CCCCCCCCCCCC CC CC CC CC OOOOOOO U U N N TTTTTTT EEEEEEE RRRRR CC O O U U N N N T E R R CC O O U U N N N T EEEE RRRRR ===== CC CC O O U U N N N T E R R CCCCCCCCCCCC OOOOOOO UUUUUUU N N TTT EEEEEEE R RRR SSSSSSSSSSS SS SS SSSSSSSSSS TTTTTTT RRRRR IIIIIII K K EEEEEEE SS T R R I K K E ::: SS T RRRRR I K KK EEEE SS T R R I K K E ::: SSSSSSSSSSS T R RRR IIIIIII K K EEEEEEE SSSSSS OOOOOOO U U RRRRR CCCCCCC EEEEEEE SS O O U U R R C E SSSSSS O O U U RRRRR C EEEE SS O O U U R R C E SSSSSSS OOOOOOO UUUUUUU R RRR CCCCCCC EEEEEEE Counter-Strike: Source Weapons Guide +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ PC Version +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ =============================================================================== +-------------------+ | Table of Contents | +-------------------+ I. - How to Contact Me II. - Version History III. - Copyright Info. and Legal Information IV. - Purpose/What This Guide Will Cover V. - List of Weapons and Prices A) Terrorists B) Counter-Terrorists VI. - Weapon Statistics VII. - Strategy for Weapons VIII. - Credits =============================================================================== +--------------------------------+ | Section I. - How to Contact Me | +--------------------------------+ Name - Josh Eaton E-mail - jjeatonusa1@netscape.net AIM - Charys Joshy =============================================================================== +-------------------------------+ | Section II. - Version History | +-------------------------------+ Version 0.00 - (January 16, 2005) - Started. Version 0.50 - (January 17, 2005) - Finished list and prices. Version 0.75 - (January 18, 2005) - Started "Strategy for Weapons" section. Version 1.00 - (January 22, 2005) - Finished the guide after being lazy. =============================================================================== +------------------------------------------------+ | Section III. - Copyright Info. and Legal Info. | +------------------------------------------------+ Alright. Here's how it works. This guide will first be publicized on GameFAQs. It is Copyright 2004 to me, Joshua J. Eaton. You, the reader, may use it for whatever you want. However, you may only use it for reading and your own per- sonal use. You may NOT take it and place it on your website, nor may you give it out to anyone. At present, this guide is only allowed to be posted on this website: www.gameFAQs.com . DO NOT take or use this guide for anything without my personal consent. If you see this guide on any other website other than the said one above, please contact me about it. Thank you. =============================================================================== +--------------------------------------------------+ | Section IV. - Purpose/What This Guide Will Cover | +--------------------------------------------------+ This guide for the classic PC game, Counter-Strike: Source, will cover what all other Weapons Guides cover. It will go over the prices of each weapon as well as each of the statistics for that weapon, such as the size of the bullet, acc- uracy, etc. I'll then go and give specific strategies for using each of the weapons, seeing as how you will be stuck using some of the due to a lack of funds. Not to mention, all of the weapons have their advantages and disadvan- tages, so... here we go. The Counter-Strike: Source Weapons Guide. =============================================================================== +-----------------------------------------+ | Section V. - List of Weapons and Prices | +-----------------------------------------+ In this section of the guide, I'll go over the weapons that each team (Terror- ists and Counter-Terrorists) can get and each of those weapons' prices. Each one has a different price, and you only have a certain amount of money each round (your money value is shown in the bottom right of the screen; the max is $16,000), so it is important to know what you can afford. You can also buy cer- tain supplies such as smoke grenades, armor, bomb defusal kits, etc. But, let's get started. When you press the 'B' key on your keyboard (assuming you're using the default keys and are in a "Buy Area"), the Buy Menu will come up. From here, you have nine options, one of which is simply "Cancel", so you have eight different num- bers you can press now, each of which will take you to another menu with those kinds of weapons in it. For example, if you click on number 4 for rifles, you will then have a menu with several different kinds of rifles you can buy on it. The ones you can afford will be available. NOTE: Keep in mind that as Terrorist, you shouldn't buy the 9X19mm Sidearm since it's what you start with. As Counter-Terrorist, you start with the KM .45 Tactical... so don't buy it. ++++++++++++++++++++++++ A) Terrorist Weapons ++++++++++++++++++++++++ Weapon Name Price ------------------------------------------ ----------- Pistols ----------- 9X19mm Sidearm 400 KM .45 Tactical 500 228 Compact 600 Night Hawk .50C 650 .40 Dual Elites 800 ------------ Shotguns ------------ Leone 12 Guage Super 1700 Leone YG1265 Auto Shotgun 3000 ------- SMG ------- Ingram Mac-10 1400 KM Sub-Machine Gun 1500 KM Ump45 1700 Es C90 2350 ---------- Rifles ---------- IDF Defender 2000 CV-47 2500 Schmidt Scout 2750 Krieg 552 3500 Magnum Sniper Rifle 4750 D3/AU-1 5000 ---------------- Machine Guns ---------------- M249 5750 ---------------- Primary Ammo ---------------- Ammo for Shotguns, SMGs, Rifles, and Machine Guns. Price varies with weapon bought. ------------------ Secondary Ammo ------------------ Ammo for Pistols. Price varies with weapon bought. ------------- Equipment ------------- Kevlar 650 Kevlar + Helmet 1000 Flashbang 200 He Grenade 300 Smoke Grenade 300 Nightvision 1250 +++++++++++++++++++++++++ B) Counter-Terrorists +++++++++++++++++++++++++ Weapon Name Price ------------------------------------------ ----------- Pistols ----------- 9X19mm Sidearm 400 KM .45 Tactical 500 228 Compact 600 Night Hawk .50C 650 Es Five-Seven 750 ------------ Shotguns ------------ Leone 12 Guage Super 1700 Leone YG1265 Auto Shotgun 3000 ------- SMG ------- Schmidt Machine Pistol 1250 Ingram Mac-10 1400 KM Sub-Machine Gun 1500 KM Ump45 1700 Es C90 2350 ---------- Rifles ---------- Clarion 5.56 2250 Schmidt Scout 2750 Maverick M4A1 Carbine 3100 Bullpup 3500 Krieg 550 Commando 4200 Magnum Sniper Rifle 4750 ---------------- Machine Guns ---------------- M249 5750 ---------------- Primary Ammo ---------------- Ammo for Shotguns, SMGs, Rifles, and Machine Guns. Price varies with weapon bought. ------------------ Secondary Ammo ------------------ Ammo for Pistols. Price varies with weapon bought. ------------- Equipment ------------- Kevlar 650 Kevlar + Helmet 1000 Flashbang 200 He Grenade 300 Smoke Grenade 300 Defusal Kit 200 Nightvision 1250 =============================================================================== +---------------------------------+ | Section VI. - Weapon Statistics | +---------------------------------+ In this section of the guide, I'll tell you five of the basic things that you need to know about each gun. It will help you choose which one you want to use for the most part, and also show you the effectiveness of them. The things that I'll tell you about each gun include it's caliber, the clip size (and how much spare ammo you can hold for it), it's projectile weight, and the speed that the bullet travels, and the gun's rate of fire. +++++++++++ Pistols +++++++++++ 9X19mm Sidearm - Caliber: 9mm Clip/Spare: 20/120 Projectile Weight: 8 grams Bullet Speed: 1132 ft/s Rate of Fire: N/A KM .45 Tactical - Caliber: .45 ACP Clip/Spare: 12/100 Projectile Weight: 15.2 grams Bullet Speed: 886 ft/s Rate of Fire: N/A 228 Compact - Caliber: .357 SIG Clip/Spare: 13/52 Projectile Weight: 8.1 grams Bullet Speed: 1400 ft/s Rate of Fire: N/A Night Hawk .50C - Caliber: .50 Clip/Spare: 7/35 Projectile Weight: 19.4 Bullet Speed: 1380 ft/s Rate of Fire: N/A .40 Dual Elites - Caliber: 9mm Clip/Spare: 30/120 Projectile Weight: 8 grams Bullet Speed: 1280 ft/s Rate of Fire: N/A Es Five-Seven - Caliber: 5.7 x 28mm Clip/Spare: 20/100 Projectile Weight: 2 grams Bullet Speed: 2345 ft/s Rate of Fire: N/A ++++++++++++ Shotguns ++++++++++++ Leone 12 Guage Super - Caliber: 12 guage Clip/Spare: 8/32 Projectile Weight: 3.8 grams Bullet Speed: 1250 ft/s Rate of Fire: N/A Leone YG1265 Auto Shotgun - Caliber: 12 guage Clip/Spare: 7/32 Projectile Weight: 3.8 grams Bullet Speed: 1250 ft/s Rate of Fire: 400 rpm +++++++ SMG +++++++ Schmidt Machine Pistol - Caliber: 9mm Clip/Spare: 30/120 Projectile Weight: 8 grams Bullet Speed: 1280 ft/s Rate of Fire: 857 rpm Ingram Mac-10 - Caliber: .45 ACP Clip/Spare: 30/100 Projectile Weight: 15.2 grams Bullet Speed: 919 ft/s Rate of Fire: 857 rpm KM Sub-Machine Gun - Caliber: 9mm Clip/Spare: 30/120 Projectile Weight: 8 grams Bullet Speed: 637 ft/s Rate of Fire: 800 rpm KM Ump45 - Caliber: .45 ACP Clip/Spare: 25/100 Projectile Weight: 15.2 grams Bullet Speed: 1005 ft/s Rate of Fire: 600 rpm Es C90 - Caliber: .338 Lapua Magnum Clip/Spare: 50/100 Projectile Weight: 2 grams Bullet Speed: 2345 ft/s Rate of Fire: 900 rpm ++++++++++ Rifles ++++++++++ IDF Defender - Caliber: .223 Clip/Spare: 35/90 Projectile Weight: 4 grams Bullet Speed: 2013 ft/s Rate of Fire: 675 rpm CV-47 - Caliber: 7.62 NATO Clip/Spare: 30/90 Projectile Weight: 7.9 grams Bullet Speed: 2329 ft/s Rate of Fire: 600 rpm Schmidt Scout - Caliber: 7.62 NATO Clip/Spare: 10/90 Projectile Weight: 8 grams Bullet Speed: 2800 ft/s Rate of Fire: N/A Krieg 552 - Caliber: 5.56 NATO Clip/Spare: 30/90 Projectile Weight: 4 grams Bullet Speed: 2900 ft/s Rate of Fire: 727 rpm Magnum Sniper Rifle - Caliber: .338 Lapua Magnum Clip/Spare: 10/30 Projectile Weight: 16.2 grams Bullet Speed: 3000 ft/s Rate of Fire: N/A D3/AU-1 - Caliber: 7.62 NATO Clip/Spare: 20/90 Projectile Weight: 8 grams Bullet Speed: 2800 ft/s Rate of Fire: N/A Clarion 5.56 - Caliber: 5.56 NATO Clip/Spare: 25/90 Projectile Weight: 4 grams Bullet Speed: 2212 ft/s Rate of Fire: 1100 rpm Maverick M4A1 Carbine - Caliber: 5.56 NATO Clip/Spare: 30/90 Projectile Weight: 4 grams Bullet Speed: 2900 ft/s Rate of Fire: 685 rpm Bullpup - Caliber: 5.56 NATO Clip/Spare: 30/90 Projectile Weight: 4 grams Bullet Speed: 2900 ft/s Rate of Fire: 727 rpm Krieg 550 Commando - Caliber: 5.56 NATO Clip/Spare: 30/90 Projectile Weight: 4 grams Bullet Speed: 3100 ft/s Rate of Fire: N/A ++++++++++++++++ Machine Guns ++++++++++++++++ M249 - Caliber: 5.56 Parabellum Clip/Spare: 100/200 Projectile Weight: 4 grams Bullet Speed: 3000 ft/s Rate of Fire: 600 rpm ++++++++++++ Grenades ++++++++++++ Flashbang - When thrown, you have about 3 seconds to take cover or you'll hear a small 'bang' sound and will be blinded for a good three or four seconds by a bright, white light. You can throw these further by aiming the up in the air. HE Grenade - The 'HE' stands for "High Explosive". This is just your basic grenade. Smoke Grenade - When thrown, you have about 3 seconds before your hear a small popping sound and the area around the ground becomes engulfed in a thick cloud of smoke for about 15 seconds. It offers a place to hide or take cover. =============================================================================== +-------------------------------------+ | Section VII. - Strategy for Weapons | +-------------------------------------+ This section of the guide will simply go over some strategies that I personally have found very useful for each weapon. Every weapon has its advantages and disadvantages, so this part of the guide will go over them and instances in which you should use certain weapons and why. But enough talking, here we go with it. +++++++++++ Pistols +++++++++++ 9X19mm Sidearm - This is the gun that all terrorists start off with. It's a pretty simple and basic handgun with not much to its name but a secondary fire that switches it from a semi-automatic pistol to a three-round burst pistol. KM .45 Tactical - This is the gun that all counter-terrorists start off with. It's a little more powerful than the terrorists' starting gun but it lacks in ammo by eight bullets and has no three-round burst secondary function. It does however have an add-on sil- encer to quiet things down when sneaking around. 228 Compact - Yet another semi-auto pistol. It's bullets are lighter than the KM .45's, so they travel further, and it has more ammo per clip, but other than that, there's no real point in buying this gun if you have one of the other two. Night Hawk .50C - If you only have enough money for a pistol and don't want the one you have, I strongly suggest buying this. It's a 50-cali- ber semi-automatic pistol and packs quite a punch. Sure, it only have seven bullets in a clip, but it'll take down most enemies and is pretty damn accurate too, especially if you duck down. .40 Dual Elites - These guns can only be bought by terrorists, but the CTs can pick them up from dead terrorists. Each gun has a 15-bullet clip, giving you 30 bullets at your disposal from high-accur- acy pistols. The fast firing rate (since you have two) can also give you an advantage, especially in pistol-only fights. Es Five-Seven - This is a pretty damn accurate pistol only available to the Counter-Terrorists. It has a 20-bullet clip, costs a bit much, but can be fired just as fast as both Dual Elites at the same time. The only let down though is how weak it is... the bullets only weigh two grams, so it doesn't pack anywhere near the punch that the other pistols do. ++++++++++++ Shotguns ++++++++++++ Leone 12 Guage Super - This is your basic pump-action shotgun. It packs a wall- op, so if you're a shotgun fan and can't afford the bet- ter one, get this. It only has eight rounds a "clip", though, so you may not want to go into huge battles with it. Leone YG1265 Auto Shotgun - This shotgun is pretty much exactly the same as the other one except for the fact that it's semi-auto. This would be the preferable shotgun to have, but it's pricey. +++++++ SMG +++++++ Schmidt Machine Pistol - This gun is only available to the Counter-Terrorists and is basically just a fully automatic, silenced pis- tol. It's bullets travel about the same distance as a terrorist's starting 9mm and has the same sized bullet but it can unload a lot more of them a lot faster. Ingram Mac-10 - This is the sub-machine gun only available to the Terrorists. It's more powerful than the Schmidt Machine Pistol since it's bullets are bigger, but carries 20 bullets less in the spare. In this case, it's better to be a terrorist. KM Sub-Machine Gun - This is a pretty accurate auto machine gun. It's clip-size and power allows for head-on confrontation, and it's a fairly cheap buy if you need a good gun. KM Ump45 - This is a much, much better gun than the KM Sub-Machine Gun. The on- things it lacks in are the firing rate (lower, but still high) and the 5-bullet decrease in clip-size. The fact that it's bullets are almost twice the size though gives it a much better punch and "kill- factor" and is a great deal for only 200 bucks more. Es C90 - Now here's a gun! This baby holds 50 bullets a clip and is pretty damn accurate too. Those 50 bullets though are relatively small, so they do travel far, but they don't do a ton of damage. Try and get a good head shot or a ton of bullets into the person before they see you and you will be all set with this one. ++++++++++ Rifles ++++++++++ IDF Defender - Though this gun looks cool and looks strong, of the rifles, it's probably the weakest. It's inaccurate with rapid-fire at long ranges and it's bullets are pretty small compared to the other rifles. If you want a rifle though and don't have money for oth- er guns, go with this. It's best to stay ducked down and fire though to increase the accuracy. CV-47 - This is pretty much the weapon-of-choice for the terrorists and with good reason! It has a nice-sized bullet, is fairly cheap for how good it is, fires far, is very accurate in bursts (which is all you need with this sucker!), and has a great firing rate! It's basically an AK47 and of course, is worth the money. Schmidt Scout - This is just a nice little sniper rifle. It's cheap, it's bull- ets are a good size, it fires very far, very well, and is of course, best used while ducking down, that way you improve the accuracy. Aim for the head for a quick, easy kill. It zooms in twice with the right-mouse key. Krieg 552 - This is one of the more neat guns in the game. It looks and sounds strong, but due to the bullets' size, it's actually pretty weak. It is a decent gun though, for it has a scope on it (activated by right-clicking) that can help improce some aim. It's accuracy is pretty decent as well. I personally don't think it's worth the cash but you may find you like it for taking out groups of enemies at semi-long ranges. Remember to duck, though. Magnum Sniper Rifle - This is basically the n00b-rifle. It's a sniper rifle with bullets so big, they could take off Godzilla's leg. It kills in one hit and zooms twice to extreme ranges. The only fallback is that the character manually unloads the shell, taking some time, so make sure you get a hit the first or second time... and stay far back. The gun is a bit pricey too, so don't expect to use it every round. D3/AU-1 - This is a semi-automatic, long-range sniping rifle. It's power to kill is pretty good, killing people in one or two, MAYBE three shots. Since it's a sniper rifle, the only strategy I can really give it to just stay far back from the action, well-hidden. Clarion 5.56 - This is just a small assault rifle. It's Rate of Fire is enor- mous, which would probably explain the secondary function of "Burst Fire" that you can enable. If you're strapped for cash, but still need/want a long-range (though no zoom), pretty accur- ate rifle on the Counter-Terrorist side only, go with this gun. Maverick M4A1 Carbine - Now here's the Counter-Terrorist weapon-of-choice. If you have the money, this should be the first weapon you buy. It comes with a silencer, has a nice firing rate, is very accurate and powerful, and is pretty much the gun you'll see the other CTs with... and for good rea- son. It's an all-around great gun, just like the T's CV-47. Bullpup - Personally, I never buy the Bullpup. There really isn't any reason to spend the extra 400 dollars for it when you can have the Maverick. The only difference between the Bullpup and the Maverick is the Rate of Fire. The Bullpup's is slightly faster. Sure, the Bullpup can zoom in just a bit, but you rarely will need to. This is also a Counter- Terrorist-only weapon. Krieg 550 Commando - This is also a CT-only weapon. It's not to be confused with the Terrorist's Krieg 552. This here is a semi-auto sniper rifle with excellent accurate, even when firing quickly. It's a very expensive gun though, so if you're going to buy it and use it, then at least use it how a sniper rifle should be used. Otherwise, you'll be out 4200 bucks. ++++++++++++++++ Machine Guns ++++++++++++++++ M249 - This hunk may cost 5000+ dollars, but it can sure be worth it in a small and compact level. It has 100 bullet per clip, is pretty damn accurate for a few thousand feet, and unloads bullets like all hell has broken lose! If you can get within close proximity to your enemy, the only thing that should be able to stop you is a bullet in your skull. ++++++++++++ Grenades ++++++++++++ Flashbang - When thrown, you have about 3 seconds to take cover or you'll hear a small 'bang' sound and will be blinded for a good three or four seconds by a bright, white light. You can throw these further by aiming the up in the air. Use these to completely blind your opponents in a room or hallway, then rush in and kill them as they run about. He Grenade - The 'HE' stands for "High Explosive". This is just your basic grenade. The closer to get it to an enemy, the more damage the ex- plosion will do. Try and toss it into groups of people. Smoke Grenade - When thrown, you have about 3 seconds before your hear a small popping sound and the area around the ground becomes engulfed in a thick cloud of smoke for about 15 seconds. It offers a place to hide or take cover. You can also completely obscure an enemy's sight if you throw one into a narrow hall. Then you can also hide inside it and shoot them and they're barely be able to see you! =============================================================================== +------------------------+ | Section XIV. - Credits | +------------------------+ I'd like to thank a few sources who inevitably helped me write this guide. They are as follows: 1. GameFAQs for posting this guide on their site. 2. Whoever it was that first created the original Counter-Strike mod. 3. Valve for continuing the production of such an awesome game! =============================================================================== This Guide has been brought to you by: TTTTTTT HH HH EEEEEEE T H H E T HHHHH EEEE T H H E TTT HH HH EEEEEEE SSSSSS TTTTTTT EEEEEEE EEEEEEE LLL SS T E E L SSSSSS T EEEE EEEE L SS T E E L L SSSSSSS TTT EEEEEEE EEEEEEE LLLLLLL PPPPPP HH HH A N N TTTTTTT OOOOOOO MMMMMMM P PP H H A A N N N T O O M M M PPPPPP HHHHH AAAAA N N N T O O M M M P H H A A N N N T O O M M M P HH HH AA AA N N TTT OOOOOOO MM M MM