BLOOD 2 THE CHOSEN -------------- Unofficial Minus One FAQ By Captain Cube Copyright 2004 Alex Greene Update History 12/16/03-v0.2-Started this FAQ. 1/5/04-v0.4-Happy belated New Year! Added more weapons and some cheats. 1/6/04-v0.45-Added characters, remaining cheats. 1/12/04-v0.6-Added even more weapons and some enemies! I'm spoiling you! 1/22/04-v0.75-Uploaded to GameFAQs. 1/28/04-v0.8-Added bosses, Naga and Behemoth. 2/3/04-v0.85-Added Gideon (both forms) and some weapons. 2/9/04-v0.95-Added monsters, items, and weapons. 2/12/04-v0.99-Added bosses and monsters, completing the enemy section. 2/23/04-v1.0-Got back from vacation. Finished weapons section and FAQ! Contents I. Intro II. Weapons a. Handheld b. Power c. Demolitions d. Energy e. Arcane III. Enemies a. Humans b. Monsters c. Bosses IV. Items V. Characters VI. Cheats VII. Creditz VIII. Legality I. Intro What is a Minus One FAQ? Basically, it covers all aspects of a game except the actual walkthrough. If you need a quick resource for Blood 2 info, this FAQ should do the trick. It contains a wealth of information compiled from various sources, mostly myself and PlanetBlood. That's about all I've got to say... so let's go! II. Weapons If cost is not specified, a cost of 1 ammo is assumed. a. Handheld Chosen Knife Melee weapons are used in close combat only. They generally don't do a lot of damage, and don't require too much strength to use, however player's with higher strength will have a higher rate of fire and do more damage. The melee weapons are ritualistic knives, tailored to each "Chosen" member separately. In addition to being quiet weapons they become more powerful the more they are used. ^^^^^^^^^^^^^^^^^^^^^^^^^ Ammo: None This is a load of crap Standard Fire: Two quick slashes. Small amount of damage. Alt Fire: Swiping slice. Slow, but much more powerful. Uses: Limited. Good against Soul Drudges and Shikari, and fun for destroying stuff, but not a great combat weapon. Keep it: You have to. Note: You have this at the start. Beretta 9mm Automatic Pistol The pistol has a good rate of fire, medium range and accuracy, and low damage. This is an ntroductory weapon that is light enough that anyone can use it. This weapon can be fired dual-handed if the player has a high enough strength value. Ammo: Bullets Standard Fire: Single shot. Can be fired quicker by pressing the key rapidly. Alt Fire: Gangsta style. More power/speed, less accuracy. Uses: Shikari and Cultists. That's about it. Keep it: Nah. Once you get the MAC-10, you'll never use it again. Note: You have this at the start. Can be used akimbo, but without alt-fire. MAC-10 Sub-Machine Gun The MAC-10 has a much higher firing rate than the pistol since it can go full auto, but is very inaccurate. It can be fired dual-handed. The alt fire in single-handed mode allows the player to fire short, three-round bursts with increased accuracy by using the arm stock. There is no dual-handed alt fire. Ammo: Bullets Standard Fire: Rapid fire. Only as powerful as the Beretta, and highly inaccurate. Alt Fire: Slower, but more accurate shots using the shoulder stock. Long setup animation makes it tricky to use. Uses: Anything you would kill with the pistol, plus Fanatics. Obscenely common throughout the game. Keep it: See above. Replace "MAC-10" with "Assault Rifle". Note: Can be used akimbo, but without alt-fire. Flare Pistol The flare gun is a special weapon that fires flare-like projectiles that stick into targets and burn them over time. It has a medium rate of fire, and it projectiles move fairly quickly. The alt fire shoots a flare that bursts into a star pattern. The star flares explode on contact with objects, assigning burn time to anything they hit. Ammo: Flares Standard Fire: Shoots one flare. Makes a cool sound. Alt Fire: Shoots a giant fireball that explodes into eight regular flares. Cost: 8 Flares. Uses: Shikari, Soul Drudges, anything that teleports. Keep it: I would say yes. It is very good against Zealots and Gideon's first form. Did I say very good? I meant REALLY good. Note: Can be used akimbo, but without alt-fire. Was in the original game. b. Power M16 Assault Rifle This long range, fast-firing and extremely damaging weapon is the ideal choice for heavy machine guns. It is equipped with an under-barrel grenade launcher. Ammo: Bullets, Die-Bug-Die cells Standard Fire: Rapid fire. Does about 25% more damage than the Beretta. Alt Fire: Fires a can of bug spray like a grenade. Big boom. Cost: 5 Die-Bug-Die cells Uses: "When you absolutely positively have to kill every damn person in the room, accept no substitutes." Useful for dealing with Soul Drudges, Shikari and all human enemies. Keep it: Hell yes. Sawed-Off Shotgun The Sawed-off Shotgun packs a big punch but at a short range. Its rate of fire is slow. Its primary fire mode is one barrel at a time, while its alternate fire mode is both barrels at once. Ammo: Shells Standard Fire: Single barrel. Shoots 16 pellets in a small spread, each doing minor damage. Reloads after two shots. Alt Fire: Double barrel. Shoots 16 pellets in a wide spread, each doing medium damage. Reloads after every blast. Cost: 2 Shells. Uses: A fantastic close-range gun, good against humans. I prefer the Alt Fire to akimbo mode, though. Notice how ROF and reload speed are both decreased from the original. Keep it: Unless you're braindead. Note: Can be used akimbo, but without alt-fire. Was in the original game. .50 BMG Sniper Rifle This high-caliber weapon is ideal for hitting targets at long range. Aided by the scope this weapon can hit targets at an extreme range for good damage. The damage this weapon does is very dependent on where it hits. Hitting the head or torso does major damage, whereas nicking the torso or hitting a limb does less damage. Ammo: BMG Rounds Standard Fire: Single shot. Has the power of a cannon for some reason. Alt Fire: Activate scope. Uses: "For when you wanna reach out and touch someone...like, blow their head off." When you have a really tough or really distant baddie, break out the good old BMG. Keep it: Absolutely. Minigun/Vulcan Cannon Potentially the most powerful weapon in the game, this gun combines an insanely high rate of fire with great range, and great damage. Ammo: Bullets Standard Fire: Rapid fire. Warms up for a bit, then begins firing at an obscene rate. Cost: 4 Bullets Alt Fire: None Uses: Great for bosses, Drudge Priests, and Dark Shrouds, but it eats too much ammo to be really effective in other situations. Keep it: I'd say yes, simply because it's so damn effective against the last few bosses. c. Demolitions Howitzer This weapon is basically a portable artillery piece. It fires a large shell at a slow rate of fire that is instantaneous and does massive damage. This weapon requires extreme strength to use. Ammo: Howitzer Shells Standard Fire: Single shot. Highly underpowered; can't even gib a Fanatic. Alt Fire: Triple shot. Now this is more like it. Cost: 3 Howitzer Shells Uses: For an explosive launcher, this gun kinda sucks. Ammo is uncommon and power is only middling. Use only against weaker enemies that you want rid of in a hurry. Keep it: Might as well, at least until you reach Research and Development. Napalm Launcher Large, heavy, and exceptionally brutal, this weapon fires flaming blasts of incendiary napalm. Activating the alt fire releases a cascading series of bouncing explosions lovingly referred to by those in the business as "rolling thunder." Make sure you don't set this baby off in close quarters, or you'll end up the main course in your own private weenie roast. Ammo: I forgot Standard Fire: Napalm blast. Does high damage, and has higher splash damage. Alt Fire: Rolling thunder. Splits into 10 balls each doing respectable damage. Uses: Wow. Rocket-like and grenade-like attacks in the same gun. Later on, though, it becomes less useful. Keep it: For a while longer than the Howitzer. It's much more handy. Note: Was in the original game. d. Energy Tesla Cannon Cabalco has finally solved the mystery of ball lightning and put its power to good use in one of the world's most deadly anti-personel weapons. Activate the alt fire to create an electrical explosion that will flash fry ANYTHING within its range...including you! Cabalco never rests on its laurels; you used to have to go to prison for a good electrocution -- now you can have one anywhere! Ammo: Chemical Batteries Standard Fire: Electrocute. Shoots slow-moving balls of electricity. Cost: 2 Chemical Batteries Alt Fire: Elec-splosion. Huge blast of electricity, extremely powerful. Cost: 25 Chemical Batteries Uses: Not as good or fast as it used to be, as with all holdovers from Blood 1, but still a powerful weapon. 'Course, RtCW's Tesla Gun pwns both of 'em >:) Keep it: Probably. It's pretty good. Note: Was in the original game. Insect-A-Cutioner/Bug Buster Representing the finest tool in the modern exterminating arsenal. The Insect-A-Cutioner uses Cabalco brand "Die, Bug, Die!" industrial bug spray. This spray is extremely toxic, and should not be exposed to skin. In the event of skin exposure, consult a mortician. It is also extremely flammable, and should be kept at room temperature at all times. Ammo: Die-Bug-Die cells Standard Fire: For some reason, this does damage to non-insects. Cost: 2 Die-Bug-Die cells Alt Fire: Zippo-lighted spray. Remember the hairspray from the original? Those were the days... Cost: 2 Die-Bug-Die cells Uses: Always use the alternate fire. It's powerful, but other weapons are better. Keep it: If you really want to. I don't like it, but that could be just me. Cabalco Death Ray From the Cabalco's advanced weapons division comes the next step in urban warfare, the Cabalco Death Ray. This weapon delivers on its promise, firing beams of pure energy that reflect off of most surfaces so you can get that 'around the corner' kill. Ammo: Chemical Batteries Standard Fire: Death beam. Bounces off most surfaces. Alt Fire: Death cloud. A bit more powerful. Cost: 2 Chemical Batteries Keep it: Sure. It's powerful, it's cheap, and it makes a kewl noise. Note: I have been unable to find the Death Ray in single-player. It may be a BB-only weapon. Singularity Generator A highly experimental weapon currently under development by Cabalco Industries, the SingularityGenerator is designed to create a small, localized singularity, or black hole. This black hole will suck in and destroy almost anything in its vicinity. This incredibly powerful weapon remains in the prototyping stages due to problems with maintaining the fabric of reality when it is used, but as they say, you must break a few eggs to make an omelette. Ammo: Chemical Batteries Standard Fire: Opens a vortex that pulls enemies to its center. Cost: 50 Chemical Batteries e. Arcane Voodoo Doll The Voodoo doll is a vector-based weapon that does damage specific to where it hits on the doll. When the player uses the primary fire it will randomly stick the pin in several places all over the doll. These places include the eyes, chest, arms, legs, and groin. Each different hit location has a different effect. Ammo: Mana Standard Fire: Stabbity. Does minor damage. Will hurt you if nobody else is around. Cost: 5 Mana Alt Fire: Mystical voodoo spell thingamabob. Muchly hurt. Cost: 100 Mana Uses: Jack of all trades, master of none. Good, but not great, against everybody and everything. Keep it: Whatever floats your boat. Note: Was in the original game. The Orb The Cabal's nasty take on the In-the-Egg-Scrambler seeks out enemy skulls and drills straight to their deepest thoughts. Accuracy isn't all important since the Orb detects motion and can even give chase if enemies see it coming. The alt fire gives a whole new meaning to the phrase "Be the ball." Switch in to Orb's-eye view to hunt down your enemies personally. Just remember that your own carcass sits vulnerable where you left it, so don't be surprised if you're dead when you get back. Ammo: Mana Standard Fire: Flings the Orb at your enemies. It homes in on humans. Cost: 10 Mana Alt Fire: Control the Orb remotely. Cost: 200 Mana Uses: Very few. Actually, none that I can think of that the Life Leech doesn't do better. Note: Caleb and Gabriella cannot use alternate fire. Life Leech The Life Leech projects wide bursts of life-stealing Eldritch Fire that can sear the flesh of your enemies from great distance. Striking the staff on the ground activates this weapon's alt fire, radiating a mystical shockwave that violently hurls opponents back. The Life Leech is the ultimate in arcane "crowd control" but using it near high ledges or acid pools may prove unsafe (wink-wink) for your enemies. The Life Leech is fueled by user focus, so characters with an aptitude for the dark arts will find that it serves them well. Ammo: Mana Standard Fire: Emits bursts of eldritch fire. Cost: 2 Mana. Alt Fire: Slams the Life Leech on the ground for massive area damage Uses: Any normal bad guy is worthy of the Life Leech's awesome power. Keep it: I shouldn't have to tell you to keep this one. It's that good. Note: Was in the original game. III. Enemies a. Humans Cultist The lowest designation of Cabal soldier, Cultists are followers of the Cabal. These early initiates are recruited, or brainwashed, into service from inside the Cabalco Corporation. They dress in official corporate attire so that their presence will not be obtrusive, allowing them to integrate into any aspect of normal society. They are only trained in a limited arsenal of weapons, mostly handguns, and in combat situations their lack of training prevents them from working effectively together. Appearance: Common Attack: Beretta OR MAC-10 OR Flare Pistol Strategy: Aim in their general direction. Press Ctrl. Repeat until dead (them, not you). Fanatic These are the special forces of the Cabal. They're better equipped and more experienced, and they possess a slightly faster reaction time. They still don't pose much of a threat. Watch them, though. Occasionally, when you think you've put one down, he'll go berserk and return your attack. Appearance: Very Common Attack: Any conventional or power weapon OR Tesla Cannon OR Howitzer OR Napalm Launcher Strategy: Use the Assault Rifle. Zealot Zealots are an invaluable resource in the Cabal army, as they are the only members of the Cabal with mastery of the Dark Arts. These abilities give them extremely effective offensive abilities. Zealots usually accompany groups of lesser Cabal members like Fanatics. They provide backup by using their magic to defend, heal, and generally strengthen the performance of an attack group. Appearance: Uncommon Attack: Staff explosion, fire spell OR thunder spell Strategy: The Flare Pistol will burn them after they teleport, and the Sniper Rifle will gib with a single shot, but the Assault Rifle at medium range works best. Prophet Prophets are highly intelligent, highly trained Cultists. Their purpose is to protect the Cabal's most precious commodities. They are heavily armored and resistant to damage. Prophets represent the best the Cabal has to offer. Appearance: Rare Attack: Assault Rifle OR Napalm Cannon OR Howitzer OR Minigun Strategy: Fancy footwork+Assault Rifle. The Sniper is good too, but you might want to save ammo. b. Monsters Bone Leech The Bone Leech is a small, worm-like parasite. A fairly weak creature, its power comes from its ability to infest and take over other creatures, providing it with a means of protection, a more effective way to attack, nourishment as it grows, and most importantly, a breeding ground for more Bone Leeches. Appearance: Common Attack: Life drain Strategy: Stay on higher ground and shoot them (it's always a them) with the Assault Rifle. Thieves Small, stealthy, spider-like creature that attack from behind attaching to the base of the skull, injecting a poison that slowly destroys the victim's nervous system until death occurs. If the poison does not immediately cause death it will cause extreme disorientation. Appearance: Common Attack: Disorienting Poison Strategy: See Bone Leech. The Hand The corpses that the minions of Tchernobog use to make zombies aren't always in the best of shape. Sometimes, only a limb is salvageable. Usually, the Cabal's surgeons can fashion various bits and pieces into a serviceable undead soldier, but certain leftover parts can be effective all on their own. If one of these horrors gets hold of you, you've got to push it off before you can kill it. Appearance: Uncommon Attack: Choke Strategy: See Bone Leech. Shikari The Shikari is a pure predator. It hunts in packs or alone, and has excellent tracking and sensing abilities. Very mobile, it jumps and runs. When it reaches its prey, it rips and devours in a ferocious frenzy. If something gets too close, it will attack viciously to protect its kill until the meal is complete. Appearance: Very Common Attack: Slash, acid spit Strategy: Use bullets instead of wasting other weapons on them. Knife swipes work very well. Soul Drudge The Soul Drudge is a human who has been infested by the Bone Leech, which burrows into the chest of a normal human, and comes to rest on the infected person's upper spinal column. From there it takes over the nervous system. This allows the Bone Leech to control all movement of the victim, although its control is awkward in the beginning, making the Soul Drudge a slow and clumsy creature. The Soul Drudge will generally attack anything that gets too close to it, most likely out of self-defense, although packs of Soul Drudges have been seen hunting prey, presumably looking for hosts for more Bone Leeches. Appearance: Common Attack: Pipe OR axe Strategy: Anything works, really. They have a very high pain chance. Drudge Lord The Drudge Lord is basically a more developed version of the Soul Drudge. The Bone Leech has grown, and now pierces the arms of the victim with large, hooked limbs to allow it better control. The victim is either no longer aware, dead, or too far gone to react at this point. The Drudge Lord is larger, tougher and deadlier than the Soul Drudge, and has metal plates that it has bolted to its chest to protect the bone leech embryos inside. The Drudge Lord will attack almost any living creature, and do so spitefully. They have an extremely hostile and ill-tempered disposition, and little or no fear. Drudge Lords are not often seen working together, presumably due to their poor temperament, but they often have Soul Drudges acting as their servants. Appearance: Uncommon Attack: Fireball Strategy: When it bends over, get out of the way and blast it while it's recovering with-wait for it-the ASSAULT RIFLE! Duh! Drudge Priest The Drudge Priest is a larger creature with fully developed magic abilities. The Drudge Priest seems to hunt only to infest new victims, and will often have a host of other Drudge creatures doing its bidding. Attacks on this creature will often cause the breeding sack that is its stomach to spill dozens of Bone Leeches down on the unsuspecting attacker. Appearance: Rare Attack: Fireball, electrobeam, spawn Bone Leech Strategy: Napalm works well, but you have your best chance with the Minigun. Death Shroud The Death Shroud is a nasty undocumented surprise that you'll encounter midway through the game. Appearance: Very Rare Attack: Explosive skulls Strategy: Sniper Rifle from afar. Note that it only works when the thing's opaque. c. Bosses Naga The Naga is the boss featured at the end of Chapter One. Appearance: Once Attack: Bone throw, laser, concussive blast Strategy: Assault Rifle+Anger. Don't leave its sight, and strafe occasionally. Behemoth The boss from the end of the second Chapter, and a frequent visitor in subsequent levels. Appearance: Uncommon Attack: Ground pound, concussive blast, charge Strategy: Assault Rifle mania! He's so stupid and his pain animation is so long he probably won't ever get a hit in. Gideon Under Gideon's hand the Cabal has become more powerful than ever before, controlling the economic tides of many major nations and poised on the brink of world control. And the Cabal has achieved all of this without overt bloodshed or widespread public knowledge, by simply suppressing the will of the public through economic and social depression. Despite these significant achievements, Gideon is unsatisfied. As long as Caleb lives Gideon feels unworthy of his position. He has dedicated himself and his pride towards finding and destroying Caleb, and the other Chosen. To do so, he'll go to almost any end including selling the Cabal and his soul to the darkest of threats, the most evil of evils. He will plunge to depths unknown, and achieve power unimaginable, all to put an end to the Chosen. Appearance: Once Attack: Laser, concussive blast Strategy: Run the hell away whilst shooting him in the head with the Assault Rifle. Duck behind something for a moment. He'll come at you and in doing so expose himself to attack. When he gets weak, use the Sniper to finish him off. Undead Gideon Finally, you have the opportunity to take out Gideon for the last time. After he's changed into something "unpleasant," you can end this wild Gideon Chase once and for all. Appearance: Once Attacks: I forgot Strategy: Dance around him and keep firing the Minigun. He'll die eventually. Undead Ishmael The first of the undead Chosen that you will face in Chapter Four. Appearance: Once Attack: The Orb Strategy: Shoot him with the Flare Pistol's alt-fire, and watch him burn. Undead Ophelia The second of the undead Chosen that you will face in Chapter Four. Appearance: Once Attack: Tesla Cannon Strategy: Jump into the stands and blast her with napalm. Undead Gabriella The third and most deadly of the undead Chosen that you will face. Appearance: Once Attack: Minigun, Napalm Launcher Strategy: Grab the Stealth and unload your own Minigun into her. Kill her quickly so you can pick up the Minigun before it runs out of ammo and she switches to the Napalm Launcher. Save the other two powerups for... The Ancient One Da boss of bosses. Appearance: Once Attack: Explosive laser Strategy: Get the Anger and Willpower before you enter the last stage. Shoot its eye with the Minigun, then switch to the Napalm Cannon when you run out of ammo. It should fall easily. IV. Items Proximity Bomb Proximity bombs are small motion detectors connected to a wad of plastique. The player uses it by first selecting it with the hotkey/inventory use key, and then throwing it by holding the fire key, or dropping it by pressing the alt fire key. It will arm a few seconds later an then stay armed until someone approaches it, at which point it will explode. The player can carry up to 10 Proximity Bombs. Usefulness: Very High Remote Bomb Remote Bombs are similar to Proximity Bombs, but the player detonates them remotely. Selecting it from the inventory brings up the bomb and the detonator. The player can throw a bomb by holding down and releasing the regular fire button, and drop a selected boom by hitting the alt fire key. Press the detonate key (default is 'D') to detonate the bombs. The player can carry up to 10 Remote Bombs. Usefulness: Medium Time Bomb The Time Bomb is similar to the Remote and Proximity Bomb, except that it is equipped with a timer. Selecting it brings up, push and hold down the regular fire to throw it, and press the alt fire to drop it. The player can carry up to 10 Time Bombs. Usefulness: Very Medium Flashlight The flashlight is a good general use item that cast light directly in front of the player so they can see into those dark corners. The Flashlight has the disadvantage of making the player stick out like a sore thumb. The flashlight also uses the world's worst batteries, and will run out incredibly quickly. Usefulness: Low Night Vision Goggles Night Vision Goggles amplify all the light in the area, allowing the player to see in the dark. The disadvantage is that once the player steps into bright light they go almost completely blind. Like the flashlight, its batteries run out incredibly quickly. Usefulness: High Med Kit The Med-kit is a portable first aid kit. It starts out with 100 points which can be used to restore health. Usefulness: Very High Binoculars Binoculars, when activated, allow the player to see for long distances Usefulness: Very Low The Eye The player can drop the All-seeing Eye anywhere, or throw it by holding down its hot key. Once the eye is in place the player can look through it and see what it sees by pressing its hot key a second time. The eye is easily destroyed, and if the player is looking through it when this happens they are blinded for several seconds. Once the eye is destroyed it will automatically return to the player's inventory. Usefulness: Medium V. Characters Caleb "Too stubborn to quit, too stupid to die." This was how a Lieutenant of the Cabal once described Caleb, and he wasn't too far off. Driven by his quick wits and the shear force of his vicious nature, Caleb has become an unstoppable force of malice and spraying bullets. Using his good mix of speed and toughness along with his familiarity with a wide variety of weapons, Caleb is the brawler, the kind of person who runs into a room guns blazing, getting chewed up by everything the enemy can throw at him. But his utterly ruthless style guarantees that when he enters a fight, no one gets out alive. These traits have made him the recognized leader of the Chosen. Filled with hate and vengeance, Caleb strives to regain what he believes was stolen from him: Leadership of the Cabal, and his love, Ophelia. A man ruled by his emotions, he'd bring the Chosen, the Cabal, and the world to the brink of destruction to get what he wants. Can he hold the Chosen together long enough to retake the Cabal? Or will his actions destroy them all? But the most important question is what he will do when he discovers that the love he has kept alive for nearly a century is nothing but an illusion? Ophelia A cold and cunning woman, Ophelia is the hand at work behind every situation. Those that join her find themselves curiously doing what she wants whether they planned to or not, and those that oppose her have a tendency to disappear. In a fight she is fast, quiet, and versatile. Unable to take large amounts of punishment or carry the more powerful weapons, she offsets this by using conventional firearms in conjunction with dark magic to maximize her offensive and defensive capabilities. No need to face dead-on what you can take out at 300 yards with a sniper rifle. Resurrected into a world with no future and full of disgust over the undead creature that she has become, Ophelia is desperately searching for a way out. She'll do whatever it takes to escape from a world gone mad, a body she no longer knows, and the love of a man she's grown to despise. Gabriella Gabriella is the warrior in the truest sense of the word. Born out of vengeance with a past steeped in war, ritual, and tradition, Gabriella has been groomed for battle since she was a child. She is the ultimate walking weapon. She lives for death, and thirsts for power. Easily the strongest of the Chosen, she towers above even Caleb in size. She has forsaken her practice in the dark arts due to the defensive nature that magic sometimes takes. She relies on her incredible strength, endurance, and heavy weaponry to get the job done. Her thick battle armor and heavy weapons slow her down significantly, but she is invaluable to the Chosen as the anchor in any heavy firefight. Will the Chosen offer her the opportunity for power that she craves, and are they enough to contain this raging warrior? Or will Gabriella's hunger for death engulf the other Chosen? Ishmael A man of few words and violent, decisive action, Ishmael's keen mind and emotionless personality make him a dangerous man to cross. His command of the dark arts is greater than any of the other Chosen, and he uses that power and knowledge to decimate anyone who opposes him. His enemies die suddenly, and horrifically, usually having little or no chance to fight back. Those that do find that Ishmael has the distinct ability to counter almost any attack. If he has a weakness it is on his dependence on his magic, which has caused many of his other skills to atrophy. Gifted with extreme intelligence and in tune with the very fabric of reality, Ishmael is in the unique position of understanding the implications of everything that the Chosen do, and have done. But would they listen to his silent warnings? What forbidden knowledge gleams in the back of Ishmael's evil stare? And what is he holding back? How long will a man of such power and intelligence follow the desires of others? VI. Cheats Changing levels Type one of the following at the console (defaults to ~) to change to the appropriate level. You will change to Caleb, and the intro screen will still be the one for the level you were on. world 01_subwaya world 02_cityhub world 02_cityhubb world 02_cityhubc world 03_museum world 04_steamtunnels world 05_cdm world 05_cdmb world 06_airship1 world 06_airship2 world 07_cathedral world 08_subwayb world 09_abandoned_buildings world 10_sewagetreatmentplant world 11_slaughter_house world 12_trainstation world 12_trainstaionb world 13_downtown world 14_subwayc world 15_crypt world 16_bridge world 17_entrance world 18_temple world 19_lobby world 19_lobbyb world 19_lobbyc world 20_powerstation world 21_laboratory world 22_office world 23_rooftop world 24_ancientcity world 24b_arena world 25_ancientone world credits world end Codes Press the talk key (defaults to T) then enter one of these codes. mpgod: God mode mpkfa OR mpbeansofcoolness: "Monolith Rulez..." Gives some good weapons mpclip: "Spectator mode" (No clipping, flymode, and invisibility, but you can't fire.) mpammo: Full ammo mpkillmall: Massacre enemies mpbeefcake OR mpherkermur: Gives you The Anger mpcarbonfiber: Gives you Willpower mptakeoffshoes: Gives you Stealth mpcaleb, mpishmael, mpophelia, mpgabby: Change character mpgoble OR mpscorpio: "Brian L. Goble is a programming god!" mptotaro: "Jim Totaro is da man!" mpgoshopping: Full inventory mpberretta, mpsubmachinegun, mpshotgun, mpflaregun: Gives the chosen weapon, type twice for akimbo mpsniperrifle, mphowitzer, mpnapalmcannon, mpsingularity, mpbugbuster, mpassaultrifle, mpvoodoo, mptheorb, mpteslacannon, mplaserrifle: Gives the chosen weapon mpnicenurse: Gives Life Essence mpreallynicenurse OR mphealthy: Gives Life Seed mpward: Gives Ward mpnecroward: Gives Necroward mpspeedup(1-5): Change agility mpstronger(1-5): Change strength mpfollowme: 3rd person view mpwhereami, mphideme: Coordinates ON and OFF respectively. mpsuperzug: Unknown VII. Creditz You for reading this. PlanetBlood and the Postmortem for info in this guide. Monolith, for making such a good game and the BEST one-liners EVER. VIII. Legality Do whatever you want with this guide. I don't care. But just be sure to give me, Captain Cube, full credit for compiling all this info into an FAQ. The term Minus One FAQ is my invention and mine alone. The actual info comes from various sources, credited in (what else?) the creditz. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.