STED: Starfield of Memorable Relics Version 1.00 Copyright (c) 2006 by Cory Stahlbaum ******************************************************************************* TABLE OF CONTENTS ******************************************************************************* Introduction.............................................................INTR Version History..........................................................VERS Legal....................................................................LGAL Characters...............................................................CHRS Walkthrough..............................................................WK00 - Introduction...........................................................WK01 - Teigue.................................................................WK02 - Hyu....................................................................WK03 - Orvis Village..........................................................WK04 - Passage to Lutharer....................................................WK05 - Mong...................................................................WK06 - Vedia Tower............................................................WK07 - Kadun..................................................................WK08 - Seiruni................................................................WK09 - Algi...................................................................WK10 - North Cave.............................................................WK11 - Ancient Ruins..........................................................WK12 - Kadun Tower............................................................WK13 - Nameless Town..........................................................WK14 - Tript..................................................................WK15 - Volemb.................................................................WK16 - Tario..................................................................WK17 - Taki...................................................................WK18 - Tower..................................................................WK19 - Central Tower..........................................................WK20 - Core Tower.............................................................WK21 Shopping List............................................................SHPL Items....................................................................ITMS Equipment................................................................EQMT - Swords - Knives - Spears - Guns - Cannons - Armor - Shirts - Shields - Gloves ESP......................................................................*ESP Monsters.................................................................MSTR Secrets and Miscellaneous................................................MISC Contact and Acknowledgements.............................................CONT ******************************************************************************* INTRODUCTION: (INTR) ******************************************************************************* This walkthrough is for STED: Starfield of Memorable Relics for the NES, and is based on the patch released by J2e translations. After going through the game, it does seem like there are many translation errors as well as context issues. With that being said, the official read me for the patch does state that there more than likely will be errors. There are also a few graphical glitches caused by the patch which are manageable. ******************************************************************************* VERSION HISTORY: (VERS) ******************************************************************************* I started work on this guide on April 23, 2006 and had it completed by May 6, 2006. Updates will probably be minimal as the monster section is the only thing lacking. Thursday September 24, 2009 Reformatted the guide to include tags (control F) to make navigation easier. ******************************************************************************* LEGAL: (LGAL) ******************************************************************************* This document is Copyright 2006 by Cory Stahlbaum. This guide is designed for personal use only and may not be sold or used for any commercial purpose. This document cannot be altered in any way without the authors permission. The only website that this document may be posted on is www.gamefaqs.com. Please email me if you would like to host my guide on your site. ******************************************************************************* CHARACTERS: (CHRS) ******************************************************************************* There are four main characters in STED that will be introduced before you have your first battles. Note that character development in this game is almost non existent. Hero: The main character of sorts, he is the fellow who was flying in space before a distress signal brought him just outside of Teigue. You will give him a name before beginning the game. Actes: No development at all with this character, and I didn't even realize the main hero even had a traveling companion until after I checked the menu. Actes seems to gain levels faster than the other characters. Corona: She is the person who sent the distress signal causing the hero to land on her home planet. All we know about her is that she has a brother, and is the main reason why you are searching for answers regarding the monster attacks. Gap: Gap is Corona's robot and uses Cannons. He doesn't equip armor but instead has two slots. These slots can be used to make him battle ready, as well as other uses like the ability to read computers, search for treasure, or equip add on packs that increase his attack power or defense power. ******************************************************************************* WALKTHROUGH (WK00) ******************************************************************************* INTRODUCTION (WK01) Items: None After naming your character, the introduction will play. In star date 0991, while cruising through the milky way, monsters suddenly appear and attack the galaxy. You happen to intercept a mysterious message requesting that you land immediately on the nearest planet. You do so and the game begins. Just a few notes about the game. Hit points are calculated by LP or (Life Points). Magic Points are called EP or (ESP Points?) Currency is referred to as credits and they will be hard to come by. When you check the status screen, you will see an outline of your character, as well as statistics for certain body parts. You can heal your body parts by having an exam at the hospitals, or using the Restore item. All numbers are out of 100 with 100 being fully healed, and 0 being dead. If any body part has a zero rating, you must go to a hospital and get it regenerated by selecting "regen" and paying the fee. H = Head The lower the number, the more damage you take B = Body The lower the number, the more damage you take L = Legs The lower the number, the more damage you take, agility also seems to be effected. A = Arms The lower the number, the weaker your attacks will be. If you let your arms reach zero, you will be unable to attack or use items. You replenish LP and EP by staying at hotels. Before you stay at one, you must indicate how many days you will stay. One day restores 10LP and 10EP. It's often better to use your EP to replenish as much health as possible before resting. =============================================================================== TEIGUE (WK02) Items: None You begin the game in the town of Teigue, which is the capital of the Vedia continent and under Shiseikan's control. Speak to the various people in town to learn that a monster has stolen the towns crystal, and the town of Hyu lies to the east. Enter all the small houses and get a better feel for the game. If you ever wish to save your progress, simply head to the hotel and push the "A" button while facing one of the two machines in the eastern part of the room. Enter the northern most house and speak with the white haired fellow. You will learn that a space army has been dispatched to deal with the monster attacks. After speaking with him, head to the eastern part of town and enter the home just north of the hospital. You wouldn't be able to enter the house if you tried earlier. A woman will be inside and after speaking to her, she will introduce herself as Corona. She is the person who sent out that distress signal to you. She wishes to find out what is really happening with all the monster attacks and whatnot as she feels that the space army is covering something up. Apparently the ships crew that went to fight the monsters are missing. She will then ask to join you in order to seek the truth. Say yes and she will also bring along her robot named Gap. She then mentions that you should gather information in Hyu village which we discovered lies to the east. They will then officially join your party. Note that Gap will not be able to attack in battle until you purchase a BatlPak for him in the next town. You have 100 Credits (currency) to start with so I would suggest upgrading some equipment before leaving town. Also note that ESP spells are purchased, not learned, similar to early final fantasy games. When you are ready, leave town and fight some battles to get a feel for the battle system. Enemies will have a number beside their name. This confused me at first but that number seems to signify the monsters difficulty in regard to your characters level and items equipped. A monster with a 5 beside his name seems to be the standard type of difficulty as you shouldn't have too much trouble with them. As you progress and enter areas where enemies have higher numbers, like 7 or 8, you will have a lot of difficulty, and probably die. Anyways, once Gap gets low in LP, return to town and take him to the repair shop at the north east part of town to heal for a small fee. Note that if you purchase any gun or cannon weapons, you will have to use a Battery in order to charge the weapon for use. Check the status of the gun user and note the "Powr" number. When this number reaches zero, you will need to recharge it again. After a few battles a character should level up. It's kind of annoying how you can't tell how much experience points you have, or need to reach the next level. When you do level up though, you will have the option to distribute points to your statistics. You can distribute four points among Stamina and Mental, and three points among Attack, Defense, Wisdom and Agility. Levels also aren't regarded numerically like in most RPGs. They are regarded by colors, as well as an applicable number. You begin the game at White level 0. When you level up, you grow to White level 1. When you level from any color at level 7, you will move on to a new color. So after White level 7, you will go to Red level 0. Once you level up red, you will move onto another color. When you end up changing colors, you will have twice the amount of points to distribute among your stats. When you feel ready to set out to Hyu, head east and a bit north and you will eventually come to a field underneath some mountains. Keep going east and you will find a broken bridge. Head north and then west to find Hyu. =============================================================================== HYU (WK03) Items: None Speak to the townsfolk and you will learn about the need for a lamp in dark dungeons, the north east continent being near by, as well as the location of Orvis village to the north. You should also pick up information regarding Mong village which lies on Lutharer island. The broken bridge that you passed on the way to town is regularly repaired by Mr. Otau, the towns engineer. Apparently monsters keep on destroying it. There is also a tower near by that you can enter after dark. Make sure to purchase a BatlPak at the tool shop and make sure to equip it onto one of Gaps two slots. Also, purchase a Battery as Gaps weapon will need to be charged. One man inside one of the houses mentions that Corona has a brother. The man in the north western house appears to be drunk. Now your next destination is to head north to Orvis village. I would advise purchasing the Chip 1 from the tool shop in Teigue, as well as the DPack 1 from Hyu before venturing there. Also upgrade to the latest equipment. When you are ready, head north and cross the four bridges to reach the next area. Keep heading north and you should see a bridge heading west, as well as a bridge leading north. Take the north bridge and you will eventually come upon the Orvis village. =============================================================================== ORVIS VILLAGE (WK04) Items: None The first man in town will mention that you will need a Passcard to reach the other continents. Lutharer island lies to the south, and one fellow mentions that Shiseikan (who controls the continent) is the cause of the monster attacks. A fellow in the hospital will mention that Litromin can cure memory loss. Enter the northern most house in the village and a young woman will ask you if you've heard of Reedpark. Answer no to learn that Reedpark was a forgotten relic from ancient times, and was an actual robot who could decode many sacred texts. Now you may be confused as where to go to next. Lets follow that lead and head to Lutharer island which apparently lies to the south. First, definitely upgrade to the newest available equipment in town and make sure you have a LitLamp or two in your inventory. A quick stop to Hyu may be necessary. You may also want to pick up a Teletrn and Compass as well. When you are ready to leave, head south of Orvis and when you reach the bridge that you initially took to reach the village, go east around the mountains and cross the bridges while going south. Eventually you will come upon a white structure. You cannot enter this yet, so keep traveling south. Eventually you will come upon another white structure, enter it. =============================================================================== PASSAGE TO LUTHARER (WK05) Items: Clone First thing you should notice upon entering is that it is pitch black. Use a LitLamp to illuminate the way. Dungeons in this game are from a first person perspective like Phantasy Star or Arcana. Using a Compass is a good idea as it signifies which way is north for reference. You will probably get lost in most dungeons if you don't make a map. Better yet, here's a crappy one: S = Starting point D = Door E = Exit - = Wall | = Wall 1 = Clone --------------------- | | 1 | - ------D-- --D-- | | D | | | - --D------ --D-- | E | | | ----- --D------ - | D | | | | ----- ------D-- - | | | --D-- ------------- | | - ----- | | - - | | - - | | - --------- | | --------- - | | --------- --------- | | - ----------------- | | | | - - - --------- | | | | D | - --D-- ----- - | | - --D-- ------D-- | S | | | | | --------------------- This passage isn't too large but there are a few trails that lead to dead ends. From the entrance go up four steps, right twice, up twice, left twice, up four times, right once, up once, right three times, and up four times while going through two doors. You will be standing at a dead end. Search to find a Clone, which is an item that revives the dead. Now turn around and go down four times, left three times, up twice, right twice, up twice, left three times and down twice more to take the stairs and exit the passage. You will now be on Lutharer island. head south and east to find the town of Mong =============================================================================== MONG (WK06) Items: San Crys Litromin Speak to the townsfolk to learn that more people seem to wonder if Shiseikan is responsible for the monsters. You will learn that a tower near by has five floors from a man at the north end of town. Speak to the town Elder to learn that monsters stole her crystal and fled to the west. You will not be able to enter the north eastern most house at this point. Now go and purchase a few things. Definately get the Chip2 for Gap. You may also want to pick up the APack1. There is an ESP shop in town that has some costly, but decent spells. I would take the time to purchase Cure1 for all your human characters, as well as the spell, Mordred, which cures poison. Flame3 and Freeze3 are spells that attack all enemies and Light is a good spell to have as it illuminates dungeons. Now lets head west to find that missing Crystal. Return to the tunnel and backtrack your way through it. From the tunnel when you exit, head west until you come upon a bridge. As you progress, you will recognize this as the bridge that Mr. Otou always repairs. Heal up and as you step on the furthest tile, you will be attacked. Battle - Clooa Clooa has lots of LP and very strong physical attacks. He also has a multi attack which strikes three times. After the battle, Clooa will drop a capsule. Open it to receive the San Crys. Now return to Mong. I hope you saved there so you can simply use a Teletrn to warp back, otherwise, enjoy your walk. For some reason, when you return to town and speak with the Elder, she will still say the same thing she said before you recovered it. Enter the house south west of hers and speak to the man inside. he gets all exited and tells you to see the Elder, even though he apparently takes your crystal. Must be a translation error or something, regardless, you have triggered the opening of the north eastern house. Enter it and speak with the old man. He asks what brought you to him. Apparently Litromin did and that is both news to you and I. He wishes you good luck in your search and then gives you the Litromin... gotta love NES games. Anyways, return to Orvis. Head to the hospital and speak to the person lying on the ground. Use the Litromin as an item and he will notice Corona. He will request your help. He states that sealed within the Bioroid Plant is Shiseikan. You need a gem to open the Bioroid Plant, and then gives you a password of 1525. Remember that or right it down because after you finish speaking to him, the Litromin will be used up and he won't repeat what he said. Make sure you have purchased a LeadPak before heading off to your next destination. =============================================================================== VEDIA CONTINENT TOWER (WK07) Items: Brainer x 2 Pass1 Red Gem Vedia Tower is your next destination, and it is located north west of Hyu. To get there, you must first travel far south west of Orvis village until you reach the lower part of the continent. From there, head west past the mountains and continue north, crossing three bridges to reach the tower. Here are some more crappy maps to help guide you through: S = Starting point D = Door A = Stairs to second floor - = Wall | = Wall First Floor: --------------------------------- | | - ------------------D------ - | |A | | | - ------------- ----- - - | | D | | | --D---------- - - - - - | | | | D | | --D---D-- - - - - - - | | | | | D | | | --------- - - ----- - - | | | | | - --------- ----------D-- - | | D | D D | | - ----------D---D---------- - | | S | | --------------------------------- Use the Light ESP or a LitLamp to brighten your way. From the entrance, go up five times, left three times, up twice, right five times, south once, right once, south four times, left twice, up four times and left three times to reach the stairs. A = Starting point D = Door B = Stairs to third floor - = Wall | = Wall Second Floor: --------------------------------- | | D | - ------------- ----------D-- | |A | | | - ----- - --------------D-- | | | | D | --D------ ----- ----- --D-- | | | D | | | - --------- --------- - - | | | | - - ----- ------------- - | | | D | | | - - --------- ----- - - | | D | | | - --------------------- - - | | B | --------------------------------- From the stairs, go right once, down twice, left twice, up three times, right four times, down once, right three times and down six times to reach the steps. B = Starting point D = Door C = Stairs to fourth floor ^ = one way door, wall on other side 1 = Brainer - = Wall | = Wall Third Floor: --------------------------------- | C | | - ------------------------- - | D D | | --------------------------D-- - | | | | | - -^^^- - --D-- - - - | | 1 | | | | D | | - -^^^- ----- --------- - | | | D | - - - ------------- - - | | | D | | | - - ----------------- - - | | | | - ------------------------- - | | B | --------------------------------- From the steps, go up three times, left once, down twice, left five times, up three times and search to find a Brainer. Go up once, right once, down twice, right twice, up twice, right once, down once, right once, up twice, left six times and up once to take the stairs. C = Starting point D = Door E = Stairs to fifth floor - = Wall | = Wall Fourth Floor: --------------------------------- | C | D D D | --D-- --D-------------- --D-- | | | | | | --D-- - - ------------- - | | | | | | | --D-- - ----------D---D-- - | | | |E D D | | --D-- - ----------D---D-- - | | | | | | | --D-- ----- --D------ ----- | | | | D D D | --D------ - --------- - - | D | | | | | --D---D-- --------- --D-- - | | D | | | --------------------------------- From the steps go down through the doors six times, right once, down once, right once, up twice, left once, up five times, right six times, down twice, left once, down once, and left three times to take the stairs. You will now be on the top of the tower and it will be your standard top down view, instead of first person. Make your way to the monster in the middle of the room and approach him to battle. Boss Battle - Disdark This will probably be your toughest battle to date. Disdark has lots of HP and has the ability to put you to sleep. He also has a multi attack which strikes three times. Keep your LP above 30 and heal almost every round. After the battle, search the capsule near by to get the Pass1. Now approach the computer and equip Gap with the LeadPak so he can understand the computer. Search it now and it will prompt for a password. Enter the password that you were told (1525) with the arrow keys and press the "A" button to confirm. You will then receive the Red Gem. The computer will shut down and you are told that you need to shut down the Bioroid System to complete your mission by Teig (which I think is a translation error for Teigue) via the computer as Shiseikan is keeping up the harassment. Equip the APack or DPack back on Gap and exit the tower. I hope you have a Seceder so you don't have to backtrack. Disdark dropped one after the battle but I don't know if he does this every time. Make your way towards, Hyu, the nearest town, save, and heal up. Your next destination if the Kadun continent to the east. Now that you have the Pass1, you can enter the tunnel that you couldn't before when you were on your way to Mong. Head north east of Hyu, and make your way around the mountains and travel south. When you reach the tunnel, enter it. S = Starting point D = Door E = Exit - = Wall | = Wall ^,v,< = one way door, wall on other side ----------------- | | E | - --D---D---D-- | | | | | - ----- --D-- | | | | -vvv- - - - | | | < | - - - - - | | | | | - --D---D---D-- | | | | | - - ----- - | | | - ------D------ | | | | - -^^^--D---D-- | | | | - - --D-- - | | | D | - - ----- - | | | - --------- - | | | | - - --D-- - | | D D | - - --D-- - | | | | - ----- - - | D | | | - --D-- - - | | S | ----------------- Illuminate the way and go up five times, left twice, up twice, right once, up twice, right once and up six times to reach the exit. You will now be on a small island with a tower in the middle, a tunnel to the north, and another tunnel to the immediate east. Note that you cannot enter the northern tunnel, or the tower at this point in time. Enter the tunnel to your east. S = Starting point D = Door E = Exit - = Wall | = Wall < = One way door, wall on other side 1 = Brainer --------------------- | 1 | D D D | - --D-------D---D-- | | D D | | - ------D---D---D-- | < D | | | - ----------D---D-- | | |E D | | - --D---------- - | < D D | - --D---D------ - | | D D | | - --D---------- - | | | | - ----- --D-- - | | | | | --D-------------- - | D | --D-- ------------- | | | | - - - ----- - | | | | | | - - - --D-- - | | | | | - - ----- - - | | | | | - ----- - - - | D D | | ----- --D-- - - | | | S | | | - ------------- - | | --------------------- From the entrance, go up once, left twice, up thirteen times and search the dead end to find a Brainer. Retreat down eight steps, go right four times, up eight times, left once, down three times and left once to reach the exit. When you exit the tunnel, you will be on a different continent. From here, head south and move all the way around the mountain before heading north. Keep sticking to the north west mountain outline and you will eventually find a town, enter it. =============================================================================== KADUN (WK08) Items: None Speak to the locals to learn that you are on the Kadun continent. For all intensive purposes, this town will be referred to as Kadun. You will learn of a lamp that you can find in Algi, as well as the town of Seiruni located to the east. A man at one of the western houses in town won't answer if you try to converse, and another will mention a cave to the north. Enter the large house at the north part of town to find a fellow who tells you that you need to quell the monsters brigade. According to legend, there are also ruins located somewhere on this continent. Now it's time to shop. Pick up the Chip3 from the tool shop for Gap, and consider the DPack2. There are new weapons and armor, as well as new ESP. There is also a repair shop in the north western corner of town to heal Gap with. Definitely pick up a ScanPak for Gap, you will need this item much later in the game, and if you don't have it, backtracking can be quite annoying. When you are finished here, leave town and make your way east. Once you make your way past the mountains after the trail breaks north, head south a bit and then east to find another town, this will be Seiruni that was mentioned previously. =============================================================================== SEIRUNI (WK09) Items: SuprNES A man in town will mention a village to the south, and you will be warned of the harder monsters that reside in the area. A woman inside an eastern house will suggest that you ask people for information regarding the ruins that were mentioned in Kadun. She also tells you that she will give you her watch as a present if you "Just wait a bit"... before asking if you could help her recover. I think this is a brutal translation error as I believe she is requesting you find her watch and she will give you a present if you do so. Check the weapon shop and ESP shop for new stuff. I suggest picking up Cure2 for your characters, as well as Teleprt. If you try to go south from town, you will most likely get slaughtered and die a painful horrible death. Instead, head north from Seiruni. As you travel, beware of opening capsules after battle. Some are traps that will reduce the party's LP by 25 points. Eventually as you travel north, you should notice a path that leads to a lone tree just underneath a town. Equip Gap with the ScanPak and you will see an exclamation mark over your head as you appear under the tree. Search to find a SuprNES. You can sell this item for ten thousand credits. Now head north to find the town near the mountains, enter it. =============================================================================== ALGI (WK10) Items: Watch This is the town that has a lamp as stated previously by a fellow in Kadun, as well as the old man near the town entrance. Another old man will mention an "odd" tomb in the graveyard. You will also be reminded of the north cave, and to watch out for robots inside the cave. One man inside a house mentions a temple, while another man calls you a dumbass in regards to entering the north cave. The tool shop will have a Chip4 for Gap, as well as an APack2 if you want. You can also purchase the AlgiLmp for one thousand credits as it does have unlimited uses, unlike the standard LitLamps. It's not really worth it if you have the Light ESP though. You can also purchase MentalC's for Gap which will restore him to full LP. Anyways, head to the eastern part of town to access the graveyard. Face the lower right tomb and search to find a capsule. Open it to receive the Watch. Now, lets go explore that cave to the north. =============================================================================== NORTH CAVE (WK11) Items: BrkHarp Ito Harp Exit Algi and head north to find the cavern. This place is pretty straight forward. S = Starting point D = Door - = Wall | = Wall 1 = BrkHarp --------- | D | - - - | | | - - - | | | - - - | | | - - - | | | - - --------- | | | - --------- - | | | ------D-- - --------- | | | | | --D------ --------- - | | | | - --------- ----- - | | D | - ------------- ----- | | | - - ------------- | | | - - - | | | - - - | | | - - - | | | - - - | S | 1 | --------- Illuminate the way and go up seven steps, right twice, up twice, left twice, up six times, right once, down five times, right twice, down twice, right twice, down twice, left once, down once, left three times and down five times. Search the dead end to find a BrkHarp. Now backtrack and exit the cave. Return to Kadun now and speak to the man who told you about the cave in the first place. He is located in the house directly south of the repair shop. Speak to him and you will hand over the BrkHarp. The man will mention that the harp has broken strings and thus, the harp cannot make any sound. So now he took your harp and you have no idea what to do... excellent. Well, since the harp has broken strings, I guess it's off to go find some. Leave town and engage in random battles near Kadun. Every so often, Zarak's or Rasta's will drop an item called Ito. This is the item you need. Return to the man you have the harp to and speak with him to hand over the Ito. He will then wonder if you can find new strings in the cave. He then gives you back the fixed Harp... I think there was another translation error somewhere in that last sequence. Anyways, head to Seiruni so you can give that Watch to the lady. Speak to her inside her house on the eastern side of town and you will hand over the Watch. She will then tell you that there is an eccentric man living south of the giant rock. Excellent, another vague clue. Speak to her again and she will be having gas pains or something. Anyways, leave town and head south. As you progress, you should notice a bunch of lone stones scattered about. There will be a section with two stones side by side with a tree beside them. Face the eastern most stone (or the right stone) and use the Harp as an item. I know how silly this may seem since clues as to what to do next include some crazy guy and a rock, but do it anyways. Suddenly the water flowing near by becomes tainted... okay. You will now suddenly be warped inside the ruins that people spoke of before. =============================================================================== ANCIENT RUINS (WK12) Items: None Make your way to the ruin entrance and go inside. There will be a neat graphical glitch as you approach the computer so be very careful. If you open the menu when you can see the glitch, once you close it you will actually appear in the jumbled graphics. Anyways, equip Gap with a LeadPak and search the computer. You will be told that you can fulfill your destiny at the Bioroid system. The system is sealed but the path can be opened with the three magic gems (we do have the Red Gem). You are then told to remember the number 8492, do so. You are then told of a great temple people traveled to in ancient times which you should seek out to find your answers. You are then asked "Will you return?" Be careful as saying yes will give you the option to redistribute all statistical points to Attack, Defense, Wisdom and Agility. Useful if you feel you under developed a character in some regard. Only do this if you feel it necessary. Say no to skip it. You will then appear in the graphical glitch portion of the room. Simply move down a few spaces (right once and then down if you searched the left side of the computer) and then head west to the green looking tiles. You can travel down them to exit the ruins. Now return to Seiruni. Stock up on items, heal, and make sure you have upgraded weapons. Leave town and head east, and then south. Eventually you will find a tower, enter it. =============================================================================== KADUN CONTINENT TOWER (WK13) Items: Compass GrenGem Pass2 This tower can be tough, and even with upgraded equipment the monsters can be very annoying. There are quite a few useless paths and most trails often lead in circles or to dead ends. S = Starting point A = Stairs to Second Floor B = Stairs to Second Floor C = Stairs to Second Floor D = Door E = Stairs to Second Floor F = Stairs to Second Floor - = Wall | = Wall First Floor --------------------------------- | A | - --D-------------------------- | | F | | - - --------------------- - | | | E | | | - - - ------------- - - | | | | B | C | | | | - - - --D---D-- - - - | | | | | | | | | - - - --D---D-- - - - | | | | | | - - --D-------------- - - | | | | - --D---------------------- - | S | | --------------------------------- From the entrance, go up seven times, right once, down six times, right once, up once, right twice and up twice to reach the steps (C). C = Starting point B = Stairs to First Floor E = Stairs to First Floor D = Door F = Stairs to First Floor G = Stairs to Third Floor H = Stairs to Third Floor - = Wall | = Wall {,\ / = Invisible wall (one way) Second Floor --------------------------------- | A | - ----------------------------- | | D H | D F | | - - --------- --------- - | | | D E | | | - - - ------------- - - | | | | B | C | | | | - - - --D---D---D-- - - | | | | G | | | - - - ----- ----- - - | | | | | | | - - ------------- - - - | | { D | | - -\ /--------------------- - | | --------------------------------- From here, go down once, right twice, down twice, left five times, up five times and right twice to reach the stairs (H). D = Door H = Starting point G = Stairs to Second Floor I = Stairs to Fourth Floor J = Stairs to Fourth Floor K = Stairs to Fourth Floor - = Wall | = Wall 1 = Compass Third Floor --------------------------------- | D | | | | - ----- ----- ----- --D-- | D H | | | - ----- ----------------- - | D | D | - ----- --------- ----- - | D | | I D J | | | - ----- --D------ - ----- | D | | G | | | | - ----- ----- ----- --D-- | D 1 | | | | - ----- --------- ----- - | D | | | D | - ----- - --------- ----- | | D D D K | --------------------------------- From here, go left three times, down four times and right once to reach an empty room. Search to find a capsule containing a Compass. Now go left once, up four times, right twice, down once, right five times, down once, left once, down twice, left once, down once, left twice, down once, and then right four times to reach the stairs (K). D = Door K = Starting point I = Stairs to Third Floor J = Stairs to Third Floor L = Stairs to Fifth Floor - = Wall | = Wall <,> = One way door, wall on other side Fourth Floor --------------------------------- | D D D < D | - --D------------------ ----- | | | | L | D | - - - --D-- - - ----- | | | | | | | D | - - - --------- - ----- | | | | I | J | | D | - - - --D-- - - ----- | | | | | | | D | - - - ----- - - ----- | | | | | | - - --------------D------ - | | D > D D | ------D-------------------------- | D K | --------------------------------- From here, go left six times, up once, right four times, then up five times to reach the stairs (L). Must like the Vedia Continent Tower, the fifth floor for this tower will also be in a top down view. Make your way to the center, heal up and fight the monster. Boss Battle - Bowser Bowser has a multi attack which strikes three times and a thunder attack which can hit the whole party. Casting Flame seems to do pretty good damage to him. Heal often and you should be victorious after a long, drawn out battle. Equip the LeadPak and search the computer. You will be prompted for another password. Enter the number you retrieved at the Ancient Ruins (8492) and you will receive a GrenGem. You are then told that you are to shut down the Bioroid system to complete your mission. The computer then gets rude and completes it's shutdown. Exit the tower and return to Kadun. Enter the large building in the middle of town and speak with the man. He will give you the Pass2. You can now access the northern tunnel on that island with the tower you passed by, on your way to the Kadun continent. Head there next and make your way through the tunnel. In case you forgot, here is the excellent map: S = Starting point D = Door E = Exit - = Wall | = Wall < = One way door, wall on other side 1 = Brainer --------------------- | 1 | D D D | - --D-------D---D-- | | D D | | - ------D---D---D-- | < D | | | - ----------D---D-- | | |S D | | - --D---------- - | < D D | - --D---D------ - | | D D | | - --D---------- - | | | | - ----- --D-- - | | | | | --D-------------- - | D | --D-- ------------- | | | | - - - ----- - | | | | | | - - - --D-- - | | | | | - - ----- - - | | | | | - ----- - - - | D D | | ----- --D-- - - | | | E | | | - ------------- - | | --------------------- Note that the Brainer will not be there if you got it the first time through. Go right once, up three times, right once, down eight times, left three times, down four times, right once and down twice to reach the exit, and the small island. Head north to find the tunnel. Note that you cannot enter the tower at this point in time. S = Starting point D = Door E = Exit - = Wall | = Wall ------------------------- | D | D | ----- ------D------ - | D | | | - ------------- --D-- | | | | | - --D-- --D-- ----- | | | | - --D-- ----- --D-- | | | | | - ----- --------- - | | | | ----- --D---D-- ----- | D | | | | | ----- --D-- --D-- - | | - ------D-- ----- - | | D | | E D | - --D------ --------- | D | --D-- ----- --------- | | D | D D | ----- ----- --D-- - | | - ----- ----- ----- | | | | | | | - --D-- --D-- --D-- | | --D-- ----- ----- - | | | D | D | ----- ----- ----- - | S | ------------------------- From the tunnel entrance, go right once, up twice, right once, up twice, right once, up four times, right twice, down once, and left once to reach the stairs and exit the tunnel. You will be now on another continent. Head north and enter the town near by. =============================================================================== NAMELESS TOWN (WK14) Items: None Apparently this town is too good to have a name. Either that, or I missed it somehow. Speak with the townsfolk about a legend that states a party of four will defeat monsters plaguing the land. I wonder who those four will be..? Don't forget to meet Lyle, who is apparently an in-law to a fellow named Sauson. Tript village lies north or here and you will need a lot of energy to break the barrier of the Bioroid system. Monsters have also attacked a town called Tario as well. A fellow in a house to the north west of town tells you about a legend. Apparently ESP drains EP, and armor increases your defense. I know, I know.... Shocking info. Why wasn't this guy placed in the first town? The old man in the large house towards the north part of town demands that you do something about the monsters. This town will have all the standard shops (Tool, Weapon, Repair, ESP, Hospital, Hotel). I would suggest spending my arm and your leg on some of the newer equipment and whatnot. When you are finished, leave town and head for Tript. Head south from town and make your way east. Eventually you will head around the mountain while traveling north. Once you reach the open field, head west until you hit the mountain. From here, go south and you should come upon an odd set of four stones. Remember this and head west and then north to find a path that leads to Tript. =============================================================================== TRIPT (WK15) Items: None Speak to the townsfolk and you will learn that the universe is a Star Ocean.. awesome. You will also learn that there is a tower near this village, and that Volemb village lies north west of here. In the town of Tario (which was attacked by monsters) it's apparently difficult to tell apart the humans from the monsters. Pick up a Chip5 from the tool shop for Gap. The northern house in town will currently be empty. Finish up and exit town to start walking to Volemb. From Tript, go north west a bit and then north, between the two mountains. Head west along the coastline to reach Volemb. =============================================================================== VOLEMB (WK16) Items: None Do the usual greet and meet to learn that the local general store is strange, and Taki Town is to the east. A magic Crystal is also located near that town. You are again reminded of the powerful monsters near Tario town and urged to run away if encountered. An eastern passage leads to a town and a woman inside a house will tell you that a powerful ESP can be found on the western peninsula. Now the next part of your quest will be spend leveling up and earning credits. Make sure you earn enough money to purchase a Changer from Volemb. After purchasing the Changer, exit Volemb and head east, while following the coast. You should eventually come to a bridge that leads north. Take the bridge and go east to find the town of Tario. =============================================================================== TARIO (WK17) Items: None This town will have badly damaged buildings (it was destroyed by monsters). If you speak to any of the monsters that wander the town, they will attack. You will also engage in random battles just by walking through the town and you won't be able to enter any of the buildings. Use the Changer item in the town and you will transform into a monster. You will now be able to converse with all the demons and enter the normal houses. There are some translation errors when speaking with the monsters. Oddly, they will wonder if you are their last hope, even though they would attack you if you looked human... Enter the houses to get information. The white old man won't reply to you if you speak with him. Another guy will mention that the towns Crystal was stolen by monsters... even though you look like a monster. Okay, so it's time to find another Crystal. Leave town, cross the bridge and head east and then north. Note that the Changer effect wears off once you leave town. You should eventually come to a tunnel entrance, enter it. S = Starting point D = Door E = Exit - = Wall | = Wall ----- | E | - - | | - - | | - - | | - ----- | D | --------------D-- | D D | --------------D-- | | | - - - | | | - - - | | | - - - | | | - - ----- | | | - --D-- - | D | | - ----- - | | - ----- - | | | | - ----- - | D | | - ------D-- | | S | ------------- This is a very straight forward tunnel and you shouldn't get lost, even without directions. From the entrance, go up five times, left once, up six times, left once, and up four times to reach the exit. Now you will be on a medium sized island, just east of where you initially took the tunnel. Head north east while making your way around a large mountain and you will eventually come to a village just past a bridge. Enter it. =============================================================================== TAKI TOWN (WK18) Items: Crystal This is the town of Taki. Apparently the Crystal that you seek is south of this town. You are told to speak to Lyle of the Nameless town. An old man wandering around the north part of town will tell you about the strong Psycho Equipment. An old man from inside a house will tell you "With this ESP, you'll be able to crush the defenses of almost ANY monster!"... Okay, what ESP then? This town has an item shop so pick up the Chip6 for Gap. If you visit the ESP shop, there will be quite a few awesome spells. You should also notice the prices... Anyways, leave town and lets head south to find that Crystal. Take the southern bridge and make your way to the center of the small mountain. Equip Gap with a ScanPak and if you stand in the north eastern most spot in the middle of the mountains, you should notice an exclamation mark appear over your head. Search this area to find a capsule. Inside will be the Crystal. Now this next part of the game will really suck. Earning enough credits to purchase ESP like Revive and PsyShel which will be very helpful later on. You will also need to purchase another Changer from Volemb as well, so save up. Also, while fighting battles outside of Taki Town, some monsters will drop items such as LilDako and Porno. Get your mind out of the gutter. These items can be sold for 100 and 1000 Credits respectively. After you pick up the Changer from Volemb, and you are ready to advance the story, return to Tario. Use the Changer and enter the north eastern most house. Speak to the man and even though the game doesn't tell you, you will give him the Crystal and he will thank you. Leave the town now and simply re-enter it. All the monsters will now be gone and you can enter any of the houses and shops. The weapon shop will contain all the knives for Corona, as well as all shirts that she can wear. Enter the south eastern most house and the old man who wouldn't talk to you while you were in monster form, will talk to you now. He will give you a password (5193) and also tells you that the three Gems lead to the core... Now that you have the password, it's time to tackle the tower on this continent. =============================================================================== TOWER (WK19) Items: BlueGem Energy Psycho Sword Psycho Gloves The tower is located just south west of Tript. S = Starting point A = Stairs to Second Floor B = Stairs to Second Floor C = Stairs to Second Floor D = Door - = Wall | = Wall First Floor --------------------------------- | A | C | - ------------------------- - | | | | | - - ----- ----- - ----- | | | | D | | | B | - - - --------- - - - | | | | | | - - - --------- - - - | | | | D | | | | --D---D---D-- ----- - - - | D | | | - ----- ------------- - - | D | D | | --D-- - ----------------- - | S | | | | --------------------------------- From the entrance, go up twice, right twice, down once, right four times, up five times, right once and up once to reach the stairs (C). A = Stairs to First Floor B = Stairs to First Floor C = Starting point D = Door E = Stairs to Third Floor - = Wall | = Wall Second Floor --------------------------------- | A | C | - ------------------------- - | | | | | - - --D-- ----- - ----- | | | E | D | | | B | - - ------------- - - - | | | | | | - - - --------- - - - | | | | D | | | | --D---D---D-- ----- - - - | | D | | | - ----- ------------- - - | | | D | | --D-- --------------------- - | D | D | --------------------------------- From here go down once, left once, down five times, left four times, up once, left once, up four times, right once and down once to reach the stairs (E). D = Door E = Starting point F = Stairs to Fourth Floor - = Wall | = Wall Third Floor --------------------------------- | D D D D D D D | --D-------D---------------D------ | D | | D D D D | --D---D---D---D---D-------D------ | | | E | | D | D | ------D---------------D---D---D-- | D | | D D | | | --D------ --------------D---D-- | | | D | | | --D-- ----- --D-------D---D-- | | | | | D D | | --D-- --D-------D-----------D-- | | | D | D D | | --D-----------D-----------D---D-- | D | D D D D | F | --------------------------------- This floor can get confusing and you can get lost pretty easily due to all the doors. From the steps go up twice, right four times, down twice, right once, and down five times to reach the stairs (F). D = Door F = Starting point G = Stairs to Fifth Floor - = Wall | = Wall Fourth Floor --------------------------------- | | - ------------------------- - | | | | - - ----------------- - - | | | | | | - - --D---------- - - - | | | G D | | | - --------------------- - - | | D | | - - ----- ------------- - | | | D | | | - - --------- ----- - - | | D | | | - --------------------- - - | | F | --------------------------------- Simply go up seven steps, left seven steps, down seven steps, right six times, up twice, left twice, down once, left three times, up twice, right five times, up three times, left five times, down twice, right once, up once, right three times, down once and left twice to reach the stairs (G). Once again the fifth floor will be from a top down perspective. Make your way to the monster in front of the computer and approach him to start the battle. Boss Battle - Sign of What a stupid name... probably another mistranslation. Sign of can cast Flame and has a multi attack which strikes three times. I found trading blows to be more effective than using ESP, though you definitely want to cast PsyShel on your party. Afterwards, approach the computer after equipping Gap with the LeadPak and search. Enter the password you were provided by the man in Tario (5193), to receive the BlueGem. You are then told once again to shut down the Bioroid System to complete your mission as Shiseikan has returned. Exit the tower and return to the nearest town, Tript. After healing your wounds, and saving and whatnot, head south of Tript and then east to come upon the four rock structure you passed when you first made your way to Tript. Step in the middle of the four rocks and your three Gems will release their magical energy and merge. Check your inventory and you will no longer have the three gems, instead, you will have an item called "Energy". Return to Tript. Heal up once again and save your game. After doing so, enter the north eastern house in town and speak with the man. He will notice your energy and power, and for some reason attacks you. Battle - Warzun He is pretty strong against physical attacks and has the ability to cast Flame, as well as Thundr2. After defeating him, you will receive the very powerful Psycho Sword. Leave Tript now and head north west as if you were going to Volemb. Instead of going there though, keep heading west until you find a lake with a small bridge on it. Walk to the end of the bridge and you will automatically find the Psycho Gloves. If you happened to come here previously, the screen would have just flashed once you stepped on the bridge. I assume that is to signify that you need Energy or something. You can now enter the tower on that small island that you weren't able to enter before, now that you have the Energy. I would suggest making sure you have the most powerful weapons, as well as the strongest armor before doing so. Head to the Nameless Town once you are ready and save here so that you can teleport back if needed. Head south and enter the tunnel. S = Starting point D = Door E = Exit - = Wall | = Wall ------------------------- | D | D | ----- ------D------ - | D | | | - ------------- --D-- | | | | | - --D-- --D-- ----- | | | | - --D-- ----- --D-- | | | | | - ----- --------- - | | | | ----- --D---D-- ----- | D | | | | | ----- --D-- --D-- - | | - ------D-- ----- - | | D | | S D | - --D------ --------- | D | --D-- ----- --------- | | D | D D | ----- ----- --D-- - | | - ----- ----- ----- | | | | | | | - --D-- --D-- --D-- | | --D-- ----- ----- - | | | D | D | ----- ----- ----- - | E | ------------------------- In case you forgot, from the entrance, go right once, up once, left twice, down four times, left once, down twice, left once, down twice and left once to exit the tunnel. You will now be on the small island with the tunnels, and the tower which stands in the middle. Enter the tower. =============================================================================== CENTRAL TOWER (WK20) Items: Vitaron S = Starting point D = Door A = Stairs to Second Floor B = Stairs to Second Floor C = Stairs to Second Floor - = Wall | = Wall 1 = Vitaron ----------------------------------------------------------------- | D D D D D D D D D D D D D D D | --------------------------------------------------------------D-- | A D | | | | | | | | | | | | | | | ----- --D---D---D---D---D---D---D---D---D---D---D---D---D---D-- | B D D | ----- --D---D---D---D---D---D---D---D---D---D---D---D---D---D-- | C D | | | | 1 | | | | | | | | | | | --------------------------------------------------------------D-- | S | ----------------------------------------------------------------- This place can get confusing once all the doors appear. From the entrance, go right fifteen times, up twice, left ten times, down once and search to find the Vitaron. Turn around and go up once and then left five times to reach the stairs (B). Note that there will be a neat graphical glitch on the next floor. If you manipulate this glitch, you can enter houses and what not from Volemb. You can even exit Volemb and appear on the world map. Any battles that you encounter during this glitch will have the tower background. Anyways, just go north to reach the computer. Equip Gap once again with the LeadPak and search the computer. You will be warped out of the tower and appear on a small series of islands that are connected by bridges. There will be some very strong new monsters for you to kill, mainly robots and machines. Make your way north west to find the final tower. =============================================================================== CORE TOWER (WK21) Items: Vitaron Clone Brainer This is it, the final tower and it stands eight floors instead of the standard four. S = Starting point D = Door A = Stairs to Second Floor B = Stairs to Second Floor I = Stairs to Second Floor J = Stairs to Second Floor - = Wall | = Wall 2 = Clone First Floor --------------------------------- | | - ----------------------D-- - | | | | | - - ------------- - - - | | D | D | | | | - - ------D------ - - - | | D I | D J | | | | - - ------D------ - - - | | D | | D | | | - - ------D---D-- - - - | | D | | | | | | - - ------D---D-- - - - | | D 2 | D | | | | - - ------------- - - - | S | | A | B | --------------------------------- From the entrance to up seven times, right seven times and down seven times to take the stairs (B). D = Door A = Stairs to First Floor B = Starting point H = Stairs to Third Floor I = Stairs to Second Floor J = Stairs to Second Floor K = Stairs to Third Floor - = Wall | = Wall \ / = Invisible wall (one way) >,< = One way door, wall on other side Second Floor --------------------------------- | | > | - ----- - ------------- - | | E | D | C D D | | --------- - ----------D-- - | | | | | --------------------- --D-- - | D D I | J | < | - --------- ------D---------- | | D | | | - --D------ --D--/ \----- - | | D | | | | - --D------ ----- --D-- - | | K | D | H D | | | - ----------------- --D-- - | | A | B | --------------------------------- From (B), go up 3 times, left twice, up twice, left twice, up twice, right four times, down three times, left once, up twice and left twice to take the stairs (C). D = Door C = Starting point E = Stairs to Second Floor F = Stairs to Fourth Floor G = Stairs to Fourth Floor H = Stairs to Second Floor K = Stairs to Second Floor L = Stairs to Fourth Floor - = Wall | = Wall >,< = One way door, wall on other side Third Floor --------------------------------- | | < | - ----- - ----- ----- - | D E | | | C D | | | - ----- - ----- ----- - | | > | ----------------------------- - | F | | L | | | | - --D---D---D-----------D-- - | | | | | D | | - --D---D---D-- ------D-- - | | | G | D | | - - --D-- ----- --D-- - | | K | | | H D | | | - ------------------------- - | | --------------------------------- From here (C), go right once, down once, right twice, down five times, left seven times and up four steps to take the stairs (F). D = Door F = Starting point G = Stairs to Third Floor L = Stairs to Third Floor M = Stairs to Fifth Floor - = Wall | = Wall \D/ = Invisible wall with door (one way) 1 = Vitaron Fourth Floor --------------------------------- | | | | - ----------------- - - - | | | | | | - --D---------- - - - - | 1 | | D | | | | | --------------D-- - - - - | F | D L D | | | | | - --D---------- --D---D---D-- | | | D | | - --D---D---D---D-- --D-- - | | D | M | G | | | | - ----------------- -\D/- - | | | | | - ----------------- --D-- - | D | | | --------------------------------- From here (F), go down four times, right five times, up seven steps, left five steps and down 2 steps. Search to find a Vitaron in a capsule. Turn around and go up twice, right five times, down four times, left once and down once to reach the stairs (G). This will take you back to the third floor. D = Door C = Stairs to Seconf Floor E = Stairs to Second Floor F = Stairs to Fourth Floor G = Starting point H = Stairs to Second Floor K = Stairs to Second Floor L = Stairs to Fourth Floor - = Wall | = Wall >,< = One way door, wall on other side Third Floor --------------------------------- | | < | - ----- - ----- ----- - | D E | | | C D | | | - ----- - ----- ----- - | | > | ----------------------------- - | F | | L | | | | - --D---D---D-----------D-- - | | | | | D | | - --D---D---D-- ------D-- - | | | G | D | | - - --D-- ----- --D-- - | | K | | | H D | | | - ------------------------- - | | --------------------------------- From here (G), go up once, right twice, down once, left once, down once and left once to reach the stairs (H). You will now start from the second floor. D = Door A = Stairs to First Floor B = Stairs to First Floor H = Starting point I = Stairs to Second Floor J = Stairs to Second Floor K = Stairs to Third Floor - = Wall | = Wall \ / = Invisible wall (one way) >,< = One way door, wall on other side Second Floor --------------------------------- | | > | - ----- - ------------- - | | E | D | C D D | | --------- - ----------D-- - | | | | | --------------------- --D-- - | D D I | J | < | - --------- ------D---------- | | D | | | - --D------ --D--/ \----- - | | D | | | | - --D------ ----- --D-- - | | K | D | H D | | | - ----------------- --D-- - | | A | B | --------------------------------- From here (H), go right once, down once, left five times, up four times and right twice to take the stairs (I). You will now be on the first floor. S = Exit tower D = Door A = Stairs to Second Floor B = Stairs to Second Floor I = Starting point J = Stairs to Second Floor - = Wall | = Wall 2 = Clone First Floor --------------------------------- | | - ----------------------D-- - | | | | | - - ------------- - - - | | D | D | | | | - - ------D------ - - - | | D I | D J | | | | - - ------D------ - - - | | D | | D | | | - - ------D---D-- - - - | | D | | | | | | - - ------D---D-- - - - | | D 2 | D | | | | - - ------------- - - - | S | | A | B | --------------------------------- From here (I), go left once, down three steps, right once. Search to find a Clone. Turn around and go left once, down once, right four times, up three times, left once, down twice, left once, up three times and right once to take the stairs (J). You are now on the second floor. D = Door A = Stairs to First Floor B = Stairs to First Floor H = Stairs to Third Floor I = Stairs to Second Floor J = Starting point K = Stairs to Third Floor - = Wall | = Wall \ / = Invisible wall (one way) >,< = One way door, wall on other side Second Floor --------------------------------- | | > | - ----- - ------------- - | | E | D | C D D | | --------- - ----------D-- - | | | | | --------------------- --D-- - | D D I | J | < | - --------- ------D---------- | | D | | | - --D------ --D--/ \----- - | | D | | | | - --D------ ----- --D-- - | | K | D | H D | | | - ----------------- --D-- - | | A | B | --------------------------------- From here (J), go left once, down once, left twice and down twice to take the stairs (K). You are now on the third floor. D = Door C = Stairs to Seconf Floor E = Stairs to Second Floor F = Stairs to Fourth Floor G = Stairs to Fourth Floor H = Stairs to Second Floor K = Starting point L = Stairs to Fourth Floor - = Wall | = Wall >,< = One way door, wall on other side Third Floor --------------------------------- | | < | - ----- - ----- ----- - | D E | | | C D | | | - ----- - ----- ----- - | | > | ----------------------------- - | F | | L | | | | - --D---D---D-----------D-- - | | | | | D | | - --D---D---D-- ------D-- - | | | G | D | | - - --D-- ----- --D-- - | | K | | | H D | | | - ------------------------- - | | --------------------------------- From here (K), go up once, right once, and up twice to take the stairs (L). You are now back on the fourth floor. D = Door F = Stairs to Third Floor G = Stairs to Third Floor L = Starting point M = Stairs to Fifth Floor - = Wall | = Wall \D/ = Invisible wall with door (one way) 1 = Vitaron Fourth Floor --------------------------------- | | | | - ----------------- - - - | | | | | | - --D---------- - - - - | 1 | | D | | | | | --------------D-- - - - - | F | D L D | | | | | - --D---------- --D---D---D-- | | | D | | - --D---D---D---D-- --D-- - | | D | M | G | | | | - ----------------- -\D/- - | | | | | - ----------------- --D-- - | D | | | --------------------------------- From here (L), go left once, down twice, right once, up once, right once and down once to take the stairs (M). D = Door M = Starting point N = Stairs to Sixth Floor - = Wall | = Wall >,< = One way door, wall on other side Fifth Floor --------------------------------- | | - --D---------- -VVV- ----- | | | < D | | | | - - - - - - - - - | | | | | | | | | - - - - - - - - - | | | | | | | | | - - - - - - - - - | | | | | | | | | - - - - - - - - - | | | | M | | | | | - - - --------- - --D-- | | | > | | > D | - - ----- - - --D---D-- | > | < | | N | --------------------------------- From here (M), go up four times, right once, up once, right twice, down six times, right once, and down once to reach the stairs (N). D = Door N = Starting point O = Stairs to Seventh Floor - = Wall | = Wall ^,>,V,< = invisible walls, no turning back Sixth Floor --------------------------------- | < < < < < < < | -VVV-------------------------^^^- | | < < < < < | | -VVV-VVV-----------------^^^-^^^- | | | < < < | | | -VVV-VVV-VVV---------^^^-^^^-^^^- | | | | < | | | | -VVV-VVV-VVV-VVV-^^^-^^^-^^^-^^^- | | | | O | | | | | -VVV-VVV-VVV-----^^^-^^^-^^^-^^^- | | | > > | | | | -VVV-VVV-------------^^^-^^^-^^^- | | > > > > | | | -VVV---------------------^^^-^^^- | > > > > > > | N | --------------------------------- This room will have invisible walls, once you step forward there is no turning back unless you cast Escape or have a Seceder. From here (N), go up seven times, left seven times, down seven times, right six steps, up six steps, left five steps, down five steps, right four steps, up four steps, left three steps, down three steps, right twice, up twice, left once and down once to take the stairs (O). D = Door O = Starting point P = Stairs to Eighth Floor - = Wall | = Wall Seventh Floor --------------------------------- | P D | ----------------------------- - | | | - --------------------- - - | | | | | - - ------------- - - - | | | | | | | - - - --D---D-- - - - | | | | O | | | | | - - - --------- - - - | | | | | | - - ----------------- - - | | | | - ------------------------- - | | --------------------------------- From here (O), go up once, left once, down twice, right three times, up three times, left four times, down four times, right five steps, up five steps, left six steps, down six steps, right seven steps, up seven steps, and left seven steps to reach the stairs (P). D = Door P = Starting point Q = Stairs to Top Floor - = Wall | = Wall >,V,< = One way door, wall on other side 3 = Brainer Eighth Floor --------------------------------- | P | ----- --------------------- - | | | | < | | - - - ----- -VVV- - - | | | | | | | | | - - - --D-- -VVV- - - | | | | 3 | | | | | - - - --D-- -VVV- - - | | | | | | | | | - - - --D-- -VVV- - - | | | | | | Q | | | - - - --D-- ----- - - | | > | D > > | | - ------------------------- - | | --------------------------------- From here (P), go right once, down six steps, right once, up five times, right twice, down five times, left once, up three times and search to find a Brainer. Turn around and go down three times, right three times, up five times, left once and down four times to reach the stairs (Q). This is it, heal up the best you can and make your way to the computer to the north end of the room. A mysterious old man will be standing in front of it. Speak to him and he will explain that on the day people fell from the sky, the Bioroid System stirred. This stirring caused an energy overload which spawned all the monsters across the land. He then tells you that someone must fix the Bioroid System. You are then attacked. Boss Battle - Sign of Remember this guy with the stupid name? Use the same strategy as before. Deal out physical attacks and conserve your EP. Afterwards, speak to the man again (you actually won't have a choice as the game freezes you in place, you can't heal which kind of sucks) and you will be attacked by the true final boss. Boss Battle - ShiseiK Ahh Shiseikan, the mysterious thing that you have been hearing about all game long. Saying that this battle will be hard is a huge understatement. Saying that this battle will be impossible is probably closer to the truth. Firstly, you better have many Brainers, as well as decent ESP like Thundr3. Gravitn also works very well but I think you get more EP worth by casting Thundr3. This bastard has three main attacks. His standard attack which simply strikes a single character. His multi attack which strikes three times... and the dreaded Thunder attack which hits the whole party for around 50LP worth of damage. Occasionally a character may dodge his Thunder attack but that is pretty rare. I would love to tell you that this battle will be won by skill, but it wont. It all comes down to luck. If Shiseikan doesn't cast his Thunder attack that often, you have a very small chance of winning. If Shiseikan does indeed cast his Thunder attack fairly often, you have no chance of winning and you will die. My characters were all at Gold Level 2 and I still only managed to defeat him based on dumb luck, and the fact that I had like seven Brainers to keep feeding Corona. I beat him with two characters left alive with no more EP and about 80LP between the two of them. After the battle, Shiseikan will admit to creating the monsters. He then warns you that he will destroy the entire universe before disappearing. Approach the Bioroid System (computer) and you will automatically destroy it. You have sealed the Bioroid System forever and the monster attacks will come to an end. The galaxy is now filled with peace. The jumbled credits will then start to roll. You have now beaten STED. A winnar is you! ******************************************************************************* SHOPPING LIST (SHPL) ******************************************************************************* Here is a list of all the items, weapons, armor and ESP as sold in all of the towns in STED. =============================================================================== TEIGUE Tool Shop: Vitalin - 10cr Serum - 10cr Restore - 10cr Battery - 10cr MentalB - 20cr Compass - 50cr Teletrn - 50cr LitLamp - 50cr Chip1 - 100cr Weapon Shop: Kitchen Knife - 20cr Bosom Knife - 30cr Wood Sword - 60cr Gas Gun - 60cr Weave Cannon - 100cr Armor Shop: Semi Armor - 30cr Laser Armor - 50cr Semi Shirt - 20cr Semi Gloves - 40cr ESP Shop: Flame - 100cr Freeze - 100cr Magnet - 120cr Stop - 50cr Sleep - 50cr Slow - 50cr AInk - 50cr Injibi - 50cr Quick - 50cr =============================================================================== HYU Tool Shop: Vitalin - 10cr LeadPak - 100cr Restore - 10cr Battery - 10cr MentalB - 20cr Teletrn - 50cr LitLamp - 50cr BatlPak - 100cr DPack1 - 200cr Weapon Shop: Soldier Knife - 120cr Hand Gun - 150cr Heat Cannon - 200cr Armor Shop: Laser Shirt - 100cr Semi Shield - 80cr Laser Gloves - 60cr =============================================================================== ORVIS Weapon Shop: Steel Sword - 600cr Wood Spear - 300cr Needle Gun - 300cr Shot Gun - 700cr Freeze Cannon - 400cr Laser Cannon - 800cr Armor Shop: Mesh Armor - 300cr Laser Shield - 240cr Wire Gloves - 100cr =============================================================================== MONG Tool Shop: Vitalin - 10cr APack1 - 300cr Compass - 50cr Battery - 10cr MentalB - 20cr Teletrn - 50cr Seceder - 100cr LitLamp - 50cr Chip2 - 100cr ESP Shop: Shake - 3000cr Shink - 2000cr Flame3 - 500cr Freeze3 - 500cr Mordred - 500cr Light - 600cr Cure1 - 1000cr Wall - 500cr Injibi - 50cr =============================================================================== KADUN Tool Shop: Vitalmin - 30cr Seceder - 100cr Restore - 10cr Battery - 10cr MentalB - 20cr LitLamp - 50cr ScanPak - 100cr DPack2 - 1000cr Chip3 - 1600cr Weapon Shop: Heat Knife - 1200cr Gold Spear - 1500cr Beam Cannon - 1500cr Armor Shop: Chain Armor - 1500cr Wire Shirt - 1200cr Mesh Shield - 800 ESP Shop: Thunder - 600cr Ashes - 800cr Lent - 4000cr Magnet2 - 1500cr Resist - 1000cr Magnet - 120cr Flame3 - 500cr Freeze3 - 500cr Cure1 - 1000cr =============================================================================== SEIRUNI Weapon Shop: Spark Knife - 2000cr Laser Sword - 3000cr Shoot Spear - 2400cr Acid Gun - 3500cr Blast Cannon - 2600cr I/O Cannon - 4000cr Armor Shop: Polymr Shirt - 3000cr Chain Shield - 2000cr Polymr Gloves - 1500cr ESP Shop: Shake2 - 5000cr Cyclone - 2000cr Thundr2 - 2600cr Ashes2 - 3500cr Teleprt - 2000cr Cure2 - 3000cr Break3 - 10000cr Flame - 100cr Freeze - 100cr =============================================================================== ALGI Tool Shop: Vitalmin - 30cr Serum - 10cr Battery - 10cr Compass - 50cr AlgiLmp - 1000cr Teletrn - 50cr MentalC - 300cr APack2 - 1500cr Chip4 - 4000cr =============================================================================== NAMELESS TOWN Tool Shop: Vitalmin - 30cr Serum - 10cr Restore - 10cr Battery - 10cr Vitaron - 500cr MentalC - 300cr Brainer - 5000cr LitLamp - 50cr DPack3 - 2000cr Weapon Shop: Laser Knife - 4000cr Bright Sword - 7000cr Long Spear - 5000cr Magnum Gun - 8000cr Plasma Cannon - 5000cr Armor Shop: Battle Shirt - 5000cr Battle Shield - 3000cr ESP Shop: Blaze - 3000cr Flame2 - 4000cr Freeze2 - 4000cr Thundr3 - 5000cr Cure2 - 3000cr Quick - 50cr Escape - 5000cr Mordred - 500cr Ashes2 - 3500cr =============================================================================== TRIPT Tool Shop: Vitalmin - 30cr Vitaron - 500cr MentalC - 300cr Seceder - 100cr Restore - 10cr Battery - 10cr Repair - 1000cr Brainer - 5000cr Chip5 - 7000cr Weapon Shop: Photon Knife - 10000cr Chain Gun - 14000cr Phaser Cannon - 8000cr Armor Shop: Battle Armor - 10000cr FirWat Shirt - 14000cr Battle Gloves - 4500cr =============================================================================== VOLEMB Tool Shop: Vitalmin - 30cr Serum - 10cr Restore - 10cr Clone - 10000cr Repair - 1000cr Battery - 10cr Teletrn - 50cr Changer - 10000cr APack3 - 3000cr Weapon Shop: Photon Sword - 24000cr Photon Spear - 18000cr Grenade Gun - 26000cr Proton Cannon - 12000cr Photon Cannon - 20000cr Armor Shop: FirWat Armor - 20000cr FirWat Shield - 10000cr FirWat Gloves - 7000cr =============================================================================== TAKI Tool Shop: Vitaron - 500cr Serum - 10cr Restore - 10cr Battery - 10cr Teletrn - 50cr Clone - 10000cr Brainer - 5000cr MentalC - 300cr Chip6 - 10000cr ESP Shop: Tornado - 3500cr Break - 8000cr Gravitn - 20000cr Break2 - 20000cr Teleprt - 200cr Dimensn - 30000cr Revive - 30000cr PsyShel - 30000cr Sleep - 50cr =============================================================================== TARIO Weapon Shop: Kitchen Knife - 20cr Boson Knife - 30cr Soldier Knife - 120cr Heat Knife - 1200cr Spark Knife - 2000cr Laser Knife - 4000cr Photon Knife - 10000cr Armor Shop: Semi Shirt - 20cr Laser Shirt - 100cr Wire Shirt - 1200cr Polymr Shirt - 3000cr Battle Shirt - 5000cr FirWat Shirt - 14000cr ******************************************************************************* ITEMS (ITMS) ******************************************************************************* AlgiLamp - Illuminates Tunnels and Towers, unlimited uses APack1 - Item for Gap, upgrades attack statistics APack2 - Item for Gap, upgrades attack statistics APack3 - Item for Gap, upgrades attack statistics BatlPak - Equip on Gap so that he is able to fight in battles Battery - Recharges Guns and Cannons BlueGem - Needed to create Energy Brainer - Restores 40EP BrkHarp - Needed to create Harp Changer - Allows you to transform into a monster Chip1 - Item for Gap, upgrades level and all statistics Chip2 - Item for Gap, upgrades level and all statistics Chip3 - Item for Gap, upgrades level and all statistics Chip4 - Item for Gap, upgrades level and all statistics Chip5 - Item for Gap, upgrades level and all statistics Chip6 - Item for Gap, upgrades level and all statistics Clone - Revives dead human character Compass - Indicates north position inside of tunnels and towers Crystal - Item missing from Tario DPack1 - Item for Gap, upgrades defense statistics DPack2 - Item for Gap, upgrades defense statistics DPack3 - Item for Gap, upgrades defense statistics Energy - Needed to enter the Central Tower GrenGem - Needed to create Energy Harp - Needed to find Ancient Ruins Ito - Needed to repair BrkHarp LeadPak - Allows Gap to communicate with computers LilDako - Sell for 100 credits LitLamp - Illuminates Tunnels and Towers, one use Litromin - Needed to get password for Vedia Tower MentalB - Replenishes around 20LP for Gap MentalC - Replenishes Gap to full LP Pass1 - Permits entry to Tunnel that leads to Kadun Continent Pass2 - Permits entry to Tunnel that leads to Unnamed Northern Continent Porno - Sell for 1000 credits RedGem - Needed to create Energy Repair - Revives Gap Restore - Restores body damage SanCrys - Needed in order to receive Litromin ScanPak - Notifies Gap when standing on a searchable area Seceder - Teleports party outside of Tunnels and Towers Serum - Removes poison SuprNES - Sell for 1000 credits Teletrn - Teleports party to the last town you saved in Vitalin - Replenishes around 20LP Vitalmin - Replenishes around 50LP Vitaron - Replenishes all LP Watch - Give to woman to learn clue to Ancient Ruins location ******************************************************************************* EQUIPMENT (EQMT) ******************************************************************************* Weapons: ATK = attack power Swords: |ATK| Bright Sword...............| 37| Laser Sword................| 29| Photon Sword...............| 44| Psycho Sword...............| 40| Steel Sword................| 14| Wood Sword.................| 3| Knives: |ATK| Boson Knife................| 1| Heat Knife.................| 17| Kitchin Knife..............| 0| Laser Knife................| 31| Photon Knife...............| 39| Soldier Knife..............| 7| Spark Knife................| 23| Spears: |ATK| Gold Spear.................| 20| Long Spear.................| 34| Photon Spear...............| 41| Shoot Spear................| 26| Wood Spear.................| 11| Guns: |ATK| Acid Gun...................| 29| Chain Gun..................| 43| Gas Gun....................| 3| Grenade Gun................| 46| Hand Gun...................| 8| Magnum Gun.................| 35| Needle Gun.................| 11| Shot Gun...................| 14| Cannons: |ATK| Beam Cannon................| 14| Blast Cannon...............| 18| Freeze Cannon..............| 7| Heat Cannon................| 4| I/O Cannon.................| 22| Laser Cannon...............| 10| Phaser Cannon..............| 31| Photon Cannon..............| 39| Plasma Cannon..............| 26| Proton Cannon..............| 35| Weave Cannon...............| 0| Armor: DEF = defensive power Armor: |DEF| Battle Armor...............| 21| Chain Armor................| 11| FirWat Armor...............| 27| Laser Armor................| 2| Mesh Armor.................| 7| Semi Armor.................| 1| Shirts: |DEF| Battle Shirt...............| 18| FirWat Shirt...............| 25| Laser Shirt................| 5| Polymr Shirt...............| 15| Semi Shirt.................| 0| Wire Shirt.................| 10| Shields: DEF = defensive power |DEF| Battle Shield..............| 14| Chain Shield...............| 15| FirWat Shield..............| 20| Laser Shield...............| 7| Mesh Shield................| 9| Semi Shield................| 4| Gloves: DEF = defensive power |DEF| Battle Gloves..............| 16| FirWat Gloves..............| 18| Laser Gloves...............| 3| Polymr Gloves..............| 11| Psycho Gloves..............| 19| Semi Gloves................| 1| Wire Gloves................| 6| ******************************************************************************* ESP (*ESP) ******************************************************************************* Here are the various ESP in this game. ESP are essentially spells. ESP are purchased in this game similar to early Final Fantasy games. Each character can learn up to 12 ESP at a time. You can also sell ESP to make room for more. I don't know all the uses for every spell, so feel free to contact me with the uses of some of the spells that are left out. EP = ESP points needed to cast spell AFFECTS = Determines if spell effects user, party, enemy, all EFFECTS = Effect spell has |EP|AFFECTS|EFFECTS AInk........| 1| | Ashes.......| 5| enemy|Fire damage to enemy Ashes2......|10| all|Fire damage to all enemies Blaze.......| 6| enemy|Fire damage to enemy Break.......|12| enemy|Attempts to instantly kill enemy Break2......|16| all|Attempts to instantly kill all enemies Break3......| 6| all|Attempts to instantly kill all enemies (no exp/credits) Cure1.......| 4| ally|Replenishes LP Cure2.......| 8| ally|Replenishes LP Cyclone.....| 6| all|Wind damage to all enemies Dimensn.....| 8| all|Attempts to instantly kill all enemies (no exp) Escape......| 5| party|Teleports party out of tunnels and towers Flame.......| 2| enemy|Fire damage to enemy Flame2......|12| all|Fire damage to all enemies Flame3......| 4| all|Fire damage to all enemies Freeze......| 2| enemy|Ice damage to enemy Freeze2.....|12| all|Ice damage to all enemies Freeze3.....| 4| all|Ice damage to all enemies Gravitn.....|20| all|Gravity damage to all enemies Injibi......| 2| | Lent........| 4| enemy|Attempts to instantly kill enemy (no exp) Light.......| 3| party|Illuminates tunnels and towers Magnet......| 3| enemy|Magnet damage to enemy Magnet2.....| 6| all|Magnet damage to all enemies Mordred.....| 3| ally|Cures poison PsyShel.....|30| party|Increases defense Quick.......| 6| ally|Increases agility Resist......|10| ally|Increases defense Revive......|30| ally|Revives dead human character Shake.......| 4| enemy|Attempts to instantly kill enemy Shake2......| 8| enemy|Attempts to instantly kill enemy Shink.......| 2| enemy|Attempts to instantly kill enemy (no exp/credits) Sleep.......| 1| enemy|Attempts to put enemy to sleep Slow........| 1| enemy|Decreases agility Stop........| 1| enemy|Attempts to prevents enemy from taking turn Teleprt.....| 5| party|Warps to last town you saved at Thunder.....| 4| enemy|Thunder damage to enemy Thundr2.....| 8| all|Thunder damage to all enemies Thundr3.....|16| all|Thunder damage to all enemies Tornado.....| 8| enemy|Wind damage to enemy Wall........| 6| | ******************************************************************************* MONSTERS (MSTR) ******************************************************************************* Here is a listing of all the monsters I have encountered during my play through of STED. Note that I obviously haven't compiled any stats like LP, EXP and Credits. EXP and Credits in this game depend on how strong you are in relation to the monster parties. Below is a list of all the monsters, as well as any special skills or ESP that they may have. This is not complete as I'm sure there are some monsters I missed, as well as certain characteristics that were left out. =============================================================================== A =============================================================================== Adea - Casts Cure2 Amb Ambsyer Amdark =============================================================================== B =============================================================================== Badler Bagrata Bilneix Bogyran Bombee - Ability to divide Boom Boyon - Casts Flame Bowatrn Boza Bozarho Bozaris Brine Burn Burntor Byfu - Casts Flame Bymost =============================================================================== C =============================================================================== Clooa - Multi attack: strikes three times =============================================================================== D =============================================================================== Dalitom - Casts Flame Dalitos - Casts Flame Disdark - Multi attack: strikes three times, Casts Sleep Doin Doirusu Duges - Casts Poison DVader =============================================================================== E =============================================================================== Elfritz - Multi attack: strikes twice Etfritz - Multi attack: strikes twice =============================================================================== F =============================================================================== Fritz Frosbom - Casts Ashes2, divides Fyude Fyura Fyuram =============================================================================== G =============================================================================== Gai - Casts Cure2 Gaidegs - Casts Cure2 Gaster Gasterl Gayan - Casts Flame Gayanzr - Casts Flame Gedotis - Casts Magnet Gemurda - Multi attack: strikes twice, Casts Poison Gesrala - Casts Poison Gestan Gilburn Gleapro Gob Gobder Gobdron - Casts Sleep Goralyo - Casts Cure2 and Poison GTartos Gull Gulldo Gulseed Gyabro Gyabros - Casts Sleep =============================================================================== H =============================================================================== Halyuse - Lowers hit rate =============================================================================== K =============================================================================== Kasasen - Casts Thundr2 Kebros - Casts Sleep Kelcoos - Multi attack: strikes twice, Casts Poison =============================================================================== L =============================================================================== Litos - Casts Flame Logorar - Cure2 Longo Lyopecy - Casts Poison =============================================================================== M =============================================================================== Murdare - Multi attack: strikes twice Murder =============================================================================== N =============================================================================== Nelbozn - Casts Ashes Neldros Nelguse Nighyge Nigwa =============================================================================== P =============================================================================== Peguran - Lowers hit rate Progrun - Casts Thundr2 Progun - Casts Thundr2 =============================================================================== R =============================================================================== Rasta Rastaze Rem - Casts Sleep Remsler - Casts Sleep Remtris - Multi attack: strikes three times, Casts Sleep Ruchris - Multi attack: strikes three times, Casts Sleep Rutogas - Casts Poison =============================================================================== S =============================================================================== Sharbie Shidon - Casts Sleep ShiseiK - Multi attack: strikes three times, Casts Thundr2 (very strong) Sign of - Multi attack: strikes three times, Casts Flame =============================================================================== T =============================================================================== Tanidan - Ability to steal ESP Tanidas Tanidri - Ability to steal ESP Tartes Tartos Tavie Taviea Taviebo Teeriav Tran Trankel Tuocloo - Multi attack: strikes three times, Casts Flame =============================================================================== V =============================================================================== Veix Velcloa Vool Vorwarn - Multi attack: strikes three times Vria Vridos - Multi attack: strikes three times, Casts Sleep Vrin - Multi attack: strikes three times, Casts Sleep =============================================================================== W =============================================================================== Warzun - Casts Flame Wharfod =============================================================================== Z =============================================================================== Zalga - Lowers hit rate Zalpres - Lowers hit rate Zarak Zaran Zarasus Zasa Zasanr Zasaria ******************************************************************************* SECRETS/MISCELLANEOUS (MISC) ******************************************************************************* Now I haven't really encountered many secrets in this game. I guess the SuprNES located south of Algi could be considered a secret. I have also found a couple of other items underneath random trees that I forgot to document. Other than that, I didn't really find anything I would consider a secret. ******************************************************************************* CONTACT AND ACKNOWLEDGEMENTS (CONT) ******************************************************************************* This is my fourth walkthrough that I have written and the first one that is not related to Dragon Quest. If you have any questions about this game that are not answered in this FAQ, feel free to email me at corystahlbaum"@"yahoo.com (remove quotes) and put "STED" in the subject line. Please note that I check my email very infrequently so it may be a while before I get back to you if at all. If your question is in this guide it will probably be ignored. Feel free to contact me if you see any errors or wish to make any contributions to this FAQ. Credit will be given of course. I don't view emails that have any attachments and whatnot so send text only. In regards to updating this guide, it is fairly complete so I don't see a need for any significant updates except for any errors and monster statistics. I've only played through this game once, so there is a good possibility I have overlooked a lot of things. This game can be very vague in regards to what to do next but I think that has to do with the sub par translation it received. With that being said, it is still a better translation then most early Nintendo games received ;). I'd like to thank J2e Translations for making this obscure game playable in English. I'd also like to apologize for the poor attempts I made at mapping the tunnels and towers, I hope they aren't too hard on the eyes and that they helped guide somebody.