Ultima: Quest of the Avatar (NES version) Character Creation By PuzzledApe jrocket2009@live.com +----------+ | Contents | +----------+ 1) Character Creation 2) How the Game Determines Your Character Class 3) Miscellaneous +-----------------------+ | 1) Character Creation | +-----------------------+ At the beginning of the game, you must answer a series of questions about ethics. Your responses determine the type of character you will receive. This means that you can select the character class you want by expressing preference for a particular virtue. Below is a list of each virtue and its starting character. The data are also displayed in a chart that follows. Honesty: Mage, Level 2 HP 200, MP 50 Str 16 Dex 25 Int 23 Staff, Cloth Start in Moonglow, City of Honesty and Magic Valor: Fighter, Level 3 HP 300, MP 0 Str 27 Dex 17 Int 19 Axe, Leather Start in Jhelom, the Warrior's Homestead Justice: Druid, Level 2 HP 200, MP 16 Str 18 Dex 22 Int 20 Staff, Cloth Start in Yew, Druidic City of Justice Honor: Paladin, Level 3 HP 300, MP 10 Str 21 Dex 20 Int 18 Sword, Chain Start in Trinsic, City of Honor Compassion: Bard, Level 3 HP 300, MP 11 Str 20 Dex 22 Int 25 Sling, Cloth Start in Britain, City of Compassion Sacrifice: Tinker, Level 2 HP 200, MP 4 Str 21 Dex 18 Int 24 Club, Leather Start in Minoc, City of Sacrifice Humility: Shepherd, Level 2 HP 200, MP 0 Str 18 Dex 17 Int 18 Staff, Cloth Start in Magincia, fool! Spirituality: Ranger, Level 2 HP 200, MP 11 Str 24 Dex 22 Int 19 Sword, Leather Start in Skara Brae, City of Spirituality +------------------------------------------------------------+ | Class HP MP Str Dex Int Weapon Armor Hometown | |------------------------------------------------------------+ | Mage 200 50 16 25 23 Staff Cloth Moonglow | | Fighter 300 0 27 17 19 Axe Leather Jhelom | | Druid 200 16 18 22 20 Staff Cloth Yew | | Paladin 300 10 21 20 18 Sword Chain Trinsic | | Bard 300 11 20 22 25 Sling Cloth Britain | | Tinker 200 4 21 18 24 Club Leather Minoc | | Shepherd 200 0 18 17 18 Staff Cloth Magincia | | Ranger 200 11 24 22 19 Sword Leather Skara Brae | +------------------------------------------------------------+ HP - hit points MP - magic points Str - strength Dex - dexterity Int - intelligence All characters receive one weapon, some form of armor, and 400 gold pieces (gp). Each character begins near a city dedicated to the virtue that is associated with his character class. There are some major differences between the character classes, and some characters are clearly stronger than others. The mighty paladin begins the game with an expensive weapon and armor, while the humble shepherd begins with a pitiful stick and wears a frayed towel. The game is easier for the paladin. +-------------------------------------------------+ | 2) How the Game Determines Your Character Class | +-------------------------------------------------+ You may wonder how the game analyzes the answers you provide. Are all of your answers weighed carefully against one another? To put it bluntly, no. The questions are designed to simply determine your single favorite virtue. Here's how it works: In each of the first four questions, two virtues are compared to determine which is more important to you: 1) Honesty or Compassion? 2) Justice or Humility? 3) Valor or Sacrifice? 4) Honor or Spirituality? Suppose you select the second option each time: Compassion, Humility, Sacrifice and Spirituality. The game now ignores the other four virtues, since you have eliminated them. (If you chose Humility over Justice, then clearly Justice is not your top priority.) In each of the nekt two questions, two of the virtues you have chosen are compared to determine which is more important to you: 5) Compassion or Humility? 6) Sacrifice or Spirituality? Suppose you once again select the second option: Humility and Spirituality. The game now ignores the other virtues. Finally you are asked to choose which of the two remaining virtues is more important to you: 7) Humility or Spirituality? If you select Spirituality, you will begin the game as a ranger near the city of Skara Brae. You will have a sword, leather armor, and spellcasting ability. If you choose Humility, you will begin as a shepherd who wears rags. fights with a stick, and cannot cast spells. In fact, the very first game character you speak with will likely call you a fool. That's a bad sign. But if that seems unjust, remember that you can only obtain the shepherd by rejecting Justice in favor of Humility. Just accept the injustice humbly, and win the game with your shepherd. Who's the fool now, Mondain? Where's your skull now, you jerk? I'm the Avatar! I rang the Bell! I read the Book! I lit the Candle! I ... seem to have lost the stone of Humility. (If that last paragraph sounds like nonsense, reread it after you enter the Abyss. You'll see.) +------------------------+ | 3) Miscellaneous Stuff | +------------------------+ This is the first guide I have submitted to GameFAQs. The 80-column limit on text files may be necessary, but it's pretty inconvenient for me. I'm blind, and trying to format pages to a fixed width, especially while using Wordpad or Notepad isn't easy. I've tried to keep this document brief, and to place the most relevant information toward the beginning. It's easier to use a few brief, narrowly- focused documents than it is to search through a large document for the single piece of information you need. I am releasing this document into the public domain. Anybody can use or modify it in any way or for any purpose. I accept no responsibility for anything -- ever. So if you injure yourself with this document, it's your own fault. You can even put your own name on it if you like -- but you just might regret it when you speak with Hawkwind. - PuzzledApe jrocket2009@live.com Fri 3 September 2010