This file is copyright (c) 2005 by Nick Morgan. All Rights Reserved. ------------------------------------------------------------------------------ >> ...Power Pad Series... << _ ______ ___ __ ___ _______ ___ ________ | | /| / / __ \/ _ \/ / / _ \ / ___/ / / _ | / __/ __/ | |/ |/ / /_/ / , _/ /__/ // / / /__/ /__/ __ |_\ \_\ \ |__/|__/\____/_/|_/____/____/ \___/____/_/ |_/___/___/ __________ ___ ________ __ __ _____________________ /_ __/ __ \/ | / ____/ //_/ / |/ / ____/ ____/_ __/ / / / /_/ / /| |/ / / ,< / /|_/ / __/ / __/ / / / / / _, _/ ___ / /___/ /| | / / / / /___/ /___ / / /_/ /_/ |_/_/ |_\____/_/ |_| /_/ /_/_____/_____/ /_/ ------------------------------------------------------------ FAQ/Walkthrough - World Class Track Meet FAQ Version 1.01 For the Nintendo Entertainment System (NES) Also known as: "Stadium Events" (USA) "Family Trainer: Running Stadium" (Japan) Started: November 19th 2005 Finished: November 20th 2005 Last Revision: May 28th 2012 Genre: Sports > Olympic Sports > Track & Field Written by: Nick Morgan (nick@nicholas-morgan.com) ------------------------------------------------------------------------------ This document is copyrighted and is owned by Nick Morgan. Copyright Info. This FAQ was written for your private use only. This FAQ may not be reproduced electronically under any circumstances unless you have my written permission to do so. It may not be sold nor used in any way to earn a profit, whether it be selling it on a disk or CD, or publishing parts of it in a magazine. This FAQ may not be altered or plagerized in anyway; doing so is a penalty against the law. This FAQ is Copyright (c) 2005 by Nick Morgan (NMorgan). ------------------------------------------------------------------------------- T A B L E O F C O N T E N T S --------------------------------- ------------------------------------------------------------------------------- 1.) Introduction 1.1) Version History 1.2) FAQ Introduction 1.3) Controls 2.) Playing the Game 3.) Walkthrough 3.1) Tournament 3.2) 100M Dash 3.3) Long Jump 3.4) 110M Hurdles 3.5) Triple Jump 3.6) The Olympics 4.) Conclusion 4.1) Guide Information 4.2) Credits 4.3) Legal Info =============================================================================== 1) Introduction =============================================================================== Welcome to my World Class Track Meet FAQ/Walkthrough. If you are like me, you have fond memories playing this game as a child. Let's face it, very few of you are probably just discovering this game now, but rather played it as a young child, and now are reliving the memories. World Class Track Meet was released as its own game as a pack-in included with the Nintendo NES "Power Set" bundle, but is most commonly found on a 3-in-1 cart combined with Super Mario Bros. and Duck Hunt. The game was designed and developed by Bandai, and was even released by Bandai as a game called "Stadium Events". Stadium Events was released in September 1987. In 1987, Nintendo was just booming. Nintendo NES was released in 1985 but it took a few years for it to really start to catch on, and there was a lot of press and concerned parents that Nintendo was making their kids lazy. Not much has changed. To satisfy the concerned irrational parents and capitalize, Nintendo wanted to release a game that would force children to get excercise while playing. Instead of making an excercize peripheral of their own, they decided it would be smarter to negotiate a deal with Bandai, which also meant they would not have to compete with them. The negotiated a deal and purchased the rights to the Family Fun Fitness pad (this is what the "Power Pad" was called before it was rebranded), and the 2 games that Bandai released for it: Stadium Events and Athletic World. The game Stadium Events was promptly pulled from store shelves, and it is unknown what happened to the unsold stock. Only a few hundred, possibly over a thousand (but most likely less) copies of Stadium Events were sold before it was pulled from store shelves. Only a few hundred copies of Stadium Events have since been found by collectors, making it a hot collector's item, and by far the hardest officially licensed game to find for the system. Nintendo rebranded Bandai's "Family Fun Fitness" pad and turned it into the "Power Pad". They also rebranded the game "Stadium Events" and turned it into "World Class Track Meet". The only difference in the two games is the title screen. Everything else about the game - the levels, the music, the game play - is all exactly the same. I'm unsure why Nintendo didn't re-brand the game Athletic World - Bandai later re-released that game a few years later as a game compatible with Nintendo's Power Pad. There were not many good Power Pad games for the NES. Heck, there were barely any Power Pad Games at all, let alone good ones. In my opinion, this is the best Power Pad game on the NES. I'm not saying this game is all that great, I am just saying that all the other Power Pad games just suck, making this game the best of all the Power Pad Games. Don't get me wrong, though, because this is still a very fun game to play, if you have the Power Pad. If you do not have a Power Pad, you can still play the game with a standard NEScontroller by tapping A and B in an alternating-repeating pattern to run, but the experience doesn't come close to the real time, leg moving, blood pressure raising fun of the Power Pad! How many other video games can literally give you excercise as you play? All in all, this is a very fun game, provided that you have the Power Pad. For the cheap low price of $5, which is how much this game is commonly found for nowadays in online shops, or if you are lucky enough to find it locally at pawn shops, flea markets, or thrift stores. I would recommend it to anybody. A bonus is that this game commonly is found as part of a 3-in-1 cartridge, so it comes with Super Mario Bros. and Duck Hunt. You can also purchase this game as a standalone game all by itself, but that is less common. Author's Note: This game probably isn't as much fun if you don't have legs. 1.1) Version History ------------------------------------------------------------------------------- +-Version 1.01 - May 28th, 2012 - 3:11 PM EST | '-> Updated some basic information such as contact info, proofread some things, and other minor changes. All my guides are getting updates now for the first time in years so check them out: http://www.gamefaqs.com/features/recognition/22650.html +-Version 1.00 - November 18th, 2005 - 1:05 AM EST | '-> After working rapidly on this FAQ, version 1.00 is complete. Technically it took me 1 day to finish this, but it was under a period of 5 hours. This FAQ, which is 33 KB, is much more thorough and complete than the other one, which is only at 5 KB. This game really needed a good guide, and since I've been playing it a lot lately, I figured I'd be the one to do it. I certainly hope you enjoy it, and if you know of any possible information I left out, please let me know, and I'll add it to the guide and give you credit. I hope you enjoy the debut 1.00 version of this guide! +-Version .01 - November 17th, 2005 - 8:17 PM EST | '-> Guide started today. After talking about Stadium Events a lot on the NES Message Boards, I decided to write a FAQ for both this game and also one for Stadium Events, since they're pretty much the same game. It should be done in about a day. Enjoy. 1.2) FAQ Introduction ------------------------------------------------------------------------------- Very recently, I have gotten way into NES, more so than I have ever been. I have always been an NES fan, but recently I have started collecting. Although I always owned this game as a child, recently I picked up a copy of Super Mario Bros/Duck Hunt/World Class Track Meet for $1, and a boxed Power Pad for $3. Although I am trying to collect as many NES carts as I can, I also play them frequently. This is a game that I've been playing now that I have a Power Pad, and boy, am I reliving the memories! This isn't the type of game that requires too much thinking in order to play it and successfully get through it. Just jump on the Power Pad and move your feet! It is not an RPG, you don't need to remember names of people or towns, or use clues, or level up, or anything like that. It's a fun mindless game full of fun and entertainment. I'm not dissing RPGs, I am merely saying that a good thing about this game is how little you have to think to play it. It is a game that anybody can enjoy, from ages 7 to 77. I am sitting here on my computer writing this FAQ because I have shown a recent interest in this game, and I want to share my knowledge with everybody else who doesn't know as much. Sure, there isn't too much to talk about in a short game like this, but I can still share all that I know. I hope you get a lot out of it, and if you know of anything I'm missing, please feel free to email me with the information that I missed, and I'll promptly add it into the guide, crediting you as necessary. I hope you enjoy this FAQ. Enjoy! 1.3) Controls ------------------------------------------------------------------------------- This game is different than ordinary NES Games because it's primary controller is the Power Pad, rather than an ordinary controller. Put a Power Pad into controller slot-1 on the NES, and MAKE SURE THE POWER PAD IS SET TO SIDE B. There are 2 sides of the Power Pad. Make sure it's on Side B. On the top-right of the Power Pad it will say either "Side A" or "Side B", but if you can't figure out which side is side B, side B is the side where there are 12 circles, 6 blue (on the left) and 6 red (on the left). .----------/ \----------. | Power Pad side B | | | | | | ( 1) ( 2) ( 3) ( 4) | | | | ( 5) ( 6) ( 7) ( 8) | | | | ( 9) (10) (11) (12) | | | | (13) (14) (15) (16) | | | '---------------------------' That is a standard Nintendo brand Power Pad, set on Side B. Here are the Controls: Button 1 & 2: Use these buttons if you're playing in 1-Player mode. Put your left foot on Button 1, and your right foot on Button 2. Obviously, this is how you control how fast your runner sprints. Repeatidly tap 1 and 2 in corresponding order to run. To jump, simply jump up into the air in real life, and the runner will jump on the screen. Button 3 & 4: Use these buttons if you're the 2nd player in 2-Player mode. Put your left foot on Button 3, and your right foot on Button 4. Obviously, this is how you control how fast your runner sprints. Repeatidly tap 3 and 4 in corresponding order to run. To jump, simply jump up into the air in real life, and the runner will jump on the screen. Buttons 5, 6, 9, 10: These buttons also can be used as a substitute for Buttons 1 & 2 if you feel like being farther back on the pad. Buttons 7, 8, 11, 12: These buttons also can be used as a substitute for Buttons 3 & 4 if you feel like being farther back on the pad. =============================================================================== 2) Playing The Game =============================================================================== This can also count as "Game Basics" if you want to call it that. It's basically a bunch of information that people native to World Class Track Meet already know, but if you are new to the game, you may want to give this section a quick read. + This is a Power Pad game. You must own a special controller called the Power Pad, made by Nintendo. The Power Pad is similar to a Dance Dance Revolution controller, because you control it with your feet by stepping on it. There are 2 sides to the Power Pad, SideA and SideB, with different buttons on each side. World Class Track Meet is played with the Power Pad set on SideB. + This game was originally meant to be a title called "Stadium Events", which was designed and developed by Bandai. However, Nintendo, at the last minute, ordered that Bandai cease production of Stadium Events, and Nintendo would produce the game instead of Bandai. However, Nintendo changed the name of Stadium Events to World Class Track Meet. The only difference between Stadium Events and World Class Track Meet is the title screen. Oh, by the way, only about 5,000 copies of Stadium Events were produced, making it the rarest licensed NES game released in the USA. + On the title screen, you must choose what mode of play in which you want to play. You can choose from Tournament, 100M Dash, Long Jump, 110M Hurdles, Triple Jump, or The Olympics. Tournament Mode is the most common mode, and considered the main part of the game. + The Olympics Mode consists of a 100M Dash, a Long Jump, a 110M Hurdles, and a Triple Jump, in that order. A score will be calculated for each event, and your final score will be added up at the end. You can either play for a personal best, or against a friend as a competition. + In 100M Dash or 110M Hurdles, if you take any longer than 60 seconds to complete the race, the race will automatically end, and you will be counted out. You'd have to purposely try to mess up this bad to get that slow of a time, however... + For emulator users, make sure you have an emulator that supports the Power Pad or you will not be able to play this game. Also, many emulator users can't seem to figure out that you must have BOTH BUTTONS pressed down, or else the race will never start. The line judge will start the "Get Set, Go" part only after both your feet are pressed on the Power Pad. But since you're not using the Power Pad, be sure to have both buttons pressed down on the keyboard and it'll work out fine. =============================================================================== 3) Walkthrough =============================================================================== Yes ladies. Yes gentlemen. This is the "meat and bones" of this document. It contains the most information and is probably the part that you will spend the most time reading. Enjoy. 3.1) Tournament Mode ------------------------------------------------------------------------------- The Tournament Mode is made up of 6 different opponents. You must beat each opponent once in a 100M Dash, and once in a 110M Hurdles race. The 100M Dash race will come first, and if you win, then you'll go on to race the same opponent in the 110M Hurdles race. If you win in the 110M Hurdles, you will win either a medal or a trophy, and then you'll go on to the next racer. If you lose once, you have to start all over. There are no continues or second chances or anything like that. Obviously, the 6 opponents you face will get more and more difficult as you beat them. Here is a Walkthrough/FAQ of the tournament mode: 1.) Race #: 1st Race Opponent: Turtle Taunt: "LET'S HAVE A RACE." Wears: Pink Average 100M Dash: 19.42 sec Average 110M Hurdles: 21.72 sec Prize: Bronze Medal Description: Turtle is the perfect beginner racer. He is extremely slow, often taking up to 20 seconds to finish the race. He is very slow, and the sole purpose of him being here is to give you a feel for the racing style before you go on to face the more difficult racers. Oh, and when it comes to the 110M Hurdles, you can seriously just plow through all the hurdles. You do not even have to jump over the hurdles, and you'll still beat him with ease. 2.) Race #: 2nd Race Opponent: Bear Taunt: "IT'S MY TURN NOW." Wears: Light Green Average 100M Dash: 17.06 sec Average 110M Hurdles: 20.32 sec Prize: Silver Medal Description: Bear is once again a pretty simple race. He could give some of the lesser physical developed (ie young children or old people) some difficulties, but he should be a breeze for anybody else who has a pair of legs. The hurdles is also easy. Seriously, anybody who takes longer than 20 seconds to finish the hurdles is not fit to play this game. Like I said before, this should be a breeze. 3.) Race #: 3rd Race Opponent: Horse Taunt: "I AM REALLY FAST." Wears: Turquoise Average 100M Dash: 14.52 sec Average 110M Hurdles: 18.32 sec Prize: Gold Medal Description: Finally an opponent that should be giving you somewhat of a challenge. Even though he's still pretty easy, I can understand if this guy may be giving you trouble. With an average Dash time of 14.52 seconds, he should still be pretty easy. The Hurdles, just jump over all of them, and you should be fine. You can even trip over a few and still be fine. We haven't yet gotten to the Bobcat or Cheetah, where there is not any room for error. Here just take it easy and beat the Horse. 4.) Race #: 4th Race Opponent: Rabbit Taunt: "CAN YOU BEAT ME?" Wears: Yellow Average 100M Dash: 12.66 sec Average 110M Hurdles: 16.62 sec Prize: Bronze Trophy Description: Rabbit should be the first racer that actually gives you some difficulty. I remember when I was younger I could never beat Rabbit. With an average time of 12.66 for 110M Dash, he isn't totally unbeatable, but I'm just saying he should give you some trouble at first. Also his average for 110M Hurdles is 16.62 seconds. In the hurdles, run fast, and just don't hit any hurdles, and you will _probably_ beat him. Once you start knocking over hurdles, though, is when you're in trouble. 5.) Race #: 5th Race Opponent: Bobcat Taunt: "CAN YOU KEEP UP WITH ME?" Wears: Green Average 100M Dash: 11.42 sec Average 110M Hurdles: 15.98 sec Prize: Silver Trophy Description: Well, this is where it starts to get hard. You will need to move your feet really really fast. Do not jog in place, because your feet will go up too high. Instead, barely lift your feet off the mat. The less distance your feet move, the more times you'll be able to tap the pad. Heck, if you want to, you can even get down on your knees and tap the pad with your hands. Or, put on a fast double-time Rock and Roll song on and tap your hands to the beat of the song to keep a steady pattern. Eventually you should be able to beat him, but if you haven't played him before, he will probably give you some problems. 6.) Race #: 6th Race Opponent: Cheetah Taunt: "IF YOU BEAT ME, YOU'RE THE BEST." Wears: Red, almost looks pink. Average 100M Dash: 10.06 sec Average 110M Hurdles: 14.64 sec Prize: Gold Trophy Description: Wow, the Cheetah is quite a fine runner. I guess he really wasn't lying about the taunt. Yes, this is the last opponent you'll face, meaning if you can beat him, consider the game beaten (even though there are other features in the game, this is the main feature). Anyway, the Cheetah does not seem very fast at the very beginning of the race. You may even find yourself neck and neck with him. However, towards the middle of the race, he will have a minor jolt, and at the very end, an extremely large energy JOLT. Basically, if you are not ahead of him by at least a second by the end of the race, he will most likely blow past you at the end and win the race. There is absolutely no margin for error. Any error, no matter how small, cannot be made if you want to find yourself victorious. The Cheetah is very fast, and if you can beat him, you're the best! After beating Cheetah in the Tournament Mode, a black screen will appear with all 6 of your awards, including Bronze, Silver, and Gold Medals and Tropies. Also, the text "YOU ARE CHAMPION!" will be in the middle of the screen. The Tournament mode is the hardest part of World Class Track Meet, so congratulations on your accomplishment. 3.2) 100M Dash ------------------------------------------------------------------------------- The 100Meter Dash can be used as 1 of 2 things. The first it can be used for is practice for the Tournament mode. However, if you have friend(s) in the house, you may want to challenge them to a race. Up to 6 people can play in the 100M Dash, but only 2 people will play at a time. Basically, the only thing you're trying to do is get to the end as quickly as possible. 1 Player Mode ------------- If you only choose 1 Player, you will play against a Computer character. Do not worry about the computer, because you're not really racing, you're only trying to get better at the game, and to improve your scores. After you're done the 100M race, win or lose (told you it didn't matter), you will be brough back to the main title screen where you choose what aspect of the game you'd like to tackle next. 2-6 Player Mode --------------- When playing with other people, it is most fun. You can play with up to 5 other friends, 6 people in all. However, only 2 people can race at a time. After the first 2 racers get done, the next 2 will race, and so on until all 6 racers have raced. After all the racers are done, you will be taken to a screen where the times are tallied up and the "winner" is determined. After that screen, you're taken back to the main title screen, where you choose what aspect of the game you'd like to play next. 3.3) Long Jump ------------------------------------------------------------------------------- The Long Jump is a World Class Track Meet event where, obviously, you have to jump as far as possible. While on the Power Pad, you must run very fast, and then leap into the air. The Power Pad will determine how long you are in the air, and you will jump that far. So, basically, the longer you are in the air, the farther distance you will go. A good way to trick the game is to jump, and land OFF the Power Pad, and then right when you're about to reach the maximum jump limit (the end of the sand box), jump back on the Power Pad and you will land. I have done this countless times, and it works quite well. However, if you're playing against a friend, they would have to be pretty stupid not to notice, so it's all fair game if playing with a friend. There are some very easy ways that you can get a FOUL, which is not a fun thing to get. It would be most wise to read this paragraph to figure out what NOT to do. First of all, be absolutely sure you jump up in the air before that line. NO, THE SANDBOX IS NOT THE JUMP POINT, the line is the jump point, so be sure you jump before the line, or you will FOUL. Also, another easy way to get a FOUL, is to keep running; when you get to the sand, you will trip, and get a FOUL. Another good way to get a FOUL is by not ever landing if you're using the Step-Off-The-Pad cheat. No, you cannot jump forever, and eventually you must land. If you're in the air for too long (a humanly impossible time), you will get a FOUL. The best 2 of 3 scores are the ones that count, so you can get 1 FOUL and still score very good. However, if you get 3 viable scores, the lowest score is dropped, so don't purposely mess up the 3rd jump if you have 2 good scores already. 3.4) 110M Hurdles ------------------------------------------------------------------------------- These are the 110M Hurdles. It's 10 Meters longer than the 100M Dash, and has 9 sets of Hurdles set up at even intervals. The object is to get to the end goal line as quickly as possible, which means that you'll have to jump over the hurdles to get a faster time. Of course, you can just plow straight through the hurdles if you wish, but every time you hit a hurdle, you will slow down, and this is highly not recommended if you want a fast time. To jump over the hurdles, simply jump in real life on the Power Pad. You will actually jump in the game over the hurdles, then continue to run, and jump over the next hurdle, etc., until you finish the race. 1 Player Mode ------------- If you only choose 1 Player, you will play against a Computer character. Do not worry about the computer, because you're not really racing, you're only trying to get better at the game, and to improve your scores. After you're done the 110M Hurdles, win or lose (told you it didn't matter), you will be brough back to the main title screen where you choose what aspect of the game you'd like to tackle next. 2-6 Player Mode --------------- When playing with other people, it is most fun. You can play with up to 5 other friends, 6 people in all. However, only 2 people can race at a time. After the first 2 racers get done, the next 2 will race, and so on until all 6 racers have raced. After all the racers are done, you will be taken to a screen where the times are tallied up and the "winner" is determined. After that screen, you're taken back to the main title screen, where you choose what aspect of the game you'd like to play next. 3.5) Triple Jump ------------------------------------------------------------------------------- The Triple Jump is EXACTLY like the Long Jump, except you must jump twice before the actual jump across the sand. Basically, start running, and when you get to the line (which is WAY before the sand this time), jump once, then land, then jump again, and try to land the 2nd time right before the sand pit. On the 3rd jump, jump as far as possible across the sand. The farther you jump, the higher of a score you will get. Basically, the more time you're in the air in real life, the farther you will jump in the game. A good method to get a higher score is to trick the game by jumping, and landing OFF the Power Pad, and then quickly jumping back on the Power Pad when you're ready to land. This is the best way to max out your score by getting the farthest jump. You will do the Triple Jump 3 times. The best 2 of 3 scores are the ones that count, so you can get 1 FOUL and still score very good. However, if you get 3 viable scores, the lowest score is dropped, so don't purposely mess up the 3rd jump if you have 2 good scores already. There are some very easy ways that you can get a FOUL, which is not a fun thing to get. It would be most wise to read this paragraph to figure out what NOT to do. First of all, be absolutely sure you jump up in the air before that line. Do not run past that line on the ground without jumping, or you will FOUL. The line is the jump point, so be sure you jump before the line, or you will FOUL. Also, another easy way to get a FOUL, is to keep running; when you get to the sand, you will trip, and get a FOUL. Another good way to get a FOUL is by not ever landing if you're using the Step-Off-The-Pad cheat. No, you cannot jump and stay in the air forever, and eventually you must land. If you're in the air for too long (a humanly impossible time), you will get a FOUL. 3.6) The Olympics ------------------------------------------------------------------------------- The Olympics Mode consists of a 100M Dash, a Long Jump, a 110M Hurdles, and a Triple Jump, in that order. A score will be calculated for each event, and your final score will be added up at the end. You can either play for a personal best, or against a friend as a competition. You can play with up to 5 friends, meaning that 6 total people can play at a time. Up to 6 people can play in The Olympics, but only 2 people will play at a time, the other 4 will sit out and wait their turn. After all 4 events are completed, your scores will be tallied, and The Olympics will be over. 1 Player Mode ------------- If you only choose 1 Player, you will play against a Computer character for the 100M Dash and the 110M Hurdles, but for the Long Jump and Triple Jump, you will be jumping by yourself. Do not worry about the computer, because you're not really racing, you ARE trying to get a fast time, but you're not necessarily racing the computer. After you're done the 100M race, continue with the Long Jump. A score of 9 Meters in the Long Jump is very good. After the Long Jump will be the 110M Hurdles. Once again, do not worry about the computer character that is racing along side of you. After the 110 Hurdles, it's time for the last and final event, which is the Triple Jump. After the Triple Jump, your final score will be tallied, and The Olympics will be over. 2-6 Player Mode --------------- When playing with other people, it is most fun. You can play with up to 5 other friends, 6 people in all. However, only 2 people can race at a time. After the first 2 racers get done, the next 2 will race, and so on until all 6 racers have raced. 2 Players will race at a time in the 100M Dash. In the Long Jump, only 1 player will play at a time. In the 110M Hurdles, 2 players can play at a time, and then when you get to the Long Jump, only 1 player can play at a time. After all 4 events are done, you will be taken to a screen where the scores for all players will be tallied up, and the winner will be calculated. Congrats for the winner! After that, The Olympics will be over. =============================================================================== 4) Conclusion =============================================================================== This is the section where I conclude the document. If you have noticed some piece of information that you know about that I have not talked about within the guide, please email it to me and I'll add it in quickly. Once again, thank you for choosing my FAQ for help, and may the NES live forever! 4.1) Guide Information ------------------------------------------------------------------------------- Here is just some usless (though cool) technical information about this FAQ document. DOCUMENT INFORMATION Pages ...in FireFox: 11 ...in Internet Explorer: 12 ...in MSWord: 16 Words: 5,502 Paragraphs: 552 Lines: 697 Characters: 33,044 Size: 34,450 bytes Completed in: 5 hours, 2 days Written With: Metapad v3.5 Yup, yup, yup. Here is some meaningless information about this FAQ, but it is actually quite interesting. Would you have been able to guess that this document has exactly 33,044 characters? I think not! Peace. 4.2) Credits ------------------------------------------------------------------------------- I always think of the weirdest people to thank. CREDITS 1. Thanks to Nintendo, who found a legal technicality to steal publishing rights for this game from Bandai (who was at the time releasing this same game as Stadium Events), and released this great, fun game as their own, stealing all the profits. 2. Thanks to CJayC, CNet, and all the smaller administrators at GameFAQs for their hard work creating and maintaining a great video game cheat site. 3. THANKS TO YOU. Although I write for fun, all my work would be useless without readers such as yourself. Thank you. 4.3) Legal Info ------------------------------------------------------------------------------- This FAQ is Copyright (c) 2005 by Nick Morgan. All rights reserved. This FAQ may not be used in anyway, with the exception of personal or educational use, without expressed written consent by Nick Morgan, the author and owner of the FAQ. If you are a webmaster and would like to use this FAQ on your site, I grant you permission, as long as you give honest credit. Any violations of this copyright notice is subject to prosecution at extent of whatever legal system you abide by. If you want to repost this FAQ on your own website, you are free to do so, as long as you agree to adbide by the following 3 terms: (1) The document must be completely unedited. A single added character or removed sentence counts as editing. (2) Credit must be given to Nick Morgan for writing the document. (3) The site may not require a fee to view this document. -END OF FILE-