&&Chamber Of The Sci-Mutant Priestess&& &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& Some info on the game: Enter the Chamber of the Sci-Mutant Priestess - the second sensational title in the Draconian line - and explore a bizarre post-burn world caught in the throes of mutant treachery. Set on a distant planet, the Chamber of the Sci-Mutant Priestess combines mystic drama and humor with a sophisticated icon interface, so players can easily maneuver through the game's captivating plot. You play the role of Raven, a Tuner, whose telepathic abilities provide a unique advantage when fighting the enemy - a monstrous race of mutants called Protozorqs. Command eight sci-powers with "iconomized" ease as you probe the chambers of the mutants temple, searching for your abducted girlfriend while engaging in a brain-draining test of five ordeals. Animated and colorful, the Chamber of the Sci-Mutant Priestess promises hours of challenging intrigue for novice and expert fantasy game players alike. Don't miss out on the first psionic thriller of its kind - from Draconian! ONCE YOU ENTER THE WORLD OF DRACONIAN, YOU WON'T WANT TO COME BACK! Alright enough of that official description. Basically this game is set in a post- apocalyptic world and casts you as Raven, a young "Tuner" (psionic mutant), working for the Tuner Netwerk. One day, while out on assignment with his friend Sci Fi, he witnesses the massacre of a "Normal" village, by a group of Protozorqs (physical mutants). Raven and Sci Fi disobey their instructions from the Netwerk, and fight back against the Protozorqs. In the ensuing struggle, Sci Fi is captured and taken back to the Protozorqs' mountain temple. Raven vows to save her, and so gets himself captured, too. As the game starts, Raven is a prisoner in the crazy Protozorq temple, where something sinister and utterly insane seems about to happen. Apparently, Raven has to go through five ordeals, to become a "Divo" (a Messenger Of The New Solution). For each ordeal he completes, he receives a Vort skull. Can you complete the five ordeals, save Sci Fi and destroy the fiendish Protozorq plot, in time? Luckily, you have a great array of amazing psionic powers to help you, and a neat point-and-click interface, in this unique graphic adventure. Developed by ERE Informatique, and you may ask who the hell are they, this was an early hit on the Amiga. DOS and Atari versions also exist. If you don't know the game then you might have heard about it under "KULT" in Europe, since it originally comes from there (France). And the developer is not just some lousy unknown as the lead devs later left to form Cyro Interactive who are known for adventure games like the Atlantis series. &Walkthrough& &&&&&&&&&&&&& Proceed to the noose and use the solar eyes to light up the room. Grab the left- hand rope and then push the lever on the platform. Press the eye which is revealed through the lever, and then pass through the trap door into the pink passage. When you come to the junction up ahead, take the left passage, and go straight on until you come to the cavern and meet Norma- Jean and Ash. When challenged, select the accept option and tell them the truth. When the talking stops, do a zone scan and lift the slab. Then take the flask, and go down the left passage. Go down through the trap door to the refectory, then find the room called Placating the Powers and attack the first priest. Now use the psi-shift to get to the sacrificial lade from the second one, and again to get the mask. You will now discover that it is your partner, Sci-fi, and that she is under a hypnotic influence. Use a brainwarp to clear her mind, and then give her the flask to drink. She will now be cured. Next, inspect the altar and push the lever to open it. Make your way back to the refectory and, using the sticky fingers, go through the trap door and back into the cavern. Take the right passage and then the second exit on the right. Go through the trap door to the noose, use the solar eyes again and then go to the Master's Orbit. Entering the Master's eye room, throw something at him to kill him, then search him and take the whistle. When blown, the whistle will reveal a hidden cavity in the room. Look inside, then take the egg. Now go back to the ring via the return passage (all the doors to the puzzle rooms will be closed so you can't go back through the noose!). Enter the passage that leads towards the concourse, but take the left exit (if you enter the concourse, you will be killed). Take the next left pass- age to the barred room, pull the bolt and pass through. After Delios enters the water, use sticky fingers and go through the tunnel in the roof. Go up the tube, and back to the altar room (that's why you must open the altar on the first visit!). Now go to the Threshold of Truth, kill the priestess and then place the egg in the mouth of the gargoyle. This lifts the bars. Inspect the Lectery and then use the psi-shift to get the statuette. Go to Saura's Repose and put it in the niche basket beside the other statue. When the tunnel opens up, put the monkey inside, then go to 'in the presence of god'. Examine the starry wall which will open up and let you into the final location. After a couple of moves, Zorq and one of his henchmen will appear. Use your extreme violence option to kill him, and when Harssk reaches the top he will release Sci-fi. To concentrate on opening the door, throw any blade at him and you will have completed the game!