Wai Wai World FAQ & Walkthrough By Rorshacma Version 2.0 10-9-02 ***************************************************************************** Table of Contents I. FAQ History II. Introduction III. Game play Basics IV. Characters V. Walkthrough A. Castlevania B. Japan C. Pirate Ship D. City E. Hell F. Interlude I G. Easter Island Temple H. Interlude II I. Shooter Stage J. Final Stage VI. Mini game guide VII. Glitches/Errors VIII. Legal Garbage IX. Acknowledgements X. Contact Info ***************************************************************************** ************** I. FAQ History ************** Version 2.0 - Made some corrections, and added in some new tips Version 1.0 - First edition of FAQ ***************** II. Introduction ***************** Imagine if you would, if a large and famous video game company decided to do something utterly unique. They would take characters from a variety of their different series, and put them all together in one massive game. Level designs, enemies, and even music from all of the represented games would be merged into one giant amalgam. Sound familiar? No, I'm not talking about Super Smash Brothers, but a much older, much more obscure game known as Konami Wai Wai World. A Japan only release for the Famicom, Wai Wai World was Konami's version of the very type of game I'm talking about. Elements from over six Konami games were taken and put into this rather strange cartridge. The game was never released in America, probably due to the fact that several of the games represented were never released in the US, but thanks to the marvel of modern technology this game is readily available to be played by all. And what is the story behind this strange game? It seems that Konami World has fallen into grave danger. A mysterious alien being has infiltrated Konami World, and allied itself with the evil forces that already existed there. As a result, six of Konami's heroes have been defeated and imprisoned by their foes. Konami World's only remaining hope lies with its resident super hero: Konami Man! Aided by his lovely sidekick Konami Girl, Konami Man must travel to various areas of Konami World and rescue the imprisoned heroes. Then, once all of the heroes are reunited, the alien force must be eradicated! ********************** III. Game play Basics ********************** To start off, I suppose I should tell you the basics. When you start the game, you will be in the lab of Dr. Cinnamon. There will be three doors. The first is where Dr. Cinnamon and his brother, Spice, work. Cinnamon will give you info on the other characters in the game, as well as heal your wounds. Spice will resurrect a slain companion if you pay him. The second door is where you need to go to actually get into the main action of the game. Here is where you will be given the choice of six levels to enter. While you are given access to all of them at the beginning, some need to be completed before others can be played through. In each of the levels, it is your job to find a key, and then find, and free, one of the captured heroes. While you only start off with Konami Man and Konami Girl, rescued heroes will join your party. You can switch characters at any time by pressing Up and A at the same time. In addition to finding the heroes, you can also find each character a special weapon. Once found, the weapon can be toggled off and on by pressing Down and A. These weapons are powered by Bullets, which are dropped by enemies. Enemies can also drop Hearts, which will refill the life meter of the character that grabs it. The final door in the lab does not open until you have completed the six stages behind door number 2. This door leads to the final two stages in the game. Well, that's about all the basics you need to know to get started playing. Now, its time to go into more depth! *************** IV. Characters *************** Playable Characters ___________________ There are eight playable characters in this game. Two of which you initially start with, the rest need to be rescued. Each of these characters have their own abilities, which will be discussed in detail here. Hero #1: Konami Man Location Found: You have him from the start Special Attack: Laser Gun (takes one bullet) History: Konami Man- the protector of all that is Konami! Or something like that. Not much detail is known about the mysterious Konami Man aside from the fact that he is a super hero of some sorts, dressed in a red cape, winged helmet, and a blue shirt emblazoned with a K. When the heroes of Konami World were captured, it was he who Dr. Cinnamon called for as the world's last hope. While this is Konami Man's only starring role that I know of, he has made cameos in numerous other Konami games, such as Goonies 2, Legend of the Mystical Ninja, and even Castlevania: SOTN. His most recent duty has been hosting the Konami Krazy Racing tournament. Will this brave soul ever get another starring role in a game? Let's all hope so! Abilities: Konami Man is one of the two starting characters in the game, so you will have to use him quite a bit to complete the first few levels. He has average abilities, but will soon become overshadowed by the more powerful members of the team. His normal attack is punching. This is a fairly quick attack, but has very little range or strength. His special attack, the Laser Gun, can be found in the Pirate Ship. This allows him to fire an energy bolt. This is also a fairly weak attack, but has great range, and only costs one bullet per use. He does have one other special ability that sets him apart from all the other characters, save Konami Girl. After finding the Cape, Konami Man can take to the air and fly, allowing him to avoid enemies and reach items that would be otherwise impossible to get. He can still fire his gun while flying, which does give him some versatility later in the game. Pros: +Quick normal attack +Secondary Weapon has excellent range and low cost +Can fly with the cape (Jump straight up and hold down the button) Cons: -Normal Attack is very weak, and has short range Hero(ine) #2: Konami Girl Location found: You have her from the start Special Attack: Heat Gun (takes one bullet) History: Although she may look human (or elfin, as the case may be), Konami Girl is actually a powerful android created by Dr. Cinnamon. Designed to be a partner for Konami Man, KG joins him at the beginning of the adventure. The reason why Cinnamon designed a killer robot to look like a cute teenaged girl wearing scanty clothing is beyond me, but I sure ain't complaining! Heheh! Anyways, Konami girl made a brief appearance in the sequel to this game, and an even smaller appearance in the first Parodius game. Joseph D Collins has reminded me that Konami Girl also makes an appearance in the SNES game: Legend of the Mystical Ninja. She appears in any of the game parlors throughout the game. He also pointed out to me that Konami Girl bears a striking resemblance to one of the forms taken of Carmilla, a boss in DraculaX, the Rondo of Blood. Abilities: Konami Girl is essentially just the female counterpart to KM. Because of this, they have basically identical abilities. She kicks instead of punches, but her attacks still share the lack of range and weakness that Konami Man has. Her special attack is also nearly identical to Konami Man's, although her gun fires slightly different looking bolts of energy. She can also use the cape in order to fly, just like her partner. Pros: +Quick normal attack +Secondary Weapon has excellent range and low cost +Can fly with the cape (Jump straight up and hold down the button) +Has cool death animation. (At least my friend thinks so) +Kind of attractive for an 8-bit-killer-robot-elf-chick ;) Cons: -Normal Attack is very weak, and has short range -Identical to Konami Man in almost every way but looks Hero #3: Goemon Location Found: Japan Special Attack: Ryo Toss (takes one bullet) History: Goemon started out as a Robin Hood like thief, stealing from the rich of Japan, and giving to the poor peasants. He has given up his thieving ways in more recent times, but that doesn't mean that his adventures have ended. Whenever his home of Edo is threatened, Goemon often responds to heroism's call. Although his early games had him fighting alone, his friends Ebisumaru, Sasuke, Yae, and the giant robot Impact now often help Goemon. Goemon's first appearance was in the old, obscure, and rather crappy arcade game called "Mr. Goemon". He later appeared in several Famicom Games, and then moved onto the SNES. His games now appear on a variety of different consoles. At the time Wai Wai World was made, however, Goemon was unknown in the US. His first appearance here was in the SNES game "Legend of the Mystical Ninja". Abilities: Goemon's basic form of attack is striking his foes with a pipe. While it has an even shorter range than Konami Man's punches, it is VERY fast, allowing Goemon to freeze enemies in place by bashing them quickly and repeatedly. Because of this, he is idle for getting through areas where quick moving enemies rush at you (and there are a LOT of areas like this!). His special attack is the Ryo Toss, where he hurls gold coins at his foes. This has a long range, but is slower than Konami Man and Girl's blaster shots, so it is not as useful. Goemon is the only one that is capable of opening the "?" boxes that you will find scattered throughout the game. Just have him touch one, and a large Heart will come out to refill your life. His theme song in this game can be heard in several of the "Gambare Goemon!" games. Pros: +Quickest weapon in the game +Is great at hitting fast moving foes +Can open the "?" boxes Cons: -Very short range -Secondary weapon is pretty much useless when compared to others -Has trouble hitting short enemies Hero #4: Simon Belmont Location Found: Castlevania Special Attack: Cross Boomerang (uses 5 bullets) History: Perhaps the most famous of the heroes in this game, Simon is a member of the famous Belmont clan. Possessing some sort of special powers that allow them to fight the forces of darkness, his family has been charged with defeating Count Dracula, whenever he returns, for generations. Simon has been the star of many Castlevania games, including the original Castlevania, Simon's Quest, Castlevania IV, and Castlevania Chronicles among others. While there is some disagreement on whether his various games are just different versions of the same quest, or if he actually fought Drac several times, it is certain that he fought the Count at least twice. Abilities: Simon's main form of attack is using his Vampire Killer whip. While very slow, the whip has incredible range and power. The great length of the whip allows him to strike enemies from a distance, before they get a chance to fight back. He also possesses the best (and most costly) secondary weapon, the cross. When thrown, the cross will travel forward to the end of the screen, and then reverse course and fly back towards Simon. This means each cross will strike most enemies at least twice. Up to three crosses can be thrown at one time, allowing massive damage to be inflicted on enemies. While a bit expensive, using five bullets a throw, the cross makes most boss fights a breeze. His theme song in this game is the ever-popular "Vampire Killer". Pros: +Weapon has the best range in the game +Can use the most powerful and useful special weapon +His theme song rocks +Has the most amusing animation when being teleported Cons: -His whip is very slow -Cross uses the most bullets Hero #5: Fuuma Location Found: Hell Special Attack: Shurikens (uses three bullets) History: Fuuma was the youngest of three warrior brothers. When the evil King Dragon began to resurrect itself in Hell, the two elder brothers journeyed to the underworld to stop it, but were slain and had their wave swords, or Hadokens, stolen. Fuuma himself then traveled to Hell in order to recover the swords and avenge his family. He succeeded in doing just that, banishing the King Dragon from the world once more. Fuuma's first, and as far as I know only, appearance was in the NES Action/Adventure game Getsufuu Maden. It was a very fun game that never made its way to the US. While Fuuma made appearances in both of the Wai Wai World games, I have not seen him in anything since. Abilities: Fuuma attacks with his sword, which is fairly quick, but has a rather short range. However, his sword has one special property that makes it very useful. It can be used to break certain blocks in the Easter Island stage, allowing you to proceed into the dungeon. His secondary attack is tossing a cluster of three shurikens that travel in a straight line in front of him. These can also be used to break blocks, which is useful if you want to break several blocks quickly. The shurikens have great range, and are pretty fast, making them one of the more useful special attacks. According to Cinnamon, Fuuma also has the ability to make enemies drop items more frequently, but I personally could never tell a difference. His theme song in this game was the over world theme in Getsufuu Maden. Pros: +His Sword and Shurikens can break certain blocks +His shurikens have great range and attack power +He supposedly has the ability to make enemies drop items more frequently Cons: -It is often difficult to strike enemies with his sword Hero #6: Mikey Location Found: Pirate Ship Special Attack: Slingshot (uses one bullet) History: Mikey is technically not a Konami-made character. Instead, he was the main character of the movie "The Goonies". He and his friends attempted to search out the ship and treasure of the infamous pirate, One-Eyed Willie. I personally hate that movie, but my friend seems to think it's the greatest thing since sliced bread. Oh well, to each his own. Konami made two games based on the movie, Goonies and Goonies 2, which is why and how he is in this game. Abilities: Mikey is essentially a useless character in this game. His attack, a short kick, is very weak and has the worst range in the game. His secondary weapon is a slingshot. While still pathetically weak, the slingshot's pellets DO come out incredibly fast, which means it can be useful once in a while to strike far away enemies. Really though, the only time you will probably every use him is to fit through the small passages that only he can get through. Since you can't risk having him die in stages with these passages (since you will then be stuck), you will never want to use him for any battles. Although I only played Goonies 2 for a short time, I did here his theme song in this game used there. Pros: +Can fit through small passages +Is a quick shot with the slingshot Cons: -Has the worst range and power in the game Hero #7: Moai Head Location Found: Easter Island Temple Special Attack: Rings (uses one bullet) History: I'm not one hundred percent positive, but I think the Moai Head is supposed to be from the Gradius series. The reason I say this is because that series is the only Konami games I know of to feature various Moai Heads, and his special Ring attack is identical to how the Gradius Moais attack. However, his theme song and level design is definitely not from any Gradius game I've played! If he IS a Gradius Moai, I don't really know why he can be considered a Konami Hero, since he's an enemy in every game! Abilities: The Moai Head is basically the worst character in the game. His main attack is a head butt. It is incredibly slow, and has HORRIBLE range. It's almost impossible to hit anything with it! In addition to these faults, he has terrible jumping ability, and his odd shape makes it impossible to fit through many passages. His special Ring attack is also too slow to be of any real use. He does have the ability to remove breakable blocks with his head, but the much more useful Fuuma is more than capable of accomplishing that on his own. I honestly doubt you will use him for anything other than to soak up blows meant for your more useful characters. Pros: +Can destroy breakable blocks +Is great at soaking up damage for your other characters Cons: -Has horrible attacking abilities -Secondary weapon useless -Too large to fit through many areas Hero #8: King Kong Location Found: City Special Attack: Bananas (uses one bullet) History: Like Mikey, King Kong is not an original Konami creation. A very famous ape, Kong has been featured in many different movies through out the last century. The Kong in this game is taken from Konami's game "King Kong 2", but other than the title, I know nothing about that game. Abilities: Kong is one of the best characters in the game. He has incredible power, destroying enemies that would take his companions several hits to defeat in one blow. You would expect such a powerhouse to be slow, but this is not the case. He has about the same speed as Konami Man. His slightly above average speed combined with his gargantuan strength makes him an unstoppable force in many sections of the game. His secondary attack is tossing a bunch of bananas in a downward arc. While this may seem useless at first, it actually has a very important purpose. Kong can use it to defeat enemies on platforms beneath him. His bananas can also be used to break the blocks in Easter Island, but Fuuma's sword is much better for this task. Surprisingly, Kong has the best jumping ability in the game. Some jumps that may seem impossible can only be made using this big ape. Pros: +The strongest character in the game +Slightly above average speed +Best jumping ability +Can use bananas to hit enemies beneath him +Can break blocks with his Bananas Cons: -Short range of attack -Cannot fit through a few passages due to his size Supporting Characters _____________________ Aside from the heroes, there are several characters that offer support in the lab. They offer several different and useful services. Helper #1: Dr. Cinnamon A scientific genius, Dr. Cinnamon is the creator of both Twin Bee and Konami Girl. While his duties are usually limited to offering support to the Bees during their missions, he is ready to aid any Konami character when he is needed. It was he that put the call out to alert Konami Man of the current crisis. Dr. Cinnamon has appeared in most of the Twin Bee games, as well as games such as this and Konami Krazy Racers. In this game, Cinnamon's duties are threefold. First, he can refill the life meters of all of your heroes when you go to see him. Second, he can give you the profiles of each of the main characters. Finally, he provides you with the passwords needed to continue your game. Helper #2: Dr. Spice Cinnamon's evil twin brother, Spice uses his demented skills to resurrect any slain ally. In order to see him, you must tell Cinnamon you want to see a character profile, and then select "Spice". If any of your heroes die, Spice will bring them back from Hades for the low, low price of 100 bullets! Helper #3: Pentaro the Penguin While the penguin's name is not actually said in the game, I've always assumed it was Pentaro, the star of several old NES game who went on to greater fame for his role in the Parodius series. Pentaro's job in this game is to run the teleporter that allows you to go to the various stages of Konami World. The Space Ships __________ Towards the end of the game, you are required to fly through a shooter level. You are given the choice of piloting two different ships, each with their own abilities. Ship #1: Vic Viper A powerful jet, Vic Viper has been the planet Gradius' only hope on many occasions. A slower but more powerful fighter than Twin Bee, Vic Viper can use several different abilities if you can pick up the right power up. Vic Viper can use heat seeking missiles and a powerful laser. Ship #2: Twin Bee A ship designed by Dr. Cinnamon, Twin Bee is certainly unique looking. Even though it's a ship, it has hands and feet! Although a young man named Light sometimes pilots Twin Bee, it possesses its own AI and is capable of fighting on its own. He and his companions, Win Bee and Gwin Bee, are often called upon to save the world, galaxy, universe, etc. Twin Bee's special abilities in this game include his punch glove and the Ripple Laser. Hoo boy, that was a lot of characters to go through! But now on to the main attraction, the Walkthrough! ******************* V. The Walkthrough ******************* You start the game in Cinnamon's lab. Talk to the doctor if you wish, and then go through door number 2. You have six different levels to go through. While you have the option of entering any level you wish, the order I have is the recommended one. Just some general tips before we start. First, there is a very easy way to refill you life bar. Just about every level has a section that has very easy enemies. Just walk back and forth killing them until they drop enough hearts or bullets to satisfy your need. Second, it is important that you find every character's secondary weapon. In general, each character's weapon will be found in the same level that they are in. The exceptions to this are Konami Man and Konami Girl, who don't have levels of their own. Only the character that can use the weapon can pick it up, so you can not retrieve a weapon before you rescue its wielder. Finally, make sure you remember to switch characters often. Some areas are a lot easier when using certain characters, so don't get stuck using one or two favorites. Try them all out! A. Castlevania _______________ The first stage you should go to is Dracula's demon castle. It's the level on the bottom left of the stage select screen. After being zapped to the location by Pentaro, you will find yourself in a clearing outside the castle. Start off by walking right. Ignore the bats, as they will probably not bother you. Walk slowly, as quick moving zombies will begin to rush at you from the right. The slimes near the end of this area are hard to defeat with Konami Man and Girl, so you'd be better off simply jumping over them. Continue to go right, being careful around the red Hanging Men, who will drop down to attack if you pass underneath them. Ignore any of the glowing "?" boxes, since you cannot open them yet. When you reach the dead end, go down the stairs. At this point, the castle is pretty much linear. Just keep going forward. Be wary of the bats that hang around the stairways, as they are often hard to hit. Eventually, the path will split; you will be given the option of going upstairs or downstairs. Go down first. This next area is rather annoying. There are two levels full of Spear Men and Floating Skulls. The Spear Men are quick and will sometimes dash towards you with their spears out. The Floating Skull will sometimes fire energy bolts at you, which can also be a nuisance. Go to the far right of the upper level to pick up 100 bullets, then go back left and down, trying your best to avoid the Spear Men. Take the stairway leading down at the right end of this area. When you get to the bottom of the stairway, you will see Konami Girl's gun beneath you. Don't bother trying to get it now, though, as you need the Flying Cape first. So, just ignore it and go right. Fishmen and Fish will begin leaping out of the water to attack you as you go in that direction. You can smack any of them that get in your way, but don't try to fight them all off. They will just swarm you. Instead, just keep moving right, taking all the blows they throw at you. The hearts conveniently placed along the way will keep your life up. When you reach the end of this area, go up the stairs to face the first boss in the game. Boss: Giant Eyeball This boss looks like nothing more than a giant eyeball with legs and a mouth. It hops about and tries to hit you with its tongue, but it is easily defeated. Just stand next to it and start hitting it as much as you can. As soon as it gets ready to jump, back away a few steps and let it jump over your head. When it lands, it will attack in the opposite direction of where you are standing. Just start attacking it again while it does that. Just repeat this pattern until it dies. After defeating it, you will receive a key. Backtrack to the fork. If you are low on life, you may want to spend some time killing skeletons here to gain hearts. Once you are done, go up. You must got through an area with more Zombies and Hanging Men before you can reach the stairway at the end. Take it, and you will be in a hallway with Dracula, the Prince of Darkness himself! However, he is not a boss, just a very annoying enemy. He will teleport about the screen shooting fireballs at you. He takes many hits to destroy, and will return as soon as you leave the screen! So, just ignore him if you wish. You will probably notice a glowing suit of armor at the top of this area, but just ignore it. You won't be able to reach it without the Cape. Go left from Dracula and up the stairs to free Simon. (Just press down in front of the coffin). Now, go back to Dracula's hall. (BTW, Simon can destroy Drac with one blow. Wish he had that ability in the normal Castlevania games!). Go to the far right end of the hall, where there appears to be a dead end, with several floating platforms nearby. Jump up to the top platform and press up. You will climb an invisible set of stairs and reach a secret area with Simon's powerful Cross. Now that you have everything that you can get in this level, back track to the teleporter at the beginning, and return to Cinnamon's lab. B. Japan ________ The second level you should go through is the Japan stage (the upper middle level). While you can do this level first, if you wish, I found it's easier to do Castlevania first and rescue Simon. When the level begins, start walking to the right. Some people will try to attack you, but they die in one hit, and should be no problem. (Incidentally, this is a great way to pick up bullets if you need some. The people that wander around here are easy, regenerate quickly, and often drop items). Eventually, you will begin to get attacked by Flames and Tengu (long nosed hoping demons). The flames are easily avoided, but the Tengu are annoying and hard to outrun. Kill them quickly. Walk up the stairs at the end of the area, and you will find yourself at a fork in the road. It does not matter which path you take, as they will both eventually end up in the same area. Going left will have you fighting some Spearmen, Oni, and Kappa before you reach the upper areas of the stage. Going right will result in a shorter trip. In either case, you will eventually find yourself in a town-like area. The Tengu are back, as well as the easy people from the beginning of the stage. You can go into the open doors to play several mini games (more on those further down). Keep going left, and then up the stairs. Start walking right in the next area, constantly attacking (KM or KG work best for this). You should avoid all of the ghosts floating around this way. Near the end of this area, you will notice a glowing item that looks like the Power Ups from Gradius underneath the platform you are standing on. You won't be able to get under there until you have the cape, however, so just keep going and go upstairs. Now you are inside a building full of ninjas. The ninjas are quick, but there is a way to defeat them easily. Using Simon, just whip them once as they come at you, let them flip over your, then whip them again as they land. Go to the left and then up. Goemon's special attack can be found here by flying over the barrier on the right, but since you can't fly yet, just keep going. Eventually, you will reach an areas next to a "?" box where the path splits. Go left and down first. A dragon guards the next key here. You can try to kill it if you wish, but you will probably take more damage than if you just run, grab the key, then run back up the stairs. However, if you have plenty of bullets, Simon's cross can defeat it quite easily. Pick up the key and go back to the fork near the "?". Now go right and up to get to the roof. Here, I really recommend just running from the dragons. If you kill one, another one will appear later, so you will probably take less damage by just running. Go down the stairs at the end of the roof and free Goemon from jail. Now, begin to backtrack to the teleporter. This should be easier, since Goemon can kill the Dragons and Ninjas quite easily. If you are running low on life from the dragons, just kill the ninjas until you get enough hearts. Get back to the teleporter and return to the lab. C. Pirate Ship _______________ Now its time to rescue that punk kid Mikey. Select the Pirate Ship stage (the upper left level), and let's go. Start off by going right, fighting off rats and crabs. The doors that you see on the ship lead to some mini games that you can play if you wish. Go past these doors once you're done with them and go down the stairs. In this next room, switch to Simon. He's the best one to fight off the pink tentacle creatures that fill this level. His long whip allows him to strike them without getting to close. The pink platform in this section can be raised or lowered by pressing Up or Down. Use it to reach the heart if you need it. Go right, jumping from platform to platform. Use Simon to kill the pink things before making each jump. At the end, go down the stairs. You'll reach a multi-platform area filled with white squids. Go all the way right on the top platform in order to find Konami Man's gun. Now go down the stairs at the bottom left of the room. This area is full of Walruses and Polar Bears. The walruses dash around quickly, so it's best to use Goemon to kill them. After a short way going left, the path will split, one way continuing left, the other heading down stairs. Take the stairs. As soon as you reach the bottom, you'll notice the level's key sitting there. Go ahead and take it. There are some very annoying fire-breathing dinosaurs here. If you get too close you'll get toasted, so hit them with a ranged weapon. You will probably notice Mikey's Slingshot sitting in this area as well, but only Mikey can pick it up, so just ignore it for now. After getting the key, go right. Going left will only take you back to the section with the walruses again. Going right will take you to a section with more annoying dinos, and moving platforms. Continue to the far right of this area and take the stairs up. You will soon reach another fork, this one splits left, towards more of those pink tentacle monsters, and up, which will take you back to the earlier section with the squids (where Konami Man's gun was). Go left (using Simon to kill the tentacle things) and you will eventually find Mikey. Rescue him, and head back to the fork. Go up to the squid area and then back down to where you found the key. With Mikey in your party, you can now pick up the Slingshot. Now that you have everything in this stage, head back to the teleporter and lab. D. The City ____________ Now that you have Mikey in your party, you can get through the City level to rescue Kong. This level is filled with small passages that only the little kid can get through, so above all else, keep Mikey alive. Once the stage starts, start going right. Fast moving space ships will start to fly about trying to ram you. Goemon is pretty good and killing them, so switch to him. Eventually, you will get to a wall with a small opening at the bottom. Switch to Mikey, and you can fit through to reach the rest of the level. Now, go upstairs. You will be in an area with some small hopping robots and some giant floating ships that fire lightning. The lightning ships will take many hits to kill, but since they can only attack below them, they should not be a problem once you get up next to them. Go up the stairs that are in the right area of the section. You will be in a new section with some walkers. They fire hard to dodge projectiles, so take them out quickly. There are stairs in the lower right area of this room. Take them down. There are some dangerous enemies on the stairs, including some very annoying Kong Robots. They can hit for a lot of damage, so it is probably best to attack them from afar. Continue going down until you reach the end of the stairs. Now go left, doing your best to avoid the bombs being dropped. There are more Kong Bots here as well. At the end of this area, take the stairs down to reach the boss area. Boss: Giant Kong Robot Your first task in the boss room is to actually reach the boss. You'll have to jump over several pits while avoiding the missiles being shot at you. Take your time, and attack any missile that comes near you to destroy them. Once you reach the robot, it will begin to float around, shooting more missiles at you. Ranged attacks work best here. If you switch to Simon, his Cross will make short work of this boss. Grab the key that the boss drops and head back to the area with the Lightning-shooting ships. Go up the stairs in the upper left section of that room to find and free Kong. Now, go back up the stairs in the upper right section of the lightning shooter's room (where you first encountered the walker enemies) and take the stairs up to find Kong's Bananas. Now, go back to the beginning of the level and teleport back to the lab. D. Hell _________ Well, if you've managed to come this far, then go to Hell! Literally, the next stage occurs in the underworld! (It's the top right stage) You need Kong in order to complete this stage, so let's go there now. This stage is unique for several reasons. One is the fact that this level is completely linear. The path never splits at all. Second, it's the only level where you do not need to search for anything. Fuuma and his Shurikens will be found automatically after you beat the boss. Like every other stage, you start this one off by heading right. The skeletal-dog monsters move VERY fast, and are difficult for even Goemon to hit. Be wary! Soon, you'll reach a platform that seems too high to reach. This is where Kong comes in. His superb jumping abilities will allow you to leap up there with ease. After this jump, keep going right, and then down. Keep going right (using Goemon to kill the flying heads) and then go down to reach a hallway full of Snake Women. Kong can kill these creatures in one blow, so it's best to switch to him. After this hallway, you will be in an outside area full of whip-wielding skeletons. Since they have a very long range, use a ranged weapon to fight them. Make sure you pick up the cape that is sitting in this area. This item allows Konami Man and Konami Girl to fly. At the end of this area, go down stairs through an area with two annoying flame demons. These flames are very difficult to hit, so just go down the next set of stairs quickly to avoid them. You will be in an area with three mini versions of the bosses from Getsufuu Maden. If you haven't played that game, these enemies are a skeleton surrounded by swords, a giant flying head, and a weird looking thing that I really don't know how to describe. The easiest way to get through here is to switch to Konami Man, activate his gun, and then fly through it. (Flying is accomplished by pressing and holding the jump button for a few seconds.) If you stick near the top of the screen, you will be able to completely avoid the ground-based enemy. The two flying monsters can be taken out with Konami Man's gun. Fly to the far right of this area, land, and then walk up the stairs to fight the boss. Boss: King Dragon The final boss from Getsufuu Maden is here to stop you. It attacks by waving its claws around, and making smaller versions of itself leap out at you. The only place you can strike it is in the red mass near its neck and chest. The best character for the fight in Kong. Activate his bananas, stand back a few steps from the beast, and then keep jumping and throwing bananas at its weak point. As soon as you see one of the smaller dragons jumping out, immediately stop attacking the main dragon and start throwing bananas at the smaller one. You will be able to kill the mini dragons before they reach you if you're fast enough. Keep repeating this pattern until the giant beast dies. After the dragon is killed, Fuuma will automatically be rescued and join you. Before exiting the level, however, make sure you go to the far right of the boss room to find Fuuma's Shurikens. Now backtrack to the lab. E. Interlude _____________ Now that you have the Cape, it's a wise choice to go back to the levels you beat and retrieve the items you could not reach before. The next level is a killer, so you will need all the help you can get! First, return to Castlevania. Go to the area with the fishmen (right before the boss room) and use the Flying ability at the left end of the room to get Konami Girl's Heat Gun. Then, go up to the Hallway with Dracula. Fly to grab the glowing armor, which will double the defense for all the characters. This is VERY important! Now, leave the castle, and take the teleporter to Japan. Get to the section with the ghosts and ninjas (right after the town area) and fly underneath the wooden platform to reach a glowing Gradius power up. This will double all of the character's attack power. Now, go upstairs to reach the area indoors where all the ninjas were. One of the walls here can be flown over. On the other side you will find a Moneki Neko "Fortune Cat", which will allow Goemon to perform his Ryo Toss. Head back to the beginning of the stage near the teleporter, but don't exit yet. You will need at least several hundred bullets to get through the next level, so run back and forth killing the weak people that wander about here. It shouldn't take too long for them to drop several hundred bullets. Now head back to the lab and get ready to go through the most annoying and difficult level in the game. F. Easter Island Temple ________________________ This stage is the one in the Bottom Right. You will start this stage outside with several giant Moai Heads in the background. Go right, using Goemon to quickly kill the scorpions before they can begin to shoot you. Head to the far right of this area, and then down into the temple. The Horse-like monsters that inhabit this section are annoying, since they can fire out heat seeking shots. You will reach a wall made up of gray bricks that blocks your path. You can get rid of the wall in several ways. Kong's Bananas can destroy them, as can Fuuma's normal and special attacks. In order to conserve your bullets, its best to use Fuuma and his sword to destroy them. Go right after you get past the wall, being careful to avoid the falling rocks, and then go down. The giant brown Dinosaur Beast here is VERY annoying. It quickly moves about the screen, surrounding itself with fire and making rocks fall from the ceiling. If you want to kill it, its best to use a ranged weapon like the Cross. It takes many hits to kill, and if you do manage to defeat it, another will come to take its place. Either kill them all or try to run quickly left into the next room. This area has flying ghosts that start shooting bullets when they get hit. To prevent them from doing this, just hit them twice quickly. There are more falling rocks, a rather difficult jump (use Kong to make it), and then some moving platforms with fire shooting up between them. Watch the fire carefully, and time your jumps to coincide with the fires' low ebbs. Go down the stairs to reach the most annoying section in the entire game. You will be in a long hallway with TONS of bricks that need to be broken to proceed. Unfortunately, you will be attacked by a very strong Green Dragon the entire time. If you kill it, several more will take its place. However, if you try to run from it, you probably won't be able to get through the hallway without taking massive damage. Your best bet is to try and kill all of the dragons that attack you. I found that the best way to do this is to try and run past them. While they start to turn to face you, switch to a Special Weapon (Mikey's works especially well for this because of its speed) and start pelting them as fast as you can. With any luck, you'll be able to keep them frozen in their turning position until they die. Since there are three dragons in the hallway altogether, it will probably take some time to get through. There are a couple items hidden in the breakable bricks here, two of which are especially important. One is the Rice Ball. This item will automatically refill one of your characters' life bars. It will activate when one of their bars hits zero. The second item is the Moai Head's special attack, the Rings. However, you can not pick it up yet, so just take note of where it is hidden for later. After this hallway, you will be in a room with a bunch of bugs. They move very quickly, and you will most likely end up taking some damage no matter what. Go down the stairs in the bug room, and you will be in a room with one Red Dragon. It is exactly the same as the Green Dragons, so use the same strategy to beat it. Now go downstairs into a hall with more of the Horse Monsters from the beginning and more falling rocks. You will probably be damaged from all of the dragons by this point, so you can refill your life by killing the Horse Monsters over and over. They are pretty easy to kill, and drop hearts pretty frequently. After getting all the hearts and bullets you want from the Horse Monsters, go left into a section with large Mechanical Moai Heads that shoot rings at you. Go down the stairs near the first of these Heads and fight the boss. Boss: Giant Moai Head The Giant Moai Head attacks by jumping around and shooting rings at you. It is assisted by several smaller Moai Heads which attack in the same manner. It is best to try and kill the smaller ones first to get them out of your way. The best way to fight the Giant Head is to use a powerful Special Attack like the Bananas or Cross. If you have enough Bullets, the boss will go down fairly quickly. Once you pick up the key the boss drops, head back up to the room with the mechanical Moais and head left and up to save the good Moai Head, who is imprisoned in rock. Now that you have all of the heroes, its time to get back to the lab to prepare for the final battle. On your way out, make sure to pick up Moai's Rings, which are hidden in one of the breakable walls in the Green Dragon hall. G. Interlude II ________________ Well, we're reaching the end of the game, so its time to make sure that you are completely prepared for the final stages. Check to make sure that you have every character's special weapons, and that you found all four of the special items (The Cape, the Armor, the Gradius Power Up, and the Rice Ball). If you are missing anything, refer back up above to find out where you can find them. Also, make sure that you have at least 200 bullets. Now, head to Door 3 in the lab. Now that all eight heroes have been assembled, it will open, giving you access to the Hanger, and final two stages! H. Shooter Stage _________________ Once you reach the Hanger, you will be able to pick which of the two ships you want to take. Vic Viper in on the bottom and Twin Bee is on the top. Take either one you like, as both are powerful. Once you climb into the cockpit, the shooter stage begins. If you have ever played a shoot 'em up before, you should be pretty familiar with how this level plays. Basically, you just move around avoiding enemies and shots, and blast everything else that moves. Button B is used to shoot, and Button A is used to fire either the missiles or punch glove (once you get the appropriate power up). Power ups will appear either by shooting odd colored enemies, or repeatedly shooting the bells that are hidden in clouds. The different power ups are as follows: S Icon = Speed Up Missile Icon = Heat Seeking Missiles (For Vic Viper only) Glove Icon = Punch Glove (For Twin Bee Only) Glowing Ball = Option (another smaller ship that assists you) Ship Icon = Lasers (For Vic Viper only) Mini Bee = Ripple Laser (For Twin Bee only) B Icon = Shields Make sure you don't overdose on Speed-Ups, since the faster you go, the harder it is to control your ship. You get killed whenever an enemy hits you or you hit an obstacle, but I never figured out what dying in this level does, except make you lose the power ups you collected for your ship. You seem to have unlimited lives, and dying repeatedly does not seem to have a negative effect on the rest of the game. Still, you will probably want to avoid dying, just as a matter of principle! The first part of the shooter stage will be based off of the Twin Bee games. You will fly over colorful grasslands while being attacked by flying fruits and other strange enemies. The small clouds that sometimes float by contain Bells, which will become Power Ups if you shoot them enough times. After a while, you will fly into space. Now, Gradius enemies will attack you. In addition to normal enemies, you will also have to avoid running into asteroids. Red asteroids will only move in one direction, but green ones will bounce around on the screen for a while. Eventually, a large alien creature will fly past, and you will begin traveling down the length of its body. As you go down the body, you will be attacked by a couple of short, and very easy, mid bosses. Just blast them and keep going. You will soon get to a place with spikes that move back and forth. Obviously, you have to avoid these. Once you get to the head of the giant creature, the boss fight occurs. Boss: Head At first, the creature will have a female head, but after a couple seconds, it will change into a one eyed skull. In this form, it will shoot bullets out of its mouth, but these are easily avoided. To defeat the creature, just shoot it in the head. It goes down without much of a fight. After blowing off the head, you will fly into the body to reach the final stage. J. The Final Stage ___________________ The final area is completely linear, so don't worry about getting lost. Once your ship lands, go down the stairs into the first room of the level. This room contains two flying aliens and a few jumping monsters. Kill them (ranged weapons work well) and go down into the next room. Here you will be attack by strange pole-like creatures that spring up from the ground to block your path. Simon has the easiest time defeating them, so switch to him for this area. Also, floating cell-like creatures will attack you. Make sure you kill them as soon as they approach you. If they ever manage to hit you, they just stay on top of you, constantly damaging you, and are almost impossible to shake off. Since a new one will appear as soon as you kill one of these creatures, this room will take a long time to get through. When you get to the area with a bunch of the Pole Creatures in a row, its best to use the Cross to defeat them all at once. The room after this is pretty short. Just avoid the fireballs and X monsters as best you can. It is very difficult to avoid them all, though, so expect to take some damage here. The next room is highly frustrating. There will be more of the Pole Monsters from before, but now two floating cell things will attack you at once. The room after this contains a large alien creature. Don't even bother fighting it, just run past it towards the right. You will take less damage running then you would fighting the beast. Run up the stairs at the end of this area to reach the final boss. Final Boss: Giant Alien The final battle music is from the last level of Contra, but is this creature really the sinister Red Falcon? Who knows?! All that's important is that he's big, ugly, and trying to kill you. It attacks by spitting out fireballs and summoning a bunch of those annoying Cell Creatures from before. Actually, after the difficulty in the rest of the game, this boss is very easy. Just take all of the hits he throws at you and keep striking it in its middle head (the only head that you can reach!). As soon as one of your characters' life meter gets too low, just switch to another one and continue attacking. Since this is the final battle, don't worry about conserving your life energy. Soon enough, it will explode. Once the alien is dead, you will have 50 seconds to run back through the level to your ship. There are no more enemies in the stage, so you will not have to worry about them. Fifty seconds is more than enough time, so don't rush. If you don't take your time, you are bound to miss a jump and die. Once you reach the surface, jump into the cockpit of your ship and take off. The ending will now be shown. Congratulations! Konami World has been saved! ******************** VI. Mini Game Guide ******************** There are several mini games in Wai Wai World, found in the Japan and Pirate Ship stages. Here's the rundown on each of them. Game #1: Dice Game This game, run by a strange looking guy, is pretty simple. He'll roll two dice, and it's your job to guess whether the sum will be odd or even. Win and you will get some bullets. The higher the sum of the dice, the more you will win. Game #2: Slot Machine A Bunny Girl runs this game. I'm pretty sure you've seen slot machines before, and this one plays the same as any other. Try to line up three of the same icons to win. Press A to stop the spinning. Game #3: Card Game Run by a sinister looking skeleton, this game can be hazardous to your health! If you lose, you will lose life! Your job is to pick any two cards, and hope they match. If you happen to draw the "Bad Card", you will automatically lose, and if you draw the Ace of Spades, you will automatically win. I only won once out of all the times I tried it, and my only reward was my life bar being refilled. Since the only reason why my life bar wasn't already full was because of this game, it was a pretty big waste of time. I'd avoid this game if I were you. Mini Game Hints: Here is a special tip that was sent into me by K3nn involving the mini games: "Here's a trick i do to get all my friends alive again without old man Spice's help. First you should have to die first! Then select continue when asked by dr. cinnamon. Of course now you don't have your friends, but go to China (or Japan? Japan is more likely coz the villagers wear a Japan-only type of wooden shoes). at the site where you can play the slot machine, (go into it and play!) press "pause" (that's the start button) be sure to look into the first window of the slot machine (you should not look at the "start" button while you press it). You will notice that before it switches the screen to the stats, the window will show which item is on the slot machine window #1. (Believe me just repeat pressing start and you will notice it!). There are only three items there arranged like thus: crown apple grapes The window will rotate downwards so that after the apple the next to come is the crown (make sure to note that!). The trick is to press start repeatedly and see if the crown is coming up (the hint is the apple), so make sure when you press "start" you take a good look at the slot window. When it is the crown that's coming up, (you're in the stats window now) press BOTH "start" and "A". NES will then unpause the game then immediately stop the slot window #1. At this point (after about a microsecond of switching the stats window and the slot machine) it will stop at "voila!", the CROWN. The thing is to make SURE the apple is HALF PAST the middle where you can see the lower half of the crown. That's because when you stop at this point the game will actually stop at the next item (the crown of course!). you repeat this until you perfect it (it's simple really!) or you get 3 crowns (whichever comes first). I did this back in '88 with a real famicom and it works even in the emulators. Note: With a little extrapolation, you can get the other random? Games for free with this trick. Though I haven't done this yet. They're posibbly randomized (the cards and the dice). The slot machine game is located in the middle door of a row of houses on the 4th level screen." *********************** VII. Bugs and Glitches *********************** I've found a couple of bugs in this game. It is probably a good idea for you to know what they are, so here we go. Glitch #1: The weapon glitch If you attack and your weapon goes through more than one enemy, only one of them will take damage. The other one will be completely unaffected. This can be very annoying and dangerous in areas where several enemies swarm you at once. Although this happens with all of the characters, it becomes most apparent when using Simon's whip. Incidentally, this only occurs with the primary weapons. All of the special weapons work fine. Glitch #2: The Brick Glitch In the Easter Island stage, there are many blocks that you need to break in order to proceed. However, if you break them, and then pause your game, all of the blocks that you have broken will magically return once you unpause. Be careful, as this can lead to you trapping yourself. ******************** VIII. Legal Garbage ******************** Wai Wai World and all other games and characters mentioned in this guide are trademarks of Konami. No copyright infringement was intended. This FAQ Copyright 2002 Trevor Powell Please do not post this FAQ anywhere else without emailing me for permission. ********************* IX. Acknowledgements ********************* This FAQ was written by me, Rorshacma (AKA Trevor Powell) I'd like to thank several people now. First, I'd like to thank Konami for making this, and many other, fantastic games. Second, I'd like to thank CJayC for creating and running such a fantastic gaming site. I'd like to thank Demi of Neo Demiforce, who translated this game, allowing people all over to enjoy this rare title. A thank you goes out to Kitsune Sniper, who gave me the info on the translation. Another thanks is for Joseph D Collins, who gave me additional information on Konami Girl. Finally, I would like to thank K3nn, for his Mini-game trick. *********************** X. Contact Information *********************** Love this guide? Hate this guide? See any mistakes? Have anything to add? If any of these are true, feel free to email me! My address is: Tpowell@UCSD.edu Contact me if you have anything to say about the guide, or even if you just want to chat! Well, I hope you found this guide informative and useful. That's it for now! Until next time....