***************************************************************************** Tsuppari Wars FAQ Viewable in Shift-JIS Format For the NES/Famicom Version 1.0 (Created 3/11/2010) By Devin Morgan This file is Copyright (c)2010 Devin Morgan. All rights reserved. ***************************************************************************** Table of Contents 1. What's New 2. Introduction 3. Controls 4. Overview 5. Copyright Notice ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 1. What's New -= -=-=-=-=-=-=-=-=-=-= Version 1.0 (3/11/10): The first version. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 2. Introduction -= -=-=-=-=-=-=-=-=-=-=-= Tsuppari Wars is a very fun strategy/action game for the Famicom. It is a turf-wars type of game, where you move your soldiers across a segmented map, defeating the enemy soldiers and ultimately their leader/boss. The battles are simple fistfights (literally), and there are only three stages to conquer in the main campaign, but you will have a lot of fun doing so! It may be a little bit tough to win the side view battles between boss characters, but the overall experience is a simple one, and really not all that difficult. I would definitely recommend this game! ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 3. Controls -= -=-=-=-=-=-=-=-=-= ================ General Controls ================ Control Pad: Move cursor A: Make selection B: Cancel selection Select: View player status (during game) Start: Access save menu (during game, before your turn) ======================== Overhead Battle Controls ======================== Control Pad: Move character A: Switch character to control, switch to item screen B: Punch, use selected item ========================= Side View Battle Controls ========================= Control Pad: Move character (Left/Right twice: dash, Up: jump, Down: squat) B: Kick A: Punch (can punch while squatting down) A + B: Throw (if holding opponent) ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 4. Overview -= -=-=-=-=-=-=-=-=-= ========== Game Modes ========== In Tsuppari Wars, there are four game modes you can play. They are: Tsuppari Wars (ツッパリウォーズ): Play the regular campaign mode (info below). Tsuppari Suku (ツッパリスク): Play a regular game with up to 3 human players. 1P Taiman Battle (1P タイマンバトル): Play side-view battles against the computer (you each pick 5 characters). 2P Taiman Battle (2P タイマンバトル): Play side-view battles against a human player (you each pick 5 characters). ======== Gameplay ======== General Gameplay/Battles ------------------------ When you decide to partake in the Tsuppari Wars, you will be able to pick your character's icon (it doesn't make a difference who you pick). You will then go to a map screen, broken down into areas (or turfs) as designated by colors (you are red, the computer is blue, and neutral areas are gray). On your turn, you will see a box with your character's face, letting you know who's turn it is. Before going into the core of the gameplay, here is some information about how the map is set up. Each side starts with multiple areas in their control, usually with 40 soldiers in each of them. Each side also has a big boss, as shown by a large white face icon in one of the areas, and multiple sub bosses designated as small white circles. If you enter into a battle with an area containing either of these, there will be a much larger character fighting as well, so be careful (more on that below). If one side defeats all of the enemy soldiers in an area, that area falls under their control. The numbers show how many soldiers are in a given area. At the end of each turn, you will be able to move soldiers around, as discussed below. You will first be asked if you want to fight (たたかい), then you select your group that you want to do the attacking, and then the enemy area connected to it that you want to fight. You will then go into an overhead battle scene, where each side's small soldiers will automatically fight each other. You can control a single character in the mix, and switch between them at any time, by pressing A (your character has a cursor above their head). You also access the item screen by pressing A until the cursor cycles to it, then use the Control Pad and B to use an item. To fight, you simply press B repeatedly to punch at your opponent. The small generic soldiers can only take a few hits each before dying, so you will see quite a bit of them dying. The best approach in fighting is to gang up on a group of enemy soldiers already fighting someone to quickly kill them all. If you attack an enemy directly from behind, you may be able to throw them out of the area, killing them instantly. In an area containing a sub or main boss character, you will see them as a much larger soldier. They can kill the small soldiers very effectively, and it is pretty much impossible to kill them normally. If two boss characters get into contact, a side-view battle will commence for a short while. The idea there is to deplete the HP of the opposing boss. If you kill them, you take control of the area as well as any remaining enemy soldiers! If you do not kill them, you go back to the map after a few moments. If you are on your own territory, you will recover your HP after such battles (up to 250 HP). In the regular overhead battles, you can walk off the battlefield by moving off the screen in a certain direction (this is helpful when an item is used). After a short while, the battle will end and the surviving soldiers will stay in their respective areas. If you end up clearing an area of all enemy soldiers, you may be able to receive a new item by picking from six face-down cards. The white card means you don't get an item. If you already have at least three items, you will be given the option to give up three items in exchange for 50 reserve soldiers. When you are done fighting (you can not move across the map before choosing to fight, unfortunately), press B to cycle to the attack option, and select No. You will then be asked if you want to move (いどうし). Select Yes, and you will be able to select one of your areas, then select the adjacent area (that either you control, or is unoccupied) you want to move them to. Adjust the amount moved with Up/Down, and move boss characters if applicable by using Left/Right. Only one boss character can be in an area at one time. When moving your soldiers, it is generally a good idea to have your bosses at the front line, to increase your chances of success when the enemy has its turn and attacks you. Once you are done moving, go back to the menu and select No, and the enemy will take its turn. At the start of each turn, you may receive some amount of reserve soldiers (designated by a numeric amount below your name). How many you get seems to be determined by how many enemies you killed, how many you have left, among other things. It should be noted that this game is NOT a competition to see who controls the most territories. Rather, you want to defeat all of the enemy soldiers and bosses. That said, it does not matter if areas are unoccupied; in fact it is necessary if you wish to corner and ultimately defeat your enemy! You need to defeat the main boss character to clear the map. In the main campaign mode, there are three maps that you play on. The first one is small, and the last two are much larger (with 24 available areas to occupy). Once you beat the third and final area, the game is complete! Items ----- The following are the six items available during the overhead battle scenes, from left to right. Be careful since some items act indiscriminately, so you will want to move your own soldiers out of the way (by running around or moving off the screen). Catfish: Cause an earthquake, rendering the enemies unable to move on their own. Fire: Flames appear in random locations in the battlefield, damaging anyone who touches them. Lightning: Damage all enemies currently on the screen. Police: The police will come and pull away any soldiers (friend or foe), thus killing them. Bikes: A motorcycle rider will ride back and forth across the screen, causing damage to anyone in its way. Yakuza: A Yakuza (gang) member will walk around the area, damaging anyone in his way. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-= -= 5. Copyright Notice -= -=-=-=-=-=-=-=-=-=-=-=-=-= This file is Copyright (c)2010 Devin Morgan. All rights reserved. Please view the following URL to see the list of sites that are allowed to post my work: http://www.freewebs.com/dbmfaqs/allowlist.html This list is comprised of sites I know and trust well. If your site is not on the aforementioned list, you are currently not allowed to post any of my files on your site. Please respect my work and do not steal it or post it without my permission. I only want my most recent work to be available and I do not feel that can be achieved if others take from me without my knowledge or permission. If you are writing a FAQ for this game as well, and would like to use some information, credit me for what you use. Please do not rip me off, as that is blatant plagiarism and such will not be tolerated. If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only contact me if there are corrections to be made to information that's currently included. Thanks! http://www.gamefaqs.com/features/recognition/3579.html =- End of File -=