_____ _ _ _____ _____ _____ _ _ ________ ___ _____ / ___|| | | | ___| ___|_ _| | | | | _ | \/ || ___| \ `--. | | | | |__ | |__ | | | |_| | | | | . . || |__ `--. \| |/\| | __|| __| | | | _ | | | | |\/| || __| /\__/ /\ /\ / |___| |___ | | | | | \ \_/ / | | || |___ \____/ \/ \/\____/\____/ \_/ \_| |_/\___/\_| |_/\____/ Developer: Capcom Published: 1989 Platform: NES ============================================================================== W A L K T H R O U G H / F A Q by threetimes: 31st March 2008 Version 1.0 December 6th 2010 Version 1.2 =============================================================================== Updated May 18th 2011 Donations news! This guide to Sweet Home describes every room in the Mansion, what can be found there, and what you need to do to survive the game with every character alive at the end. Please bear in mind that this approach will spoil the game, and really the best way to get the most out of it is to stumble around feeling lost and insecure. After all, that is the whole point of Sweet Home. Search Code Use the search codes to find whatever section you want. To do this press Control + F and then type in the code in the box that appears. Then press Enter. If you are using a Mac it is either Apple command button at the side of the space bar, + F, then type in the code in the "Find" box and select "Next". The sections of the walkthrough have their own search code. Simply use the number and letter for each chapter heading, and you can search each chapter for the specific room or area using the maps. This is explained in more detail at the beginning of the walkthrough. ------------------------------------------------------------------------------- Table of Contents ..................................................... Search ------------------------------------------------------------------------------- 1. Introduction: using the guide ...................................... *INTRO 2. Game Basics ........................................................ *BASICS 3. Hints and Tips ..................................................... *TIPS 4. The Walkthrough .................................................... *WALK 4A. The Ground Floor: to the Dining Room 4B. Walking in the Dark: to the East Garden 4C. The East Garden and Generator 4D. The Second Floor: the Diary Room 4E. Sticky Floors: Finding the Ladder 4F. The Courtyard 4G. The Lake 4H. The Fountain and North of the Courtyard 4I. The Basement 4J. The Verandah 4K. The Boulder Rooms: the Two Rings 4L. Red and Blue Area: Lady Mamiya's Bedroom 4M. Finding the 3 Slides 4N. Finding the Iron Key and Photo 4O. The Dungeons: Behind the Fireplace 4P. Final Checklist: 4 Items and 3 Candles 4Q. The Final Stage 5. Lists .............................................................. *LIST 1. Levels and Stat Increases ....................................... *L01 2. Weapons ......................................................... *L02 3. Items ........................................................... *L03 4. Enemies ......................................................... *L04 5. Status Disorders ................................................ *L05 6. Frescoes ........................................................ *L06 7. Tonics .......................................................... *L07 8. Overview Map .................................................... *L08 6. Acknowledgements/Thanks ............................................ *ACK 7. Legal Stuff/Contact ................................................ *CON =============================================================================== 1. I N T R O D U C T I O N : U S I N G T H E G U I D E *INTRO =============================================================================== o The Game Basics This section is worth reading if you want to understand the mechanics of the game, or if you don't require a step by step walkthrough. It explains how to manage your teams, what all the commands mean, and gives advice on weapons, items, fighting, and enemies. o Hints and Tips This section summarises some of the information contained in the game basics and gives general strategies for survival, as well as commenting on any particularly awkward situations in the game. o The Walkthrough The main walkthrough gives details, (including maps) of every room, how to get where you need to go, what you will find, what is written on the frescoes and pieces of paper, and all other hints and bits of advice that can be found in the game itself. I have included more details than you might expect, and although spoilers for the story are kept to a minimum, the inclusion of all in game hints will reveal some secrets. Every room has a summary of Enemies, Tools you need, Team members, Items that can be found and what is seen on the Fresco, if there is one. The rooms are numbered with reference to the maps. You can search for the section you need if you go straight to this part of the FAQ. o The Lists The lists section included further details on all items, weapons, enemies and stats, and the descriptions given here will also give some spoilers. =============================================================================== 2. G A M E B A S I C S *BASICS =============================================================================== This is a long section because getting a hang of the basics of the game is probably the most important thing. It took me a while to grasp these essentials the first time I played, despite access to FAQs and a helpful friend who knew the game, so I hope you find this useful. 1. Characters: Life and Death 2. Character Specific Items 3. Weapons 4. Controls and Menus 5. Battle Controls 6. Dangerous Situations 7. Recovery and Safety Measures 8. Enemies 9. Sources of Help ============================= 1. Characters: Life and Death ============================= Your team consists of five characters, two men and three women, all of whom can be named by the player. Each of them carries a particular tool that cannot be discarded and that only that person can use. Although they also have variable amounts of life their attack strength is identical, and after they have gained a few levels you are unlikely to notice a great deal of difference between them, so planning attacks based on life or strength is not as important as you might expect. However, there is an important feature of Sweet Home which is that if a person dies, they stay dead. That's right. They cannot be revived and you have to complete the game with a reduced team, and this also effects the ending of the game. There is also no healing: no safe bedroom where you can take a quick nap, no handy healing waters, tents or food. The ONLY way to replenish life and pray points (more about that later) is to use a Tonic. These items can be found in various locations and although they are not plentiful, if you are careful about how you use them you can survive well enough with all party members intact at the end. If someone does die, despite your efforts, there will be a death scene which is different for men or women, and then their name will appear with three crosses against it. The body will still be wherever it was that they died so you can raid it for necessary items and weapons, although you cannot take their Tool. Life will be shown as 0 on their status screen, and if everyone dies it is Game Over. =========================== 2. Character Specific Items =========================== Although I said that these items cannot be discarded or swapped with other party members, in fact if one of your team dies then you can find a replacement for the lost item which someone else can carry in their item slot and use. What this means is that the loss of a team mate does not prevent you from completing the game. Lighter: Carried by Kazuo. This is used to burn ropes that block a passage, and to light candles. Replacement: Match. +Kit: Carried by Akiko. This is a medical kit which is used to heal status affects such as poison, fear and cursed. This is an essential item and is frequently needed. Replacement: Pills Camera: Carried by Taro. This is a camera which is used to take photographs of the various frescoes found in the mansion. These reveal clues to the various puzzles, although it is not essential to take the photos in order to progress. Replacement: another Camera Vacuum: Carried by Asuka. This is the first times I have ever seen a vacuum used as a tool in a game and it is an essential one as well. You use this to suck up any broken glass that otherwise prevents progress, and to dust frescoes. Replacement: Broom. Key: Carried by Emi. You cannot do without this tool, and in fact it opens many doors especially during the first half of the game. Replacement: Wire ========== 3. Weapons ========== During the course of the game you will find various weapons. There is no armour or other protective equipment, and of course, there are no shops or currency so you are spared any distractions. Many weapons can be used by all characters, but some can only be used by particular people. If someone cannot equip a weapon and you try to pick it up, you won't be able to, and a message on screen will say "Emi(or any one else) can't!" and you will have to try again with a different person. The weapons are named and are visibly different: they appear as knives, swords (more like a cutlass), spears, axes, clubs, and forks (a trident type weapon.) A weapon gives the same increase in attack to anyone that equips it and you can only carry one weapon at a time for each person. Everyone can equip every weapon except for the Rune weapons. Rune Axes can only be equipped by the two men, and the Rune Spears by the women. There are some items that can be used as weapons against specific enemies: Mallet, Pipe and even Wood, and these can be used by everyone. Kazuo's Lighter and Taro's Camera can also be used to attack a few enemies. You will receive hints about which tools can be used to defeat enemies: for example a skeleton will tell you: "Your tools...weapons, Fire...bugs Light..bats" In other words, Kazuo's lighter can be used against bats, though no-one has a "Fire" tool. Another skeleton says that Rune weapons prevent fear and curses. ------------ Weapon Stats ------------ Weapon stats are confusing because every one has two numbers: for example, a Rune Spear has the stats: 5-3. Each character also has attack stats which increase for each level: at level 2 the stat is 3-3 and level 4 10 -10, and so on. So someone at Level 4 and equipped with the Rune Spear would show an attack of 15-13. There are various theories about what this might mean. Some people think the numbers relate to the direction of the attack: if you are facing right with a weapon that has a higher number to the right then you will do more damage. I tested this theory and can see no difference in direction. It would make sense to think of the numbers representing force from the right or left hand, and this was my preferred theory, until I read the comments by Hiryuu who maintains the Sweet Home Shrine site at RPGClassics. Hiryuu believes that the stats represent physical and spiritual attack power. and that the first number is attack power against "regular" enemies and the second against Ghosts, Wraiths and less tangible foes. This means that some weapons are better against ghosts or ghouls and others against more physical enemies such Armour or Knights. I think it is the most credible explanation. However, it is not something you need to worry about because you can only equip and carry one weapon, and the best strategy is simply to use the strongest ones you can find. ===================== 4. Controls and Menus ===================== The main thing to be aware of is that there are two sets of controls. One set brings up the party and item menu on the right side of the screen, and here you can check who is in your current party by looking at the items they hold, and you can change the composition of your team. --------------- THE ACTIVE MENU --------------- This is the active menu for the game and you bring up this menu when you press the A button. As you can see, you are able to save and quit the game at any time, using this menu. o-------o | Party | | Item | | Talk | | Team | | Look | | Save | | Quit | o-------o o PARTY Party: Select this and a list of the party members appears at the left of the screen. The cursor will be showing against the second name. If you press action then control will shift to Akiko. Try the same actions again and this time the cursor will go to the first name on the list: Kazuo, and you can move it down to select any of the other three to be the leader of the team and the person whom you directly control This is a crucial command to get used to, as you will spend a lot of time changing the party and the leader of the group. If you want to change from one group to the other, then the cursor will automatically highlight the second person on the list, so scroll down to select the person you want to control. If they are the leader of a group and you select them then you will be controlling that group. o ITEM Item: Select this and the names of all team party members will appear at the top of the screen with their personal tools displayed at the top of the menu. Each character has two open slots where items can be held, and one slot for a weapon. You are restricted to three members in one team, so your two teams could look like this: o------------------------------o o---------------------o | Taro | Akiko | Kazuo | | Asuka | Emi | | o Camera | +Kit | Lighter | | Vacuum | Key | |------------------------------| |---------------------| | Item | Item | | | | | | Item | | | | Item | | |----------+---------+---------| |-----------+---------| | Knife | Spear | Axe | | Sword | Knife | |__________|_________|_________| |___________|_________| Item: Use or Move When you want to pick up a new item stand next to it, then select the Item command from the menu. You will see a new screen with two options: Use or Move. Select MOVE and the cursor will go to the item screen of your team and then you can choose where to place the item. If there is no spare slot for it, you can simply choose another item and the two will swop. The swapped item will then be visible on the floor and the new item will be in your inventory. This is a useful feature because it means that you can manage the restricted inventory space simply be leaving items in various places to be reclaimed later. They will not disappear. An item can also be moved to a different position, or to the inventory of a different member of the team: either placed into a gap or exchanged. Weapons can also be moved from one person to another provided they can equip that particular weapon. The "Use" command allows you to make use of the item: for example, you can find items that protect you when walking across certain surfaces. You have to choose to USE the item for it to be effective. The same applies to the characters' special Tools. o TALK Talk: Use this command to interact with ghosts, corpses and people you meet. You can talk to each other using this command, but only to be told about the person's tools, so it only has limited use. o TEAM Team: This is an important command since it permits any team member to join up with another one or two, and indeed to split up, if they are already in a team. Stand facing someone you want to join up with and choose the "TEAM" command. That's it. If you use the command when the leader of the team (the one whose movement who directly control) is NOT close to any one else then they will detach from the team and be on their own. This means that you can easily change the composition of the team depending on which items you might need to use for a particular puzzle or problem. The lead character will always be the one who separates from his or her team if you use the "Team" command on its own. To join up again they must be facing an available person and when you use the "Team" command that person will agree to join the team. The maximum number you can have in each team is three. For example: If someone gets separated from the rest of their group (which can easily happen) then you might find that you have three groups: one with three people and two others who are alone. Rather than use a lone individual you could change the grouping and use the command "Team" with the group of three so that one person (the lead) separates from this group. They will say: shall we split up? and the others will agree, then they can talk to the person on their own, again using the "Team" command, (they will say: shall we team up?) and make a new two person team since the other person will always agree (saying that there is safety in numbers). Finally, either of the two person teams can go and rescue the single individual wherever they might be. The crucial thing here is that you don't want to have ONE person moving around on their own, as the place is too dangerous. o LOOK Look: This is an essential skill which actually has to be used more often than you might expect. It allows you to interact with something that at first glance does not appear to have a direct function or use. If at any point you are not sure what to do about a door or a statue, or anything else, this command might be the one to try. If it is the correct command for the situation, then you will see another screen with four new options: o------------------o | Look Item | | | | Leave Pray | o------------------o Look: will sometimes give you the option to record (take a picture), or there may be some other interaction with the object you look at. Item: will allow you to use one of the items carried by a party member so long as they are in the team. You will be allowed to use any item, but if it is the wrong one then there is a message to say that "nothing happened". Pray: if you use an item and nothing happens, you might have to pray as well. You will usually need to use as many pray points as possible. If this command is not needed then you will get a message to tell you exactly that, so don't worry about trying this option. Leave: obviously allows you to leave this menu. o SAVE Save: you can save your game at any time and anywhere you like. If you are using an emulator then your freeze states won't be of so much use given this feature, however the drawback to this system is that there is only the one save file. o QUIT Quit: this command gives two options: to restart or quit. Restart allows you to begin again at the last save, and if you say yes to the quit option this will erase all data so you can start the game again with a fresh save file. --------------- THE STATUS MENU --------------- Press the B button and this brings up a menu on the left of the screen showing all party members and their current Life. o---Life-------o | Kazuo 150 | | Akiko 100 | | Taro 120 | | Asuka 100 | | Emi 100 | o--------------o Here you can see the current status of each one and check the strength of their currently equipped weapon if you press X (or A for action) However, you can only look at one person's status at a time and then have to repeat the two button presses required to see another. HP is described as "Life" and these are the starting statistics for each member of the group. Any items you acquire will be shown at the bottom of the individual's screen. o--Kazuo---------------o | Level 1 | Wears white and has black hair and carries a torch | Attack 1-1 | His lighter is used to burn ropes which block | Life 150 - 150 | various passageways and it can be used as a weapon. | Pray 15 - 15 | He has the highest life. Male. | Lighter | | | o----------------------o o--Akiko---------------o | Level 1 | Wears white and has a hat with a red cross on it. | Attack 1-1 | Akiko is invaluable because of her medical kit. | Life 100 - 100 | Female. | Pray 15 - 15 | | +Kit | | | o----------------------o o--Taro----------------o | Level 1 | Wears pink and has the second highest life, but his | Attack 1-1 | camera is only used for one thing and that is to | Life 120 - 120 | take pictures of the various frescoes found in the | Pray 15 - 15 | manor house. However it can also be effective | Camera | as a weapon against some enemies. Male. | | o----------------------o o--Asuka---------------o | Level 1 | Wears blue and carries what looks like a stick but | Attack 1-1 | in fact it is a vacuum cleaner. This is a useful | Life 100 - 100 | tool which removes debris from various places and | Pray 15 - 15 | cleans dust from the frescoes. Female. | Vacuum | | | o----------------------o o--Emi-----------------o | Level 1 | Wears white, and has a blue hat and carries a | Attack 1-1 | visible key. She is invaluable as the key is the | Life 100 - 100 | only way to gain access to many rooms. Female. | Pray 15 - 15 | | Key | | | o----------------------o Level: As in most RPGs, characters will increase their levels as they gain experience from defeating enemies. Unlike in many games, there is nothing to tell you how much more experience is required before you increase to the next level, so you might not be aware of the increase, although there is a message to tell you that so-and-so has increased a level. A higher level will also increase Attack Power, Life and Pray Points. Attack: Attack power is partially dependent on the weapon that is equipped. Now this is an odd thing about Sweet Home because weapons show variable attack power, but this is the characters' innate power. Life: If life is full then this stat will appear as shown above. If the character has received some damage then the first number will be less than the second. Pray: This is a stat unique to Sweet Home and it works a little like Magic Power in some games. You use up Pray Points in battle when you select to Pray and make a stronger attack, and for some puzzles. The first number will be less than the second if you have used some points. Any status effects will be shown at the top of this screen next to the level. Pn is poison, Fear is scared, Crs is cursed, and Froze is Frozen. ================== 5. Battle Controls ================== Sweet Home has a unique battle system and it is worth while taking full advantage of it when you can. This is the battle screen which appears for each member of the attacking group, and alongside it you will see the list of all five characters at the right of the screen. You input all commands one person at a time and then everyone will have their turn including the enemy. o----------------o | Attack Pray | | Tool Run | | Call | o----------------o Attack: Select this option and that character will attack with their equipped weapon, (or without it, if they don't yet have one.) Tool: Select this to be shown the three possible tools. You can in fact use a tool such as WOOD to make an attack, even though it is not actually a weapon, and even the camera can be used against some enemies. Sometimes you will have to use a special tool in a battle. Call: If you choose this option then you can literally call another member of the group to come to your aid selecting from the list at the right of the screen. If they are in a team, then they can join in the battle with all their team members as well. This is VERY useful, as it means that everyone will gain experience from the battle. There are other advantages to this as well. Call is used at the time it is selected. If the second character uses it, then call will be used on the second turn. It's usually best to have the first person in battle use call, and that way it is the very first action. When you use the Call command control will shift to the person called. They can join in the battle if they get there in time, and touch one of the battle team who you will see on screen with the enemy shown as a black spot. The battle will be paused while you control the called person or team. Pray: If you need to defeat a powerful enemy then use this command to make a more powerful attack. The more pray points you use, the stronger the attack. There is a variable bar which appears if you select this option and you have to time the button press to use the maximum available, which is a proportion of the total. Run: Sometimes this works and sometimes it doesn't, and the command has to be chosen separately for everyone in the team. If one person selects to run and is successful and then another fails, you could find yourself in a fight with just one team member. ======================= 6. Dangerous Situations ======================= There are various traps and things to trip up the unwary besides the enemies. o A light, chair or other object may suddenly appear and attempt to strike the team, and you must select to move to the left, right or duck or pray. You can usually see where the falling item starts from, so go to the opposite side and it might miss. These things are small interruptions and don't damage you by much so they are nothing to worry about, but if you use a high number of pray points they will shatter. o A member of your team may fall into a hole unexpectedly, or break a wooden bridge. They will stay in this position calling for help and cannot be controlled while they are in this predicament. Use one or more team members and face the fallen one directly and then use the "Team" command to rescue them. One person on their own can rescue another in this way. If they are further away, then the item BOW can be used to snatch them back to safety. This is only available later in the game. o Blue spirits will cross various rooms and if they touch a character that person will be carried off to another place. You can find out where they are by selecting the person's name from the menu, and send a rescue party to find them. The direction of these spirits or ghosts is predictable so they can be avoided fairly easily and they don't send you very far away. o Swirling spirit type things will target your group in some rooms and they are hard to avoid. If they hit you, they have the same effect as the blue ghosts. o Some rooms have ice floors, flowing water or fire. Most of these have a solution in the form of a special item which aids crossing such places, and even without the item the damage is slight. o Rooms with quick sand are dangerous and should be avoided if at all possible. However team members in trouble can be rescued using a Rope to pull them back to safety. o Rats and cats prowl some rooms but they will not attack you or cause any problems at all beyond getting in your way. This is only a minor problem in one particular room =============================== 7. Recovery and Safety Measures =============================== Assuming that you want to complete the game with everyone alive then there are some basic principles you need to follow. o Avoid allowing one person to get too far away from the rest of the group. Sometimes you will have to use one person alone, but not often. o Keep your two teams close to each other and use the Call command as often as you like. o By using the Call command one team can catch up with the other without having to fight any enemies on the way. Although the time given for them to reach the other team is limited, this is a very useful strategy. o Don't be worried about using pray points in battle if you are facing a strong enemy or want to finish the battle fast without risking a status disorder. o But also, try to fight without using pray points when you can. o Try to save the tonics for when you need them. This would be if all your group have used up most of their pray points or when someone has lost too many Life points. o Use the Tonic when the whole group is fighting together as this will heal everyone's Life and Pray points at once. You select this as a Tool when fighting. o If someone is poisoned, frozen or cursed then you must use the +Kit with Akiko to heal them. The individual will have disconnected from their team if frozen and when the curse kicks in (which takes a few seconds after a battle is over). Akiko has to be facing them directly or in the same team as the person, if they can still move, in order to use the kit. ========== 8. Enemies ========== Unlike an ordinary RPG, enemies don't drop anything at all. This makes the game much more realistic and in fact more straightforward since there is nothing that might be missed! Defeating enemies gives an increase in experience to everyone who participates in the battle, including anyone in the team that was called to join the fight. There is a full list of all enemies at the end of the walkthrough. There are no boss enemies as such until the end of the adventure. Nearly all encounters are random although there are a few areas where enemies are visible on screen, and they will re-spawn if you leave the place and then return. Enemies only appear one at a time. Many enemies will inflict a status disorder as a result of their attacks and these range from poison, the least damaging in that a poisoned character is still able to move, to being frozen with fear. The ONLY way to cure any status disorder is to use the +Kit carried by Akiko. If she is in a different team then you must take her to the injured person and directly face them in order to allow her to use the medical kit. At certain places an object will suddenly appear and attempt to drop on the party: this might be a light fitting, a sword, or a chair and if it hits it will inflict minor damage (anything from 3 to 10 life points.) There is a chance to avoid these by ducking, moving from left to right or praying. ========================= 9. Sources of Information ========================= There are a number of different sources of information in the game which help to solve puzzles, find the way to the next area, or just give additional insights to the story behind the haunted mansion. o Look and read Frescoes: Look and take a photograph to get useful clues Paper notes: often found on the floor and left by a previous team Notes on walls: read Bloody writing on walls: read these o Look or Talk Skeletons: some of these will respond if you Look Pink Dolls: you can look but only one will give any information Red corpse/ghosts: these have no name but are edged with red and will give advice if you talk to them. Blue corpse/ghosts: these are edged with blue and will also give advice. =============================================================================== 3. H I N T S A N D T I P S *TIPS =============================================================================== This is a summary of many of the points in the previous section, and few additional tips for good measure. o ITEMS To pick up any item, tool or weapon, stand facing it and select "Item" from the main menu. Place the cursor where you want the item to go and then choose MOVE to move the item into the inventory or weapon slot of one team member. A team member can swop items with another if they are in the same team, or facing someone else: again select MOVE to exchange items and weapons. You can leave items to be picked up again later: so long as you remember where you left them. o USING CALL Keep your teams close to one another and use the Call command frequently because this will allow everyone who participates in the battle to gain experience. The higher the levels the more attack power and the easier the game. (Fight The Wall and The Man until you reach Level 10 if you need to increase levels early on.) Use the Call feature during a battle to allow someone who has become separated from the main team to catch up with the others. While they are "on call" they will not encounter enemies and to that extent are safe. You can continue to use the Call command with other team members or on the next turn. o HEALING Get used to using the call command because you will also be able to make full use of the Tonics if you ONLY use them when everyone is fighting together. Don't be worried about using a Tonic as there are 21 of them in total and that means (in effect) that there is one per level. If someone has been healed after suffering from a status disorder remember to get them back in the team, as they will be on their own. If you need to heal someone Akiko must either be in the same team (if the person is still IN a team, or the team leader and standing facing the injured one. If it is Akiko herself who is stunned, poisoned or cursed then she will separate from her team and cannot be controlled to use her Medical Kit. What you must do is get someone else to face her (as if they were going to exchange items) and then you will have access to her Kit and can use it. o LEVELS Upgrade weapons when you find better ones, but remember that the most important part of attack power is levels and not weapons. Everyone receives the same increases for every level apart from the fact that the two men: Kazuo and Taro gain slightly more Life points. There is a limit to levels that can be reached: it is 20 in total, and there is no need to fight more battles than necessary to progress through the game. o PRAY AND HELP Don't worry about using pray points in battle: it is better to defeat an enemy fast than receive too much Life damage or be taken away to a place you don't want to be. This is especially true in the later stages of the game. Utilise the blue spirits to your advantage. They can sometimes carry you back to where you want to be saving you the bother of walking, or even rescue someone from a place where they don't want to be. Every puzzle has a solution and these are hinted at during the game if you are diligent in taking photos of all frescoes and talking to or looking at all skeletons, corpses, zombie type creatures and the occasional doll: but you can get by without doing all this. o SAVE Save as often as you like, especially before entering a new area. =============================================================================== 4. T H E W A L K T H R O U G H *WALK =============================================================================== o----------------------------------------------------o | Searching the walkthrough: PLEASE READ THIS FIRST! | o----------------------------------------------------o Each room or area is listed according to the numbering on the small map that precedes most sections. This makes it easier to find the precise room you might want help with so you don't have to spoil everything, or waste time searching a load of text you don't need to read. You can search each chapter by using the number of this walkthrough part: 4, and then the letter for the chapter. That will take you to the start of the chapter. Then look at the map to find the number for the room or part of the map you want. You can either scroll down to find it, or write in the letter for the chapter followed by that number. ( I know this sounds a bit complicated, but actually it is very straightforward and what's more, it works!) A. The Ground Floor: to the Dining Room B. Walking in the Dark: to the East Garden C. The East Garden and Generator D. The Second Floor: the Diary Room E. Sticky Floors: Finding the Ladder F. The Courtyard G. The Lake H. The Fountain and North of the Courtyard I. The Basement J. The Verandah K. The Boulder Rooms: the Two Rings L. Red and Blue Area: Lady Mamiya's Bedroom M. Finding the 3 Slides N. Finding the Iron Key and Photo O. The Dungeons: Behind the Fireplace P. Final Checklist: 4 Items and 3 Candles Q. The Final Stage =============================================================================== 4A. THE GROUND FLOOR: TO THE DINING ROOM =============================================================================== ------------- The Beginning ------------- At the start you are given the option to choose names for the characters, starting with Kazuo. Select yes or no. You can change all five names if you like, but I will use the default names for everyone. The game begins with an overhead view of a mansion blocked with pink gates, and you are told that an investigation team is searching for Mamiya Ichirou's fresco which lies within the Mamiya haunted manor. The five intrepid researchers pass through the gates and enter the mansion through the characteristic door which creaks open in centre screen. (You will see a lot of these doors.) They arrive in an entrance hallway with two green statues and four square tiles at the edge of a green square of grass (I assume). The door at the bottom of the screen then shuts and is blocked off, and Mamiya appears as a threatening ghost. It is up to you who you use in the different teams, but I have listed the set tools that are needed for each room, so you know which person has to be active. -------------------- The Ground Floor Map -------------------- = - no access # - use Wood * - use Mallet S - "shadow" - needs F-:Lite (Flash Light) GG - Glass - use Vacuum ____________ | 10| | |___| | |#__| 9 | |___ ____| | | ___|GG|__ | | _ | |___________| |_ ____| 8 ||_____*___ >>_ To East Garden _________| |_______| | 11 |_| |________ _____ | | _| | _____ | | | |6| |#| | | 7 |=| | |_ | | 5 |S|____| | |___|____| |____| | |__ ______ 4 | ___ ___ |_| _ |___==#=====|_________| |#| |______| | | 2 | | 3 ____ | | | |___| |________| |__|_| | | | | |__________| | |1 | |----|___| Start ------------------------------------ A1. Getting out of the Entrance Hall ------------------------------------ Enemies: None Tools: Vacuum Team: Asuka Items: None After the introductory events have been completed you will gain control of Kazuo and your first task is to find a way out of this room. Obviously you cannot simply leave by the front door, so an alternative must be found. As soon as you move Kazuo will remind you about the tools that they all possess and you can speak to each party member. Use the "Team" command to make a team with Asuka and Taro and then stand next to one of the piles of broken glass that blocks the door into the mansion. Select "Items" and then "Use" on Asuka's screen to use her vacuum to sweep up the obstacle. After this head through the door into a larger hallway and enter the open door into the room on the left. ------------- A2. Left Room ------------- Enemies: None Tools: Camera Team: Taro Items: Tonic, Waxi (candle), Fruit (knife) Fresco: 1-6 (My three frescoes will solve a puzzle) Enter this room and pick up the three items by selecting ITEM, then placing the cursor on a space in someone's inventory and then MOVE. The Waxi is a candle that is needed for the next area where there are no lights. The "Fruit" is a weapon that anyone can use and has to be put in the last inventory slot, You know this is a weapon and not just a an apple or orange by the icon of a knife that appears in front of it. Obviously this is not a powerful knife, since you would normally just use it for peeling and slicing, but something is better than nothing. The Tonic is for healing everyone. If you read the piece of paper there will be a message from Ichirou advising you that clues to the way out of the mansion are on the frescoes so you should photograph them. Ahead of you is the first of many frescoes, and this is your chance to use the Camera for the first time. Make sure that Taro is in your party and select the command "Look". You must be directly facing the wall for this to work, or you will just get a message telling you that there is nothing to see. Now there will be four options. o------------------o | Look Item | | | | Leave Pray | o------------------o Choose Look again if you like and you will be advised that you can make a record of this fresco. Choose "Item" and select "Camera" to take a picture. You don't actually get to see any photo and there isn't a record of the information you find on the frescoes. In fact you could simply miss out this part of the game altogether, but there is a clue on every fresco: some more useful than others. Then leave this room and you can walk up the wooden floor and go left to find a parchment on the floor with some advice from previous investigators saying that the next fresco is across and on the left. These messages can be found in a number of locations both on the floor and left on tables. There are also various clues which sometimes appear as bloody writing on a wall. ------------------------------ A3. Locked Door and Passageway ------------------------------ Enemies: Wisp, Evil Doll Tools: Key, Lighter, Waxi Team: Kazuo, Emi Items: Wood x3 (use as a bridge over chasms but it will break after 5 steps) Blue Wood (use as a bridge over chasms and it won't break: ever!) Silver (a weapon), Oak (a spear) Use the Key from Emi's inventory to unlock the right hand door, and then use Kazuo's Lighter to burn the rope that is blocking the passageway. Battles start after entering this passageway. Look at the first piece of paper and it will suggest that the frescoes are grouped by date and that they contain clues. Avoid the blue lights that travel from right to left along the corridor. If one hits your group it will carry the person off to another location, which means they are alone. The best way to avoid them is to walk in a straight line out of the line the blue ghosts travel. If you are transported it will be to the piece of paper at the left of the gap in the floor. You can read this, and it reveals that another team have explored the mansion, as well as telling you that the next fresco is across the gap. You can take a look at the bloody writing on the wall next to the skeleton and attempt to talk and look at the skeleton as well. Sometimes there is no response, but occasionally there will be a response from one of these. Before reaching the steps pick up the two pieces of wood and when you reach the steps pick up the Silver weapon at the top of the area. There is another piece of wood next to the second set of steps but leave this one for now as it is the valuable Blue Wood. Then walk through the door and you are in the dark. Use the Waxi immediately and you can see another piece of paper with advice and a piece of wood. There is a chasm to the north where you can test out the Wood. Use the Team command and detach one member of the team who has Wood to cross the chasm Actually you can place the wood with one person and use another to cross it, and also it doesn't make any difference who crosses the wood. Despite theories about the relative weight of the five, in fact everyone of them will break the Wood after five steps onto it. The person going to fetch the weapon should have the Waxi in their inventory and use it to provide light, and a space for the new weapon. Approach the gap and select Wood from your items and it will be placed across the gap. Then walk across and pick up the Weapon: Oak spear. When you return to the team, make sure to obtain the other piece of wood next to the paper to replace the one that has been used. (You cannot retrieve Wood after using it.) You will see another weapon but you cannot reach it from here. One more thing: DO NOT use the Blue Wood item to cross this chasm. Unfortunately you cannot discern the difference after you have picked it up, so the best thing to do is to leave it until after you have retrieved the Oak spear. Then pick it up and make sure you remember which person's inventory it is in. --------------------------------------- A4. Crossing the Chasm and up the Steps --------------------------------------- Enemies: Worms, Wisp, Tools: Blue Wood, Lighter, Wood, Key Team: Kazuo, Emi Items: None When you return from the passage with the Blue Wood, use it on the chasm. If you don't then it becomes awkward if you want to return to this side of the gap for any reason. I found it helpful to know that this piece of wood won't ever break, and I think this is a good place to use this valuable item. (Also if you hang on to it for another place, the chances are that you'll forget who has it and use it for a pointless crossing.) When attacked by the worms use Pray to defeat them and you can always use a Tonic when your pray points have been used up and especially if Life starts to get low. Kazuo's Lighter is also effective against the Worms. Better to be safe than sorry! ------------ Up the steps ------------ Enemies: Worms Tools: None Team: Kazuo or Taro Items: Rune Axe Fresco: None Go up the steps and speak to the ghost who gives advice about using your tools as weapons. Then move to the left to find a Rune Axe which can only be taken by one of the two men: Kazuo or Taro. This adds 5 attack to both hands which makes a total of 10 increase to attack power, and it protects from fear and curses. -------------------------- A5. First Room on the Left -------------------------- Enemies: None Tools: Vacuum, Camera Team: Asuka, Taro Items: Silver, Fruit, Tonic, Wood Fresco: 1-15 One needs a mallet to remove a boulder. This room has an open door but you will need to use Asuka's vacuum to remove the broken glass on the floor. The fresco also need cleaning as it is too dusty to see clearly. Pick up the two weapons and the Tonic and read the hint in the fresco, though this won't mean much just yet. By this time you will have sufficient weapons for everyone, with one to spare. Look at the skeleton and it will warn you about lights falling. If you head further left there is an open doorway which leads to the outside and a river which cannot be crossed. There are two bronze statues here which simply block your way and another piece of paper with a clue: telling you that the third fresco is upstairs. ----------------- A6. Dark Corridor (Left) ----------------- Enemies: Wisp Tools: Lighter, Key Team: Kazuo, Emi Items: Oak (Spear) Fresco: None There are two doors in the wall opposite this open one and the first cannot be unlocked with Emi's Key. The second one can be unlocked and leads to a dark corridor. Try and chat to the skeleton, but this one is silent, and read the bloody note on the wall if you choose. (It tells you to avoid the shadows...one of these is the purple coloured flashing thing that blocks the way between two rooms.) Then walk up to a rope which blocks the way forwards and Use Kazuo's Lighter to remove it. The exit is hard to see but it is in the top right hand corner opposite the entrance. Now you are back in the main area and can walk to the right and unlock the central door at the top of the area leading to the Fireplace Room. ------------------------------------ A7. Room Opposite the Fireplace Room ------------------------------------ Enemies: None Tools: Mallet Team: Anyone with the mallet Items: Tonic, Pills, Camera, Wire Fresco: None You can take a look inside this room first if you want, but you need the Mallet to get to the items. Once you leave the fireplace room head straight across the floor and enter the room opposite. If you haven't been in here yet, there will be a crash and boulders will fall across the floor preventing access to the valuable Tonic and the other items at the far side of the room. Not to worry though, as your newly acquired mallet will make short work of those patches of rock. Select to use the item from your inventory and break the rock squares one by one. You could leave this tonic for after the next part of exploration since you will return to the Fireplace Room again and it now will be a simple thing to pick up when you need it. The note on the table tells you that there are spare items such as a camera and key in other rooms...in fact the wire is used as a key to pick locks and the pills can be used to replace the medical kit. You can take these extra items if you want, but it is probably best to leave them as they will just fill up precious inventory space. ------------------ A8. Fireplace Room (with fireplace!) ------------------ Enemies: Skull, Bats (visible), Worms Tools: Key, Vacuum Team: Emi, Asuka Items: Waxi (candle), Wood, Rune Spear Fresco: None Use Emi's Key to open the door to this large room and take everything on the table. This Rune Spear can only be equipped by the three females. Asuka can clean up the broken glass on the steps that lead into the next room. Check that there is a Waxi candle in the inventory of both teams. Now head up the stairs into the Dining Room Use Taro's Camera to fight the bats as it is more effective than a weapon at this stage and Kazuo's Lighter will work against the Skull and Worms. --------------- A9. Dining Room (with table!) --------------- Enemies: Zombie, Worms Tools: None Team: Any Items: Tonic, Wood, Old, (Mallet - hidden) Fresco: None Apart from the rat slowly moving up and down, (which is all it does), there are no visible enemies. All you need to do now is head to the left over the broken floor. The Zombie enemy is harder to defeat than the Worms, and it might be a good idea to use a Tonic here so you can use Pray points to make more powerful attacks. It can also inflict the status disorder "Stun", and if this happens you must use Pray during the battle to prevent team mates from hitting the stunned person: this will heal the status disorder. The Mallet is not visible and first you must go to the Left Room for more information. (Though if you can't be bothered to do that, then the information about how to find it is in the next section, and you could just read that!) -------------- A10. Left Room -------------- Enemies: Swirling spirit Tools: Wood, Camera, Log Team: Taro Items: Rope, Rune Axe Fresco: 1-23 (The mallet is under the desk in the room with a small beast) (Green) Use two people to enter the room if you are unsure about letting one person deal with the enemies, and in any case there are four items to pick up so you need three item spaces and one weapon. You can also allow the swirling spirit to transport one person back to the table room if you want to take three people to this room. You will be able to pick up a rope and a Rune Axe which can only be taken by one of the men. Take a picture of the fresco and read the note on the floor which tells you where to find the mallet. This item is required to break the boulders in the right hand room to the side of the Fireplace Room. Return to the Dining Room and stand next to the top right of the table facing down the screen and then use the Look command. You will be told that the mallet is there. Select Item and when the inventory is open just choose Move and you will get the Mallet! Now walk back through the room and into the Fireplace Room and then back out to the main area. Don't forget to use the Mallet on the rubble on the floor in the room opposite to reach another Tonic. (I used a second tonic at this stage and the group were all at about Level 4 or 5.) -------------------------------------------- A11. Corridor to the right of Fireplace Room -------------------------------------------- Enemies: Ghosts, Wisp Tools: Key, Mallet, Waxi (Keep the Mallet!) Team: Emi Items: Wood, Fire X, Broom, Match Fresco: None Walk across the floor to the right and then down, next to the wall and read the paper: if one is caught, pray. What this means is that if during a battle someone is stunned then the others must pray and this will cure them and prevent the rest of team's attacks from targeting them. Then unlock the door to the dark corridor that is to the right of the Fireplace Room. Use a Waxi immediately and be careful to avoid the ghost in here, although even if they spirit away one of your team they won't go far: just inside the room that had the spare items opposite the Fireplace Room. One of the blue spirits in here is three times the width of the ordinary ones and is harder to avoid. Talk to the ghost in here to be told that Rune weapons prevent fear and curses. Then head to the right and smash the boulders using the Mallet. Continue right and then down a little to pick up another Wood. A few more steps to the right and you can go up some steps to a larger area. Down the screen you can see a Fire Extinguisher, so pick this up first and then go right up some more steps into the next small room. Here there is a Broom: this has no use unless you need to a replacement for the Vacuum so you could just leave it where it is. Finally, go through the doorway facing you. =============================================================================== 4B. WALKING IN THE DARK =============================================================================== = - Steps to upper level S - Shadow blocks pathway # - gaps in floor G - Glass _____________________________ | __ ______ | | | | ___| ####| | | | |____________|= ####| | | |__ =___________ 5 ####| | |____|S|______ | ______| | |_ ____ | 2 | |_______| | | | 1 |___|G| ____| |___| | 4 |_| Enter ____| ____ |___| _| | | | 3 | | ##|___| |___| |#| |###|___|___ |#########| |_|_|__| #| ___|#| ___| | |_| ----------------- B1. Hallway Floor ----------------- Enemies: Zombie, Skull Tools: Waxi Team: Any Items: Club Fresco: None Beware of this zombie enemy because it can stun a team member and after this all attacks from the other members will damage the afflicted person, and NOT the enemy. If this occurs the battle screen will turn slightly grey/brown, and no longer be a clear black. Immediately use the Pray attacks and all will be well, though it might take two Pray attacks to save your stunned comrade. (The +Kit does not have any effect so don't bother trying to use this.) When you arrive at this area you can go straight down to where there is a gap in the floor. Use the wood and go forwards to the next place and then use another wood to reach the weapon a Club. (Don't forget to just use one or two people to cross the wood, and of course you need the candle.) After this walk back to the entrance and right along a narrow corridor to the right between two small rooms. If you try to go up the screen there is a blocking purple shadow, and if you try to go down there is a broken floor that is too wide for your wood to bridge. If you keep going past the large golden statues you will reach a wall and there is another piece of paper which tells you that "Flashlight" ...shadow. In other words, use a flashlight to dispel the shadows, though you haven't got one yet. You can't interact at all with the statues so just walk up the wall to the top and there is an open doorway into a large room. In fact you dont' have to bother with this room at all and just walk down the wall and use the Key on the middle door close to the bottom. ----------------------- B2. Purple Floored Room ----------------------- Enemies: Worms, Bats Tools: Waxi Team: Any Items: None Fresco: None You can see a skeleton in the light from the doorway so walk towards it and Look. It will tell you that the generator is in the East garden, which is good to know since you are heading east. You can use the wood to cross over the gap past the skeleton and then go down into the room below, but this is NOT a good idea because it wastes a piece of wood. The easier route is to unlock the middle door in that first wall and you will end up in the same place without having to use the wood. -------------------- B3. Middle Door Room -------------------- Enemies: Bats, Worms Tools: Key, Waxi, Camera Team: Emi, Taro Items: Shiv (weapon) Fresco: 2-3 Our 10th anniversary and our first child is born If you head down the right hand wall there are two more doors. The one in the bottom corner cannot be opened, but the one next to it can be unlocked. This room is also dark so you need to use the Waxi and then walk all the way to the far right keeping close to the bottom wall and you can find the useful weapon: Shiv. Now walk up the centre of this room and you will find a blue coloured fresco. Take a picture of this to find out a little more about the story. Then head through the open doorway that is to the right of the fresco and you are in a larger room with a table and chairs. ------------------------------------- B4. Room with Table: Crossing the Gap ------------------------------------- Enemies: Boulder, Zombie Tools: Wood x2, Waxi Team: Any Items: F - Lite, Blue Wood, Rune Spear, Tonic Fresco: None If you go to the right of the table heading towards the visible skeleton you will see a message about crossing the chasm. There is also more information on the piece of paper telling you to head north for the east garden. At the top left of this room is another Rune Spear. This is exactly the same as the one you already have. Now use the one piece of wood to cross the gap close to the skeleton. If you are feeling confident you could just send one or two people across: if you encounter a zombie here then use a stronger pray attack to defeat them quickly or just run away. Then you need another piece of wood to cross the next gap. After you cross the second gap, move up the platform to avoid the large boulder which will move to crush you. (Actually it does not cause much damage.) Anyway, pick up the item Flash Lite and head back over the wooden bridges. Now leave this room at the bottom door and go through the next room to the left and out again to the larger hall with the gold statues. You will emerge from the middle door at the bottom right corner of this area next to the locked door. By the way, the doorway down from the table room is not visible, but if you line up with the piece of paper on the table the exit is exactly opposite it in the lower wall. ---------------- B5. Heading North ---------------- Enemies: Skull, Wisp, Zombie Tools: F - Lite, Vacuum, Key Team: Asuka, Emi Items: Tonic Fresco: None Use the item F-Lite on the purple blocking stuff to the left of the statues and it will disappear. You can keep the item to use as a weapon against some enemies, and on the other shadow in the main hallway of the Mansion. Then walk to the right and use the Vacuum on the glass that blocks the narrow corridor. This leads to the bottom of a second set of steps. You can also go up the first set of steps to the next floor, and head right to look at a reassuring doll. Although you can walk down along the first floor pathway, there is nothing to find and only one more ghost to talk to at the far right, who will tell you what you will already have found out: that you cannot walk on the patterned floor. Continue to the right and there are more steps where you can go down and find a Tonic. If you take both routes, your two teams will end up at the same place. Now head down the screen from the second set of steps going under the overhead walkway. Use the Vacuum again on the glass in front of the door at the end of corridor, and then open the door using Emi's Key and you have arrived in the East Garden! =============================================================================== 4C. THE EAST GARDEN AND GENERATOR =============================================================================== / - Rope: use Lighter G - Glass: use Vacuum rr - Rocks: use Mallet = - Steps _____________________________ | __ ______ | | | | _=_| ####| | | | |_=__________| ####| | | |__ ___________ ####| | |____| |______ | ______| |___________________ |_ ____ | | |___ ___| 6 _____ | | | | |___|_|_ | | rr________ | 7 | | __________| |___| | | _| |_|_rr ____ |G|____| | ______9___| ____ | |_2|_1| 5| | | 8 | | | _| | | | |_3_| |__| |G|____| | | | ##|___| |___|_4_| | | |____/___| | |#| |###|___|_________|_|____________________| |#########| |_|_|__| #| ___|#| ___| | |_| ---------------- C1. The Corridor ---------------- Enemies: Grave Tools: Lighter, Key Team: Kazuo, Emi Items: Fire-X Fresco: None There will be lightning flashing and thunder crashing in this narrow passageway just to add to the atmosphere and confusion, as well as the place being fairly dark and having a number of awkward rooms leading off to the left. There is also one room to the right which contains a table and a statue of armour standing against the right window. You can use the Look command to get a better view, but as yet, there is nothing to do here. If you choose to Look again there will be a message to say "it's holding nothing" which is a kind of hint...maybe there is something you have to find for it to hold. If you go all the way down the Garden corridor and burn the rope using Kazuo's lighter, you can then unlock the door at the end and this takes you back to the room where there were two golden statues and three doors. This is the last door that you could not unlock from the other side. At this point you must make sure you have both teams close together. The Grave enemy can inflict both poison and stun and so you need Akiko on hand. If it uses the stun attack you must pray and keep praying until the team member affected is "saved". ----------------- C2. Top Left Room ----------------- Enemies: Skull Tools: Fire X, Vacuum, Camera. Team: Asuka, Taro Items: "Armour" Fresco: 2-11 (Where there is lightning...) There are three rooms on the left and the first one has an unlocked door. Inside here is a fresco and a circle in the centre of the floor with three small statues lining the entrance from the Garden corridor. Before going further than the doorway, make sure someone in the team is carrying one of the Fire Xs you have found. As soon as you stand on the centre icon the room will fill with fire. Just Use the Fire X to put out the flames and they will be gone forever. Now use the Vacuum and Camera on the fresco, and finally walk down the narrow passage to the left and read the bloody writing which says: "Can't enter without prayer". At the end of this corridor is a suit of armour. Select to Look at it and then choose Look again from the menu. You then have the choice to take a Spear. Agree, but before it will allow you to take it, you must pray. With 24 Pray Points the "Armour" will be yours. If you have no room for it in the inventory of the leader of the team then it will simply appear on the ground. This is NOT a weapon, so you can exchange it with any item, or put it in a spare slot if someone else has one. --------------- C3. Middle Room --------------- You cannot unlock this door with the Key that Emi carries. This is another of those rooms that require a special key and that you can only open sometime later in the game. --------------- C4. Bottom Room --------------- Enemies: Tools: Fire X, Camera, F-Lite Team: Taro Items: Tonic, Silver Axe Fresco: 2-28 (A knight needs a spear) This room will fill with fire as soon as you enter, so use the second Fire X to douse the flames. There is a fresco to snap, which just gives a clue about how to reach the Generator area, and it doesn't need cleaning. The corridor, which leads left from this room, is blocked with the purple electricity again so use the F-Lite to remove it, and your reward is another Tonic and a Silver axe. Akiko or any of the other women CAN equip this axe, surprisingly. ------------------- C5. The Knight Room ------------------- Now hop back to the main corridor and into the room to the right. Give the "armour" to the Knight and then pray. (16 points is enough for the lightning to strike and the wall to fall) You can then enter the hole in the wall and you are in a new larger area, still with stormy weather! -------------------- C6. To the Generator -------------------- Enemies: Hound, Skull Tools: Mallet, Vacuum or Lighter, Key Team: Asuka or Kazuo, and Emi Items: "Old" Fresco: None Only after giving the item to the Knight can you finally get access to the East Garden area and track down the generator. Obviously you want to do this, because this means that all the lights will be switched on and you will not have to carry those Waxi candles any more. From the entrance to this new area head up the path and use the mallet on the rocks. You only need to break a couple of them to be able to walk down the other side of the wall to the bottom of the central building. If you take this route then you need the Vacuum to sweep up the broken glass, or you can go to the right and around the building and then use the Lighter on the rope: or do both. Unlock the door and enter. If, for any reason you don't have the Mallet anymore, fear not, because you can go down the area and along the bottom pathway and then up into the second building (the door is open) and pick up another Mallet and the GAS you need for the generator. If you head all the way to the right hand wall and then down, there is weapon which you can pick up if you need it: this is another "Old", ------------------- C7. Finding the GAS ------------------- Enemies: Blue Ghosts, Grave Tools: None Team: Any Items: Mallet, Gas. Fresco: None You can go either way again: head along the top of the area and you need to break more boulders, or use the vacuum on the glass at the left side of the second building, or do both. Then enter this building through the already open door. The room contains a can of gasoline and another Mallet should you need it. --------------------------------- C8. Inside The Generator Building --------------------------------- Enemies: Grave Tools: Waxi, Key Team: Emi Items: Rope, Tonic Fresco: None At this point I used my third Tonic and everyone was at Level 7. Anyhow, make your way back around to the Generator building, and enter after unlocking the door. Use the Waxi and go left to investigate the skeleton and the bloody writing on the wall. This says, very cryptically: GAS. You can look at the Generator, which is directly ahead from the doorway, but without a certain item there is nothing you can do. More searching around is required. Once you have the GAS then Look at the Generator and you will be asked if you want to switch it on. Agree and nothing will happen: a little bit sneaky if you ask me. What you must do first is select to "Use" the Gas and then it will be poured. After this go through the grand switching on of the lights procedure. Now dump your candles as they are not needed anymore. ============ ITEMS REVIEW ============ NOW that the lights are on, time to check on what items you are carrying. You only need one mallet, but you might want to hang on to two ropes for now. You don't need the Waxi Candles, and you don't need any of the replacement items if you happened to pick up any of these, at least, assuming everyone is still in good shape, (as they damn well should be!). You should keep that Log you found ages ago in the small room leading off from the Dining Room, and other than that, all you need to carry are any spare Tonics. I had four at this point, although you will have found seven in total by now. Okay, this is a major achievement, and you can breathe a sigh of relief before moving out to the next area. Here's what you have to do: if you remember the room beyond the Dining Room which was in darkness but there were two blue clanking enemies who threw you out? Well this is your next destination now that the lights are on. -------------------------------- C9. Returning to the Dining Room -------------------------------- Leave the generator room and head back through the broken window where the Knight stood and back into the garden corridor. (There is nothing more to find or do in the generator area so you can forget about it after leaving.) Once you are in the garden corridor where there is still that one door you can't open, go down the screen and head out of the bottom left hand door. This takes you to the floored area next to the two gold statues. Now that you can see there is a weapon (a club) lying on a bit of broken floor, but you will need two pieces of wood to reach it, so leave it for now. Keep heading left through the next open doorway and if you keep going left along the green floored corridor you will emerge out of the door that is at the right of the Fireplace Room door. (Check my map to help if you have any trouble following these directions.) Enter the room with the Fireplace and head up the steps into the Dining Room. Now you can continue through to the room with the clanking armour enemies. =============================================================================== 4D. THE SECOND FLOOR: DIARY ROOM AREA =============================================================================== L - Use Ladder here when you get it. o # o - Use Bow or Rope here / - Use Lighter on the Rope here G - Glass: Use Vacuum _________________________ _| ____________| Diary | / | | _/___| Room 3 | |4 | | | | |_________| \ | |______| | _______ | | | | | | | | | | | |G| 2 L| | | | | | |_____| | | | | |___ ____| | | | |o| | / | |#| | |__|_______________|o|_____| | | | | | | _______________| |______ | | | Armour Room 1 | | | |________________________| | | | Dining | | Room | --------------- D1. Armour Room --------------- Enemies: Armour Tools: None Team: Any Items: Tonic (if you don't need this Tonic leave it for later) Fresco: None This is the room that is through the north door from the Dining Room. Although these enemies will approach your team as soon as you enter this room, you CAN avoid them and head straight for the open doorway at the far side. However, they really are not that hard to beat, and since they regenerate each time you leave and re-enter the room, you might as well get used to fighting them. Save before you try if you are not sure. This is a little bit more like a boss battle at this stage so I am going to describe it in more detail. Success all depends on two things: your current levels and the use of Pray Points. These are the results of my two battles, including the amount of damage each attack made, levels and equipment used. First Battle: 76, 25, 19, 22, 36, 6 defeated This was using Akiko, Taro and Kazuo. I used pray with Akiko for her first strike, and the others were all ordinary hits. Akiko and Taro had the Old equipped and Kazuo the Rune Axe. Second Battle: 32, 96, 15, 35, 34 defeated. This time Taro got the pray attack. They had the same equipment as before. Kazuo was level 7, Taro level 8 and Akiko level 7 for the first fight and she had increased to Level 8 for the second. You receive 42 experience points for each of these enemies so this is a good place to increase levels if you need to. If you don't want to keep fighting them, then keep at least one person in the room and they won't re-spawn while you investigate the new area. ------------- D2. Open Area (Courtyard Below) ------------- Enemies: Wall, Hound Tools: Rope, Vacuum, Lighter, Key Team: Asuka, Kazuo, Emi Items: Pick Fresco: None From the Armour Room go through the door in the north wall and all the way up a long corridor. There is a harmless cat wandering around here. At the far end of the corridor there is a chasm and two posts. Here you must use the Rope as the chasm is too wide to use a piece of wood. The team will automatically cross the gap when you use the rope. Go around the right side of the large square opening and there are two pegs which cannot be use with the rope, so you need to find something else if you want to go down to the courtyard below. Bring the other team over the gap as well, (it makes it easier to manage if you picked up both the ropes and use Asuka's Vacuum on the glass at the left of the square if you want, and then use Kazuo Lighter on the rope to the left of the area. There is an open doorway into an important room, but you could leave this until after getting the boots, because they allow you to walk on sticky floors. However, I have assumed that you would want to get the stuff in here now even without the boots, so this is described in the next section. Walk to the left of the large area and you will see many bones on the floor and claw marks on the walls. There is another pick in the left corner but you can leave this for now. (The first pick you can find is in the Diary Room and you only need the one.). Read the bloody note on the wall next to the door, which informs you that you can walk on sticky floors with "Boots", (gotta find 'em first!) and open it using Emi's Key. ------------------ D3. The Diary Room ------------------ Enemies: Man!! Wall. Tools: Vacuum, Camera, Team: Asuka, Taro Items: Pick, Locked Diary, (cannot pick this up yet), Silver (Axe), Long Fresco: 3-8 (My wife...killed...our child...by...accident) Speak to the ghost at the left and you will be warned about the sticky floor in here: four steps and you are trapped!. Fortunately the room is laid out in such a way that there are safe wooden platforms which enable you to move around in safety despite the dangerous floor. Best to be careful nonetheless. The piece of paper suggests something unpleasant is recorded in the diary, but it is locked and the key has been hidden. You can walk from the diary side of the table past the paper (stopping to look at it) and then continuing to the right of the table where there is another Silver Axe. Walk to the right of the room using the wooden platforms and read the paper to be told that you can reach the courtyard with ...hung on 2 pegs. So that's a lot of help then. Vacuum the fresco and then take a snap. You can safely pick up the weapon, Long (a knife) provided you approach it either from the top right wooden area, or the bottom right one. Two steps will take you alongside it, and another two back or forwards to safety. This is a powerful weapon and worth the risk to obtain. Fight more battles in this area if you want to increase levels before moving on. ------------ D4. Verandah ------------ Enemies: Man, Hound Tools: Vacuum, Key Team: Asuka, Emi Items: None Fresco: None Continue through the locked door at the far left of the large area though read the note on the wall first: "Takashi- you can walk on sticky floors with boots. Pull out stuck friends." Then read another note that is resting on the wall opposite the door: "To those who follow. The diary (key) is hidden. A clue is in the basement. You must escape this house of residing evil!" This is meant for us! After realising the significance of this phrase.. head down the narrow passage and use the Vacuum on the glass. Finally, have Emi use her key on the green door. You cannot do anything about the blue statues the block the end of the balcony right now so leave them be. =============================================================================== 4E. STICKY FLOORS: FINDING THE LADDER =============================================================================== = - Steps // - Sticky Floor ________________________ |//// ////// //| |//// ////// //| |///////////// ///////| |/////////////__///////| |/// /// //| | | |/// // = | | | |__ __||___| | | | | | || | | |__| |_||___________| | | || | 2 | | |__ __||___|_______| | | | | || | | |__| |_||__ | | | = | | | | ///// | | | |///////////| | | |///////////| | | | // // | | | |///////////| |_| |/4/////////| | |Hidden from view |///////////| __|_| |//// | | 3 | |///////////| |___| |////////// | | // //////|__________ | 1 ____|////////| |____=__| |////////| | | --------| Path over lower floor | |__________|////////| | | | | | |------| | |___= |__| | | | |_| |____| | |_|____________| Enter from Verandah ------------------ E1. Sticky Floors! ------------------ Enemies: Armour, Bane, Man, Hound, Wall Tools: Key Team: Emi Items: Axe, Rune spear Fresco: None As soon as you enter the door from the Verandah, stop, because three blue ghosts will be moving towards your team and if you stay still they will just miss. From the entrance you can go across the area and up, to enter the open doorway at the top right of this new area. This will take you into a sticky floor place. However, if you move forwards there is a safe wooden floor immediately in front of you. To the right is a skeleton and you will hear the clanking of more Armour enemies. You can also enter this area by going up the steps (stopping for a clue from the talking ghost: picks will stop you from being washed away.) and unlock the green door. This door can also be unlocked from the other side. Now make your way up this room from one safe area to the next. I would suggest leaving picking up the other weapons for now. You can retrieve them more easily after getting the boots. However the Axe, near the narrow place where the sticky floor area ends, is easy to get and might be a useful weapon. Remember the advice about pulling out someone who gets stuck. If anyone takes more than four steps on the fllor they will get stuck and you must use another character to approach them and select "Team" to pull them free. ------------- E2. The Boots ------------- Enemies: Ghosts, Wall, Hound, Man Tools: Key Team: Emi Items: Boots, Tonic, Soul (sword) Fresco: None Now go around the end of the steps and head left and up through the narrow gap between the side walls and turn right. Unlock this door. The boots are in here, but so are three sets of blue ghosts and if they hit one of your team that person will end up next to the skeletons near the first part of the sticky floor. Annoying indeed. If this happens I suggest you leave that person there and return to pick them up after getting the boots. In some ways this is a useful annoyance because the bones has a note: a hint about a coffin in the basement which has some connection to the diary... Also, you can clearly see the location of the rope ladder you have vaguely been searching for. And, after catching and carrying off one team member the ghosts will stay away long enough for someone else to nip in and pick up the boots. The note in here says: enter the basement by the courtyard and to bring medicine. The team will comment: Look, blood trails to that door...Of course... -------------- E3. The Ladder -------------- Simply walk through the door to the right of this room and then down the narrow corridor to where you can pick up the ladder. However, there is another Armour left to defeat first, so use your other team to kill him off, if he is still clanking around the place. (You can head up the room over more sticky floor even if you don't have the boots yet.) There is yet another door at the end of the corridor so if (like me) you have lost Emi to the blue ghosts, you will have to trek all the way back to fetch her first. However, with the boots used by the leading team member this shouldn't be too hard. There is an even easier way to join up again and that is to get into a fight and then call your missing team member. While getting back to you, they will not have to fight any battles, and can travel in safety. Tonic Time I thought it was about time to use another tonic after all this time and that you might want to do this if your pray points are getting low. It also means that there is more room to carry the new things you need. (By this time you should have found nine tonics altogether.) ------------------- E4. After the Boots ------------------- Once you have both the boots and the ladder you can make your way back over the sticky floor with impunity: just select Use for the Boots from the inventory of any team member: they do not have to be the lead, but there is only one pair of boots, so only one team will be protected. On the route back pick up the weapon that was left before: this is another Soul sword. Now both teams should back to the balcony area. You can pick up the extra Fire-X on the way: this is next to the doorway that leads to the sticky floor area. When you reach the two pegs again select to Use the Ladder and it will automatically unfurl giving access to the lower courtyard. One minor detail to look out for, is that the ghost enemies in this entrance area will send you back to the cat corridor if they catch you. This means having to use the rope again, so make sure to keep one handy just in case! By this point everyone should be at least Level 10, (higher would be good) and the enemies get tougher. =============================================================================== 4F. THE COURTYARD =============================================================================== + - blocked by statue # - blocked with glass = - blocked with rope X - marks the secret room entrance __ |6| _|_|__ | | | 5 | ____|__X__|____________ _| | 7 | | |__ _#____ + | | |___| | 2 | | 1 |_ _| | _#_ |___|=|_ _| |_ | |_4_| _______| | |>