]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*]*[* __ ___ _ _____ / _\ / __\ /_\ /__ \ \ \ / / //_\\ / /\/ _\ \_/ /____/ _ \_/ / \__(_)____(_)_/ \_(_)(_) ]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*]*[* ____ _ __ FAQ/Walkthrough by: / __/__ ___ ____(_)__ _/ / Copyright 2004 - 2005 The Spelunker _\ \/ _ Y -_) __/ / _ `/ / All Rights Reserved. ____/___/ .__|__/\__/_/\_,_/_/__ _ / ___/_ /_/ / ___ _______ ___ / /_(_)___ / /__/ // / _ Y -_) __/ _ Y -_) __/ / __/ \___/\_, /_.__|__/_/ /_//_|__/\__/_/\__/ /___/ _ |/ /_/ /____ _____/ /__ / __ / __/ __/ _ `/ __/ '_/ For use on: /_/ |_\__/\__/\_,_/\__/_/\_\ http://gamefaqs.com /_ __/__ ___ ___ _ Email: / / / -_) _ `/ ' \ lance3335@bellsouth.net /_/ \__/\_,_/_/_/_/ ]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*[*]*]*[* This guide may not be used for any purpose other than personal use without the written consent of the author, and the only e-mail address which may give this consent is lance3335@bellsouth.net. Those who violate this should know that they are breaking US copyright law. If you see this guide being hosted on a site besides http://www.gamefaqs.com/ it is being done so illegally. Please contact me if this is the case. [][][][][][][][] | | | Table of | | Contents | | | [][][][][][][][] [1] Introduction [2] Basics [3] Walkthrough [4] Endings ****************************************************************************** [][][][][][][][][][][][] | | | [1] INTRODUCTION | | | [][][][][][][][][][][][] This is my sardonic and often heavy-handed take on conquering S.C.A.T. It was done as a result of the motivationally ambitious and thoughtful NES Completion Project over at GameFAQs.com's FAQ Contributors General forum. And of course because I'm an NES nut. S.C.A.T. is a very drab story of saving the world and tacky 80's sci-fi (hence the sardonicism,) and, well, if I don't follow the usual FAQing format of taking things seriously, I hope you'll understand. Otherwise S.C.A.T has solid, innovative mechanics, genuine variation and a largely fair difficulty curb in addition to being a lot of fun to plug away at. It's also graphically impressive and in fact the name of the game itself may be the only aesthetic shortcoming. The deal is that you fly (yes, fly) around a tough Contra-looking guy with what must be the equivalent of an invisible jetpack. In addition to his regular weapons, which can be upgraded, you have the the ability to control two cannons which orbit around him. These can be locked at various angles of his body to provide specified fire or simply left to roam. Then you can collect speed or recovery power-ups, fight huge bosses and generally just create old-school shooter havok. The only thing in your way is a six-bar health meter, but you have unlimited continues anyway. ****************************************************************************** [][][][][][][][][] | | | [2] BASICS | | | [][][][][][][][][] [[[[[[[[[[[[[[[[ [ General Tips [ [[[[[[[[[[[[[[[[ - Press (B) to lock your orbital cannons. The usual position to do this is in is directly above and below you. Doing so will make it easier to kill turrets on the bottom and top sides of the screen. Otherwise it's usually not worth the distraction to frequently lock the cannons, and besides, having them constantly rotating will save your life more times than you'd think. - The wave weapon is the best one in the game. If you get this, stick with it and don't pick up any others. In other words, if you get a "W" don't pick up anything but "R" and "S" power-ups. Until you die at least. - Avoid lurking around the screen's edges. Lots of monsters appear there, so it's generally not a good idea to linger. - Always look for a "R", or recovery, power-up right before a boss. There's one in every stage. [[[[[[[[[[[[[ [ Power-ups [ [[[[[[[[[[[[[ [B] - Bomb Weapon - Fires bombs that stick to surfaces or enemies. Cause area of effect explosion. [L] - Laser Weapon - Improvement on the regular weapon. Instead of spaced bullets, fires a continous stream of them. Or the graphical equivalent at least. [R] - Recovery - Adds health to your total. [S] - Speed - Makes your character move faster and his orbital cannons fire faster. [W] - Wave Weapon - Rapid-fire waves of energy. The best weapon in the game. ****************************************************************************** [][][][][][][][][][][][] | | | [3] WALKTHROUGH | | | [][][][][][][][][][][][] [[[[[[[[[[[[[[[[[[[[[[[[ | | | Level One | | | [[[[[[[[[[[[[[[[[[[[[[[[ Level one is pretty easy, and rightfully so. Look for a power-up on the bottom of the screen early on which contains laser weapons. You'll soon come to a wall of power-ups. The top and bottom ones are speed. The center is wave. You want to hold onto the wave weapon throughout the entire game if possible, although it doesn't have to be this particular one that you hold onto :) Make sure to get the speeds as well, as they will improve the rate at which you move and at which your orbital balls fire. Watch behind you as you pass these. There's a nasty, hard-to-kill capsule creature which will cross the screen horizontally and fire homing missiles at you until it does so. Eventually you'll hit a wall. The screen will start to scroll up here. Definitely don't get this "B" power-up! Just a little ways after you see the motion-detecting beam-firer on the wall, go to the bottom-middle of the screen. 6 ships will emerge from there, and if you're waiting on them you can easily avoid taking damage. Also be careful when taking out the motion-detecting guy. As the screen tops out, it'll go right again. With all these creatures hiding behind posts, simply go to their back (the mobile silver robots will spring up in the air, allowing you an easy way to kill them) and kill them from there, where the post is not protecting them. Then the screen will begin to scroll down again at a point. Watch out for another homing-missile capsule-creature coming from the top- right edge of the screen here. At the bottom break open the power-up and get the wave beam inside. The screen will go up and down again soon enough. Once it gets to the bottom and you move a little ways, don't collect the first power-up. It's a laser, which you certainly don't want! It's even worse than bombs! Although if do get it, there's a bomb power-up not far ahead. Better yet, you'll come across a "R" power-up soon. This stands for recovery, and you certainly want this. Don't miss it right before the jumping silver robot. Because not long after is the boss. Thankfully he's a wimp. ]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]] ] Boss One: Big Machine Thing ] ]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]] Hit this one in the center. Its bottom section has two phases. The first is a dispersement of orbs. Destroy as many orbs as possible before they reach mid- screen and blow. When they do blow a bunch of damage balls will come after you. Evade by running in between them. Second, gun turrets will pop up and fire at you. This is the easier of the phases. Wipe them out with wave beam and get back to hitting the boss' core. It'll be dead in no time. [[[[[[[[[[[[[[[[[[[[[[[[ | | | Level Two | | | [[[[[[[[[[[[[[[[[[[[[[[[ The main bugbears in this level are the chain robots. You have to keep a good distance from them as you shoot at their heads. They spring out pretty far, and if you're in their range you'll get hit. You'll also get hit if you don't dodge its their flying links after they explode. Again, wave will help you take out these links easier than anything else can. Ignore the first power-up you see unless you don't have wave or bomb weapons, since not only is it guarded by a nasty motion-detector, but it's also a bomb power-up. However, the next power-up is a speed one, which you should get. There are a lot of chain robots head, so be careful. Also take care not to get stuck in uneven edges of the cavern as the screen scrolls, or else you'll die instantly. The next power-up you see will be at the bottom of the screen in a very small crater-type indentation. You definitely want to get this one as it's a wave beam. Hang towards the upper-backside of the screen now as you progress further. Although creatures will come from the back as well, none will come directly from the top, and you certainly will have plenty of advance notice when chain robots are ahead. Plus you can avoid potentially deadly power-ups like the laser one ahead. Eventually you'll arive at a series of metal dividers. These will allow you two paths, of which you should take the upper one. Not only can you avoid power-ups you don't want this way, but you can also fight the chain robots from more strategically sound locations(i.e. not right under their maw.) There'll be a break in the dividers soon. You should avoid the laser power-up here when there is. The next power-up will be when the walls of the stage turn to metal. This is near the boss. Take the speed power-up in this enclosed room, but do so quickly. If you don't, it will get pushed into a wall and lost. Ignore the motion-detector here if you want. The next power-up is grouped with another. Take the back one, which is a wave beam. Or just don't risk it all if you already have a wave beam, although you'll miss out on points. The tricky part comes when the floor disappears. Stay as high up as you can in this section, although a low ceiling will prevent you from going too high. Ships will emerge from the pit, which you should be able to take out with ease if you're prepared. Then you'll come to a difficult room. My favorite way to get through here is to actually creep along the bottom. In this way you can duck under the chain robot, come up behind the capsule creature and, subsequently, the power-up, which is an "R" -- necessary for beating the boss. Destroy the chain robot as you see fit and get ready for an even bigger one. ]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]] ] Boss Two: Chain-Snake Robot ] ]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]] This guy has a pretty distinct pattern, although there's not really time to determine it in the course of one battle. What he basically does is comes out of one of the holes, spins around the center of the room, fires homing rockets and then goes back into hibernation. The trick is that he comes out of and goes into the same holes in a pattern every time. Here it is: 1) Enters through right hole. Exits through bottom-right. Fires 1 missile. 2) Enters through left hole. Exits through right hole. Fires 4 missiles. 3) Enters through top-right hole. Exits through right hole. Fires 2 missiles. 4) Enters through bottom-right hole. Exits through bottom-left hole. Fires 2 missiles. Then the pattern repeats. All you have to do is hit him in the head and avoid his swoops. It's not too hard. Take care to shoot down his homing missiles though. [[[[[[[[[[[[[[[[[[[[[[[[ | | | Level Three | | | [[[[[[[[[[[[[[[[[[[[[[[[ The level starts off pretty simple. Take the bottom path to get a speed power- up. You'll eventually arrive in a green room. Once the screen fully scrolls it will start to move up. You'll be in this area for most of the level; it's an elevator. The first power-up on the left side of the screen will be a Wave Weapon. Get that if you need it. Soon blue circles will appear all around you. Hold down the trigger button, face right or left, and leave their circle when a path is cleared. A big grey star-like creature will appear soon as well. The only trick with these guys is that they fire a horizontal beam across the middle of the screen every time they get to that area. As long as you know to watch out for it, you can beat them easily. Beware the big cluster of power-ups that awaits you ahead. They're all bombs, and you really don't want to get saddled with those at this point. There will be another wave of blue circles after some fights with ships. Then comes two red robot wall-crawlers, which shouldn't be too hard. Don't forget to grab the speed power-up that appears in between them. Next are two grey stars. Just be careful not to pursue them when they're near the median and you should be ok. Grab the speed between them if you can. The next biggest foe is a five-wave assault of blue circles. With wave beam they shouldn't be a problem though. The elevator will slow down next. You're not totally in the clear when it does, but you should keep an eye out for a power-up right as you ascend into space. This is a recovery, and as the level three boss is pretty tough, you'll definitely want it. ]]]]]]]]]]]]]]]]]]]]]]]]]]]]]] ] Miniboss One: Beam Shields ] ]]]]]]]]]]]]]]]]]]]]]]]]]]]]]] There's a trick to these. When you come to the narrow hallway of metal, hug the top metal section. You'll come to two beam shields. Hold down the trigger as you approach. The top one won't be able to hit you. It'll die soon. Then stand directly above the bottom blue shield. Lock your orbital cannons to face it and blast away. Dead -- and no damage taken. ]]]]]]]]]]]]]]]]]]]]]]]]]]]]] ] Miniboss Two: Front Layer ] ]]]]]]]]]]]]]]]]]]]]]]]]]]]]] The next guy is a little trickier. He's equipped with two orb-firing arms on the top and bottom and a nasty three-beam laser in the middle. Thankfully they don't all start firing at once. The two orb arms will go first. You should approach this boss in the middle so the first volley of orbs will both meet there. Immediately after it's fired, go up and unload on the top arm with Wave. It should die before it gets another shot off. Then quickly rush down to face the bottom arm. You should be able to dodge its one orb as you wipe it out too. Then all you need to do is stand under the edge of the middle beam-launcher, lock your orbs in place, and fire. ]]]]]]]]]]]]]]]]]]]]]]]]]]]]] ] Boss Three: Core Defenses ] ]]]]]]]]]]]]]]]]]]]]]]]]]]]]] There is a doable pattern with this guy, but through repeat testing I've found that unless you're really low on life, it's best to stand point blank against the middle thing and hold down fire. The alternative way is to stand all the way across the screen from the middle thing. This way you can destroy the homing missiles when they launch and have adequate time to dodge the burst shells. But that's easier said than done. The homing missiles are easy enough, but the burst shells are a different matter. I've found the best way to dodge them is just to ever-so-slightly move up on the first one, and then ever-so-slightly down on the following one. This will work for a bit, but unless you're really focused you'll probably get out of rhythm. It also takes a lot longer to kill him this way. [[[[[[[[[[[[[[[[[[[[[[[[ | | | Level Four | | | [[[[[[[[[[[[[[[[[[[[[[[[ As you progress through this level, keep in mind that the best way to take out the ships-emerging-from-launch-pads is by destroying them. They lok like grey cylinders. The first power-up you see will be speed. Get it. You'll end up in space soon. Stay towards the bottom of the screen when you do. Once the music changes, you're approaching the spaceship you'll be assaulting. And it's outfitted with A LOT of cannons. The first batch is a group of three. Continue to stay low here. As the screen scrolls, the remaining cannons will be revealed. Once you see three, begin destroying them after they fire. Continue to stay as low as you can throughout the remainder of your assault. Cannons WILL surprise and hit you if you don't. Your first encounter with a big cannon is next. It's actually linked with other devices, so destroy it expediently. Don't try to get tricky with dodging its laser though: Wait until the beam is clearly out of range until you try to attack. If you try to second guess it, you're liable to get hit unexpectedly. The hit detection is very anal. Staying low after you pass the big cannon, avoid this power-up ("B") and blast the ship launch-pad past it. Continue to stay low after doing so. Don't be suckered by the blue ships that fly by, or else you'll get hit by another big cannon when it comes on screen. Get real close to the next ship launch-pad you see. Don't worry, if you hug the ground to the left of it and hold down fire you won't get hit. A small cannon is just past it, so remember the cardinal rule here. Next the screen will start to scroll upwards. After a time it will go right again. There's another big cannon ahead. The next power-up is a wave beam. Pretty soon the screen will start to scroll upwards again, but make sure you're in the middle of the screen before you get to that point (in other words, start ignoring the cardinal rule of staying low now.) This ascent will continue for a while before you reach a surprise miniboss. ]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]] ] Miniboss Three: Surprise Installation ] ]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]] With a wave beam this one is cake. Just stand on the opposite end of the screen from the middle section, which is your target. The only difficult part will be the fireballs it shoots out. They're similar to the last boss' burst shells, so evade them accordingly (meaning: adjust your elevation only slightly with every shot to avoid the fireballs and subsequently build up a rhythm.) As you get to the top of this area and it starts to go down, destroy the incoming homing missiles until the screen is fully scrolled right. Then -- and ONLY then -- move around and destroy the missile launcher. Otherwise you'll get hit due to being in too narrow of a space. As for the rest of the descent, there's a proven trick that you can stay at the very bottom-right corner of the screen -- shooting left -- and never get hit. But if you aren't far enough to the right ships emerging from the bottom will hit you. At the bottom is speed and then a wave beam directly next to a bomb weapon. Eventually you'll get to two power-ups. One is the very important recovery power-up and the other is speed. You want both, but you have to take care to get rid of the capsule creatures in the process. The boss is next after a short descent. ]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]] ] Boss Four: Afterburner w/ Missiles ] ]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]] Hardest boss in the game here. If you're interested in doing this the expert way, I'll give you some steps to follow. Otherwise the general strategy is just to watch the beam's pattern (it's obvious) and try to avoid the missiles while blasting away. Here is my painstakingly honed, very precise, expert strategy: (Wave-Weapon-tested only): Start the fight from the lower-middle quadrant. Line yourself up slightly to the right of the bottle-cap looking thing at the top of the screen. Fire away until you see a missile go along the very bottom of the screen (and NOT the one barely under your feet which comes early on.) When you see that, go down to the bottom section (still on the right edge of the bottle-cap) and blast away until the beam fires off on the section above you. Now start scaling up gradually. Every time the beam fires under you, move up another notch. But do this all quickly. Once you reach the top, you need to descend, but do it all in one swoop (in other words, once the beam fires in the top section you should be at the bottom.) Continue blasting away. Once the beam fires off above you, go ALL THE WAY (meaning don't stop at the middle sections) up to the top again and repeat. You might need to dodge some missiles on either extremity though (top or bottom), and if you get through this unscathed you're one lucky guy. The best I've managed is 2 hits, and that was using save states. But repeating this strategy you should be able to do fairly well if you can focus. Again, a warning: this is an expert strategy, intended for people confident they can pull it off and concerned with getting a high score. If you can accurately do this on your second or first tries against the boss, great, but it's unlikely as it requires intense concentration and moderate understanding of the boss. Or at least being able to understand these directions word-for- word. [[[[[[[[[[[[[[[[[[[[[[[[ | | | Level Five | | | [[[[[[[[[[[[[[[[[[[[[[[[ This first part of this level can be a bit tricky if you don't have a wave weapon, which you very likely won't. Make sure to get the laser beam if you don't. I only attempt to destroy one of the capsule creatures and just destroy the other's homing missiles as I see them -- until it disappears off screen. Watch out for the device firing electricity and scoot past when you can. There's a surface-crawling robot that shoots damaging bubbles on the platform ahead. Be prepared to kill it by shooting your weapon at surface level, but only after you've taken out the swooping fleet of three ships. Quickly kill the two turrets up top and line yourself up in the very middle of the space you're in. A big robot will come from behind and fire missiles at both the bottom and top extremities of the area. Blast away at its center while you're out of range. The next obstacle is tricky. It's another electricity shooter, but you have to situate yourself in the areas where its electricity doesn't richochet to live. For starters, lock your orbital cannons immediately above and below you. The best immediate place to go is just past the metal pillar and in the bottom- left corner on the right side of it, and you should do this IMMEDIATELY. After the beam has passed once, move right as far as you can while firing. If the orbs are situated right you should be killing all of the turrets. You'll be facing a speed power-up, which you should pick up. A nasty robot will pass over you and fire off some spinning disks, but you should be safe down here. Stay down here until you see another spinning-disk robot pass by. You should be able to sneak out from this little bunker just before you get crushed due to the screen scrolling. Follow behind the spinning disks (but obviously not TOO closely) and make sure to avoid that very nasty yellow matter. It'll make you go bye-bye, instantly. There are three nasty ships just as the yellow matter reaches about a quarter of the way back on the screen. You might have to back-pedal or swoop down or up to avoid getting hit by one of these. Up ahead is a dead-end with some turrets and an electric shooter above them. Just don't get too close and you'll be fine. Destroy the turrets and soon enough the screen will begin scrolling up. Here you need to watch out for surface-crawlers. Don't get too close to the platform immediately above the electricity shooter on your left. The beam will richochet off there, and you need to be a good distance away to avoid it. Grab the bomb power-up if you need it. Scoot up to the top of the platform and destroy the surface-crawler the first chance you get. Then stay on the top of the platform. This is a safe temporary spot. Destroy the surface crawler just below the next electricity shooter. Be careful how high you float while fighting it or you'll get zapped. Quickly go back down and wait at the top of the platform you were just on. Until a spinning-disk robot goes by, don't try to float up. When one does, you'll want to have your cannons locked immediately above and below you. Duck into the middle of the space above you, just out of the electricity's range. Fly left while shooting to take out the turrets there with your orbital cannons. Then face right and blow up those turrets too. There's a wave beam to the left of the deadly yellow stuff. Careful! The electricity fires directly below the power-up! Only go up there when you see a break, but you better be quick or the yellow stuff will get you. Just past the yellow stuff is three metal posts of varying sizes. Line yourself up a little above the highest one and hold down the trigger. A capsule creature will come first. It's dead. Then come two spinning-disk robots. You'll take out the top one, but to avoid their attacks you'll have to evade through the middle of the two disks. However, keep an eye out for the big ships up ahead. They take several hits to kill and fire huge rings of energy at you. With the wave weapon I like to linger just below these guys -- therefore out of their range -- and have the top of my wave hit the bottom of their ship. There's two of them. You also have to be mindful of the electricity shooters. You'll pass some other annoyances including a nasty death-trap with two opposing yellow things. But once you see some three turrets enclosed in a metal shelter towards the top of a narrow corridor, lock your cannons again directly above and below you. Wipe them all out, but watch out for the electricity shooter. You're safe as long as you stand directly below where the middle turret was. Sneak up into the vertical shute when you can. Keep your orbiting cannons locked. Watch where the electricity doesn't go, and where it does go. This is the area you need to take rests in between killing monsters. When ready (and you don't have TOO long,) run forward during a break and kill as many of the turrets as you can with your lower orbital cannon. Quickly get to the rest spot when you need to. Stay there until the screen starts scrolling up. When it does, bolt right and get up close and personal with the surface-crawler on that platform. Once he's dead you'll have a safe spot for a while. Well, as long as you stay on the left edge of it. Kill the other two surface-crawlers nearby now. Observe the pattern of the electricity shooter above and kill the surface-crawlers above accordingly. The next power-up is a wave weapon. Kill the next two surface crawlers and hurry up to kill the isolated top one ASAP. You need to be on that platform or the two electricity shooters about to appear will zap you. After they both fire once, make sure your orbital cannons are locked directly above and below you and scoot up in the area past the left one. Keep your cannons locked so you can kill the ships that appear, and only unlock them once you get to the big open space -- if you want to at all. There are two electricity shooters past some surface crawlers. There's also a very nasty trick planted here. You have to stand in a very narrow evasion area to avoid 1) getting zapped and 2) picking up a bomb "power-up". This area is right above the actual bomb power-up. Once the bomb power-up is gone, move into the comfortable area between the two beams. But DO NOT go forward. Stay back until you can dispose of the two surface-crawlers you'll soon see. Then break for it once they're dead. The beams won't hit you if you're in between the two big columns (they richochet off into the two pits.) But some ships will come from the pits. Make sure your cannons are unlocked for this part. Quickly prepare for two big energy-ring ships next. I like to go the top part of this route 1) because there's a wave beam up there and 2) because there's no electricity shooter or nasty torpedo ships. You might want to lock your cannons at a forward arc to kill the turrets and surface-crawlers ahead. You'll pass a yellow death trap next. Just past this is a seemingly easy corridor with turrets -- not so. Keep an eye behind you for a spinning-disk robot or else you'll be in trouble. The next area is more than mildly annoying. But see what power-up down there? That's a "R", which you NEED for the last boss. Don't miss it. To dodge the first obstacle, move in and kill the turrets from the left when there's a break in electricity (and fire). Stand on top of the electricity shooter to avoid that whole nuisance. Then pass by the death-trap when you can. Get the recovery power-up. Ships will emerge from that pit, and not far ahead there's a big torpedo- firing battleship. Then two more death-traps remain before the final boss. Once you get in open space, you know he's (finally!) about to appear. ]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]] ] Boss Five: Obligatory Big Evil Thing That May Offend Women And Children ] ]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]] This guy has a pattern. He shoots two spread-shot beams and then fires a direct flurry of bombs from his mouth (where the two legs part or whatever). If you stand directly across from his mouth, you can beat him with minimal damage by doing the following: First spread-shot beam: This should always or at least usually miss you if you're standing directly across from his mouth and firing. Second spread-shot beam: Should be avoidable by moving slightly upwards from your normal position. Direct bombs: Don't stand in front of his mouth. So the logical pattern is blast away until the second spread-shot, avoid that, go in for a few more hits, move away for the bomb flurry and then repeat. ****************************************************************************** [][][][][][][][][][] | | | [4] ENDINGS | | | [][][][][][][][][][] Blue Character - Basically your CO tells you that the president has invited you for lunch. The screen shoots to a picture of you viewing a great sunset. You refuse. The CO gets upset. Red Character - The president is having a parade in your honor. Once again, the screen shoots to a great sunset with a silhouette of the character. You tell your CO no thanks and to give the president the best champagne in your honor. The CO complains, "that's my best champagne!" and demands you come to the base. ******************************************************************************