Diablo II: Lord of Destruction Indepth Guide Lightning Javazon - 1.11b Patch Version 1.60 Written by CLLi ----------------- Table of Contents ----------------- I. Introduction A. Basic B. Style II. Stats III. Skills A. Bow and Crossbow Skills B. Passive and Magic Skills C. Javelin and Spear Skills IV. Equipment A. Best Equipment B. Average Equipment C. Inventory D. Mercenary E. Special Leech V. Usage A. Normal B. Bosses C. Lightning Immunes / Conviction D. Pot VI. FAQs VII. Miscellaneous ____________________________________________________________________________ I. Introduction A. Basic The reason I am making this guide is because there is a lack of javazon guides. And because I've made a couple javazons that are pretty decent. They aren't strength glitched with 5000 life, but they are well made. Lightning javazons use a javelin (not spear) to inflict physical and lightning damage on the target. Damage can be inflicted via close range and far range causing the the javazon to be adaptable wherever. This build is your best bang-for-your-buck build. A naked javazon can obtain massive damage just by herself. Same with every build, creating a perfect javazon is very expensive. The javazon is like a melee spellcastor. So she needs elements from both a melee character and a spellcastor. That includes, +skills, faster hit recovery, damage reduction and resists. B. Style The equipment on the javazon is also very controversial, feel free to email me responses. I'm not sure where to put this, but here is the "best" place. Throughout the guide, I will mention different focuses for the javazon. I'll have to list some equipment, so it's kind of a spoiler. Focuses -Lightning Damage: lots of +skills and IAS -Tank: lots of +stats and resists and Phoenix -Physical Damage: +stats, IAS, ED and Phoenix ____________________________________________________________________________ II. Stats Stats, believe it or not, is very important to the javazons. It also varies depending on what equipment you are shooting for. I will elaborate in the equipment section. -Strength determines what armor you can where. Strength also adds to your physical damage, but it's not worth spending the points for it. -Dexterity determines what weapon you use, your defense and your attack rating. Same with strength, the increase in physical damage due to more points in dexterity is negligible. -Vitality determines health, stamina and stamina recovery. This is where all your other points should go into. -Energy determines mana and mana recovery. None Unlike other characters, the javazon has two stat areas that need to be added to to use equipment. Dexterity is a requirement for the weapons you choose to use. More points into dexterity means less health. Be wary. ____________________________________________________________________________ III. Skills Skills are crucial to get right. You've heard that enough times. As for skills that are not even being used, I will just skip them. A. [----Bow and Crossbow Skills----] Total: 0 points spent A javazon does not need bow skills. But a bowzon might need javelin skills. That's a different story though. B. [----Passive and Magic Skills----] Total: 6-8 points spent The passive skills are always a must, but the castable skills are dependent on what you want. A note on the decoy and valkyrie, they are not needed because javazons often fight up close. Plus the skills should be spent in the javelin areas. :Critical Strike: 1 point With +skills, the percent is high enough. Besides, the damage is physical. :Penetrate: 1 point Attack rating (AR) isn't important for the javazon. Charged strike doesn't require AR and lightning fury/strike... well I'll explain later. :Pierce: 1 point A must have skill. This allows your thrown javelin to pierce through the initial target and hit targets behind it. Details in Lightning Fury. :Dodge: 1 point Always a skill any amazon should have. One point with +skills will be plenty for dodging. Any more points will be wasted in the recessive gain. :Avoid: 1 point Same explanation as Dodge. :Evade: 1 point Same explanation as Dodge. :Inner Sight: 0-1 point(s) Useless for a javazon, good for party games. Prerequisite. :Slow Missiles: 0-1 point(s) An underused spell that is very useful. It's great for slowing down arrows and lightning enchanted bolts. Also useful in PvP. C. [----Javelin and Spear Skills----] Total: 102-104 points spent The build is based off this tree. You will, obviously, be spending your time maxing out the lightning skills in this tree. :Jab: 1 point Prerequisite. Also for lightning immunes. :Power Strike: 20 points This skill adds lightning damage to your basic normal attack. Although the damage looks way higher than the other skills, remember that it's only a normal attack, attacking one target. Still, 10K lightning damage.. :Charged Strike: 20 points One of three main skills used by javazons. It releases charged bolts when you attack. Not necessarily hitting the target. Each bolt does the damage listed on your character screen. So at higher levels, 1-2000 damage per bolt when 7 bolts are released is really impressive. Note: The "bolt release" is a spell. And the javelin damage is an attack. They both act simultaneously, but independently. Meaning you could do lightning damage without hitting the target with your javelin. :Lightning Strike: 20 points The other main skill. It releases chain lightning when you attack. The number of times the lightning bounces is insanely high. This is an excellent spell to use over lightning fury. It does less damage, but still kills and is very mana efficient. Note: Same as charged strike, the spell is independent of the attack. :Poison Javelin: 1 point Prerequisite. :Lightning Bolt: 17-19 points 19? Well this is the last javelin skill to max, and it so happens you reach level 99 before this is maxed. :Plague Javelin: 1 point Prerequisite. :Lightning Fury: 20 points This is your only long distance attack. You throw a lightning bolt, and upon hitting something, it releases lightning "spears" toward nearby targets. The damage seems a tad low, but the "spears" pierce the enemy and many are released. Note: With the skill pierce, your thrown javelin has a chance to pierce the initial target and hit the ones behind it. This second, and potentially third, fourth, etc., hit releases even more bolts. So if you're lucky, you can wipe out a huge group of enemies with just one throw! Note2: Same as charged strike and lightning strike, the spell is independent of the attack. Note3: Lightning "spears" are released even when the javelin hits an obstacle, e.g. wall, pillar, etc. Here's a summary of your javelin skills. 20 Power Strike 20 Charged Strike 20 Lightning Strike 20 Lightning Fury Leftovers go into Lightning Bolt Now... maxing order. Charged Strike - Lightning Fury - Lightning Strike - Power Strike ____________________________________________________________________________ IV. Equipment Equipment is always a controversy, especially with the javazon. The main things that a javazon needs to focus on are.. +skills increased attack speed resistance faster hit recovery +life faster run and walk damage reduction +lightning damage % / -enemy lightning resistance % An odd organization chart, but the more important modifications are on the left. Thus, +skills is more important than damage reduction. Also, especially with the "best equipment" section, I am going to rate the difficulty in obtaining these items. I will try to update these ratings fairly regularly because the duped-filled, bot-filled economy is always changing. The rating is out of 6 +'s. One + being easy to get while six + means you need a lot of effort to find/trade one of these. A. Best Equipment The best equipment is always the most expensive. Happy hunting. ~~~~Helmet~~~~ ++++++ Griffon's Eye Diadem Defense: 150-260 Required Level: 76 Durability: 20 +100-200 Defense +1 To All Skills +25% Faster Cast Rate -15-20% To Enemy Lightning Resistance +10-15% To Lightning Skill Damage (Ladder Only) If possible, socket this baby with a 5/-5 lightning facet. Or if you're lacking resists, go for an Um Rune. +++ Rainbow Facet Jewel Required Level: 49 100% Chance To Cast Level 47 Chain Lightning When You Die Adds 1-74 Lightning Damage +3-5% To Lightning Skill Damage -(3-5)% To Enemy Lightning Resistance Getting Griffon's as a Ladder player is hard enough. As for Non-Ladder players, the Harlequin Crest Shako works well. +++ Harlequin Crest Shako Defense: 98-141 Required Level: 62 Required Strength: 50 Durability: 12 +2 To All Skills +1-148 To Life (Based On Character Level) +1-148 To Mana (Based On Character Level) Damage Reduced By 10% 50% Better Chance of Getting Magic Items +2 To All Attributes ~~~~Body Armor~~~~ This is always a tricky piece of equipment. Enigma is the armor you want to shoot for, but if you're going for an increase in physical damage and life steal, Chains of Honor is the choice. The shield Phoenix provides the increase in physical damage. But it has zero resists. That's why you need Chains of Honor instead of Enigma for the resists. ++++ Enigma - Jah + Ith + Ber +2 To All Skills +45% Faster Run/Walk +1 To Teleport +750-775 Defense +0-74 To Strength (Based On Character Level) Increase Maximum Life 5% Damage Reduced By 8% +14 Life After Each Kill 15% Damage Taken Goes To Mana +1-99% Better Chance of Getting Magic Items (Based On Character Level) ++++ Chains of Honor - Dol + Um + Ber + Ist +2 To All Skills +200% Damage To Demons +100% Damage To Undead 8% Life Stolen Per Hit +70% Enhanced Defense +20 To Strength Replenish Life +7 All Resistances +65 Damage Reduced By 8% 25% Better Chance of Getting Magic Items ~~~~Weapon~~~~ The obvious choice is Titan's Revenge. +++ [Ethereal, ++++++] Titan's Revenge Ceremonial Javelin Throw Damage: (70-79) To (185-212) One-Hand Damage: (70-79) To (137-155) Required Level: 42 Required Strength: 25 Required Dexterity: 109 (Amazon Only) +150-200% Enhanced Damage Adds 25-50 Damage +2 To Amazon Skill Levels 5-9% Life Stolen Per Hit +30% Faster Run/Walk +20 To Strength +20 To Dexterity Replenishes Quantity Increased Stack Size +2 To Javelin and Spear Skills (Amazon Only) Some people upgrade this to a matriarchal javelin. This increase in damage allows for more life and mana steal. But the downside is that the dexterity requirement is 151. Most people prefer an ethereal Titan's over a regular one. This lowers the requirements and provides more physical damage. The downside is that.. you can't throw 140+ javelins in succession. Ethereal Titan's are generally hard to acquire. ~~~~Shield~~~~ Many shields are available for the javazon to use. It depends on what you are trying to focus on. For an immense increase in damage, use a socketed magic monarch with four lightning facets. This shield lacks what a usual shield provides: resists, defense and +stats. ++++++ Jeweler's Monarch of Deflecting (with 4 Lightning Facets) 100% Chance To Cast Level 41 Nova When You Level-Up 300% Chance To Cast Level 47 Chain Lightning When You Die Adds 4-296 Lightning Damage -12-20% To Enemy Lightning Resistance +12-20% To Lightning Skill Damage +30% Faster Block Rate 20% Increased Chance Of Blocking For excellent damage reduction and oddly chosen resists, go Stormshield. The +str, totally useless; nothing you will use will require 186+ strength. I would only use this shield in melee PvP. +++ Stormshield Monarch Defense: (136-504) - (151-519) Required Level: 73 Required Strength: 156 +3-371 Defense (Based On Character Level) +25% Increased Chance Of Blocking 35% Faster Block Rate Damage Reduced By 35% Cold Resist +60% Lightning Resist +25% +30 To Strength Attacker Takes Lightning Damage of 10 Indestructible For an increase in physical damage and a Redemption aura, the runeword Phoenix is available. With redemption, every mass group you kill, you get a full heal! And with the enhanced damage, your pokes will leech back more life and mana. This shield lacks resists, melee defense and a significant +stats. ++++ Phoenix - Vex + Vex + Lo + Jah 100% Chance To Cast level 40 Blaze When You Level-up 40% Chance To Cast Level 22 Firestorm On Striking Level 10-15 Redemption Aura When Equipped (varies) +350-400 Defense Vs. Missile +350-400% Enhanced Damage -28% To Enemy Fire Resistance +50 To Life +5% To Maximum Lightning Resist +10% To Maximum Fire Resist +15-21 Fire Absorb For a boost in dexterity, some fhr, great defense (in troll's nest) and an immense boost in resistance, a Sanctuary shield is for you. +++ Sanctuary - Ko + Ko + Mal +20% Faster Hit Recovery +20% Faster Block Rate 20% Increased Chance of Blocking +130-160% Enhanced Defense +250 Defense vs. Missile +20 To Dexterity All Resistances +50-70 Magic Damage Reduced By 7 Level 12 Slow Missiles (60 Charges) For a +2 skills, great faster hit recovery, good resists and even faster cast rate, go for a spirit. This shield lacks melee defense and fire resist. ++ Spirit - Tal + Thul + Ort + Amn +2 To All Skills +25-35% Faster Cast Rate +55% Faster Hit Recovery +250 Defense Vs. Missile +22 To Vitality +89-112 To Mana Cold Resist +35% Lightning Resist +35% Poison Resist +35% +3-8 Magic Absorb Attacker Takes Damage of 14 ~~~~Gloves~~~~ Good gloves include +skills, increased attack speed, resist and +stats. The best glove is a magic one. ++++++ Lancer's ___________ of Alacrity +3 To Javelin And Spear Skills (Amazon Only) +20% Increased Attack Speed ~~~~Boots~~~~ The overall best boot is Sandstorm Trek. Great +stats, frw, fhr and monster poison resist. +++ [Ethereal: +++++] Sandstorm Trek Scarabshell Boots Defense: 158-178 Required Level: 64 Required Strength: 91 Durability: 14 +140-170% Enhanced Defense +20% Faster Hit Recovery +20% Faster Run/Walk +1-99 Maximum Stamina (Based On Character Level) +10-15 To Strength +10-15 To Vitality 50% Slower Stamina Drain Poison Resist +40-70% Repairs 1 Durability In 20 Seconds ~~~~Belt~~~~ There are three choices for the belt. One for a moderate increase in damage and great +stats, one for a surprising boost in damage and a caster's mods and one for +life, fhr and damage reduction. +++ Thundergod's Vigor War Belt Defense: 137-159 Required Level: 47 Required Strength: 110 Durability: 24 +160-200% Enhanced Defense Adds 1-50 Lightning Damage 5% Chance To Cast Level 7 Fist Of The Heavens When Struck +20 Lightning Absorb 10% To Maximum Lightning Resist +20 To Strength +20 To Vitality +3 To Lightning Fury (Amazon Only) +3 To Lightning Strike (Amazon Only) ++++ Arachnid Mesh Spiderweb Sash Defense: 119-138 Required Level: 80 Required Strength: 50 Durability: 12 +90-120% Enhanced Defense Slows Target By 10% +1 To All Skills +20% Faster Cast Rate Increases Maximum Mana 5% Level 3 Venom (11 Charges) ++++ Verdungo's Hearty Cord Mithril Coil Defense: 125-158 Required Level: 63 Required Strength: 106 Durability: 16 +90-140% Enhanced Defense 10% Faster Hit Recovery +30-40 To Vitality Replenish Life +10-13 +100-120 Maximum Stamina Damage Reduced By 10-15% ~~~~Jewelry~~~~ Jewelry is often very expensive. Raven Frost for the +dex and Cannot Be Frozen. Bul-Kathos' Wedding Band for.. everything on there. And the famous, Mara's Kaleidoscope. +++ Raven Frost Ring Required Level: 45 +150-250 To Attack Rating Adds 15-45 Cold Damage, 4 sec. Duration Cannot Be Frozen +15-20 To Dexterity +40 To Mana Cold Absorb 20% +++++ Bul-Kathos' Wedding Band Ring Required Level: 58 +1 To All Skills +0-49 To Life (Based On Character Level) 3-5% Life Stolen Per Hit +50 Maximum Stamina ++++ [High Resist: +++++] Mara's Kaleidoscope Amulet Required Level: 67 +2 To All Skills All Resistances +20-30 +5 To All Attributes --Prebuff-- Prebuff refers to [usually] spells you cast before going into battle. e.g. Burst of Speed, Bone Armor, Shout. For the javazon, two prebuffs are available. The regular Call to Arms + Spirit is used. +++ [High BO: +++++] Call To Arms - Amn + Ral + Mal + Ist + Ohm +1 To All Skills +40% Increased Attack Speed +250-290% Enhanced Damage (varies) Adds 5-30 Fire Damage 7% Life Stolen Per Hit +2-6 To Battle Command (varies) +1-6 To Battle Orders (varies) +1-4 To Battle Cry (varies) Prevent Monster Heal Replenish Life +12 30% Better Chance of Getting Magic Items Now this next item helps the AR. AR only applies to physical damage. Remember what I said about the attack and spell being independent? But if your javazon focuses on physical damage, then AR is definitely a help. The weapon is Demon Limb; although it is quite expensive to repair. Cast the Enchant. ++ Demon Limb Tyrant Club One-Hand Damage: (89-105) To (162-191) Required Level: 63 Required Strength: 133 Durability: 65 +180-230% Enhanced Damage +50% Damage To Undead +123% Damage To Demons Adds 222-333 Fire Damage 7-13% Life Stolen Per Hit Fire Resist +15-20% Level 23 Enchant (20 Charges) Repairs 1 Durability in 20 Seconds Whew, this'll be a little difficult, but here is the summary of most of the combinations of equipment. Here goes, this might not be mistake-free. Modification Summary This is a summary of most of the important item mods. I may have suggested some rare items, so those mods can't be catalogued accurately, so I kept those mods to a minimum. I did not include items in the inventory nor optional prebuff items. This list is also based on that the player is on Ladder or can obtain Ladder items. All mods are at the maximum possible stat and with you at level 99. Since there are so many shield choices for the javazon, I will leave all of them out of the list and you can add them up yourself. Hum... body armor, too. 20% FHR 30% Run/Walk, 20% Run/Walk 25% FCR 20% IAS +30 All Resist 70% Poison Resist 10% Max Light Resist +5 All Attributes +20 Str, +15 Str, +20 Str +20 Dex, +20 Dex +15 Vit, +20 Vit +1 All Skills, +1 All Skills, +2 All Skills +2 Amazon Skills +2 JavelinSpear Skills, +3 JavelinSpear Skills +3 Lightning Fury, +3 Lightning Strike +49 Life +40 Mana 20% Cold Absorb 20 Light Absorb 100% Level 47 Chain Lightning Death 5% Level 7 Fist of the Heavens Struck 9% Life Leech, 5% Life Leech -20% Enemy Light Resist, -5% Enemy Light Resist +15% Light Damage, +5% Light Damage Cannot Be Frozen B. Average Equipment Not everyone can afford the best items. I will list some excellent replacements for the equipment. Whether or not you choose to get the best, these items will allow you to solo nightmare with ease. I won't go into detailed analysis. I'll just list some decent equipment and you choose. Remember, these are just examples, you can use whatever suits you. ~~~~Helmet~~~~ ++ [1.08: ++++++] Valkyrie Wing Winged Helm Defense: 247-297 Required Level: 44 Required Strength: 115 Durability: 40 +150-200% Defense +1-2 To Amazon Skill Levels 20% Faster Run/Walk 20% Faster Hit Recovery +2-4 To Mana After Each Kill + Peasant Crown War Hat Defense: 108 Required Level: 28 Required Strength: 20 Durability: 12 +100% Enhanced Defense +1 To All Skills 15% Faster Run/Walk Replenish Life +6-12 +20 To Energy +20 To Vitality ~~~~Body Armor~~~~ ++ Stealth - Tal + Eth Magic Damage Reduced By 3 +6 To Dexterity +15 To Maximum Stamina Poison Resist +30% Regenerate Mana 15% 25% Faster Run/Walk 25% Faster Cast Rate 25% Faster Hit Recovery +++ Skin of the Vipermagi Serpentskin Armor Defense: 279 Required Level: 29 Required Strength: 43 Durability: 24 +120% Enhanced Defense +1 To All Skills 30% Faster Cast Rate Magic Damage Reduced By 9-13 All Resistances +20-35 ~~~~Weapon~~~~ +++ [Ethereal, ++++++] Titan's Revenge Ceremonial Javelin Throw Damage: (70-79) To (185-212) One-Hand Damage: (70-79) To (137-155) Required Level: 42 Required Strength: 25 Required Dexterity: 109 (Amazon Only) +150-200% Enhanced Damage Adds 25-50 Damage +2 To Amazon Skill Levels 5-9% Life Stolen Per Hit +30% Faster Run/Walk +20 To Strength +20 To Dexterity Replenishes Quantity Increased Stack Size +2 To Javelin and Spear Skills (Amazon Only) ~~~~Shield~~~~ ++ Tiamat's Rebuke Dragon Shield Defense: 163-204 Required Level: 38 Required Strength: 91 Durability: 116 +140-200% Enhanced Defense Adds 27-53 Cold Damage - 6 Second Duration Adds 35-95 Fire Damage Adds 1-120 Lightning Damage 3% Chance To Cast Level 6 Hydra When Struck 5% Chance To Cast Level 7 Nova When Struck 5% Chance To Cast Level 9 Frost Nova When Struck All Resistances +25-35% +++ Lidless Wall Grim Shield Defense: 271-347 Required Level: 41 Required Strength: 58 Durability: 70 +80-130% Enhanced Defense +1 To All Skills Increase Maximum Mana 10% 20% Faster Cast Rate +3-5 To Mana After Each Kill +10 To Energy +1 To Light Radius ++ Rhyme - Shael + Eth 20% Increased Chance of Blocking 40% Faster Block Rate All Resistances +25 Regenerate Mana 15% Cannot Be Frozen 50% Extra Gold From Monsters 25% Better Chance Of Getting Magic Items ~~~~Gloves~~~~ ++ Laying of Hands Bramble Mitts Defense: 79-87 Required Level: 63 Required Strength: 50 Durability: 12 +25 Defense +20% Increased Attack Speed +350% Damage To Demons Fire Resist +50% 10% Chance To Cast Level 3 Holy Bolt On Striking Any rare or magic glove that adds to Javelin and Spear Skills. ~~~~Boots~~~~ ++ Waterwalk Sharkskin Boots Defense: 112-124 Required Level: 32 Required Strength: 47 Durability: 14 +180-210% Enhanced Defense 20% Faster Run/Walk +100 Defense Vs. Missile +15 To Dexterity +5% Maximum Fire Resist Heal Stamina Plus 50% +40 Max Stamina +45-65 To Life + Sander's Riprap Heavy Boots Defense: 5-6 Required Level: 20 Required Strength: 18 Durability: 14 +40% Faster Run/Walk +100 To Attack Rating +10 To Dexterity +5 To Strength ~~~~Belt~~~~ Thundergod's Vigor War Belt. ~~~~Jewelry~~~~ +++ Raven Frost Ring Required Level: 45 +150-250 To Attack Rating Adds 15-45 Cold Damage, 4 sec. Duration Cannot Be Frozen +15-20 To Dexterity +40 To Mana Cold Absorb 20% Any other ring is fine. Most amulets are tricky and expensive. So go for ones with +skills, +stats, resists and believe it or not, poison length reduction. --Prebuff-- This is the last thing to focus on. So try to get your main equipment first. C. Inventory Don't forget out charms and the like. Rule of thumb, don't keep you Horadric Cube in your inventory; keep it in the stash. For almost all builds, charms will be the last set of items you acquire. And usually the hardest. A. Small Charms +++++ x9 20 Life 5% All Resistance Yeah, you already have a lot of resistances, but the more the merrier. These ensure that you have 75 or more resistances to each element in Hell. The surplus resistance comes in handy when you're matched against a conviction aura monster. "+" depends on stats Annihilus Small Charm Required Level: 70 +1 To All Skills +10-20 To All Attributes All Resistances +10-20 +5-10% To Experience Gained B. Large Charms "+" depends on stats Hellfire Torch Large Charm Required Level: 75 25% Chance To Cast level 10 Firestorm On Striking +3 to Amazon skills +10-20 To All Atributes All Resistances +10-20 +8 to light radius Level 30 Hydra (10 charges) Your standard torch. C. Grand Charms ++++ x5 +1 Javelin & Spears Skill 12% Faster Hit Recovery Faster Hit Recovery is covered a little by some of your items, but getting at least 60 is key. That halves your recovery time. ++++++ x5 +1 Javelin & Spears Skill 45 Life Your standard skill-lifer Grand Charm. The higher the life, the harder it is to get. I've personally never used a 45. Of course having your entire inventory filled with charms isn't a good idea. Unless you're explicitly dueling. Keep a 3x4 space open. That allows for a Tome of Identify, Tome of Townportal and space to fit the largest item; that way you can still pick up drops. D. Mercenary The mercenary is important for soloing hell. And to do that, it needs damage and life leech. Since this is just a short list, I will mingle the best equipment and average equipment. The mercenary we will be using is an act 2 mercenary. His aura is entirely dependent on your preference. Prayer is decent, but it takes away your mana a lot. Defiance is great. Holy Freeze is always useful, but it may shatter corpses used by Phoenix. Might is used when you want to focus on physical damage, but it's also great as a boost for the merc's damage. As for equipment, these three will be used for any aura. ~~~~Helmet~~~~ Andariel's Visage is great for a mercenary. Increased attack speed, life leech and strength. Although it does take away from fire resist - meaning hydras will be a lot more deadly - put a jewel with +fire resist/IAS otherwise put a +dmg/IAS in it. +++++ Andariel's Visage Demonhead Defense: 310-387 Required Level: 83 Required Strength: 102 Durability: 20 +100-150% Enhanced Defense +2 To All Skills 20% Increased Attack Speed 8-10% Life Stolen Per Hit +25-30 To Strength +10% To Maximum Poison Resist Fire Resist -30% Poison Resist +70% 15% Chance To Cast Level 15 Poison Nova When Struck Level 3 Venom (20 charges) (Ladder Only) For Non-Ladder people, Vampire Gaze is an amazing helm. +++ Vampire Gaze Grim Helm Defense: 252 Required Level: 41 Required Strength: 58 Durability: 40 +100% Enhanced Defense Adds 6-22 Cold Damage - 4 Second Duration 15% Slower Stamina Drain 6-8% Life Stolen Per Hit 6-8% Mana Stolen Per Hit Damage Reduced By 15-20% Magic Damage Reduced By 10-15 A decent replacement is Tal Rasha's mask. Good life leech, some resistance, and some life. ++ Tal Rasha's Horadric Creset Death Msk Defense: 99-131 Required Level: 66 Required Strength: 55 Durability: 20 10% Life Stolen Per Hit 10% Mana Stolen Per Hit All Resistances +15 +45 Defense +30 To Mana +60 To Life ~~~~Weapon~~~~ Infinity is the castor's best friend. It provides the conviction aura, which usually takes away whatever immunities a monster has. It is however, extremely expensive. ++++++ Infinity - Ber + Mal + Ber + Ist 50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy Level 12 Conviction Aura When Equipped +35% Faster Run/Walk +255-325% Enhanced Damage -(45-55)% To Enemy Lightning Resistance 40% Chance of Crushing Blow Prevent Monster Heal 0.5-49.5 To Vitality (Based on Character Level) 30% Better Chance of Getting Magic Items Level 21 Cyclone Armor (30 Charges) As for an alternative, any unique polearm/spear will work well. ~~~~Body Armor~~~~ The runeword Fortitude provides resistance, enhanced damage, life and great defense. ++++ Fortitidue - El + Sol + Dol + Lo 20% Chance To Cast Level 15 Chilling Armor when Struck +25% Faster Cast Rate +300% Enhanced Damage +200% Enhanced Defense +15 Defense +1-148.5 To Life (Based on Character Level) Replenish Life +7 +5% To Maximum Lightning Resist All Resistances +25-30 Damage Reduced By 7 12% Damage Taken Goes To Mana +1 To Light Radius An alternative would be Duriel's Shell. Good defense, life, strength, cannot be frozen and resists. ++ Duriel's Shell Cuirass Defense: (528-650) - (610-732) Required Level: 41 Required Strength: 65 Durability: 150 +160-200% Enhanced Defense +1-123 Defense (Based On Character Level) +1-99 To Life (Based On Character Level) Resist Fire +20% Resist Lightning +20% Resist Poison +20% Resist Cold +50% Cannot Be Frozen +15 To Strength E. Special Leech An interesting theory presented itself to me recently. If you haven't already read below, I talk about the mana issue. Now, how come Bowzons never seem to have mana problems when their spells cost 10, 30 mana? Well each arrow that they shoot out, leeches back a percent. They may get 15 mana from one monster they hit, but they usually hit 20+ monsters, so mana is in abundence. Whereas you throw one javelin or jab once, and leech back just 15 mana. That's not enough. So I have devised a plan to solve this mana problem. If you have a prebuff, this might be a little complicated. But as a switch weapon, you have a bow. And for skills, you only use 2 points in the bow area. You learn Multiple Shot. And with +skills, you get ~10 arrows with ~12 mana per shot. Now with a high IAS bow and good mana leech, a couple of shots of multi or magic arrow will replenish your mana. Of course this setup is used to replenish mana only. Don't, I repeat, don't waste any more than 2 skill points in the bow section. As for equipment, I found some that worked well. ~~~~Weapon~~~~ ++ Magewrath Rune Bow Two-Hand Damage: (55-60) To (127-137) Required Level: 43 Required Strength: 73 Required Dexterity: 103 +120-150% Enhanced Damage Adds 25-50 Damage +200-250 To Attack Rating +1 To Amazon Skill Levels Hit Blinds Target 15% Mana Stolen Per Hit Magic Damage Reduced By 9-13 +10 To Dexterity +3 Guided Arrow (Amazon Only) 100% pierce with the Buriza will allow you to hit, everything. ++ Buriza-Do Kyanon Ballista Two-Hand Damage: (82-99) To (139-412) Required Level: 41 Required Strength: 110 Required Dexterity: 80 +150-200% Enhanced Damage +2-247 To Maximum Damage (Based On Character Level) Adds 32-196 Cold Damage - 8 Second Duration Piercing Attack (100) Freezes Target +3 +75-150 Defense +35 to Dexterity 80% Increased Attack Speed ++ Lycander's Aim Ceremonial Bow Two-Hand Damage: (72-82) To (152-173) Required Level: 42 Required Strength: 73 Required Dexterity: 110 (Amazon Only) +150-200% Enhanced Damage Adds 25-50 Damage +20% Increased Attack Speed +2 To Amazon Skill Levels 5-8% Mana Stolen Per Hit +20 To Energy +20 To Dexterity +20% Enhanced Defense +2 To Bow And Crossbow Skills (Amazon Only) ____________________________________________________________________________ V. Usage The javazon is fairly easy to use. Not a lot of spell switching, teleporting, or aura switching. It does however require you to position yourself very carefully in every situation. Of course, this section is written to help you out with whatever is difficult for you at your level. A level 80 playing in normal does not need to worry about tactics. An important note on lightning attacks. This applies to lightning sorceresses too. Just because your max damage is sky high, doesn't mean you'll do that much every time. You will never do 1 damage, but then you have to think that for the max damage. You are never gonna do 18K damage in one hit. A. Normal This isn't normal difficulty. I'm talking about just all the non-unique/minion monsters. Your majority of kills will be normal monsters. For button layout, I found these efficient to use. Left-Click - Charged Strike F1-F8 - [Somewhere in there] Lightning Fury, Lightning Strike, Jab If you have single targets, charged strike works well. Especially when the monster's big, many bolts will hit it, causing massive damage. If you have a medium group of targets, lightning strike works wonders. It's damage bounces fairly quickly at only 9 mana cost! If you have a large group of units, lightning fury kills. When fighting large groups, always give yourself some cushion space for throwing the javelin. Unless you have insanely good faster hit recovery. B. Bosses Bosses are a joke for javazons. All are large in size. Andariel's a giant, Duriel's wide, Mephisto's tall, Diablo's huge, and Baal's huge. With that size, ALL your charged bolts will come on contact with them. So if you have 2000 damage average for 8 bolts. That's 16000 per attack, plus the 1000 javelin damage you do. For bosses, don't use Lightning Fury or Lightning Strike. Kinda obvious, but for the oblivious, this isn't. To my knowledge, javazons are the quickest boss killers. A well made javazon does 40K damage average per jab to a boss. C. Lightning Immunes / Conviction Note: Immunity is when a monster has 100% or more resistance to that element. The only way you can take away the immunity is with Conviction and/or Lower Resist. Here is a well written explanation and example of how the resistance toggling system works. "The monster X [is] 120 % resist to [lightning/]fire resist. To break the immunity you need to lower the resist to 99%, which means to lower 120%-99%= 21% of resist. Since Conviction and Lower Resist work at 1/5 [when breaking an immunity], you need 21%*5 = 105% of resist reduction from the skill. Suposing you have a lvl 25 Conviction equal to -150% of resist reduction you "spend" 105 % in break[ing] the immunity. The leftover (45%) is deducted normally which means that the monster [is] now 99% (after breaking the immunity) - 45% ( the leftover of Conviction)= 54 % resist to [lightning/]fire. Since conviction is capped to -150 % resist reduction (reached at lvl 25), you can break immunities to 129% resist. (150/5=30%; 99%+30%=129%). Also Lower resist is worse than conviction in breaking immunities since the resist reduction of this skill is much lower than Conviction (lvl 20 LR=-6[2]% resist reduction) -AMD aka Meandor" In this case of the monster still retaining the immunity, jab it, or wait for your merc or someone else to kill it. There are some instances where the monster has both physical and lightning immunities. Don't try it, unless you have massive elemental damage, which you shouldn't have, by the way. D. Pot No, it's not marijuana. Looking at the mana costs of your spells vs. your physical damage and leech, the mana costs far outweighs the leech. Charged strike is at least 10 mana per jab; lightning fury is 25 mana per throw. Now with your leech, that's about 10% off of your raw 800 physical damage. And in hell, you can't leech off certain monsters. Believe me, unless you focus on obtaining high physical damage and large amounts of mana leech, your mana WILL go down. The alternative? Mana pots. Super works the best because.. well it's obvious. My high level javazon still uses mana pots. The Phoenix shield helps this problem a lot with the Redemption aura. But necromancers and paladins and other Phoenix users will compete for your bodies. Now some of you might be thinking giving your mercenary an Insight. No, this means you are very limited in hell because of all the lightning immunes. And I got a dumb question asking me, "What if you were holding Infinity and your merc holding Insight?" Think before asking, heh? ____________________________________________________________________________ VI. FAQs Why are you siding so heavily on Titans? Thunderstrokes are just as good, maybe even better than Titans. Titan's is good at PvM and PvP which makes it highly versatile. Thunderstrokes are only good at PvP. It loses the 30% frw, but it has the enormous gain of -enemy lightning resistance. Of course, Thunderstrokes must be at +4 to skills to even be comparable to Titan's. Also, an ethereal Strokes is near worthless; it would only be good for charged strike. +++ Thunderstrokes Matriarchal Javelin Throw Damage: (87-105) To (165-198) One-Hand Damage: (75-90) To (135-162) Required Level: 69 Required Strength: 107 Required Dexterity: 151 (Amazon Only) +150-200% Enhanced Damage Adds 1-511 Lightning Damage +15% Increased Attack Speed -15% To Enemy Lightning Resistance 20% Chance To Cast Level 14 Lightning On Striking +2-4 To Javelin and Spear Skills (Amazon Only) +3 To Lightning Bolt (Amazon Only) (Ladder Only) How do you "up" Titan's? "Upping" is short for "upgrading"; upgrading improves the tier of the weapon. In the case of the Titan's, the unique exceptional Ceremonial Javelin will become a unique elite Matriachal Javelin. To upgrade a weapon, you need a Lum rune, Pul rune, a perfect emerald, and the weapon inside the horadric cube. Transmute it to "Up" the weapon. This can only be done in single player and on B.Net Ladder. ____________________________________________________________________________ VII. Miscellaneous A. Credits Thank you to Battle.net for the online service and the website. If someone decides to help, then I'll include you. B. Legal The explanation of stats, skills, equipment and usage belongs to CLLi. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Sites Allowed To Post My Guide - GameFAQs.com - Neoseeker.com - 1up.com - SuperCheats.com All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. © 2007 C. Version History 4/29/2007 Version 1.00 Written 5/1/2007 Version 1.10 Corrected some grammar Added "Special Leech" section 5/17/2007 Version 1.20 Changed description of some equipment Corrected Conviction Aura information Added Inventory under Equipment 9/28/2007 Version 1.40 Corrected Conviction Aura information Added FAQs 10/02/2007 Version 1.50 Added "Belt" Added Modification Summary 9/8/2009 Version 1.60 Changed Legal Section Corrected all "Pheonix"