-Diablo 2 Poisoner Necromancer Guide (1.11) -V6.0 (3/7/06) -By IR0NMA1DEN DISCLAIMER: This is property of IR0NMA1DEN (Ben Ferrara). This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. In plain English, this means that it is against the law for you to copy this guide. If you want to print it out, that's fine, but if you wish to use any part of it, please contact me to ask first. I will put my email address in the CONTACT ME section of this FAQ. /\/\/\/\/\/\/\/\/\/\ | TABLE OF CONTENTS | \/\/\/\/\/\/\/\/\/\/ I. Version History II. Purpose of the Guide III. Why a Poisoner Necromancer? IV. Skills a. Summoning Spells b. Poison and Bone Spells c. Curses V. Attributes VI. Equipment VII. Inventory VIII. Mercenary IX. Strategies X. Contact Me XI. Credits/Thanks I. VERSION HISTORY :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: FINAL (3-7-06) Fixed a few typos here and there and reading over it, realized I couldn't change anything about to improve it really. If new versions of D2 come out, the guide will be updated again. But until then, I'm done updating this. 6.0 (2/7/06) Wrote a strategy section for doing PvM. Changed the equipment list to include some of the new Ladder Only Runewords. I've never used them before recently. I finally got up enough profit trading to afford some of them. They're really quite good. Some skills and stats have also been changed. "You learn new things every day." 5.0 (10/24/05) Changed the #1 weapon from Blackbog's Sharp to Death's Web. I had no idea what it did. I've never had one before, so you can hardly blame me. I also fixed a typo in the Credits/Thanks section. BDC is now BCD. Sorry about that BCD. 4.0 (9/08/05) I can't believe it. I just submitted v3.0 and I have to update it AGAIN because of a tiny error. You'll have to forgive my incompetence. This IS my first guide after all. 3.0 (9/08/05) Fixed another small error. 2.0 (9/07/05) Major issue fixed. Reading over it again, I realized I put in my old Battle.net account at the top where it now says IR0NMA1DEN. Also fixed a small error in Enigma's stats. The added defense of the Runeword is changed to it's proper range. Also a few typos were fixed. Just a few tiny errors that are easily fixed, but I'm long-winded, and have a strange urge to over-explain things. I'll stop typing now. 1.0 (8/24/05) First Version /\/\/\/\ \/\/\/\/ II. PURPOSE OF THIS GUIDE :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: This guide is written to answer some questions several people have asked me about my best duel character, the Poisoner Necromancer. In writing this, I hope to explain the advantages and disadvantages it has. If you're looking for a style of dueling that isn't simply a game of who has more FCR, (Faster Cast Rate) then I recommend the Poisoner Necromancer. /\/\/\/\ \/\/\/\/ III. WHY A POISONER NECROMANCER? :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Well, to begin I would like to point out to everyone who is a fan of the common Bone Necromancer that the MarrowWalk glitch NO LONGER WORKS! Yep, Blizzard went and patched it with the release of version 1.11. That means that Bone spells lost quite a bit of their effectiveness, and we need to find a new way to use our favorite character, the Necromancer. Another reason I recommend the Poisoner is because he has the ability to cancel out an enemy's immunities. This is great for any kind of run. Like if you have a Baal game with no Hammerdin to take out Baal's minions, a Poisoner would give your entire party the ability to take all those monsters down pretty quick. This also works well in dueling. /\/\/\/\ \/\/\/\/ IV. SKILLS :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Alright, you will only need a few skills to do this, and a lot of the ones I will list are prerequisites. If the skill is not used, I will not bother listing it. A character that makes it to level 99 gains 98 skill points without doing any skill quests. With skill quests, the total possible number of skill points is 110. That leaves quite a bit of possibilities. /\/\/\/\ A. Summoning Spells ******************************** Summoning Spells are used only to take damage for you in this particular build. You won't need Skeletons or Revives. Just a Golem. /\/\/\/\/\/\ | Clay Golem | \/\/\/\/\/\/ Required Level: 6 Clay Golem is a great little guy who has so much life it makes you want to cry sometimes because you own characters dont get that much. This makes him an excellent tank. Meaning he takes damage for you. Always keep him out. Add 5 to this skill. Skill Points Used: 5 /\/\/\/\/\/\/\/\ | Golem Mastery | \/\/\/\/\/\/\/\/ Required Level: 12 Golem Mastery boosts the life, attack rating, and mobility of your Golems. Add 5 points to this skill. Skill Points Used:5 /\/\/\/\/\/\/\/\ | Summon Resist | \/\/\/\/\/\/\/\/ Required Level: 24 Summon Resist does as the name implies. It raises the resistances of all your Summons. Give this skill 5 points. Skill Points Used: 5 /\/\/\/\ B. Poison and Bone Spells ******************************** Poison and Bone Spells are a Poisoner's primary abilities. In other words, most of your skill points will be going here for this build. We will be mostly focusing on the Poison skills. /\/\/\/\ | Teeth | \/\/\/\/ Required level: 1 Teeth is a spell that casts out multiple jagged teeth at your enemies. This one is not used for anything except as a prerequisite. Skill Points Used: 1 /\/\/\/\/\/\ | Bone Armor | \/\/\/\/\/\/ Required Level: 1 Bone Armor creates a spinning barrier of bone around you. It absorbs physical damage. A very useful spell to this build. Place only one point here since after the first point is added, it gives 10 more damage absorbed. The synergies give more absorption per level than the actual skill. Skill Points Used: 1 /\/\/\/\/\/\/\/\/\ | Corpse Explosion | \/\/\/\/\/\/\/\/\/ Required Level: 6 Corpse Explosion is a spell that makes a monster's carcass explode to damage nearby enemies that still live. This spell is used only as a prerequisite. Skill Points Used: 1 /\/\/\/\/\/\/\/\ | Poison Dagger | \/\/\/\/\/\/\/\/ Required Level: 6 Poison Dagger is a skill used with any Dagger Class weapon to poison an enemy. The poison damage at high levels is massive but it takes 40 something seconds for it do all that damage. This skill one of your main skills, so max it. This skill is mostly used at lower levels. Death's Web is not a dagger class weapon, so it can't be used once you have that on. Skill Points Used: 20 /\/\/\/\/\/\ | Bone Wall | \/\/\/\/\/\/ Required Level: 12 Bone Wall creates a wall of bones. It also is a synergy to Bone Armor and that's the only reason we need it here. Since only 110 skill points are possible, only add 6 to this. And make sure you take care of Lower Resists and your Poison skills first. Skill Points Used: 6 /\/\/\/\/\/\/\/\/\ | Poison Explosion | \/\/\/\/\/\/\/\/\/ Required Level: 18 Poison Explosion causes an enemy's corpse to emit a poisonous gas cloud, similar to what you see the Rotting Carcass monsters do when they die in Act 2. Yours however, works on the enemies instead of you. This skill does good damage at the higher levels, but like Poison Dagger it takes a bit of time to do that damage. This is also a main skill. Max it out. SKill Points Used: 20 /\/\/\/\/\/\/\ | Poison Nova | \/\/\/\/\/\/\/ Required Level: 30 Poison Nova creates an expanding ring of poison around you. At high levels, this skill does massive amounts of poison damage. Not as much as Poison Dagger or Poison Explosion, but it does it's damage in 2 seconds! This is your primary attack! Max it out. Skill Points Used: 20 /\/\/\/\ C. Curses ******************************** Curses help support a Necromancer's other skills. To name some effects, they can decrease enemy defenses, cause enemies to run, and cause monsters to fight each other. /\/\/\/\/\/\/\/\ | Amplify Damage | \/\/\/\/\/\/\/\/ Required Level: 1 Amplify Damage reduces an enemy's physical defense. Meaning any phsical attack against an enemy afflicted with Amplify Damage will take more damage. A good skill, but not used for anything but a prerequisite for this build. Skill Points Used: 1 /\/\/\/\ | Weaken | \/\/\/\/ Required Level: 6 Weaken is a curse that reduces the amount of damage they cause to you. Not a very useful skill. One point as a prerequisite. Skill Points Used: 1 /\/\/\/\/\/\/\ | Iron Maiden | \/\/\/\/\/\/\/ Required Level: 12 Iron Maiden is a curse that cause enemies' physical attacks to be reflected back at them. This is a good curse for a Summoner to duel with, but not a Poisoner. Give it a point as a prerequisite. Skill Points Used: 1 /\/\/\/\ | Terror | \/\/\/\/ Required Level: 12 Terror causes enemies to panic and run from you. This curse is mostly useless. Add a point into it as a prerequisite and forget that it even exists. Skill Points Used: 1 /\/\/\/\/\ | Life Tap | \/\/\/\/\/ Required Level: 18 Life Tap is a skill that curses enemies to heal their attackers. A good skill for a Summoner to use also, but not a Poisoner. One point as a prerequisite. Skill Points Used: 1 /\/\/\/\/\/\ | Decrepify | \/\/\/\/\/\/ Required Level: 24 Decrepify is a curse that makes monsters move very slowly, take more damage, and do less damage to you all at once. A nice skill, but it's only a prerequisite. One point here. Skill Points Used: 1 /\/\/\/\/\/\/\ | Lower Resist | \/\/\/\/\/\/\/ Required Level: 30 Finally, we get to where we need to be. Lower Resist is a curse that lowers all resistances on enemies by a certain amount. This skill is perfect for a Poisoner because it can take an enemy's immunity off, enabling you to damage it. This is also good to use for a party. That way everyone can damage the enemy better. This is the one curse that you need to max out. Skill Points Used: 20 /\/\/\/\ \/\/\/\/ V. ATTRIBUTES :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: A character's attributes are just as important as it's skills. It is important not to do things so that you can't wear your equipment or survive a Boss fight. /\/\/\/\/\ | Strength | \/\/\/\/\/ You only need enough strength to wear your items. My Necro has a BASE Strength of 63. With two charms, (Annihilus and Hellfire Torch) he has enough Strength to wear his armor which requires 103 Strength to use. The charms give a boost o 40 points to all stats. The armor gives an even bigger boost which allows him to wear the rest of the items. See how this works? You may need to adjust the base Strength your Necro will need depending on how much of a bonus your charms give. /\/\/\/\/\/\ | Dexterity | \/\/\/\/\/\/ Add just enough Dexterity to put your items on. Use it like Strength. Wait to add anything until your bonus from charms kicks in. Then add only as much as necessary and no more. /\/\/\/\/\ | Vitality | \/\/\/\/\/ Vitality is very important to a Poisoner. After adding all the Strength and Dex you will ever need, put the rest of your points into this. /\/\/\/\ | Energy | \/\/\/\/ Energy is not needed. /\/\/\/\ \/\/\/\/ VI. EQUIPMENT :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Skills and attributes are simply not enough to make a character powerful. Your equipment is very important too. You might laugh and call me a "n00b", but this setup works well for me. As it should for you. I will recommend two pieces of equipment that you will need. The item listed as 1 is the recommended choice. 2 is a decent alternative. Put Perfect Poison Rainbow Facets wherever possible. They don't need to be Die Facets. Morons insist on them. I don't know about you, but when I build a dueling character, I don't plan on dying much. /\/\/\/\ | Weapon | \/\/\/\/ 1:Death's Web - Unearthed Wand One-Hand Damage: 22 To 28 (25 Avg) Required Level: 66 Required Strength: 25 Durability: 18 Base Weapon Speed: [0] +50% Damage To Undead -40-50% To Enemy Poison Resistance (varies) +7-12 To Mana After Each Kill (varies) +7-12 Life After Each Kill (varies) +2 To All Skills +1-2 To Poison And Bone Skills (Necromancer Only) (varies) 2:Heart of the Oak - Flail Ko + Vex + Pul + Thul +3 To All Skills +40% Faster Cast Rate +75% Damage To Demons +100 To Attack Rating Against Demons Adds 3-14 Cold Damage 7% Mana Stolen Per Hit +10 To Dexterity Replenish Life +20 Increase Maximum Mana 15% All Resistances +30-40 (varies) Level 4 Oak Sage (25 Charges) Level 14 Raven (60 Charges) +50% Damage To Undead /\/\/\/\ | Shield | \/\/\/\/ 1:Homunculus - Hierophant Trophy Defense: 127.5-213 (varies)(Base Defense: 58-70) Defense: 58-70 Required Level: 42 Required Strength: 58 Durability: 20 Chance To Block: 72% (Necromancer Only) +150-200% Enhanced Defense(varies) 25% Damage Taken Goes To Mana 40% Increased Chance of Blocking 30% Faster Block Rate +2 To Necromancer Skill Levels +20 To Energy Regenerate Mana 33% All Resistances +40 +2 To Curses (Necromancer Only) 2:Darkforce Spawn - Bloodlord Skull Defense: 357-417 (varies)(Base Defense: 103-148) Required Level: 65 Required Strength: 106 Durability: 20 Chance To Block: 32% (Necromancer Only) +140-180% Enhanced Defense (varies) +1-3 To Summoning Skills (Necromancer Only) (varies) +1-3 To Poison And Bone Skills (Necromancer Only) (varies) +1-3 To Curses (Necromancer Only) (varies) +30% Faster Cast Rate Increase Maximum Mana 10% /\/\/\/\ | Armour | \/\/\/\/ 1:Bramble - Archon Plate (Runeword) RAL + OHM + SUR + ETH Level 15-21 Thorns Aura When Equipped (varies) +50% Faster Hit Recovery +25-50% To Poison Skill Damage (varies) +300 Defense Increase Maximum Mana 5% Regenerate Mana 15% +5% To Maximum Cold Resist Fire Resist +30% Poison Resist +100% +13 Life After Each Kill Level 13 Spirit of Barbs (33 Charges) 2:Enigma - Archon Plate (Runeword) JAH + ITH + BER +2 To All Skills +45% Faster Run/Walk +1 To Teleport +750-775 Defense (varies) + (0.75 Per Character Level) +1-74.25 To Strength Increase Maximum Life 5% Damage Reduced By 8% +14 Life After Each Kill 15% Damage Taken Goes To Mana + (1 Per Character Level) +1-99% Better Chance of Getting Magic Items /\/\/\/\ | Helmet | \/\/\/\/ 1:Rare Circlet/Coronet/Tiara with some of these mods +2 to Necromancer Skill Levels +20% Faster Cast Rate +20% Faster Hit Recovery +15-20 All Resistances +30-50 Life +30-50 Mana Socketed (1 or 2) 2:Harlequin Crest - Shako Defense: 98-141 Required Level: 62 Required Strength: 50 Durability: 12 +2 To All Skills +1.5-148.5 To Life (Based On Character Level) +1.5-148.5 To Mana (Based On Character Level) Damage Reduced By 10% 50% Better Chance of Getting Magic Items +2 To Strength +2 To Dexterity +2 To Vitality +2 To Energy /\/\/\/\ | Boots | \/\/\/\/ 1: Grim Spur - Chain Boots (Rare) Defense: 9 Durability: 16 Required Strength: 30 Required Level: 41 +30% Faster Run/Walk +20% Faster Hit Recovery +19 Strength +45% Cold Resist +22% Lightning Resist +21% Poison Resist 2: Silkweave - Mesh Boots Defense: 95-130.5 (varies)(Base Defense: 37-44) Required Level: 36 Required Strength: 65 Durability: 16 +150-190% Enhanced Defense(varies) 30% Faster Run/Walk +5 To Mana After Each Kill Increase Maximum Mana 10% +200 Defense VS. Missile /\/\/\/\ | Gloves | \/\/\/\/ 1:Trang-Oul's Claws - Heavy Bracers Defense: 67-74 (varies)(Base Defense: 37-44) Required Level: 45 Required Strength: 58 Durability: 16 +20% Faster Cast Rate Cold Resist +30% +30 Defense +25% Poison Skill Damage +2 To Curses (Necromancer Only) 2:Magefist - Light Gauntlets Defense: 20.8-24.3 Required Level: 23 Required Strength: 45 Durability: 18 +20-30% Enhanced Defense +10 Defense +1 To Fire Skills 20% Faster Cast Rate Regenerate Mana 25% Adds 1-6 Fire Damage /\/\/\/\ | Amulet | \/\/\/\/ 1:Storm Circlet (Crafted) Required Level: 34 +2 to Sorceress Skill Levels +2 to Necromancer Skill Levels 20% Faster Cast Rate +18 to Strength +55 to Life +59 to Mana +23% Fire Resist +23% Cold Resist +23% Lightning Resist 2:Mara's Kaleidoscope Required Level: 67 +2 To All Skill Levels All Resistances +20-30(varies) +5 To Energy +5 To Vitality +5 To Dexterity +5 To Strength /\/\/\/\ | Rings | \/\/\/\/ 1:Stone of Jordan (Two) +1 to All Skill Levels Adds 1-12 Lightning Damage +20 to Mana Increase Maximum Mana 25% 2:Caster Ring (Two) [Should have these stats on it] 10% Faster Cast Rate + to Life + to Strength + to All Resists /\/\/\ | Belt | \/\/\/ 1:Arachnid's Mesh - Spiderweb Sash Defense: 119-138 (varies)(Base Defense: 55-62) Required Level: 80 Required Strength: 50 Durability: 12 +90-120% Enhanced Defense (varies) Slows Target By 10% +1 To All Skills +20% Faster Cast Rate Increases Maximum Mana 5% Level 3 Venom (11 Charges) 2:Gloom's Trap - Mesh Belt Defense: 79.2-102.5 (varies)(Base Defense: 35-40) Required Level: 36 Required Strength: 58 Durability: 16 +120-150% Enhanced Defense(varies) 5% Mana Stolen Per Hit Increase Maximum Mana 15% Regenerate Mana 15% +15 To Vitality -3 To Light Radius /\/\/\/\/\/\/\/\/\/\/\/\/\/\ | Secondary Weapon & Shield | \/\/\/\/\/\/\/\/\/\/\/\/\/\/ -The weapon is the only secondary weapon you should use. Therefore, I will not be adding an alternative choice of weapon. 1:Call to Arms - Flail AMN + RAL + MAL + IST + OHM +1 To All Skills +40% Increased Attack Speed +200-240% Enhanced Damage (varies) Adds 5-30 Fire Damage 7% Life Stolen Per Hit +1-6 To Battle Command +1-6 To Battle Orders +1-4 To Battle Cry Prevent Monster Heal Replenish Life +12 30% Better Chance of Getting Magic Items 1:Spirit - Monarch (MADE ONLY ON LADDER) TAL + THUL + ORT + AMN +2 To All Skills +25-35% Faster Cast Rate +55% Faster Hit Recovery +250 Defense Vs. Missile +22 To Vitality +89-112 To Mana Cold Resist +35% Lightning Resist +35% Poison Resist +35% +3-8 Magic Absorb Attacker Takes Damage of 14 2:Lidless Wall - Grim Shield Defense: 91.8-347.3 (varies)(Base Defense: 50-150) Required Level: 41 Required Strength: 58 Chance to Block: Pal: 50%, Ama/Asn/Bar: 45%, Dru/Nec/Sor: 40% Durability: 40 Paladin Smite Damage: 14 To 20 +80-130% Enhanced Defense(varies) +1 To All Skill Levels Increase Maximum Mana 10% 20% Faster Cast Rate +3-5 To Mana After Each Kill(varies) +10 To Energy +1 To Light Radius /\/\/\/\ \/\/\/\/ VII. INVENTORY :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: The inventory is another important part of a strong character. This is where all of you charms go. I recommend getting only 9 Poison and Bone Grand Charms. This way, you have room for a Hellfire Torch and an Annihilus. That makes it 12 to your Poison and Bone Spells. Plus 1 to All Skills from the Annihilus. So if you count that up, that's 13 to Poison and Bone, 1 to Summoning (which you should have none of) and 1 to Curses. And thats only in charms. Pretty good huh? A note about the Hellfire Torch. The Firestorm is not the one a Druid casts. This Firestorm is the giant one that Diablo casts. Also, fill any empty spaces with 20/5 Small Charms. They have +20 to Life and +5 to All Resists. Very useful indeed. If you think you don't have enough Faster Hit Recovery, put in Shimmering Small Charms of Balance. Those have +5% All Resists and +5% Faster Hit Recovery. Annihilus - Small Charm Required Level: 70 +1 To All Skills +10-20 To All Attributes (varies) +10-20 To All Resistances (varies) +5-10% To Experience Gained (varies) Hellfire Torch - Large Charm Required level: 76 25% Chance of casting Lvl 10 Firestorm on striking +3 to one character class's Skills (varies, eg.Paladin, Necromancer) +8 Light Radius +10-20 All Resistances (varies) +10-20 All Stats (varies) Lvl 30 Hydra Charges (10/10) /\/\/\/\ \/\/\/\/ VIII. MERCENARY :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: A mercenary is a great help to a Poisoner. They can keep enemies off of you long enough for you to crush their resistances and poison them to death. I'm going to put in my Mercenary preferance, but remember a Mercenary is optional. You can still do quite well without one. /\/\/\/\/\/\ | Mercenary | Desert Mercenary \/\/\/\/\/\/ /\/\/\/\/\/\ | Difficulty | Nightmare \/\/\/\/\/\/ /\/\/\ | Type | Defensive \/\/\/ I chose the Defensive Nightmare Desert Mercenary because he has a Holy Freeze Aura. This enables him to freeze my enemies, either player or monster, so that they move much slower. This is good because if you are using the Bramble, you can't use Teleport. And fast people like Trap Assassins are hard to catch and hit with a Poison Nova. The aura is special because it doesn't matter if the enemy is Cold immune or not. It will freeze them anyway. Now, we need to discuss the Mercenary's equipment. /\/\/\/\ | Weapon | \/\/\/\/ 1:Infinity - Superior Ethereal Cryptic Axe (15% Enhanced Damage/Ladder Only) Ber + Mal + Ber + Ist 50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy Level 12 Conviction Aura When Equipped +35% Faster Run/Walk +255-325% Enhanced Damage -(45-55)% To Enemy Lightning Resistance 40% Chance of Crushing Blow Prevent Monster Heal 0.5 To Vitality (Per Character Level) 30% Better Chance of Getting Magic Items Level 21 Cyclone Armor (30 Charges) 2:Insight - Superior Ethereal Cryptic Axe (15% Enhanced Damage/Ladder Only) Ral + Tir + Tal + Sol Level 12-17 Meditation Aura When Equipped +35% Faster Cast Rate +200-260% Enhanced Damage +9 To Minimum Damage 180-250% Bonus to Attack Rating Adds 5-30 Fire Damage +75 Poison Damage Over 5 Seconds +1-6 To Critical Strike +5 To All Attributes +2 To Mana After Each Kill 23% Better Chance of Getting Magic Items /\/\/\/\ | Armour | \/\/\/\/ 1:Fortitude - Superior Archon Plate (15% Enhanced Defense) (MADE ONLY ON LADDER) El + Sol + Dol + Lo 20% Chance To Cast Level 15 Chilling Armor when Struck +25% Faster Cast Rate +300% Enhanced Damage +200% Enhanced Defense +15 Defense +1-1.5 To Life (Per Character Level) Replenish Life +7 +5% To Maximum Lightning Resist All Resistances +25-30 Damage Reduced By 7 12% Damage Taken Goes To Mana +1 To Light Radius 2:Jeweler's (Any Armor) of the Whale +100 Life Socketed (4) Best with 4 Ruby Jewels of Fervor /\/\/\/\ | Helmet | \/\/\/\/ 1:Crown of Ages - Corona Defense: 349-399 (Base Defense: 111-165) Required Level: 82 Required Strength: 174 +50% Enhanced Defense +100-150 Defense (varies) +1 To All Skills Damage Reduced By 10-15% (varies) All Resistances +20-30 (varies) +30% Faster Hit Recovery Socketed (1-2) (varies)(Best with 2 Ruby Jewels of Fervor or 2 Ber Runes) Indestructible 2:Jeweler's Bone Visage of the Whale - Bone Visage +100 Life Socketed (3)(Best with 2 Ruby Jewels of Fervor or 2 Ber Runes) /\/\/\/\ \/\/\/\/ IX. STRATEGIES :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: This section will explain ways to fight different types of enemies. /\/\/\/\/\ | Bowazons | \/\/\/\/\/ A Bowazon is very hard to fight with a Poisoner, considering that they don't run very fast and if you use Bramble, you can't Teleport. I recommend using Bone Armor to absorb some of the shots while trying to get your mercenary near enough to freeze them. Then you should be able to give them a blast of Poison Nova. Be careful though, there is about an 80% chance that you will lose. Badly. I do not recommend dueling a Bowazon with this character build. /\/\/\/\/\ | Javazons | \/\/\/\/\/ A Javazon is much easier to fight than a Bowazon. Bone Armor helps a little, but not much. It won't absorb the lightning damage. Most Javazons use Charged Strike to duel so that means they will need to get close. Don't stand still. Use Lower Resist to make them much more vulnerable to Poison Nova. Then have your mercenary freeze them to slow them down. Back off a few steps and blast them with Poison Nova. Rinse, repeat. /\/\/\/\/\/\ | Hammerdin | \/\/\/\/\/\/ This is a very hard fight considering that you shouldn't be able to Teleport. Again, use your mercenary to slow them down, and try not to get hit with a Hammer. It is almost certain death if they catch you. Not very likely that you will win against a Hammerdin. /\/\/\/\/\ | Zealadin | \/\/\/\/\/ A Zealadin is easy to beat. Simply use Lower Resist, have your mercenary freeze them to slow them down and ruin their IAS (Increased Attack Speed) and cast your Poison Nova until they die. /\/\/\/\ | Smiter | \/\/\/\/ A Smiter is just as easy to beat as a Zealadin. Use Lower Resist, have your mercenary freeze them and give them a blast or so of Poison Nova. Careful of the Smite attack, it will stun you, leaving you stuck in place for a moment so that they can keep Smiting. /\/\/\/\/\/\/\ | FoH Paladin | \/\/\/\/\/\/\/ An FoH Paladin is in my opinion a very nasty customer. It's almost impossible to beat one with a Poisoner. I get lucky sometimes and get a shot in. Conviction lowers your resistances so that they can damage you more. If you survive the attack, they will have to wait a second to cast again. That's your chance. Lower Resist and cast Poison Nova as much as you can until they either die, or they get another shot in, which will most likely kill you. I recommend avoiding them altogether. /\/\/\/\/\/\/\/\ | Whirlwind Barb | \/\/\/\/\/\/\/\/ A little more difficult to beat than a Melee Paladin. Use your mercenary to Freeze them and slow their IAS. Lower Resist to do more damage. Poison Nova until they die. Be careful not to get hit. Use Bone Armor to absorb some damage. /\/\/\/\/\/\/\/\ | Trap Assassin | \/\/\/\/\/\/\/\/ They are mean. They run fast, so try to get your mercenary to freeze them. Use Lower Resist and use Poison Nova until they die. Their traps are nasty. Avoid them if possible. They also use their Mind Blast technique to knock you back, making it harder to avoid the traps. These guys are hard to beat. But not impossible. /\/\/\/\/\/\/\/\/\/\ | Whirlwind Assassin | \/\/\/\/\/\/\/\/\/\/ Just the same as a Whirlwind Barbarian. Follow that strategy. /\/\/\/\/\/\/\/\/\ | Bone Necromancer | \/\/\/\/\/\/\/\/\/ These guys WERE hard to beat before their precious MarrowWalk glitch got ruined with the new patch. They still have some wicked FCR. You should be able to get close enough to hit them with Lower Resist and POison Nova. They aren't too much trouble anymore. /\/\/\/\/\/\/\/\/\/\/\ | Poisoner Necromancer | \/\/\/\/\/\/\/\/\/\/\/ Use your Lower Resist, your Bone Armor, and your mercenary's Holy Freeze to win this. This is a hard fight. They have all the same moves you have. Can you beat a copy of yourself? /\/\/\/\/\/\/\/\/\/\/\ | Summoner Necromancer | \/\/\/\/\/\/\/\/\/\/\/ This is pretty easy. Just cast your Lower Resist curse and stand still casting Poison Nova. The Summoner will try to Teleport his summons onto you. At that point, his summons should be killed, along with him. /\/\/\/\/\/\/\/\/\/\/\ | Lightning Sorceress | \/\/\/\/\/\/\/\/\/\/\/ These guys are hard to beat. Use Lower Resist, then Holy Freeze from your mercenary and try to avoid the Lightning. I won't lie. These are not easy to fight. They have a lot of FCR, and the damage they do is incredible sometimes. /\/\/\/\/\/\/\/\ | Fire Sorceress | \/\/\/\/\/\/\/\/ Not as difficult as fighting a Lightning Sorceress, but only because they tend to do less damage. Use the same strategy to beat these as with a Lightning Sorceress. /\/\/\/\/\/\/\/\ | Cold Sorceress | \/\/\/\/\/\/\/\/ This all depends on which skill they use. If they use Blizzard, use the same strategy as with a Lightning Sorceress. If they use Frozen Orb, this is easy. They need to get very close to hit you with Frozen orb, as it has bad range. Use your mercenary, Lower Resist, and Poison Nova. Still, they do wicked damage if they have the right gear on. Careful! /\/\/\/\/\/\ | Wind Druid | \/\/\/\/\/\/ This is an easy fight. They have to get close to hit you. Crush their resists, freeze them, and use Poison Nova. /\/\/\/\/\/\/\ | Melee Druid | \/\/\/\/\/\/\/ Another easy win. They have terrible blocking and defense, considering they lack Holy Shield. That means your mercenary could do some considerable damage by himself. While he keeps the Druid busy, cast Lower Resist, and Poison Nova him until he dies. Easy, right? /\/\/\/\/\/\/\/\/\/\ | Player vs. Monster | \/\/\/\/\/\/\/\/\/\/ For pesky immunes, cast Lower Resists, and hit them with Poison Nova until dead. Easy right? For boss monsters, keep your distance. /\/\/\/\ \/\/\/\/ X. CONTACT ME ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: If you wish to comment on any of this material or you still have questions, feel free to email me. Keep in mind that ALL hate mail will be deleted. Don't waste your time even writing it. If you seriously have the time on your hands to write me a hate mail, I suggest getting a job or something. Unfortunately, if you wish to duel my Poisoner or see his equipment, that is quite impossible, seeing as how I no longer have that account available to me. If you wish to use any of this guide, please contact me to ask permission and please credit me in the event that I grant that permission. Thank you. Email: FinalFantasyO_o@msn.com /\/\/\/\ \/\/\/\/ XI. CREDITS/THANKS ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: -I would like to thank ExarKunnn for the stats on the Runewords. -I would like to thank BCD and Sir Alex for the stats on the Unique Items. -I would like to thank Kirbix for the stats on the Hellfire Torch. -I would like to thank Blizzard for making this great game. -I would like to thank DeckardCain for the stats on the Ladder Runewords. -I would like to thank my little borther for getting me into the game. -And lastly, I would like to thank the person who taught me to use a Poisoner, my friend who coincidentally is also named Ben. /\/\/\/\ \/\/\/\/