|||||\ |||| ||| |||||\ || || || ||||| |||| |||| || || /||||| || || | || || || || || || || || || || || || || |||| |||| || || || |||| ||||||| || || || |||| ||||| || || || || || ||| || \||||\ || || | || || || || || || || || || || || || || || || |||||/ |||| || || |||||/ ||||| || || || |||| |||| || || |||||/ |||| |||||| |||||\ |||| ||| |||||| || || || || || || || || | || || || || || || KING DUGAN'S DUNGEON 5.0 || || |||| || || |||| ||||||| || |||||| || || || || || || | || || || || || CHALLENGES FAQ |||| || |||||/ |||| || || || || || || 1.) Introduction I am Samcan. I am widening my experience in writing FAQs for of different computers and consoles. It’s a pity that some games such as this go without a guide for years to come. I hope you find the game guide information in this FAQ good to digest and aid you in your gameplay. If there's anything I missed feel free to bring it up in the Board of this game. Constructive criticism, complements and commentary are welcome. Nuf said, let's begin the FAQ. 2.) About this FAQ This FAQ is a guide of the 99 challenges you will come across in this game and how to solve them (Not including the last post-mortem challenge after finding all the secrets). While they are not required to complete the game, they add to the player's hall of fame and may prove useful training for the later levels. 3.) The Challenges == FIRST LEVEL (4 Challenges) == NAME: Ahead of the Game LOCATION: Thrice North, Twice West DESCRIPTION: Kill the roach facing East HINT: Try backswiping NAME: Who Let the Roaches Out? LOCATION: Quince North, Twice West DESCRIPTION: Open all the doors before killing any roaches HINT: Use the rocks for cover NAME: But You Can't Hide LOCATION: Sence North, Twice West DESCRIPTION: Don't hide in the alcove HINT: Make use of strafing and swiping techniques NAME: All Together, Now... LOCATION: Sence North, Once West DESCRIPTION: Kill the roaches on nine consective turn HINT: Use the walls and rocks for cover and herd the roaches to the NE == SECOND LEVEL (4 Challenges) == NAME: Cornered in the Centre LOCATION: Twice East DESCRIPTION: Don't let the queen reach the NE corner of the room HINT: Outrun the queen, then let roaches breed twice before passing a second time NAME: Efficient Smitemitery LOCATION: Twice South, Thrice East DESCRIPTION: After opening the door, kill the queens before they spawn again. HINT: Wait for queens to breed once, they tackle them in NE corner. NAME: Gone in Thirty Seconds LOCATION: Twice South, Twice East DESCRIPTION: Kill the those queen before they spawn. HINT: Lead queens to retreat to the NW while killing them. NAME: They're Behind You! LOCATION: Once South DESCRIPTION: Don't turn your sword again after striking the orb HINT: Face west and use alcoves and backswiping to your advantage. == THIRD LEVEL (12 Challenges) == NAME: Straightforward Smiting LOCATION: Once North, Once East DESCRIPTION: Don't drink any mimic potions or break the crumbly wall. HINT: Lead all queens to the SW to avoid getting surrounded. NAME: What's the Time, Mr Roach? LOCATION: Once North, Once West DESCRIPTION: Entering from the East, bump the western wall before killing any roaches. HINT: Herd as many roaches to one place before taking the potion. NAME: Hidden in Plain Sight LOCATION: Once North, Twice West DESCRIPTION: Clear the room without drinking the potion. HINT: Kill the queens in a clockwise pattern and kill as many roaches as you can every 30 seconds. Don' let the roaches spawn too much. NAME: No Scroll Left Behind LOCATION: Twice North DESCRIPTION: It is possible to get to this passage without reentering the room after you've conquered it. HINT: Backswipe the roaches to the west and then finish off the eastern ones. NAME: Look to Westward LOCATION: Thrice North, Once East DESCRIPTION: Face West every time you kill until only the queen is remaining. Then finish her off however you like. HINT: Do backswiping for the eyes (one at a time) and use the walls for the roaches. Once the queen is the only one left you don't need to kill newly spawned roaches facing west. NAME: Three in a Row LOCATION: Twice North, Once East DESCRIPTION: Kill the roaches in three consecutive turns. HINT: Lure all the roaches to the SE then lead them westwards. When they are three in a row, let them out from the south-most arrow. NAME: Nine in a Line LOCATION: Once South, Once East DESCRIPTION: Kill the roaches in nine consecutive turns. HINT: Get the all roaches to pile up and not go in a straight line until they are near the exit arrows. NAME: Opportunity Strikes Just Once LOCATION: Once South, Once West DESCRIPTION: Only strike this orb once. HINT: In the NW passage, get the queen to fill the west part with roaches, then makes sure she lands on the arrow just before she breeds, giving her nowhere to retreat. NAME: The Enemy is Sleeping LOCATION: Once South, Twice West DESCRIPTION: Clear the room without waking any evil eyes. HINT: Find another way round to deal with the west and south eyes. Move diagonally to get outside the visual range of the centre and SE eyes. NAME: Five Orbs of Bill LOCATION: The Eight Gates of Bill DESCRIPTION: Strike only five orbs. HINT: From the the north hit orbs 3, 6, 1, 2 and 7. NAME: Vandalism! LOCATION: Twice South, Twice West DESCRIPTION: Break all the crumbly walls before killing the roach. HINT: After releasing the roach, lure it into getting stuck in the arrow maze, allowing you to destroy all wall sections, before you kill it. NAME: One Direction to Escape LOCATION: Thrice South, Once West DESCRIPTION: Don't turn your sword again after striking the orb. HINT: This requires a lot of backswiping and luring roaches carefully through the passage without getting swarmed. == FOURTH LEVEL (5 Challenges) == NAME: No Retreat LOCATION: Once North DESCRIPTION: Don't retreat back into this hallway until the room is cleared! HINT: Line the roaches up before attacking from the east to tackle both swarms together. NAME: That Never Goes Out of Style LOCATION: Twice East DESCRIPTION: If you have good style, all 9 mimics will be lined up to the right of you. HINT: Position the mimics in a straight line before the gate, then kill all the roaches by making them move back and forth before placing them beyond the arrows. NAME: Mimic on Holiday LOCATION: Once South, Once East DESCRIPTION: Place the mimic on the southwest island, the clear the room. HINT: Lure the roaches either side into the little corridors to tackle them without being swarmed. NAME: Not So Pretty in Pink LOCATION: Once South, Twice East DESCRIPTION: Drop all trapdoors in the same visit as clearing the room. HINT: Utilize what space you have to move a mimic. You may need to keep breakable walls sometimes to maximize the mimic's direction capability. Have a mimic drop all dropdoors before striking an orb. NAME: We All Fall Down LOCATION: Twice South, Once East DESCRIPTION: Drop all trapdoors in the northwest, in the same visit as clearing the room. HINT: Place the mimic on the SW tile of the roach room and kill it from there. Walk on the trapdoors to the east, then cross to get to the east ones and finish off the south ones. == FIFTH LEVEL (4 Challenges) == NAME: Highly Visible Ninja LOCATION: Twice South DESCRIPTION: Don't turn your sword, and don't drink the invisibility potion. HINT: Face north. Use the walls to block some evil eyes. Make use of backswiping. Lure eyes where the direction they spot you is not favorable. Ensure an eye is alone when its east, south or west of you. NAME: Bishop's Tour LOCATION: Twice East DESCRIPTION: Don't move orthgonally. HINT: Enter the room from the left side of the entrance corridor, so that you move on the dark green tiles. In the arrow corridor, go to the nearest eye before waking both. Use sleeping eyes to block eyes that try to ambush you. NAME: Don't Fence Me In LOCATION: Thrice East DESCRIPTION: Don't strike orb HINT: Kill all but one wraithwing, the either lead it to the NW corner or pin it against the orb. NAME: Moderate Striker LOCATION: Twice North DESCRIPTION: Don't strike any orbs - and don't get stuck where you will need to strike an orb to escape! HINT: Send one mimic to clear out the eastern chamber. Use some evil eyes to bolster its movement. == SEVENTH LEVEL (10 Challenges) == NAME: Eyes on the Prize LOCATION: Once East DESCRIPTION: Clear the room without turning your sword. HINT: Emerge from the NW with your sword facing north and take out evil eyes with backswipes and luring techniques. Try not to let two or more eyes stack next to each other. You can use dorment eyes to separate some of the alert ones. NAME: No Way Out LOCATION: Once North, Once East DESCRIPTION: Kill the serpent at the south entrance to the room. HINT: Lure the surpent towards the entrance, while timing the serpents's turning moments every 5 seconds. NAME: The Smiter Always Strikes Twice LOCATION: Twice North, Once East DESCRIPTION: Strike the orb only twice. HINT: Trap the serpents against each other, so that two of them die, leaving the last one for trapping in the central passage. NAME: Up, Up, Down, Down, Left, Right, Left, Right LOCATION: Thrice North, Once East DESCRIPTION: HINT: Ignore roaches far from you and take care of the nearest one as fast as you can all the while killing the specific queens. NAME: The Wyrm that Turned LOCATION: Thrice North DESCRIPTION: Don't step on the westernmost force arrow. HINT: Get the second serpent to go back the way you came. Making sure you're out of the third serpent's way, activate the orb to close the third and fourth gates. NAME: All Quiet on the Western Front LOCATION: Twice North DESCRIPTION: Clear the room without stepping on the western yellow door. HINT: Emerge from the North with your sword facing SW and immediately close the gate to stop the second queen roach. Use the queens and any roaches they breed to trap the serpent. NAME: He Who Fights Serpents LOCATION: Once North DESCRIPTION: HINT: Move orthgonally and create dead ends for the serpents to slither in while making a corner of your own that they won't go to. NAME: Superior Master Intellect LOCATION: Twice North, Once West DESCRIPTION: Don't let the queen cross the vertical yellow door. HINT: Making as little moves as possible, manuever the queen to the corner north of the vertical door. Before heading for the orb, wait till she's about to breed in three seconds and the eggs will temporarily block her, so you can hit the the orb before she crosses the door. NAME: From the Outside, Looking In LOCATION: Twice North, Twice East DESCRIPTION: HINT: Lure the snakes together so that they trap and kill each other. The remaining ones can be lured into the dead end corridors without actually going in them. NAME: Who Needs Orthosquares? LOCATION: Once South DESCRIPTION: Don't move diagonally HINT: Kill the queens in a clockwise direction. Take cover behind walls, don't let the queens breed too much and kill as many roaches as you can in 30 seconds. == EIGHTH LEVEL (2 Challenges) == NAME: Rapid Tar-Cleaning Service LOCATION: Quarce South, Twice East DESCRIPTION: Clear the room before turn 60 HINT: Get quickly to the orb breaking a little tar on the east and taking care of any stray tar baby that breeds. After striking the orb, cut through the tar in the middle in a straight line and finish off the tar mother. NAME: Non-sustainable Growth LOCATION: Quarce South, Thrice East DESCRIPTION: Clear the room before turn 30 HINT: Place the mimic close to the tar mother and quickly take her out. == NINTH LEVEL (2 Challenges) == NAME: Exactly as Planned LOCATION: Once North DESCRIPTION: Strike all three of the northwest orbs, the western one last. HINT: Lure two roaches in the left lane and three in the middle, before striking all three orbs. NAME: All Set Up and Ready LOCATION: Twice North, Once East DESCRIPTION: Don't strike any more orbs after emerging from the eastern corridor. HINT: Open all the inner gates you can and close them after a roach moves beyond them. Then open every outer gate from the NE orbs. == TENTH LEVEL (2 Challenges) == NAME: Don't Drink and Smite LOCATION: Once South DESCRIPTION: Don't drink the mimic potion. HINT: Take advantage of stacking the roaches. NAME: Hold On Five Seconds LOCATION: Once East DESCRIPTION: Wait for five turns after strike the orb HINT: Strike the orb facing SE, wait five turns then retreat to the NE, using one of the spider dens for cover. == TWELFTH LEVEL (3 Challenges) == NAME: Let's Not Go Round Again LOCATION: Once South DESCRIPTION: Clear the room before going all the way round the loop. HINT: As you traverse around the passage counter clockwise, rotate your sword where appropriate. Where several evil eyes are, stack them to block the passage so that the serpent has nowhere to go. NAME: Only the Even Numbers LOCATION: Once south, Twice East DESCRIPTION: In the next room (1S2E), don't move diagonally, wait or turn your sword. HINT: Make every move count towards trapping the serpents. When it comes to the U-shaped set of trapped doors drop all of them and lure the remaining serpents inside it, making sure not to wait and always move orthgonally. Most importantly don't bump into any walls or serpents or it will count as a wait. NAME: Siki Serpent Slaughter LOCATION: Twice South, Once East DESCRIPTION: In the next room (2S1E), don't drink the mimic potion. HINT: Get the serpents to run into each other. Use the northern entrance to trap any remaining serpents. == THIRTEENTH LEVEL (1 Challenge) == NAME: Unlucky for Some LOCATION: Twice North, Twice West DESCRIPTION: Find the lost room! 2N2W was impossible to reach in the original version of KDD. (Reaching it does not require finding any secret walls.) HINT: Directions from The Entrance to secret room are the following - 1E, 2E, 1N2E, 2N2E, 2N1E, 2N. In other words going counterclockwise from the east.== == FOURTEENTH LEVEL (8 Challenges) == NAME: With Slanting Sword LOCATION: Once South DESCRIPTION: Enter facing a diagonal direction, and don't turn your sword. HINT: Enter with your sword facing SW. Lure one goblin to the hall east of the north entrance hall and pin him diagonally against it. NAME: With Steady Sword LOCATION: Twice South DESCRIPTION: HINT: Enter with your sword facing south. Use the wall ahead to pin a goblin one at a time. NAME: Keep Dugandy Tidy LOCATION: Once East DESCRIPTION: Clear all tar, in the same visit as clearing the room. HINT: Destroy as much as tar as you can in thirty seconds. Make sure there aren't corners concentrated together before you kill the tar mother. Most importantly, don't let tar grow where the last goblin is. NAME: What the Eye Doesn't See LOCATION: Once South, Once East DESCRIPTION: In the last area, kill both goblins before killing or waking any eyes. HINT: Lure the goblins to the northern passage, while avoiding the eyes' gazes. Trap the goblins between the eyes. NAME: Preserving the Ancient Ruins LOCATION: Once North, Once East DESCRIPTION: HINT: Make sure you prompt all queen roaches to move to the NE before passing the force arrows. Lure the goblin to gate, then let the roaches breed to block him. Use the breakable walls to your advantage. NAME: It's a Trap! LOCATION: Twice East DESCRIPTION: Don't step on the trapdoor. HINT: Kill whatever goblins you can from the force arrow, position your sword to face north and retreat into the SW corridor where you can dispose of the goblins. NAME: Speed Chess LOCATION: Once North, Thrice East DESCRIPTION: Clear the room by turn 20. HINT: Enter the room with your sword facing east. Trick the goblin into going on the square NE of the force arrow, then the one NE of it. NAME: Dungeon of Broken Orbs LOCATION: Twice North, Twice East DESCRIPTION: HINT: Don't let the goblin go on any force arrows in the corridors. Allow him to follow you down the passage. == SIXTEENTH LEVEL (5 Challenges) == NAME: First Things First LOCATION: The Entrance DESCRIPTION: Clear the room without leaving it to enter from another direction. HINT: Stack the roaches to the west, so that there are five at the bottom, four in the middle and one at the top. Quickly herd the roaches over the gate area and wait for the tar to surround them. NAME: Limited Growth LOCATION: Twice East DESCRIPTION: Kill the tar mother before the third tar growth HINT: Get the serpent to move around the tar, so that during two growths it will form a shape that will trap the serpent. Then proceed to kill the tar mother. NAME: Stunted Growth LOCATION: Once South, Once East DESCRIPTION: HINT: Enter the room from the west with your sword facing NW. This challenge requires precise steps. Manuever your way past the goblins and cut a straight line through the tar mother. Make a full circle around the goblins to attack them without being ambushed. NAME: From the Other Side LOCATION: Once South DESCRIPTION: HINT: Enter the room from the east. Kill the roaches using backswiping and slashing techniques. NAME: LOCATION: Twice South, Once East DESCRIPTION: The tar mother must be the last thing you kill. HINT: Kill the queens as quickly as possible to avoid any tar babies breeding. Leave tar babies on the edges of the tar mother platform so that it does not become inaccessible. == SEVENTEENTH LEVEL (4 Challenges) == NAME: Short Circuit LOCATION: Once West DESCRIPTION: Clear the room and reach the green door by turn 240 HINT: Cut your way straight through the tar. Move diagonally round corners of the twisty passages. Kill all the tar babies and the tar mother. Cut through the secret passage east of the tar mother. NAME: Spring Cleaning LOCATION: Once North, Once West DESCRIPTION: Clear all tar, then kill the mother last HINT: Stab the tar where it doesn't touch the wall first so you can cover more ground. Drop trapdoors to limit where the tar can grow. NAME: A Good Clean Kill LOCATION: Once South, Twice East DESCRIPTION: Kill the serpent before any tar babies are formed. HINT: Get the serpent to crawl near the east side of the tar, making sure that the tail is right near the NE corner. This will leave an easy dead end to kill it. NAME: Aim for the Eyes LOCATION: Twice South, Once East DESCRIPTION: Kill the tar mother first. HINT: Enter with your sword point south. As quick as you can drop the trapdoors starting with the NE one, then the NW one, the centre west one, the center east one and lastly the south one. Use the rocks to block the tar babies. Through the SE red gate cut your way through tar to the tar mother. == EIGHTEENTH LEVEL (4 Challenges) == NAME: Assasinate the Queen! LOCATION: Twice North, Twice East DESCRIPTION: Kill the queen on the first turn, then clear the room. HINT: Enter the room with you sword facing NE and kill the queen roach. Pin the goblin against a clear corner of the room. NAME: Leave No Stone Turned LOCATION: Twice North, Thrice East DESCRIPTION: Don't break any crumbly walls. HINT: Pin the goblin against a clear corner of the room, taking care not to trap yourself. NAME: He Came From the East LOCATION: Once North, Twice East DESCRIPTION: Clear the room from the East. HINT: Traverse to the NE. Then lure the goblins one at a time to kill. NAME: Sonata for Unaccompanied Smiter LOCATION: Once North, Once East DESCRIPTION: Kill the goblin without him leaving his starting square, and don't drink the mimic potion. HINT: Use the lone roach to kill serpents where there are force arrows. Keep an eye out for breakable walls. Drop trapdoors to dispose of two serpents to the SE. NAME: Come and Join the Party LOCATION: Once East DESCRIPTION: Drop the trapdoors before any serpents die. HINT: Make sure some serpents are concentrated away from those trapdoors. Quickly force the goblin across, all the while ensuring that no serpents die until all three trapdoors are down. == NINETEENTH LEVEL (2 Challenges) == NAME: There's Always Another Solution LOCATION: Twice South, Once East DESCRIPTION: Don't break the crumbly walls. HINT: Trap the wraithwing on the arrow level with the green door, so you can kill it without getting trapped. NAME: The Lazy Smitemaster LOCATION: Twice South DESCRIPTION: Stay in the top two rows of the room! HINT: Simply lure the wraithwing out of the north gate and right into your passage and kill against a far wall east/west. == TWENTIENTH LEVEL (6 Challenges) == NAME: Choose One Way and Stick to It LOCATION: The Entrance DESCRIPTION: Don't turn your sword after killing your first roach. HINT: Turn your sword to face east and lead the smart roaches clockwise around the room until you get to the south corridor where you can tackle them. NAME: Outsmart the Brains! LOCATION: Once North, Twice West DESCRIPTION: Kill the serpent before strike the southern orb. HINT: Use the roaches to block the serpent. NAME: Who Needs All These Buttons? LOCATION: Twice North DESCRIPTION: Don't strike the northern orb. HINT: Avoid hitting the two orbs to the left of the starting platform. Lead the roaches all together to the east passage. Use the first mimic to finish them off and the other to eliminate the brain. NAME: Mother Knows Best LOCATION: Twice North, Once East DESCRIPTION: Strike the orb, then kill the tar mother, then kill the brain. HINT: Kill off tar babies after the breed to the south, then clear a path through the tar with your back turned to the tar, so that during the next growth the surrounding tar will protect you. You can then proceed to kill the tar mother, the brain and every tar baby. NAME: Worthless Snakes! LOCATION: Thrice North, Once East DESCRIPTION: In the next room (3N1E), kill all brains before any serpents die. HINT: Outrun the serpents with diagonal movements as you lead them into tar corridors you make. It doesn't matter if a serpent shrinks a little, it just mustn't die before the brains do. NAME: Stupid Goblins! LOCATION: Thrice North, Once West DESCRIPTION: Kill all the brains before killing any goblins. HINT: Kill the brains in an anti-clockwise direction making sure to drop all the trapdoors after killing the second brain to avoid being swarmed by the goblins. == TWENTY-FIRST LEVEL (4 Challenges) == NAME: Sniper! LOCATION: Once South, Once East DESCRIPTION: In the next room (1S1E), Kill the eastern queen before the northern queen, and kill the northern queen before dropping the southeast trapdoors. HINT: Get to the west queen quickly before the roaches multiply too much. As the roaches begin to swarm, kill as many as you can, while moving from safe spot to another until you finally reach the northern queen. NAME: Seeing Triple LOCATION: Once North DESCRIPTION: HINT: Place one mimic in the centre where the orb is, hit the orb and send the mimic to take out one queen. Place the second mimic on any space beyond a trapdoor so that after killing one queen it can cross and kill another. The third mimic can finish off the last queen. NAME: Roaches and Goblins and Queens, Oh My! LOCATION: Once North, Once East DESCRIPTION: In the next room (1N1E), release the goblins by turn 30. HINT: Enter the room with your sword facing north/south to save turns. After immediately hitting the orb in the centre, make your way to one the queen roach dens to engage the swarms. NAME: They Just Keep On Swarming LOCATION: Once North, Once West DESCRIPTION: In the next room (1N1W), don't drop any trapdoors. HINT: Hit the orbs in clockwise a direction as quickly as you can, while fending off incoming roaches. Hit the orb in the centre and go kill the brains, one corner at a time. == TWENTY-SECOND LEVEL (2 Challenges) == NAME: Keep Your Head Down LOCATION: Once South, Twice West DESCRIPTION: Kill all roaches without stepping north of this scroll. HINT: Move both mimics towards the last orb and spread them three squares horizontally apart from each other. The roaches will be aiming for Beethro so concentrate your sword rotations eastwards. NAME: Mimics Were Born Free LOCATION: Once East DESCRIPTION: Don't strike either of the two northernmost orbs. HINT: Place the mimic in the wraithwing room and get it out through a breakable wall. Bring Beethro and the mimic in the SW room and get the mimic past the two gates to activate the SW orb. Let the mimic out of the two gates and have it activate the other SW orb. == TWENTY-THIRTY LEVEL (7 Challenges) == NAME: Three's Company LOCATION: Once North DESCRIPTION: HINT: Force both goblins ahead of the path you're going. Separate the goblins wherever you can. Once the first is trapped with one serpent, the other should be easier. NAME: Master Snake-charmer LOCATION: Once North, Once West DESCRIPTION: In the next room (1N1W), kill two serpents in the dead end where the goblin starts. HINT: The two serpents to the west are ideal for killing in the goblin space. Use the goblin to shrink them down to size, making sure to rotate your sword to repel the goblin and not kill the serpents too early and at the same time hit an orb to open a gate. NAME: Don't Step on a Crack LOCATION: Twice West DESCRIPTION: Don't break the southernmost crumbly wall, and don't drop any of the trapdoors around the orb. HINT: Make a path through the north crumbly walls for the goblin to follow you. Once you get to the 3x5 part, force the goblin ahead of you. Keep the goblin in check as you strike the orb. NAME: The Eyes Have It LOCATION: Once South, Once West DESCRIPTION: Kill all the goblins before anything else. HINT: Without the help of the goblins, you'll need the help of the NW evil eye to kill the northern serpent. Lure it towards the serpent square and lead it past the force arrow. NAME: Round and Round the Garden LOCATION: Once South, Twice West DESCRIPTION: Drop all trapdoors before any monsters die. HINT: Line yourself up with any goblin on the verge of entering a serpent chamber, taking care not to get swarmed. Once the goblins are all together, it's easier to get at the trapdoors, which you can also use to block them off. NAME: Who'd Trust a Goblin, Anyway? LOCATION: Once South, Thrice West DESCRIPTION: Don't use the goblin to kill the serpent. HINT: Send a mimic which has a number higher than another one. That way the first mimic can be pushed across the trapdoors by the other. Use the limited space to move the mimic across the trapdoors to the serpent, blocking it and killing it. NAME: Goblin-Free Zone LOCATION: Twice South DESCRIPTION: No goblin may step on a trapdoor HINT: Drop all the outer trapdoors to limit the goblins' space. Keep them together in the hall and kill them without them getting past your guard. == TWENTY-FOURTH LEVEL (4 Challenges) == NAME: Friendly Enemies LOCATION: Once North, Once East DESCRIPTION: No roaches may enter the serpent's chamber. HINT: Kill one goblin, drop three trapdoors at the entry point. After killing the first brain and dropping all the trapdoors, force the goblin into the roach building. Wait for the serpent's tail to be on the corner by the gate panel before forcing the goblin in the serpent's chamber. NAME: A Pair of Blue Eyes LOCATION: Once North DESCRIPTION: In the next room (1N), kill the tar mother last. HINT: Use the eyes and tar babies to kill the serpents. After taking out all the eyes, go for the NW brain. Get rid of all the tar there so no tar babies can breed in that part. Cut a path through the tar to the brain, then the tar mother. Make sure there are no tar babies before you kill her, but don't worry about that spawn right next to her. NAME: Attention to Detail LOCATION: Once West DESCRIPTION: In the next room (1W), kill all the serpents before killing all brains. HINT: Get the snakes to collide against each other. Make sure you kill at least one brain in the meantime. The eastmost brain can be used to kill the serpents as well. NAME: My Turn at the Controls LOCATION: Twice West DESCRIPTION: In the room beyond (2W), don't use the mimic to strike any orbs. HINT: Place a mimic beyond the L-shaped gate to the NE. Use Beethro to open gates and have the mimic enter buildings and the gates beyond. Make sure the mimic doesn't get stuck on any force arrows. == TWENTY-FIFTH LEVEL (4 Challenges) == NAME: Worthy Opponent LOCATION: Once North, Twice West DESCRIPTION: HINT: Sneak through the door with the I-shaped walls. Go near the long gate and Neather will stop hammering the orbs. Work your way to killing the queens in an anti-clockwise route without getting swarmed, then finally taking out the one to the far SW. NAME: Pacifist Run LOCATION: Twice West DESCRIPTION: Reach this point without killing any goblins! HINT: Gather the north goblins to side of the hall. Use the orbs to block them off momentarily. Using careful precise sword positions, keep the army of goblins some distance from you while also keeping away the additional ones that emerge. Once you've crossed all the trapdoors, the challenge is complete. You will need to leave the room and return (or restart) before it can be cleared properly. NAME: Runnin' Through an Open Door LOCATION: Twice South, Once West DESCRIPTION: Never stand on a closed door. HINT: Get the serpents to run into each other. Keep a good distance from the last serpent when getting the remaining brains. The lone serpent can be killed in a dead end, once the brains are destroyed. NAME: A Maze of Many Ways LOCATION: Twice South DESCRIPTION: Don't go through the yellow door nearest the southeast corner. HINT: Wait for the queens to breed roaches until Neather opens one of the middle doors. Make your way northeastwards to the secluded rectangle wall. The rest of the way to the orbs should be easy. 4.) Copyright and Thanks Deadly Rooms of Death: King Dugan's Dungeon 5.0 by Caravel Games (C) 2014 FAQ by by Samcan (C) 2018 Thank you for reading. I look forward to briefing you in another FAQ.