===================--------------------====================------------------- | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |ooooooooooooooooooooo|%%%%% SECTION-Z %%%%%|ooooooooooooooooooooo| | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------=================== +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | ~~~~~~~FAQ/Walkthrough~~~~~~~ | | o----------o | | |by me frog| | |----------------------+----------o----------o-------+------------+----------| |cskull@frogdesign.com | Created on: June 18, 2006 |Version 1.0 | NES | |----------------------+----------o----------o-------+------------+----------| | NOT RATED | Last update: July 22, 2006 | | +----------------------+----------o----------o-------+-----------------------+ ===================--------------------====================------------------- | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Table of Contents %%%%%| | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------=================== +-------------------------------------------------------------------------+ |Ch.#| Name of Chapter/Sub-Section|Search | Description | +-------------------------------------------------------------------------+ |(01)| VERSION HISTORY | VER. | I'll describe the updates here| +-------------------------------------------------------------------------+ |(02)| INTRODUCTION (**READ**) | INTR | Intro and explination (READ) | +-------------------------------------------------------------------------+ |(03)| GAME BASICS | GBASC | Story, controls, gameplay | | 3a.| a. Story | STORY | Plotline to the game | | 3b.| b. Gameplay | GPLAY | The structure of the game | | 3c.| c. Controls | CONT. | The controls to the game | +-------------------------------------------------------------------------+ |(04)| UPGRADES/ITEMS | UP/IT | Various power-ups given | +-------------------------------------------------------------------------+ |(05)| SECTION MAP (WALKTHROUGH/ | SEMAP | Detailed information on every | | | QUICK GUIDE) | | section and the fastest way | | | | | through the game | +-------------------------------------------------------------------------+ |(06)| ENEMIES | ENEMY | The various enemies found | +-------------------------------------------------------------------------+ |(07)| BOSSES | BOSS | The many bosses of the game | +-------------------------------------------------------------------------+ |(08)| LEGAL INFORMATION | LEGAL | The legal info for this guide | +-------------------------------------------------------------------------+ |(09)| CONTACT INFORMATION |CONTACT|The contact info for this guide| +-------------------------------------------------------------------------+ |(10)| CREDITS/CLOSING | CRCL | The credits for this guide | +-------------------------------------------------------------------------+ ===================--------------------====================------------------- | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Version History %%%%%| VER. | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------=================== +-----------+---------------+-------------------------------------------------- | Ver. 1.0 | July 22, 2006 | Walkthrough is fully done! Completely formatted, +-----------+---------------+| all information, blah, blah, blah. I may update | it in the future, but probably only with | corrections, unless I think of any additions to | throw in. It's been fun... very frustrating, but | fun. +-------------------------------------------------- +-----------+---------------+-------------------------------------------------- | Ver. 0.9 | July 21, 2006 | All levels complete! Now the enemy and boss +-----------+---------------| sections are left, and that will be done tonight | (technically July 22). +-------------------------------------------------- +-----------+---------------+-------------------------------------------------- | Ver. 0.8 | July 20, 2006 | I got so damn frustrated with this game, I put it +-----------+---------------| aside from a while. Now I'm giving it another | shot. I'm going all out until I finish the | walkthrough. I have completed a total of 56 | levels now, the rest will come in the next | update. +-------------------------------------------------- +-----------+---------------+-------------------------------------------------- | Ver. 0.7 | July 10, 2006 | Small update. Eight levels done. +-----------+---------------| +-------------------------------------------------- +-----------+---------------+-------------------------------------------------- | Ver. 0.6 | July 4, 2006 | Independence Day! Well, after temporarily +---------------------------| returning my friend's NES, I found myself without | this game. Not to worry, as I'm back in action. | Currently, 39 levels have been completed, and the | legal information has been changed from my | previous FAQs. More to come! +-------------------------------------------------- +-----------+---------------+-------------------------------------------------- | Ver. 0.5 | June 21, 2006 | I finished another six or seven levels, added the +-----------+---------------| upgrades section, and began the enemies chapter. | More to come. +-------------------------------------------------- +-----------+---------------+-------------------------------------------------- | Ver. 0.3 | June 18, 2006 | My friend lent me his NES along with Final +---------------------------| Fantasy, SMB, Zeldla, and this. With no FAQs for | this game, I decided that it would be best to do | a walkthrough for this complicated game. | Currently, I have completed the Game Basics | section as well as about twenty levels. More | updates to come. +-------------------------------------------------- ===================--------------------====================------------------- | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Introduction %%%%%| INTR | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------=================== Hello everyone. Welcome to me frog's Section-Z walkthrough, a guide for one of the most tedious and frustrating NES games ever created (though quite fun when you get good at it)! There's quite a bit you should know before proceeding, ESPECIALLY if you plan to follow this guide from start to finish. There's a few things that I need to let you know... One, while this FAQ has an in-depth guide towards enemies and bosses, as well as descriptions for levels, don't think that you'll be coasting through the stages any easier. A game like this requires PRACTICE, and no FAQ can give that to you. While there are tips against the enemies, you must recognize the fact that the difficulty of this game is certainly up there, and it still may be a while before you're able to complete it. Second, if you're having trouble locating something in this guide (shouldn't be a problem, since it's so small) then I suggest using your Control+F "Find" function to type in a keyphrase (such as the keyphrases at the Table of Contents). Third, before you contact me, PLEASE read my contact info. That is all. And finally, I hope you enjoy this guide, and I hope it helps you in whatever way it can. Understand that it is mainly meant to get you to the end by means of the fastest route possible, and soothe any difficulties you encounter with bosses or enemies. Now, with that all said, enjoy! ===================--------------------====================------------------- | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Game Basics %%%%%| GBASC | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------=================== +====--------------------------------------------------------------------====+ | STORY STORY | +====--------------------------------------------------------------------====+ Like essestally all NES games, the only way you're going to find out the story is if you read the manual. And since no one can put it better, here is the plotline taken directly from the manuel itself... ooooh. By the way the [brackets] are my commentary. "It is now the 21st Century ['tis indeed]. High frequency radio and television communications between PLANET EARTH and space-exploring Saturn Space Station blast warnings of approaching invaders, then abruptly cease [isn't that kinda like in Aliens... except without the warnings]. YOU shed your earthly identity to become one of remaining astronaut in space [wait... that part confuses me... e-mail with answer]. YOU unite with freedom- fighter CAPTAIN COMMANDO [no comment] to enter the outer regions of space. Concealed in a special solar-energized, jet-propelled supersonic spacesuit, and armed with multi-directional weaponry [not true, your starter weapon is uber- lame], you depart EARTH's surface on a death-defying mission [you won't be defying them any time soon]. You and CAPTAIN COMMANDO [what... are there two people in this game... confusing] must maneuver safely through four (4) levels [um... there's only three] of adventurous battle scenes, penetratingi the defenses established by the SPACE SOLDIERS OF BALANGOOL [can we take any alien race seriously with a name like that?]. You are challenged as you fight through Sections A to SECTION Z [oh, how cute, they know our alphabet] - where "L-BRAIN," BALANGOOL'S MASTER CONTROL [uh... Metroid, anyone?], programs domination of the universe [Yeah, definitely Metroid]. Your goal: penetration SECTION Z [they have the TM symbol in the instruction booklet... I found that hilarious], destroy L-BRAIN MASTER CONTROL, defeat the evil SPACE SOLIDERS OF BALANGOOL, and save PLANET EARTH." And our epic adventure begins... +====--------------------------------------------------------------------====+ | GAMEPLAY GPLAY | +====--------------------------------------------------------------------====+ At first glance, Section-Z looks like any other shooter game for the NES/Arcade platform. You travel through a sidescrolling level, shooting enemies in your path. However, a twist is thrown in, one that make the game interesting/a lot worse. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LEVEL DESIGN ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Aside from a few color changes, the levels all looks the same and all of their goals are the same: get to the end. There are a total of 60 levels in the game, Sectors 00-59. You begin on the far left side of the stage and the stage will scroll to the right at a set speed (low, medium, fast, or very fast). At boss levels, the sector will not scroll. You must blast the enemies, the turets, and the missles that are in your way, along with grabbing power-ups and avoiding walls. Once you get to the end of the level, you have the option to choose which level you go to next. This leads me to the next section, which is... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WARPS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are two types of Warps - End of Level and Secret. At the end of every Sector, you'll find a branching path. There will either be a yellow or red line. Yellow means it is safe to pass through, red means it isn't (see GENERATORS and BOSSES for more information on red lines). Depending on which line you pass through will determine the next sector you go to; there is no way to tell which sector you are traveling to - it could be a previous sector, or one that leads to a temporary dead end. Or it could be acess to the next stage. Because of this, there are many, many paths you can take to the final boss (see walkthrough for information on each yellow line). Secret Warps are found by shooting certain areas of a level. They can be found at the bottom, the middle, or the top of the stage. A Secret Warp can take you to an enemy room with power-ups, a new sector, or grant you an item. In the walkthrough, the secret warps and where they lead to are listed. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ HEALTH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Health is one of the more interesting sections of the game. You begin the game with twenty energy (although you can increase this to a max of 99 energy), found at the top of your screen. Every time you get hit by a projectile (such as a turret blast or enemy fire, excluding missiles), you will lose a single energy point. When you hit an enemy, you will lose a life. Yes, you have a certian amount of lives in this game, but they do not mean anything. Seriously, just forget about them. For every life you lose, you will lose five energy. So if you get hit by two projectiles, and then die, you will have lost seven energy total. Another way to lose energy is to activate shells (see the power-ups section). For every shell you activate, you will lose four energy points. It is possible to increase your max energy by grabbing a power-up after you destroy the Generators (see GENERATORS and BOSSES). You can also find small energy canisters that give you three hit points back. However, once your energy is all gone - when you're hit zero - you are immediately sent back to the beginning of your area. And if you're at the area boss, that can be FAR (each Area has 20 levels, so if you're on level thirty-nine, you'll be sent to level twenty). This is what makes the game so frustrating; if you don't know where you're going, you can easily end up dead and have to start your area over again. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GENERATORS and BOSSES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As you progress through the game, you will find various RED LINES that block access to key sectors required to get through the game. A Generator is powering these sectors, and you need to travel through the area until you find and defeat the Generator. Generators are kinda like mini-bosses; they are all the same, quite easy, and leave a special power-up behind (which increase your max health by eight). Once you defeat a Generator, you may return to the red line to find that it is no longer blocking you. Note that if you hit a red line, you will immediately die (minus five energy). Bosses are a different matter. There are four bosses in the game, and they are played in sectors that are rapidly scrolling. When you hit the twentieth level of an area (in other words, the end of an area) you will have to fight a boss (with the exception of Area Three, which contains two bosses). At first, they are quite simple, but in Area Three, they definitely toughen up. Bosses also carry a Power Capsule which increases your maximum energy. +====--------------------------------------------------------------------====+ | CONTROLS CONT. | +====--------------------------------------------------------------------====+ ~Control Pad~ The control pad is, obviously, your way of movement. Unlike other scrolling shooters, you have the abliity to land on the ground and walk, or move forward or backward. Basically, you can move in any direction by means of the pad. The Control Pad is also used for cycling through weapons, in combination with the Select Button. ~A Button~ The A Button allows you to fire your weapon to the right. Simple, no? Rapidly tap A to fire, as holding A will get you nowhere. The A Button is also used for firing super-weapons. ~B Button~ A new twist on the scrolling shooter, the B Button will allow you to fire your weapon to the left. As with the A Button, rapidly tap B to fire. The B Button is also used for firing super-weapons. ~A+B Button~ These buttons allow you to cycle through your sooper-dooper weapons. Press A+B once to activate the first super-weapon, making it appear in front of you. Once you grab the weapon, press A or B to fire it. You can press A+B multiple times if you want to scroll through super-weapons. Simplys top at the one you've selected. ~Start Button~ Pause the game. No pause screen, everything just freezes. ~Select Button~ After using the Control Pad to scroll through your weapons, press Select to activate the power-up. Repeat the process if you wish to switch weapons. ===================--------------------====================------------------- | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Upgrades/Items %%%%%| UP/IT | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------=================== There are eleven power-ups/upgrades that you can receive in this game. They range from being quite common, to some that only appear at specific points in the game. Most of them are weapons, though some are simply useful aides that you'll want to pick up. They are grouped here by Weapons, Shells, and Misc. In order to activate weapons/shells, use the combination of the Control Pad, A/B buttons, and the Select button. Check the Controls section of the Game Basics chapter (right above this chapter, you can probably see it) to find out more information on activating these weapons. ------- Weapons ------- Laser - The Laser is your default weapon. It is expressed by a basic "L" at the top of the screen. It fires in a straight line, and is fairly weak. Megasmasher - The Megasmasher definitely lives up to its name. It is quick thick and can blast through enemies, making it an ideal choice to wipe out all enemies on the screen. It is expressed by a basic "M" at the top of the screen. Flash Burster - A "meh" weapon, the Flash Burster can fire in three different directions; however, the range is short. I'd pick it up only to get the Megasmasher. The Flash Burster is labeled with an "F" at the top of the screen. Barrier - Save these for the Generators and for the big, bad boss battles. The Barrier, when activated, will protect Captain Commando against a whopping 32 shots! HOWEVER, there is a catch - it only guards one side and enemies can still run into you. The Barrier is labeled with a "B" at the top of the screen. Mega Burster - A special weapon, and definitely the best weapon in the game. Equip a Megasmasher when you have both a Megasmasher and a Flash Burster to use the weapon of ultimate badassness. ------ Shells ------ Shells are, in my opinion, too much trouble. They take away hit points and while wiping out large amounts of enemies, they definitely don't have enough power to be wasted with four hit points. Avoid them, in my opinion. Megamissile - You start the game with the Megamissile. When you fire this, a gigantic, slow moving missile will emerge and deal four points of damage to all enemies in its path. Flash Bomb - The most pointless of the Shells, the Flash Bomb will... cause a flash and deal a point of damage to all visible enemies. Crush Ball - Probably the most useful of the usless Shells, the Crush Ball will spin around Commando for a limited time and damage everything it touches. Yay? ----- Misc. ----- Energy Tank - These are dropped by all enemies, and have an orange symbol in a blue capsule. Grab all that you see, for they restore three points of energy. Speed Tank - These are dropped by all enemies, and have an "S" in a blue capsule. They increase the speed of your character, but be careful; a Commando that's moves too fast becomes hard to control. I suggest you stop collecting after you grab three Speed Tanks, just to be safe. Power Capusle - When defeating a boss, they will drop a Power Capsule. These super- cool items will increase your max energy by eight. USEFUL! ===================--------------------====================------------------- | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Section Map (Walkthrough %%%%%| SEMAP | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------=================== Welcome to the bulk of the guide. Before proceeding, I highly recommend you read the "set-up" Sector I've set up, so you can know how to read each sector. In addition to the "set-up," I have listed the quickest path to get through the game, so if you're starting from beginning to end, then I suggest you take a look at that. With that, on with the walkthrough! Sector (XX) ----------- ~Upper Path: XX - the sector you are warped to when taking the upper right path ~Lower Path: XX - the sector you are warped to when taking the lower right path ~Items: _______ - Items found in the level; they do NOT include Energy and Speed Boosts, as those are found randomly ~Warps: ____ Warp - the location of the warp (Low, Middle, High) and what it leads to ~Sector Speed: XX - the speed at which the screen scrolls; if the screen does not scroll, you have hit a boss and the boss's name is displayed +====--------------------------------------------------------------------====+ | QUICK WALKTHROUGH | +====--------------------------------------------------------------------====+ (00) - Down (01) - Down (03) - Up (06) - Up (05) - Up (07) - Down (11) - Up (09) - Up/Down (06) - Down (12) - Up (13) - Up (16) - Down (18) - Up (17) - Up/Down (19) - Up/Down (20) - Down (21) - Up (24) - Down (25) - Up (28) - Up (29) - Down (20) - Down (21) - Down (30) - Down (31) - Up/Down (32) - Up/Down (33) - Up/Down (34) - Down (20) - Up (22) - Down (35) - Up (36) - Up (38) - Up/Down (39) - Up/Down (40) - Down (41) - Up (44) - Up/Down (45) - Up/Down (46) - Up (50) - Down (47) - High Warp (49) - Up (41) - Down (43) - Down (51) - Up/Down (52) - Up/Down (53) - Up (54) - High Warp (56) - Down (57) - Down (58) - Up/Down (59) - End All in all, you'll have to go through at least 52 different stages (although you repeat several stages at certain points) in order to complete the game. Good luck - it's gonna be a long, hard process. Sector (00) ----------- ~Upper Path: None ~Lower Path: 1 ~Items: None ~Warps: None ~Sector Speed: Fast Sector (01) ----------- ~Upper Path: 2 ~Lower Path: 3 ~Items: None ~Warps: None ~Sector Speed: Medium Sector (02) ----------- ~Upper Path: 4 ~Lower Path: 3 ~Items: Megasmasher ~Warps: None ~Sector Speed: Medium Sector (03) ----------- ~Upper Path: 6 ~Lower Path: 4 ~Items: None ~Warps: None ~Sector Speed: Medium Sector (04) ----------- ~Upper Path: 1 ~Lower Path: 2 ~Items: Flash Buster ~Warps: None ~Sector Speed: Medium Sector (05) ----------- ~Upper Path: 7 ~Lower Path: 8 ~Items: None ~Warps: None ~Sector Speed: Super Fast -Additional Info: NO ENEMIES Sector (06) ----------- ~Upper Path: 5 ~Lower Path: 12 (RED 11; Destroy generator first) ~Items: None ~Warps: None ~Sector Speed: Medium Sector (07) ----------- ~Upper Path: 8 ~Lower Path: 11 ~Items: Flash Buster ~Warps: High Warp - 12 Low Warp - 5 (Barrier) ~Sector Speed: Medium Sector (08) ----------- ~Upper Path: 5 ~Lower Path: 11 ~Items: Flash Bomb (Low) ~Warps: None ~Sector Speed: Slow Sector (09) ----------- ~Upper Path: 6 ~Lower Path: 6 ~Items: Barrier ~Warps: None ~Sector Speed: Medium Sector (10) ----------- ~Upper Path: 8 ~Lower Path: 9 ~Items: Megasmasher ~Warps: None ~Sector Speed: Slow Sector (11) ----------- ~Upper Path: 9 ~Lower Path: 10 ~Items: None ~Warps: None ~Sector Speed: GENERATOR (Boss section) Sector (12) ----------- ~Upper Path: 14 ~Lower Path: 13 ~Items: None ~Warps: High Warp - Enemy Room ~Sector Speed: Medium Sector (13) ----------- ~Upper Path: 16 ~Lower Path: 14 ~Items: Megasmasher ~Warps: None ~Sector Speed: Very Fast (NO ENEMIES) Sector (14) ----------- ~Upper Path: 16 ~Lower Path: 18 ~Items: None ~Warps: High Warp - Energy Room ~Sector Speed: Medium Sector (15) ----------- ~Upper Path: 18 ~Lower Path: 18 ~Items: Flash Buster ~Warps: None ~Sector Speed: Fast Sector (16) ----------- ~Upper Path: 15 ~Lower Path: 18 ~Items: None ~Warps: None ~Sector Speed: GENERATOR (Boss section) Sector (17) ----------- ~Upper Path: 19 ~Lower Path: 19 ~Items: Barrier ~Warps: High Warp - 14 Low Warp - 18 ~Sector Speed: Medium Sector (18) ----------- ~Upper Path: 16 ~Lower Path: 17 (RED 16; destroy Generator first) ~Items: None ~Warps: None ~Sector Speed: Very Fast (NO ENEMIES) Sector (19) ----------- ~Upper Path: 20 ~Lower Path: 20 ~Items: None ~Warps: None ~Sector Speed: ZAMUZA (Boss section) Sector (20) ----------- ~Upper Path: 22 ~Lower Path: 21 ~Items: Flash Buster ~Warps: None ~Sector Speed: Medium Sector (21) ----------- ~Upper Path: 24 ~Lower Path: 30 (RED 29; destroy Generator first) ~Items: None ~Warps: Low Warp - Crush Ball ~Sector Speed: Medium Sector (22) ----------- ~Upper Path: 21 ~Lower Path: 35 (RED 34; destroy Generator first) ~Items: Barrier ~Warps: None ~Sector Speed: Medium Sector (23) ----------- ~Upper Path: 25 ~Lower Path: 20 ~Items: None ~Warps: None ~Sector Speed: Fast Sector (24) ----------- ~Upper Path: 23 ~Lower Path: 25 ~Items: Megasmasher ~Warps: None ~Sector Speed: Slow Sector (25) ----------- ~Upper Path: 28 ~Lower Path: 26 ~Items: None ~Warps: None ~Sector Speed: Slow Sector (26) ----------- ~Upper Path: 27 ~Lower Path: 21 ~Items: None ~Warps: Middle Warp - Enemy Room Low Warp - 22 ~Sector Speed: Slow Sector (27) ----------- ~Upper Path: 28 ~Lower Path: 29 ~Items: None ~Warps: None ~Sector Speed: Fast Sector (28) ----------- ~Upper Path: 29 ~Lower Path: 27 ~Items: Flash Buster, Megasmasher ~Warps: High Warp - Energy Room ~Sector Speed: Medium Sector (29) ----------- ~Upper Path: 24 ~Lower Path: 20 ~Items: None ~Warps: None ~Sector Speed: GENERATOR (Boss section) Sector (30) ----------- ~Upper Path: 22 ~Lower Path: 31 ~Items: Barrier ~Warps: None ~Sector Speed: Medium Sector (31) ----------- ~Upper Path: 32 ~Lower Path: 32 ~Items: None ~Warps: None ~Sector Speed: Very fast (NO ENEMIES) Sector (32) ----------- ~Upper Path: 33 ~Lower Path: 33 ~Items: None ~Warps: None ~Sector Speed: Medium Sector (33) ----------- ~Upper Path: 34 ~Lower Path: 34 ~Items: None ~Warps: None ~Sector Speed: Fast Sector (34) ----------- ~Upper Path: 23 ~Lower Path: 20 ~Items: None ~Warps: None ~Sector Speed: GENERATOR (Boss section) Sector (35) ----------- ~Upper Path: 36 ~Lower Path: 37 ~Items: Megasmasher ~Warps: Low Warp - 27 Middle Warp - Energy Room ~Sector Speed: Medium Sector (36) ----------- ~Upper Path: 38 ~Lower Path: 35 ~Items: None ~Warps: High Warp - Energy Room ~Sector Speed: Slow Sector (37) ----------- ~Upper Path: 36 ~Lower Path: 38 ~Items: Flash Buster ~Warps: None ~Sector Speed: Medium Sector (38) ----------- ~Upper Path: 39 ~Lower Path: 39 ~Items: None ~Warps: None ~Sector Speed: Medium Sector (39) ----------- ~Upper Path: 40 ~Lower Path: 40 ~Items: None ~Warps: None ~Sector Speed: BALBA (See Boss section) Sector (40) ----------- ~Upper Path: 42 ~Lower Path: 44 ~Items: None ~Warps: None ~Sector Speed: Medium Sector (41) ----------- ~Upper Path: 44 ~Lower Path: 43 ~Items: Megasmasher ~Warps: Low Warp - Energy Room ~Sector Speed: Medium Sector (42) ----------- ~Upper Path: 41 ~Lower Path: 57 ~Items: Barrier ~Warps: None ~Sector Speed: Medium Sector (43) ----------- ~Upper Path: 42 ~Lower Path: 51 (RED 49; destroy Generator first) ~Items: None ~Warps: None ~Sector Speed: Very fast (NO ENEMIES) Sector (44) ----------- ~Upper Path: 45 ~Lower Path: 45 ~Items: Flash Buster ~Warps: None ~Sector Speed: Medium Sector (45) ----------- ~Upper Path: 46 ~Lower Path: 46 ~Items: None ~Warps: None ~Sector Speed: GALGA (See boss section) Sector (46) ----------- ~Upper Path: 50 ~Lower Path: 48 ~Items: Megasmasher ~Warps: None ~Sector Speed: Slow Sector (47) ----------- ~Upper Path: 46 ~Lower Path: 50 ~Items: None ~Warps: High Warp - 49 ~Sector Speed: Medium Sector (48) ----------- ~Upper Path: 46 ~Lower Path: 47 ~Items: Barrier ~Warps: None ~Sector Speed: Medium Sector (49) ----------- ~Upper Path: 44 ~Lower Path: 57 ~Items: None ~Warps: None ~Sector Speed: GENERATOR (See boss section) Sector (50) ----------- ~Upper Path: 48 ~Lower Path: 47 ~Items: None ~Warps: None ~Sector Speed: Fast Sector (51) ----------- ~Upper Path: 52 ~Lower Path: 52 ~Items: None ~Warps: None ~Sector Speed: Medium Sector (52) ----------- ~Upper Path: 53 ~Lower Path: 53 ~Items: None ~Warps: None ~Sector Speed: Medium Sector (53) ----------- ~Upper Path: 54 ~Lower Path: 55 ~Items: None ~Warps: High Warp - Energy Room ~Sector Speed: Medium Sector (54) ----------- ~Upper Path: 53 ~Lower Path: 55 ~Items: Flash Buster ~Warps: High Warp - 56 ~Sector Speed: Medium Sector (55) ----------- ~Upper Path: 53 ~Lower Path: 54 ~Items: Barrier ~Warps: None ~Sector Speed: Fast Sector (56) ----------- ~Upper Path: 42 ~Lower Path: 57 ~Items: None ~Warps: None ~Sector Speed: GENERATOR (See boss section) Sector (57) ----------- ~Upper Path: 43 ~Lower Path: 58 (RED 56; destroy Generator first) ~Items: Flash Buster ~Warps: None ~Sector Speed: Slow Sector (58) ----------- ~Upper Path: 59 ~Lower Path: 59 ~Items: None ~Warps: None ~Sector Speed: Very fast (NO ENEMIES) Sector (59) ----------- ~Upper Path: None ~Lower Path: None ~Items: None ~Warps: None ~Sector Speed: L-BRAIN (See boss section) Enjoy the ending of the game, in which Commando blows up the alien ship in a cool, very short cut-scene (then the game begins again). Aw, did I just spoil the ending for you? Aw, well, uh, shucks, well, um... aw, shucks! ===================--------------------====================------------------- | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Enemies %%%%%| ENEMY | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------=================== There are a total of twenty-one enemies in this game. Usually, when the screen gets quite hectic and there's tons of little guys and bullets flying around, it'll be hard to recognize who is who. However, if a specific sector is giving you trouble, you might want to check out the enemies and compare them to this handy-dandy ENEMIES guide that I've composed. Names have been taken from the super-sexy instruction booklet (also a handy reference, use that if you have it. ------------- Clone Soldier ------------- Info: While they only take one hit, they will appear in groups and attack you w with lasers. Take them out quickly, for they can be a nuisance. ---- Crab ---- Info: Annoying, obnoxious bastards that move quickly on the floor and ceiling and fire a steady stream at you. They take a lot of firepower to take out, so make sure to eliminate at least one as quickly as possible. Their speed outwits yours though, so be careful. --------- Crowd Eye --------- Info: These guys will appear first in Sector 1, usually at the start of the stage. When they see you, they will shoot. The last one will always leave behind an Energy/Speed tank, so kill the left side first and then the right so you can grab the item. ----- Drone ----- Info: The Drones will show up, fire a missile, and wait. Kill it before it fires the missile, obviously. --------------- Floating Batari --------------- Info: These guys appear in pairs, surrounding you. They shoot dual lasers from their tips. Taking out one at a time is the best way to go. ----- Groma ----- Info: Another easy enemy that will simply charge at you. One shot will take it out. ---- Gush ---- Info: Tubes attatched to the ground. They will shoot bullets out from their holes. Swoop down and take these guys out if you're not confident you can dodge the bullets but be warned - they're well-armored. ----- Kikka ----- Info: These creatures will always appear behind you. Whenever you see one, kill it as it pauses, before it fires off bullets all over the screen. ----- Kroga ----- Info: The Kroga will try to ram and shoot at you at the same time. Stay in the center to avoid being rammed, and shoot it with a single shot to eliminate the threat. ----- Leeva ----- Info: They appear right at the start. The Leevas will be in large groups, and zig-zag across the stage. Line up and shoot them all, one by one. Be sure to dodge their fire! ----- Leago ----- Info: Similar to Leevas, they will charge at you in a group. Simply get in line of sight, and fire away. The last one will give you an Energy/Speed tank. ----- Mansa ----- Info: This game is SO a Metroid rip-off. Just look at these guys! Anyway, they take quite a few hits to destroy as they spin around and try to run into you. The moment you see one, start firing like there's no tomorrow. ---- Mesa ---- Info: These guys like to bounce around the corners of the screen, never going to the middle. Obviously, that's where you're going to need to go. Shoot them to grab the goodie they leave behind. ----------- Metal Eater ----------- Info: The Metal Eaters are found through certain Secret Warps that can grant you power-ups. They do nothing but suction themselves to the floors/ceilings so kill them as you fly by to get the goodies (however, make sure not to touch them!) ------- Missile -------- Info: GRAGWHPYEWR! These are the things that'll kill you when you're a beginning player. Missiles take a lot of hits, usually come in large groups, and explode into a bunch of bullets if you do not take them out. Sometimes, you're better off weaaving in an out of them. ------------ Missiledrone ------------ Info: Oh, I hate these guys. They fly forward at a decent speed, and at some point their flight, they will fire some missiles at you (causing problems). Try to wipe them out quickly, before they fire the missiles. ------ Ripper ------ Info: Rippers show up in front of bosses as a final defense. They will explode into a bunch of bullets, similar to missiles, except the bullets will fly all over in random directions. Take 'em out before the Rippers explode. --------------------- Spiral Gun (Anchored) --------------------- Info: A general annoyance, these guys are mounted onto the floors and ceilings. They fire a rapid stream of bullets at you. In hectic situations, always try to take at least one out if you can fight bast the bullets. ------------------- Spiral Gun (Flying) ------------------- Info: Similar to a regular gun, except they will eventually break off and fly at you, shooting. A single shot will take 'em out. -------- Spratter --------- Info: Another enemy that is hated in my book, the Spratters are the large, centipede creatures that move across the screen, firing all over the place. Go all out on it, especially in a crowded area. ---- Vito ---- Info: One of the more annoying enemies, they will attempt to cover the ground as they move across the screen. Quickly take them out, because their mindless bouncing can be the death of you. ===================--------------------====================------------------- | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Bosses %%%%%| BOSS | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------=================== While there are a total of ten bosses in the game, one of the bosses is repeated six times. Therefore, there are only strategies to the five unique bosses. Since the bosses take a jump in difficulty in the third sector, my difficulty system will only be on a five/five process instead of my usual ten/ten one. Just a note, I've said it many times, and I'll say it again: the bosses are pretty much pathetic. So these strategies may seem lame and unfinished, but there's only so much strategy you can give for a boss that requires you to rapidly tap A. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Generator ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty: 2/5 The Generator is the most consistent boss you will meet throughout your adventure. There are always on a still-moving Sector. The layout involves the Generator (with the core - its weakness - in the center) as well as blocks stationed around the area. These blocks are there for your protection. The Generator has two attacks. The first one involves simply firing bullets. Okay, no problem. You simply have to maneuver out of the way of these bullets and fire back at the Generator. The second attack may pose a bigger problem, though it should still prove to be nothing but a slight annoyance. The Seeker Missile will follow you until it hits something - this is where the blocks come in handy. When the Seeker Missile is fired, quickly hide behind one of the blocks, and the Seeker Missile will explode. When the missile is gone, pop up and continue shooter the core of the generator. Repeat this pattern, and eventually, you'll defeat the generator. The strategy generally stays the same for all five generator fights, fluctuating in difficulty only very slightly. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Zamuza ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty: 1/5 Zamuza is Area One's boss, and he is even more simple than the pathetic Generators. Zamuza takes place on a rapid scrolling sector, with you on the left and Zamuza on the right. As you fly forward, he'll shoot bullets at you. Just regular bullets. All you have to do is dodge them like you'd normally do. When Zamuza opens his little crab-like beak, shoot inside to damage him. Eventually, he'll close it again and the battle will continue. Lather, rinse, and repeat to have victory handed to you in no time. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Balba ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty: 1/5 Balba is Area Two's boss fight and is, once again, quite simple. As he flies, you'll want to keep shooting at the guy. That's it really. He's quite a large target, so you shouldn't need to worry about anything. Dodge the basic bullets he throws at you for attacks and victory should be yours without you suffering a hit. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Galga ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty: 3/5 Galga is the only "real" boss in the game that you'll fight that isn't at the end of a Sector. Instead, he appears well into Area Three. Galga is an interesting boss fight that actually requires a little more maneuvering and strategy. The actual monster will divide into eight pieces and they will begin to circle. The thing about this battle that increases the difficulty is that if you get hit by any one of the eight pieces, you die. On top of that, they can shoot bullets at you. So at the start of the fight, you're gonna have a lot of things to dodge. You must wipe out all eight pieces to win. Each portion requires multiple rounds of fire. Galga will occasionally disappear and reappear in a different location. Use that time to get situated, maybe change weapons if you forgot to before the fight. When he reappears, continue shooting. One by one, you'll eliminate the segments. Eventually, when all eight pieces are gone, Galga will be finished. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ L-Brain ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty: 4/5 And the "L" stands for... Loser Mother Brain rip-off? Anyway, the L-Brain is definitely the hardest boss you'll fight in this game. The layout is somewhat similar to your Generator battles. There are four turrets, two on the ceiling, and two below you. They are the L-Brain's only method of offense, and they're REALLLLLY annoying. The L-Brian has a shiled covering it, and you cannot damage the L-Brain until the shiled is removed. The first thing to do is take out the turrets. However, you're going to have to be quick. I hope you have practice in this game because the turrets will consistently regenerate, and no, we ain't talking "regeneration every sixty seconds" here. These turrets are back on their feet quickly, so you'll want to take out all four immediately. When they are gone, turn your attention on the shield. See the dots at the top and bottom of the shield? Shoot them to bring the shield down, then shoot inside the L-Brain. The shield, as well as the turrets, will continue to come back. This makes the battle long and difficult. If you're a real daredevil, you can try to avoid the turrets as you take out the shield, but I'd advise against it. The L-Brain itself won't attack you, but it takes a lot of firepower to bring it down. As with all bosses in this game, repeat the turret/shield/attack strategy. And make sure NOT to touch any of them, as they all have the ability to kill you with a touch. And believe me, you do NOT want to die here. If you have a Barrier, I highly suggest sticking to the back of the arena and concentrating on the shield only, at least until the Barrier begins to run out. It will work briefly, although the turret fire will quickly take the Barrier out. This battle mainly requires pure skill so there's not much else I can do to help you. Good luck! ===================--------------------====================------------------- | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Legal Info %%%%%| LIFO | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------=================== This FAQ is protected under copyright law. Illegal production of this FAQ, for profit or non-profit, without my explicit permission is prohibited. This FAQ is written for GameFAQs. GameFAQs, and any of its affiliates (CNET, GameSpot, etc., are allowed to host this guide. In addition, the sites IGN.com, Neoseeker.com, and Gamenotover.com have permission to host this guide. Copying and pasting direct information from this guide without my explicit permission is plagiarism and will not go over lightly. 'Twas a time when I was much more lenient on such things... well, the time passed when people abused the rules (not just for me, for many FAQers). Due to previous situations I've encountered in the past, the sites listed above are the only ones that will ever be able to host this guide. Please don't e-mail me asking, for you will not receive a response. And e-mail about sites not listed here that are using my FAQ is greatly appreciated. ===================--------------------====================------------------- | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Contact %%%%%| CONTACT | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------=================== ~~~~~~~~~~~~~~~~~~~~ E-mail contact rules ~~~~~~~~~~~~~~~~~~~~ My e-mail address is cskull@frogdesign.com. There are a few things that you can e-mail me about, and few things that you can't. First the things that are okay. Information on the game. No this does NOT mean full world guides, because if it isn't there I haven't gotten to them yet but I will. It means additional TIPS on beating a world or correcting information that I messed up. Secrets are _TOTALLY_ accepted. Praise mail. I used to be against this, but now I realize how rare praise really is. Just don't send me things like, "Yer faq is kewl, lol!!!" Suggestions for the FAQ. Something like, "Why don't you add such and such in your FAQ. NOT "Why don't you totally re-do your FAQ because it sucks!" That is just plain rude and annoying. If you don't like my FAQ, tell me things to make it better! The things that you CAN'T e-mail me about are... Spam. This is the NUMBER 0NE thing that you must not send. I get at least twenty spam e-mails a day and I don't need yours it doesn't help. Please don't send any. Asking permission to use this FAQ. No, you can't, so don't bother. Only four sites, which I have listed at the top of the guide, can use this FAQ. Hate mail. No I don't appreciate it if you send me an e-mail saying, "Your FAQ is the biggest piece of **** ever created! It sucks!" That just fills up my inbox and it really annoys me. If you have a problem with the FAQ, or do like it, you can e-mail me with your problem and I can try to fix it. Spelling/Grammar mistakes. I used to get about ten e-mails a day saying, "You spelled these two words wrong." or something like, "You used inappropriate grammar in this chapter." Please people! I can find those on my own! And that wraps up the contact. Once again my e-mail is: cskull@frogdesign.com ===================--------------------====================------------------- | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Credits/Closing %%%%%| CRCL | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------=================== CJayC: His awesome game site, and for posting this guide on it. My good friend Josh, for lending me his NES and this game. Of course, I lent him my N64, and I want it back, but I'll wait a bit... __ / _| _ __ ___ ___ | |_ _ __ ___ __ _ | '_ ` _ \ / _ \ | _|| '__| / _ \ / _` | | | | | | || __/ | | | | | (_) || (_| | |_| |_| |_| \___| |_| |_| \___/ \__, | __/ | |___/ You can check out all of my other work at: http://www.gamefaqs.com/features/recognition/11408.html This FAQ is copyright 2006 Colin Scully.