The Simpsons: Bart vs. The Space Mutants Acclaim Entertainment 1991 Written By Brian P. Sulpher E-mail: briansulpher@hotmail.com Version 1.0 Dates Written: August 12th to August 21, 2007 I dedicate this FAQ to Jesse "Snow Dragon" Eubanks. You have been (and are) a good friend, so I dedicate this to you as you start taking big steps in life out into the unknown. Good luck man, and remember that you still owe Dave and I a visit! ;) This one is dedicated to the Angry Video Game Nerd (aka James Rolfe) as well, as his reviewing old NES games makes me remember why I got into FAQ writing in the first place; to tribute the oldschool NES library. He and I may use different methodologies in our glorifying of the Nintendo Entertainment System, but we both love what is definitely the greatest video game system ever made. Also, for Cougar, Howler, and Koonce. I miss you, and I hope you are living it up in the afterlife as you did in this world. You will always be in my memories, and you will never be forgotten. ----------- Version 1.0 ----------- -Submitted guide on August 21, 2007 ---------------------------------------------------------------------------- -----------------------------Table Of Contents------------------------------ ---------------------------------------------------------------------------- 1) Introduction 2) Controls 3) Basics 4) Walkthrough 5) Bosses 6) Secrets 7) Final Word ---------------------------------------------------------------------------- -------------------------------Introduction--------------------------------- ---------------------------------------------------------------------------- 1) The following is taken directly from the Bart vs. The Space Mutants Instruction Booklet and is in no way the work of Brian P. Sulpher: Hello, fellow humans! Bartholomew J. Simpson here, with a very important secret: SPACE MUTANTS ARE INVADING SPRINGFIELD! That's right, man! A buncha slimy, horrible, totally gross and putrid monsters are taking over the bodies of the people who live here and they wanna build a weapon that's gonna take over the entire planet! Pretty cool huh? Anyway, yours truly is the only one who can see 'em 'cause of my X-Ray glasses - so it's up to me to stop 'em! I've gotta spraypaint things, get radical on my skateboard, use my trusty slingshot and in general, behave like a nuisance, man. Plus, with evil dudes like Nelson the bully and Sideshow Bob getting in my way, it's a good thing I've got the rest of the Simpsons to help me out! So if you're a decent person, a patriot and somebody who cares about this sorry planet, you'll do the right thing. Save the Earth! PLAY THIS GAME! Thanks, man. ---------------------------------------------------------------------------- ---------------------------------Controls----------------------------------- ---------------------------------------------------------------------------- 2) This section will examine the controls to use to save the entire world from the twisted efforts of the diabolical Space Mutants! D-Pad...: LEFT and RIGHT will move Bart in the corresponding direction pressed. UP is used to enter doors and elevators, while DOWN will allow Bart to exit door and elevators. SELECT..: Cycles through the Items that Bart has in his possession. START...: Makes use of the selected Item. A Button: Press this to leap into the air, holding it down to jump a bit higher. When held down, Bart can run by pressing LEFT or RIGHT. Pressed with the B Button will cause Bart to use a very high jump. B Button: If a Spray Can or weapon are in Bart's possession, he can shoot them with this. He also can use keypads/elevators in the power plant. Pressed with the A Button will cause Bart to use a very high jump. ---------------------------------------------------------------------------- ----------------------------------Basics------------------------------------ ---------------------------------------------------------------------------- 3) This section will go over some basics of the gameplay, outlining how to better understand how the game operates. o-------o | Goals | o-------o On each level, Bart must obtain a certain amount of items, which the Space Mutants need to complete their taking over of the world. ON each level it is a different object, so pay attention to what the Space Mutants have to say before each level. If the Goal counter is NOT 0 when the end of the level is reached, then a barrier will appear to block Bart from advancing, forcing him to backtrack and try to find some missed Goals. o-------o | Coins | o-------o These have two purposes in the game; the first is for buying stuff/playing games, and the second is to gain extra lives. For an extra life, Bart must collect a total of 15 Coins, which must all still be in his possession (ie not spent to that point), and the number of Coins he has will drop down to 5. o----------------o | Family Members | o----------------o In each of the first four levels Bart can get a family member to assist him in his quest, but he must first knock out enough aliens in disguise (scan with the X-Ray Specs to make sure they are in disguise or just regular humans, who are to be left alone) to reveal evidence of the Spacer Mutants presence (in the form of small spheres that drop to the ground), spelling out the name of the family member on that particular level, which will get them to assist Bart in his battles with the Boss of each area. The final level will have each Simpson contributing to the cause in their own way. ---------------------------------------------------------------------------- --------------------------------Walkthrough--------------------------------- ---------------------------------------------------------------------------- 4) This section will cover the various levels, looking at Items Needed (note this is minimal requirements, extra is always good to have if at all possible), Enemies, and the Walkthrough. o-----------------------------------o | Level One: Streets Of Springfield | o-----------------------------------o ~~~~~~~~~~~~~~~~~~ ~~~~ Items Needed ~~~~ ~~~~~~~~~~~~~~~~~~ Cherry Bomb X 1 Key X 1 Rocket X 6 Spray Can X 2 Whistle X 1 Wrench X 1 ~~~~~~~~~~~~~ ~~~~ Enemies ~~~~ ~~~~~~~~~~~~~ Bee....: Hiding in some bushes, these foes will pop out and zoom right at Bart for disturbing their peaceful concealment. Dogs...: Found marching along in pairs when Bart is skateboarding, they will try to run into the eldest Simpson child in an effort to hurt him. Note that Cherry Bombs and Whistle blasts will also intrigue these beasts, drawing a solitary canine into the area to try and attack Bart. Glondip: The four legged foes will patrol on the ground, moving back and forth along the ground, attempting to force Bart into going past their ambushes with great care. Mutants: Human beings that have been overtaken by the Space Mutants, they walk along as a normal human would. To tell if they are Mutants, use the X-Ray Specs to scan them, killing them off by jumping on their heads, driving them off and gaining some proof of their presence (to get the level's family member on your side). Zebloid: Coming in both red and blue varieties, these one eyed foes will try to occupy areas where Bart will have to try and bypass their blockades with tricky jumps and small walking areas. ~~~~~~~~~~~~~~~~~ ~~~~ Walkthrough ~~~~ ~~~~~~~~~~~~~~~~~ Start off by going right to take a moving leap off of the top of the trashcan, vaulting through the air to the right, snagging the Krusty The Clown Icon for a 1-Up. Continue on to the right to go past the theatre, moving through the Zebloid blockade, jumping onto the window near Moe's Bar, leaping out to the left to snag the Spray Can, followed by leaping up near the right-most Zebloid and spraying the purple Space Mutants 4 sign. Work back to the left to the first trashcan in the game, spray painting it red (keep spraying until it changes colour), followed by back to the right, going past Moe's Bar, and then using the pay phone (select a coin and use it). After the call infuriates Moe, spray the guy who comes out of the bar, jumping up on top of the phone booth to avoid getting damaged by his reckless charge, and run right across the line to cover up two more purple objects. Keep leaping across the window ledges to get a second Spray Can, dropping down to spray the trashcan below to make it not purple. Head right and do not leap in front of the first bush (it hides a Bee), but do leap in front of the second, third, and last bush in this area, getting the Coins that they hide, carefully dodging the Zebloids in the process. Enter Tool World and purchase a Wrench and a Key (though this is optional, it is a good back-up in case some of the stunts Bart has to pull in this level fail), followed by turning the Wrench on the nearby fire hydrant to spray the wet paint off of the awning, making sure to spraypaint the fire hydrant afterwards. Jump onto the nearby window ledge and go jump onto the window in the door, leaping onto the higher ledge, jumping up to spray the flowerpot, leading into Bart going to Mel's Novelty Hut, where he should buy a single Cherry Bomb and SIX Rockets (feel free to get extra if you are a poor shot, but save your money otherwise and only get six). Use the window ledge to leap onto the window on Mel's door, jumping to the right to get a clear shot at the flowerpot on the ledge, followed by going right under the Zebloid to get the Krusty The Clown Icon for a 1-Up. Go down to the sidewalk, moving into the Toys 'N Stuff to buy a Whistle and a Magnet, followed by using the window ledges here to get onto the window of the door, drilling the flowerpot with some red paint before going right past the blue Zebloids, grabbing an insurance Spray Can from the window ledge. Head right, ignoring the ball on the ground (though it can be used to hit the can of paint above, it is not necessary) to spray the trashcan before bouncing up to the window ledge above, leaping left (hitting the can of paint, taking care of the purple awning) to get onto the ledge where a flowerpot resides, so to spray it Bart must jump off the ledge and land on the window in the door, leaping up to spray said flowerpot. Go right to the front window of the pet shop, getting onto the ledge before using the Cherry Bomb to scare away the purple bird, which will also bring a Dog into the area, so be careful. leap past the Zebloid and use the window on the door, getting to the higher ledge, where a leap and a well aimed spray of red paint will take care of the flowerpot. Go right to leap up at the first bush, tracking the Coin that flies out as it heads left, followed by leaping onto the grass in the background (near the sign), running right to drop off of the grass, spraying the purple cop, followed by hopping back onto the grass, using the extra height to leap over the charging foe as he runs off the screen. Head right a tad to see a purple bird resting on the the outstretched arm of the statue of Jebediah Springfield, so position Bart directly on the second crack in the sidewalk to the left of the bases of the statue, letting a Rocket fly (activate it, then step forward to light the fuse), sending the Rocket upwards in an arc to send the bird off. Jump onto the skateboard and leap the approaching sets of Dogs, positioning Bart at the top of the sidewalk, leaping the Zebloids as you approach them, grabbing another Spray Can while doing so. Once the Zebloids start to position themselves in the middle of the sidewalk, Jimbo Jones will enter the sidewalk, and he will attempt to run into Bart. Avoid him by going full speed to the right, leaping into the air every time Jimbo draws near from behind, though no action is needed when he attacks from the front. Once past the barrier, move off to the right to spray the birdbath in between the Zebloids, followed by using a Rocket just short of the next Zebloid set, launching said Rocket into Barney's Bowlorama sign, turning it red. Continue moving to the right to pass under the three Zebloids with a running gait, remembering to NOT jump in front of the bush (as it contains a Bee), but keep an eye out along the bushes by the two Zebloids for Coins that fly both left and right. When the next duo of Zebloids appear, stand right beside them and launch a Rocket at the "E" in Kwik-E-Mart, running under the Zebloids to catch the Krusty The Clown Icon for a 3-Up (and the Sound Test item)! On the right is a patrolling Glondip, so walk behind it as it moves right, spraying the birdbath to change it to red before retreating to the left, followed by going over the Glondip to find the Springfield Retirement Home, where three purple shades will need to be hit with Rockets, each one counting as a Goal. Now, if the walkthrough has been followed correctly, enough Goals will have been collected. However, if some Goals have been missed, now it is time to use the Key on the door of the Retirement Home, as it will send Bart back to the Movie Theatre, where two potential Goals can be obtained, with a person wearing purple will exit when the timer hits 400 and 200, so spray the kid, leaping over the charging foe that dashes outwards. Finally, one last trick remains in the Retirement Home, as Bart should go to the right side of the building, standing under the last column of windows, blowing on the Whistle, which will reveal Grandpa Simpson, who will begin to toss Coins (which disappear as they hit the sidewalk), so collect as many as possible while they fall. When you are ready, head to the right, entering into the BOSS FIGHT! ~~~~~~~~~~~~~~~~~~ ~~~~ Nelson Muntz ~~~~ ~~~~~~~~~~~~~~~~~~ Nelson Muntz is the biggest and baddest bully Bart has ever faced, and he is back to torture Bart once more. Muntz attacks by flinging water balloons through the air in an arc, trying to hit Bart, and he can also freeze Bart in place temporarily by stomping the ground after he leaps. Bart should leap into the air to avoid the paralyzing earthquake while flinging his own water balloons back at Nelson (use the B Button to do so), jumping to avoid the incoming water balloons. If M-A-G-G-I-E is spelled out, Bart's baby sister will float in the sky, throwing bowling balls to the left, where Bart can leap up to smack them towards Nelson. It takes 8 water balloons or 3 bowling balls to defeat the bully, though a combination of the two will take him down even faster. Defeat this badass to move on to the Springfield Shopping Mall! o-----------------------------o | Level Two: Springfield Mall | o-----------------------------o ~~~~~~~~~~~~~~~~~~ ~~~~ Items Needed ~~~~ ~~~~~~~~~~~~~~~~~~ None ~~~~~~~~~~~~~ ~~~~ Enemies ~~~~ ~~~~~~~~~~~~~ Candy Cane..........: Moving up and down, Candy Canes will try to get Bart as he runs and leaps around the hypnotizingly coloured foes. Diaper..............: Often appearing in groups, Diapers will bounce around, looking to hit Bart in the face. It is best to carefully bypass the pseudo obstacle course that they create. Donut...............: Appearing in pairs, these fried dough rings will bounce across the mall floor, looking to strike Bart. Run under them as they bounce along, staying grounded as leaping over them is not a very smart thing to do. Glondip.............: The four legged foes will bounce up and down, looking to land upon the head of our hero. Magician's Assistant: A victim of her boss, her leg will come at Bart first, followed by her hopping upper body. Marshmallow.........: Like Glondips, Marshmallows bounce around and try to strike Bart, so pass by them carefully. Mutants.............: Human beings that have been overtaken by the Space Mutants, they walk along as a normal human would. To tell if they are Mutants, use the X-Ray Specs to scan them, killing them off by jumping on their heads, driving them off and gaining some proof of their presence (to get the level's family member on your side). Neckties............: Floating along the third floor, they will continually move higher into the air, so hang back to let them float away. Rabbit..............: Leaping in and out of magician hats, run under them to get past and to get a hat. Ring................: Careful leaps through these floating obstacles is the only way past, so use the Super Jump to make it through their openings. Shoes...............: Coming in many types, they hop, prance, run, and moonwalk at Bart, trying to damage the youth. Avoid them as best as possible, using trashcans when possible to aid in avoiding them. Wands...............: Much like Candy Canes, Wands move up and down and try to physically hurt Bart. Move under them and leap over them, not messing around with them too much. ~~~~~~~~~~~~~~~~~ ~~~~ Walkthrough ~~~~ ~~~~~~~~~~~~~~~~~ Keep in mind that some humans (mutant possessed or not) can be wearing a hat, so to gain possession of said hat, simply jump up and hit the hat from below, followed by stomping the mutant or avoiding the head of the human (X-Ray Specs should be used before jumping on them). Use the trashcan as a stepping stone to go after the hat floating above, followed by going right to find a hat on the ground, just short of two bouncing Donuts. After getting past a second Donut pair, bouncing Diapers must be passed by going under and jumping over the possessed objects, arriving at another hat. Go under the incoming Donuts to find a large swathe of wet cement (which kills in one touch), so make the leap onto the floating Candy ahead, and then onto the second Candy. At this point a decision is needed, as an easy shortcut can be taken here (recommended, as the regular way is rather difficult) or the regular way across can be done, remembering that the Lollipop ledges can only be stepped on if the stick portion is not pointing directly up or down. Taking the floating Candy is the best way to go, so leap up and down on it three times to make it suddenly start off towards the right, where Bart can try to get two hats as he goes along, followed by waiting for the end of the trip, as he can leap off the falling Candy to the right, grabbing a Krusty The Clown Icon for a 1-Up. Head right and go under the two Donuts, jumping onto the trashcan to release a Coin, then leap onto it again to release a Krusty The Clown Icon. After getting the hat using the trashcan as a stepping stone, move right to go under and leap over some Candy Canes, grabbing a hat with a well placed leap, facing off with Glondips and a Marshmallow before running into a Mutant! The Mutant wears a hat (feel free to knock it off from below) and will run to a spot on the floor, throwing a penny at Bart, followed by moving to do the same thing once more. Hit him three times on the head to knock him out for good, allowing Bart to use the escalator as a stepping stone to get the hat that is floating nearby before riding the escalator up to the next floor. Avoid the Shoes and leap off the trashcan to get the hat, returning to the trashcan, holding DOWN on it to land in a special room with five hats! Return to the mall by the same method on the trashcan here, heading right once more to avoid more Shoes, reaching another trashcan, which also possesses a very odd quality. Follow the instructions laid out here, and a bevy of prizes will belong to Bart: i. Jump onto the can, leaping five times in a row (the last three hops release one Coin each, so go grab them quickly). ii. Jump back onto the can, leaping six times in a row (the four hops release one hat each, so grab them quickly). iii. Jump back onto the can, leaping five times in a row, releasing a Jebediah Head (grab it immediately). iv. Jump back onto the can, leaping five times in a row, releasing a Krusty The Clown Icon (snag it as soon as it appears). v. Return to the can one final time, leaping fourteen times in a row (the last four hops release a sign each, so grab them quickly as they are worth one Coin each). With all of this finished off, move right once again while dodging the various shoes that attack, getting two Coins out of the next trashcan with repeated leaps, and then go through the hopping shoe brigade, grabbing a hat along the way, snagging a Krusty The Clown Icon that is out in the open. Avoid the Shoes that will continue to plague Bart's path, grabbing hats (also watching out for more hats to remove from humans/mutants that are shopping), reaching The Mutant! The Mutant has returned, this time hopping about in a huge shoe, looking to tread allover Bart. Knock the hat off of his head at the start of the bout, followed by bouncing of his head after he lands, staying right beside him as he only hops to the side, never up and down. Land three hits, grabbing the remaining hats on the floor (use the escalator as a stepping stone to get the higher ones), moving up to the next floor when ready. Two Glondips move up and down under a heat each here, so large leaps will grab the hats and avoid the foes, reaching a trashcan that releases one Coin, following it carefully past the Glondips, returning for another Coin, and then return one final time to get a Krusty The Clown Icon. Next up are Magician's Assistants (lower body followed the upper body) to get past, finding a Krusty The Clown Icon to increase your life stock, followed by some hats with Rabbits hopping in out of them, so grab the hats when the Rabbits leap high into the air. A Glondip attacks next, then two rabbits (more hats to get), followed by a shopping area (more Mutant proof to get if needed), which also has two trashcans (one Coin each) as well as attacking Neckties. When the wet cement pool is reached, leap carefully across the floating platforms, jumping straight up on the last one to reveal a Jebediah Head, using it to run past the Rings to find Wands that move up and down (like Candy Canes). Grab a Coin each from the trashcans in this stretch, reaching the end of the floor, facing off with The Mutant once final time! Knock his hat off at the start of the bout, then get ready to react to his disappearance/reappearance style, landing his head right as he begins to attack with his playing card projectile. Hit him three times to finish him off, moving right to find one more hat and heads up the escalator to the next floor. Head right here to find the BOSS FIGHT! ~~~~~~~~~~~~~~ ~~~~ Ms. Botz ~~~~ ~~~~~~~~~~~~~~ The Babysitter Bandit must have thought upgrading to theft from the mall in the confusion was a good idea, but she did not count on seeing Bart Simpson again! She will attack by lobbing down suitcases full of stolen goods at Bart, attempting to knock him silly, so Bart must avoid these objects, leaping onto them to send them back up at Ms. Botz. If M-A-R-G-E is spelled out, Marge will help out here by knocking some of the suitcases away, which seems like a negative, but she will typically pick off the second of two suitcases that Ms. Botz tries to drop very close together, which can prove to be very dangerous for Bart, so she is not entirely useless as she may first appear. Land five hits to send his Ms. Botz packing, finishing the level to move onto Krustyland Amusement Park! o----------------------------------------o | Level Three: Krustyland Amusement Park | o----------------------------------------o ~~~~~~~~~~~~~~~~~~ ~~~~ Items Needed ~~~~ ~~~~~~~~~~~~~~~~~~ Magnet X 1 Slingshot X 3 ~~~~~~~~~~~~~ ~~~~ Enemies ~~~~ ~~~~~~~~~~~~~ Adil...: The spy disguised as an exchange student is back, tossing Bombs all over the place. Avoid the Bombs, either avoiding him or hitting him with the Slingshot to defeat him. Barrel.: Rolls along the ground, so jump over them as they come forward. Bird...: Flying through the air around the massive tower near the Strongman portion of the midway, they are looking to pierce Bart with their sharp beaks. Not fast at all, they are easily avoided. Clown..: Hopping up and down in place, running forward, or falling from above, these entertainers seem more intent on hurting Bart than making him laugh. Pass under them/jump over them when they leap to see them run away. Glondip: The four legged foes will patrol on the ground, moving back and forth along the ground, attempting to force Bart into going past their ambushes with great care. ~~~~~~~~~~~~~~~~~ ~~~~ Walkthrough ~~~~ ~~~~~~~~~~~~~~~~~ Note that in this level balloons float across the sky periodically, which can be busted by jumping into them from a roof of a tent or with a Slingshot. Start out by jumping onto the window of the tent, busting the two balloons floating nearby, followed by passing under the Clowns around the games, which all hold great prizes, so play by pressing UP to initiate the games (at the price of one Coin per play). ========== 3 In A Row ========== Objective: Knock down three heads in a row (horizontal, vertical, or diagonal) to win, with the easiest three to hit are the top three heads (use a full jump and throw at the peak of the jump). Prize....: Krusty The Clown Icon and 5 Coins. ============ Lucky Number ============ Objective: Pick a number and hope the wheel lands on your number. Well, you can cheat on this game by using the Magnet before you play, as that will assure that the game goes your way. Prize....: Krusty The Clown Icon and 5 Coins. ========== 3 Balloons ========== Objective: Pop three Balloons of the colour indicated by the game (Red or Blue) with only three darts. Note that each Balloon popped counts towards your overall GOAL total for the level. Prize....: Krusty The Clown Icon and 5 Coins. =============== Target Shooting =============== Objective: With 20 shots, Bart has 10 seconds (after his initial shot) to score 100 points by shooting the following targets: White Ducks=====> 10 Points Circle Targets==> 20 Points Stars===========> 30 Points Red Ducks=======> 40 Points Prize....: Krusty The Clown Icon and 5 Coins. After these distractions, go right to leap a Glondip, busting the balloons above the tent, and then avoid the bombs from the Adil, snagging the Slingshot off the wall, turning it on the kid to eliminate him (also very useful for picking off stray balloons in the sky above). Grab the balloon the big guy is holding, followed by climbing the ladder ahead (avoid the Birds and grab balloons), reaching the very top, where Adil should be ignored as Bart leaps off the tower to the left, falling down to hit the see-saw at the bottom, ringing the bell here to get a Jebediah Head, followed by running to the right to get the three Coins that fell from the bell. Head right and go through the bombs tossed by the Clown in the dunk tank, followed by avoiding the Glondip from the tent window, leaping off the roof to grab a second Slingshot. Deal with the Barrels and Glondips while shooting at Balloons above, reaching one more tent with two Balloons, followed by going into the main tent. In here is a game with doors to go through, with the goal of opening each door once. It is not required to pull this off, BUT it will yield four balloons (1/10th of all required goals for the level), so do the following actions: Door Numbers 1 2 3 i. Open Door 8. ii. Open Door 9. 4 5 6 iii. Open Door 7. iv. Open Door 3. 7 8 9 Move on to the right, locating some organ pipes that blow air in the air, which Bart must float across to advance. The air will slowly move along the organ pipes (left to right), so start floating along, moving forward at a very slow pace, using the Coins that pop out of the pipes as an indicator to move forward (try to time the advancement over to the next set of pipes to coincide with the Coins reaching the peak of their flight). Watch out for Clowns on the far side, walking along to find an absolutely MASSIVE Krusty The Clown head (complete with eyes that trail Bart), so start leaping around the ledges in front of it, watching out for balloons to pop and for falling bombs. When the red platform between Krusty's eyes is reached, leap onto it and then leap off the side, pulling Bart back so he will land directly under the platform in Krusty's mouth. With the Krusty The Clown Icon in your possession, jump right onto the red ledge there, followed by leaping to the right immediately (as this ledge disappears after a second or two), finding Clowns as the final obstacle for Bart to bypass to exit the Big Top. Get the Slingshot outside the tent, dodging the Clowns and Glondips that will be attacking in this area, popping more balloons (especially the ones attached to the small tent). When the ferris wheel is reached, ride on the carriages to get over the large pit, noting that a Krusty The Clown Icon can be obtained by dropping onto the central axle of the ferris wheel. Once on the far side, an interesting phenomenon can be used to go back in the level, as the window on the right of the double windowed tent can be used as a warp (hold DOWN on the window to go back to the first window in the area). If Bart stays on the windows of the tent, he can keep warping along by holding DOWN at each new locale, reaching the spot in the level he wishes to go back to. However, this is only really useful if you are lacking balloons to be able to reach the end of the level, and balloons are numerous enough that it should not be necessary. Head over to the right to find the BOSS FIGHT! ~~~~~~~~~~~~~~~~~~ ~~~~ Sideshow Bob ~~~~ ~~~~~~~~~~~~~~~~~~ The evil, former sidekick of Krusty The Clown has come back for Bart, using his connections to get on the grounds of the amusement park. Bob will bound across the screen, attempting to squish Bart with his enormous feet. Bart will have to stomp on the rather sensitive feet of the big man to hurt him. If L-I-S-A is spelled out, Bart's brainy sister will be on a trapeze above the showdown, dropping down bowling balls periodically, in an attempt to hit Bob (if successful, Sideshow will be vulnerable for an extra second or two on the next two or three jumps). Land five toe stomping leaps, and Bob will once again be sent back to jail, while Bart is off to the Springfield Museum Of Natural History! o---------------------------------------------------o | Level Four: Springfield Museum of Natural History | o---------------------------------------------------o ~~~~~~~~~~~~~~~~~~ ~~~~ Items Needed ~~~~ ~~~~~~~~~~~~~~~~~~ Dart Gun X 4 ~~~~~~~~~~~~~ ~~~~ Enemies ~~~~ ~~~~~~~~~~~~~ Cobra........: Hiding in baskets, the poisonous snakes will attempt to bite Bart as he tries to leap over the large snakes. Crocodile....: The leather backed baddies will actually help Bart out by giving him a lift across the large expanse of water in the jungle area. Dinosaur.....: The massive monstrosity of the pit in the prehistoric wing will attack by spitting out fireballs at Bart. Bart will need to scale the two invisible ledges in front of the beast, jumping onto the head to damage him. Land three hits to take the foe out. Glondip......: The four legged foes will patrol on the ground, moving back and forth along the ground, attempting to force Bart into going past their ambushes with great care. Hands........: Patrolling the pit under the moving brick wall in the Egyptian wing, these green oddities will attempt to knock Bart off into the deep chasm below. Jackal.......: Egyptian guardians, they patrol by the tombs that the museum possesses. Run under them as they leap about. Monkey.......: Throwing rocks through the jungle area, he will be directly in Bart's way after the pond has been crossed. Hit him with three rounds from the Dart Gun to bring his reign of terror to an end. Mummy........: In the Egyptian Wing, this bandage tossing monster will take three hits on the head to be destroyed. It is best to hit him once, then retreat back to leap the bandages, then return to attack anew. Mutants......: Human beings that have been overtaken by the Space Mutants, they walk along as a normal human would. To tell if they are Mutants, use the X-Ray Specs to scan them, killing them off by jumping on their heads, driving them off and gaining some proof of their presence (to get the level's family member on your side). Pterodactyl..: Patrolling the tar pits, these flying terrors will try to ram Bart into the black substance, looking to entomb him there forever. It is best to just avoid these menaces. Spider.......: Found in the jungle portion of the museum, they crawl along the ground, chasing Bart down, but they will not enter into another spider’s territory, so use this to your advantage. Spikes.......: Appearing as a trap in the Egyptian section of the museum, careful movements are needed to get through their area. Tarantula....: These large spiders will appear in groups, moving up and down to block Bart's path. Either leap over them or walk under them, but they can not be killed, so save your Dart Gun ammo. Venus Flytrap: This overgrown plant will spit rocks across the screen to try and hit Bart. Advance at a walk and leap over each rock attack, jumping on the head of the foe, landing behind it, followed by repeating the attack twice more for the victory. Zebloid......: Coming in both red and blue varieties, these one eyed foes will try to occupy areas where Bart will have to try and bypass their blockades with tricky jumps and small walking areas. ~~~~~~~~~~~~~~~~~ ~~~~ Walkthrough ~~~~ ~~~~~~~~~~~~~~~~~ This level is not difficult for the amount of Goals (which it totals in at a measly six), but rather for the long stretches of tough jumps, tough obstacles, and bevy of mini bosses that populate the museum. Start out by going right under the Zebloid, leaping on the glass display case three times to collect the Krusty The Clown Icon, followed by jumping left across the painting ledges to find a Dart Gun, shooting the exit sign on the left immediately afterwards. Head left under the two Zebloids (watch out for a lone Glondip that patrols the entire floor of this section of the museum), running into a laser security system (go forward and leap when the highest bar is on, as it will change to the lowest while Bart is in danger of taking a hit), going through a second laser security set the same way, and then make use of repeated jumps to get the Coins from the display case. Leap to the right, taking the exit sign down with your hands, continuing to the right to go through one more laser security system (same pattern as previous two), which will land Bart in a very real to life jungle setting! Spiders will come after Bart, leap over them while en route to a tree branch, where Bart should remain until the Dragonfly goes off screen, at which point Bart should take a huge leap off the tree to the left, snagging a second Dart Gun (careful to not land on a Spider) before returning to that tree, hopping across the branches (avoid the Dragonflies that attack) to reach a pond of water. Wait for the Crocodile to surface, jumping onto his head, and then do your best Pitfall Harry impersonation, riding across the pond by hopping across the Crocodiles, avoiding the falling rocks, reaching the far side of the pond safely. Jump over the spider and run to the right, scaling the tree quickly, and rapidly pump three Dart Gun rounds into the Monkey, knocking him out. Leap off of the tree to the left to get another Dart Gun, returning to the same tree to go jump across the quicksand (watch out for the Dragonfly at the next tree), arriving at a series of Tarantulas that are moving up and down (walk under or leap over). Head right from there to find the Venus Fly Trap, which requires three jumps on the head to defeat. Walk forward and leap over the rocks it spits out, leaping onto the head, landing behind it, then repeat the jump on head and land behind twice more to destroy it! Using the stalk from the Venus Fly Trap, leap up and shoot the exit sign on the left before going over the laser, under the Zebloid, and onto the glass case, where Bart should ignore (for now) the Jebediah Head inside, and instead go left, positioning Bart where the Zebloid can not hit him, and Bart can then safely leap up to shoot another exit sign with the Dart Gun. Go and collect the Jebediah Head, running through the laser security sets to avoid having to do it the traditional way, grabbing a Krusty The Clown Icon from the case, snag yet another Dart Gun, and then go right onto the painting ledge with the Zebloid, carefully moving right enough to see the exit sign above the door, leaving one last laser security set to bypass, but only step on the first tile of the grey floor ahead. The floor tiles will glow red for Bart, which indicates that they are safe to step on, so leap across the floor, noting that Bart will need to backtrack a couple times before reaching the far side. As soon as he does reach the far side, a new challenge will appear, as bricks will begin to stick out of the brick wall ahead, so hop onto each one as it appears, leaping high into the air to avoid the Hands that pop out of the pit and try to hit Bart. Keep leaping carefully through the winding path, leaping across the last gap (it looks a bit long, but no more bricks will appear, so just let Bart fly off with reckless abandon). Cobras are the next challenge, so Bart must carefully leap past each one, which also happens to be the same way for Bart to get past the Spikes and into an apparent dead end where Spiders reign down from the roof. The way to advance is to leap up and touch the heads of the statues in the background, making an ankh pop out for Bart to collect, with each one forcing the column in the middle of the floor upwards. Collect six of them while dodging the Spiders, and then position Bart on the column, making the room rumble (dodge the falling rocks during this time), and once the column is completely back into the floor, head right as the way is now clear. Leap over more Spikes (use the ledge by the statue to take a super jump over the entire set) to find some Jackals to pass under as they leap around, running smack into a full fledged mummy who flings bandages across the screen to try and peg Bart. Hop on the head of the Mummy three times to defeat the ancient Egyptian, but it is typically best to retreat after landing a hit, hopping the bandage attack, and then renew the attack, as the foe will often get you if you are greedy and keep attacking constantly. Head over the laser security system to move past yet another security system, reaching a case with a Jebediah Head. Pop it out of there, jump up into the air and fire off a couple rounds from the Dart Gun towards the left (from the painting ledge where a Dart Gun sits), and then hold left to see if the darts make contact with one or both of the exit signs (this should be enough to get Bart to the boss now). Head to the right, dodging Zebloids and a stray Glondip, grabbing a Krusty The Clown Icon from the glass case, followed by grabbing the next Dart Gun, using it on an exit sign on the right. All that remains in this section is to leap over one last security system, putting Bart into a prehistoric setting. Volcanic rocks will fall down in this area as Bart moves along, reaching a river of lava, so jump across on the floating rock when it comes along, reaching the far side to go along to locate a large tar pit. In the tar pit are dinosaur bones, some of which is safe to be on (flat surfaces) and not safe to be on (sloped portions of the bones). Cross by leaping across the safe portions of the bones, avoiding the tar bubbles and Pterodactyls as they come along (for the final two Pterodactyls, retreating back one platform is required for avoiding these annoyances), and Bart will eventually arrive at the far side of the pit. Head right carefully, looking out for fireballs as another mini-boss attack is imminent! The Dinosaur will be sitting in the pit ahead, spitting fireballs at Bart, so hop up two invisible ledges in front of the Dinosaur (they are right beside the pit), followed by leaping high onto the head of the beast to damage it. Now do a small leap back onto the high ledge when the coast is clear (ie the foe has just shot a fireball), and then repeat the attack. For the third hit, Bart must either do a flat jump and get onto the Dinosaur's head without damaging the foe (then delivering the third blow), or he must land directly in the middle of Dinosaur's head with the direct attack, as a crooked hit will send Bart into the pit when the screen scrolls forward. Shoot the exit sign after jumping down onto the Dinosaur's back, followed by hopping across the small gap that remains within the pit, going into the next hallway to jump off the glass case to the left, shooting another exit sign before turning to the right, going past two final laser security systems (same old hop when the laser is at highest position to get through easily), arriving at the BOSS FIGHT! ~~~~~~~~~~~~~~~~~~~~~~~ ~~~~ Dr. Marvin Monroe ~~~~ ~~~~~~~~~~~~~~~~~~~~~~~ The "good" doctor appears to have lost his mind, forcing his electroshock therapy onto unwilling people now! He will release an electrical charge that travels across the floor, starting to move back and forth after a short distance before dissipating completely. Land three blows to his head to knock some sense into the quack, but clear out after each hit to avoid the new electrical charges that Monroe releases. If H-O-M-E-R is spelled out, Bart's one and only father will appear in the two paintings around the battle arena, dropping wet towels into play, which can both block the electrical currents on the ground AND stun the Doctor for a few moments, allowing Bart to line up his next attack. o---------------------------------------------o | Level Five: Springfield Nuclear Power Plant | o---------------------------------------------o ~~~~~~~~~~~~~~~~~~ ~~~~ Items Needed ~~~~ ~~~~~~~~~~~~~~~~~~ None ~~~~~~~~~~~~~ ~~~~ Enemies ~~~~ ~~~~~~~~~~~~~ Glondip: The four legged foes will patrol on the ground, moving back and forth along the ground, attempting to force Bart into going past their ambushes with great care. Zebloid: Coming in both red and pink varieties, these one eyed foes will try to occupy areas where Bart will have to try and bypass their blockades with tricky jumps and small walking areas. ~~~~~~~~~~~~~~~~~ ~~~~ Walkthrough ~~~~ ~~~~~~~~~~~~~~~~~ The final level is a bit different in that it has all family members available to help, they do so through out the level, Bart must return the Goal items (in this case, Radioactive Rods) to the Nuclear Reactor, AND he can only carry four of the Radioactive Rods at one time. Each Simpson serves a new purpose in this level, and their support will be as follows: Lisa Simpson..: She holds the combination number for each door on each floor, with her giving the number for the door on the same floor which Bart has found her on (ie floor 2 combination is located on floor 2 where Lisa is found). Homer Simpson.: Homer will show up whenever Bart throws Donuts out for the big guy, scaring off all of the foes in the area. Marge Simpson.: Marge will look to lessen Bart's load by taking all of the Radioactive Rods that Bart has acquired, delivering them to the basement for her special little guy. Just look by any of the central elevator doors for her to be strolling along. Maggie Simpson: Located in random locations in the Power Plant each time Bart reaches this level, the smallest member of the Simpson Clan seems to be unable to help, but she will prove to be a key help when the time is right. Keep an eye out for her, and remember exactly where she was found inside the Power Plant. The following is a map of the Power Plant, with the Walls, Stairwells, Elevators, Donuts, Family Members, and radioactive Rods marked: _____________________ Key | | E - Elevator | L - Lisa Simpson | R - Radioactive Rod | S - Stairwell | | _____________________| _________________________________ 5 | S R|R E |R E LR| S | |_____|____________|_________|____| 4 | S |RL E R| ER|R S | |_____|______|_____|______________| 3 | S E |R L E R|R S | |__________________|_________|____| 2 | S R| E E S | |_____|___________________________| 1 |R S ELR| E R S | |___________________|_____________| B | E | |_____| Starting out on Floor One, head to the right to go under two Zebloids, followed by leaping over another Zebloid to grab a Radioactive Rod. Move back to the left and go past the elevator to avoid more Zebloids, entering the combination (go to the flashing light panel on the wall, press B Button to begin the number cycle), and enter 14 to open the door. Grab the Donuts from the barrel before hopping over the group of Glondips, reaching the Stairwell, but before going through, go past the Zebloids, leaping back to the right over the top of them, grabbing a second Radioactive Rod. Head up the stairs (press UP to go in, then UP and B Button to go up a floor) to the second floor, moving to the right (jump the Glondip) to find a trio of Zebloids to hop over, getting a Radioactive Rod before going back to the Stairwell, taking each flight up to the fifth floor. Grab the Radioactive Rod from the pipes above the Zebloid before returning to the stairs, going down to the third floor (stop on the fourth briefly for the Donuts), where Donuts rest on the left (snag them), and then head to the right, dodging the Glondips and Zebloids, reaching the combination door (the number is 11). Run under the Zebloids to reach the main elevator, where Marge can be recruited (press B Button as she walks past) to take all four Radioactive Rods down to the basement for Bart. Go up the elevator (B Button to call it, then UP to get on, and then LEFT/RIGHT to pick floor, pressing the B Button to confirm the choice) to go to floor four, grabbing the Krusty The Clown Icon by jumping from the ledge to the left of the elevator, moving to the right by going under the first Zebloid and over the next two Zebloids, obtaining a Radioactive Rod. Backtrack to the elevator once more, going up one floor to number five, moving out to the left to go over a Glondip, then over two Zebloids, reaching a combination door (enter 21 to get through). Bart will need to jump up under the Zebloid to the partial ledge, quickly getting onto the main barrel ledge, followed by continuing to the left, avoiding the Glondip and another Zebloid, taking a second Radioactive Rod. Backtrack through the obstacles and head down the elevator to the second floor to go to the left, hopping the two Zebloids, reaching a secondary elevator (take it up to the fourth floor). Go left to face two leaps over Zebloids to rest on a barrel stack with Lisa before carefully hopping up to get the Radioactive Rod (do not fall down to the left, or a Glondip will get Bart). Go to the elevator once more, but pass by to the right and avoid the two Glondips, carefully leaping up to get the Radioactive Rod when the Zebloid is out of the way (clear out after getting it to avoid damage). Move back to the elevator again, this time going down to the second floor, where Bart should go right to leap two Zebloids, looking for Marge by the elevator to take the four radioactive Rods down to the basement for Bart. Continue moving right after the meeting between mother and son, passing three Zebloids to locate a combination door (32 is the number to use), followed closely by leaping over three Zebloids one at a time (this also happens to be a great spot to use some Donuts as Bart has to pass through here a few times) to go up the Stairwell to floor three. Go left between and then past the Zebloids (do NOT fall off the barrels to the left or Bart will be unable to escape and have to be killed by the Glondip), leaping to the right to get the Radioactive Rod, followed by going up the Stairwell to the fourth floor. Head left from the stairs to go past three Zebloids and a Glondip (another excellent spot for Donuts to be used) to find a combination door (entry number is 41) that leads to a Zebloid to go under, a Glondip to jump past, and then leap to the right for the Radioactive Rod when the aforementioned Zebloid is not in the way. Go back to the right to get into the Stairwell, taking them down to the first floor, jumping onto the barrels top the right of the stairs, leaping left over the Zebloid to get a third Radioactive Rod, followed by moving up the Stairwell to the second floor. Go to the left here, passing the Zebloids, a combination door (32 is the number), and more Zebloids to reach the main elevator, where Marge should be recruited to take the three radioactive Rods down to the nuclear reactor for Bart. It is time to go right on the second floor yet again, passing Zebloids, a combination door (32 still works), and more Zebloids, reaching the Stairwell, so go down to the first floor. Head left to jump over the Glondips, then under a Zebloid to enter a secondary elevator, taking it up to the third floor. Go to the right and leap past the Glondips (using the barrel stacks) to get a Radioactive Rod before heading left, passing the elevator in favour of jumping two Zebloids (go over when they pause on the floor) to find a barrel stack with a Radioactive Rod floating above it (do NOT fall off the barrels to the left or Bart will be unable to escape and have to be killed by the Glondip). Go right past the Zebloids again, taking the secondary elevator up to the fifth floor, where Bart can get a Krusty The Clown Icon by leaping off the ledge to the right of the elevator. Go left to jump a Glondip, then a Zebloid, and then carefully leap two more Zebloids to the left, running in between the two Zebloids to get a third Radioactive Rod. Extract Bart from his precarious position, jumping past all the foes to go right, passing the elevator to jump between the two Zebloids when the way is clear, getting a fourth radioactive Rod. Return to the secondary elevator, riding it down to the first floor, moving out to the right to get past a Zebloid and two Glondips, taking the stairs to the second floor. Now Bart heads left, passing the three Zebloids, then enter 32 at the combination door, and then bypass three more Zebloids to reach the elevator, where Bart can just head down to the basement to deliver the Radioactive Rods to the reactor himself. This just leaves one last Radioactive Rod to locate, BUT there are no more to be found in the entire Nuclear Power Plant! Instead, Bart will need to locate his smaller sister Maggie, as she alone holds the power to stop the Space Mutants, so I hope you remembered where you have seen her in your travels (if you have not, then she will be near the Stairwell on the right side of the plant on the fifth floor). Meander back towards Maggie Simpson, walking up to her and pressing the B Button to end the game! ---------------------------------------------------------------------------- -----------------------------------Items------------------------------------ ---------------------------------------------------------------------------- 4) This section will examine each item, listing their uses and where to locate them in the game. o-------------o | Cherry Bomb | o-------------o Bought in Mel's Novelty Hut in the first level, Use it by the purple bird in the pet shop window to send it flying away. o------o | Coin | o------o These Items can be found hidden away in all sorts of objects in all levels, which is a good thing as they are used to purchase Items, play games, and to gain extra lives. o----------o | Dart Gun | o----------o Found in the Springfield Museum Of Natural History, these twelve round weapons can be used to send Monkeys packing, to shoot exit signs, and to stun the Venus Flytrap. o--------o | Donuts | o--------o Found in the Springfield Nuclear Power Plant, using these will call Homer onto the scene, and he will proceed to destroy all of the enemies on screen for Bart. o---------------o | Jebediah Head | o---------------o Jebediah Springfield founded the town of Springfield, and he always wants dedicated townsfolk to get "ahead", so if a bust of his likeness is located, Bart will be rendered invincible for several seconds, allowing the young man to run through foes with reckless abandon. However, cliffs/wet cement/etc. will still destroy Bart during this phase. o-----o | Key | o-----o The shop Tool World in the first level has this for sale, so purchase it only if you feel some purple objects will elude your efforts in that level, as it is only useful for going after two purple moviegoers (via the Springfield Retirement Home Warp). o-----------------------o | Krusty The Clown Icon | o-----------------------o Found in plain sight and in hidden areas, Krusty The Clown icons will yield Bart an extra life (except for one in the first area, which rewards Bart with a 3-Up). o--------o | Magnet | o--------o Toys 'N Stuff in the first level is where this lovely Item is purchased, and it has one use in the game, which is to rig the Lucky Number Game in the Krustyland Amusement Park. o--------o | Rocket | o--------o These heavy duty fireworks must be lit to send them flying in an arc, scaring Birds, opening window shades, and to trigger a special Krusty The Clown Icon (it is a 3-Up and it has a Sound Test). o-----------o | Slingshot | o-----------o Found in the Krustyland Amusement Park, these lovelies allow Bart to fling ammo in an arc through the air, popping balloons and picking off enemies (like Adil and the dunking pool clown). o------------o | Sound Test | o------------o Found in the first level as part of the special Krusty The Clown Icon from the "E" in the Kwik-E-Mart Rocket shot, it does what it says and plays all of the Sound/Music within the game. o-----------o | Spray Can | o-----------o Spread all over the first level, these red paint loaded devices are used to change the colour of the purple object on the Springfield streets. o---------o | Whistle | o---------o Look in Toys 'N Stuff on the Springfield Streets to find this Item, which will almost always call a Dog onto the screen (which is not desirable), but it also can be used to call Abe "Grandpa" Simpson at the far right side of the Springfield Retirement Home, making him appear to throw Coins out in a random arrangement. o--------o | Wrench | o--------o Purchased from Tool World in the first level, it has only one use and that is on the fire hydrant right outside of Tool World, forcing the paint job on the awning above the door to Tool World to be washed away. ---------------------------------------------------------------------------- ----------------------------------Bosses------------------------------------ ---------------------------------------------------------------------------- 5) This section will cover how to beat each Mini-Boss/Boss, listed by Level. ~~~~~~~~~~~~~~~~~~ ~~~~ Nelson Muntz ~~~~ ~~~~~~~~~~~~~~~~~~ Nelson Muntz is the biggest and baddest bully Bart has ever faced, and he is back to torture Bart once more. Muntz attacks by flinging water balloons through the air in an arc, trying to hit Bart, and he can also freeze Bart in place temporarily by stomping the ground after he leaps. Bart should leap into the air to avoid the paralyzing earthquake while flinging his own water balloons back at Nelson (use the B Button to do so), jumping to avoid the incoming water balloons. If M-A-G-G-I-E is spelled out, Bart's baby sister will float in the sky, throwing bowling balls to the left, where Bart can leap up to smack them towards Nelson. It takes 8 water balloons or 3 bowling balls to defeat the bully, though a combination of the two will take him down even faster. Defeat this badass to move on to the Springfield Shopping Mall! ~~~~~~~~~~~~~~ ~~~~ Ms. Botz ~~~~ ~~~~~~~~~~~~~~ The Babysitter Bandit must have thought upgrading to theft from the mall in the confusion was a good idea, but she did not count on seeing Bart Simpson again! She will attack by lobbing down suitcases full of stolen goods at Bart, attempting to knock him silly, so Bart must avoid these objects, leaping onto them to send them back up at Ms. Botz. If M-A-R-G-E is spelled out, Marge will help out here by knocking some of the suitcases away, which seems like a negative, but she will typically pick off the second of two suitcases that Ms. Botz tries to drop very close together, which can prove to be very dangerous for Bart, so she is not entirely useless as she may first appear. Land five hits to send his Ms. Botz packing, finishing the level to move onto Krustyland Amusement Park! ~~~~~~~~~~~~~~~~~~ ~~~~ Sideshow Bob ~~~~ ~~~~~~~~~~~~~~~~~~ The evil, former sidekick of Krusty The Clown has come back for Bart, using his connections to get on the grounds of the amusement park. Bob will bound across the screen, attempting to squish Bart with his enormous feet. Bart will have to stomp on the rather sensitive feet of the big man to hurt him. If L-I-S-A is spelled out, Bart's brainy sister will be on a trapeze above the showdown, dropping down bowling balls periodically, in an attempt to hit Bob (if successful, Sideshow will be vulnerable for an extra second or two on the next two or three jumps). Land five toe stomping leaps, and Bob will once again be sent back to jail, while Bart is off to the Springfield Museum Of Natural History! ~~~~~~~~~~~~~~~~~~~~~~~ ~~~~ Dr. Marvin Monroe ~~~~ ~~~~~~~~~~~~~~~~~~~~~~~ The "good" doctor appears to have lost his mind, forcing his electroshock therapy onto unwilling people now! He will release an electrical charge that travels across the floor, starting to move back and forth after a short distance before dissipating completely. Land three blows to his head to knock some sense into the quack, but clear out after each hit to avoid the new electrical charges that Monroe releases. If H-O-M-E-R is spelled out, Bart's one and only father will appear in the two paintings around the battle arena, dropping wet towels into play, which can both block the electrical currents on the ground AND stun the Doctor for a few moments, allowing Bart to line up his next attack. ---------------------------------------------------------------------------- ----------------------------------Secrets---------------------------------- ---------------------------------------------------------------------------- 6) This section will list some secret moves and tricks that can make the game easier and more fun. o------------------------o | Streets Of Springfield | o------------------------o ~~~~~~~~~~~~~~~~~ ~~~~ Kwik-E-Mart ~~~~ ~~~~~~~~~~~~~~~~~ If a Rocket is shot into the "E" of the Kwik-E-Mart sign, a Krusty the Clown Icon will fly out to the right, but it will disappear as it hits the ground. So time the launch so Bart can run under the Zebloids, snagging the Icon for a 3-Up (instead of the typical 1-Up) and Bart will also gain possession of the Sound Test Item! ~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~ Retirement Home Warp ~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~ If Bart has to get back to the start of the level, he can use the door of the Springfield Retirement Home provided he has bought a Key. This is an excellent way to get back to the theatre to spraypaint movie patrons as they leave (at 200 and 400 left on the timer), though sadly the warp is only one way. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~ Generous Grandpa Simpson ~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If Bart has the Whistle, he can go and stand under the right-most column of windows at the Springfield Retirement Home, blasting a shrill note to make Grandpa appear at the window, throwing Coins out in a very quick manner, so Bart must collect as many as possible, grabbing them in air as they disappear into the ground if they get that far. o---------------------------o | Springfield Shopping Mall | o---------------------------o ~~~~~~~~~~~~~~~~~~~~~~ ~~~~ Travelling Candy ~~~~ ~~~~~~~~~~~~~~~~~~~~~~ On the first floor is a large wet cement floor to go over via Candy and Lollipops, but there is a very easy way to get across. Jump up and down three times on the second piece of Canady, and it will float to the right, crossing the tough stretch quickly, so Bart can focus on grabbing the two hats and then take a long leap at a Krusty The Clown Icon at the very end of the ride. ~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~ Magical Trashcan One ~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~ The first trashcan on the second floor can be entered by holding DOWN on it for two seconds, allowing Bart to find five hidden hats! Return to the mall by holding DOWN on the trashcan inside this odd room. ~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~ Magical Trashcan Two ~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~ The second trashcan on the second floor also boasts a reward for the inquisitive, but to make it easier, here is the breakdown of rewards: i. Jump onto the can, leaping five times in a row (the last three hops release one Coin each, so go grab them quickly). ii. Jump back onto the can, leaping six times in a row (the four hops release one hat each, so grab them quickly). iii. Jump back onto the can, leaping five times in a row, releasing a Jebediah Head (grab it immediately). iv. Jump back onto the can, leaping five times in a row, releasing a Krusty The Clown Icon (snag it as soon as it appears). v. Return to the can one final time, leaping fourteen times in a row (the last four hops release a sign each, so grab them quickly as they are worth one Coin each). o---------------------------o | Krustyland Amusement Park | o---------------------------o ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~ Magnetic Game Rigging ~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Lucky Number game is random normally, but by using the Magnet BEFORE playing, it will automatically assure a victory. Cheating? Yes. Profitable? Very. ~~~~~~~~~~~~~~~~~~~~~~ ~~~~ Tent Window Warp ~~~~ ~~~~~~~~~~~~~~~~~~~~~~ The final tent in the area (just past the ferris wheel) has two windows, and if DOWN is held on this window Bart will reappear at the first tent in the level. If he remains on this window and holds DOWN, he will move to the next tent in the level, and he keep doing this until he reaches the desired tent. This is useful for getting more balloons (if they are required for reaching the boss of the area. ---------------------------------------------------------------------------- --------------------------------Final Word---------------------------------- ---------------------------------------------------------------------------- 7) As is the usual, this walkthrough is copyright property of Brian P. Sulpher, 2007. The only website, group, person, etc. to have access to post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and www.honestgamers.com. You must ask for permission before posting this, as doing so without consent is a violation of international copyright law. If you liked it, hated it, have anything to add, then please E-mail me at briansulpher@hotmail.com. You can also contact me through MSN messenger through the same E-mail address. Many thanks to Wilson Lau for some of the enemy names (like Adil in level three, totally forgot that was what he is called). Hell, Wilson Lau already wrote a great FAQ here, I just wanted to do my own as I have always had a soft spot in my heart for this one. You should also check out the rest of Wilson Lau's work while you are at it, he was beating down the NES library long before I even bothered to find the site of GameFAQs, so respect for the man and the writer, my brethren of the NES!