________ ___________ ___ __/_______________ /__ /_______ _____________ __ / __ ___/ __ \_ /__ /__ ___/ _ __ \_ __ \ _ / _ / / /_/ / / _ / _(__ ) / /_/ / / / / /_/ /_/ \____//_/ /_/ /____/ \____//_/ /_/ ________ ___ __/_________________ ___________ _____________ __ / __ ___/ _ \ __ `/_ ___/ / / /_ ___/ _ \ _ / _ / / __/ /_/ /_(__ )/ /_/ /_ / / __/ /_/ /_/ \___/\__,_/ /____/ \__,_/ /_/ \___/ ________ ______ _________ ____ _/_________ /_____ _____________ / ___ / __ ___/_ /_ __ `/_ __ \ __ / __/ / _(__ )_ / / /_/ /_ / / / /_/ / /___/ /____/ /_/ \__,_/ /_/ /_/\__,_/ ------------------------------------------------------------------------------ TROLLS ON TREASURE ISLAND ------------------------------------------------------------------------------ for NES This FAQ/Walkthrough is a co-authored work by ASchultz and Lagoona. As such, it is copyrighted © 2008 to ASchultz and Lagoona. Well, first things first. Here comes a big thanks to Da Hui, who had started this work but then relinquished authorship. He made our work quite a bit easier. The only websites allowed for hosting and public display are up to now www.gamefaqs.com www.neoseeker.com No part of this file can be used without the permission of the authors and credits to the authors. To get permission to host this guide on your website, drop a line to DrLagoona (at) hotmail (dot) com for Lagoona or schultz (dot) andrew (at) sbcglobal (dot) net for ASchultz, wait for an answer and abide to it. Of course, you can also use this address if you have comments or questions about the guide or if we missed something that should be included. Please make sure you have in the subject line, or the e-mail may get ignored. Note that ASchultz did levels 1-12 and 29-32, while Lagoona did levels 13-28. So if you have any level-specific issues, please address the corresponding author of the level. ============================================================================== Table of Contents ============================================================================== 1. - Introduction 2. - Basics * Controls * Level elements 3. - Walkthrough 4. - Level Passwords and Cheat Codes 5. - Level Editor 6. - Frequently Asked Questions 7. - Version History 8. - Credits ============================================================================== 1. - Introduction ============================================================================== In Trolls on Treasure Island you steer ('control' would be saying too much...) a small troll through different levels, collecting jewels to find the exit. The main hook is that you cannot make your troll move left and right. He does that automatically. You can force him into passages above and below by moving vertically, and you can make him go faster (important in time specific levels) but the automatic movement means you'll have some timing puzzles. Jewels, doors and other things in the game can be of different colors. Accordingly, there are colored paint buckets that allow you to change the color of the troll's hair. Your hair will indicate which jewels you can collect and which doors you can go through. On early levels you don't have any enemies or obstacles that prevent you from getting done in the given time for a puzzle, but later on things get more difficult. You'll have time constraints and encounter traps and enemies of different kinds. Or worse, these are combined. When you run into something harmful once, you'll get hurt (the troll face icon in the upper left corner becomes sad). If it happens a second time, you die and have to restart the level. A few levels offer Medikit blocks that let you heal from the 'hurt' status. The levels are mixed up pretty well, although once you figure out the gimmick for a few of them, they get pretty easy. Also single players be warned--one level requires teamwork, so either you are going to have to pause a lot, or you are going to have to use the cheat codes referenced at the end of the document! ============================================================================== 2. - Basics ============================================================================== This section describes how you move in the levels and what kind of elements (e.g. floor tiles, blocks or enemies) you can encounter in them. ------------------------------------------------------------------------------ * Controls ------------------------------------------------------------------------------ Here's the short version: D-Pad- Move A- Move Faster B- No Use Start- Stat Level / Pause Select - Reset Level Below follows a more elaborate explanation of how the mechanics of the game work: First, illegal moves get a silly message at the top of the screen. D-Pad- Moves your troll. He moves horizontally back and forth by default, so you can really only make him move up and down. If he hits a wall, and you do nothing, he changes direction. Also, he can touch a power-up or jewel as he runs past it. The moving is pretty intuitive, but let's give some examples. Say your troll is running left and there is a passage down right when your way left is blocked. You can hold down and he will move down. If you did not do so, he would bounce back right. If the passage is a dead end, he will bounce back up and try to go left, but he can't. Let's say the passage down opens to a 4-way intersection. Then if you are still holding down, your man will go down, but if you are not, he will go left. The algorithm: 1. if you are holding vertically and can go vertically, you do that 2. if you run into a dead end vertically, you bounce back 3. if you run into a horizontal wall, you change direction. Some tips for moving: --you should always anticipate moves a half-square in advance. --you can just tap the control up or down to pick up a jewel near you --you can also pause the game to check the direction your troll is facing. You can hold down the controls and, when you resume, the troll will try to go in the direction you pushed once he touches the next full square. --otherwise, if you bounce back and forth between two squares, it is tough to do what you want. Your guy is a blur. Find a way to bounce back and forth between three so you can time things without pausing. --you can move diagonally between two objects. -> $ $ Pushing down at the right time above lets you cut through the $'s. --if you run into an enemy, get away from him right away. It's possible you can take two quick hits and that's it. Similarly, run the opposite way of an enemy when possible (or when one hit is okay) or be sure to be behind him. --curved squares cause you to bend around, but you can press vertically to get rid of them. --note that some squares and jewels and power-ups are hidden until you touch them. You bounce off them once you touch them the first time. A- Move Faster. Your troll starts somersaulting and going about three times as fast as normal. This is useful in levels where time is important, or where you need to disrupt the timing of an enemy that acts as sentry, roaming back and forth and guarding you from the next bit. B- No Use Start- Start a level / Pause Select - Kill your troll to reset the level. Useful when you know you are in a dead end. ------------------------------------------------------------------------------ * Level elements ------------------------------------------------------------------------------ The most important things in the levels are the JEWELS, and they come in different colors: Red Hearts Golden Coins (corresponding to yellow color) Green Blocks White Diamonds Blue Coins In general, note that bigger blocks mean you have to hit the jewels twice (dollar coins vs cent coins, etc.). POWER UPS work as follows: ¯¯¯¯¯¯¯¯¯ Get a power up by touching it from the side, or going above/below it and ramming into it. The MEDIKIT recharges your troll if he is sad from taking one hit. SKATES (or grip boots) let you steer on ice. (Ice floor is uniformly whitish bright blue.) The SAILBOAT allows you to go on water. If you do not have it, you touch the water and get hurt. You can only have one of the two, sailboat or grip boots, at a time. ARROWS change your default moving. Up/downs change it to vertical, left/right to horizontal. When going vertically by default, take the d-pad instructions above and swap vertical for horizontal. COCKTAIL, this block inverses your controls, so when moving horizontally, pressing up moves you down and vice versa. The effect wears off after a few seconds. LIGHTNING blocks are something you'll not encounter in the regular levels, but you can include them in self-made levels (via the edit mode). Hitting these blocks inverts the use of the turbo button (your default movement mode will be turbo, pressing 'A' will get you back to normal speed). Repeated hitting toggles the effect on and off. PAINT BUCKETS change your troll's hair the color of the bucket, unless it is gray. You need your hair to be the same color as doors or jewels to go through them or pick them up. Also, if your hair is the same color as an enemy, they cannot harm you (or for the gum enemies, you can even eliminate them). In the game's later levels, grey paint buckets change your hair color, and while it seems random, there is a way to determine what colors your hair will change to. Going right or down: Purple->yellow->white->red->blue->green->purple Going up or left it is the reverse: Purple->green->blue->red->white->yellow->purple If you run into a bucket then a wall/door immediately, you won't change back to what you were. The game only counts you running into the bucket. ENEMIES are of three types: ¯¯¯¯¯¯¯ WHIRLIES each turn always left or always right whenever possible, following blocks, walls and jewels. They do not hurt you if you have the matching hair color. SENTRIES bounce back and forth. They look like snakes and do not hurt you if you have the matching hair color. MOUTHS get close to you when you pass by the first time, then go in for the kill later. But if you get a few squares away, they seem to lose interest. GUMS are stationary enemies, like amoebas with a face. These are the only ones you can kill, assuming you have matching hair color. BLOCKS mostly are just in your way. There are a few variations of them. ¯¯¯¯¯¯ GRAY BLOCKS come in two variations: indestructible and breakable, you have to run into a breakable one to get rid of it or have it reveal what's hidden INVERSE GRAY BLOCKS can be pushed around to adjacent free spaces by bumping into them. Push them into water to make sand spaces. COLORED WALLS just act as solid blocks, there's nothing special to them. TRAPS are the kind of spaces that can hurt you. ¯¯¯¯¯ WATER can be crossed if you're equipped with a sailboat icon. SPIKES and RED BUBBLE BLOCKS are basically the same, they just hurt, so avoid them always. FLOOR tiles can also have different appearances: ¯¯¯¯¯ BLACK floor is the normal ground you run on. SAND can cover the floor. Sometimes sand also hides jewels beneath it. Run into it to remove the sand. ICE floor is tricky. While you can run over it easily, you cannot steer off of it (e.g. up or down) without having the grip boots activated. MUSIC NOTES are actually like black normal floor except they make a sound. Though they are of different colors, you can just run over them. DOORS are tiles that can only be passed with matching hair color. Else they are solid and you bounce off them. EXIT STAIRS only appear once you've cleared all jewels. They may appear on an empty spot or behind a previously closed gray door. ============================================================================== 3. - Walkthrough ============================================================================== What follows is the actual walkthrough part giving you good strategies or step-by-step solutions for all levels of the game. Some abbreviation will be used. These are: D for Down U for Up R for Right L for Left (consistently, e.g. DL would mean down left) And for reference, here's a representation of the overworld map showing where to find each level. Most of the time, more than one level is available to you. But sometimes you need to clear all of them in order to unlock the next one, i.e. for 'castle levels'. MAP OF LEVELS AND WHERE THEY ARE ............................ ............................ ..................5.......6. .............2.............. ..........1.....4........... ......................7..... ..............3............. ............................ ............................ ............................ ..................8.....10.. .28..................9...... .....29..................... 27.......................... ........30.............11... ............................ ....32.31...21.............. .26..............15....12... ..............20............ ....25...............13..... ........24.................. ............22.............. ..................14........ .......23......18.....16.... .............19............. ..........................17 ............................ ............................ Level 1 - Gift Wrapped ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 'Press Joystick only UP or DOWN - never LEFT/RIGHT' Jewels 96, Time 200 This is not a hard level. Starting levels shouldn't be. Basically, you need to go into any paint bucket, then enter the door that is the color of that paint bucket, and clear all the jewels. This means that if you have to push back towards the door, wait til you are away from it so you don't go out and wander back around the middle area. If you want, you can use the turbo button to have your troll kick around more quickly back and forth. You need to remove the panels at the top, too (or bottom, for green and white). The best way to do this is go to the second-top row. Then push up as you bounce back and forth. The jewels above take two hits, so you may wind up leaving the corner ones. This necessarily wastes a bit of time, but you should finish with 100+ seconds left. Accelerate between the jewels and you may even wish to try tapping up in the center to watch your guy bounce back and forth quickly. There aren't too many finesses to try, other than that leaving the room the right way can make the rest of the level quicker. This is a good place to get accustomed to the controls, bouncing between jewels and changing to the right color and speeding when it gets tedious. Level 2 - Treasure Chest ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 'Pressing LEFT or RIGHT only tickles your Troll!' Jewels 19, Time 200 X X X XXXXXXXXXX X X XXXXwyXXXX X X XXXyGRgXXX X e exit stairs X gwRYGWyw X X solid block / border X XXXgyryXXX X p paint bucket X XXXXyXpXXX X <> direction enforcing arrows X XXXXpXXXXX X gG green jewels X XXXXXXXXXX X rR red jewels X XXXXXXXXXX X yY gold coin jewels X >> X wW white jewels Xp << e pX This one will take a bit of time, but with patience, you shouldn't have any real problems getting through. The arrows force you in the direction they point, which can save a lot of time by bouncing against the "wrong" ones. Get the white paint and move right. You can push up into the grey wall. Then enter the block on the right to get the diamond. Move back down--use the right arrows to bounce back into the gold paint, then move back up to bounce right again and onto the gold coin. Now get the white paint and get the diamond (this one takes two hits) and the gold and get the coin. There's a lot of back and forth between the paint buckets and the gems. Once you've cleared the first four white/gold coins, you have access to the green paint bucket. Go in the bucket and take the two greens. Now you need to go to the bottom and get the gold paint. Enter from the right, again. You can roll left/right quickly and you may touch the green paint by accident, but you can recharge. After getting the column of yellows you have access to the red bucket. Step in it and you will clear out two hearts as you go back up. Roll right and left to get the third one. Now you have 3 green, 2 yellow and 2 white left. Enter the green paint bucket again. Get the two greens that are right there. Roll quickly along the top then down the left. Enter the grey square from the left to get the other green jewel. Now go to the bottom, turn white and clear out the two white gems. Go back to the bottom, exiting to the right, and turn yellow and get the coins. The exit stairs will appear in the DR corner, left of the yellow bucket. Level 3 - Toast your Toes ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 'Watch out for embers, tricks, and invisible walls!' Jewels 12, Time 100 Here, the red gums are lethal if you touch them twice without hitting the medikit. However, it is straightforward to pick up the red hearts close to them in order. And take care not to hit the gold paint bucket early. You need to collect all the red hearts before you get the gold coins, so be slow as you clear the hearts at the top, then turbo down 1 row, then turbo back and forth--3 times each way per row. Once you've worked to the bottom, bounce back up to get the gold paint and roll fast to get the coins on the same row. Then move down when bouncing back right and to the bottom, right of the grey note. Remember, you can afford to get hit once, and if you want to be extra careful, hit the medikit blocks before moving on. Turbo to get everything at the bottom and then, on the right of the last coin you picked up, move up and left to the stairs. Note that you can run through the notes when they appear on later levels, and you don't need to be any color to pass through them. But there is an invisible wall to the left of each, which you bounce off. Level 4 - Parlor Game ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 'Work to a plan -- the clock is counting down fast!' Jewels 20, Time 120 This level causes you to zigzag, and you will probably make a few temporary errors, but they are recoverable. I would turn any color and then clear out the 2x2 blocks in the corners to get started (they are yellow, but you don't need to be yellow, just consider them to be sand covering the area). Jewels are found kitty corner of their respective paint buckets. For instance, the red bucket is in the upper left, and the red heart is behind the lower right sand. It's not really out of the way, though, since the red hearts are on the bottom. It's most efficient now to take care of one color at a time, but it's no disaster if you don't. You need to be prepared, once you get one bucket, to swerve quickly 2U or 2D to get the jewels on the opposite side. Then you can hold up/down to get the jewels, getting rid of half in one row. The next time you may need to tap up/down. It can be difficult just to tap down, so you may wish to push down into a jewel so you will run into the paint bucket you want. At any rate, once you are in one paint bucket, you must cross up/down to the other one, and you can get away with pushing down as you roll either way, or trying to fit in a gap. You may need to bounce back and forth, and to touch a jewel you will want to start pushing towards it a bit early. Don't forget to roll into each corner to get a jewel of your respective color, too. General strategy: with a few jewels left, trap yourself between a jewel and a wall. With many left, push down/up into the jewel. Once you get through level 4, the game lets you use passwords. This guide has passwords, and if you want to use your own name, you will get different ones. 'You are Qualified' Level 5 - Safety Doors ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 'Alert: Training over -- this is the real thing!' Jewels 12, Time 80 This is the first really tricky level. If you run into the mobile enemies twice, they will kill you, and the red crosses are tricky to get to. You can usually avoid the enemies by running into the doors, but time can be an issue if you are not careful. You'll want to roll quickly at the very bottom when getting the jewels, and you may also want to roll quickly if you do go to the edge. If you are not comfortable speeding past your enemies, one other thing to watch for is to get the green bucket as you are going left and the white as you go right--so you do not bounce into the enemies when you go through the door. Also, after getting the yellow, exit right, and after getting the red jewels, exit left. You also do not want to get trapped in the left or right areas, banging against a door, and it is very possible you will miss one jump. If so, do not panic, but tap out of the way. Generally you can move 4 columns up when going from one side of the doors to the other, even with speed enabled. Save the speed for at the bottom, or, once you've bounced off a door in the bottom half, you can turbo down as well. The pattern here for colors is blue, green, purple, yellow, white, red. Blue is easy since the enemies won't harm you if you're blue. For green, tap up at the top going left so you don't run into the enemy. For purple, just make sure you hit a door going left, then roll down. For yellow, use doors 2 and 4 on the way down, and leave the bottom bit when going right. Hit the bottom edge as you go right. For white, go right as you touch the paint on top. For red, anything goes, but go to the bottom doors when rolling left. Level 6 - Gumballs ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 'To eat the gum you must be the right color' Jewels 1, Time 120 This one is a bit tricky because if you run into the colored pots too soon, you will have some trouble. Gum will kill you if you step on a piece that does not match your hair color twice, though you can use medikit to regain health. If you are the same color, the gum disappears. So the formula is to knock out the gum of your hair color, get the paint in there, and then move on. The golds are tricky because you must clear a path to the blue jewel before getting the purple pot, but after that, you only have to clear the 3 top rows. Still, make sure you have a clear path to the blue coin before changing hair color. You can't change back to gold. It's probably worth it to get rid of all the gold gum, just for practice, before moving on. So, for the golds, get right of the medikit and then bounce DR. Do that till you clear off the top row, then bounce off the right wall and bounce DL so you can roll against the 2nd highest row. (It's possible to bounce 1U of the pot once, then come back and do it again.) Now bounce into the gum right of the pot and bounce to the bottom off the brick wall and clear all that out below. Clear out the gold stuff to the right of the purple pot. Note if you bounce down into a piece of gum, you bounce back up. So I think the best way to do things is to roll to the right then attack the top row from above. If you can sneak into the corner, that will help you go a bit more quickly, but even if you make a few mistakes, you have more than enough time. The best way to clear out the rest is to go down when just right of the brick wall, get rid of the yellow gum to the right, and go down. The exception to this is that you want to avoid the purple paint bucket and take out the two gums to the right of it last. You will want to push up when at the right edge. If at any time you slip over to the left, be prepared to move up quickly to avoid the purples, and note that the medikit is pretty easy to hit, too. Now for the purples on the left. You can repeat what you did with the yellows, but you really only need to take out the top two rows and the purples left and right of the paint bucket. You can also touch the paint bucket, run into the gum on the other side, and hit the medikit, but that can be risky, and the time saved is not worth it. The reds work the same way as the purples, mirrored vertically, and the greens work the same way as the reds. Once you get the blue paint, don't try to get to the bottom right away. You need to strategically miss the purple paint, or you will have to loop around the board again. I recommend going into the middle space, then dropping to 1U of the purple paint, then dropping down as you go left past it. That gets you to the DL corner. Then the stairs are on the center of the left edge. Level 7 - Catacombs ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 'Don't give up. This is much easier than it looks' Jewels 22, Time 120 This level is a bit confusing, but all the paint changes work the way they should, to get you through the level. Note also the paint buckets don't allow you to make a turn, so traffic through this level is 1-way except for a few dead ends. Get the green past the first bucket, then hold up so you loop around the white buckets. Hold up when going left through the 2 buckets, so you can get each purple coin--lay off so you can slip into the one cul-de-sac. Hold up when going into the DL dead end so you can get the gold paint. Hold up after you get the gold coin in the right. You'll move back left, and push down in the dead end for one gold coin. Then push down at the t-intersection and hold it to get another gold coin. Go back up through the gold paint (over to the right half) and through a grey one. Push down right after to get the first diamond below. Then push down on the way back right for the other one in the DR corner. Push up when going left at the bottom, then hold up to get through the red paint, collecting two cold coins in the process. Go left, then hold down at the other red paint so you clear the DL. Go up the center shaft twice to get the blue, and come back down to get the one to the left--go easy on the U/D once past the blue pot. You'll turn green and can now get the greens at the bottom. Go back to the DL, push up and you will go into the right detour for the other green. Go back to the top and right through the paint buckets. Hold down once through to get the red, then you may need to wiggle up and down to get the other red-- going left and back right. But when you go down through the grey pot, you'll be light blue. Go left, push down at the edge, push down and go up in the DR. Go through the pot and back so you can go down for the final jewel. Now you just need to reverse your steps to get to the stairs, which are where you started. Go left through the grey pot on the right. Then hold up--you'll go through a gold pot and bounce U L. Hold down once you start to go down and release once at the bottom. You may need to tap up to go right through the two paint buckets. Push up when going right to go through the whites. Hold down when you loop over the blues, and you will go through a grey bucket and back to the stairs. From there go up through the yellow pot and loop U L D R through the two pots, then go through the grey pots and the 4 white pots to win. Level 8 - Little Lamb ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 'If the gum don't get you, the bad wolf will.' Jewels 30, Time 150 This level is pretty much a one-way path, but jamming your guy into the right path can be tricky. Roll quickly right, pushing up, to reveal stuff above and save time for later. Then get the coins to the DR on the way. Touch the red bucket and get the heart behind it. Hold down, then push up when going along the bottom. That gets you over the hump. Ignore the two gums--taking them out adds a little extra something to do that doesn't make things that much safer. Now you need to get past the first-aid--you may run into a blue jewel and be kicked back right. You will want to be blue as you go to the left, and you may wind up running back right through the red bucket. Go down, then push up and down to get through the first-aid loop. Hold down when you make it to the left. Then hold up when on the bottom. You'll clear out a blue jewel and then go through a purple paint bucket to get a purple jewel, then a white to get a white jewel. Now collect the two hearts on top. You can just roll through them. Tap down when below the mouth, then hold down after you get the heart. Release when you are going left, and you will roll over the yellow gums and in the green pot. Push down to get back to the start--don't hold or you'll hit the red gum. Now hold up, then push up in the center on the way back left to clear the green jewels. Roll between the jewels to clear the top area. If you clear the rightmost first, you will need to drop down after hitting a left block, then run back left and clear the jewels out. You don't want to roll to the right side and gain the mouth's attention. You need to clear all the green blocks, including the ones in the sand you couldn't quite touch at the start. For the last bit, push down, go through the "Mary had a little lamb" notes, hit the green door and tap up. If you go back to the start, no problem, but if you are stuck in the UR, push immediately down to clear the right edge. Again, if you bounce back, push up the next time you reach the green door, then down. The reason for this roundabout way is, if you push down, you will hit the red paint, forcing you to loop. Once you got the greens on the right, bounce LRLR by the door. Push up again (tap D U if stuck in the right) and then you can just cruise to the stairs that appeared in the UR part. Level 9 - Ice Capade ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 'To go fast enough, hold down button A.' Jewels 14, Time 30 You may wish to use the speed-up button for this. You definitely want the grip boots, and you should probably push the A button and just wait til you're on the path to make sure you have them. After going through the arrows, hold down while running to the left to grab the top jewels. Hold down to go down the left, then hold up when speeding along the bottom row. Tap up in the DR to get the third jewel, then hold left til you turn, then hold up for three more jewels. Roll R/L, then down to the bottom quickly. Tap up and hold down for the jewels there, then on the way back left, hold up at each door to get the jewels, let go, and repeat. Push down at the zigzag to return and get to the stair at the dead end. Level 10 - No Turning Back ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 'Accelerate where you can but don't miss any turns!' Jewels 0, Time 25 First, don't worry about having to speed up, although it is possible in the long up/down stretches, it's not necessary, and it may make you bounce back. You just need to anticipate each move you need to make. So hold down to start, then flip to up when traveling horizontally, etc. The tricky part is when you need to turn back down right away, so push down right after you reach the top. Too soon--you bounce into the enemies. Too late--you get caught from behind. You flip from up to down everywhere except when you get out of the DR spiral. After it, there are two quick UDU transitions before the end, but you just need to remember to touch U/D when, and not before, you reach the corner. Level 11 - Snake Pit ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 'Fools rush in where angels fear to tread.' Jewels 8, Time 40 e************* ****6******6** **-*********** * empty sand ************** - snake enemy *******5***-** u your starting point **4*********** ********3***** 1-6 hidden white jewels, *u************ in the recommended order ****1*-******* of getting them ************** *2********2*** ************** This level is tough without a map, but with it, it is not too bad. Don't release the snakes, and you can coast. You may need to roll a bit in areas you know are safe to finish this level in time. Go down 1 and get the diamond there, and once it's gone go 2D for two more. Roll between them. Then go 4U up the right side (2D of one snake, 2U of another) and get the diamond. On the left side, roll 1U to get the diamond, then go 1U after that to get the diamond left of the snake. You'll bounce left off that diamond, and when you are 2 squares right of the edge facing right, just when passing under the UL snake, press and hold U to go to the top row. Move 1D in the center to clear out the diamonds of the second row from the top, then push back up to go through to the exit stairs that appearered in the top left corner. Level 12 - Easy Does It ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 'Expect the unexpected!' Jewels 10, Time 100 b Xw*w&w*w XXXX X*w***w* & green gum X +XWXg**b**g = water g green jewel X XXXX******* i ice w white jewel iiiiiiiiiiiiii * sand b blue jewel iiiiiiiiiiiiii X solid block ************** B blue bucket S***** B ****s G gold bucket ============== W white bucket ============== s/S sailboat / grip boots G s + medikit This level is the first really difficult one, for several reasons. The enemies move around in the same small area you need to, and you need to walk around them to get the greens first without changing color. You also want to watch out for moving along with the enemies when you are not blue--this uses up your hits pretty quickly. Oh yeah--there are a lot of invisible blocks on this level. Move along the second row from the bottom to uncover two secret pieces. Don't change colors but touch the sailboat again on the right--duck down and up if you need to. Go through the water and now you should push up at/before the left edge to reveal the grip boots. Move back right still on the water, then up when you are left of the whirlies again, so you can touch the boots and go to the ice without incident. Next you need to clear out the greens in the UR--this is just bouncing around the sand a lot. Also, you will want to uncover the medikit. After bouncing off the left wall on the ice, go up. Now turning blue is a bit chancy, as any way you try it, you may get hit. Go down into the sand when right of the whirlies. Bump against the right edge (head DR so you don't release them) to get the hidden sailboat, once to reveal it and once to catch it, then go immediately to the water below. Touch between the whirlies to reveal the paint, then go up into the paint. It shouldn't matter if one of the whirlies hits you, because you'll recharge immediately. There's a slight chance of it happening, but that is a lot less than if you'd have released them above. If you're hit once, you can always use the medikit. Make sure you're healed for the next part. Run into the grip boots. Then go onto the ice and get the blue jewel in the UR, by the diamonds, then go along the top to reveal and take the secret blue jewel in the UL. Change to white once the whirlies are spinning away--wait until after the second whirlie runs over the paint bucket. Go into the upper right part with the sand. Clear what you can in the UR and retreat when an enemy is incoming. I find it's good to go back and forth on the bottom of the ice, as when enemies leave the UR, they go along the top of the ice. You may need to take this out in parts--taking out the bottom two diamonds first, then nudging into the desert areas between the diamonds to wipe out each of these quickly--that is the quickest, but any way you get them should work okay. Again, you can sacrifice one hit if an enemy is around, but wait if the two are lumped too closely together. Now on the way back, clear out the bottom right most sand if you haven't already--you may want to wait for enemies to pass through the bottom before doing so. That will unveil another sailboat. Touch it to make it over the river and exit through the stairs. Level 13 - Which way is up ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 'You can only pass this level on your next attempt!' Jewels 23, Time 100 The blocks on the sides will make you go up and down instead of side to side. The blocks on the top and bottom will make you move side to side. This may be a bit confusing, so try getting used to it in the beginning, as you have enough time. The end result is that you will cycle either clockwise or counterclockwise, and if you speed-roll around, you will see that it is a consistent loop. Also, beware of the gray spike traps. They will hurt you, and you do not have a medikit. Generally, there is no problem with looping around to see how you can get to the jewel you want. You have enough time, and you generally just need to tap up or down once or twice. You may have to come around as well too. Start off by either pressing U or D at the beginning, in order to not directly run into a spike trap (D is recommended). Then collect all of the purple jewels in this level before you change colors, either by running into the purple bucket and back to the corresponding jewels or while 'circling around'. If you change color and have trouble switching back to purple (the corresponding bucket is on the left side), I found it easiest while circling around anti-clockwise to press D after bumping into the upper right corner. Also, when running towards the right side, it's preferable to run into the green bucket than into a spike - you can easily get back to the purple bucket. After you collect the purple jewels, change colors along the sides and collect that last few jewels. It is easiest to not bounce into the direction-changing arrows and running back and forth from paint bucket to paint bucket, eliminating the corresponding jewel on the go. Green may be easiest after purple, if you haven't done so already, followed by blue. After this you have to change to moving up/down, immediately steering towards the middle and aiming for the buckets. A good combo here is red bucket, R to heart, yellow bucket, L to coin until you have them, white is easy after that. Afterwards go to the stairs appearing in the bottom right corner to finish the stage. Level 14 - Parlor Trick ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 'Sly Troll to flies: Won't you come into my parlor!' Jewels 16, Time 80 This level is just like level 4 except there are no secret jewels hidden under the sand. There are also three green whirligig enemies moving along the edges in this stage, making the whole thing much more tricky, so be careful. It is advisable not to remove the sand squares, as they make the way for the enemies longer in an area where they don't interfere. Follow the same strategy you used in level 4 to get the jewels. The most tricky part is dodging the fast moving green enemies. When one comes along the jewels, get away one row (up or down), then quickly go back to collecting. The faster you finish the level, the less risk you take getting hurt. Still, you should have enough time to play it safe and wait a bit for the enemies to get away from the center. Don't over do it, though. A good strategy at the start is going to the red bucket, then immediately press D (until you're above the green blocks) to avoid the first enemy, then going back up immediately to get the red hearts. You should be able to get all hearts before the enemies become dangerous. Then go to the upper half and wait until the whirlies come back up, dodge them and go back down to the lower half. Doing the purple jewels next makes for a relatively easy setup for the rest, so paint yourself purple while going down and get these jewels (running between the two close to each other takes them out quickly, but if an enemy is closing in, you'd be dead instantly, too, so beware). For the remaining two, gold and blue, keep two spaces away from the row and close in when no enemy is near. The exit door will appear in the lower right corner. 'YOU ARE CUTE' Level 15 - True Blue ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 'Break into the exact middle of the horizontal rows' Jewels 25, Time 100 rrrrrrrrrrrrrr ~~~~~~~~~~~~r ~BBBBBBBBB ~r ~B ~r r red bucket ~B ~r ~ hidden water B ~r B blue coin ~B ~r X solid block ~B B~r e exit stairs ~B X~r ~BBBBBBBBB ~r ~~~~~~~~~ r e This level is pretty simple. Just be careful of the hidden water and not to change colors. You can ignore the enemies. They can't hurt you, as they're the same color as you are. What you have to do is start moving straight up along the left side of the screen. This is easier when first hitting the right border, then on your way back press U at the left side until you reach the fourth to highest blue jewel, there you have to move right. Every other space around the blue jewels and the column directly left of the red paint bucket on the right side will be hidden water. Bounce off the solid block in the bottom right or go through the hole in the spaces on the left you came in when going from side to side to avoid water. You can also use the 'revealing' of the hidden water to the right to your advantage, making your way upwards. As for the horizontal lines of jewels, it's easiest to clear their middle part (three jewels or so), then keep bouncing in that row until all jewels are gone. After you collect all of the jewels, go to the stairs that appear in the bottom right corner (there's a small way out right below the solid block, too, if you don't want to use the opening in the water to the left). Level 16 - Diamonds on Ice ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 'Get the diamonds first, then work on the rest.' Jewels 26, Time 200 m----R--R---By = water tile 8 ---------- - - ice tile -w---w--w---w- m medikit ---X--PP--X--8 8 grip boots -w---w--w---w- X yellow gum enemy 8--X------X--- w white diamond jewel -w---wGGw---w- y yellow bucket b blue bucket ---X------X--8 $ yellow coin B blue jewel -w---w--w---wb p purple bucket r red bucket 8--X--rr--X--- P purple jewel R red heart jewel -B---$--$----- g green bucket d gray door/exit stairs p--d======d--g G green jewel This level isn't too hard. All the blocks can be cleared. The most important thing in this level are the grip boots, the first ones located directly to the left of where you start. You can only leave ice tiles while having them, so pay attention not to lock yourself on an ice-only row without these boots! (Touching the boots icon toggles them on and off.) Clear out all of the white blocks first while avoiding the yellow enemies and try your best to clear the gray blocks. There's no white paint bucket, so if you change colors before getting all whites, you've got to restart. It may be easiest to move down the screen in pairs of rows the following way: tap down before you hit the edge, then directly down again after you hit it, to avoid the yellow gums. One more thing after you've cleared the first two rows of diamonds. The third row of diamonds is divide in half in the middle by two green jewels. I recommend you go down on the righ side first and take these two diamonds. Then when facing left, tap U (or D) quickly after the yellow gum and immediately tap D (or U) again to get the other two diamonds to the left. After these, go down to the fourth row of diamonds on the left side. The reason not to go down on the right side is the blue bucket at the right side of the fourth row - thus you don't risk running into it before claiming all white jewel. After the whites change colors to yellow (in the top right corner) and get rid of the gum baddies now, then the cold coins at the bottom. Now just clear out the rest of the blocks and change colors for the last few jewels, the order doesn't matter. Again, take care not to trap yourself without grip boots (you have plenty of time), especially with the purple and green buckets in the DL and DL corners. After you collect them all, go through one of the stairs that were hidden under the gray doors on the bottom row of the screen. Level 17 - Illusion ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 'It really helps to think which way you are going.' Jewels 6, Time 200 The names of the levels often give hints to what they're about, and this level truly is an illusion. It really is a pretty confusing level so try to follow this walkthrough carefully in the same order. Go down and to the right for the gold $ coin. Go to the uppermost part of the screen and unveil the blocks in the central top part of this small section. You'll find a blue color bucket and a direction changer left/right. Change to light blue and move down (press D directly after bumping into the right wall above the passage) until you're near the white jewel, then go R and U, to the top right corner to grab that blue jewel. While in the top right corner, you should unveil the block slightly to the left, it's two spaces to the left of where the blue jewel was, by going up from the 'white diamond row' a bit away from the right border, revealing a white paint bucket. During this you'll probably also reveal another direction changer (up/down), three spaces below the blue bucket. Don't activate that yet or else go back to the upper left to change again to left/right. Change to white and grab the white jewel in the middle of the level. Going further down to eliminate the white gum enemy is not necessary, as the green bucket in the center is a fake. Go further to the left, revealing the hidden green bucket. Paint yourself green and go to the area below the fake green bucket. Hold down to claim the green jewel that's hidden in the bottom row of gray blocks. Next go back to the central area, then clear the upper block in front of the red gum and paint yourself red. You'll probably get hit once, but that's ok. Eliminate the red gum and get the red heart hidden at the leftmost end of this path. If you have trouble with reversed controls due to the cocktail glass-like icon, wait for a few seconds in the upper part until everything's back to normal. Now go towards the bottom right corner. Right before the water there's a hidden ship symbol. Activate it and get past the water for the last red jewel. For this, carefully time your ways in order not to lose your ability to travel over water, pausing the game to verify helps with that! Or instead of timing/pausing, hit U after getting the sailboat and if you have it, bo back down and keep D pressed. Once you have it, go back up, the ship icon still on. Activate the vertical direction changer so you'll move up and down - this will avoid touching the snake in the bottom left, then make your way to the left, where the exit stairs have appeared behind another patch of water. Level 18 - Teamwork ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 'Two heads are better than one -- much better!' Jewels 64, Time 50 This level is nasty. Not in the sense that the actual level is extremely difficult, but - as the level name suggests - you can only solve this with a second player in Teamwork mode (if you find a way to do this solo, by any means, tell us!). So grab a friend, or your mom, to help you. (You'll probably have to reset the game and input your last password after changing to this mode.) A level almost filled up with all sorts of stuff. Together with the usual jewels and blocks, you also have gum enemies of different colors, color- specific doors, hidden color buckets and different arrow symbols. And to add some spice to that mix, you only have little time, so turbo as much as you can. As player One, start out by getting all red hearts. After this, get painted green and collect the green jewels nearby/below. Best wait with the four at the top row (if you absolutely want to get them now, you can, but they're best left to your partner). Meanwhile, player Two - starting in the center of the screen - grabs the golden coins. Once player One has cleared the greens behind and above the yellow door, player 2 should go up and get rid of the yellow gum. He can now clear the remaining four green jewels at the top of the screen and also grab the pink ones in the top right corner. Again as player One, possibly with player Two helping, continue down along the right edge of the screen. You'll get painted blue, so pick up the blue jewels below you. In the bottom right corner, right beside the green door, you'll discover a hidden green bucket. So get through the green door and upwards again. In the middle between the two blue doors you'll discover another blue bucket. Paint yourself blue and go on to the left, grabbing the three blue jewels. One block to the left and above of the second blue door is a hidden white bucket. Take that now to go through the next white door, at the bottom of the screen and grab the white jewels hidden under the sand. Next is another blue bucket, allowing you through yet another blue door. Take the blue jewels to its left before doing anything else. Then there's a green bucket to be revealed directly above said blue door and a white bucket downwards. Switch between green and white (there's a door for both colors), eliminating the gum enemies and jewels of the corresponding colors on your way to the left and upwards, where also the exit stairs will appear. If you're trying to play this alone, controlling both trolls, start out the same way, troll One clearing the reds while troll Two clears the coins (press the turbo button and then D once). Then clear the greens close to the yellow door with troll One, so troll Two can eliminate the yellow gum. Then steer troll Two upwards to the left of the remaining four greens and let him there alone, he takes out the line by himself. Meanwhile continue with troll One as described above. You'll probably have to use the pause button a lot to help you coordinate things. Level 19 - Star Trapping ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 'Push down 5 blocks, seal one end, wait to pounce.' Jewels 11, Time 100 R R w ############## # movable block R############R R red heart jewel R w R w whirlie enemy R R d gray door/exit stairs R############R ############## w R d This level consists of four horizontal lines of gray blocks and contains only red heart jewels - and three moving whirlie enemies. Time is not an issue here, and overall this is a rather easy level. The most interesting feature of the gray blocks is that this time you don't look for breakable ones, but you can move them around. Push them and they'll move in the direction you were running. So e.g. if you run into one from above, it'll move one space down. Use this to lock in the moving enemies, thus you can collect the hearts without getting into trouble. Start out by moving all blocks of the topmost row except for two, namely the leftmost and the rightmost one, one space up. Then push up the outer few blocks (of the ones just moved) up once more such that you lock in the blue enemy. Grab the two hearts in the upper corners without moving down the two blocks you initially left alone. Now push the complete second row down once space, and additionally the two outermost blocks on both sides down one more space, thus locking in the red enemy for good. You could also push the whole row down two spaces and trap the red whirlie in the row of blocks. Grab the eight red hearts along both borders of the screen now. For the bottom row of gray blocks use the same strategy as for the uppermost one in opposite direction. So push all but the outermost blocks down once, then of those blocks moved, push the outer two blocks on each side down once more such that you entrap the green enemy. Grab the last heart in the bottom left corner and go through the exit stairs that just appeared in the bottom right corner. Here's a schematic diagram of how to trap the whirlies: ______________ |R ** w ** R| * movable block | ****** | w whirlie |** **| R red heart jewel | | Adapt this for the center part and mirror it for the bottom part. Note: it is possible to trap the whirlies directly in one block by pushing one exactly at the time the blade is in the opposite site. This is the most elegant way to render them harmless, but the timing is very difficult. And don't touch that block anymore after this, as the block can be dislodged if you run into it without a block behind it, which can be fatal. Level 20 - Jaws of Death ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 'Do half on the way in. The rest on the way out!' Jewels 8, Time 20 This is a quick level, but a bit tricky nevertheless. Each diamond needs hitting twice while avoiding the red and green traps. At the start you'll touch the up/down arrow, so you'll always move up and down. The solution is pretty obvious: go to the right, continously bouncing between the diamonds (start with hitting one of the bottom ones). Towards the right the distance between two jewels continually gets smaller, so aim well. Get to the rightmost pair as quickly as possible and eliminate them completely from right to left, because once all 8 jewels are gone, the stairs will appear in the lower left corner. If you want to do it very symmetrically, start hitting each diamond once, starting with the bottom left one, then the top left one, continuing to the right. Once to the right, go back inversely. Level 21 - Rinkarama ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 'You need every known trick to do this fast enough!' Jewels 12, Time 15 ==w===w===w=== /.1...+....2.\ = solid block /............/ w Whirlie starting point \.....3......\ . Ice space /............/ + Starting point \..4.......5.\ d Gray door / exit stairs /............/ \ and / curve walls guiding you \............\ /........6.../ 1-9 blue jewels numbered 1 to 9 7......8.....\ A-C blue jewels numbered A to C /.9........../ \....A.....BCd Just like level 20, this is a quick but still tricky level. It mainly takes place on ice, but this time you have no grip boots available. Your only means to go up or down a row is by using the 'rails' to the right and to the left of the ice rink, and the few spaces where a jewel was situated. If you don't want to follow the rail taking you to another row, press the opposite direction to stay on the same row when changing direction. Oh, and you can ignore the moving whirlies, they won't hurt you. For the whole level, keep the turbo button pressed, you'll need every second! The secondmost used button is the Down button in order to get down more quickly. You need to short-cut via the black tiles (after collecting the blue coins on them) a lot in order to even stand a chance to see the exit stairs appear in the bottom right corner. Suggested sequence (remember, keep the turbo button pressed): You start hitting #1, then you go right and hit #2 from the left. Press D so you get down to the second row on the tile where you started. You'll bump into #3 from the left. This will turn you backwards, so keep pressing D to stay on that row, then go down on the tile where #3 was. Keep pressing D and claim #4, then bounce back from the wall to #4's left. Let go of D so you'll go straight to #5. You'll bump backwards to the left, now press D again so you can go down one row on the space where #4 was before. Keep pressing D, claim #6 (from the right) and go down where #6 was. You'll directly take #8. Let go of D, thus you'll take #9 (from the right), bouncing back right, then go back to #7, which you take from the right side again. Now keep D pressed again, until it's all over. Note: The variant after #6 to go for #7 (from above) first also worked, but not always, strangely. This works by letting go of D right after bumping into the wall right of #6 (after claiming it), then keeping it pressed to the end after passing the empty #6 space. As mentioned, this didn't always work for me - and it's a bit harder to do than the first solution. Level 22 - The US Mint ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 'Leave no stone unturned.' Jewels 64, Time 100 ______________ *$$=$==$=$=$$= | = == = = =| $==$**$*$*$*=$ | == = | *$$=$==$====$$ | = == ==== | $=*$=$$*=$*$=* | = = = = | =$*=$==$==$==$ = solid block |= = == == == | $=$=$= * breakable block | = = = e| e exit stairs ===*=$ $ gold coin jewel | === = | $==$==$=$$=$$= | == == = = =| *=$*=$*$=*$*=$ | = = = = | *$=$==$=$==$*$ This --> | = == = == | =*$=$=*$*$==$= shows just the |= = = == =| $*=$*$$=$=$**$ solid blocks | = = = | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In this level there's only one color, so at least you don't have to worry about changing it. But unfortunately, all gold coins that need to be eliminated are hidden within a maze of breakable and indestructible blocks. And with that, you have relatively little time, so turbo around as much as possible. At the start press Up or Down to reveal the 'entry points' into the maze. I then suggest clearing part by part: when you enter the maze somewhere, clear all coins in there before getting back out. There are no loops in this maze, so that works out. Then go back to the middle part and enter another part. Rinse and repeat until the exit door appears in the middle of the right border. If you have trouble finding some of the coins, refer to the above map to locate them and keep in mind that there should be now 2x2 square lump of blocks left. Try keeping the turbo button pressed. But if you don't manage to get around a corner or eliminate a coin above or below you, shortly go back to normal speed where aiming/timing is a bit easier. Level 23 - Emerald City ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 'On exiting the city, pick the left flower first.' Jewels 12, Time 50 This level isn't too difficult and there's nothing hidden under the sand. At the beginning, time your way up, zooming between the red hearts while avoiding the light green trap tiles to the part with the music notes. There press U once on a column where you end up with green hair. This gets rid of one green block, too, but now you can fall into the water there. If you want to play it safe, and I suggest you do, go back down (start pressing D right after hitting the right wall at the music notes) and eliminate the two green gum enemies in the bottom left corner. Quickly get back up to the music notes and clear the remaining three green blocks by running along each column once only (or you might end up drowning). The last one should be the second from the right, thus you'll end up with red hair. The next part needs more precision, but isn't too hard either. Press D once, right after bumping into right wall. This will make you eliminate the top left red heart first, then the top right. Immediately press D once again to avoid the light green trap tiles. You'll get the next two hearts, then press D once again, get the next to and repeat for the last two at the bottom. If you're running out of time, now's the time to use the speed button. The exit door will appear at the bottom right corner. Level 24 - Hot Pursuit ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 'Carefully study the patterns of the whirligigs.' Jewels 18, Time 100 This is an extremely tough level. No color changing to worry about, but three fast moving whirlie enemies coming after you in a tight space. Some areas here give you no chance at all to dodge the enemies. These are the topmost and bottommost rows. Also the path downwards to the left is too tight to really be able to dodge. (However, you can back up to where the stairs appear at the bottom when you get there towards the end.) Other areas though, such as the 'rooms' in the center right part, the one directly above the center or the two below the center (one to the right, one to the left), give you enough room to let the enemies pass without hurting you. Use these to dodge enemies and wait for a safe passage through the narrow areas. Always take care to not bump into a wall such that you'll end up moving together with a whirlie, or else you'll be crushed immediately. At the beginning go down the middle path as soon as possible after bouncing off the left once, grab the two hearts and go further down. Don't go to the left part and down, because you're bound to already take an early hit by an enemy. Clear all jewels in this central pathway. Now comes the hard part. Wait and dodge the whirlies until they are all far away from the upper right corner. Then go to the UR part and get the two hearts there, and immediately go back to the center part where you're a bit safer. Again, wait and dodge until the bottom line is free and you can go over to the left side. Remain at the lower 'room', still dodging until you get an opening that allows you to collect the last four hearts above you. The exit stairs appear at the very bottom of the screen in the middle. Get there as quickly as possible. If you're not hurt yet, it's even worth taking a controlled hit by an enemy (make sure it's not two!) in order to finish this fast. Additional tip: generally it's easier to not use the turbo button as it is tougher to swerve. However, in a few occasions, e.g. when crossing through the long narrow passages at the very top or bottom, it still can be very helpful. 'YOU ARE SPECIAL' Level 25 - Crazy Maze ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 'Don't forget to push the block on the right.' Jewels 5, Time 60 ^>v= = = 8 Snake enemy (moves up and down) << direction enforcing arrows ^^<= r = = = solid block ==b=====1====# # movable block ii =