~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CIVILIZATION II - MULTIPLAYER GOLD EDITION GOVERNMENT FAQ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Copyright 2003 FX RADEON *Best viewed at 800x600 resolution 1024x768 _____________ ___________ | FAQ DETAILS \_______________________| GAME INFO \___________ |Covers: Government types & guide/faq |Developer: Microprose | |Creation Date: 28/7/03 |Version: PAL | |Last Revision Date: ??? |Platform: PC WINDOWS | |Author: FX RADEON |_______________________| |Email: s_radeon@optusnet.com.au | |Version: 1.00 | |_____________________________________| ============================================================================ TABLE OF CONTENTS ============================================================================ 1. COPYRIGHT DISCLAIMER 2. INTRODUCTION 3. BENEFITS OF HAVING A GOVERNMENT 4. GOVERNMENT TYPES 5. OUTRO 6. CREDITS 7. VERSION HISTORY ============================================================================ 1. COPYRIGHT DISCLAIMER ============================================================================ This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited and is also a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ============================================================================ 2. INTRODUCTION ============================================================================ Welcome to my first guide, and I have decided to do one on the governments in Civilization II, why? Because there aren't enough guides for it and I have a fair bit of time to burn. Throughout this document I will describe what the governments mean, what they can do for you and how you can (possibly) use them to your advantage. I have only included civil disorders in this guide because they are a factor in making or breaking your government. If there are any errors or you want to make contributions, then email me at the address supplied above. Now that that's taken care of , lets move on shall we? =========================================================================== 3. BENEFITS OF HAVING A GOVERNMENT =========================================================================== Why have a government? Why bother moving from Despotism? I'll tell you why, it's because governments have varying bonuses between them, and let me tell you, bonuses are exactly what you need to win a game. Choosing different governments have a considerable impact on many aspects of the game. Things such as production of resources, population happiness, unit support and production of resources can vary drastically between advanced forms of government and the old stone age governments that we don't love. In the game, there are seven different forms of government all for your liking, some governments you'll hate, some you'll love. In the next section, I'll be describing the different governments and what they can do for you. =========================================================================== 4. GOVERNMENT TYPES =========================================================================== As I have said previously before, there a seven different forms of government: Anarchy, Despotism, Monarchy, Communism, Fundamentalism, Republic & Democracy. I'll go through them in a random order. /------------------------\ | KEY | |0 : Normal Production | |-1: Normal Production -1 | |+1: Additional Production| \------------------------/ ___________________ |GOVERNMENT: ANARCHY| --------------------- BONUSES-> Food Production: -1 Shield Production: -1 Trade Production: -1 Corruption & Waste: Very High Max % for Tax\Luxury\Science: 60 Special Features: No taxes or science is accummulated Description: Anarchy, in my opinion, should not be considered a government, yet there it is, sitting and taking away all that precious food, shield and trade production. Anarchy is what you get when you switch from one government to another or get it overthrown by a revolt. Anarchy lasts about 3 turns and if you happen to get Anarchy by revolt, an extra 2 turns is added. You cannot choose Anarchy as your governing system. If you control the Statue Of Liberty wonder, Anarchy lasts only 1 turn. _____________________ |GOVERNMENT: DESPOTISM| ----------------------- BONUSES-> Food Production: -1 Shield Production: -1 Trade Production: -1 Corruption & Waste: High Max % for Tax\Luxury\Science: 60 Special Features: Up to 3 military units can be used to declare martial law. Description: Despotism is the governing system that you start off in, it is a very poor governing system. Resource production is restrained and levels of corruption and waste are pretty high. Try to research another governing system as quick as you can to get out of Despotism. ____________________ |GOVERNMENT: MONARCHY| ---------------------- BONUSES-> Food Production: 0 Shield Production: 0 Trade Production: 0 Corruption & Waste: Moderate Max % for Tax\Luxury\Science: 70 Special Features: Up to 3 military units can be used to declare martial law. Description: One obvious advantage to Monarchy is that you can set your max % for Tax\Luxury\Science up to 70%, a whole 10% higher than Anarchy and Despotism. This ten percent may make a significant difference in your science research rate. _____________________ |GOVERNMENT: COMMUNISM| ----------------------- BONUSES-> Food Production: 0 Shield Production: 0 Trade Production: 0 Corruption & Waste: None Max % for Tax\Luxury\Science: 80 Special Features: All spies are veterans. Up to 3 military units can be used to declare martial law. Description: One main difference between this government and the others I listed before it is that all spies automatically become veterans. Some people might say so what? Well, spies that are veterans have a much better chance at doing their job successfully. You can also set your max % for Tax\Luxury\ Science up to 80%. Also, for some reason, your citizens seem to not revolt as much when you have military units away. I'll have to look into that one. ___________________________ |GOVERNMENT: FUNDAMENTALISM| ---------------------------- BONUSES-> Food Production: 0 Shield Production: 0 Trade Production: 0 Corruption & Waste: None Max % for Tax\Luxury\Science: 80 Special Features: No citizens ever unhappy. Science Output is halved. Happiness Improvements\Wonders produce money. Description: I have never really used this government before, the science output being halved straight away puts me off, but the positive points are that no citizen is ever unhappy and that happiness buildings make money. This means that users of Fundamentalism will have alot of money in which to quickly create military units. Make sure that you have researched everything before moving into this governing system. _____________________ |GOVERNMENT: REPUBLIC| ---------------------- BONUSES-> Food Production: 0 Shield Production: 0 Trade Production: +1 Corruption & Waste: Low Max % for Tax\Luxury\Science: 80 Special Features: Every unit beyond the first away from its home city will cause one unhappy citizen. Senate may force a peace treaty when at war. Description: The biggest bonus of having a Republic is that you get a trade bonus in any terrain square that is already producing at least one trade. The ability to set you Max % for Tax\ Luxury\Science to 80% is a good deal, while having low levels of Corruption & Waste. Just beware of Civil Disorders as you cannot declare martial law. ______________________ |GOVERNMENT: DEMOCRACY| ----------------------- BONUSES-> Food Production: 0 Shield: Production: 0 Trade Production: +1 Corruption & Waste: Low Max % for Tax\Luxury\Science: 100 Special Features: Every unit beyond the first away from its home city will cause two unhappy citizens. Senate may force a peace treaty when at war. The government collapses after two consecutive turns of Civil Disorder in any city. Description: Democracies have the same trade bonus a Republic does, one major advantage is that you can set your Max % for Tax\ Luxury\Science to 100%. One big disadvantage is that you get two unhappy citizens when a unit is beyond the first away from the home city. Make sure you prepare ahead of time, build all the happiness improvements\wonders and you should have minimum difficulty managing a Democracy =========================================================================== 5. OUTRO =========================================================================== Well, I think that just about wraps up this guide, I hope you find this useful to your gameplaying in Civilization II, email me if you want to contribute and you will get your credit for it. I might sleep now so I hope you all have fun... =========================================================================== 6. CREDITS =========================================================================== GameFAQ's: If they post it www.civfanatics.com: For letting me upgrade my Civ2 into MGE and for a bit of the info Microprose: For making the Civilization Series www.geocities.com/civfw/gminfo.html: For some more info Game Manual: A good deal of info from that book =========================================================================== 7. VERSION HISTORY =========================================================================== 1.00: Finished the guide in 1hr, broke 1k mark =========================================================================== END OF DOCUMENT ===========================================================================