Uninvited - Minimalist - Speed Completion Guide [Nes] ----------------------------------------------------- Version 1.00 [12/26/2004] Speed Guide by Mr. Kelly R. Flewin E-Mail: K_Flewin@Yahoo.Ca Official Twin Galaxies NES Referee as of writing [www.twingalaxies.com] Disclaimer!! ------------ Unauthorized replication is prohibited. If you wish to post this guide, please contact the author first for permission and leave this guide in its ENTIRETY unless previously discussed with the author. If you want to put this on your website or such, please let me know. [Answer will most likely be yes.] This guide is FREE and should not be distributed other then FREE! Uninvited is Copyright of Kemco-Seika, 1991 Icom Solutions 1986, 1991 This Guide is for private use only, and may not be reproduced or altered in anyway. This may not be sold or used in anyway to earn a profit, such as putting it on a CD and selling it that way, or ANY Such manner not listed here. I am not associated nor affiliated with the creators of this game and system, Nintendo of America, Kemco or ICOM. This Guide was written by me, K. Flewin. I am not associated nor affiliated with any copyrights not mentioned in this Guide. The Quick Story --------------- You awake in your car, a bit of a bender around a tree. Your sister is nowhere in sight, but you suspect she's in that eerie mansion you see in the distance. Your goal is to get out of the car alive, head off to the mansion, try and get some help for yourself, but more importantly, try to find and rescue your sister with your sanity intact. Intro -=-=- Alrightee! Now that we've dispensed with those pleaseantries, let us get down to business, shall we? Now what is the point of this guide? Well I've been playing this game for a long while now and read through the other guides, and some have it NEARLY right for speed, but they mention picking up or doing something else you don't have to do.. so in comes my guide. By following these steps, you will be able to beat Uninvited in about 12-15 minutes or so. [if not faster.. my personal best is under 14 mins.. and that was with a few mistakes.. If there IS a faster way, please by all means let me know so I may properly get this updated and you credit for the finding. Anyways, enough babble, on to the good stuff. Part 1 - What you will need to be aware of! ------------------------------------------- A. Random Factors 1. That little Red Demon with the Key... no matter how fast you go, ou'll end up encountering him AT LEAST once. This is COMPLETELY unavoidable, though he's cute enough for a gigle or Two. 2. The Bird at the 3 Way Junction outside. It may appear the first time you reach it.. maybe not, but it DOES always appear once you've advanced further in the game. Sadly it slows you down and you can't stop it. :( Now that we've established these basics, let's get down to the Speed Guide itself :) Please note, I'm going on the thought that you have a reasonable idea of the game's menu systems and a rough visual idea from the game to follow through. Please note, in a lot of cases, it's almost always fastest to use the Game's map box for manoeuvering. Speed Guide/Minimalist Completion Guide --------------------------------------- 1. Click the cursor on the car door and exit out of it A.S.A.P. 2. OPEN the mailbox and then the ENVELOPE and TAKE the pendant before entering the now open front door of the Mansion. 3. OPEN both doors and quickly zoom into the Right hand room. 4. OPEN the BOOK on the table and clear click on it or EXAMINE it, to get the spells, Cloudisi, Stillini, Thundede and Telemaze. 5. Exit the room and go through the other door and then up the stairs. 6. To save time for later, OPEN every door save for the one in the Top Right-hand corner and then enter the Top-Left room. 7. OPEN the little desk and OPEN SCROLL 1 to learn DOLLDOLL. OPEN the door in the Top Right corner and exit the room. 8. Enter the top open door on the Right hand side, TAKE the AXE and exit the room. 9. Enter the room bottom most room on the Right side and TAKE the NO GHOST [2nd Shelf, farthest Left, Red bottle] before leaving the room and going back downstairs. 10. Try to OPEN a door so the GHOST appears. OPEN the NO GHOST and USE it on the GHOST so she melts away. OPEN the 2 doors on the Left side and enter the top one. 12. OPEN the top 2 doors in the room before TAKING the BOUQUET and going through the Top-Left door. 13. TAKE the KNIFE 1 [It's hanging there] and then OPEN the door to the Right [via the Map Menu] before entering the room. 14. Grab that MATCHES from the second shelf, far Right and exit the room, exit the kitchen [bottom exit] and the dining room. [bottom Right] and zoom across the hall to the top Right room. 15. USE the MATCHES on the FIREPLACE, USE KNIFE 1 on the COUCH! TAKE KEY 1 and use the Top-Left exit before going upstairs. 16. Enter the bottom Left room and USE KEY 1 on the cabinet. TAKE the BOX and exit the room, back downstairs and back through the Top-Right door. 17. USE the BOX on the FIREPLACE! TAKE STAR and exit back through the Top-Left door. 18. Go through the Bottom Left door. USE KEY 1 on the cabinet. TAKE the GYP. DOLL. USE "DOLL DOLL" spell. [This gets you the O SESAME spell.] OPEN the the top door and enter. 19. OPEN the top door and TAKE the CAGE before going outside. 20. Take the MIDDLE pathway to the Greenhouse. OPEN the TAP [turns it on] and OPEN the door. 21. TAKE the WATERCAN and USE WATERCAN twice on the POT to the left. 22. Go back outside, USE WATERCAN on the TAP, re-enter the Greenhouse and USE WATERCAN once more on the POT. TAKE FRUIT and go back to the junction. 23. Take the RIGHT path this time and USE "THUNDEDE". Click on the door and enter. 24. USE "O SESAME". USE MATCHES on the CANDLES. TAKE the CANDLES and the GOBLET. Go through the Top-Left exitway. 25. Once the apparition flies off, enter the maze ahead. 26. Once inside the maze, go the following directions; North, West, West, North, North, West, West, North, North, North, North, East, East, East, East, USE PENDANT on ZOMBIE, East, South, South.USE BOUQUET on TOMBSTONE and enter the secret passage that opens up. 27. USE KEY 1 on the lock. USE CAGE on the BIRD. Go South Twice. 28. OPEN CAGE so the Strange Creature will go flying away. TAKE the JEWEL left behind and USE "TELEMAZE". 29. Go South, back to the Junction and take the Left path. USE JEWEL in the white slot underneath the Magisterium sign and enter. 30. USE FRUIT on the Blue Demon. Click on the door in front of you and enter the next room. 31. OPEN the safe to activate the code mecahanism. Use the code "794780" to open it. USE AXE on the JAR 3 to obtain the cookie. 32. Go South all the way back into the house and into the "Game Room" where you got the GYP.DOLL from. USE COOKIE on PLATE. [It's that White thing beside the cabinet on the floor] GET KEY 2. 38. Go North till you reach the junction, then Left path and North too the Lab where you got the COOKIE. USE KEY 2 on the lid in the floor. 39. Enter the Left cavern entrance. USE STAR on the Wall of Ice. 40. In the new room, USE Dracan on the PIT in the middle of the room. Move Forward and USE KEY 2 on the door. 41. Exit out of the room via the door to the Left [Which of course, you had opened earlier] and then out through the Bottom Right exit into the hallway and then up the stairs. 42. Enter the Top Left room and then the Top Right room to get into the bathroom and be locked in. 43. OPEN the bathtub faucets and then OPEN the LIGHT FIXTURE a total of 6 times. MOVE Up through the hole. 44. HIT your sister [IN THE GAME! NOT REAL LIFE!] When the DEMON finishes, USE GOBLET on it. 45. Clock on the Window. [Since going down into the water = Suicide] Congratulations! You just saved your sister and beat Uninvited! Now enjoy the ending. :) End Credits and Stuffage ------------------------ I hope this has been a great deal of help to anyone who has struggled through this challenging game. It was a lot of fun plotting everything down to this absolute minimum and testing it out :) If you have any questions or comments, please direct them to me at; K_Flewin@Yahoo.Ca Attn: Uninvited This Speed Guide is Copyright Mr. Kelly R. Flewin, 2004 Copyright Time Traveller's Inc. 2004