Diablo 2 : LoD MeteoLit-Sorceress Guide -V2.0 (16 August 2013) -By HCNemesis DISCLAIMER: This guide is only for private use. It may not be sold or reposted on any website, magazine, book, etc. You may print it out and distribute it if you wish but you cannot sell it without letting me know and I will most likely let you do it if you tell me. This guide can only be posted on and by GameFaqs.com or any other CNET owned site but no others. If you wish to put it on a personal website let me know beforehand and you will not be punished for violating a copyright. This guide is property of HCNemesis. My e-mail address will be posted in the "End." part of the guide. 1. Updates: ------------ ???? V1.1 - Minor Updates 16 August 2013 V2.0 - Added a Update Section - Change the Guide Level - Skills - Items 2. Introduction: ----------------- Hello everyone, welcome to my guide for a Hyrbid-Sorceress that isn't that common to see on Battle.Net. I'm talking about the MeteoLit-Sorceress. Why making a MeteoLit-Sorceress in the first place? Simple questions need simple answers; "Because it's using the two strongest Skills of her class". You don't see these characters that often because people believe that these characters are not "balanced" or that one Skill is not strong enough in Hell. I'll tell you that those people did not see the character with their own eyes. This guide is based on a LV.90 Sorceress. I hope that you'll enjoy this guide en that you can make use of it. Feel free the write me comments about it. BTW: My guide is just simple so that can get a clear view of what it's really important. 3. Table of Contents: ---------------------- 1. Updates 2. Introduction 3. Table of Contents 4. Stats 5. Skills 6. Skill Placement 7. Equipment 8. Inventory 9. Statistics 10.Mercenary 11.The End 4. Stats: ---------- Strength: Only enough for your equipment, but nothing more!!!! Dexterity: Don't go for the Max. Block. You'll use 'Energy Shield' so you won't need it. Vitality: We all love this Stat. Pump it up! Energy: ...Useless piece of stat... 5. Skills: ----------- Cold Spells: - Total: 0 Lightning Spells: 1 | Charged Bolt 1 | Static Field 1 | Telekinenis 20 | Lightning 11 | Chain Lightning 1 | Teleport 1 | Energy Shield* 20 | Lightning Mastery Total: 56 Fire Spells: 1 | Fire Bolt 1 | Warmth 1 | Inferno 1 | Blaze 20 | Fire Ball 1 | Fire Wall 20 | Meteor 1 | Fire Mastery Total: 46 *Everyone is wondering; "Why waste one point in 'Energy Shield'?". It will end up being a LV.28 'Energy Shield' and because you'll use 'Spirit , 'Magefist', 'Arachnid Mesh' and two 'Stone of Jordans', you'll have more than enough power and endurance in 'Energy Shield'. So now you can use 'Energy Shield' you won't use it that much... It sounds weird but you must use 'Energy Shield' as your 9-1-1 call. When you're about to get beaten, cast it so you can quickly 'Teleport' away. Make sure you max. 'Lightning Mastery' first. You are not going to use 'Chain Lightning' that much, so it's better to make your 'Lightning' stronger 6. Skill Placement: -------------------- Just divide your character in two; Fire and Lightning. Start with mastering all the Skills for the Fire part of this build and then max the Lightning Skills you need. In this order the Fire Skill is strong enough to kill everyone. When the Fire Immunes monsters will arrive you'll have your Lightning Skills ready. The other option is that you'll just put points in Lightning and then use the Reset function from Quest 1 or a Token. 7. Equipment: -------------- Helmet: Caster Rare Circlet // Ber, Ber (2-20) Armor: Chains of Honor // Dusk Shroud Weapon: Heart of the Oak // Flail (40/x) Shield: Spirit // Monarch (35/55) Gloves: Magefist (20/x) Belt: Arachnid Mesh (20/x) Boots: Sandstorm Trek (x/20 Amulet: Mara's Kaleidoscope Ring: Stone of Jordan Ring: Stone of Jordan Swtich: Weapon: Call to Arms // Flail Shield: Phoenix // Monarch* The only expensive thing about this build should be the 'Caster Rare Circlet' with 2 All Skills and 2-20 FCR and adds like Strength. You won't need 'Eschuta's Temper'because you'll need the Resistance you get from 'Heart of the Oak'. If you have more than enough Resistance than 'Eschuta's Temper' is better than 'Heart of the Oak' The reason I choose for 'Phoenix' is because of the great 'Redemption' Aura. If you had a tough fight or Battle.Net was lagging (again)... you can use the switch to regain Life and Mana in an instant. 8. Inventory: -------------- Horadric Cube Tome of Town Portal Hellfire Torch Annihilus 5x Sparking Grand Charm of Balance 3x Sparking Grand Charm of Vita 2x Shimmering Small Charm of Balance You'll reach the 142% FHR with the Balance charms. Combine that with your LV.28 Energy Shield and you won't be killed that easily. Don't forget to check your Resistance. If you need more go for the 'Shimmering Small Charms of Vita'. 9. Statistics: --------------- - Damage: Lightning: 11 - 13.688 Chain Lightning: 10 - 6.083 Fire Ball: 5.898 - 6.398 Meteor: 13.3887 - 14.429 - + Skills: 19 (Incl. 'Battle Orders') 8 Lightning Spells 1 Fire Spells - FCR: 135 - FHR: 142 - DR: 26% (Equipment) - Absorb: 83% (Energy Shield) 10. Mercenary: -------------- Nightmare Defense Desert Mercenary: Helmet: Ethereal Crown of Ages // 2x Ruby Jewel of Fervor Armor: Ethereal Shaftstop // Ruby Jewel of Fervor Weapon: Infinity // Ethereal Cryptic Axe The Holy Freeze Aura on the Merc will grant you a awesome Crowd-Control skill. All the enemies will slow down in order to be get slaughtered by your character. Give your Mercenary the 'Infinity' Runeword and he will be your best friend on Battle.Net. With this equipment he has 45% DR and more than enough Life Leech to keep him alive. 11.End: -------- I did not post any kind of "lower"-equipment because I feel that the items this character needs are not that expensive, except the 'Caster Crafted Amulet' and the 'Infinity' Runeword. If you're having trouble getting the Ethereal versions of the Mercenary items, just go for the non-ethereal. Those will do fine as well. Thank you all for reading and feel free to leave comments: hcnem10410224@live.nl