==================== Baldur's Gate II ==================== Armory database By Cdjihs Copyright ©2012 ==================== Table of Contents ==================== 1. Introduction 2. Item list 2.1 Armor (Helmets) 2.2 Armor (Plate Mails) 2.3 Armor (Chain Mails) 2.4 Armor (Leather Armors) 2.5 Armor (Robes) 2.6 Armor (Cloaks) 2.7 Armor (Gauntlets) 2.8 Armor (Bracers) 2.9 Armor (Belts) 2.10 Armor (Boots) 2.11 Armor (Amulets) 2.12 Armor (Rings) 2.13 Armor (Shields) 2.14 Weapons (Long Swords) 2.15 Weapons (Bastard Swords) 2.16 Weapons (Katanas) 2.17 Weapons (Scimitars) 2.18 Weapons (Wakizashis) 2.19 Weapons (Ninja-Tos) 2.20 Weapons (Maces) 2.21 Weapons (Morning Stars) 2.22 Weapons (War Hammers) 2.23 Weapons (Flails) 2.24 Weapons (Clubs) 2.25 Weapons (Battle Axes) (Melee) 2.26 Weapons (Battle Axes) (Thrown) 2.27 Weapons (Short Swords) 2.28 Weapons (Daggers) (Melee) 2.29 Weapons (Daggers) (Thrown) 2.30 Weapons (Two Handed Swords) 2.31 Weapons (Halberds) 2.32 Weapons (Spears) 2.33 Weapons (Quarterstaffs) 2.34 Weapons (Crossbows) 2.35 Weapons (Long Bows) 2.36 Weapons (Short Bows) 2.37 Weapons (Slings) 2.38 Weapons (Bolts) 2.39 Weapons (Arrows) 2.40 Weapons (Bullets) 2.41 Weapons (Darts) 2.42 Weapons (Rods) 3. Legal Disclaimer 4. Special Thanks 5. Contact Info ==================== 1. Introduction ==================== This is an organized list of armor and weapons in Baldur's Gate II. I really love this game and made this FAQ to show my admiration for it among other things. ==================== 2. Item List ==================== ==================== 2.1 Armor (Helmets) ==================== 1)Helm of Opposite Alignment (cursed) Armor class: No Protection against critical hits: Yes Abilities: Alignment will become opposite Not usable by: No Code: HELM02 2)Thieves' Hood (Throne of Bhaal) (1) Armor class: No Protection against critical hits: No Abilities: No Usable by: Thief Code: HELM29 3)Jansen Spectroscopes Armor class: No Protection against critical hits: No Abilities: Open Locks +25% Find Traps +25% Detect Illusion +20% Detect Invisibility once per day Usable by: Jansen Code: NPMISC1 4)Malla's Soul Stone Armor class: No Protection against critical hits: No Abilities: Dexterity +1 Constitution +1 Cast 'Neutralize Poison' once/day. Not usable by: Good Alignment Code: AMSOUL01 5)Circlet of Netheril (Throne of Bhaal) Armor class: No Protection against critical hits: No Abilities: Hit points +10 Memorize one additional 7th and 8th level spell Usable by: Mage Code: HELM28 6)Helm of the Rock (Throne of Bhaal) (1) Armor class: No Protection against critical hits: No Abilities: Resistance to fire +25% Resistance to cold +25% Resistance to electrical +25% Resistance to poison +25% Resistance to acid +25% Usable by: Fighter Code: HELM31 7)Helm of the Rock (Throne of Bhaal) (2) Armor class: No Protection against critical hits: No Abilities: Resistance to fire +25% Resistance to cold +25% Resistance to electrical +25% Resistance to poison +25% Resistance to acid +25% Cast Aura of Command 3 times per day (enemies save vs. spells at -2 or flee in terror). Usable by: Fighter Code: HELM32 8)Thieves' Hood (Throne of Bhaal) (2) Armor class: No Protection against critical hits: No Abilities: Immunity to poison Immunity to backstab Cast True Sight 3 times per day Usable by: Thief Code: HELM30 9)Bronze Ioun Stone (Throne of Bhaal) Armor class: No Protection against critical hits: No Abilities: Memorize a bonus 7th level spell when equipped Usable by: Bard Mage Code: HELM27 10)Skull of Death Armor class: No Protection against critical hits: No Abilities: Effect: Death Spell Damage: Death Range: 10 yards Area: 30ft cube Creatures with more than 8 hit dice are immune to this spell Not usable by: Thief Bard Mage Code: HELM17 11)Silver Ioun Stone (Throne of Bhaal) Armor class: No Protection against critical hits: No Abilities: Wisdom +1 Not usable by: No Code: HELM25 12)Golden Ioun Stone (Throne of Bhaal) Armor class: No Protection against critical hits: No Abilities: Intelligence +1 Not usable by: No Code: HELM23 13)Pearly White Ioun Stone Armor class: No Protection against critical hits: No Abilities: Regenerates 2 hit points every minute Not usable by: Thief Bard Mage Code: HELM18 14)Roranach's Horn Armor class: No Protection against critical hits: No Abilities: Resistance to blunt +50% Not usable by: Kensai Monk Thief Bard Mage Code: COMPON05 15)Obsidian Ioun Stone (Throne of Bhaal) Armor class: No Protection against critical hits: No Abilities: Constitution +1 Not usable by: No Code: HELM24 16)Dragon Helm Armor class: No Protection against critical hits: No Abilities: Resistance to fire +25% Resistance to cold +25% Resistance to electrical +25% Not usable by: Thief Bard Mage Code: HELM21 17)Pale Green Ioun Stone Armor class: No Protection against critical hits: No Abilities: THAC0 +1 Hit points +10% Not usable by: Thief Bard Mage Code: HELM20 18)Dusty Rose Ioun Stone Armor class: +1 Protection against critical hits: No Abilities: No Not usable by: No Code: HELM19 19)Vhailor's Helm Armor class: +1 Protection against critical hits: No Abilities: Special abilities (once per day): Cast Simulacrum Not usable by: Thief Bard Mage Code: WA2HELM 20)Wong Fei's Ioun Stone (Throne of Bhaal) Armor class: +1 Protection against critical hits: No Abilities: Hit points +15 Wearer regenerates 1 hit point every 6 seconds Usable by: Fighter Kensai Monk Code: HELM34 21)Lavender Ioun Stone (Throne of Bhaal) Armor class: +1 Protection against critical hits: No Abilities: Save vs. death +4 Not usable by: No Code: HELM26 22)Helmet (amnish soldier) Armor class: No Protection against critical hits: Yes Abilities: No Not usable by: Thief Bard Mage Code: HELM08 23)Helmet Armor class: No Protection against critical hits: Yes Abilities: No Not usable by: Thief Bard Mage Code: HELM01 24)Helm of Brilliance Armor class: No Protection against critical hits: Yes Abilities: Resistance to fire +40 Special abilities (once per day): Ability 1: Effect: Fireball Damage: 6D6 (save vs. wands for half) Range: 90ft Area: 30ft radius Ability 2: Effect: Prismatic Spray Effects vary as per 7th level Wizard spell Ability 3: Effect: Sunray Damage: 3D6 (save vs. spells or be blinded for 10 rounds) Undead: An additional 1D6 points of damage per level of caster (save vs. spells or be destroyed) Range: 20ft Area: 20ft radius Not usable by: Thief Bard Mage Code: HELM16 25)Helm of Infravision Armor class: No Protection against critical hits: Yes Abilities: Grants wearer infravision up to 120ft Not usable by: Thief Bard Mage Code: HELM05 26)Helmet of Defense Armor class: No Protection against critical hits: Yes Abilities: Saving throws +1 Resistance to fire +20% Resistance to cold +20% Resistance to electrical +20% Not usable by: Thief Bard Mage Code: HELM04 27)Helm of Glory Armor class: +1 Protection against critical hits: Yes Abilities: Charisma +1 Not usable by: Thief Bard Mage Code: HELM03 28)Helm of Balduran Armor class: +1 Protection against critical hits: Yes Abilities: THAC0 +1 Saving throws +1 Hit points +5 Not usable by: Thief Bard Mage Code: HELM07 29)Kiel's Helmet Armor class: No Protection against critical hits: Yes Abilities: Protects against all forms of panic and boosts moral Not usable by: Thief Bard Mage Code: HELM14 30)Helm of Charm Protection Armor class: No Protection against critical hits: Yes Abilities: Immunity to charm Not usable by: Thief Bard Mage Code: HELM06 ==================== 2.2 Armor (Plate Mails) ==================== 1)T'rahcie's Plate +5 (cursed) Armor class: -2 Abilities: Constitution -2 Charisma -5 Not usable by: Thief Bard Druid Mage Code: PLAT17 2)Plate Mail Armor Armor class: 3 Abilities: No Not usable by: Thief Bard Druid Mage Code: PLAT01 3)Plate Mail +1 Armor class: 2 Abilities: No Not usable by: Thief Bard Druid Mage Code: PLAT02 4)Ankheg Plate Mail Armor class: 1 Abilities: No Not usable by: Thief Bard Druid Mage Code: PLAT06 5)Delver's Plate +2 Armor class: 1 Abilities: No Not usable by: Thief Bard Druid Mage Code: PLAT11 6)Mithral Field Plate Armor +2 Armor class: 1 Abilities: No Not usable by: Thief Bard Druid Mage Code: PLAT09 7)Full Plate Mail Armor class: 1 Abilities: No Not usable by: Thief Bard Druid Mage Code: PLAT04 8)Firecam Full-Plate Armor Armor class: 0 Abilities: Saving throws +1 Free Action Usable by: Keldorn Code: NPPLAT 9)Doomplate +3 Armor class: 0 Abilities: No Not usable by: Thief Bard Druid Mage Code: PLAT12 10)Full Plate Mail +1 Armor class: 0 Abilities: No Not usable by: Thief Bard Druid Mage Code: PLAT05 11)Mithral Field Plate Armor +2 (bruenor) Armor class: -1 Abilities: No Not usable by: Thief Bard Druid Mage Code: BRUENPLA 12)Pride of the Legion +2 Armor class: -1 Abilities: No Not usable by: Thief Bard Druid Mage Code: PLAT15 13)Full Plate +2 Armor class: -1 Abilities: No Not usable by: Thief Bard Druid Mage Code: PLAT19 14)Full Plate Mail +2 (Throne of Bhaal) Armor class: -1 Abilities: No Not usable by: Thief Bard Druid Mage Code: PLAT23 15)Gorgon Plate +4 Armor class: -1 Abilities: Resistance to fire +15% Resistance to acid +15% Not usable by: Bard Druid Mage Code: PLAT13 16)Red Dragon Scale Armor class: -1 Abilities: Resistance to fire +50% Not usable by: Thief Bard Mage Code: PLAT18 17)Blue Dragon Plate (Throne of Bhaal) Armor class: -1 Abilities: Resistance to electrical +90% Not usable by: Thief Bard Druid Mage Code: PLAT20 18)Plate of Balduran Armor class: -1 Abilities: Charisma +1 Hit points +4 Not usable by: Thief Bard Druid Mage Code: WA2PLAT 19)Armor of the Hart +3 Armor class: -2 Abilities: No Not usable by: Thief Bard Druid Mage Code: PLAT16 20)Shuruppak's Plate (Throne of Bhaal) Armor class: -2 Abilities: Dexterity +1 Resistance to fire +20% Not usable by: Thief Bard Druid Mage Code: PLAT22 21)Drow Full Plate +5 Armor class: -4 Abilities: This item, like most drow equipment, is created using Adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. Not usable by: Thief Bard Druid Mage Code: DWPLAT01 22)Enkidu's Full Plate +3 (Throne of Bhaal) Armor class: -2 Abilities: Immunity to backstab Resistance to magic +5% Not usable by: Thief Bard Druid Mage Code: PLAT21 ==================== 2.3 Armor (Chain Mails) ==================== 1)Chain Mail Armor Armor class: 5 Abilities: No Not usable by: Thief Druid Mage Code: CHAN01 2)Elven Chain Mail Armor class: 5 Abilities: No Not usable by: Druid Mage Code: CHAN12 3)Chain Mail +1 Armor class: 4 Abilities: No Not usable by: Thief Druid Mage Code: CHAN02 4)Dark Elven Chain Armor class: 4 Abilities: No Not usable by: Druid Mage Code: CLOLTH 5)Elven Chain +1 Armor class: 4 Abilities: No Not usable by: Druid Mage Code: CHAN13 6)Splint Mail Armor class: 4 Abilities: No Not usable by: Thief Bard Druid Mage Code: CHAN04 7)Mail of the Dead +2 Armor class: 3 Abilities: No Not usable by: Thief Druid Mage Code: CHAN03 8)Chain Mail +2 Armor class: 3 Abilities: No Not usable by: Thief Druid Mage Code: CHAN08 9)Sylvan Chain +2 Armor class: 3 Abilities: No Not usable by: Druid Mage Code: CHAN14 10)Splint Mail +1 Armor class: 3 Abilities: No Not usable by: Thief Bard Druid Mage Code: CHAN05 11)Drow Elven Chain +3 Armor class: 2 Abilities: Resistance to magic +5 Casting time -1 This item, like most drow equipment, is created using Adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. Not usable by: Kensai Druid Mage Code: DWCHAN01 12)Corthala Family Armor Armor class: 2 Abilities: Immunity to charm Resistance to magic damage +25% Resistance to fire +25% Resistance to acid +25% Usable by: Valygar Code: NPCHAN 13)Melodic Chain +3 Armor class: 2 Abilities: No Usable by: Bard Code: CHAN15 14)Chain Mail +3 (balthazar) (Throne of Bhaal) Armor class: 2 Abilities: No Not usable by: Thief Druid Mage Code: CHAN21 15)Chain Mail +3 Armor class: 2 Abilities: No Not usable by: Thief Druid Mage Code: CHAN07 16)Ashen Scales +2 Armor class: 2 Abilities: No Not usable by: Thief Bard Druid Mage Code: CHAN17 17)Darkmail +3 Armor class: 2 Abilities: Resistance to fire +20% Not usable by: Thief Druid Mage Code: CHAN09 18)Jester's Chain +4 Armor class: 1 Abilities: No Not usable by: Thief Druid Mage Code: CHAN10 19)Mithril Chain Mail +4 Armor class: 1 Abilities: No Not usable by: Thief Druid Mage Code: CHAN06 20)Bladesinger Chain +4 Armor class: 1 Abilities: No Not usable by: Druid Mage Code: CHAN16 21)Armor of Faith +3 Armor class: 1 Abilities: Saving throws +1 Not usable by: Thief Bard Druid Mage Code: CHAN18 22)Drow Adamantine Chain +5 Armor class: 0 Abilities: This item, like most drow equipment, is created using Adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. Not usable by: Kensai Druid Mage Code: DWCHAN02 23)Crimson Chain +5 Armor class: 0 Abilities: No Not usable by: Thief Druid Mage Code: CHAN11 24)Aslyferund Elven Chain +5 (Throne of Bhaal) Armor class: 0 Abilities: Immunity to normal weapons Not usable by: Druid Mage Code: CHAN19 25)White Dragon Scale (Throne of Bhaal) Armor class: -2 Abilities: Resistance to cold +50% Cast Cone of Cold 3 times/day. Not usable by: Mage Code: CHAN20 ==================== 2.4 Armor (Leather Armors) ==================== 1)Missile Attraction +2 (cursed) Armor class: 5 Abilities: Resistance to missile +15 Missile attraction Not usable by: Mage Code: LEAT06 2)Jansen AdventureWear Armor class: No Abilities: Resistance to physical +25% Resistance to missile +5 Usable by: Jansen Code: NPARM 3)Leather Armor Armor class: 8 Abilities: No Not usable by: Mage Code: LEAT01 4)Leather Armor +1 Armor class: 7 Abilities: No Not usable by: Mage Code: LEAT02 5)Studded Leather Armor Armor class: 7 Abilities: No Not usable by: Mage Code: LEAT04 6)Hide Armor Armor class: 6 Abilities: Open Locks -10 Find Traps -10 Pick Pockets -10 Move Silently -20 Not usable by: Mage Code: LEAT10 7)Protector of the Second +2 Armor class: 6 Abilities: No Not usable by: Mage Code: LEAT03 8)Leather Armor +2 Armor class: 6 Abilities: No Not usable by: Mage Code: LEAT11 9)Studded Leather Armor +1 Armor class: 6 Abilities: No Not usable by: Mage Code: LEAT05 10)Karajah's Leather Armor Armor class: 5 Abilities: No Not usable by: Mage Code: LEAT09 11)Leather Armor +3 Armor class: 5 Abilities: No Not usable by: Mage Code: LEAT12 12)Studded Leather Armor +2 Armor class: 5 Abilities: No Not usable by: Mage Code: LEAT07 13)Orc Leather +3 Armor class: 4 Abilities: Charisma -1 Resistance to missile +10% Not usable by: Mage Code: LEAT16 14)Shadow Armor Armor class: 4 Abilities: Hide in Shadows +15% Usable by: Thief (single, dual and multi class) Code: LEAT08 15)Skin of the Ghoul +4 Armor class: 4 Abilities: Save vs. death +3 Not usable by: Mage Code: LEAT13 16)Human Flesh +5 Armor class: 3 Abilities: Saving throws +4 Resistance to magic +20% Not usable by: Mage Non-Evil Alignment Code: LEAT21 17)Armor of Deep Night +4 Armor class: 3 Abilities: No Not usable by: Mage Code: LEAT17 18)The Night's Gift +5 Armor class: 3 Abilities: Hide in Shadows +20% Not usable by: Mage Code: LEAT14 19)Aeger's Hide +3 Armor class: 3 Abilities: Immunity to confusion Resistance to fire +15% Resistance to cold +15% Resistance to acid +15% Not usable by: Mage Code: LEAT20 20)Armor of the Viper +5 Armor class: 2 Abilities: Save vs. death -2 Not usable by: Mage Code: LEAT18 21)Shadow Dragon Scale Armor class: 1 Abilities: Resistance to acid +50% Not usable by: Mage Code: LEAT19 22)Grandmaster's Armor +6 (Throne of Bhaal) Armor class: 1 Abilities: Increases movement rate as Boots of Speed Not usable by: Monk Mage Code: LEAT24 23)Studded Leather of Thorns +6 (Throne of Bhaal) Armor class: 1 Abilities: Thorn Damage: Each successful hit on the wearer inflicts 1D4 points of fire damage to the attacker Not usable by: Monk Mage Code: LEAT23 ==================== 2.5 Armor (Robes) ==================== 1)Mage Robe of Electric Resistance Armor class: No Abilities: Resistance to electrical +20% Usable by: Mage (single, dual and multi class) Code: CLCK11 2)Mage Robe of Cold Resistance Armor class: No Abilities: Resistance to cold +20% Usable by: Mage (single, dual and multi class) Code: CLCK09 3)Mage Robe of Fire Resistance Armor class: No Abilities: Resistance to fire +20% Usable by: Mage (single, dual and multi class) Code: CLCK10 4)Traveller's Robe Armor class: No Abilities: Save vs. breath +1 Resistance to missile +1 Usable by: Mage (single, dual and multi class) Code: CLCK13 5)Adventurer's Robe Armor class: No Abilities: Save vs. petrification/polymorph +1 Resistance to crushing +1 Usable by: Mage (single, dual and multi class) Code: CLCK14 6)Knave's Robe Armor class: No Abilities: Save vs. death +1 Resistance to slashing +1 Usable by: Mage (single, dual and multi class) Code: CLCK12 7)Robe of Vecna Armor class: 5 Abilities: Resistance to magic +10% Casting time -4 Usable by: Mage (single, dual and multi class) Code: WA2ROBE 8)Robe of the Evil Archmagi Armor class: 5 Abilities: Saving throws +1 Resistance to magic +5% Usable by: Evil Mages (single, dual and multi class) Code: CLCK17 9)Robe of the Neutral Archmagi Armor class: 5 Abilities: Saving throws +1 Resistance to magic +5% Usable by: Neutral Mages (single, dual and multi class) Code: CLCK16 10)Robe of the Good Archmagi Armor class: 5 Abilities: Saving throws +1 Resistance to magic +5% Usable by: Good Mages (single, dual and multi class) Code: CLCK15 11)Robe of the Apprenti Armor class: 3 Abilities: No Usable by: Mage Code: CLCK29 ==================== 2.6 Armor (Cloaks) ==================== 1)Drow Piwafwi Cloak (solaufein) Abilities: Save vs. breath +6 Hide in Shadows +75% Move Silently +75% This item, like most drow equipment, is created using Adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. Not usable by: No Code: MISC9W 2)Drow Piwafwi Cloak Abilities: Save vs. breath +6 Hide in Shadows +75% Move Silently +75% This item, like most drow equipment, is created using Adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. Not usable by: No Code: DWCLCK01 3)Cloak of the Shield Abilities: Resistance to missile +5 Resistance to all other weapons +1 Duration: 1 turn Number of charges: Unknown Not usable by: No Code: CLCK20 4)Cloak of the High Forest Abilities: Armor class +1 Saving throws +1 Usable by: Cernd Code: NPCLCK 5)Montolio's Cloak (Throne of Bhaal) Abilities: Armor class +1 THAC0 +2 (with off hand) Saving throws +1 Usable by: Ranger Code: CLCK32 6)Cloak of Elvenkind Abilities: Hide in Shadows +50% Not usable by: No Code: CLCK23 7)Cloak of the Wolf Abilities: Polymorph into wolf at will Not usable by: No Code: CLCK04 8)Cloak of the Stars Abilities: Creates six +5 darts each day. Not usable by: No Code: CLCK25 9)Algernon's Cloak Abilities: Charisma +2 Not usable by: No Code: CLCK08 10)Nymph Cloak Abilities: Charisma +2 This cloak may be used to charm one person once per day Not usable by: No Code: CLCK07 11)Cloak of Non-Detection Abilities: Non-detectable by magical means such as Detect Invisibility and scrying. Not usable by: No Code: CLCK06 12)Cloak of Reflection Abilities: Reflects all electrical damage back to the source Not usable by: No Code: CLCK24 13)Cloak of the Sewers Abilities: Armor class +1 Polymorph Self: Once a day, the wearer can change into a rat, a troll, or a mustard jelly. Not usable by: No Code: CLCK27 14)Cloak of Displacement Abilities: Save vs. death +2 Save vs. breath +2 Save vs. wands +2 Resistance to missile +4 Not usable by: No Code: CLCK03 15)Cloak of Protection +1 Abilities: Armor class +1 Saving throws +1 Not usable by: No Code: CLCK01 16)Cloak of Balduran Abilities: Armor class +1 Saving throws +1 Resistance to magic +25% Not usable by: No Code: CLCK05 17)Cloak of Protection +2 Abilities: Armor class +2 Saving throws +2 Not usable by: No Code: CLCK02 18)Improved Cloak of Protection +2 (Throne of Bhaal) Abilities: Armor class +2 Saving throws +2 Cast Improved Haste once/day. Cast Improved Invisibility once/day. Not usable by: No Code: CLCK31 19)Cloak of Bravery Abilities: Immunity to fear Immunity to panic Not usable by: No Code: CLCK30 20)Cloak of Mirroring Abilities: Deflects all spell damage. This includes offensive spells like magic missile, but not disabling (non-damage) spells such as hold person. Not usable by: No Code: CLCK26 ==================== 2.7 Armor (Gauntlets) ==================== 1)Gauntlets of Fumbling (cursed) Abilities: THAC0 -10 Dexterity -2 Not usable by: No Code: BRAC08 2)Bard's Gloves (Throne of Bhaal) Abilities: No Usable by: Bard Code: BRAC24 3)Jansen Techno-Gloves Abilities: Open Locks +20% Pick Pockets +20% Usable by: Jansen Code: NPMISC2 4)Wondrous Gloves (Throne of Bhaal) Abilities: Armor class +1 THAC0 +1 Bonus 2nd, 3rd and 4th level spell. Usable by: Bard Code: BRAC25 5)Gloves of Pick Pocketing Abilities: Pick Pockets +20% Not usable by: No Code: BRAC17 6)Gloves of Healing Abilities: Heals up to 10 hit points of damage and any poison effects once per day Not usable by: No Code: BRAC20 7)Gauntlets of Crushing Abilities: Damage +4 (with fists) THAC0 +4 (with fists) Not usable by: No Code: BRAC19 8)Gloves of Missile Snaring Abilities: Resistance to missile +2 Not usable by: No Code: BRAC18 9)Gauntlets of Dexterity Abilities: Dexterity set to 18 Not usable by: No Code: BRAC07 10)Gauntlets of Ogre Power Abilities: Strength set to 18/00 Not usable by: Thief Mage Code: BRAC06 11)Gauntlets of Weapon Skill Abilities: THAC0 +1 Not usable by: No Code: BRAC09 12)Gauntlets of Weapon Expertise Abilities: Damage +2 THAC0 +1 Not usable by: No Code: BRAC10 13)Gauntlets of Extraordinary Specialization (Throne of Bhaal) Abilities: Damage +2 THAC0 +1 Adds one extra 1/2 attack/round. Usable by: Fighter Paladin Ranger Code: BRAC21 ==================== 2.8 Armor (Bracers) ==================== 1)Bracers of Binding (cursed) Armor class: No Abilities: Damage -5 THAC0 -5 Casting failure 75% Not usable by: No Code: BRAC11 2)Bracers Armor class: No Abilities: No Not usable by: No Code: BRAC05 3)Paladin's Bracers (Throne of Bhaal) Armor class: No Abilities: Hit points +10 Usable by: Paladin Code: BRAC22 4)Blessed Bracers (Throne of Bhaal) Armor class: No Abilities: Hit points +10 Cast Cure Critical Wounds once/day. Cast Resurrection once/day. Usable by: Paladin Code: BRAC23 5)Tzu-Zan's Bracers (Throne of Bhaal) Armor class: +1 Abilities: Hit points +15 Usable by: Monk Code: BRAC26 6)Bracers of Blinding Strike Armor class: No Abilities: Improved Haste once per day for twenty seconds Not usable by: No Code: BRAC16 7)Bracers of Defense AC 8 Armor class: 8 Abilities: No Not usable by: No Code: BRAC01 8)Bracers of Defense AC 7 Armor class: 7 Abilities: No Not usable by: No Code: BRAC02 9)Bracers of Defense AC 6 Armor class: 6 Abilities: No Not usable by: No Code: BRAC03 10)Bracers of Defense AC 5 Armor class: 5 Abilities: No Not usable by: No Code: BRAC13 11)Bracers of Defense AC 4 Armor class: 4 Abilities: No Not usable by: No Code: BRAC14 12)Bracers of Defense AC 3 Armor class: 3 Abilities: No Not usable by: No Code: BRAC15 13)Bracers of Archery Armor class: No Abilities: THAC0 +2 (with missile weapons) Not usable by: Druid Cleric Mage Code: BRAC04 ==================== 2.9 Armor (Belts) ==================== 1)Girdle of Gender (cursed) Abilities: Anyone unfortunate enough to secure it around their waist instantly finds their gender to be transformed. Not usable by: No Code: BELT05 2)Girdle Abilities: No Not usable by: No Code: BELT01 3)Girdle of Fortitude Abilities: Special abilities (once per day): Constitution set to 18 (lasts for eight hours). Not usable by: No Code: BELT09 4)Girdle of Bluntness Abilities: Resistance to blunt +4 Not usable by: No Code: BELT03 5)Girdle of Piercing Abilities: Resistance to piercing +3 Not usable by: No Code: BELT04 6)Golden Girdle Abilities: Resistance to slashing +3 Not usable by: No Code: BELT02 7)Girdle of Hill Giant Strength Abilities: Strength set to 19 Not usable by: No Code: BELT06 8)Girdle of Stone Giant Strength Abilities: Strength set to 20 Not usable by: No Code: BELT07 9)Girdle of Frost Giant Strength Abilities: Strength set to 21 Not usable by: No Code: BELT08 10)Girdle of Fire Giant Strength (Throne of Bhaal) Abilities: Strength set to 22 Not usable by: No Code: BELT11 11)Belt of Inertial Barrier Abilities: Save vs. breath +5 Resistance to magic damage +50% Resistance to missile +25% Not usable by: No Code: BELT10 ==================== 2.10 Armor (Boots) ==================== 1)Boots of Phasing (cursed) Abilities: Armor class +2 Wearer phases to a random enemy every 12 seconds (when an enemy is within sight). Not usable by: No Code: BOOT08 2)Worn Out Boots Abilities: No Not usable by: No Code: BOOT06 3)Boots Abilities: No Not usable by: No Code: BOOT09 4)Boots of Elvenkind Abilities: Move Silently +30% Usable by: Thief Code: BOOT07 5)Boots of Stealth Abilities: Hide in Shadows +15% Move Silently +20% Not usable by: Fighter Druid Cleric Mage Code: BOOT02 6)Boots of Etherealness Abilities: Etherealness: These boots can make a wearer ethereal for 30 seconds (once per day). This makes the wearer immune to normal weapons. Spells may still be cast, and weapons may still be used. Not usable by: No Code: BOOT11 7)Boots of Lightning Speed Abilities: Haste: Double-strength haste spell. Penalties: Unable to attack or cast spells Not usable by: No Code: BOOT10 8)Boots of Grounding Abilities: Resistance to electrical +50% Not usable by: No Code: BOOT05 9)Boots of the North Abilities: Resistance to cold +50% Not usable by: No Code: BOOT03 10)Boots of Speed Abilities: Increases movement rate Not usable by: No Code: BOOT01 11)Boots of Avoidance Abilities: Resistance to missile +5 Not usable by: No Code: BOOT04 12)Boots of the West Abilities: Immunity to disease Charisma +1 Not usable by: No Code: MISC8J 13)Gargoyle Boots (Throne of Bhaal) Abilities: Immunity to backstab Stoneskin 2 times/day (2 skins per use). Not usable by: No Code: BOOT12 ==================== 2.11 Armor (Amulets) ==================== 1)The Horn of Kazgaroth Abilities: Immunity to first and second level spells Save vs. death +2 Save vs. spells +2 Save vs. petrification/polymorph +2 Save vs. breath +2 Save vs. wands +2 Resistance to missile +5 Damage done to user: Unknown The effect only lasts 18 seconds, and the horn draws from the life force of the user everytime it is used. Not usable by: Thief Druid Cleric (any combination of cleric or druid cannot use this item) Code: MISC73 2)Necklace Abilities: No Not usable by: No Code: AMUL02 3)Sensate Amulet Abilities: Charisma +2 Hit points +5 Protection from Evil Usable by: Cleric Code: WA2AMU 4)Harper Pin Abilities: Immunity to magic missile Save vs. spells +5 Resistance to electrical +100% Non-Detection Usable by: Druid Code: MISC5X 5)Amulet of the Master Harper (Throne of Bhaal) Abilities: Armor class +3 Immunity to silence Open Locks +20% Find Traps +20% Usable by: Thief Bard Code: AMUL28 6)Necklace of Missiles Abilities: Effect: Missile Blast Damage: 6D6 (save vs. spells for half) Range: 50ft Area: 30ft radius Not usable by: No Code: AMUL01 7)Ruby Pendant Abilities: Dire Charm abilities once per day Not usable by: No Code: REGISAMU 8)Metaspell Influence Amulet Abilities: Memorize one extra second level spell Not usable by: No Code: AMUL16 9)Shield Amulet Abilities: Uses (1 charge): Armor Armor class: Base set to 4 Special: Bonus +2 AC vs. missile attacks Range: 0 Area: Self Duration: 5 turns Not usable by: No Code: AMUL15 10)Greenstone Amulet Abilities: This amulet confers the wearer protection against all charm, confusion, fear, domination, ESP, detect alignment, hold, stun, psionics, sleep and feeblemind. However the protection effect uses one charge each time it is used and will only last for 1 turn. Not usable by: No Code: AMUL17 11)Amulet of Protection +1 Abilities: Armor class +1 Saving throws +1 Not usable by: No Code: AMUL14 12)Amulet of Cheetah Speed (Throne of Bhaal) Abilities: Increases movement rate by 2 Casts Improved Haste on the wearer once/day. Not usable by: No Code: AMUL26 13)Wolfsbane Charm Abilities: Armor class +1 (vs. Lycanthropes) THAC0 +1 (vs. Lycanthropes) Not usable by: No Code: AMUL18 14)Amulet of 5% Magic Resistance Abilities: Resistance to magic +5% Not usable by: No Code: AMUL19 15)Kaligun's Amulet of Magic Resistance Abilities: Resistance to magic +10% Not usable by: No Code: AMUL20 16)Necklace of Form Stability Abilities: Save vs. petrification/polymorph +5 Not usable by: No Code: AMUL24 17)Amulet of Spell Warding Abilities: Save vs. spells +2 Not usable by: No Code: AMUL25 18)Periapt of Life Protection Abilities: Save vs. death +3 Not usable by: No Code: AMUL23 19)Periapt of Proof Against Poison Abilities: Immunity to poison Cure poison once per day Not usable by: No Code: AMUL22 20)Amulet of Power Abilities: Immunity to level drain Resistance to magic +5% Casting time -1 Vocalize Not usable by: Fighter Thief Code: AMUL21 21)Amulet of Seldarine (Throne of Bhaal) Abilities: Saving throws +1 Resistance to magic +10% Not usable by: No Code: AMUL27 ==================== 2.12 Armor (Rings) ==================== 1)Ring of Folly (cursed) Abilities: Intelligence set to 3 Wisdom set to 3 Infects the wearer with a feeblemind that can only be removed with a 'Remove Curse' spell. Not usable by: No Code: RING23 2)Ring of Clumsiness (cursed) Abilities: Dexterity -50% Stealth -50% Casting failure 75% Not usable by: No Code: RING04 3)The Claw of Kazgaroth (cursed) Abilities: Armor class +1 Constitution -2 Save vs. death -4 Save vs. spells +3 Save vs. petrification/polymorph +3 Save vs. breath +3 Save vs. wands +3 Resistance to missile +4 Not usable by: No Code: MISC72 4)Ring Abilities: No Not usable by: No Code: RING01 5)D'Arnisse Signet Ring Abilities: Armor class +2 Saving throws +2 Resistance to fire +50% Usable by: Nalia Code: NPRING01 6)Holy Symbol of Talos (Throne of Bhaal) Abilities: Strength +1 Resistance to magic +5% Grants an additional 6th and 7th level spell Usable by: Evil Clerics Code: BELT14 7)Holy Symbol of Helm (Throne of Bhaal) Abilities: Strength +1 Resistance to magic +5% Grants an additional 6th and 7th level spell Usable by: Neutral Clerics Code: BELT13 8)Holy Symbol of Lathander (Throne of Bhaal) Abilities: Strength +1 Resistance to magic +5% Grants an additional 6th and 7th level spell Usable by: Good Clerics Code: BELT12 9)Mercykiller Ring Abilities: Hide in Shadows +20% Move Silently +20% Set Traps +20% Usable by: Thief Code: WA2RING 10)Ring of Lock Picks Abilities: Open Locks +25% Usable by: Thief Code: RING35 11)Heartwood Ring (Throne of Bhaal) Abilities: Memorize one additional 6th and 7th level Druid spell Usable by: Druid Code: RING44 12)Ring of Acuity Abilities: Gives two extra second level spells, one extra third level spell and one extra fourth level spell. Usable by: Mage Code: RING40 13)Ring of Wizardry Abilities: Gives one extra fifth level spell, one extra sixth level spell and one extra seventh level spell. Usable by: Mage Code: RING08 14)Ring of Holiness Abilities: Grants an extra spell of each level from 1st to 4th Usable by: Druid Cleric Code: RING22 15)Ring of Danger Sense Abilities: Find Traps +25% Not usable by: No Code: RING36 16)Ring of Animal Friendship Abilities: Special: Charm animal unless save vs. wands Range: 40ft Area: 1 animal Duration: 10 turns Not usable by: No Code: RING03 17)Ring of Energy Abilities: Damage: 2D6 (no save) Range: 120ft Area: 1 creature Not usable by: No Code: RING20 18)Ring of the Ram Abilities: Once per day 5-30 hit points of damage to an opponent. Not usable by: No Code: RING33 19)Ring of Djinni Summoning Abilities: Summons a Djinni once a day Not usable by: No Code: RING26 20)Ring of Spell Turning Abilities: Cast Minor Spell Turning once per day Not usable by: No Code: RING34 21)Ring of Invisibility Abilities: Wearer becomes invisible until an attack is made. This ability may be used once per day. Not usable by: No Code: RING05 22)Ring of Improved Invisibility (Throne of Bhaal) Abilities: Cast Improved Invisibility on the wearer once/day. Not usable by: No Code: RING42 23)Ring of Air Control Abilities: Special abilities (once per day): Ability 1: Effect: Charm Air Elemental Save: (+2 bonus to elemental's saving throw) Ability 2: Effect: Improved Invisibility Area: 1 creature Duration: 10 rounds Not usable by: No Code: RING28 24)Ring of Fire Resistance Abilities: Resistance to fire +40% Not usable by: No Code: RING02 25)Ring of Fire Control Abilities: Resistance to fire +50% Special abilities (once per day): Ability 1: Effect: Charm Fire Elemental Save: (+2 bonus to elemental's saving throw) Ability 2: Effect: Burning Hands Damage: 1D3 +2 Range: 0 Area: The caster Ability 3: Effect: Flamestrike Damage: 6D8 Range: 60 yards Area: 5ft radius by 30ft column Not usable by: No Code: RING27 26)Ring of Regeneration Abilities: Wearer regenerates 1 hit point every 6 seconds Not usable by: No Code: RING31 27)Ring of Earth Control Abilities: Armor class +1 Special abilities (once per day): Ability 1: Effect: Charm Earth Elemental Save: (+2 bonus to elemental's saving throw) Duration: 45 seconds Ability 2: Effect: Stone to Flesh Save: None Not usable by: No Code: RING29 28)Ring of Human Influence Abilities: Charisma set to 18 Charm person once per day Not usable by: No Code: RING30 29)Ring of Infravision Abilities: The wearer gains the ability of infravision up to 120ft Not usable by: No Code: RING21 30)Koveras' Ring of Protection Abilities: Armor class +1 Saving throws +1 Not usable by: No Code: RING25 31)Ring of Protection +1 Abilities: Armor class +1 Saving throws +1 Not usable by: No Code: RING06 32)Ring of Protection +2 Abilities: Armor class +2 Saving throws +2 Not usable by: No Code: RING07 33)Ring of Protection +3 (Throne of Bhaal) Abilities: Armor class +3 Saving throws +3 Not usable by: No Code: RING41 34)Ring of Anti-Venom (Throne of Bhaal) Abilities: Immunity to poison Not usable by: No Code: RING46 35)Ring of Free Action Abilities: The wearer is immune to everything, magical and otherwise, that affects mobility in any way. This includes haste and slow spells. Not usable by: No Code: RING09 36)Ring of Gaxx Abilities: Armor class +2 Immunity to poison Immunity to disease Saving throws +2 Resistance to magic +10% Wearer regenerates 1 hit point every 3 seconds Invisibility once per day Improved Haste three times per day Not usable by: No Code: RING39 ==================== 2.13 Armor (Shields) ==================== 1)Buckler Armor class: +1 Abilities: No missile/piercing attack protection. Not usable by: Mage Code: SHLD08 2)Kiel's Buckler Armor class: +1 Abilities: Dexterity +1 No missile/piercing attack protection. Not usable by: Mage Code: SHLD20 3)Small Shield Armor class: +1 Abilities: No missile weapon protection Not usable by: Thief Bard Druid Mage Code: SHLD01 4)Medium Shield Armor class: +1 Abilities: No Not usable by: Thief Bard Druid Mage Code: SHLD03 5)Large Shield Armor class: +1 Abilities: Resistance to missile +1 Not usable by: Thief Bard Druid Mage Code: SHLD05 6)Large Shield +1, +4 vs. Missiles Armor class: +1 Abilities: Resistance to missile +4 Not usable by: Thief Bard Druid Mage Code: SHLD07 7)Delryn Family Shield Armor class: +2 Abilities: Resistance to fire +30% Resistance to cold +30% 3 times per day can cast Protection from Missiles on bearer Usable by: Paladin Code: NPSHLD 8)Buckler +1 Armor class: +2 Abilities: No missile/piercing attack protection. Not usable by: Mage Code: SHLD17 9)Small Shield +1 Armor class: +2 Abilities: No missile weapon protection Not usable by: Thief Bard Druid Mage Code: SHLD02 10)Medium Shield +1 Armor class: +2 Abilities: No Not usable by: Thief Bard Druid Mage Code: SHLD04 11)Large Shield +1 Armor class: +2 Abilities: Resistance to missile +1 Not usable by: Thief Bard Druid Mage Code: SHLD06 12)Reflection Shield +1 Armor class: +2 Abilities: Reflects missile weapons back to their user Not usable by: Thief Bard Druid Mage Code: SHLD24 13)Small Shield +2 Armor class: +3 Abilities: No missile weapon protection Not usable by: Thief Bard Druid Mage Code: SHLD28 14)Medium Shield +2 Armor class: +3 Abilities: No Not usable by: Thief Bard Druid Mage Code: SHLD29 15)Large Shield +2 (pellan) Armor class: +3 Abilities: Resistance to missile +1 Not usable by: Thief Bard Druid Mage Code: SHLD19 16)Large Shield +2 Armor class: +3 Abilities: Resistance to missile +1 Not usable by: Thief Bard Druid Mage Code: SHLD30 17)Shield of the Lost +2 Armor class: +3 Abilities: Resistance to magic +5% Not usable by: Thief Bard Druid Mage Code: SHLD26 18)Dragon Scale Shield +2 Armor class: +3 Abilities: Resistance to fire +25% Resistance to cold +25% Resistance to electrical +25% Not usable by: Thief Bard Druid Mage Code: SHLD21 19)Shield of Harmony +2 Armor class: +3 Abilities: Immunity to charm Immunity to domination Immunity to confusion Immunity to hold person Not usable by: Thief Bard Druid Mage Code: SHLD25 20)Drow Shield +3 Armor class: +4 Abilities: This item, like most drow equipment, is created using Adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. Not usable by: Thief Bard Druid Mage Code: DWSHLD01 21)Shield of Balduran Armor class: +4 Abilities: Strength -1 Reflects beholder rays Not usable by: Thief Bard Druid Mage Code: WA2SHIEL 22)Saving Grace +3 Armor class: +4 Abilities: No Not usable by: Thief Bard Druid Mage Code: SHLD27 23)Fortress Shield +3 Armor class: +4 Abilities: Resistance to missile +7 Not usable by: Thief Bard Druid Mage Code: SHLD23 24)Sentinel +4 Armor class: +5 Abilities: No Not usable by: Thief Bard Druid Mage Code: SHLD22 25)Darksteel Shield +4 (Throne of Bhaal) Armor class: +5 Abilities: Resistance to fire +10% Resistance to cold +10% Resistance to poison +10% Resistance to acid +10% Not usable by: Thief Bard Druid Mage Code: SHLD31 26)Shield of the Order +4 (Throne of Bhaal) Armor class: +5 Abilities: Saving throws +1 Not usable by: Thief Bard Druid Mage Code: SHLD32 ==================== 2.14 Weapons (Long Swords) ==================== 1)The Vampire's Revenge (cursed) Damage: 1D8 +1 (2-9) Damage type: Slashing Speed factor: 4 Type: 1-handed Abilities: THAC0 +1 Inflicts damage upon the wielder and heals the target Affects intelligence in a negative manner Not usable by: Druid Cleric Mage Code: SW1H19 2)Long Sword Damage: 1D8 (1-8) Damage type: Slashing Speed factor: 5 Type: 1-handed Abilities: No Not usable by: Druid Cleric Mage Code: SW1H04 3)Sword of Balduran (1) Damage: 2D4 (2-8) Damage type: Slashing Speed factor: 8 Type: 1-handed Abilities: No Not usable by: Thief Druid Cleric Mage Code: SW1H18 4)Flame Tongue Damage: 1D8 +1, +4 damage vs. undead, +3 damage vs. fire/cold creatures, +2 damage vs. regenerating creatures (2-9), (6-13), (5-12), (4-11) Damage type: Slashing Speed factor: 3 Type: 1-handed Abilities: No Not usable by: Druid Cleric Mage Code: SW1H24 5)Long Sword +1 Damage: 1D8 +1 (2-9) Damage type: Slashing Speed factor: 4 Type: 1-handed Abilities: THAC0 +1 Not usable by: Druid Cleric Mage Code: SW1H05 6)Sword of Flame +1 Damage: 1D8 +1 +1 fire damage (3-10) Damage type: Slashing Speed factor: 5 Type: 1-handed Abilities: THAC0 +1 Not usable by: Druid Cleric Mage Code: SW1H53 7)Long Sword +2 Damage: 1D8 +2 (3-10) Damage type: Slashing Speed factor: 3 Type: 1-handed Abilities: THAC0 +2 Not usable by: Druid Cleric Mage Code: SW1H41 8)Ras +2 Damage: 1D8 +2 (3-10) Damage type: Slashing Speed factor: 3 Type: 1-handed Abilities: THAC0 +2 Dancing sword can attack on its own for 4 rounds Not usable by: Druid Cleric Mage Code: SW1H33 9)Sword of Balduran (2) Damage: 1D8 +2 (3-10) Damage type: Slashing Speed factor: 3 Type: 1-handed Abilities: THAC0 +2 Resistance to magic +10% Lore +10% Not usable by: Druid Cleric Mage Code: WA2S1H 10)Adjatha the Drinker +2 Damage: 1D8 +2 (3-10) Damage type: Slashing Speed factor: 3 Type: 1-handed Abilities: Immunity to charm Immunity to domination THAC0 +2 Each hit heals the wielder of 1 hit point damage Not usable by: Druid Cleric Mage Code: SW1H35 11)Dragonslayer Damage: 1D8 +2, +3-10 damage vs. dragons (3-10), (6-20) Damage type: Slashing Speed factor: 3 Type: 1-handed Abilities: Immunity to fear THAC0 +2 Regenerate 1 hit point every 10 rounds Special abilities (once per day): Detect Invisibility Not usable by: Druid Cleric Mage Code: SW1H32 12)Daystar Damage: 1D8 +2, +3-10 damage vs. undead, +4 damage vs. evil creatures (3-10), (6-20), (7-14) Damage type: Slashing Speed factor: 3 Type: 1-handed Abilities: THAC0 +2 THAC0 +6 vs. evil creatures Special abilities (once per day): Effect: Sunray Damage: 3D6 (save vs. spells or be blinded for 10 rounds) Undead: An additional 1D6 points of damage per level of caster (save vs. spells or be destroyed) Range: 20ft Area: 20ft radius Not usable by: Druid Cleric Mage Code: SW1H31 13)Long Sword +2 (varscona) Damage: 1D8 +2 +1 cold damage (4-11) Damage type: Slashing Speed factor: 3 Type: 1-handed Abilities: THAC0 +2 Not usable by: Druid Cleric Mage Code: SW1H06 14)Namarra +2 Damage: 1D8 +4 (5-12) Damage type: Slashing Speed factor: 3 Type: 1-handed Abilities: THAC0 +2 Casts Silence 15' radius three times a day. Not usable by: Druid Cleric Mage Code: SW1H36 15)Drow Longsword +3 Damage: 1D8 +3 (4-11) Damage type: Slashing Speed factor: 2 Type: 1-handed Abilities: THAC0 +3 This item, like most drow equipment, is created using Adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. Not usable by: Druid Cleric Mage Code: DWSW1H02 16)Long Sword +3 (Throne of Bhaal) (1) Damage: 1D8 +3 (4-11) Damage type: Slashing Speed factor: 3 Type: 1-handed Abilities: THAC0 +3 Not usable by: Druid Cleric Mage Code: TELSWD 17)Long Sword +3 (Throne of Bhaal) (2) Damage: 1D8 +3 (4-11) Damage type: Slashing Speed factor: 2 Type: 1-handed Abilities: THAC0 +3 Not usable by: Druid Cleric Mage Code: SW1H73 18)Blackrazor Damage: 1D8 +3 (4-11) Damage type: Slashing Speed factor: 2 Type: 1-handed Abilities: Immunity to charm Immunity to fear THAC0 +3 Regenerates 1 hit point every 5 seconds With every hit it has a 15% chance of draining 4 levels, healing the wielder by 20 hit points, and hasting him for 20 seconds as well as increasing his strength by 3 points for 20 seconds. Not usable by: Druid Cleric Mage Code: MISCBC 19)The Equalizer Damage: 1D8 +3, +2 damage vs. Lawful Neutral, +2 damage vs. Chaotic Neutral, +4 damage vs. Neutral Good, +4 damage vs. Neutral Evil, +6 damage vs. other alignments (4-11), (6-13), (6-13), (8-15), (8-15), (10-17) Damage type: Slashing Speed factor: 3 Type: 1-handed Abilities: Immunity to charm Immunity to confusion THAC0 +3 THAC0 +4 vs. Lawful Neutral THAC0 +4 vs. Chaotic Neutral THAC0 +5 vs. Neutral Good THAC0 +5 vs. Neutral Evil THAC0 +6 vs. other alignments Not usable by: Druid Cleric Mage Code: SW1H54 20)Blade of Roses +3 Damage: 2D4 +3 (5-11) Damage type: Slashing Speed factor: 2 Type: 1-handed Abilities: THAC0 +3 Charisma +2 Not usable by: Druid Cleric Mage Code: SW1H40 21)The Answerer +4 (Throne of Bhaal) Damage: 1D8 +4 (5-12) Damage type: Slashing Speed factor: 9 Type: 1-handed Abilities: THAC0 +4 Each hit applies a penalty of -2 to opponents' AC. Each hit lowers opponents' Magic Resistance by 15%. Not usable by: Druid Cleric Mage Code: SW1H77 22)Angurvadal +4 (Throne of Bhaal) Damage: 1D8 +4 +1 fire damage (6-13) Damage type: Slashing Speed factor: 0 Type: 1-handed Abilities: THAC0 +4 Once per day increase user's strength to 22 for 60 seconds. Not usable by: Druid Cleric Mage Code: SW1H60 23)Angurvadal +5 (Throne of Bhaal) Damage: 1D8 +5 +2-5 fire damage (8-18) Damage type: Slashing Speed factor: 0 Type: 1-handed Abilities: Immunity to level drain THAC0 +5 Strength set to 22 Not usable by: Druid Cleric Mage Code: SW1H61 ==================== 2.15 Weapons (Bastard Swords) ==================== 1)Bastard Sword Damage: 2D4 (2-8) Damage type: Slashing Speed factor: 8 Type: 1-handed Abilities: No Not usable by: Thief Druid Cleric Mage Code: SW1H01 2)Bastard Sword +1 Damage: 2D4 +1 (3-9) Damage type: Slashing Speed factor: 7 Type: 1-handed Abilities: THAC0 +1 Not usable by: Thief Druid Cleric Mage Code: SW1H02 3)Bastard Sword +1, +3 vs. Shapeshifters Damage: 2D4 +1, +3 damage vs. shapeshifters (3-9), (6-12) Damage type: Slashing Speed factor: 7 Type: 1-handed Abilities: THAC0 +1 Not usable by: Thief Druid Cleric Mage Code: SW1H03 4)Taragarth +1 Damage: 2D4 +1 (3-9) Damage type: Slashing Speed factor: 7 Type: 1-handed Abilities: THAC0 +1 Resistance to fire +50% Non-Detection Not usable by: Thief Druid Cleric Mage Code: SW1H37 5)Albruin +1 Damage: 2D4 +3 (5-11) Damage type: Slashing Speed factor: 7 Type: 1-handed Abilities: THAC0 +1 Protection from Poison Detect Invisibility once per day Not usable by: Thief Druid Cleric Mage Code: SW1H34 6)Bastard Sword +2 Damage: 2D4 +2 (4-10) Damage type: Slashing Speed factor: 6 Type: 1-handed Abilities: THAC0 +2 Not usable by: Thief Druid Cleric Mage Code: SW1H42 7)Jhor the Bleeder +2 Damage: 2D4 +2 (4-10) Damage type: Slashing Speed factor: 6 Type: 1-handed Abilities: THAC0 +2 2 extra hit points of damage every round until 10 hit points of damage done Not usable by: Thief Druid Cleric Mage Code: SW1H38 8)Bastard Sword +3 (Throne of Bhaal) Damage: 2D4 +3 (5-11) Damage type: Slashing Speed factor: 5 Type: 1-handed Abilities: THAC0 +3 Not usable by: Thief Druid Cleric Mage Code: SW1H72 9)Foebane +3 (Throne of Bhaal) Damage: 2D4 +3, +6 damage vs. undead, shapeshifters, and all extra-planar beings (demons, planetars, etc.) (5-11), (11-17) Damage type: Slashing Speed factor: 5 Type: 1-handed Abilities: THAC0 +3 Not usable by: Thief Druid Cleric Mage Code: SW1H62 10)Blade of Searing +3 Damage: 2D4 +3 +1 fire damage (6-12) Damage type: Slashing Speed factor: 5 Type: 1-handed Abilities: THAC0 +3 Not usable by: Thief Druid Cleric Mage Code: SW1H39 11)Purifier +4 (Throne of Bhaal) Damage: 2D4 +4, +4 damage vs. chaotic evil (6-12), (10-16) Damage type: Slashing Speed factor: 4 Type: 1-handed Abilities: THAC0 +4 Resistance to magic +20% Usable by: Paladin Code: SW1H64 12)Purifier +5 (Throne of Bhaal) Damage: 2D4 +5, +5 damage vs. chaotic evil (7-13), (12-18) Damage type: Slashing Speed factor: 3 Type: 1-handed Abilities: THAC0 +5 Resistance to magic +30% Cast Dispel Magic twice per day Cast Mass Cure once per day Usable by: Paladin Code: SW1H65 13)Foebane +5 (Throne of Bhaal) Damage: 2D4 +5, +6 damage vs. undead, shapeshifters, and all extra-planar beings (demons, planetars, etc.) (7-13), (13-19) Damage type: Slashing Speed factor: 3 Type: 1-handed Abilities: THAC0 +5 Saving throws +1 Each successful hit casts Larloch's Minor Drain on the target (no save). Not usable by: Thief Druid Cleric Mage Code: SW1H63 ==================== 2.16 Weapons (Katanas) ==================== 1)Katana Damage: 1D10 (1-10) Damage type: Slashing Speed factor: 4 Type: 1-handed Abilities: No Not usable by: Druid
Cleric
Mage
Code:
SW1H43

2)Katana +1 (yoshimo)
Damage:
1D10 +1 (2-11)
Damage type:
Slashing
Speed factor:
3
Type:
1-handed
Abilities:
THAC0 +1
Usable by:
Yoshimo
Code:
NPSW02

3)Katana +1
Damage:
1D10 +1 (2-11)
Damage type:
Slashing
Speed factor:
3
Type:
1-handed
Abilities:
THAC0 +1
Not usable by:
Druid
Cleric
Mage
Code:
SW1H44

4)Corthala Family Blade
Damage:
1D10 +2 (3-12)
Damage type:
Slashing
Speed factor:
2
Type:
1-handed
Abilities:
THAC0 +2
Resistance to slashing +2
2 points of additional bleeding damage on target every round for 2 rounds
Usable by:
Valygar
Code:
NPSW04

5)Katana +2
Damage:
1D10 +2 (3-12)
Damage type:
Slashing
Speed factor:
2
Type:
1-handed
Abilities:
THAC0 +2
Not usable by:
Druid
Cleric
Mage
Code:
SW1H55

6)Malakar +2
Damage:
1D10 +2 (3-12)
Damage type:
Slashing
Speed factor:
2
Type:
1-handed
Abilities:
THAC0 +2
Resistance to slashing +2
Not usable by:
Druid
Cleric
Mage
Code:
SW1H45

7)Dak'kon's Zerth Blade
Damage:
1D10 +2 (3-12)
Damage type:
Slashing
Speed factor:
2
Type:
1-handed
Abilities:
Armor class +1
THAC0 +2
Able to memorize one extra 1st, 2nd, 3rd, and 4th level Mage spell.
Not usable by:
Druid
Cleric
Code:
WA2DAK

8)Katana +3 (Throne of Bhaal)
Damage:
1D10 +3 (4-13)
Damage type:
Slashing
Speed factor:
1
Type:
1-handed
Abilities:
THAC0 +3
Not usable by:
Druid
Cleric
Mage
Code:
SW1H75

9)Hindo's Doom +3 (Throne of Bhaal)
Damage:
1D10 +3 (4-13)
Damage type:
Slashing
Speed factor:
1
Type:
1-handed
Abilities:
THAC0 +3
Cast Lesser Restoration once/day.
Not usable by:
Druid
Cleric
Mage
Code:
SW1H70

10)Celestial Fury
Damage:
1D10 +3 (4-13)
Damage type:
Slashing
Speed factor:
1
Type:
1-handed
Abilities:
THAC0 +3
Booming Thunder whenever the sword strikes an 
opponent (Stun, save vs. spells).
Shocking Blow chance when sword strikes an 
opponent (5% chance of 20 additional electrical damage).
Lightning Strike once per day
Blindness once per day
Not usable by:
Druid
Cleric
Mage
Code:
SW1H51

11)Hindo's Doom +4 (Throne of Bhaal)
Damage:
1D10 +4 (5-14)
Damage type:
Slashing
Speed factor:
0
Type:
1-handed
Abilities:
Immunity to all forms of death magic when equipped
THAC0 +4
Resistance to magic +10%
Cast Greater Restoration once/day.
Not usable by:
Druid
Cleric
Mage
Code:
SW1H71

==================== 2.17 Weapons (Scimitars) ====================

1)Scimitar
Damage:
1D8 (1-8)
Damage type:
Slashing
Speed factor:
5
Type:
1-handed
Abilities:
No
Not usable by:
Thief
Cleric
Mage
Code:
SW1H20

2)Scimitar +1
Damage:
1D8 +1 (2-9)
Damage type:
Slashing
Speed factor:
4
Type:
1-handed
Abilities:
THAC0 +1
Not usable by:
Thief
Cleric
Mage
Code:
SW1H22

3)Shazzellim +1
Damage:
1D8 +1 (2-9)
Damage type:
Slashing
Speed factor:
4
Type:
1-handed
Abilities:
THAC0 +1
Any bard hit must make a saving throw vs. spells with a -4 penalty or die.
Vocalize
Not usable by:
Thief
Cleric
Mage
Code:
SW1H50

4)Scimitar +2, Rashad's Talon
Damage:
1D8 +2 (3-10)
Damage type:
Slashing
Speed factor:
3
Type:
1-handed
Abilities:
THAC0 +2
Not usable by:
Thief
Cleric
Mage
Code:
SW1H23

5)Belm +2
Damage:
1D8 +2 (3-10)
Damage type:
Slashing
Speed factor:
0
Type:
1-handed
Abilities:
THAC0 +2
Sets attacks to +1 per round.
Not usable by:
Cleric
Mage
Code:
SW1H30

6)Drow Scimitar +3
Damage:
1D8 +4 (5-12)
Damage type:
Slashing
Speed factor:
2
Type:
1-handed
Abilities:
THAC0 +3
This item, like most drow equipment, is created using Adamantine, an 
alloy of adamantite that quickly turns to dust if removed from the 
Underdark.
Not usable by:
Thief
Cleric
Mage
Code:
DWSW1H01

7)Scimitar +3 (water's edge)
Damage:
1D8 +3 (4-11)
Damage type:
Slashing
Speed factor:
4
Type:
1-handed
Abilities:
THAC0 +3
Not usable by:
Thief
Cleric
Mage
Code:
SW1H52

8)Scimitar +3 (Throne of Bhaal)
Damage:
1D8 +3 (4-11)
Damage type:
Slashing
Speed factor:
2
Type:
1-handed
Abilities:
THAC0 +3
Not usable by:
Thief
Cleric
Mage
Code:
SW1H76

9)Scimitar +3, Frostbrand
Damage:
1D8 +3 (4-11)
Damage type:
Slashing
Speed factor:
2
Type:
1-handed
Abilities:
THAC0 +3
Not usable by:
Cleric
Mage
Code:
SW1H15

10)Spectral Brand +4 (Throne of Bhaal)
Damage:
1D8 +4 +1-4 cold damage (6-16)
Damage type:
Slashing
Speed factor:
1
Type:
1-handed
Abilities:
THAC0 +4
Summon Spectral Blade once/day. This dancing sword fights on behalf 
of the one who wields Spectral Brand for 4 rounds, attacking once per 
round and doing 1D8+3 damage with each hit.
Not usable by:
Cleric
Mage
Code:
SW1H68

11)Scimitar +5, Defender
Damage:
1D8 +3 (4-11)
Damage type:
Slashing
Speed factor:
2
Type:
1-handed
Abilities:
Armor class +2
THAC0 +3
Not usable by:
Neutral Aligment
Evil Alignment
Cleric
Mage
Code:
SW1H16

12)Spectral Brand +5 (Throne of Bhaal)
Damage:
1D8 +5 +1-6 cold damage (7-19)
Damage type:
Slashing
Speed factor:
1
Type:
1-handed
Abilities:
THAC0 +5
Negative Plane Protection
Summon Spectral Blade once/day. This dancing sword fights on behalf 
of the one who wields Spectral Brand for 4 rounds, attacking once per 
round and doing 1D8+3 damage with each hit.
Armor Piercing Strike once/day. Raises the THAC0 bonus to +10 for 3 rounds.
Not usable by:
Cleric
Mage
Code:
SW1H69

==================== 2.18 Weapons (Wakizashis) ====================

1)Wakizashi
Damage:
1D8 (1-8)
Damage type:
Piercing
Speed factor:
3
Type:
1-handed
Abilities:
No
Not usable by:
Druid
Cleric
Mage
Code:
SW1H46

2)Wakizashi +1
Damage:
1D8 +1 (2-9)
Damage type:
Piercing
Speed factor:
2
Type:
1-handed
Abilities:
THAC0 +1
Not usable by:
Druid
Cleric
Mage
Code:
SW1H47

3)Kachiko's Wakizashi +3
Damage:
1D8 +3 (4-11)
Damage type:
Piercing
Speed factor:
0
Type:
1-handed
Abilities:
THAC0 +3
Drains 2 points of target's Wisdom (lasts two rounds) on each hit. Target may 
save vs. death to avoid Wisdom loss.
Not usable by:
Druid
Cleric
Mage
Code:
WAWAK

4)Yamato +4 (Throne of Bhaal)
Damage:
1D8 +4 (5-12)
Damage type:
Piercing
Speed factor:
0
Type:
1-handed
Abilities:
Armor class +1
THAC0 +4
Not usable by:
Druid
Cleric
Mage
Code:
SW1H66

==================== 2.19 Weapons (Ninja-Tos) ====================

1)Ninja-To
Damage:
1D8 (1-8)
Damage type:
Slashing
Speed factor:
4
Type:
1-handed
Abilities:
No
Not usable by:
Druid
Cleric
Mage
Code:
SW1H48

2)Ninja-To +1
Damage:
1D8 +1 (2-9)
Damage type:
Slashing
Speed factor:
3
Type:
1-handed
Abilities:
THAC0 +1
Not usable by:
Druid
Cleric
Mage
Code:
SW1H49

3)Scarlet Ninja-To +3
Damage:
1D8 +3 (4-11)
Damage type:
Slashing
Speed factor:
1
Type:
1-handed
Abilities:
THAC0 +3
One extra attack per round
Poison damage of 6 hit points per round, for two rounds, if target 
fails a saving throw vs. death.
Usable by:
Monk
Code:
WANINJA

4)Usuno's Blade +4 (Throne of Bhaal)
Damage:
1D8 +4 (5-12)
Damage type:
Slashing
Speed factor:
0
Type:
1-handed
Abilities:
THAC0 +4
10% chance of doing 2D10 electrical damage with each hit (save for half).
Not usable by:
Druid
Cleric
Mage
Code:
SW1H67

==================== 2.20 Weapons (Maces) ====================

1)Mace
Damage:
1D6 +1 (2-7)
Damage type:
Crushing
Speed factor:
7
Type:
1-handed
Abilities:
No
Not usable by:
Thief
Druid
Mage
Code:
BLUN04

2)Mace +1
Damage:
1D6 +2 (3-8)
Damage type:
Crushing
Speed factor:
6
Type:
1-handed
Abilities:
THAC0 +1
Not usable by:
Thief
Druid
Mage
Code:
BLUN05

3)Ardulia's Fall +1
Damage:
1D6 +2 (3-8)
Damage type:
Crushing
Speed factor:
6
Type:
1-handed
Abilities:
THAC0 +1
A creature hit by this mace must make a saving throw vs. spells at 
+3 or be slowed for 12 seconds.
Not usable by:
Thief
Druid
Mage
Code:
BLUN20

4)Mace of Disruption +1
Damage:
1D6 +2, +6-16 damage vs. undead (3-8), (9-24)
Damage type:
Crushing
Speed factor:
6
Type:
1-handed
Abilities:
THAC0 +1
Undead must make a saving throw vs. death (-4 penalty) or 
be utterly destroyed.
Not usable by:
Thief
Druid
Mage
Code:
BLUN12

5)Handmaiden's Mace
Damage:
1D6 +3 (4-9)
Damage type:
Crushing
Speed factor:
6
Type:
1-handed
Abilities:
THAC0 +2
A creature hit by this mace must make a saving throw vs. poison or 
suffer 2 points of damage each round for 10 rounds.
Usable by:
Evil Elf and Half-Elf Clerics
Code:
HLOLTH

6)Mace +2
Damage:
1D6 +3 (4-9)
Damage type:
Crushing
Speed factor:
5
Type:
1-handed
Abilities:
THAC0 +2
Not usable by:
Thief
Druid
Mage
Code:
BLUN21

7)Mauler's Arm +2
Damage:
1D6 +3 (4-9)
Damage type:
Crushing
Speed factor:
5
Type:
1-handed
Abilities:
THAC0 +2
Strength set to 18
Not usable by:
Thief
Druid
Mage
Code:
BLUN19

8)Mace of Disruption +2
Damage:
1D6 +3, +6-16 damage vs. undead (4-9), (10-25)
Damage type:
Crushing
Speed factor:
6
Type:
1-handed
Abilities:
Immunity to level drain
THAC0 +2
Undead must make a saving throw vs. death (-4 penalty) or 
be utterly destroyed.
Not usable by:
Thief
Druid
Mage
Code:
BLUN25

9)Jerrod's Mace
Damage:
1D6 +3, +5 damage vs. demons (4-9), (9-14)
Damage type:
Crushing
Speed factor:
5
Type:
1-handed
Abilities:
THAC0 +2
THAC0 +7 vs. demons
Not usable by:
Thief
Druid
Mage
Code:
WAMACE

10)Mace +3 (Throne of Bhaal)
Damage:
1D6 +4 (5-10)
Damage type:
Crushing
Speed factor:
4
Type:
1-handed
Abilities:
THAC0 +3
Not usable by:
Thief
Druid
Mage
Code:
BLUN33

11)Skullcrusher +3
Damage:
1D6 +4, +2 damage vs. humanoid (5-10), (7-12)
Damage type:
Crushing
Speed factor:
4
Type:
1-handed
Abilities:
THAC0 +3
Not usable by:
Thief
Druid
Mage
Code:
BLUN18

12)Storm Star +3 (Throne of Bhaal)
Damage:
1D6 +4 +1-6 electrical damage (6-16)
Damage type:
Crushing
Speed factor:
4
Type:
1-handed
Abilities:
THAC0 +3
Not usable by:
Thief
Druid
Mage
Code:
BLUN28

13)Storm Star +5 (Throne of Bhaal)
Damage:
1D6 +6 +1-6 electrical damage (8-18)
Damage type:
Crushing
Speed factor:
2
Type:
1-handed
Abilities:
THAC0 +5
Resistance to electrical +20%
5% chance of casting Chain Lightning on target with each successful attack.
Not usable by:
Thief
Druid
Mage
Code:
BLUN29

==================== 2.21 Weapons (Morning Stars) ====================

1)Kiel's Morningstar (cursed)
Damage:
2D4 +3 (5-11)
Damage type:
Crushing
Speed factor:
4
Type:
1-handed
Abilities:
THAC0 +3
This weapon is cursed and instills a berserker fury in its wielder
Not usable by:
Thief
Druid
Mage
Code:
BLUN09

2)Morning Star
Damage:
2D4 (2-8)
Damage type:
Crushing
Speed factor:
7
Type:
1-handed
Abilities:
No
Not usable by:
Thief
Druid
Mage
Code:
BLUN06

3)Morning Star +1
Damage:
2D4 +1 (3-9)
Damage type:
Crushing
Speed factor:
6
Type:
1-handed
Abilities:
THAC0 +1
Not usable by:
Thief
Druid
Mage
Code:
BLUN07

4)Morning Star +2
Damage:
2D4 +2 (4-10)
Damage type:
Crushing
Speed factor:
5
Type:
1-handed
Abilities:
THAC0 +2
Not usable by:
Thief
Druid
Mage
Code:
BLUN15

5)Everard's Morning Star +2
Damage:
2D4 +2 (4-10)
Damage type:
Crushing
Speed factor:
5
Type:
1-handed
Abilities:
THAC0 +2
50% chance per hit of making targeted spellcaster lose one spell from memory.
Not usable by:
Thief
Druid
Mage
Code:
WASTAR

6)The Sleeper +2
Damage:
2D4 +2 (4-10)
Damage type:
Crushing
Speed factor:
5
Type:
1-handed
Abilities:
THAC0 +2
Any human or demi-human, excluding elves, hit by the Sleeper 
must save vs. death with a +4 bonus or fall asleep for 18 seconds.
Not usable by:
Thief
Druid
Mage
Code:
BLUN16

7)Wyvern's Tail +2
Damage:
2D4 +2 (4-10)
Damage type:
Crushing
Speed factor:
5
Type:
1-handed
Abilities:
THAC0 +2
Victims must make a saving throw vs. death or take 5 hit points 
of poison damage.
Not usable by:
Thief
Druid
Mage
Code:
BLUN17

8)Morning Star +3 (Throne of Bhaal)
Damage:
2D4 +3 (5-11)
Damage type:
Crushing
Speed factor:
4
Type:
1-handed
Abilities:
THAC0 +3
Not usable by:
Thief
Druid
Mage
Code:
BLUN34

9)Ice Star +4 (Throne of Bhaal)
Damage:
2D4 +4 +1-4 cold damage (7-16)
Damage type:
Crushing
Speed factor:
4
Type:
1-handed
Abilities:
THAC0 +4
Resistance to fire +20%
Not usable by:
Thief
Druid
Mage
Code:
BLUN35

==================== 2.22 Weapons (War Hammers) ====================

1)War Hammer
Damage:
1D4 +1 (2-5)
Damage type:
Crushing
Speed factor:
4
Type:
1-handed
Abilities:
No
Not usable by:
Thief
Druid
Mage
Code:
HAMM01

2)War Hammer +1
Damage:
1D4 +2 (3-6)
Damage type:
Crushing
Speed factor:
3
Type:
1-handed
Abilities:
THAC0 +1
Not usable by:
Thief
Druid
Mage
Code:
HAMM02

3)War Hammer +1, +4 vs. Giantkin
Damage:
1D4 +2, +5 damage vs. giants (3-6), (8-11)
Damage type:
Crushing
Speed factor:
2
Type:
1-handed
Abilities:
THAC0 +1
THAC0 +5 vs. giants
Not usable by:
Thief
Druid
Mage
Code:
HAMM04

4)War Hammer +2
Damage:
1D4 +3 (4-7)
Damage type:
Crushing
Speed factor:
2
Type:
1-handed
Abilities:
THAC0 +2
Not usable by:
Thief
Druid
Mage
Code:
HAMM08

5)War Hammer +2 (ashideena)
Damage:
1D4 +3 +1 electrical damage (5-8)
Damage type:
Crushing
Speed factor:
2
Type:
1-handed
Abilities:
THAC0 +2
Not usable by:
Thief
Druid
Mage
Code:
HAMM03

6)War Hammer +2 (borok's fist)
Damage:
1D4 +3 +1 electrical damage (5-8)
Damage type:
Crushing
Speed factor:
2
Type:
1-handed
Abilities:
THAC0 +2
Not usable by:
Thief
Druid
Mage
Code:
HAMM05

7)Dwarven Thrower +3
Damage:
2D4 +3, +8 damage vs. giants and ogres (5-11), (13-19)
Damage type:
Crushing
Speed factor:
1
Type:
1-handed
Abilities:
THAC0 +3
Returns to thrower
Not usable by:
Thief
Druid
Mage
Non-Dwarf
Code:
HAMM06

8)War Hammer +3 (Throne of Bhaal)
Damage:
1D4 +4 (5-8)
Damage type:
Crushing
Speed factor:
1
Type:
1-handed
Abilities:
THAC0 +3
Not usable by:
Thief
Druid
Mage
Code:
HAMM12

9)Aegis Fang
Damage:
2D4 +3 (5-11)
Damage type:
Crushing
Speed factor:
1
Type:
1-handed
Abilities:
THAC0 +3
Not usable by:
Thief
Druid
Mage
Code:
AEGIS2

10)Hammer of Thunderbolts +3
Damage:
2D4 +3 (5-11)
Damage type:
Crushing
Speed factor:
1
Type:
1-handed
Abilities:
THAC0 +3
Not usable by:
Thief
Druid
Mage
Code:
HAMM07

11)Crom Faeyr
Damage:
2D4 +3 (5-11)
Damage type:
Crushing
Speed factor:
1
Type:
1-handed
Abilities:
THAC0 +5
Strength set to 25
Kills stone golems, clay golems, ettins and trolls.
Not usable by:
Thief
Druid
Mage
Code:
HAMM09

12)Runehammer +4 (Throne of Bhaal)
Damage:
2D4 +4, +12-24 damage vs. undead (6-12), (18-36)
Damage type:
Crushing
Speed factor:
0
Type:
1-handed
Abilities:
THAC0 +4
Undead must make a saving throw vs. death (-4 penalty) or 
be utterly destroyed.
Negative Plane Protection
Not usable by:
Thief
Druid
Mage
Code:
HAMM10

13)Runehammer +5 (Throne of Bhaal)
Damage:
2D4 +5, +14-26 damage vs. undead (7-13), (21-39)
Damage type:
Crushing
Speed factor:
0
Type:
1-handed
Abilities:
Immunity to fear
THAC0 +5
Undead must make a saving throw vs. death (-4 penalty) or 
be utterly destroyed.
Negative Plane Protection
Fire Giant Strength once/day.
Mass Cure once/day.
Not usable by:
Thief
Druid
Mage
Code:
HAMM11

==================== 2.23 Weapons (Flails) ====================

1)Flail
Damage:
1D6 +1 (2-7)
Damage type:
Crushing
Speed factor:
7
Type:
1-handed
Abilities:
No
Not usable by:
Thief
Druid
Mage
Code:
BLUN02

2)Flail of Ages (acid)
Damage:
1D6 +2 +1 acid damage (4-9)
Damage type:
Crushing
Speed factor:
6
Type:
1-handed
Abilities:
No
Not usable by:
Thief
Druid
Mage
Code:
BLUN14I

3)Flail of Ages (cold)
Damage:
1D6 +2 +1 cold damage (4-9)
Damage type:
Crushing
Speed factor:
6
Type:
1-handed
Abilities:
No
Not usable by:
Thief
Druid
Mage
Code:
BLUN14G

4)Flail of Ages (fire)
Damage:
1D6 +2 +1 fire damage (4-9)
Damage type:
Crushing
Speed factor:
6
Type:
1-handed
Abilities:
No
Not usable by:
Thief
Druid
Mage
Code:
BLUN14H

5)Flail of Ages (cold and acid)
Damage:
1D6 +3 +1 cold damage +1 acid damage (6-11)
Damage type:
Crushing
Speed factor:
7
Type:
1-handed
Abilities:
No
Not usable by:
Thief
Druid
Mage
Code:
BLUN14E

6)Flail of Ages (fire and acid)
Damage:
1D6 +3 +1 fire damage +1 acid damage (6-11)
Damage type:
Crushing
Speed factor:
7
Type:
1-handed
Abilities:
No
Not usable by:
Thief
Druid
Mage
Code:
BLUN14F

7)Flail of Ages (fire and cold)
Damage:
1D6 +3 +1 fire damage +1 cold damage (6-11)
Damage type:
Crushing
Speed factor:
7
Type:
1-handed
Abilities:
No
Not usable by:
Thief
Druid
Mage
Code:
BLUN14D

8)Flail +1
Damage:
1D6 +2 (3-8)
Damage type:
Crushing
Speed factor:
6
Type:
1-handed
Abilities:
THAC0 +1
Not usable by:
Thief
Druid
Mage
Code:
BLUN03

9)Flail +2
Damage:
1D6 +2 (3-8)
Damage type:
Crushing
Speed factor:
5
Type:
1-handed
Abilities:
THAC0 +2
Not usable by:
Thief
Druid
Mage
Code:
BLUN13

10)Defender of Easthaven +2
Damage:
1D6 +2 (3-8)
Damage type:
Crushing
Speed factor:
5
Type:
1-handed
Abilities:
Armor class +1
THAC0 +2
Resistance to slashing +20%
Resistance to piercing +20%
Resistance to blunt +20%
Not usable by:
Thief
Druid
Mage
Code:
WAFLAIL

11)Drow Flail +3
Damage:
1D6 +4 (5-10)
Damage type:
Crushing
Speed factor:
4
Type:
1-handed
Abilities:
THAC0 +3
This item, like most drow equipment, is created using Adamantine, an 
alloy of adamantite that quickly turns to dust if removed from the 
Underdark.
Not usable by:
Thief
Druid
Mage
Code:
DWBLUN01

12)Flail +3 (Throne of Bhaal)
Damage:
1D6 +4 (5-10)
Damage type:
Crushing
Speed factor:
4
Type:
1-handed
Abilities:
THAC0 +3
Not usable by:
Thief
Druid
Mage
Code:
BLUN32

13)Flail of Ages +3
Damage:
1D6 +4 +1 fire damage +1 cold damage +1 acid damage (8-13)
Damage type:
Crushing
Speed factor:
4
Type:
1-handed
Abilities:
THAC0 +3
A chance each hit that target will be slowed (no saving throw).
Not usable by:
Thief
Druid
Mage
Code:
BLUN14

14)Flail of Ages +4 (poison) (Throne of Bhaal)
Damage:
1D6 +5 +1 fire damage +1 cold damage +1 poison damage 
+1 acid damage (10-15)
Damage type:
Crushing
Speed factor:
3
Type:
1-handed
Abilities:
THAC0 +4
33% chance each hit that target will be slowed (no saving throw).
Not usable by:
Thief
Druid
Mage
Code:
BLUN30C

15)Flail of Ages +4 (electrical) (Throne of Bhaal)
Damage:
1D6 +5 +1 fire damage +1 cold damage +1 electrical damage 
+1 acid damage (10-15)
Damage type:
Crushing
Speed factor:
3
Type:
1-handed
Abilities:
THAC0 +4
33% chance each hit that target will be slowed (no saving throw).
Not usable by:
Thief
Druid
Mage
Code:
BLUN30D

16)Flail of Ages +5 (Throne of Bhaal)
Damage:
1D6 +6 +2 fire damage +2 cold damage +2 electrical damage 
+2 poison damage +2 acid damage (17-22)
Damage type:
Crushing
Speed factor:
2
Type:
1-handed
Abilities:
THAC0 +5
Resistance to magic +5%
Free Action
33% chance each hit that target will be slowed (no saving throw).
Not usable by:
Thief
Druid
Mage
Code:
BLUN30

==================== 2.24 Weapons (Clubs) ====================

1)Club
Damage:
1D6 (1-6)
Damage type:
Crushing
Speed factor:
4
Type:
1-handed
Abilities:
No
Not usable by:
Mage
Code:
BLUN01

2)The Root of the Problem
Damage:
1D6 +1 +1 acid damage, +3 damage vs. unnatural creatures (3-8), (6-11)
Damage type:
Crushing
Speed factor:
3
Type:
1-handed
Abilities:
THAC0 +1
THAC0 +4 vs. unnatural creatures
Not usable by:
Mage
Code:
BLUN10

3)Bone Club +2, +3 vs. Undead
Damage:
1D6 +2, +3 damage vs. undead (3-8), (6-11)
Damage type:
Crushing
Speed factor:
4
Type:
1-handed
Abilities:
THAC0 +2
THAC0 +5 vs. undead
Not usable by:
Mage
Code:
BLUN23

4)Club +2, Gnasher
Damage:
1D6 +2 (3-8)
Damage type:
Crushing
Speed factor:
4
Type:
1-handed
Abilities:
THAC0 +2
Slivers add 2 points extra damage each round for four rounds
Not usable by:
Mage
Code:
BLUN24

5)Club +3 (Throne of Bhaal)
Damage:
1D6 +3 (4-9)
Damage type:
Crushing
Speed factor:
1
Type:
1-handed
Abilities:
THAC0 +3
Not usable by:
Mage
Code:
BLUN31

6)Club +3, Blackblood
Damage:
1D6 +3 +3 acid damage (7-12)
Damage type:
Crushing
Speed factor:
4
Type:
1-handed
Abilities:
THAC0 +3
Not usable by:
Mage
Code:
BLUN22

7)Club of Detonation +3 (Throne of Bhaal)
Damage:
1D6 +3 +3 fire damage (7-12)
Damage type:
Crushing
Speed factor:
4
Type:
1-handed
Abilities:
THAC0 +3
20% chance target will take an additional 10 points of fire damage 
with each successful attack.
7% chance a fireball will automatically detonate 
with each successful attack.
Not usable by:
Mage
Code:
BLUN26

8)Club of Detonation +5 (Throne of Bhaal)
Damage:
1D6 +5 +5 fire damage (11-16)
Damage type:
Crushing
Speed factor:
4
Type:
1-handed
Abilities:
THAC0 +5
30% chance target will take an additional 15 points of fire damage 
with each successful attack.
5% chance a fireball will automatically detonate 
with each successful attack.
Not usable by:
Mage
Code:
BLUN27

==================== 2.25 Weapons (Battle Axes) (Melee) ====================

1)Battle Axe
Damage:
1D8 (1-8)
Damage type:
Slashing
Speed factor:
7
Type:
1-handed
Abilities:
No
Not usable by:
Thief
Druid
Cleric
Mage
Code:
AX1H01

2)Bala's Axe
Damage:
1D8 (1-8)
Damage type:
Slashing
Speed factor:
7
Type:
1-handed
Abilities:
Special: Miscast Magic affects victim on each successful hit
Miscast Magic: Any spellcasting creature that is affected by 
this spell has its casting ability severely disabled. 
When the creature attempts to cast a spell it has an 80% chance of failure. 
Creatures can save vs. spells to avoid the effect, but do so at -2.
Not usable by:
Thief
Druid
Cleric
Mage
Code:
AX1H07

3)Battle Axe +1
Damage:
1D8 +1 (2-9)
Damage type:
Slashing
Speed factor:
6
Type:
1-handed
Abilities:
THAC0 +1
Not usable by:
Thief
Druid
Cleric
Mage
Code:
AX1H02

4)Battle Axe +2
Damage:
1D8 +2 (3-10)
Damage type:
Slashing
Speed factor:
5
Type:
1-handed
Abilities:
THAC0 +2
Not usable by:
Thief
Druid
Cleric
Mage
Code:
AX1H03

5)Battle Axe +3 (bruenor)
Damage:
1D8 +3 (4-11)
Damage type:
Slashing
Speed factor:
4
Type:
1-handed
Abilities:
THAC0 +3
Not usable by:
Thief
Druid
Cleric
Mage
Code:
BRUENAXE

6)Battle Axe +3 (Throne of Bhaal)
Damage:
1D8 +3 (4-11)
Damage type:
Slashing
Speed factor:
4
Type:
1-handed
Abilities:
THAC0 +3
Not usable by:
Thief
Druid
Cleric
Mage
Code:
AX1H17

7)Axe of Hrothgar +3
Damage:
1D8 +3 (4-11)
Damage type:
Slashing
Speed factor:
4
Type:
1-handed
Abilities:
THAC0 +3
Wisdom +1
Charisma +1
Not usable by:
Thief
Druid
Cleric
Mage
Code:
WAAXE

8)Axe of the Unyielding +3 (Throne of Bhaal)
Damage:
1D8 +3 (4-11)
Damage type:
Slashing
Speed factor:
4
Type:
1-handed
Abilities:
Armor class +1
THAC0 +3
User regenerates 1 hp/round.
Not usable by:
Thief
Druid
Cleric
Mage
Code:
AX1H14

9)Battle Axe +3, Stonefire
Damage:
1D8 +3 +2 fire damage (6-13)
Damage type:
Slashing
Speed factor:
4
Type:
1-handed
Abilities:
THAC0 +3
Not usable by:
Thief
Druid
Cleric
Mage
Code:
AX1H12

10)Battle Axe +3, Frostreaver
Damage:
1D8 +3 +1 cold damage +1 acid damage (6-13)
Damage type:
Slashing
Speed factor:
4
Type:
1-handed
Abilities:
THAC0 +3
Not usable by:
Thief
Druid
Cleric
Mage
Code:
AX1H13

11)Axe of the Unyielding +5 (Throne of Bhaal)
Damage:
1D8 +5 (6-13)
Damage type:
Slashing
Speed factor:
2
Type:
1-handed
Abilities:
Armor class +1
THAC0 +5
Constitution +1
User regenerates 3 hp/round.
10% chance of instantly killing an opponent by decapitation 
with each successful attack.
Not usable by:
Thief
Druid
Cleric
Mage
Code:
AX1H15

==================== 2.26 Weapons (Battle Axes) (Thrown) ====================

1)Throwing Axe
Damage:
1D6 +1 (2-7)
Damage type:
Slashing (Melee)
Piercing (Thrown)
Speed factor:
4
Type:
1-handed
Abilities:
No
Not usable by:
Thief
Druid
Cleric
Mage
Code:
AX1H04

2)Azuredge
Damage:
1D6, +5-10 damage vs. undead (1-6), (6-16)
Damage type:
Slashing (Melee)
Piercing (Thrown)
Speed factor:
1
Type:
1-handed
Abilities:
Returns to user's hand once thrown.
Undead must make a saving throw vs. death (-4 penalty) or 
be utterly destroyed.
Not usable by:
Neutral Alignment
Evil Alignment
Thief
Druid
Cleric
Mage
Code:
AX1H10

3)Hangard's Axe +2
Damage:
1D6 +2 (3-8)
Damage type:
Slashing (Melee)
Piercing (Thrown)
Speed factor:
2
Type:
1-handed
Abilities:
THAC0 +2
Returns to user's hand once thrown.
Axe returns to the wielder's hand instantly after an attack is made.
Not usable by:
Thief
Druid
Cleric
Mage
Code:
AX1H08

4)Throwing Axe +2
Damage:
1D6 +3 (4-9)
Damage type:
Slashing (Melee)
Piercing (Thrown)
Speed factor:
2
Type:
1-handed
Abilities:
THAC0 +2
Returns to user's hand once thrown.
Not usable by:
Thief
Druid
Cleric
Mage
Code:
AX1H05

5)Rifthome Axe +3
Damage:
1D6 +3 (4-9)
Damage type:
Slashing (Melee)
Piercing (Thrown)
Speed factor:
1
Type:
1-handed
Abilities:
THAC0 +3
Returns to user's hand once thrown.
Axe returns to the wielder's hand instantly after an attack is made.
Not usable by:
Thief
Druid
Cleric
Mage
Code:
AX1H09

6)K'logarath +4 (Throne of Bhaal)
Damage:
1D6 +4 (5-10)
Damage type:
Slashing (Melee)
Piercing (Thrown)
Speed factor:
0
Type:
1-handed
Abilities:
THAC0 +4
Returns to user's hand once thrown.
Axe returns to the wielder's hand instantly after an attack is made.
Target must save vs. death or be knocked down and take 2D6 extra damage 
with each successful hit.
Not usable by:
Thief
Druid
Cleric
Mage
Code:
AX1H16

==================== 2.27 Weapons (Short Swords) ====================

1)Short Sword
Damage:
1D6 (1-6)
Damage type:
Piercing
Speed factor:
3
Type:
1-handed
Abilities:
No
Not usable by:
Druid
Cleric
Mage
Code:
SW1H07

2)Short Sword +1
Damage:
1D6 +1 (2-7)
Damage type:
Piercing
Speed factor:
2
Type:
1-handed
Abilities:
THAC0 +1
Not usable by:
Druid
Cleric
Mage
Code:
SW1H08

3)Ilbratha +1
Damage:
1D6 +1 (2-7)
Damage type:
Piercing
Speed factor:
2
Type:
1-handed
Abilities:
THAC0 +1
Casts Mirror Image once per day
Not usable by:
Druid
Cleric
Mage
Code:
SW1H26

4)Entropy
Damage:
1D6 +2 (3-8)
Damage type:
Piercing
Speed factor:
0
Type:
1-handed
Abilities:
THAC0 +2
3 points of poison damage if target fails save
Usable by:
Tiefling
Code:
NPSW05

5)Chaos Blade
Damage:
1D6 +2 (3-8)
Damage type:
Piercing
Speed factor:
0
Type:
1-handed
Abilities:
THAC0 +2
Target loses 2 points of Dexterity each hit (duration: 30 seconds).
Usable by:
Tiefling
Code:
NPSW06

6)Sword of Arvoreen
Damage:
1D6 +2 (3-8)
Damage type:
Piercing
Speed factor:
1
Type:
1-handed
Abilities:
Immunity to stun
Immunity to slow
THAC0 +2
Target must save vs. wands or have movement rate slowed 
by 2 (for 45 seconds).
Usable by:
Halfling
Code:
NPSW01

7)Short Sword +2
Damage:
1D6 +2 (3-8)
Damage type:
Piercing
Speed factor:
1
Type:
1-handed
Abilities:
THAC0 +2
Not usable by:
Druid
Cleric
Mage
Code:
SW1H09

8)Kundane +2
Damage:
1D6 +2 (3-8)
Damage type:
Piercing
Speed factor:
0
Type:
1-handed
Abilities:
THAC0 +2
Not usable by:
Druid
Cleric
Mage
Code:
SW1H25

9)Arbane's Sword +2
Damage:
1D6 +2 (3-8)
Damage type:
Piercing
Speed factor:
1
Type:
1-handed
Abilities:
Immunity to hold person
THAC0 +2
Once per day can haste the character for 12 seconds
Not usable by:
Druid
Cleric
Mage
Code:
SW1H27

10)Moonblade
Damage:
1D8 +3 (4-11)
Damage type:
Slashing
Speed factor:
5
Type:
1-handed
Abilities:
Armor class +1
THAC0 +3
Resistance to fire +50%
Usable by:
Xan
Code:
SW1H13

11)Short Sword of Backstabbing
Damage:
1D6 +3 (4-9)
Damage type:
Piercing
Speed factor:
0
Type:
1-handed
Abilities:
THAC0 +3
Not usable by:
Druid
Cleric
Mage
Code:
SW1H10

12)Short Sword +3 (Throne of Bhaal)
Damage:
1D6 +3 (4-9)
Damage type:
Piercing
Speed factor:
0
Type:
1-handed
Abilities:
THAC0 +3
Not usable by:
Druid
Cleric
Mage
Code:
SW1H74

13)Cutthroat +4
Damage:
1D6 +4 (5-10)
Damage type:
Piercing
Speed factor:
1
Type:
1-handed
Abilities:
THAC0 +4
Not usable by:
Druid
Cleric
Mage
Code:
SW1H28

14)Short Sword of Mask +4 (Throne of Bhaal)
Damage:
1D6 +4 (5-10)
Damage type:
Piercing
Speed factor:
0
Type:
1-handed
Abilities:
THAC0 +4
15% chance with every hit that opponent is entangled for 24 seconds, no save.
Not usable by:
Druid
Cleric
Mage
Code:
SW1H58

15)Short Sword of Mask +5 (Throne of Bhaal)
Damage:
1D6 +5 (6-11)
Damage type:
Piercing
Speed factor:
0
Type:
1-handed
Abilities:
THAC0 +5
15% chance with every hit that opponent is entangled for 24 seconds, no save.
15% chance to drain 1 level from opponent with every hit.
Not usable by:
Druid
Cleric
Mage
Code:
SW1H59

==================== 2.28 Weapons (Daggers) (Melee) ====================

1)Dagger
Damage:
1D4 (1-4)
Damage type:
Piercing
Speed factor:
2
Type:
1-handed
Abilities:
No
Not usable by:
Cleric
Code:
DAGG01

2)Shadow Thief Dagger
Damage:
1D4 (1-4)
Damage type:
Piercing
Speed factor:
1
Type:
1-handed
Abilities:
No
Not usable by:
Cleric
Code:
DAGG18

3)Embarl's Dagger
Damage:
1D6 (1-6)
Damage type:
Piercing
Speed factor:
1
Type:
1-handed
Abilities:
No
Not usable by:
Cleric
Code:
MISC4U

4)Silver Dagger - Werebane
Damage:
1D4 +2, +2 damage vs. lycanthropes (3-6), (5-8)
Damage type:
Piercing
Speed factor:
2
Type:
1-handed
Abilities:
No
Not usable by:
Cleric
Code:
DAGG09

5)Dagger of 
Damage:
1D4 +1 (2-5)
Damage type:
Piercing
Speed factor:
1
Type:
1-handed
Abilities:
THAC0 +1
Not usable by:
Cleric
Code:
DAGG19

6)Dagger +1
Damage:
1D4 +1 (2-5)
Damage type:
Piercing
Speed factor:
1
Type:
1-handed
Abilities:
THAC0 +1
Not usable by:
Cleric
Code:
DAGG02

7)Neb's Nasty Cutter
Damage:
1D4 +2 (3-6)
Damage type:
Piercing
Speed factor:
0
Type:
1-handed
Abilities:
THAC0 +2
Target must make a saving throw vs. death or suffer 2 points of damage 
per second for 10 seconds.
Not usable by:
Good Alignment
Neutral Alignment
Cleric
Code:
NEBDAG

8)Ixil's Spike (Throne of Bhaal)
Damage:
1D4 +2 (3-6)
Damage type:
Piercing
Speed factor:
0
Type:
1-handed
Abilities:
THAC0 +2
Not usable by:
Cleric
Code:
DAGG23

9)Dagger +2 (golem)
Damage:
1D4 +2 (3-6)
Damage type:
Piercing
Speed factor:
0
Type:
1-handed
Abilities:
THAC0 +2
Not usable by:
Cleric
Code:
DAGG03

10)Dagger +2
Damage:
1D4 +2 (3-6)
Damage type:
Piercing
Speed factor:
0
Type:
1-handed
Abilities:
THAC0 +2
Not usable by:
Cleric
Code:
DAGG15

11)Stiletto of Demarchess +2
Damage:
1D4 +2 (3-6)
Damage type:
Piercing
Speed factor:
0
Type:
1-handed
Abilities:
THAC0 +2
A 20% chance each hit that the victim must save vs. death or be 
held for two rounds.
Not usable by:
Cleric
Code:
DAGG17

12)Dagger of Venom
Damage:
1D4 +2 (3-6)
Damage type:
Piercing
Speed factor:
0
Type:
1-handed
Abilities:
THAC0 +2
Poison damage: 6 points per round up to a total of 15 damage
Not usable by:
Cleric
Code:
MISC75

13)Dagger +2, Longtooth
Damage:
1D6 +2 (3-8)
Damage type:
Piercing
Speed factor:
0
Type:
1-handed
Abilities:
THAC0 +2
Not usable by:
Cleric
Code:
DAGG04

14)Dagger +3 (Throne of Bhaal)
Damage:
1D4 +3 (4-7)
Damage type:
Piercing
Speed factor:
0
Type:
1-handed
Abilities:
THAC0 +3
Not usable by:
Cleric
Code:
DAGG24

15)Pixie Prick +3
Damage:
1D4 +3 (4-7)
Damage type:
Piercing
Speed factor:
0
Type:
1-handed
Abilities:
THAC0 +3
Target must make a saving throw vs. death or fall asleep for two rounds.
Not usable by:
Cleric
Code:
DAGG13

16)Boneblade +4
Damage:
1D4 +4 (5-8)
Damage type:
Piercing
Speed factor:
0
Type:
1-handed
Abilities:
THAC0 +4
Not usable by:
Cleric
Code:
DAGG14

17)Dagger +4, Life-Stealer
Damage:
1D4 +4 (5-8)
Damage type:
Piercing
Speed factor:
0
Type:
1-handed
Abilities:
THAC0 +4
15% chance of Level Drain.
Not usable by:
Cleric
Code:
DAGG20

18)Dagger of the Star +4 (Throne of Bhaal)
Damage:
1D4 +4 (5-8)
Damage type:
Piercing
Speed factor:
0
Type:
1-handed
Abilities:
THAC0 +4
5% chance of making the user go invisible for 60 seconds 
after each successful attack.
Not usable by:
Cleric
Code:
DAGG21

19)Dagger of the Star +5 (Throne of Bhaal)
Damage:
1D4 +5 (6-9)
Damage type:
Piercing
Speed factor:
0
Type:
1-handed
Abilities:
THAC0 +5
15% chance of making the user go invisible for 60 seconds 
after each successful attack.
Star Bolt - each successful hit has a 5% chance of 
causing an extra 1D8 fire and 1D8 electrical damage.
Not usable by:
Cleric
Code:
DAGG22

==================== 2.29 Weapons (Daggers) (Thrown) ====================

1)Throwing Dagger
Damage:
1D4 (1-4)
Damage type:
Piercing
Speed factor:
2
Type:
1-handed
Abilities:
No
Not usable by:
Cleric
Code:
DAGG05

2)Poisoned Throwing Dagger
Damage:
1D4 (1-4)
Damage type:
Piercing
Speed factor:
2
Type:
1-handed
Abilities:
Poison damage: 2 hit points of damage per second
Poison duration: 10 seconds
Not usable by:
Cleric
Code:
DAGG16

3)Boomerang Dagger +2
Damage:
2D4 +2 (4-10)
Damage type:
Piercing
Speed factor:
1
Type:
1-handed
Abilities:
THAC0 +2
Dagger returns to the thrower
Not usable by:
Cleric
Code:
DAGG11

4)Fire Tooth +3
Damage:
2D4 +3 +1-2 fire damage (6-13)
Damage type:
Piercing
Speed factor:
1
Type:
1-handed
Abilities:
THAC0 +3
Dagger returns to the thrower
Not usable by:
Cleric
Code:
DAGG12

==================== 2.30 Weapons (Two Handed Swords) ====================

1)Cursed Berserking Sword +3 (cursed)
Damage:
1D10 +3 (4-13)
Damage type:
Slashing
Speed factor:
10
Type:
2-handed
Abilities:
THAC0 +3
Causes the wielder to go berserk
Not usable by:
Thief
Druid
Cleric
Mage
Code:
SW2H03

2)Two Handed Sword
Damage:
1D10 (1-10)
Damage type:
Slashing
Speed factor:
10
Type:
2-handed
Abilities:
No
Not usable by:
Thief
Druid
Cleric
Mage
Code:
SW2H01

3)Two Handed Sword +1
Damage:
1D10 +1 (2-11)
Damage type:
Slashing
Speed factor:
9
Type:
2-handed
Abilities:
THAC0 +1
Not usable by:
Thief
Druid
Cleric
Mage
Code:
SW2H02

4)Hallowed Redeemer
Damage:
1D10 +2 (3-12)
Damage type:
Slashing
Speed factor:
8
Type:
2-handed
Abilities:
THAC0 +2
5 points of magic damage to any who deal out any damage to the wielder
Usable by:
Keldorn
Code:
NPSW03

5)Two Handed Sword +2
Damage:
1D10 +2 (3-12)
Damage type:
Slashing
Speed factor:
8
Type:
2-handed
Abilities:
THAC0 +2
Not usable by:
Thief
Druid
Cleric
Mage
Code:
SW2H11

6)Sword of Chaos +2
Damage:
1D10 +2 (3-12)
Damage type:
Slashing
Speed factor:
8
Type:
2-handed
Abilities:
THAC0 +2
Each hit drains one hit point from the target and 
transfers it to the wielder. This will not heal beyond the wielder's maximum.
Not usable by:
Monk
Thief
Druid
Cleric
Mage
Code:
SW2H16

7)Spider's Bane
Damage:
1D10 +2 (3-12)
Damage type:
Slashing
Speed factor:
8
Type:
2-handed
Abilities:
THAC0 +2
Free Action
Not usable by:
Thief
Druid
Cleric
Mage
Code:
SW2H06

8)Flame of the North
Damage:
1D10 +2, +4 damage vs. chaotic evil (3-12), (7-16)
Damage type:
Slashing
Speed factor:
8
Type:
2-handed
Abilities:
THAC0 +2
Resistance to magic +10%
Not usable by:
Thief
Druid
Cleric
Mage
Code:
SW2H12

9)Two Handed Sword +3 (Throne of Bhaal)
Damage:
1D10 +3 (4-13)
Damage type:
Slashing
Speed factor:
7
Type:
2-handed
Abilities:
THAC0 +3
Not usable by:
Thief
Druid
Cleric
Mage
Code:
SW2H20

10)Harbringer +3
Damage:
1D10 +3 (4-13)
Damage type:
Slashing
Speed factor:
7
Type:
2-handed
Abilities:
THAC0 +3
Special abilities:
Ability 1:
Effect: Fireball
There is a 5% chance per hit that a 10D6 fireball explodes, 
centered on the target.
Ability 2:
Effect: Flesh to Stone
All ogres when hit must save vs. spells or be turned to stone.
Not usable by:
Thief
Druid
Cleric
Mage
Code:
SW2H07

11)Silver Sword
Damage:
1D10 +3 (4-13)
Damage type:
Slashing
Speed factor:
10
Type:
2-handed
Abilities:
THAC0 +3
25% chance each hit that target must make a 
saving throw vs. death (-2 penalty) or die.
Not usable by:
Thief
Druid
Cleric
Mage
Code:
SW2H15

12)Lilarcor
Damage:
1D10 +3 (4-13)
Damage type:
Slashing
Speed factor:
8
Type:
2-handed
Abilities:
Immunity to charm
Immunity to confusion
THAC0 +3
Not usable by:
Thief
Druid
Cleric
Mage
Code:
SW2H14

13)Joril's Dagger +3
Damage:
1D10 +3 +1 cold damage (5-14)
Damage type:
Slashing
Speed factor:
7
Type:
2-handed
Abilities:
THAC0 +3
25% chance of each hit confusing an opponent for three rounds 
(save vs. spells to negate effect).
Not usable by:
Thief
Druid
Cleric
Mage
Code:
WAS2H

14)Soul Reaver +4
Damage:
1D10 +4 (5-14)
Damage type:
Slashing
Speed factor:
6
Type:
2-handed
Abilities:
THAC0 +4
Special: Each hit makes the target receive a cumulative 2 point penalty 
to their THAC0
Duration: 20 rounds
Not usable by:
Good Alignment
Thief
Druid
Cleric
Mage
Code:
SW2H08

15)Warblade +4
Damage:
1D12 +4 (5-16)
Damage type:
Slashing
Speed factor:
6
Type:
2-handed
Abilities:
THAC0 +4
Not usable by:
Thief
Druid
Cleric
Mage
Code:
SW2H09

16)Unholy Reaver
Damage:
1D10 +5 (6-15)
Damage type:
Slashing
Speed factor:
5
Type:
2-handed
Abilities:
THAC0 +5
Usable by:
Anti-Paladin
Code:
REAVER

17)Carsomyr +5
Damage:
1D12 +5 (6-17)
Damage type:
Slashing
Speed factor:
5
Type:
2-handed
Abilities:
THAC0 +5
Resistance to magic +50%
Dispels magic whenever the sword strikes an opponent
+5 damage to chaotic evil opponents in addition to other bonuses.
Dispel Magic 3 times per day
Usable by:
Paladin
Code:
SW2H10

18)Gram the Sword of Grief +5 (Throne of Bhaal) (1)
Damage:
1D10 +5 (6-15)
Damage type:
Slashing
Speed factor:
5
Type:
2-handed
Abilities:
THAC0 +5
10% chance of 2D12 poison damage.
Not usable by:
Thief
Druid
Cleric
Mage
Code:
SW2H17

19)Gram the Sword of Grief +5 (Throne of Bhaal) (2)
Damage:
1D10 +5 (6-15)
Damage type:
Slashing
Speed factor:
5
Type:
2-handed
Abilities:
THAC0 +5
Resistance to magic +5%
Each hit target must save vs. death (with a -5 penalty) or lose 1 level.
10% chance of 2D12 poison damage.
Not usable by:
Thief
Druid
Cleric
Mage
Code:
SW2H18

20)Carsomyr +6 (Throne of Bhaal)
Damage:
1D12 +6 (7-18)
Damage type:
Slashing
Speed factor:
4
Type:
2-handed
Abilities:
THAC0 +6
Resistance to magic +50%
Dispels magic whenever the sword strikes an opponent
+6 damage to chaotic evil opponents in addition to other bonuses.
Dispel Magic 3 times per day
Usable by:
Paladin
Code:
SW2H19

21)Psion's Blade +5 (Throne of Bhaal)
Damage:
1D10 +5 (6-15)
Damage type:
Slashing
Speed factor:
5
Type:
2-handed
Abilities:
THAC0 +5
Grants immunity to confusion and all Psionic attacks when wielded
Not usable by:
Thief
Druid
Cleric
Mage
Code:
SW2H21

==================== 2.31 Weapons (Halberds) ====================

1)Halberd
Damage:
1D10 (1-10)
Damage type:
Piercing
Speed factor:
9
Type:
2-handed
Abilities:
No
Not usable by:
Thief
Druid
Cleric
Mage
Code:
HALB01

2)Halberd +1
Damage:
1D10 +1 (2-11)
Damage type:
Piercing
Speed factor:
8
Type:
2-handed
Abilities:
THAC0 +1
Not usable by:
Thief
Druid
Cleric
Mage
Code:
HALB02

3)Halberd +2 (suryris)
Damage:
1D10 +2 (3-12)
Damage type:
Piercing
Speed factor:
7
Type:
2-handed
Abilities:
THAC0 +2
Not usable by:
Thief
Druid
Cleric
Mage
Code:
HALB03

4)Halberd +2
Damage:
1D10 +2 (3-12)
Damage type:
Piercing
Speed factor:
7
Type:
2-handed
Abilities:
THAC0 +2
Not usable by:
Thief
Druid
Cleric
Mage
Code:
HALB07

5)Halberd +2, Duskblade
Damage:
1D10 +2 +2 cold damage (5-14)
Damage type:
Piercing
Speed factor:
7
Type:
2-handed
Abilities:
THAC0 +2
Not usable by:
Thief
Druid
Cleric
Mage
Code:
HALB08

6)Drow Halberd +3
Damage:
1D10 +3 (4-13)
Damage type:
Piercing
Speed factor:
6
Type:
2-handed
Abilities:
THAC0 +3
This item, like most drow equipment, is created using Adamantine, an 
alloy of adamantite that quickly turns to dust if removed from the 
Underdark.
Not usable by:
Thief
Druid
Cleric
Mage
Code:
DWHALB01

7)Harmonium Halberd
Damage:
1D10 +3 (4-13)
Damage type:
Piercing
Speed factor:
9
Type:
2-handed
Abilities:
THAC0 +3
Strength +1
Intelligence -1
Wisdom -1
Not usable by:
Thief
Druid
Cleric
Mage
Code:
WA2HALB

8)Halberd +3 (Throne of Bhaal)
Damage:
1D10 +3 (4-13)
Damage type:
Piercing
Speed factor:
6
Type:
2-handed
Abilities:
THAC0 +3
Not usable by:
Thief
Druid
Cleric
Mage
Code:
HALB12

9)Dragon's Bane +3
Damage:
1D10 +3, +6 damage vs. dragons (4-13), (10-19)
Damage type:
Piercing
Speed factor:
9
Type:
2-handed
Abilities:
THAC0 +3
Not usable by:
Thief
Druid
Cleric
Mage
Code:
HALB04

10)Blackmist +4
Damage:
1D10 +4 (5-14)
Damage type:
Piercing
Speed factor:
5
Type:
2-handed
Abilities:
THAC0 +4
Special abilities:
Blindness:
Three times a day save vs. spells.
Area: 10ft radius
Not usable by:
Thief
Druid
Cleric
Mage
Code:
HALB06

11)Ravager +4 (Throne of Bhaal)
Damage:
1D10 +4 (5-14)
Damage type:
Piercing
Speed factor:
5
Type:
2-handed
Abilities:
THAC0 +4
Cast Cloak of Fear twice/day.
Not usable by:
Monk
Thief
Druid
Cleric
Mage
Code:
HALB10

12)Halberd +4: Wave
Damage:
1D10 +4 (5-14)
Damage type:
Piercing
Speed factor:
5
Type:
2-handed
Abilities:
THAC0 +4
Slays Fire Elementals, Efreet, Salamaders (no save).
15% chance of draining victim of water (+15 damage).
Not usable by:
Monk
Thief
Druid
Cleric
Mage
Code:
HALB09

13)Dragon's Breath +4
Damage:
1D10 +1 fire damage +1 cold damage +1 electrical damage +1 poison damage 
+1 acid damage (6-15)
Damage type:
Piercing
Speed factor:
5
Type:
2-handed
Abilities:
THAC0 +4
Not usable by:
Thief
Druid
Cleric
Mage
Code:
HALB05

14)Ravager +6 (Throne of Bhaal)
Damage:
1D10 +6 (7-16)
Damage type:
Piercing
Speed factor:
3
Type:
2-handed
Abilities:
THAC0 +6
3-18 bonus damage each hit unless target saves vs. death.
10% chance each hit of decapitating opponent (no save).
Cast Cloak of Fear three times/day.
Not usable by:
Monk
Thief
Druid
Cleric
Mage
Code:
HALB11

==================== 2.32 Weapons (Spears) ====================

1)Spear +3, Backbiter (cursed)
Damage:
1D6 +3 (4-9)
Damage type:
Piercing
Speed factor:
6
Type:
2-handed
Abilities:
THAC0 +3
3 (piercing) damage inflicted upon the wielder upon every successful hit.
Not usable by:
Thief
Cleric
Mage
Code:
SPER03

2)Spear
Damage:
1D6 (1-6)
Damage type:
Piercing
Speed factor:
6
Type:
2-handed
Abilities:
No
Not usable by:
Thief
Cleric
Mage
Code:
SPER01

3)Spear +1
Damage:
1D6 +1 (2-7)
Damage type:
Piercing
Speed factor:
5
Type:
2-handed
Abilities:
THAC0 +1
Not usable by:
Thief
Cleric
Mage
Code:
SPER02

4)Spear +1, Halcyon
Damage:
1D6 +1 +1 electrical damage (3-8)
Damage type:
Piercing
Speed factor:
5
Type:
2-handed
Abilities:
THAC0 +1
Not usable by:
Thief
Cleric
Mage
Code:
SPER09

5)Spear +2
Damage:
1D6 +2 (3-8)
Damage type:
Piercing
Speed factor:
4
Type:
2-handed
Abilities:
THAC0 +2
Not usable by:
Thief
Cleric
Mage
Code:
SPER05

6)Spear of the Unicorn +2
Damage:
1D6 +2 (3-8)
Damage type:
Piercing
Speed factor:
4
Type:
2-handed
Abilities:
Immunity to charm
Immunity to hold person
THAC0 +2
Save vs. death +3
Not usable by:
Thief
Cleric
Mage
Code:
SPER07

7)Drow Lance +3
Damage:
1D6 +3 (4-9)
Damage type:
Piercing
Speed factor:
3
Type:
2-handed
Abilities:
THAC0 +3
This item, like most drow equipment, is created using Adamantine, an 
alloy of adamantite that quickly turns to dust if removed from the 
Underdark.
Not usable by:
Thief
Cleric
Mage
Code:
DWSPER01

8)Spear +3
Damage:
1D6 +3 (4-9)
Damage type:
Piercing
Speed factor:
3
Type:
2-handed
Abilities:
THAC0 +3
Not usable by:
Thief
Cleric
Mage
Code:
SPER06

9)Spear of Kuldahar +3
Damage:
1D6 +3 (4-9)
Damage type:
Piercing
Speed factor:
3
Type:
2-handed
Abilities:
THAC0 +3
Hit points +8
Not usable by:
Thief
Cleric
Mage
Code:
WASPEAR

10)Spear +3, Impaler
Damage:
1D6 +3 +10 piercing damage (14-19)
Damage type:
Piercing
Speed factor:
3
Type:
2-handed
Abilities:
THAC0 +3
Not usable by:
Thief
Cleric
Mage
Code:
SPER08

11)Ixil's Nail +4 (Throne of Bhaal)
Damage:
1D6 +4 (5-10)
Damage type:
Piercing
Speed factor:
6
Type:
2-handed
Abilities:
THAC0 +4
Not usable by:
Thief
Cleric
Mage
Code:
SPER11

12)Spear of Withering +4
Damage:
1D6 +4 +4 poison damage (9-14)
Damage type:
Piercing
Speed factor:
6
Type:
2-handed
Abilities:
THAC0 +4
Not usable by:
Thief
Cleric
Mage
Code:
SPER10

13)Ixil's Spike +6 (Throne of Bhaal)
Damage:
1D6 +6 (7-12)
Damage type:
Piercing
Speed factor:
2
Type:
2-handed
Abilities:
THAC0 +6
With each successful hit, the opponent must save or be pinned for 3 rounds, 
taking an additional 1D6+5 damage each round.
Free Action
Not usable by:
Thief
Cleric
Mage
Code:
SPER12

==================== 2.33 Weapons (Quarterstaffs) ====================

1)Staff of Striking
Damage:
1D6 +9 (10-15)
Damage type:
Crushing
Speed factor:
1
Type:
2-handed
Abilities:
Each attack made with the staff uses a charge, 
hence causing it to consume itself when no charges remain.
Not usable by:
No
Code:
STAF05

2)Staff
Damage:
1D6 (1-6)
Damage type:
Crushing
Speed factor:
4
Type:
2-handed
Abilities:
No
Not usable by:
No
Code:
MISC9O

3)Quarterstaff
Damage:
1D6 (1-6)
Damage type:
Crushing
Speed factor:
4
Type:
2-handed
Abilities:
No
Not usable by:
No
Code:
STAF01

4)Shaman's Staff
Damage:
1D6 (1-6)
Damage type:
Crushing
Speed factor:
1
Type:
2-handed
Abilities:
Create Goodberries once per day
Not usable by:
No
Code:
MISC5T

5)Quarterstaff +1
Damage:
1D6 +1 (2-7)
Damage type:
Crushing
Speed factor:
3
Type:
2-handed
Abilities:
THAC0 +1
Not usable by:
No
Code:
STAF02

6)Staff of Curing
Damage:
1D6 +1 (2-7)
Damage type:
Crushing
Speed factor:
4
Type:
2-handed
Abilities:
Armor class +2
THAC0 +1
Special abilities (one charge):
Cure: 3-18 +3 hit points, Disease and Poison
Not usable by:
Fighter
Thief
Mage
Code:
STAF10

7)Staff of the High Forest
Damage:
1D6 +2 (3-8)
Damage type:
Crushing
Speed factor:
1
Type:
2-handed
Abilities:
THAC0 +2
Regenerate 1 hit point every 12 seconds
Usable by:
Cernd
Code:
NPSTAF

8)Staff of Power
Damage:
1D6 +2 (3-8)
Damage type:
Crushing
Speed factor:
1
Type:
2-handed
Abilities:
Armor class +2
THAC0 +2
Saving throws +2
Special abilities (one charge):
Ability 1:
Effect: Globe of Invulnerability
Duration: 1 round/level
Range: User
Area: 5-foot-radius sphere
Grants immunity to 1st to 4th level spells.
Ability 2:
Effect: Lightning Bolt of Paralyzation
Damage: 10D6
Range: 140 yards
Saving throw: For half damage
Also stuns (no save) the target for 5 rounds.
Usable by:
Mage
Code:
STAF12

9)Staff of Thunder and Lightning
Damage:
1D6 +2 (3-8)
Damage type:
Crushing
Speed factor:
4
Type:
2-handed
Abilities:
THAC0 +2
Special abilities (one charge):
Ability 1:
Effect: Lightning Bolt
Damage: 10D6
Range: 140 yards
Saving throw: Spells for half damage
Ability 2:
Effect: Call Lightning
Lightning Strike hits the target
Damage: 3D8 per strike
Ability 3:
Effect: Thunderclap (10% chance on a successful strike)
Range: Melee
Saving throw: Save vs. spells or be stunned for two rounds
Usable by:
Druid
Cleric
Code:
STAF13

10)Quarterstaff +2
Damage:
1D6 +2 (3-8)
Damage type:
Crushing
Speed factor:
1
Type:
2-handed
Abilities:
THAC0 +2
Not usable by:
No
Code:
STAF18

11)Staff of Command
Damage:
1D6 +2 (3-8)
Damage type:
Crushing
Speed factor:
1
Type:
2-handed
Abilities:
THAC0 +2
Special abilities (one charge):
Domination
Not usable by:
Monk
Code:
STAF09

12)Staff of Air +2
Damage:
1D6 +2 (3-8)
Damage type:
Crushing
Speed factor:
1
Type:
2-handed
Abilities:
THAC0 +2
If an air elemental is hit it must save vs. spells or be destroyed.
Special abilities (one charge):
Ability 1:
Effect: Summon an 8 hit dice Air Elemental
Duration: 1 hour
Ability 2:
Effect: Sleep Cloud
Range: 40ft
Duration: 3 rounds
Not usable by:
No
Code:
STAF15

13)Staff of Fire +2
Damage:
1D6 +2 (3-8)
Damage type:
Crushing
Speed factor:
1
Type:
2-handed
Abilities:
THAC0 +2
If a fire elemental is hit it must save vs. spells or be destroyed.
Special abilities (one charge):
Ability 1:
Effect: Summon an 8 hit dice Fire Elemental
Duration: 1 hour
Ability 2:
Effect: Fire Shield (Red)
A protective shield that surrounds the wielder of the staff 
as per the 4th level Wizard spell Fire Shield (Red).
Not usable by:
No
Code:
STAF17

14)Staff of Earth +2
Damage:
1D6 +2 (3-8)
Damage type:
Crushing
Speed factor:
1
Type:
2-handed
Abilities:
THAC0 +2
If an earth elemental is hit it must save vs. spells or be destroyed.
Special abilities (one charge):
Ability 1:
Effect: Summon an 8 hit dice Earth Elemental
Duration: 1 hour
Ability 2:
Effect: Stone to Flesh
Revert effects of a petrification attack
Not usable by:
No
Code:
STAF16

15)Serpent Shaft (Throne of Bhaal)
Damage:
1D6 +2 (3-8)
Damage type:
Crushing
Speed factor:
1
Type:
2-handed
Abilities:
THAC0 +2
50% chance of poisoning opponents with every successful attack. 
The poison lasts for 1 round, and does 2 hp of damage/second 
unless the target makes a save vs. death.
Not usable by:
No
Code:
STAF23

16)Staff Mace
Damage:
2D4 +2 (4-10)
Damage type:
Bludgeon
Speed factor:
2
Type:
1-handed
Abilities:
THAC0 +2
Not usable by:
Monk
Code:
STAF06

17)Staff Spear +2
Damage:
1D8 +3 (4-11)
Damage type:
Piercing
Speed factor:
4
Type:
2-handed
Abilities:
THAC0 +2
Not usable by:
Monk
Code:
STAF07

18)Staff of Arundel
Damage:
1D6 +3 (4-9)
Damage type:
Crushing
Speed factor:
0
Type:
2-handed
Abilities:
THAC0 +3
Resistance to fire +10%
Resistance to cold +10%
Wielder memorizes one extra fifth and one extra sixth level spell
Usable by:
Druid
Code:
WASTAFF

19)Cleric's Staff +3
Damage:
1D6 +3 (4-9)
Damage type:
Crushing
Speed factor:
1
Type:
2-handed
Abilities:
THAC0 +3
Not usable by:
No
Code:
STAF19

20)Martial Staff +3
Damage:
1D6 +3 (4-9)
Damage type:
Crushing
Speed factor:
1
Type:
2-handed
Abilities:
THAC0 +3
Not usable by:
No
Code:
STAF08

21)Quarterstaff +3 (Throne of Bhaal)
Damage:
1D6 +3 (4-9)
Damage type:
Crushing
Speed factor:
1
Type:
2-handed
Abilities:
THAC0 +3
Not usable by:
No
Code:
STAF24

22)Staff of the Woodlands +4
Damage:
1D6 +4 (5-10)
Damage type:
Crushing
Speed factor:
1
Type:
2-handed
Abilities:
Armor class +3
THAC0 +4
Barkskin (AC 3)
Special abilities (one charge):
Ability 1:
Effect: Summon Shambling Mound
Ability 2:
Effect: Enhanced Charm Animal
Duration: 5 minutes
Saving throw: Save vs. spells with a -4 penalty
Usable by:
Druid
Code:
STAF14

23)Staff of Rynn +4
Damage:
1D6 +4 (5-10)
Damage type:
Crushing
Speed factor:
1
Type:
2-handed
Abilities:
THAC0 +4
Not usable by:
No
Code:
STAF20

24)Staff of the Ram +4 (Throne of Bhaal)
Damage:
1D6 +10 (11-16)
Damage type:
Crushing
Speed factor:
1
Type:
2-handed
Abilities:
THAC0 +4
10% chance opponent is knocked back and stunned.
Large creatures such as dragons or giants will not be knocked back or stunned
Not usable by:
No
Code:
STAF21

25)Staff of the Magi
Damage:
1D6 +1 (2-7)
Damage type:
Crushing
Speed factor:
4
Type:
2-handed
Abilities:
Armor class +2
Immunity to charm
THAC0 +1 (strikes as a +5 weapon)
Saving throws +2
Invisibility
Protection from Evil
Special abilities:
Ability 1:
Effect: Fireball-Lightning
Damage: Combined lightning and fireball damage
Range: 150ft
Use: Three times a day
Ability 2:
Effect: Trap Spell
Duration: 8 hours or until 30 spell levels have been trapped
Use: Once a day
Special abilities (each hit):
Dispel Magic
Usable by:
Mage
Code:
STAF11

26)Staff of the Ram +6 (Throne of Bhaal)
Damage:
1D6 +12 crushing damage +1-4 piercing damage (14-22)
Damage type:
Crushing
Piercing
Speed factor:
1
Type:
2-handed
Abilities:
THAC0 +6
15% chance opponent is knocked back and stunned.
Large creatures such as dragons or giants will not be knocked back or stunned
Not usable by:
No
Code:
STAF22

==================== 2.34 Weapons (Crossbows) ====================

1)Light Crossbow
Speed factor:
5
Type:
2-handed
Abilities:
No
Not usable by:
Druid
Cleric
Mage
Code:
XBOW04

2)Heavy Crossbow
Damage:
+2
Speed factor:
10
Type:
2-handed
Abilities:
No
Not usable by:
Thief
Druid
Cleric
Mage
Code:
XBOW01

3)Flasher Launcher
Speed factor:
3
Type:
2-handed
Abilities:
THAC0 +1
Usable by:
Jansen
Code:
XBOW12

4)Heavy Crossbow of Accuracy
Damage:
+2
Speed factor:
7
Type:
2-handed
Abilities:
THAC0 +5
Not usable by:
Thief
Druid
Cleric
Mage
Code:
XBOW03

5)Light Crossbow +1
Damage:
+1
Speed factor:
4
Type:
2-handed
Abilities:
THAC0 +1
Not usable by:
Druid
Cleric
Mage
Code:
XBOW05

6)Light Crossbow of Speed
Damage:
+1
Speed factor:
3
Type:
2-handed
Abilities:
THAC0 +1
1 extra attack per round
Not usable by:
Druid
Cleric
Mage
Code:
XBOW06

7)Heavy Crossbow +1
Damage:
+3
Speed factor:
9
Type:
2-handed
Abilities:
THAC0 +1
Not usable by:
Thief
Druid
Cleric
Mage
Code:
XBOW02

8)Heavy Crossbow of Searing +1
Damage:
+3 +2 fire damage
Speed factor:
9
Type:
2-handed
Abilities:
THAC0 +1
Not usable by:
Thief
Druid
Cleric
Mage
Code:
XBOW14

9)Light Crossbow +2
Damage:
+2
Speed factor:
3
Type:
2-handed
Abilities:
THAC0 +2
Not usable by:
Druid
Cleric
Mage
Code:
XBOW09

10)Heavy Crossbow +2
Damage:
+4
Speed factor:
8
Type:
2-handed
Abilities:
THAC0 +2
Not usable by:
Thief
Druid
Cleric
Mage
Code:
XBOW07

11)Drow Crossbow of Speed
Damage:
+3
Speed factor:
1
Type:
2-handed
Abilities:
THAC0 +3
1 extra attack per round
This item, like most drow equipment, is created using Adamantine, an 
alloy of adamantite that quickly turns to dust if removed from the 
Underdark.
Not usable by:
Thief
Druid
Cleric
Mage
Code:
DWXBOW01

12)Necaradan's Crossbow +3
Damage:
+3
Speed factor:
2
Type:
2-handed
Abilities:
THAC0 +3
Not usable by:
Druid
Cleric
Mage
Code:
XBOW10

13)Light Crossbow +3 (Throne of Bhaal)
Damage:
+3
Speed factor:
2
Type:
2-handed
Abilities:
THAC0 +3
Not usable by:
Druid
Cleric
Mage
Code:
XBOW18

14)Giant Hair Crossbow +3
Damage:
+5
Speed factor:
7
Type:
2-handed
Abilities:
THAC0 +3
Not usable by:
Thief
Druid
Cleric
Mage
Code:
XBOW08

15)Heavy Crossbow +3 (Throne of Bhaal)
Damage:
+5
Speed factor:
7
Type:
2-handed
Abilities:
THAC0 +3
Not usable by:
Thief
Druid
Cleric
Mage
Code:
XBOW17

16)Crossbow of Affliction +4
Damage:
+4
Speed factor:
6
Type:
2-handed
Abilities:
THAC0 +4
Strength -2
Not usable by:
Druid
Cleric
Mage
Code:
XBOW13

17)Firetooth +4 (Throne of Bhaal)
Damage:
1D8 +4 +2 fire damage (7-14)
Speed factor:
1
Type:
2-handed
Abilities:
THAC0 +6 (+4 crossbow +2 fire arrow)
Automatically shoots +2 fire arrows.
Firetooth has no need for ammunition as it automatically launches 
magical arrows of fire.
Not usable by:
Druid
Cleric
Mage
Code:
XBOW15

18)Firetooth +5 (Throne of Bhaal)
Damage:
1D8 +5 +2 fire damage (8-15)
Speed factor:
1
Type:
2-handed
Abilities:
THAC0 +7 (+5 crossbow +2 fire bolt)
Automatically shoots +2 fire bolts.
Firetooth will only fire these enchanted missiles, 
so there is no need for ammunition.
Not usable by:
Druid
Cleric
Mage
Code:
XBOW16

==================== 2.35 Weapons (Long Bows) ====================

1)Long Bow
Speed factor:
7
Type:
2-handed
Abilities:
THAC0 +1
Not usable by:
Thief
Druid
Cleric
Mage
Code:
BOW03

2)Composite Long Bow
Damage:
+1
Speed factor:
7
Type:
2-handed
Abilities:
THAC0 +1
Not usable by:
Thief
Bard
Druid
Cleric
Mage
Code:
BOW01

3)Long Bow +1
Speed factor:
6
Type:
2-handed
Abilities:
THAC0 +2
Not usable by:
Thief
Druid
Cleric
Mage
Code:
BOW04

4)Composite Long Bow +1
Damage:
+1
Speed factor:
6
Type:
2-handed
Abilities:
THAC0 +2
Not usable by:
Thief
Bard
Druid
Cleric
Mage
Code:
BOW02

5)Long Bow +2
Speed factor:
6
Type:
2-handed
Abilities:
THAC0 +2
Not usable by:
Thief
Druid
Cleric
Mage
Code:
BOW17

6)Ripper +2
Damage:
+2
Speed factor:
5
Type:
2-handed
Abilities:
THAC0 +2
Not usable by:
Thief
Bard
Druid
Cleric
Mage
Code:
BOW09

7)Long Bow of Marksmanship
Speed factor:
5
Type:
2-handed
Abilities:
THAC0 +3
Not usable by:
Thief
Druid
Cleric
Mage
Code:
BOW07

8)Composite Long Bow +2
Damage:
+1
Speed factor:
5
Type:
2-handed
Abilities:
THAC0 +3
Not usable by:
Thief
Bard
Druid
Cleric
Mage
Code:
BOW16

9)Strong Arm +2
Damage:
+3
Speed factor:
4
Type:
2-handed
Abilities:
THAC0 +3
Not usable by:
Thief
Bard
Druid
Cleric
Mage
Code:
BOW11

10)Long Bow +3 (Throne of Bhaal)
Speed factor:
5
Type:
2-handed
Abilities:
THAC0 +3
Not usable by:
Thief
Druid
Cleric
Mage
Code:
BOW25

11)Elven Court Bow +3
Speed factor:
4
Type:
2-handed
Abilities:
THAC0 +4
Not usable by:
Thief
Druid
Cleric
Mage
Code:
BOW12

12)Composite Long Bow +3 (Throne of Bhaal)
Damage:
+1
Speed factor:
4
Type:
2-handed
Abilities:
THAC0 +4
Not usable by:
Thief
Bard
Druid
Cleric
Mage
Code:
BOW24

13)Heartseeker +3
Damage:
+2
Speed factor:
4
Type:
2-handed
Abilities:
THAC0 +4
Once per day can increase bow's aim to 
an additional +7 to hit for nine seconds.
Not usable by:
Thief
Bard
Druid
Cleric
Mage
Code:
BOW10

14)Mana Bow +4
Speed factor:
3
Type:
2-handed
Abilities:
THAC0 +4
Resistance to magic damage +20%
Not usable by:
Thief
Druid
Cleric
Mage
Code:
BOW13

15)Taralash +4 (Throne of Bhaal)
Speed factor:
3
Type:
2-handed
Abilities:
THAC0 +4
Increases movement rate by 2
Not usable by:
Thief
Druid
Cleric
Mage
Code:
BOW22

16)Taralash +5 (Throne of Bhaal)
Speed factor:
2
Type:
2-handed
Abilities:
THAC0 +5
Increases movement rate by 2
Not usable by:
Thief
Druid
Cleric
Mage
Code:
BOW23

==================== 2.36 Weapons (Short Bows) ====================

1)Short Bow
Speed factor:
6
Type:
2-handed
Abilities:
No
Not usable by:
Druid
Cleric
Mage
Code:
BOW05

2)Short Bow +1
Speed factor:
5
Type:
2-handed
Abilities:
THAC0 +1
Not usable by:
Druid
Cleric
Mage
Code:
BOW06

3)Tuigan Bow +1
Damage:
+1
Speed factor:
5
Type:
2-handed
Abilities:
THAC0 +1
3 shots per round
Not usable by:
Druid
Cleric
Mage
Code:
BOW14

4)Bow of Arvoreen
Speed factor:
6
Type:
2-handed
Abilities:
THAC0 +2
Usable by:
Halfling
Code:
NPBOW

5)Short Bow +2
Speed factor:
5
Type:
2-handed
Abilities:
THAC0 +2
Not usable by:
Druid
Cleric
Mage
Code:
BOW18

6)Eagle Bow
Speed factor:
4
Type:
2-handed
Abilities:
THAC0 +2
Not usable by:
Druid
Cleric
Mage
Code:
BOW08

7)Short Bow +3 (Throne of Bhaal)
Speed factor:
3
Type:
2-handed
Abilities:
THAC0 +3
Not usable by:
Druid
Cleric
Mage
Code:
BOW26

8)Tansheron's Bow +3
Speed factor:
3
Type:
2-handed
Abilities:
THAC0 +3
This powerful bow requires no ammunition
Avoid equipping normal arrows on your character, else the bow will fire these 
instead of the phantom arrows.
Not usable by:
Druid
Cleric
Mage
Code:
BOW15

9)Darkfire Bow +4 (Throne of Bhaal)
Speed factor:
2
Type:
2-handed
Abilities:
THAC0 +4
Resistance to fire +5%
Resistance to cold +5%
Once per day may cast Improved Haste
Not usable by:
Druid
Cleric
Mage
Code:
BOW20

10)Short Bow of Gesen
Damage:
+2 piercing damage +1-8 electrical damage
Speed factor:
4
Type:
2-handed
Abilities:
THAC0 +4
Resistance to electrical +20%
This weapon draws energy from another plane, 
firing spears of lightning instead of arrows... 
and therefore never requiring ammunition of any kind.
Not usable by:
Druid
Cleric
Mage
Code:
BOW19

11)Darkfire Bow +5 (Throne of Bhaal)
Speed factor:
1
Type:
2-handed
Abilities:
THAC0 +5
Resistance to fire +5%
Resistance to cold +5%
Once per day may cast Improved Haste
Not usable by:
Druid
Cleric
Mage
Code:
BOW21

==================== 2.37 Weapons (Slings) ====================

1)Sling
Damage type:
Missile
Speed factor:
6
Type:
1-handed
Abilities:
No
Not usable by:
No
Code:
SLNG01

2)Sling +1
Damage:
+1
Damage type:
Missile
Speed factor:
5
Type:
1-handed
Abilities:
THAC0 +1
Not usable by:
No
Code:
SLNG02

3)Sling +2
Damage:
+2
Damage type:
Missile
Speed factor:
4
Type:
1-handed
Abilities:
THAC0 +2
Not usable by:
No
Code:
SLNG04

4)Sling of Seeking +2
Damage:
+2, plus Strength bonus
Damage type:
Missile
Speed factor:
4
Type:
1-handed
Abilities:
THAC0 +2
Not usable by:
No
Code:
SLNG07

5)Sling +3 : 'Arla's Dragonbane'
Damage:
+3
Damage type:
Missile
Speed factor:
3
Type:
1-handed
Abilities:
THAC0 +3
Not usable by:
No
Code:
SLNG05

6)Sling +3 (Throne of Bhaal)
Damage:
+3
Damage type:
Missile
Speed factor:
3
Type:
1-handed
Abilities:
THAC0 +3
Not usable by:
No
Code:
SLNG10

7)Sling of Arvoreen +4
Damage:
+4
Damage type:
Missile
Speed factor:
2
Type:
1-handed
Abilities:
THAC0 +4
Sonic Boom once per day. Must save vs. spells or be stunned for three rounds.
Area: 60ft
Not usable by:
No
Code:
SLNG06

8)Erinne Sling +4 (Throne of Bhaal)
Damage:
+4
Damage type:
Missile
Speed factor:
0
Type:
1-handed
Abilities:
THAC0 +4
Can create 5 +4 bullets once/day.
Not usable by:
No
Code:
SLNG08

9)Sling of Everard +5
Damage:
+2
Damage type:
Missile
Speed factor:
0
Type:
1-handed
Abilities:
THAC0 +5
Does not require bullets
Not usable by:
No
Code:
WASLING

10)Erinne Sling +5 (Throne of Bhaal)
Damage:
+5
Damage type:
Missile
Speed factor:
0
Type:
1-handed
Abilities:
THAC0 +5
Can create 5 +4 bullets once/day.
Not usable by:
No
Code:
SLNG09

==================== 2.38 Weapons (Bolts) ====================

1)Bolt
Damage:
1D8 (1-8)
Damage type:
Piercing
Abilities:
No
Code:
BOLT01

2)Bolt of Polymorphing
Damage:
1D8 (1-8)
Damage type:
Piercing
Abilities:
Save vs. petrification/polymorph or turn into squirrel.
Duration: Permanent
Code:
BOLT05

3)Bolt of Biting
Damage:
1D8 (1-8)
Damage type:
Piercing
Abilities:
Poison: 30 damage in 15 seconds (save vs. death for none)
Code:
BOLT04

4)Paralytic Bolt
Damage:
1D10 (1-10)
Damage type:
Piercing
Abilities:
Target must save vs. death or be stunned for five rounds.
Code:
SAHBOLT

5)Bolt of Lightning
Damage:
1D8 (1-8)
Damage type:
Piercing
Abilities:
4D4 electrical damage (save vs. breath for half).
Code:
BOLT03

6)Kuo-Toa Bolt
Damage:
2D6 (2-12)
Damage type:
Piercing
Abilities:
Target must save vs. spells or be stunned for four rounds.
Code:
KUOBOLT

7)Flasher Master Bruiser Mate
Damage:
1D2 +1 (2-3)
Damage type:
Piercing
Abilities:
THAC0 +1
Stun opponent (save vs. spells) for 2 rounds.
This is the ammunition for Jan's crossbow.
Code:
BOLT07

8)Drow Bolt +1
Damage:
1D8 +1 (2-9)
Damage type:
Piercing
Abilities:
THAC0 +1
This item, like most drow equipment, is created using Adamantine, an 
alloy of adamantite that quickly turns to dust if removed from the 
Underdark.
Code:
DWBOLT03

9)Drow Bolt of Sleep
Damage:
1D8 +1 (2-9)
Damage type:
Piercing
Abilities:
THAC0 +1
Target must save vs. death or sleep for four rounds.
This item, like most drow equipment, is created using Adamantine, an 
alloy of adamantite that quickly turns to dust if removed from the 
Underdark.
Code:
DWBOLT01

10)Drow Bolt of Stunning
Damage:
1D8 +1 (2-9)
Damage type:
Piercing
Abilities:
THAC0 +1
Target must save vs. death or be stunned for four rounds.
This item, like most drow equipment, is created using Adamantine, an 
alloy of adamantite that quickly turns to dust if removed from the 
Underdark.
Code:
DWBOLT02

11)Bolt +1
Damage:
1D8 (1-8)
Damage type:
Piercing
Abilities:
THAC0 +1
Code:
BOLT02

12)Case of Plenty +1 (Throne of Bhaal)
Abilities:
Unlimited +1 bolts.
Code:
QUIVER02

13)Blessed Bolt
Damage:
1D8 +1 (2-9)
Damage type:
Piercing
Abilities:
THAC0 +1
Code:
BOLT08

14)Bolt +2
Damage:
1D8 (1-8)
Damage type:
Piercing
Abilities:
THAC0 +2
Code:
BOLT06

15)Case of Plenty +2 (Throne of Bhaal)
Abilities:
Unlimited +2 bolts.
Code:
QUIVER04

16)Bolt +3 (Throne of Bhaal)
Damage:
1D8 (1-8)
Damage type:
Piercing
Abilities:
THAC0 +3
Code:
BOLT09

==================== 2.39 Weapons (Arrows) ====================

1)Arrow
Damage:
1D6 (1-6)
Damage type:
Piercing
Abilities:
No
Not usable by:
Druid
Cleric
Mage
Code:
AROW01

2)Arrow of Slaying
Damage:
1D6 (1-6)
Damage type:
Piercing
Abilities:
Slay Ogre Mage upon touch
Not usable by:
Druid
Cleric
Mage
Code:
AROW03

3)Arrow of Dispelling
Damage:
1D6 (1-6)
Damage type:
Piercing
Abilities:
Dispel Magic affecting target
Not usable by:
Druid
Cleric
Mage
Code:
AROW07

4)Arrow of Fire
Damage:
1D6 (1-6)
Damage type:
Piercing
Abilities:
1D2 fire damage (save vs. spells for none).
Not usable by:
Druid
Cleric
Mage
Code:
AROW08

5)Arrow of Biting
Damage:
1D6 (1-6)
Damage type:
Piercing
Abilities:
Poison: 30% of total maximum hit points within 20 seconds after 
contact unless save vs. death made.
Not usable by:
Druid
Cleric
Mage
Code:
AROW05

6)Arrow of Piercing
Damage:
1D6 (1-6)
Damage type:
Piercing
Abilities:
THAC0 +4
+6 physical (piercing) damage (save vs. death for none).
Not usable by:
Druid
Cleric
Mage
Code:
AROW10

7)Arrow of Detonation
Damage:
1D6 (1-6)
Damage type:
Piercing
Abilities:
6D6 explosion upon impact (save vs. spells for half).
Not usable by:
Druid
Cleric
Mage
Code:
AROW06

8)Arrow of Ice
Damage:
1D6 +1-2 cold damage (2-8)
Damage type:
Piercing
Abilities:
No
Not usable by:
Druid
Cleric
Mage
Code:
AROW09

9)Arrow +1
Damage:
1D6 (1-6)
Damage type:
Piercing
Abilities:
THAC0 +1
Not usable by:
Druid
Cleric
Mage
Code:
AROW02

10)Quiver of Plenty +1 (Throne of Bhaal)
Abilities:
Unlimited +1 arrows.
Code:
QUIVER01

11)Acid Arrow
Damage:
1D6 +1 +1-3 acid damage (3-10)
Damage type:
Piercing
Abilities:
THAC0 +1
Not usable by:
Druid
Cleric
Mage
Code:
AROW04

12)Arrow +2
Damage:
1D6 (1-6)
Damage type:
Piercing
Abilities:
THAC0 +2
Not usable by:
Druid
Cleric
Mage
Code:
AROW11

13)Quiver of Plenty +2 (Throne of Bhaal)
Abilities:
Unlimited +2 arrows.
Code:
QUIVER03

14)Arrow +3 (Throne of Bhaal)
Damage:
1D6 (1-6)
Damage type:
Piercing
Abilities:
THAC0 +3
Not usable by:
Druid
Cleric
Mage
Code:
AROW15

==================== 2.40 Weapons (Bullets) ====================

1)Bullet
Damage:
1D4 +1 (2-5)
Damage type:
Piercing
Abilities:
No
Code:
BULL01

2)Bullet +1
Damage:
1D4 +2 (3-6)
Damage type:
Piercing
Abilities:
THAC0 +1
Code:
BULL02

3)Bag of Plenty +1 (Throne of Bhaal)
Abilities:
Unlimited +1 sling bullets.
Code:
QUIVER05

4)Sunstone Bullet +1
Damage:
1D4 +2 +2 fire damage (5-8)
Damage type:
Piercing
Abilities:
THAC0 +1
Code:
BULL04

5)Bullet +2
Damage:
1D4 +3 (4-7)
Damage type:
Piercing
Abilities:
THAC0 +2
Code:
BULL03

6)Bag of Plenty +2 (Throne of Bhaal)
Abilities:
Unlimited +2 sling bullets.
Code:
QUIVER06

7)Bullet +3 (Throne of Bhaal)
Damage:
1D4 +4 (5-8)
Damage type:
Piercing
Abilities:
THAC0 +3
Code:
BULL05

8)Bullet +4 (Throne of Bhaal)
Damage:
1D4 +5 (6-9)
Damage type:
Piercing
Abilities:
THAC0 +4
Code:
BULL06

==================== 2.41 Weapons (Darts) ====================

1)Dart +5 (limited timespan)
Damage:
1D3 +5 (6-8)
Damage type:
Piercing
Speed factor:
0
Type:
1-handed
Abilities:
THAC0 +5
The darts will only last for twenty four hours
Not usable by:
Cleric
Code:
STARDART

2)Dart
Damage:
1D3 (1-3)
Damage type:
Piercing
Speed factor:
2
Type:
1-handed
Abilities:
No
Not usable by:
Cleric
Code:
DART01

3)Dart of Stunning
Damage:
1D3 (1-3)
Damage type:
Piercing
Speed factor:
2
Type:
1-handed
Abilities:
Target must save vs. spells or be stunned for 7 rounds.
Not usable by:
Cleric
Code:
DART03

4)Dart of Wounding
Damage:
1D3 (1-3)
Damage type:
Piercing
Speed factor:
2
Type:
1-handed
Abilities:
Poison: 20 damage in 20 seconds (save vs. death for none)
Not usable by:
Cleric
Code:
DART04

5)Dart +1
Damage:
1D3 +1 (2-4)
Damage type:
Piercing
Speed factor:
1
Type:
1-handed
Abilities:
THAC0 +1
Not usable by:
Cleric
Code:
DART02

6)Asp's Nest
Damage:
1D3 +1 (2-4)
Damage type:
Piercing
Speed factor:
1
Type:
1-handed
Abilities:
THAC0 +1
Poison: 1 hit point damage to target every 3 seconds until 
40 hit points damage is inflicted or a Cure Poison is cast
Not usable by:
Cleric
Code:
DART05

7)Crimson Dart +3 (Throne of Bhaal)
Damage:
1D3 +3 (4-6)
Damage type:
Piercing
Speed factor:
0
Type:
1-handed
Abilities:
THAC0 +3
Dart returns instantly to user's hand after being thrown.
Not usable by:
Cleric
Code:
DART08

==================== 2.42 Weapons (Rods) ====================

1)Rod of Terror
Damage:
1D6 +3 (4-9)
Damage type:
Crushing
Speed factor:
1
Type:
2-handed
Abilities:
THAC0 +3
Target must make a saving throw vs. spells (+4 bonus) or 
flee in terror (lasts four rounds).
Each time the rod is used there is a 20% chance that 
the wielder loses one point of Charisma permanently.
Not usable by:
No
Code:
RODS05

2)Rod of Absorption
Abilities:
Special abilities (one charge):
Spell absorption for four rounds
Usable by:
Cleric
Mage
Code:
RODS01

3)Rod of Reversal (Throne of Bhaal)
Abilities:
Cast Ruby Ray of Reversal (1 charge/use).
Usable by:
Fighter
Paladin
Ranger
Code:
RODS06

4)Rod of Resurrection
Abilities:
Special abilities (one charge):
Resurrection
Not usable by:
No
Code:
RODS03

5)Rod of Lordly Might
Abilities:
This rod may transform into any of the following weapons when used. 
Each weapon may also change back into the rod at will.
Mace +2
Damage: +2
THAC0: +2
Special abilities: Target must save vs. spells (+5 bonus) or 
be affected by fear for four rounds
Flaming Long Sword +1
Damage: +1
THAC0: +1
Special abilities: Target must save vs. spells (+5 bonus) or 
be held for five rounds
Spear +3
Damage: +3
THAC0: +3
Special abilities: Target must save vs. spells (+6 bonus) or 
take 2D4 points of magical damage
Usable by:
Fighter
Code:
RODS02

6)Rod of Smiting
Damage:
1D8 +3, +10 damage vs. golems (4-11), (14-21)
Damage type:
Crushing
Speed factor:
1
Type:
2-handed
Abilities:
THAC0 +3
If a golem is struck by the rod, the golem must make a 
saving throw vs. death or be destroyed.
Usable by:
Cleric
Mage
Code:
RODS04

==================== 3. Legal Disclaimer ====================

This file and its contents are not to be reproduced in any 
other form without prior consent from the author.
That includes both commercially printing and selling of this file.

==================== 4. Special Thanks ====================

Bioware (http://www.bioware.com/):
The makers of Baldur's Gate II.
Gamefaqs (http://www.gamefaqs.com/):
For hosting this FAQ.
Neoseeker (http://www.neoseeker.com/):
Authorized website to host this FAQ.
Super Cheats (http://www.supercheats.com/):
Authorized website to host this FAQ.

==================== 5. Contact Info ====================

Website:
http://baldursgiigfan.galeon.com/
E-mail:
cdjihs@hotmail.com