/¯¯/ ____ _______ _______ _______ _____ /¯¯/ ____ { { \ / \_ _/ \_ _/ \_ _/ / _ \ { { \ / \ \ /\ / / | | | | | | / / \ \ \ \ /\ / / \ \/ \/ / <> | | <> | | _<> | | _<>{ { } }<> \ \/ \/ / \ / \ / _| |_ | |___// | |___// \ \_/ / \ / \ / \/ \/ /_____\ /______/ /______/ \_____/ \/ \/ walkthrough and bad ascii art by Brickroad brickroad@mailcircuit.com last updated 9/11/02 ============================================================================================ TABLE OF CONTENTS ============================================================================================ i. INTRODUCTION & DISCLAIMER ii. WALKTHROUGH iii. EQUIPMENT iv. BESTIARY v. EXPERIENCE TABLE vi. ASCII MAPS vii. CONCLUSION ============================================================================================ i. INTRODUCTION & DISCLAIMER ============================================================================================ This is a walkthrough for Willow, the video game for NES. This walkthrough will not help you watch the movie. If you've downloaded this walkthrough looking for information on how to watch the movie, please consult your your nearest VCR or DVD instruction manual. The movie and the game aren't very similar anyway. Willow is not a glorified babysitter in the game. He has a sword, and spells, and hit points. Willow may not be a very faithful retelling of the movie, but it is one of the best movie to game translations in history. The only thing it takes to enjoy Willow is a gaming system that hasn't been supported in ten years, twelve untouched sheets of graph paper, and the realization that graphics aren't everything. Or, as an alternative for the lazier person, an emulator and this walkthrough. The author of this walkthrough is not affiliated with Nintendo, or Capcom, or Lucasfilm. Even if I was, I doubt any of them care that I spent a few days mapping out a game they all squeezed out to milk some extra money out of the gaming populace. So if you have a "Willow for NES" fan site that absolutely MUST have this walkthrough to be complete, I'd appreciate it if you asked me politely before swiping it and telling all your friends you wrote it. ============================================================================================ ii. WALKTHROUGH ============================================================================================ While reading through this walkthrough, you should continuously refer to the Bestiary, Equipment, and Map sections to get through the game. In fact, with all the information in those sections, a walkthrough is kind of unnecessary. So it's going to be pretty brief. -------------------------- Part One: Nelwyn and Dew -------------------------- Willow starts out in the village of Nelwyn, outside his family's house. They refill your HP for you if you need it, but for now head next door to the High Aldwin's house and get your Magic Acorns. Finally, head to Vohnkar's house in the northwest corner of Nelwyn to get Willow's first sword. You'll notice that Willow swings his sword very slowly at first, so I suggest killing Blobs and Skulls outside of town until you reach level 3. At this point, Willow will be able to swing rapid-fire. Don't worry... by the time you get most of your swords in the game, Willow will already be on a high enough level to take advantage of its fastest swing. When you get to Dew, stop at the old blacksmith's house to refill your HP and MP. Get the Wood Shield from the man in the southwestern corner of Dew. Then talk to the Village Chief to learn the story of Bogarda and get the single most important magic spell in the game: the Healmace. Head into the forests north of Dew and you'll notice it's a lot more maze-like than the last forest you were in. Make use of the map to find the Gold Statue first, then give it to the skeletal guard outside of Bogarda's cave so he'll let you in. In Bogarda's Cave, be sure to collect both the Ring and the Battle Sword. This will give Willow quite a boost to his attack power, and will give him the ammo he needs to take down Bogarda and receive Flowing Fire. With the boss dead, go receive your congratulations from the Village Chief and you can get on with the game. ------------------------ Part Two: Death Forest ------------------------ Leave Dew through the western exit and head towards the cave containing the Small Shield. This will give Willow a smidge of defense against the stronger foes ahead. You'll know you're in Death Forest when you cross a bridge to a palette-swapped forest and you run into Franjean and Rool. They taunt you for a while, then vanish. You won't see them again for quite some time. Death Forest is big and empty. So head towards Po's House to get the Herbs, then explore the woods until you come across Matanda's Cave. The cave is really no bigger or harder than Bogarda's Cave. In the cave, pick up the Flame Sword (you should already have it mastered), the Dragon Scale, the Gold Shield, and give the Herbs to Po to get the Magic Ocarina. When you're stocked, drop by Matanda's room. He'll yell at you a while, but eventually cough up the Bracelet and kick you out. With the Bracelet in tow, when you get back to the entrance of the cave the two pathways will connect, allowing you to exit through the next cave mouth to the left. This will take you out into Lake Cheef. ------------------------ Part Three: Lake Cheef ------------------------ First up, the fairy Cherlindrea will congratulate you for making it this far and reward you with the Magic Cane, which you'll use to destroy Bavmorda later. Once you've got the Cane, head north and find the Devil Eye in a treasure box. This is an important sword you'll use later on a lot to destroy magical creatures. Then talk to Madmartigan, who will ask you to find a Key to release him from his chains. The Key is in the western section of Lake Cheef, and bringing it back to Madmartigan will free him and cause him to give you his Necklace. When you reach the Tavern of the Traveler, there will be a long conversation where Willow learns about the Wakka Seeds. Before hunting them down, though, use the Ocarina to warp back to Dew. Talk to the blacksmith (he's the guy who refilled your HP and MP earlier) and he'll use the Dragon Scale to make you a Dragon Sword and Dragon Shield. You'll have the Dragon Sword for a very long time; almost until the end of the game. When you're done, you can warp right back to the Tavern. Had you gone back for the sword and shield prior to this, you would have had to warp to Po's House and walk all the way back to the tavern. Icky! You have to do some walking anyway, though, because you've got to go back to the southern section of Lake Cheef to get the Wakka Seed from Kchil. The Wakka will let you walk through the underwater area north of the Tavern to get to a series of two caves. The first is the hiding place of Fin Raziel, but you can't help her until level 13. The second is the Lake Cave. Bavmorda's daughter Sorsha blocks the passage beyond this, so you're forced into the cave for now. The first section of the cave contains the Fleet spell. Use the Healmace to max out your HP before opening up this box, as it refills your MP. Exploring the caves, when you come across the boss room, do NOT enter it. You won't be able to beat him yet; not until you get Zhena's Cross Flute, at least. You'll also pick up a king's ransom in magic here. In addition to the Fleet spell, you'll find Terstorm and Renew. Also be sure not to miss the Metal Shield. Once you're done treasure hunting, destroy Muzh to get the Bombard spell and access to the Sacred Tower. ------------------------- Part Four: Sacred Tower ------------------------- No, the Sacred Tower doesn't really merit it's own section, but it's not really part of Lake Cheef or the Mountain Pass, so I had to stick it somewhere. First, visit Elora Danan in the center house. This opens the East Tower. The tower is very long, but linear, which is why it isn't mapped. At the end you'll get the Blue Crystal. Use Fleet to return to the bottom. The West Tower opens up now, so climb it and get the Red Crystal. When you have both Crystals, go back to Elora Danan and get the Crest of the Spirits. With the Crest in hand, Sorsha will now have lost interest in whatever she was doing and is nowhere to be seen, so you can get into the Mountain Pass. -------------------------- Part Five: Mountain Pass -------------------------- First, head for the Old Woman's house to get the Thunder and Healball magic. You can't get passed the treasure box with the Healball yet, so don't worry about it. With Thunder, you can now go slaughter three Crabs at once by the Tavern, for a good 300 experience every screen. I usually level up to 13 now and transform Fin Raziel, but that isn't a requirement yet. Run around the mountains and get the Tail Shield and the Specter magic, then you can continue. When you eventually come across the Magic Mouths, use the Specter spell before they spring to life so you can cross them. If you use Specter on the start of the second screen, you can get all the way to the other side before the spell wears off. In the network of Mountain Caves, first talk to the old man near the entrance. Continue onward (get the Wing Sword from Adik, but don't equip it yet) and talk to the old woman. Then return to the old man for the Witch Shoes. You can now cross the enchanted bridge into Tir Asleen. ----------------------------------- Part Six: Tir Asleen and Nockmaar ----------------------------------- There's nothing to collect in Tir Asleen, so just get your HP and MP filled up and head up the mountainside, where you'll find an old woman. She's not important yet, so just head back to the castle and go inside. You'll also find a cave just outside the castle with a treasure box blocking your path. This will be removed later. Collect the Wonder Sword and Batle Shield from the castle, then meet Airk and get his Kaiser Sword. The Wonder Sword is stronger, but Willow likely already has the Kaiser Sword mastered. The boss of the castle, Eborsisk, is remarkably easy, but after beating it Willow will be thrown in prison with Madmartigan. Not to worry, though, because your old buddies Franjean and Rool will break you out, giving you the Powder of Unrequited Love in the process. Leave the castle and refill your HP/MP if you need to, then head to the secret cave just outside the castle. You'll meet the brownies here again, and when you go inside you'll find the treasure box has been moved out of your way. Collect the Fury Shield on your way, and follow the cave to it's exit, which happens to be on the other side of the Healball box (which has also been moved). Up the path lies Nockmaar Castle. There's a guard standing outside Nockmaar Castle who won't let Willow inside. You can't fight him, and he's not interested in negotiation, so the only thing you can do is scare him off. Luckily, you can use the Specter magic to change into a blob and do just that. Amazing how cowardly some of these big buff guards are. The only thing you can do in Nockmaar for now is meet up with Abang. First off, he'll charge up your Wing Sword, which becomes the most powerful sword in the game. He'll also tell you about an old lady who has the key to Nockmaar, which you'll need to open many of the locked doors here. To get it, use Po's Ocarina to warp back to Tir Asleen. Meet the old woman again (she's in her house now) and get the Nockmaar Key. Warp back to Nockmaar then, and continue your quest. Note that, even with the Nockmaar Key, there's still one door that won't open. When you run into Sorsha and Madmartigan, there's a long conversation about love and hope and rainbows that turns Sorsha from unimaginable evil to virtuous good. She also mentions that the Crest is now in a cave under the castle. If you go back to the door that wouldn't open earlier you find that it does indeed lead to a cave under Nockmaar, and the cave does indeed contain a treasure box, but the treasure box is empty. You don't need to visit this room to finish the game. In fact, just go through the door behind Sorsha to be sucked into a boss fight with General Kael. After beating Kael, it's just a short walk to Bavmorda. To fight her, you MUST have the Cane powered up by Fin Raziel, and you MUST be on level 15. If you fight her on a lower level, you will run out of MP before the fight is over. Even on level 15 it's a squeeze - you have to get through Nockmaar without letting the Ghosts sap any of your MP away, and without using the Healmace or Healball. Other than this, Bavmorda is remarkably easy, so enjoy the epilogue! ============================================================================================ iii. EQUIPMENT ============================================================================================ Below is a complete list of equipment that Willow collects during his journey. ------------------ Part One: Swords ------------------ Swords are Willow's main form of weaponry. None of the swords (except the Devil Eye) have any special properties, save for increasing attack power. Willow starts out swinging a sword very slow, but upon reaching a certain level will "master" it, and be able to swing it or stab with it very quickly. As a result, he will often need to level up before his strongest sword will benefit him greatly. Sometimes you'll have to trade power for speed, and vice versa. LONG Willow's first sword, given to him by Vohnkar of Nelwyn. BATTLE Found in a treasure box in Bogarda's Cave, this curved sword will help thwart the first boss. FLAME Found in Matanda's Cave, this sword serves only to hold Willow over until he can have the Dragon Sword forged. DRAGON Willow will get this after bringing the Scale he finds in Matanda's Cave to the blacksmith in Dew. He uses this sword longer than any of them. WING A gift from Adik in the Mountain Caves, this is Willow's weakest sword until he meets up with Abang in Nockmaar. After that, it's the most powerful. DEVILEYE This strange sword, found in a treasure box near Lake Cheef, has the highest attack power in the game but only damages specific types of enemies. It's useless on everything else. KAISER A blade given to Willow by Airk in Tir Asleen. This sword sees almost no use since the Wonder Sword is so close by. WONDER Found in Tir Asleen, this is Willow's best sword until he meets Abang in Nockmaar. ------------------- Part Two: Shields ------------------- Shields are Willow's only line of defense. They do nothing but raise his defensive power. Always use the strongest shield in your inventory! WOOD A gift from a villager in Dew. SMALL Found in a cave just outside of Dew. It's possible to get this before going to fight Bogarda, but it isn't necessary. GOLD Found in Matanda's Cave, this shield is only a teaser for the Dragon Shield to come. DRAGON This shield is made by the blacksmith in Dew after Willow brings him the Dragon Scale from Matanda's Cave. METAL Slightly more powerful than the Dragon Shield, this is found in the caves around Lake Cheef. TAIL Made from the tail of a monster, Willow can obtain this from a treasure box on the Mountain Pass. BATTLE Found in Tir Asleen Castle, Willow will only have this a short time before acquiring the superior Fury Shield. FURY The most powerful spike-covered shield is found in the cave that leads to Nockmaar. ------------------- Part Three: Magic ------------------- Willow can learn a lot of magic spells, and acquires a lot of magical artifacts. Using magic drains Willow's MP. ACORN (5 MP) Willow throws these Acorns in front of him, and the momentarily stun enemies that they come in contact with. Some enemies are immune to the effects of the Acorn. It is a gift from the High Aldwin in Nelwyn. BOMBARD (10 MP) Causes an earthquake that damages all enemies on the screen. Muzh gives it to you after you defeat him in the Lake Cave. RENEW (3 MP) This spell transforms some enemies into weaker ones. Some monsters, however, are immune to its effects. It's found in the Lake Cave. THUNDER (20 MP) Causes lightning to rain down on the screen, destroying every enemy. Use this spell to rake in lots of experience really quickly! An old woman on the Mountain Pass will teach it to you. FIREFLOR (5 MP) Or, Flowing Fire. This causes a circle of flame to spring up around Willow, damaging any enemies it touches. Bogarda teaches you this after you best him in combat. CANE (12 MP) Fires a small bubble. This is the only attack that will damage the first form of Bavmorda. This is a gift from Cherlindrea, the fairy. TERSTORM (5 MP) The Demon's Feather. Willow spins around sending little bursts of wind out from him, which damage foes. It's found in the Lake Cave. HEALMACE (20 MP) Restores 72 HP. The Village Chief of Dew gives this to you. OCARINA (20 MP) Summons Po, which will take Willow to one of six locations: Nelwyn, Dew, Po's House, the Tavern of the Traveler, Tir Asleen, and Nockmaar. You have to have visited a location before Po will take you there. The Ocarina is only usable outdoors. Po will give this to you in Matanda's Cave if you bring him some Herbs. FLEET (20 MP) This spell returns Willow to the entrance of whatever dungeon he's in at the moment. It only functions indoors. It's found in the Lake Cave. SPECTER (50 MP) Willow transforms into a small blob, which allows him to bypass certain obstacles. Willow cannot use swords or other magic while in blob form, and it wears off after a little while. It's in a treasure box on the Mountain Pass. HEALBALL (30 MP) Restores 158 HP. You'll find it in a box on the Mountain Pass. ------------------ Part Four: Items ------------------ Items cannot be equipped, but take effect immediately when they are needed if they are in your inventory. They often act as keys to open certain areas or trigger certain events. STATUE A priceless gold statue that Bogarda wants. Find it in Bogarda's Forest, then show it to his skeletal guard to gain access to his cave. RING Found in Bogarda's Cave. This raises Willow's attack by 10. HERBS You'll need this to heal Po's wounds before he will give you the Ocarina. Get it from Po's master in Death Forest. SCALE Found in Matanda's Cave, one can only assume this scale is one of the great dragon's. Give it to the blacksmith in Dew and he will make you the Dragon Sword and Dragon Shield. BRACELET Matanda gives this to you. It causes a broken pathway in his cave to mend, so you can pass on to Lake Cheef. KEY This is found near Lake Cheef. It is needed to free Madmartigan from his chains. FLUTE Muzh's lover Zhena gives this to you. Without it, it is impossible to defeat Muzh. CRYSTAL The Blue Crystal of Skies, found in the East Tower. CRYSTAL The Red Crystal of Earth, found in the West Tower. CREST The Crest of the Spirits, which has the power to destroy Bavmorda. Get this from Elora Danan after collecting both Crystals. WAKKA The Wakka Seed allows Willow to breathe underwater. Kchil will give this to you near Lake Cheef. NOCKMAAR The Nockmaar Key is required to open many of the doors in Bavmorda's castle. Get it from an old woman in Tir Asleen. NECKLACE Madmartigan's Necklace. It's useless, but he gives it to you anyway after you free him near Lake Cheef. POWDER The patented Powder of Unrequited Love. Franjean and Rool give this to you after breaking you out of a Tir Asleen prison. SHOES The Witch Shoes allow Willow to cross the cursed bridge outside of Tir Asleen. An old man in the Mountain Cave will give you these. ============================================================================================ iv. BESTIARY ============================================================================================ What follows is a list of all the creatures that Willow will encounter in his journey. You'll often find more powerful versions of each creature as you go on, but as a general rule, every version of each type of enemy can be defeated in the same way. --------------------------- Part One: Normal Monsters --------------------------- These monsters can be laid waste with Willow's normal attack, and most magic spells. The Devil Eye will not hurt them. BAT Bats enter the screen very small, and grow large to attack you one by one. Defeating them is just a matter of swinging your sword faster than they can charge at you. BEE Bees charge you, like Bugs, but are somewhat slower and don't usually attack in large groups all at once. With a fast swing, you can earn a pretty piece of experience by slaughtering them. BLOB Blobs slide around the paths slowly. Some Blobs will split into several Mini-Blobs when you strike them. BOAR Nasty critters that charge at you. They can be bested quite easily if you nail them with an Acorn, though. BUG Bugs are fast and dangerous and attack in overwhelming numbers. They're more trouble than they're worth to kill. CASTLE GUARD These guys fight much like a Skeleton Knight, except they don't have shields. So instead of playing the counterattack, just slice and dice them. CRAB Crabs fly at Willow from out of the depths of Lake Cheef, covered by a protective shell. They're difficult to destroy, but the experience is worth the trouble. They also shoot bubbles that you can deflect off your shield. Most magic spells will kill them even while hiding in their shells. GORILLA Gorillas attack in droves, and are very powerful. Avoid them if you can, but if not, you can get at least get some experience in exchange for the HP you lose. HYDRA Tough monsters that fire three fireballs at a time. Sidestep their fireballs (or block them) and go in for the kill. They always come in from the top of the screen. MINI-BLOB Sometimes destroying a Blob will cause four of these critters to be born. SKELETON KNIGHT Skeleton Knights have shields that deflect your blows. You'll have to wait until they attack first, and hit them while they're vulnerable. SKULL They fly around somewhat faster than Blobs, making them harder to hit while making it easier for them to hit you. A fast swing is almost necessary to destroy them unscathed. SNAKEMAN A rather tough opponent that comes in from the top of the screen and shoots fireballs. Dodge it's fireballs (or block them with your shield) and slash at it to defeat it quickly! ---------------------------- Part Two: Magical Monsters ---------------------------- Normal swords won't hurt these monsters; only the Devil Eye can harm them. They're also normally immune to magic. Defeating them is more trouble than it's worth, but they almost always drop little balls that restore your MP after slaying them. EVIL FACE These slow-moving monsters spit fire, as well as create circles of flame for you to contend with. Slay them for some easy MP. GHOST Ghosts will divide if you leave them alive too long, and they use your MP to do it! Each time they divide it costs you 10 MP. However, you can slowly regenerate your MP by letting them divide, then killing both of them before they get a chance to divide again. In this way, you can slowly regenerate both your MP and (if you use the Healmace or Healball) HP in the middle of a dungeon you find them in. WIZARD Wizards warp around the screen attempting to crash into Willow, and can also fling fireballs. They love to hide out of reach of the Devil Eye, so just avoid them. ZOMBIE Zombies are the single most obnoxious monster in the game. I reccomend you NOT fight them, because if you leave one alive too long it will turn Willow into a pig! As a pig, it's impossible to leave the screen, and the Zombie will bombard you with magical bubbles. Run like hell from any and all Zombies! -------------------------------- Part Three: Specialty Monsters -------------------------------- These monsters can't be harmed by a sword. Either they're indestructable, they require magic to be destroyed, or you'll need some other method to bypass them. FALLING ROCKS These can't be destroyed. Just avoid them. MAGIC MOUTHS Indestructable little buggers in the ground. You can only pass them by using the Specter magic. MOUNTAIN FACE These are worth a ton of experience, but impossible to destroy without powerful magic. Avoid them until you have the Thunder spell, then milk them for all they're worth! TREANT Treants sit off to the sidelines and throw fireballs at Willow. Avoid the fireballs and move onward. -------------------------- Part Four: Boss Monsters -------------------------- Bosses are only fought once each, and are always found in the same places. You have to destroy all the bosses, in order, to finish the game. BOGARDA (Bogarda's Cave) The little green guy doesn't do much. He throws out an axe that stays onscreen for a few moments before returning to his hand. Dodge his axe and wail on him before it boomerangs back, and you'll make short work of him. Level 5 is a suitable level to take him on, and he's worth 700 experience when you beat him. MUZH (Lake Cave) This boss is a giant shell that fires very painful little bullets. You can deflect the bullets with your shield, but make sure you aren't facing the wrong direction or swinging your sword or you'll take a lot of damage. You can get about two safe stabs in between each volley of bullets. You cannot defeat Muzh without the Cross Flute (if you come here without it, he just continuously refills his life gauge). Take him on about level 9. He's worth a whopping 1990 experience. EBORSISK (Tir Asleen Castle) A giant worm creature that comes down from the back wall to spit slow-moving fireballs at you. It's actually incredibly easy to kill - just keep stabbing at it. You should be able to beat it without taking a hit. I'm usually on level 13 when I fight Eborsisk, but only because I transform Fin Raziel before coming here. An easy 5000 experience. KAEL (Nockmaar) Kael is a difficult boss. If you approach him from the side, he charges at you, dealing tons of damage. If you approach him from the front, you're susceptible to his powerful sword (also dealing tons of damage). His sword, however, will be deflected by your shield if you stand still. So wait until he takes a break, then quickly slash him once. Don't press your luck by slashing or stabbing him more than once, though, or you run the risk of throwing the fight. Be on at least level 15 before fighting Kael. He's worth 8000 experience. BAVMORDA (Nockmaar) Bavmorda simply glides around the room leaving little fireballs at first. Simply avoid her fireballs. Your sword will be of no use to you in this fight; you'll have to use Cherlindrea's Magic Cane. BAVMORDA (Nockmaar) Use the same strategy as above, only this time she's susceptible to your sword. Go get 'er, Willow! ============================================================================================ v. EXPERIENCE TABLE ============================================================================================ This is a quick reference to the game's experience levels. Level: The experience level in question. Required: The amount of experience needed since the previous level to reach this one. Total: The total amount of experience Willow will have when he reaches this level. Max HP: Willow's max HP at this level. Max MP: Willow's max MP at this level. Sword: Swords mastered at this level. Notes: Anything special that happens at this level. Level | Required | Total | Max HP | Max MP | Sword | Notes -------------------------------------------------------------------------------------- 1 | 0 | 0 | 24 | 17 | | Starting level 2 | 150 | 150 | 46 | 34 | | 3 | 150 | 300 | 72 | 51 | Long | 4 | 410 | 710 | 96 | 68 | | 5 | 1290 | 2000 | 120 | 85 | Battle | 6 | 1950 | 3950 | 132 | 102 | | 7 | 2280 | 6230 | 144 | 119 | Flame | 8 | 2930 | 9160 | 156 | 136 | Dragon | 9 | 3420 | 12580 | 168 | 153 | | 10 | 4580 | 17160 | 180 | 170 | | 11 | 5710 | 22870 | 192 | 187 | | 12 | 6750 | 29620 | 218 | 204 | | 13 | 9720 | 39340 | 228 | 221 | Devil Eye | Can transform Fin Raziel | | | | | Kaiser | | | | | | Wing | 14 | 13990 | 53330 | 234 | 238 | Wonder | 15 | 19280 | 72610 | 238 | 243 | | Enough MP to beat Bavmorda 16 | 27380 | 99990 | 240 | 255 | | Max level ============================================================================================ vi. ASCII MAPS ============================================================================================ These are crude ASCII maps of each location in Willow. By referencing these, you will be able to bypass the painstaking exploration that I underwent. Most of the screens in Willow are relatively easy to map, but some get a little tricky, so I came up with the following system. Each screen is nine blocks: three columns by three rows. Pathways are denoted by the three characters |, -, and +. Pathways look like this: +------- | | -----------+ Anywhere the edge of two symbols connect, the two screens connect. So '---+' is one connected pathway, but '---+|' is not. For a few complicated screens, I had to stretch or squash the maps in some places, though you should still get the general idea. Linear areas (such as the inside of the Sacred Tower) are not mapped, since there's really no need to do so. I use capitol letters for markers. A letter could mean an item, an event, an NPC... whatever. Numbers represent two screens that are connected by a doorway or stairway. So going through a doorway at '2' will lead to the other '2' on the map. Only in Nockmaar are there one-way doors, and those are marked with a letter at the door and a number at the landing place. Maps generally all have an entrance and an exit, but sometimes they run right into each other. In such an instance, I just place right on the map where the path is leading, like this: | +---- to Nelwyn In the case of a definitive entrance or exit, I'll use a letter marker. The marker definition will say what map the entrance leads to, and what letter on the corrosponding map it comes out at. So, here they are! ---------------------------------------------------------------------------- VILLAGE OF NELWYN A - Willow's House (HP restore) B - High Aldwin's House (Magic Acorn/MP Restore) to Nelwyn-Dew Path C - Occupied House | D - Villager | E - Occupied House | F - Occupied House G---K--J-----I---H G - Vohnkar (Long Sword) | | | H - Occupied House | | | I - Empty House +---F--D--C------+ J - Villager | | | K - Empty House | | | +---E--+--A--B---+ ---------------------------------------------------------------------------- -------------------------------------- NELWYN-DEW PATH to Dew --+ Monsters: Blob | Boar | Skull +--+ Blob | Mini-Blob | | | +----+ | +----+ | -----+-- +--+ | | | | +--+---+ | to Nelwyn -------------------------------------- ----------------------------------------------------------------------------------------- VILLAGE OF DEW A - HP/MP Restore (bring Scale for to Bogarda's Forest Dragon Sword and Shield) | B - Empty House | C - Wood Shield | | D - Villager | | E - Villager +--E--F--G--+- to Nelwyn-Dew Path F - Occupied House | | | | G - Village Chief (Healmace) | | | | H - Occupied House +--+--+--H--+--+ I - Empty House | | | | | | | | | | +--D--+--I--+--+--A | | | | | to Dew Hillside | | | | C--+--B--+--+ ----------------------------------------------------------------------------------------- ---------------------------------------------------------------------------- BOGARDA'S FOREST --+----+ Monsters: Skull | | Blob | | Mini-Blob A +--+ +--B---+ Boar | | | | Snakeman | | | | Bug | +-+- +-+-- | | | | | | +---+ A - Gold Statue/Light of Life | | | | | | B - to Bogarda's Cave [A] (need Gold Statue to enter) +++ | -+-+--+ | | | | | | | || | to Dew +-++-+- ---------------------------------------------------------------------------- --------------------------------------------------------------------- BOGARDA'S CAVE A | | | Monsters: Bat | Bee | Zombie | Bogarda (Boss) | | A - to Bogarda's Forest [B] | B - Battle Sword/Light of Life | C - Empty Room | D - Boss Fight: Bogarda (Flowing Fire) +--+-----F +-----+ E - Ring | | | F - Empty Hallway | | | | | +-----B-----+--+ | | | | | | | | | | | +--+ +--+-- D-+ | | | | | | | | | | | | | +--+--+--+ +-----+ | | | | | | | +--+ C--+ | | | | +--+--E --------------------------------------------------------------------- ----------------------------------------------------------------------------------- DEW HILLSIDE +--+ | | Monsters: Falling Rocks | | Gorilla +--+ to Dew Skeleton Knight | | | Skull | +--+ Bug A--------+-----+ Blob | Mini-Blob | --+ +-----+-- A - Cave (Small Shield) | | | B - Kchil (cannot pass without to Death Forest ----------B--+ | | | defeating Bogarda) | +--+-----+--+ | | | | +-----+--+ | | +--------+--+-+ | | | +---+--+ +-------------+ ----------------------------------------------------------------------------------- ------------------------------------------------------------------------- DEATH FOREST | | | ---+ | | | | C-+ +--+ | | | Monsters: Wizard | | | Blob | +--+ Mini-Blob | | Treant | | Skull | | Bug | | Skeleton Knight | | Gorilla +-+ Hydra | | +-------------+ --+ A - Franjean & Rool | | B - Po's House (HP/MP Restore/Medicinal Herb) +--+ | | C - to Matanda's Cave [A] | | | | | | +-+--+ | | +-+ | | | | | | | | | | | | +--B--+-+ | +++ +--+ | | | | | | | | | | +--+--+ +--+--+ | | | | | | | | +--+ | +-----+ | | | | | | A +--+ | | +- to Dew Hillside ------------------------------------------------------------------------- ----------------------------------------------------------------------------------- MATANDA'S CAVE F--BA-----1 +-----+--+ --+ Monsters: Bat | | | | Bee | | | | Zombie +--+--+--+-----+--H Skeleton Knight | | | | Ghost | | | | Snakeman 1---+--+--+--+-----C--+ | | | | | | A - to Death Forest [C] | | | | | B - Closed Passage (requires Bracelet to open) G--+ +--------+--+ | | C - Flame Sword | | | D - Dragon Scale | | | E - Matanda (Bracelet) I D--+ | F - to Lake Cheef [A] | G - Gold Shield/Light of Life | H - Po (Ocarina/MP Restore) E I - Empty Room ----------------------------------------------------------------------------------- ----------------------------------------------------------------------------------- LAKE CHEEF H | J | Monsters: Evil Face | M---LK | Skeleton Knight | | Snakeman | | Bug | | +--+ Crab | | | Wizard +--I | Hydra +-----E--G Skull | N | | | A - to Matanda's Cave [F] (Cherlindrea/Cane/MP Restore) | | B - Madmartigan (bring Key for Necklace) O | C - Devil Eye/Light of Life | +--+ D - Key | | | E - Tavern of the Traveler (HP/MP Restore) | | | F - Kchil (bring Necklace to Bar for Wakka Seed) +--+--+--B--+--+--+ G - Old Woman | | | | | | | H - to Mountain Pass [A] | | | | | | | I - to Lake Cave [C] +--+--+--+ C +--+ | J - to Lake Cave [D] | | | | | | K - to Lake Cave [F] | | | | | | L - Zhena (Cross Flute) D--+--+--+--+ | +--+ | M - to Lake Cave [G] | | | | | | | | | N - to Lake Cave [K] | | | | | | | | | O - to Lake Cave [L] +--+--+--+--+ +--+ | | | | | | | F | | | | +--+ | | +--+ | | A ----------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------- MOUNTAIN PASS P ------O------ | | | | ---+-----------+ | | | | | ---+-----------+ | Monsters: Ghost | Zombie +-----+ | +--------H Crab | | I | | | Falling Rocks | | | | | | Skull +--+ | +--+ | | | +--+ | Bee | | | | | | | | | | | Skeleton Knight | | | | | | | | | | | Mountain Face | +--+ | +--+ | | +--+ | Magic Mouths | | | | | | | | | Hydra | | | | | | | | | | +--+ +--+ | +--+--+--+ A - to Lake Cheef [H] | | | | | | | | B - Fin Raziel (must be LV 13) | | | | | | | | C - to Lake Cave [A] D-----+ +--+--------+ | | +--+ +--+ D - Sorsha (cannot pass without Crest) | | | | | | | | E - Thunder (HP/MP Restore) | | | | | | | | F - Healball (bring Powder to pass) C | +--+ +--+ | +--+ +--+ +--+ G - to Mountain Cave [J] | | | | | | | | | | | | H - Tail Shield | | | | | | | | | | | | I - Specter/MP Restore | -----+--+ | | +--+ G -+--+--+--+ | | J - to Mountain Cave [A] | | | | | | F | | | | K - to Mountain Cave [C] B | | | | +-++ | | | | L - to Mountain Cave [F] A +-----+ +--+----+E--------+--+ | | M - to Mountain Cave [D] | | N - cannot cross bridge | | without Witch Shoes J------------------------------+ | O - use Specter to frighten guard K | | P - to Nockmaar [A] | | | | +--+ +-----------------+ | | +--------+ | to Tir Asleen | | +-L-N-------------------+ | +--------------M | | +--+-- --------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------- LAKE CAVE +--------B 1--+ Monsters: Zombie | | | Ghost | | | Snakeman | +--C | N | Skeleton Knight | | | E | Bat | | | | | Bee | +-----+ +--+ Muzh (Boss) | | | | +-----------A +--L--F A - to Mountain Pass [C] | B - Fleet/MP Restore +--+--+--+ | C - to Lake Cheef [I] | | | | | D - to Lake Cheef [J] | | | | | D E - Boss Fight: Muzh (need Cross Flute for Bombard) +--+--+--+ | | F - to Lake Cheef [K] | | | | | G - to Lake Cheef [M] | | | +--+ H - Terstorm/MP Restore K +--+ I - Renew | | ---+ J - Metal Shield | | | K - to Lake Cheef [N] +--+--H | L - to Lake Cheef [O] | | | M--+-----1 M - Empty Island | | | N - to Sacred Tower [A] J--+--+--+ | | | | | | I--+ +--+--G --------------------------------------------------------------------------------------- ------------------------------------------------------------------------------- SACRED TOWER Monsters: Bug D--B--C Bee | Skeleton Knight | Hydra | Ghost | +--------+ A - to Lake Cave [N] | B - Elora Danan (bring both Crystals for Crest) | C - East Tower (Blue Crystal/visit Elora Danan to open gate) A D - West Tower (Red Crystal/need Blue Crystal to open gate) ------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------- MOUNTAIN CAVE Monsters: Snakeman A --+ F-----E +------J Bat | | | | | | Wizard | | | | | | Hydra +--B--+--+--+--+-- C-+ +-----+ | Skeleton Knight | | | | | | | | | | | | | | A - to Mountain Pass [J] --+ | --+-----+ +--G--+ +--+ B - Old Man (visit Old Woman first for | | | Witch Shoes) | | | C - to Mountain Pass [K] --+ +--+--+ | D - to Mountain Pass [M] 1 | | E - Adik (Wing Sword) +-I--+ | | F - to Mountain Pass [L] | | | +--+ | G - Old Woman | | | | | | H - to Tir Asleen [G] +- H-+ | | | | I - bring Powder to pass +--+ | | J - to Mountain Pass | | K - Empty Room | | L - Fury Shield -----D--+ | | +--K--+ | | +-----+ | | | | | | | | 1-----L-----+ --------------------------------------------------------------------------------------------- ---------------------------------------------------------- TIR ASLEEN H--+ | | | | | | | | Monsters: Snakeman | Hydra | Wizard | | A - Empty House | B - HP/MP Restore | C - Occupied House --+--+ D - Empty House | E - Empty House | F - to Tir Asleen Castle [A] | G - to Mountain Cave [H] | H - Old Woman | I - visit Abang for Nockmaar Key +--+ | | | | | +-----F-----+ | | | | | | | | | +-I | G-+--+ | | B-----+--A--+ | | | | | | +-----+-----+ | | | | | | +--E--+-----+ | | | | | | +-----+--D--+ | | | | | | C-----+-----+-----+ | to Mountain Pass ---------------------------------------------------------- ------------------------------------------------------------------------------------------- TIR ASLEEN CASTLE +--+--+--A--+--+--+ G--+ Monsters: Castle Guard | | | | | | | | | Zombie | | | | | | | | | Skeleton Knight (3) +--+ +--+--+--+--+ +--+ Ghost (2) | | | | | | | | Eborsisk (Boss) | | | | | | | | +--1 +--+--+ 3--+ +--+--------2 A - to Tir Asleen [F] | | | | | | B - Airk (Kaiser Sword) | | | | | | +--+--+-----+-----+--+--+ C - Boss Fight: Eborsisk F +--+--+--+--+--+--+ | | | | | | | D - Battle Shield C | | | | | | | | | | | | | E - Wonder Sword/Light of Life | | | | | | | +--+--1 +--+--+ 3--+--+ F - Prison Cell (Kael/Madmartigan/ B--+--+ +--2-----+--+ | | | | | | | | | Franjean & Rool/Powder of | | | | | | | | | Unrequited Love) +--+--+ E--+--+ +--+--D G - exit from Prison Cell ------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------- NOCKMAAR Monsters: Zombie +-----A--+--+ +--H +--N Castle Guard | | | | | | | | Ghost | | | | | | M | | Wizard +--+--+--+--+ 4--5 +--L O--+ Kael (Boss) | | | | | | Bavmorda (Boss) | | | | | | E--+ +--D 3 1--G K--J A - to Mountain Pass [P] | | | | | | | | B - Abang (powers up Wing Sword) | | | | | | | | C - Empty Room (need Nockmaar Key) | +--1--2 | F--+ I--+ D - Empty Room (visit Sorsha to enter) | | | | E - Empty Room | | | | F - Pitfall [2] (need Nockmaar Key) CB--+-----+--+ G - Pitfall [3] (need Nockmaar Key) H - to Nockmaar [K] (need Nockmaar Key) I - Pitfall [4] J - Pitfall [5] K - to Nockmaar [H] L - Sorsha/Madmartigan M - Boss Fight: Kael (path to N) N - to Nockmaar [M] O - Boss Fight: Bavmorda ---------------------------------------------------------------------------- ============================================================================================ vii. CONCLUSION ============================================================================================ The only thing I can think of to add to the end of the walkthrough is a password for you lazy bastards who want to skip to the very end of the game. This password puts you outside of Nockmaar with every sword, shield, spell, and item (except the Crest, which gets taken from you in Tir Asleen) and on level 16. All you have to do is go inside and beat Bavmorda! CNn F00 r7N itL 5I1 R!S Thank you for reading, and enjoy Willow!