Peepar Time(NES) FAQ/Walkthrough version 1.0.0 by schultw.andrez@sbcglobal.net Please do not reproduce for profit without my consent. You won't be getting much profit anyway, but that's not the point. This took time and effort, and I just wanted to save a memory of an old game and the odd solutions any way I could. Please send me an email referring to me and this guide by name if you'd like to post it on your site. This guide works best with the maps I submitted to GameFAQs. So have them in one window while you have your emulator in another. ================================ OUTLINE 1. INTRODUCTION 2. CONTROLS 3. STRATEGIES 3-1. ENEMIES 3-2. GENERAL 4. WALKTHROUGH 5. CHEATS 5-1. HEX CHEATS 5-2. PASSWORDS 6. VERSIONS 7. CREDITS ================================ 1. INTRODUCTION Peepar Time is a weak-sister Blodia. You control some weird hopping machine that runs across tiles that are 4-, 3- or 2-way. If he falls off a tile into the water, he loses. If he hits a dead end, he bounces back. If he runs into an enemy, he loses. Your guy has a can of oil that lasts for going over 60 squares. You can recharge that with oil and find gold for points. The ultimate goal is to find a key and get to the tent at the end of the level. The big trick here is not to shift tiles along a line, but clicking on one tile sends you to the last one vacated. The only time this is really tricky is at the start, but often it's more important just to have a square to junk stuff on to. Often you just want to create a small loop and then create a path to the exit before connecting the loop to the path. The only restriction on this is that you can move blue squares but not pink. There's some replay value in that you may just want to get through the game quickly at first before collecting the gold and oil the second time around. As the really tough bit is knowing what is off the screen, having a map makes Peepar Time rather easy. So I have provided them. I also may shorthand relatively short mirror image paths in this FAQ-- sometimes you go one way, sometimes the other, at a T intersection, and I trust you can figure out how to flip instructions. Also L R D U = left right down up, with the # before them meaning how many squares. 2. CONTROLS Moving around changes the square to highlight and shift. The game's focus is based on where your cursor is, not where your guy is. Select does nothing. Start freezes the game and shows your status--stage, score, oil and lives left, and if you have the key. [A] lets you click on a tile to shift it to the last open space. The first square open is usually close to your starting square. [B] lets your guy run faster. This can be effective to avoid enemies. It does not save or waste oil. It does not get you extra points, either. Oil recharges you 30 units. 5 points for each safe jump--1st jump gets you 2 squares. 500 points for the gold 10*(oil left) for completing a level. This means oil gets you an extra 300 points. As a weird aside, if you trap yourself to bounce back and forth, you can actually get more points than if you find the most direct solution. But of course there is the risk of running out of oil. If you do not complete a level with your current life, you lose the points gained trying to complete that level. Extra guys every 10000(?) and passwords are given every 5 levels. There may be some accidents as you go along, but not enough to really derail you. Sometimes the first square you fill when you click on another square is an important clue about how to get through the level. As for how your guy moves about squares: --he never turns unless there is a bend in the road. --if he falls into the water, he dies --if he reaches the tent without the key, he turns around --if he hits an edge of another tile and cannot pass through, there are several things he can do after going back to the center. --for a bendy piece, he reverses the way he came --for a cross, he reverses the way he came --for a T, it is a bit more complicated. You will always turn 90 degrees, although coming from the opposite of the dead end side, you may turn either way. Many levels are based on you having to turn one way, which takes a bit of chance. A piece changes between pink to blue each time you step on its center. This includes T's that you re-traverse. 3. STRATEGIES 3-1. ENEMIES First, meet the enemies. GREEN CLAMS walk across blue or pink til they hit a dead end or are about to go into the water. They reverse at a dead end. It is best to trap green clams when they are in the dead end, by pulling the 2nd-last square in their walk out of the way. This works for clams that you are following or thaht are looping around you. FLYERS can fly over water, and they seem to gravitate semi-randomly towards you. They may also stay on a square. Sometimes they'll just sit where you need to be, and that is that. Too bad. PENCILS change the orientation and/or number of exits of a tile. This seems really nasty, but it can be a help, too, if you are stuck with the wrong number of a certain tile. TUBES OF TOOTHPASTE(TUBES) change a tile from pink to blue, or vice versa. So they are not all bad either. These last two enemies only appear on later levels, which makes the strategy less concrete than otherwise. They are also not lethal, but they can break your regular patterns. 3-2. GENERAL If you're not sure what to do in a level, establish a dead end so that you can bounce back and forth while deciding what to do. For the early levels, note you need a string of pinks organized the right way so you can cross them, and blues in order to get to the tent. Some levels seem almost symmetrical but are blocked one way and not another. Running into a dead end can be useful--often you can flip the tiles just behind you to redirect yourself, if they were pink before. Move slowly when pencils and tubes are needed to complete a level, as this gives them chances to change more tiles, but otherwise move fast. You can often trap yourself out of every other way to exit a square, for instance: X|X X|X X|X -+X X|X X|X XXX --- XXX Here, the UR square will force you to move out and up eventually. T's are generally good for this. Also, if you want to bounce the way you came with a T, you can place a bendy or a straight piece ahead of it, and the dead end you hit will make you retreat instead of turn. It can pay to restrict certain green clam enemies early, or give them somewhere obscure to turn. Be careful, though, that once you block them out onto an isolated square, the next one doesn't release them back. You can trap them as in the example above, but for good. X|X XXX X|X X|X --- X|X X|X XXX X|X 4. WALKTHROUGH Level 1: you can just sit and wait here to get through the level. If you want, you can flip the corner pieces so you get a loop that you can move around to get the oil and gold, but it's a bit tricky to start out with. Level 2: here if you just wait, your guy gets very very close to the end and then bounces back, probably into an enemy. When you reach the T, you have a choice which way to go. You can wait til the T is full, or you can arrange things as follows: | | +++ Click on either |, then click on the + below it. Then repeat for the other side. You will be safe no matter which way your guy goes. He will be confused at the intersection, but not enough for the green guy to catch up with him. Level 3: you need a few quick moves to get through this one the short way. Speed your guy up to go through the T. Hover the cursor over him, and whichever way he goes, click on that square. Let's say he goes left. Then Click 2L, click 4R 2D, click 4U 4L, click 4R. The other way is just the mirror image: Click 2R, click 4L 2D, click 4U 4R, click 4L. You have to be a bit speedy to get through this, but it should be no problem. If you want to get the oil or the gold, you can wait to see which way you go. Assume it is to the right. Then wait 2R of the tent til the enemy goes over that square onto the pink vertical. Click there. Then 3L and click on the blue horizontal for a free path to the tent. You can speed up, but stay 3 squares behind the enemy to be sure. Level 4: Getting through is pretty easy. Click 1U of the key, then 1L 1D of that. But what if you want to get the treasure? Click 1U of the key and 1R of that. Now cut off the DL monster by clicking the DL of the loop. Go 2R and click when another monster is trapped. Then click 2U of that when a monster is 1U of that. They are now trapped, and you can get the gold. When you go down the center, click 3U of the gold, then 1L of there and 1L of -there- to get the gold(note--you canjust find the L-U turn or a vertical piece to get out) and now once you go back over the R-D turn, replace it with a vertical piece to win. Level 5: Not getting the gold is a little quicker here, but it is not hard to tack that extra bit on. You shouldn't have too many problems with time here-- actually, you get more points for bouncing back and forth. Click 1D1L of your starting square. Then click 1U of your square and quickly go 3U4R and click there. Now you are started on your path. Click the dead end square and then 6R of it, then U6L of that, then D6R of there. Click 1U of there and 1R of there and 1D of there. Now you have a path to the gold. Click 1R of the gold, 1R1D of that, 1R of the tent, and 1L1D of the gold. Now you get to the first cut scene that gives you a password. You have to wait for the whole boring slow skit. Level 6: Click 1U1L of the key so you don't fall in the water. Then click 2R of there and 1L of there. When you go back left and down, click 1D of the key and 1R of there. You can pass through now. Level 7: Go 1U of the key, click, 2R1U for a vertical, click, 2L, click, 3R, click. Level 8: Here you want to create a path that goes U R 2D 2L 3U 2R 3U L. So (quickly) click 1R1D of the first open square, then 1R of the key to block the enemy. Click 3R1D of the gold(1R1D of the previous U L you got) and the enemy should bounce back left. Now you need to swap the squares 1R1U and 1R2U of the key with verticals. Click 1R1U of key, 3R 1R2U, 2L 1R of tent, 2R of key to win Level 9: Click 1U of the key, then 3R of the key, to start the path up. Then 2U of the key and 2L of the key. You can click on the squares when the burrowers are there--that is no problem. Level 10: Bounce to the top and back down. Wait for the enemies to cross. Don't speed up. Click the T, then 2R of the T, so you head left. Now be quick--click 2L1U of the gold and 1D of there, to place a horizontal piece. You probably won't have the time to place the last piece you need to, so click on the cross(3U of the gold) and click 2R of the gold, so you will bounce back. Now click 1U3L of the gold, then 2U2R of the gold. It's all over but the waiting. Level 11: Click 1L2D of the tent, 2R3D of there, 1R2D of the tent, 2L3D of there. Wait to see which way your guy goes--hurry him just a little, then click the T he left so the enemies are stranded. Click the crossroads he will go on, then click 3R or 3L of it--whichever is near the tent, to curve you back. Now if you went left, click 2L of the tent and 2R, or if you went right, mirror that. Level 12: When the | is behind you, click it immediately to bump the enemy away. Then replace it, click under it and go U 2R to drop a horizontal below you. Click 1D and 1R1D of the key so you have a path to the key. Then click 1U of the key and 2R2D of it. Click 1R of the tent and 2R4D of where you are to advance. Level 13: Click the T in the DR and the squares 1R and 2R of it. When an enemy gets near, remove and replace the square it is about to walk on, so it reverses. Now go to the DL. Click on the cross left of the oil push the U-R 1R of the oval 2L, then put the cross where the U-R was. Bring a vertical from the bottom over to the left edge. Notice where the enemies--and you--will loop. Place a vertical 3L2D of the loop to get started, and push the LD in the UL 1R of where it is. Wait for enemies to loop back down in the left bit--leave 2 spaces between you and them--then click 2R3D of the right edge and 2D of it. There is your bridge. Level 14: The direct way doesn't quite work here. Immediately push up and click and 1R1D and click. Then click 1U2R of the key, and shuffle everything left 1R. Click right of the cross you'll run over, then shift things left and the L-U 1D. Go 3D and click there. Replace the horizontal above the cross with a R-D. Once the enemy walks across, replace the R-D with a horizontal. Now he is out of the way and you can run to the tent. Level 15: 1R, click, 1R, click. Click 1D of the key, then 1R2D of there. Click 1L of the key and move the block back so that the enemy bounces away from you. Click 3L2D of the hut, then 1L5D. Now go 3L of the hut, click, 1R, click and replace the horizontal. You can stroll in. Level 16: Even with a few goof ups you should have enough to get through this level comfortably. The tricky bit is to get to the outside, or near to it. You need to loop around once so that the DR of the loop is blue. Then flip it with the UR of the other loop. Take the horizontals in the right and place them over the oil and the gold. Now work on the key--you can flip the D-R and U-R pieces so the U-R is next to the oil and the D-R is 3L of the key. Now wait for an enemy to get out of the UR and place the U-L piece 1U1R of the end of your run to extend the run, then replace the R-D above it with a vertical. Replace the piece above -that- with a vertical, and the piece 3R of the tent with one 6R of the tent. One more piece to go--replace the piece that goes into the water with a D-L piece, which should be in the DR. Level 17: Click 2L of the gold and replace with a U-L(1L3D of gold). Click 2U of the gold and 3U of the gold, then 2L of there. There is one more horizontal piece to place, and there are a lot of them in the DR. Level 18: 2D, 1R, click. Then go 1L of the key and click there. Click 1D of the very UR of the board. Click the horizontal piece that will make you fall in the water, then click the D-L piece 1L of the D-r you just passed by. Click 1D of where it lands, then 1U3L and you have a bridge to the outside. Wait for the enemy in your path to hit the pink square, then click the blue 1R of it. Then click the UR piece so he is still in a small loop, click the piece at the end of your trail, click a vertical left of you, and put the L-D piece back in position. Level 19: Click 1L of the key, then click the U-R beneath you. Then click the vertical beneath you so the enemy does not escape. Once you are in the T, click below you and 1R5D. Now you should be able to spiral around pretty easily to get to the tent. Level 20: You need to make 4 moves quickly for the solution I have here. Go 1U, wait, click the block after you go past, then 1R 2D and click. 1D of the tent, click, 2R 3D, click and turbo. Level 21: Immediately go 4L 3D and click to shut an enemy out. 4U R click so he is locked it. Now after you bounce back, go to the DL and use a UR and DL to bridge your way out to the left. Then click 4L of the tent and 1R of there. Go 3R of fthe tent, then click below that. Shift the UR DL pieces from the right over to the left, so they form a winding path that gets to the key. Just click a piece left of the tent, then mirrored+1right, etc. Then place a UL 2R of the key. Now there is one more DL UR pairs DL of where you start. Use it 2D and 2R2D of the tent. Level 22: Get the key. Note the enemy right of you--click 2D of his UR square, so he is trapped and you have a way back. Click 1L of the key so that you start to get a route to the outside. Click 1R of there and 2R of there. Click 2L 3D of there. Now you need to exchange horizontals(right edge) with verticals(top edge). This is not hard, and you can take care of them in any old order. Level 23: You really have to bump your guy around here, and there's a chance you may run out of oil. First, you need to get out of the center area. 1U 2R, click, then move the block 1U of the key and the one 1D and move the cross under the key. Slowly use Ts from the bottom to shut out other places to go. While waiting, extend the corridors from the tents down, so you can trap an enemy, and place a horizontal 1D of where you will need to turn. Place a T(left dead end) above it and be prepared to place a vertical 1R of the T. While you wait, replace the horizontal that is by the tent with a vertical. Level 24: Click 2U2L of your start, then the UL corner. Click 2L2D of the start, then the DL. Now you can walk around unimpeded. Now you can individually trap enemies on the sides, or you can even click in verticals to block enemies at the bottom. For your final move you can cut enemies off. You want to place a vertical 1D1L of the tent, and you want to place a horizontal 4R1D of the key, so that nobody can get into your area. You can restrict enemies momentarily, or cut enemies off into a small area and bring a last remaining one in later by expanding the area i.e. |