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[Vesrion 1.03] January 31, 2003 - 16:04 (MST) It's Friday! That means 'Gaming Day' to me, and therefore, my guides will be updated! I'm just adding some info regarding the ammount of levels on the game, and I'm also adding the SNES controls. [Version 1.01] January 15, 2003 - 15:34 (MST) I fixed a few dumb errors I had, and re-touched some of the layout, so that it's easier to read. [Version 1.00] January 13, 2003 - 22:08 (MST) I'm starting my first Nintendo Entertainment System game guide! So far I've got my ASCII banner and the basic layout all laid-out :) I also got the game modes down, and a few tips on my Strategy section. ___________________________________________________________________________ .:: 2) Introduction ::. Welcome, my friends, to Wario's Woods; the most addictive puzzle video game after Tetris! This highly enjoyable game came out for the Nintendo Entertainment System and for the Super Nintendo Entertainment System back in 1994. In fact, this was the last official game released for the NES by Nintendo! How cool is that?! Also, this game is also known for being the only NES game to receive a rating. It got a big KA (Kids to Adults) rating... In this game, you play Toad, and try to stop Wario (there's no Mario/Luigi going after Bowser here!) from destroying the Mushroom Kingdom. The game takes place inside trees, in a side-scroller-like view. You are placed in a 7 X 11 'box' (sort of like Dr. Mario), where bombs and little animals are dropped by Wario... You need to line up at least three bombs of the same color for them to explode. Also, if you have two animals and a bomb, that counts. Two bombs and one animal is also good... Of course, the more things you can line up, the better. If you have more than two animals and at least one bomb (all of the same color) lined up, you'll get a massive explosion, which might give you some type of reward for it, depending on what game mode you're playing. This things will keep on dropping on you, and if you don't get rid of them quick enough, they'll start to raise your ground. Needless to say, if you crush poor Toad between the bottom and top of the playing area, you die! To make matters worse, the ceiling will start to lower every now and then! Of course, the farther you are in the game, the quicker this process will take place, although after level 100, you won't notice any big differences. The only difference between the SNES version and the NES version, is that the SNES game never ends! On the NES, you only go to level 99, after wich you get a final cut scene with Wario. On the SNES, however, you play until your fingers fall off (or your system blows up!)... According to Rick (Prom_thus@netzero.net), every level after 101 is pretty close to level 100. He even told me his wife has gotten very close to level 300! Of course, the advantage of playing the game on the SNES is that you can use all 6 buttons, which needless to say, makes the game a lot more flexible and enjoyable. ___________________________________________________________________________ .:: 3) Controls ::. As you know, this game came out for the NES back in 1994, but a port for it was compiled into Nintendo's new communication game, Animal Crossing (for the Nintendo Gamecube, or GCN). The later version is a strait port from the NES, and the controls are basicaly the exact same. The main difference is that the GCN's controller has a few extra buttons that can be used. This is how you control the game: [ 3.1 NES ] _______________________________________ | _____________________________________ | Move: Arrows || |____________| Nintendo(r) || Start: Start || _ ____________ ___ ___ || Pause: Start/Select || _| |_ |select/start| | _ | | _ | || Select: Select || |_ O _| ____________ |(_)| |(_)| || Grab (one): A || |_| |_====__====_| |___| |___| || Grab (pile): B || ____________ B A || ||_________|____________|______________|| |_______________________________________| [ 3.2 GCN ] _______________ _/ \_ Move: Stick/Arrows / \ NINTENDO /_ \_ Start: Start/Y ' __ \ Gamecube /\_Y\_\ Pause: Start/Y / /__\ | | / \\ \\ Select: X/Z | || ||| || A |X|| Grab (one): A | ||__||| START | \_/_/ | Grab (pile): B |\ \__/ | O |(B) /| | \ |_________| / | Not used: C, L, R | \. \ / ./ | | |\ \ / /| | NOTE: To move around the screen, | | | __ | | __ | | | you can either go old school and | | || \| |/ || | | use the control pad, or you can | | ||__// \\__|| | | get high-tech, and 'stick' to the | | \___/ \___/ | | stick control :) | | | | \___/ \___/ [ 3.3 SNES ] _____ _____ /__L__\__________________/__R__\ Move: Arrows /' _____'\ Start: Start / _____ SUPER NINTENDO / _X \ \ Pause: Start/Select | / _ \ ############ / (_) \ \ Select: Select | | _| |_ | _ _ | _ _A || Grab (one): Y | ||_ O _|| / / / / | (_) (_) || Grab (pile): X | | |_| | /_/ /_/ | Y _ || Drop: B | \_____/ SELECT START \ (_) / | Kick: A \ __________________ \_B___/ / ????: L \_______/ \_______/ ????: R ___________________________________________________________________________ .:: 4) Game Mode ::. [ 4.1 Round Game ] Here you play THE game. By choosing this option, you will be taken to a screen with two options at first: A and B. That stands for the difficulty level, with A being the easier of the two. As you play the game (choosing either one of the difficulty settings), you will be taken to a 'new' and harder stage after you clear the whole screen from animals (or whatever those little things are supposed to be). Every time you clear five levels, you will get a cute cut scene with Wario threatening you. Also, every time you clear five levels, it will be saved for you, so that the next time you start the game, you will be able to go right to the level (rounded down to the nearest integer divisible by five) you left off at, in the difficulty level you had previously selected. That's a VERY handy feature there, which will certainly save you a lot of time!!! What? Do I hear you asking me the difference between the two difficulty levels? Well, let's put it this way: A is easy and B is not! In game A, you play five levels, and you 'clear' a stage... Every fourth level or so, is played by the same rules, which are the exact same, but only this time, you need to explode red and purple animals twice, with a very short interval between the two blasts... When you blow reds or purples, they will blink for a few seconds (about 10 seconds), and if you fail to blow them up while they are still blinking, they will return to normal. If you blow them as they blink, they will be gone for good. If not, they will just keep on coming back. Now, this are the rules for only the fourth game in each 'stage,' or set of five levels... Every other level is played by the 'default' rule (you blow something, it's gone) rule. As you get to the later levels (after the 15th level or so) on both game A and B, one of the levels out of the five stages is played by a third rule. It's sort of similar to the 'every fourth level rule,' but the difference is that this is easier. There will be two (some times three) random animal that, once blown away, will remain where they are, and will change into a different color. Once this new color is blown, it's gone. I've noticed that the white, green, and orange are 'it' most of the time, but that's not always true... Another enterresting sidenote to this, is that some times you'll only get this type of game per stage, but not the one where you blow red's and purple's twice! Some times you don't get this, but get the other, while at times you might get them both! (and maybe you won't get neither) Now, here's what I mean when I say that game B is hard... In game A, you clear an easy level, get a bunch of coins, clear four more levels, and you're done with that stage... In game B however, you have to fight a boss before you can clear a stage! (By the way, each stage on game B is 10 levels long, but you can save a short-cut on the menu after you clear 5 of them) This can get tricky, so let me explain it in details: Your goal here is still the same; To blow up the bombs and animals that fall from the sky before they crush you. The only thing is that you now need to blow them up on top of the boss (which randomly isn't Wario). The bombs and animals are thrown up by this dude you fight, instead of their usual drop from above. Also, every now and then, the boss will start blinking, and will eventually disappear and reappear somewhere else in the screen. He'll some times be in the middle of the air, too! Every time he (or she, who knows?!) disappears, all of the bombs on the screen will combust by themselves. When he reappears again, he will still be blinking for a short while, and you are able to walk through him. Just make sure you don't take too long in front (not beside) of him while he's blinking! If his sprite stops blinking while you happen to be in front of him, guess what? YOU DIE! Oh, I forgot to mention... If you clear the screen under a certain amount of time, you'll get coins. I still don't know what exactly determines the ammount of coins you get, but I've noticed that the quicker you clear the level, the more coins you get. And if you destroy lots of animals at one time, you'll be given even more coins after the level is cleared. Every time you collect thirty coins, you will be blessed with a continue (an extra life). That is what you want to get lots of early in the game, trust me! Of course, if you get mooshed, and have none of this goodies left, you will have to start over from the beginning of the state you were in. When you blow over five animals in a single explosion, you'll get a crystal. This crystal has a certain color, and it also works like a bomb for that specific color. The trick here is that if, say, you have a red crystal, and you have at least two red animals lined up somewhere on the screen (it also works if there are lots of groups of at least two animals lined up somewhere on the screen), and you get the crystal to explode (just pretend it is a red bomb), all of this little groups of reds (if any) will explode too, even though they were not lined up on the same line. Another nifty observation I have made, is that after you clear up a level, you can press Select (or either X or Z on the GCN), and skip to another level. Just remember that you can only do this if you are in a level you have already cleared. The cool thing about this is that you can have a little warm up, practice time, before you get going... ........................................................................... [ 4.2 Time Race ] This mode is (in my opinion) THE mode to have a tournament on! First, you choose a difficulty level from three choices: Easy, Normal, Hard. This just determines the amount of colors you will have to deal with, and the amount of animals already on the screen... Then you have four slots for each difficulty, where you can set the 'default' time.... So you play through a certain amount of levels, depending on the slot you choose (2R, 3R, 4R and 5R, meaning 2 Levels, 3 Levels, and so on). The timer will keep on running throughout all of the levels, and the final time will be the 'default' time for that track. Now the next time you play that track (or slot, whatever!), your goal will be to clear that whole stage in less time that the default time! There's even the 'Options' menu where you can write you name, which makes this game mode THE mode for a little Wario's Woods tournament! ........................................................................... [ 4.3 Versus ] I think this title is pretty self-explanatory... You play against Player 2, This mode is also very phat, as you have all this settings you can change, so even if you're playing against your grandmother (pretending that you are the Pro, and she's the amateur), you will still be able to play a great, competitive game. First, you each select your animal. The reason why is still unknown to me, as I have no idea what that does to you. I have experienced no difference in the game, no matter what creature I chose... Anyhoo, now you each select your 'game mode.' That's where the handiness of the Versus game mode come into play! If you think you are pretty good at the game, you can adjust your mode to a higher level, so that you don't play the easiest game possible. Then, if you opponent sucks (or so you think), you can turn his difficulty meter all the way to the left (to 1.0 difficulty mode). There are basically 5 difficulty modes. They are separated into 5 main modes, with 5 'sub-modes' on each of them. So like, the one after mode 1.0 is mode 1.1, then comes 1.2, 1.3, 1.4, and 1.5, after which you get mode 2.0... You see the pattern right?! GOOD! Now, after all of this is done, you are set for a great competition! However, if you're playing this through Animal Crossing, on your sexy GCN, be warned: * NEVER CHOOSE THE VS. MODE ON THE GCN, IF ONLY CONTROLER 1 IS CONNECTED INTO YOUR SYSTEM!!!!! * That will cause your game to freeze, and you'll have to reboot your cube. Of course, that's not really that bad, unless you enjoy getting visits from Mr. Resetti :) When you start playing (hopefully with two controllers on your GCN, if that's your game source), the screen will be split (by natural fission) in half. Player 1 will be located on the left, and Player 2 on the right. If you rid your screen from all of the evil animals before your opponent, congrats, you win! ........................................................................... [ 4.4 Lesson Mode ] Alright, even if you are reading this document because you feel that you need a few 'lessons' on the game (so that you can win that Time Race mode tournament on your neighborhood), I highly, very strongly recommend you to go ahead, and play through this mode. After all, this is a game, and it was intended to be fun (and this is very well so in Wario's Woods)! Of course, you'll learn all of the tricks here, so even if it was lame (which it isn't!), this mode would still be very helpful... You can choose your lesson from a decent list of moves of which you desire to master, and you will be thoroughly walked through the details necessary to get the move down. The instructions will be printed on the top of the page, and all you need to do is follow them. You can skip the current exercise by pressing the Start button, or repeat it by hitting the Select button (again, that's the X/Z button on the GCN). Once you feel you have got those moves down, go ahead and enter the world of Wario's Woods! ___________________________________________________________________________ .:: 5) Strategy ::. Before we get started here, know that the playing style that I will describe here can be used in any of the game modes just as productive and efficiently. However, since the challenge of the game is mainly concentrated at the Round Game mode, I'll be focusing this section on such game mode. The first tip I have to give you, which will most certainly help you tons, is to go through all of the lessons on Lesson Mode. I promise you will be a better player if you at least drag yourself through them... Now, I'm pretty sure you will be able to get through most of the game (considering there are only 99 levels, as the theory states) on your own. But as you get to the fifties (that is, the levels after level 49, and not the year 1950), you'll find yourself dying over and over, and being very grateful that you had those extra lives you collected earlier! Of course, if that's the case with you, don't worry! That's what this guide is here for! ............................................................................ From level 50 on, the game will start from about the middle of the screen. That means that you only have half the space you did before you die. So the key here is, be quick! Start off by stacking up animals of the same color into their own pile. Once a bomb of that same color shows up, blow the pile. ............................................................................ In case I haven't said this before, you don't need to have your three bombs (or any combo of bombs and animals) in a contiguous horizontal line for them to explode! This line can be in any direction, as long as they are all in series... It's just like Tic-Tac Toe, really. It can go up and down (also known as 'vertical,' in the science community), from side to side (which is commonly known as 'horizontal'), and in a vertical line. And since I'm such a lovely citizen, I drew a little diagram for you to understand this better: __________________________________________________________________ | | | | | Vertical | Horizontal | Diagonal | |____________________|_______________________|_____________________| | ______________ | ______________ | ______________ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [%] | | | | | | [%] | | | | [#] | | | | | | [#][X] | | | |_[#]__________| | |_[#][#][%]____| | |_[#][X][X]____| | |____________________|_______________________|_____________________| Looking at the three charts above, pretend that a [#] is a red animal, a [%] is a red bomb, and a [X] is something that isn't either of the other two. Again, remember that you only need to blow the animals away. If there are only a bunch of bombs on the screen, you win! The rules for blowing the poor animals away is simple: You need at least three bombs in series for them to go Kaboom, and if there are animals of the same color lined up with the bombs, they go together. Now, if you have two or more animals in a series, all you will need this time is at least one bomb to blow them all away. ............................................................................ If you only have, say, a white animal on the screen, a white bomb (on top of the animal), and multiple bombs (no animals) of another color, when the last white bomb (or animal, in this case) starting its way down the screen, don't stand there and wait for gravity to get it down for you. That'd take way too long! What you want to do here, is stack the two white pieces (if they're not on that position already), and then throw them over another bomb or two. Or maybe even a third or fourth one! That will make you pile higher, and the two white pieces will be really high into the air, meaning that the remaining piece (the one that's falling down) will reach its destination sooner. Also, when the piece you need is falling right by the wall, and it is still a little bit high up there, you can go up the wall, and throw that piece down. That speeds things up a bit. What you need to do in order to throw the piece (either a bomb or an animal) down from the wall, is climb up the wall (just run towards it), and when you hit the piece, press either the A or B button (it really doesn't make any difference which one you press, if you're only taking one piece) against it, and point Toad away from the wall before you release the button. This also works pretty smooth when you have a few animals lined up vertically, and there's a deep (or shallow, you choose) pit by it, and you happen to be standing on the other side... And the piece you need to blow the other side starts to fall right down the cliff. Just run against the falling piece when it is flowing on the same lever as you are (supposing you're on top of the opposite pile, which is the same level as the other one), and throw it against the pile to explode it. ............................................................................ Pay especial attention to how each animal of each perticular color is placed on the screen! Some times they'll already be lined up beautifully for you, and all you'll have to do is drop a bomb there, and erase them! However, it won't always be that visible to the untrained eye, so again, PAY VERY CLOSE ATTENTION TO THEIR SPECIFIC LOCATION! A lot of times they'll be all lined up diagonally, so make sure you see that! ............................................................................ Another good idea is to accumulat lots of animals, and then blow them up. If you have enough room (or an apropriate arrangement), gather up as many animal as you can, and keep the bomb for the end. If you are able to accomplish that successfully, you'll be rewarded with a very handy crystal. Use the crystal as a stationary bomb, and the screen will be cleared faster! ............................................................................ Something you might want to master, is what I call a 'Double blast.' I call it such because it just sounds so cool... Anyway, the way that works is simple: Line up a group of animals (no bombs!) in a certain direction (vertically, for exemple), and then start a second line in a different direction (horizontally, maybe...?), and connect the two of them with a bomb! Here's a visual representation of by Double blast: __________________ | ______________ | * [#] = Red animal, [$] = Blue animal, [%] = Red bomb * | | | | | | | | As you can see, there's a red bomb falling down... Once | | | | that sucker drops on top of that third vertical red | | [%] | | animal, it'll be lined up with both the vertical line | | | | AND the diagonal line. | | [#][#] | | And if you had a third line (horizontal) going to the | | [#][$][#] | | left of the top of our pile there, it would also be | |_[#][$][$][#]_| | blasted away... So I guess my move could also be called |__________________| 'The Tripple Blast!' ............................................................................ One last tip for today... When you run short on time, and find yourself right on the last row (with the ceiling about to crush you down), make sure you have room to run! Clear off your path by kicking things away from you. Just hold down, and press either A or B, and if there's only one piece right by you (with at least one empty spot by the piece), it'll be booted away. That will give you room to run from the next piece that falls out, in case it happens to fall right on your head. ............................................................................ Of course, without practice your game won't be made perfect! So find time to practice! Play the game as much as you can, but PLEASE, don't go over the edge! I'd feel horrible if I had told you to practice a lot, and you ended up dying from it, like those two South Korean fellows in November 2002... So make sure you stop and rest after every two hours or so. If your eyes start to bleed, and foam starts coming out of your mouth because you've been playing for SO long without taking any breaks, I'd recommend you go see a Doctor, and remember to rest your thumbs more often! GOOD LUCK! ___________________________________________________________________________ .:: 6) Frequently Asked Questions ::. Here's a compiled list of some of the questions I had to answer one too many times: ============================================================================ QUESTION: How many levels are there in Round game mode? ANSWER: This really depends on which version of the game you're playing. On the SNES, it doesn't end, but after you beat level 100, all of the other levels above it look basicaly the same. There are always animals up to the top, with very little room to start. On the NES, however, you'll only go to level 99 (on both game modes, as I understand it). Wario gets 'beaten' on a highly anticipated final cut-scene, upon your victory over the 99th level... ............................................................................ QUESTION: What are the differences between the GCN, NES and SNES versions? ANSWER: Well, the GCN (Animal Crossing) version is a strait port of the NES game, so they're both perfectly identical. The SNES version, however, was ported from the NES version, but was also given a few special boosts. You can use all of the six buttons on the SNES control pad, which gives you a better gaming experience. There's also no ending on the SNES game. ............................................................................ QUESTION: Are the bosses for game B (on Round game mode) all the same person? ANSWER: NO! Maybe the game manual lists their names, but since I'm poor, and got my copy of the game off E-Bay, I can't confirm that. But no, they are not the same. Since I've not gone past level 39 on game B, where each boss comes after 10 levels, I can't guarantee that Wario will be the final boss, although that only makes sence... ............................................................................ QUESTION: Is the Animal Crossing version of the game a port of the NES version of the game, of is it a port of the SNES version? ANSWER: In Animal Crossing, Nintendo added this beautiful feature, where you can find some earlier NES games they released, and play them on your GCN. So that means that the NES version is the one found on Animal Crossing. ............................................................................ QUESTION: Are there any secret codes I can punch in to make the game easier? ANSWER: YES! But maybe this isn't what you were quite looking for... On the SNES game, highlight 'VS' and press Left + Start. Congratulation, you've just made the game harder! ............................................................................ QUESTION: Which version should I play? NES, SNES or GNC??? ANSWER: All I can say is, whichever version you have access to... However, if you also have a 'choice' as to which version you'll have that access to, I'd say you buy the one that runs on your favorite system. I mean, if you also want to be playing some older Nintendo games, maybe you should get Animal Crossing.... If you think you'll enjoy the somewhat improved graphics, then get the SNES game... But if you want to kick it ol' school, then the obvious solution is to be cool, and get the original NES cartridge! ___________________________________________________________________________ .:: 7) Credit/Thanks ::. First, as always, big thanks go to Nintendo for the great title! Special praises also go to Rick (Prom_thus@netzero.net), for sending me some very important information I'd been looking for (since I don't have the SNES game)! Thanksgiving also goes to by mom, for making me go to school for all of those years, which game me the skill necessary to put this document together. Thanks to my cousin Tui, for introducing us (my brothers) to the world of Nintendo! Thanks also for hosting my work (in case you're a guide hoster!) !!! And finally, special thanks to all of you readers and gamers who make this whole 'guide writing' thing meaningful! __________ _ _ __ _ __ _ _ _ _ _ __________ |__________| | | // || | | _|| || || || || | |__________| __________ | // / || |_ | _|| || ||_||_||_| __________ |__________| |_//_/|_||___||__||____||_||_||_| |__________| ___________________________________________________________________________ .:: 8) Legal Disclaimer ::. This document is copyright (c) 2003 Rodrigo Silveira (antigatez@yahoo.com) This document was written exclusively for use on the internet. It is not intended to be used in any way that is profitable for anyone, including the author. It is not to be reproduced in any way without express written permission from the author. The information found within this document is, to the best of the abilities and knowledge of the author, 100% accurate. However, the possibility exists that inaccurate information may be found within. Any errors (human, computer, or otherwise) should be reported to the author as soon as possible. Wario's Woods and all characters, locations, etc., are trademarks of Nintendo. The author makes no claim to the creation of these. This document can only legally be found at the following websites: http://www.cubeguides.cjb.net http://www.gamefaqs.com http://faqs.ign.com ______________________________________________________________________EOF__