Runestones and Supplies The actual Runecrafting process is very similar to the potions, poisons and traps process. Every rune crafted will require at least one blank runestone and one or two pre-existing runes. Crafting runes above level 3, and all specialty runes, require the use of etching agents. Thankfully, all of the basic supplies, including novice runestones, can be found in Cera’s Runestock in Vigil's Keep Throne Room. While you CAN use pre-made mid and high-level runes imported from DA:O, for the purpose of basic reference I constructed the following chart under the assumption that a player would start with novice runes only. Simply find the rune level you want to create on the left and buy exactly what is listed to the right and you will spend only the amount that is found in the Money section chart. Rune Level # of Novice Runes # of Blank Runestones # of Etching Agents Journeyman 1 1 0 Expert 2 3 0 Master 4 7 3 Grandmaster 8 15 10 Masterpiece 16 31 25 Paragon 32 63 56 Specialty runes each require a specific number of etching agents. However, each one only requires one blank runestone. So just remember to ADD IN ONE BLANK RUNESTONE to each of these supply requirements. Rune type Rune Level and Type Rune Level and Type # of Etching Agents Amplification Expert Reservoir Expert Dweomer 3 Diligence Novice Tempest Menacing 1 Elemental Expert Flame Expert Frost 3 Endurance Journeyman Stout Journeyman Hale 2 Evasion Master Tempest Master Lightning 4 Intensifying Journeyman Cold Iron Journeyman Lightning 2 Menacing Novice Immunity Novice Silverite 1 Momentum Master Tempest Master Hale 4 TIME SAVING TIP! After reading the above charts you might be asking yourself “this is all great if I start from novice runes, but what the heck do I do if I want to use a master rune I brought over from DA:O?” With the use of some elementary math skills the answer is pretty simple. Refer to the first chart and find the crafting requirements for the rune you want to craft. Write them down on a piece of paper. Next, look up the crafting requirements for the level of rune you already have and want to use. Write those down below the requirements for the rune you want to create. Subtract the requirements for the rune you already have from the requirements for the rune you want to make. The result you get is what you need to purchase in order to craft the rune you want along with using the rune you already have. D. Revision List v1.00: The initial release of the Runecrafting guide. Some Rune Tracing locations are missing due to the need to either confirm their in-game locations or the in-ability to locate them during my first playthrough. Charts will be updated with regard to patches if any changes are noted during subsequent game sessions. Submitted 4/3/2010. E. Personal Remarks on Runecrafting I promised at the beginning that I would try to write a guide that was as unbiased as possible. Hopefully I was able to accomplish just that, but if not I apologize. Within this section I wanted to share a few biased thoughts and feelings I encountered during the creation of this guide. Feel free to skip this section as it is simply my own personal thoughts and I would not want to offend anyone or start a flame topic on any forum due to them. By far the most challenging aspect to Runecrafting for me was in section four: Runestones and Supplies. Determining just how many novice runestones, blank runestones and etching agents was more frustrating than my first semester in college calculus. Far too many hours went into trying to determine the required amounts only to find I was short one item in every creation attempt. As well, I lost quite a bit of time on load screens as I was relying on Anders for all my crafting sessions. In the attempt to cut down on this wasted time, I finally sat down and drew up a flow chart to determine just what crazy calculation the Bioware developers put into this game. Upon completing this chart, and dumbfounded by the fact that it was a simple dilution calculation I used at work, I realized I had the beginnings of a guide that could be shared with countless DA:O fans. I will admit that I’m the last person on this earth that wants to use math to enjoy playing a video game. But after having used these charts and the calculations included here, I can honestly say that Runecrafting became a great deal easier to use and far less time consuming. I still struggle with the potential benefit of creating high-level runes. In my first playthrough I used several high-level Silverite, Hale, Fire, Cold, Lightning, Stout, Tempest and nearly every specialty runes. Now well into my second playthrough, and resolving not to use any runes except what I brought from DA:O and find in loot, I have yet to notice any signicant challenge that would convince me to spend the time to make high-level runes. Perhaps my use of a mage in the second playthrough, versus a Dalish rogue archer/dual wielder in the first, has something to do with this thinking. Overall, I do enjoy having the option to further improve runes and even make specialty runes in DA:O-A despite lacking any feeling to actually use them in every gaming session. In regards to the Runecrafting guide itself, I resolved that if just one DA:O-A gamer was able to save a few precious minutes, or even prevent a headache, I knew any time I put into this guide would be well worth it. I can easily say that calculating all the costs for the Money section was the most tediuous and frustrating part of the guide construction process. Confirming the locations of each Rune Tracing was a close second as I did not start recording this information until I was nearly done with my first playthrough. I should note that I noticed a potential bug with Rune Tracings between both play throughs. Upon completion of the first play through, I noticed I somehow missed the grandmaster Slow Rune Tracing. This was odd as I knew I had bought every Rune Tracing available from the vendors I had found. I chalked the missed Rune Tracing up to a possible missed quest or overlooked treasure container and continued on to my second playthrough. I soon found this missing Rune Tracing to be with the same vendor as the master version, Otham's Goods in Amaranthine. So there is a small possibility that purchased Rune Tracings are bugged when considering what I have experienced. Given the shear number of bugs found in the base release of DA:O-A any number of problems may be hidden in Runescrafting. As soon as patches are released I will attempt to confirm any changes noted in the RUnecafting process and in the many charts listed here. In conclusion, I thank every reader for taking the time to read this guide and I certainly hope you have been able to find the answers to the questions you may have had. Any suggestions on ways to improve this guide can be sent to the contact information below. I also appreciate any reports of typos, incorrect information and updates to listed information. I will gladly give credit to anyone contributing information, but request that readers be patient so that submitted information can be confirmed. F. Contact information As of v1.0 I am requesting that readers only contact me via email at: daorunefanatic@yahoo.com. Please use the subject header "Runecrafting Guide" to avoid accidental deletion! If enough interest is generated with this guide I will consider starting a forum post, on GameFAQs and other social networking sites, that will be more open to various comments, questions, suggestions and information sharing that can be verified and built into the guide (namely Rune Tracing locations). Thanks in advance for your patience when contacting me as it may take several days for me to respond back!