Blake Stone: Planet Strike *****@@@@@#####$$$$$%%%%%*****@@@@@#####$$$$$%%%%%*****@@@@@#####$$$$$%%%%%1234 This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2005 Andrew K.K. Ah New ********************************************* ***ENGINE*** Seems very similar to Wolfenstein 3d's: -All floors are the same height -All ceilings are the same height -No ducking, jumping, etc. -Levels are made using 4-sided 'blocks' and 2-sided doors -All blocks are the same length -Pushblocks -Levels have a maximum space of 64*64 blocks -One type of ammunition is common to all ammo-using weapons -Points -A finite number of lives BS:PS's engine has some improvements on Wolfenstein 3d's engine: -Floor and ceiling textures -Diminishing light (farther parts of the level are darker than closer parts) -A map -Ability to reenter a level... -...in the condition in which it was exited -Ability to talk with some actors -Some extra buttons -Ability to destroy doors ***CONTROLS*** Up: Move forward Down: Move backward Left: Turn left Right: Turn right Q: Quick rotate 90 degrees left W/Enter: Quick rotate 180 degrees right E: Quick rotate 90 degrees right Alt+left/right: Strafe left/right RightShift+direction: Faster movement Spacebar: Use Ctrl: Fire weapon Tab: Display the Mission Stats box +: Increase radar magnification -: Decrease radar magnification I: Toggle Attack Information F: Toggle floor C: Toggle ceiling L: Toggle lighting H: Toggle heartbeat M: Toggle music S: Toggle sounds Esc: Main Menu F1: Help section F2: Save section F3: Load section F4: Sound options section F5: View options section F6: Controls options section F7: End the current game F8: Quick Save F9: Quick Load F10: Quit 'Blake Stone: Planet Strike' P/Pause: Pause the game (press any key to unpause) ***MAP*** -The map in this game is constantly displayed where the EKG was in the previous game -The map is auto-rotating and has three levels of magnification, each progressive level showing more detail and less area: 1x: Unlike the map in BS:AoG, which showed the entire 64*64 space that the level was in, the lowest level of magnification only allows you to see a portion of where you are. The full map can be seen in the area select screen 2x: This shows other actors (as multi-colored dots) 4x: This shows pushwalls (as light blue dots) -4x uses charge faster than 2x does. 1x does not use charge. -Colors: -Many of these can only be seen using cheats -Specifically, the 'Show PWalls' and 'Show Actors' cheats -(Hue.Saturation.Luminosity|Red.Green.Blue) Areas Green (80.240.64|0.136.0): seen (80.240.30|0.64.0): unseen Doors (dots) Light green (80.205.97|15.192.15): unlocked (0.205.97|191.15.15): locked Light blue (118.174.109|32.199.192): pushwall Actors (dots) -Dripping vents no longer appear -Flickering lights no longer appear White (141.240.233|240.247.255): Player (0.240.113|240.0.0): Key (20.137.135|207.143.79): Security Cube (Both destroyed and intact) (0.240.113|240.0.0): Detonator (20.171.105|192.111.32): Volatile Transport? (38.150.120|207.200.48): Toxic (20.150.120|207.127.48): Active PerScan Drone (2.240.68|144.7.0): Ceiling turret (2.150.120|207.55.48): Plasma Sphere (238.219.86|175.8.15): Bio-Tech (both friend and foe) (0.240.60|128.0.0): Sector Guard (visible and invisible) (0.137.135|207.79.79): Tech Warrior (visible and invisible) (20.240.68|144.72.0): Alien Protector (unfeinting and feinting) (20.130.143|208.152.96): Spider Mutant (visible, invisible?) (20.159.195|239.207.176): Reptilian Warrior (visible and invisible) (43.240.8|15.16.0): Column that turns into Reptilian Warrior (23.135.173|224.191.144): Cyborg Warrior (visible and invisible) (40.123.180|224.224.159): (pod egg) (0.205.97|191.15.15): Pod Alien (34.240.22|47.40.0): Acid Dragon (visible, invisible?) (36.240.30|63.56.0): Bio-Mech Guardian (17.144.165|223.168.127): Breather Beast (20.240.60|128.64.0): Fluid Alien (puddle and tentacle) (16.240.37|79.32.0): XGA (0.149.195|239.176.176): (scrawny) XGA tube (14.240.22|47.16.0): (scrawny) XGA (40.240.37|79.79.0): The Giant Stalker ***Floor Stats*** -All but Mission Rating are for the floor that you are on Total Points: Starts at 0%. Consists of treasure points and kill points Informants Alive: Starts at 100% (if there are friendly informants) or N/A (if there aren't) Enemy Destroyed: Starts at 0% Floor Rating: (TP+IA+ED)/3. Starts at 33% (if there are informants) Mission Rating: Average of FR of floors 1-20. Starts at 33% ***ITEMS*** Keys: These are used once Red (left) Yellow (middle) Blue (right) Food Water Bowl (5%) Candy Bar (8%) Sandwich (10%) Raw Meat (15%) Steak (20%) First Aid Kit (30%) Tokens (Start off with 1, 25 max) Silver (1) Gold (5) Given (5) Ammo Charge Units (1-38:red, 39-100:yellow): Starts at 8% Found (8 units) Dropped (8 units - (# used)) Given (1-8 units) -Ammo can now be destroyed by blasts from: Weapons 5&6 APD explosions Other ammo detonating? Radar power packs (1-?:red, ?-42:yellow) -Starts at 0 bars -Each pack replenishes 2 bars Treasures Money Bag (100 pts) Loot (500 pts) Gold (250-1000 pts) 1 bar (250 pts) 2 bars (500 pts) 3 bars (750 pts) 5 bars (1000 pts) Xylan Orb (5000pts) Block surfaces: These can be 'use'd Food Units: These take in tokens and dispense food. They have limited supplies. -Food -Drink Barrier Switches: Blue walls with red triangles on the sides and a switch down the center. These toggle stationary sprites (see below) on indicated levels. Teleporting units: These will warp you within/between levels. Stationary sprites Teleport security cube: Destroying this opens up the next floor. Posts: Wide columns. These are impassable. Some morph into enemies when shot or when you are close by. Arcs: Columns of electricity. These damage anything that touches them. Locks: These open/close by 'hidden trigger devices'. They will hurt you if they close on top of you. Spikes: These open/close by 'hidden trigger devices'. They will hurt you if they close on top of you. Cargo Crates: Green boxes with an upward arrow and "up" on the left side. Some of these can be shot to reveal items. Metal Cylinders: Some of these can be shot to reveal enemies. Volatile Transports: White cylinders that often break when shot. They often drop slime on the ground that will damage you if you touch it. ***WEAPONS*** 1. Auto-Charge Pistol -Does not use ammo -Silent (will not alert enemies) 2. Slow-Fire Protector -Uses 1% per blast 3. Rapid Assault Weapon -Uses 1% per blast 4. Dual Neutron Disrupter -Uses 1% per blast 5. Plasma Discharge Unit -Blasts do not hurt you -Limited range -Uses 4% per blast 6. Anti-Plasma Cannon -Blasts do not hurt you -Can destroy doors (except doors locked from one side) -Uses 8% per blast ~. Fission Detonator -Used to destroy the teleport security cube -Also dropped by 'use'ing the cube -Blasts do not hurt you, but they can kill any informants close by *****@@@@@*****@@@@@ ***ENEMIES*** -The first quote is the enemy's activation sound -The second quote is the enemy's death sound Active PerScan Drones -Silver/white metal balls that float around. -When they get close to you, they will self-destruct and hurt any actors (including you, enemies, and informants) close by. Ceiling Mounted Gun Turrets -Domes hanging from the ceilings. -Can only be hit by weapons 3 and 4 -Can be passed under by the player Plasma Sphere -Blue spheres with electricity in them. -These fly in straight diagonal lines and bounce off walls. -They hurt you if you come into contact with them. -They will pass right through you. Bio-Technician -Men wearing white lab coats. -These can be friend or foe. -Foes will attack you if you talk to them or...? -Can drop ammo when killed. -Can drop tokens when killed. -Friends will give you hints, tokens, or ammo when you 'use' them. Sector Guards -Humanoids with yellow suits and dark violet heads. -They use (and drop) Slow-Fire Protectors. Tech Warriors -Humanoids with dark blue suits and grey faces. -They use (and drop) Rapid Assault Rifles. Alien Protectors -Humanoids wearing dark green suits with blue vests and yellowish faces. -They sometimes feign death (they have no blood when they do this) and get back up. Spider Mutant (visible, invisible?) Reptilian Warrior (visible and invisible) -These can be disguised as columns Cyborg Warrior (visible and invisible) -Robot with a reptilian head Pod Alien -Green/orange. Looks like it's got a crustacean on its head. Also has flabby skin. -These can come out of green eggs with yellow goo dripping from them. -Not all pods contain aliens. Acid Dragon (visible, invisible?) Bio-Mech Guardian -Robot with a brain-in-a-fishbowl for a head Breather Beast -Green monster with dreads coming out of its mouth Fluid Alien -Has two forms: a puddle on the ground and a tentacle/blob made of water XGA (scrawny) XGA -These sometimes come out from test tubes -Not all test tubes contain these Experimental Mutant Human -Bulky humanoid with grey skin and tattered white clothes The Giant Stalker -Green-skinned hulk in grey spacesuit. Crawler Beast -Crawling green beast with tail and grey head Dr. Goldfire -Grey-haired man in a blue tuxedo Morphed Dr. Goldfire -Green-skinned humanoid with red wings and blue horns -Shoots projectiles in all directions at once *****@@@@@*****@@@@@ ***LEVELS*** -Every floor has a teleport wall that serves as the 'elevator'. -Some floors have secret teleport walls that lead to secret levels -You must destroy the red cube on one floor to procede to the next. x Name -Note1 -Statics: x/x/x/x -Enemies: All Lvl1+Lvl3+Lvl4=Maximum -Items: -Walls/Doors: W x D x -Points TP x IA x ED x -Col/Tex/Shade Top Cel Div Bot Flr Max 1 Transport Arrival Area -Walls/Doors: W ? D 7 -Col/Tex/Shade 225 4 1 11 8 36 2 Bio-Tech Labs -Walls/Doors: W ? D 10 -Col/Tex/Shade 97 10 6 11 16 51 3 Cargo Holding -Walls/Doors: W ? D 10 -Col/Tex/Shade 19 21 3 11 30 62 4 Radiation Containment -Walls/Doors: W ? D 12 -Col/Tex/Shade 19 26 4 11 23 63 5 Trainee Quarters -Walls/Doors: W ? D 14 -Col/Tex/Shade 19 5 1 11 10 18 6 Security Section -Walls/Doors: W ? D 18 -Col/Tex/Shade 19 30 2 11 8 52 7 Rehabilitation Areas -Walls/Doors: W ? D 19 -Col/Tex/Shade 19 16 1 11 11 36 8 Weapons Training -Walls/Doors: W ? D 25 -Col/Tex/Shade 3 8 6 7 13 51 9 Administrative Areas -Walls/Doors: W ? D 44 -Col/Tex/Shade 3 9 3 7 3 62 10 Communications -Walls/Doors: W ? D 0 -Col/Tex/Shade 81 16 4 11 30 63 11 Mutant Holding Chambers -Walls/Doors: W ? D 14 -Col/Tex/Shade 145 24 1 11 1 18 12 Cyrogenics Labs -Walls/Doors: W ? D 8 -Col/Tex/Shade 19 18 2 11 13 52 13 Engineering Sector -Walls/Doors: W ? D 12 -Col/Tex/Shade 18 17 1 11 11 36 14 High Security Area -Walls/Doors: W ? D 60 -Col/Tex/Shade 19 5 6 11 10 51 15 Supply Processing -Walls/Doors: W ? D 6 -Col/Tex/Shade 19 7 3 11 30 62 16 Bio Materials Storage -Walls/Doors: W ? D 9 -Col/Tex/Shade 19 18 4 11 4 63 17 Crew Quarters -Walls/Doors: W ? D 17 -Col/Tex/Shade 6 16 1 11 5 18 18 Mutant Isolation Area -Walls/Doors: W ? D 7 -Col/Tex/Shade 48 21 2 11 4 52 19 Cryo Testing Chambers -Walls/Doors: W ? D 6 -Col/Tex/Shade 81 17 1 11 4 36 20 Goldfire's Lair -Walls/Doors: W ? D 18 -Col/Tex/Shade 19 5 6 11 10 51 Secret (2) Mutant Programming -Walls/Doors: W ? D -Col/Tex/Shade 49 4 3 11 1 62 Secret (6) Plasma Test Areas -Walls/Doors: W ? D -Col/Tex/Shade 7 13 4 11 6 63 Secret (14) Bio Mechanics Labs -Walls/Doors: W ? D -Col/Tex/Shade 65 6 1 10 4 18 Secret (19) Cyborg Repair Bays -Walls/Doors: W ? D -Col/Tex/Shade 113 7 2 11 4 52