Might and Magic Character Hacking Guide (NES) January 16, 2007 v1.0 dammit9x at hotmail dot com Copyright 2006 This document may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any unauthorized web site or as a part of any public display is strictly prohibited and a violation of copyright. -------------------------------------------------------------------------------- *************************************** TABLE OF CONTENTS 1. CHARACTERS 2. ADDRESSES 3. ITEM GLITCH CLOSING *************************************** 1. CHARACTERS Here are the 16 characters with their initial attributes. Note the number of each character (#), as it is the only attribute that never be changes. Use the number as a shortcut to find the hex addresses you want to edit. # Name Race S algn class INT MIG SPE LUC PER END ACC EXP Town BACKPACK 0 (you) HUMAN M GOOD KNIGHT 12 18 12 12 12 12 14 0 SORPIGAL CLUB 1 RIGEL ELF M NEUT WIZARD 19 11 12 12 12 11 15 250 SORPIGAL CLUB 2 SAGE GNOME M EVIL ROBBER 13 11 12 14 11 13 14 100 SORPIGAL CLUB 3 SONJA DWARF F EVIL KNIGHT 11 18 11 13 12 13 14 200 SORPIGAL CLUB 4 LILAC ELF F NEUT WIZARD 19 11 12 12 12 11 15 900 SORPIGAL CLUB 5 VYRANA HUMAN F GOOD CLERIC 12 12 12 12 18 12 14 800 SORPIGAL CLUB 6 AZALEA ELF F GOOD ARCHER 17 11 12 12 12 11 16 1400 ERLIQUIN SLING 7 KIRIE DWARF F NEUT CLERIC 11 12 11 13 18 13 14 1200 ERLIQUIN MACE 8 FLINT DWARF M NEUT ROBBER 13 10 11 16 12 13 14 1500 ERLIQUIN DAGGER 9 JHARED H-ORC M GOOD KNIGHT 12 18 11 14 12 12 13 1200 ERLIQUIN DAGGER A BULZAI ELF M EVIL ARCHER 17 11 12 12 12 11 16 1800 ALGARY SLING B ZORA ELF F EVIL WIZARD 19 11 12 12 12 11 15 1500 ALGARY DAGGER C THORAK H-ORC M EVIL CLERIC 12 12 11 14 18 12 13 1600 ALGARY MACE D TIKRA HUMAN F GOOD KNIGHT 12 18 12 12 12 12 14 2500 PORTSMITH SPEAR E CHAROB GNOME F EVIL ROBBER 13 11 12 14 11 13 14 2200 PORTSMITH SLING +1 F HAMMER HUMAN M EVIL PALADI 12 15 12 12 14 16 14 3500 DUSK DEF. RING 2. ADDRESSES The following tables list the addresses in RAM where key variables are stored. Edit the value of these addresses directly to manipulate the game. Or, use this information to make Game Genie codes. 009F X coordinate 00A0 Y coordinate For the following, add (0x0001 * #) to reach the desired character: 0308 GEMS share 0318 GOLD share 0328 FOOD share A character's share is the weighting given to that character when distributing goods in the camp menu. Normally it is set from 1-3. For the following, add (0x0080 * #) to reach the desired character: 6F00 sex (1-2: MALE, FEMALE) 6F01 ? 6F02 alignment (1-3: GOOD, EVIL, NEUT) 6F03 race (1-5: HUMAN, ELF, DWARF, GNOME, H-ORC) 6F04 class (1-6: KNIGHT, PALADI, ARCHER, CLERIC, WIZARD, ROBBER) 6F05 permanent INT 6F06 current INT 6F07 permanent MIG 6F08 current MIG 6F09 permanent PER 6F0A current PER 6F0B permanent END 6F0C current END 6F0D permanent SPE 6F0E current SPE 6F0F permanent ACC 6F10 current ACC 6F11 permanent LUC 6F12 current LUC 6F13 ? 6F14 LEV 6F15 AGE 6F16 ? 6F17 EXP x 1 6F18 EXP x 256 6F19 EXP x 65536 6F1A ? 6F1B current MP x 1 6F1C current MP x 256 6F1D max MP x 1 6F1E max MP x 256 6F1F ? 6F20 spell level 6F21 GEM x 1 6F22 GEM x 256 6F23 current HP x 1 6F24 current HP x 256 6F25 max HP x 1 6F26 max HP x 256 6F27 ? 6F28 ? 6F29 GOLD x 1 6F2A GOLD x 256 6F2B GOLD x 65536 6F2C ? 6F2D AC 6F2E ? 6F2F FOOD 6F30 COND 6F31-6F36 Equipped items 6F37-6F3C Held items 6F3D-6F42 Charges of equipped items 6F43-6F48 Charges of held items 6F49 permanent Magic resistance 6F4A current Magic resistance 6F4B permanent Fire resistance 6F4C current Fire resistance 6F4D permanent Cold resistance 6F4E current Cold resistance 6F4F permanent Electric resistance 6F40 current Electric resistance 6F41 permanent Acid resistance 6F42 current Acid resistance 6F43 permanent Fear resistance 6F44 current Fear resistance 6F45 permanent Poison resistance 6F46 current Poison resistance 6F47 permanent Sleep resistance 6F48 current Sleep resistance For item addresses, the value is the item ID. Match up the IDs with the items using ASchultz's FAQ/Walkthrough on gamefaqs. He gives a table of items. The IDs aren't shown, but the items are listed in order from 01 to FF, except for the blank space, which is 00. 3. ITEM GLITCH The item IDs are also important for exploiting the item glitch. To perform the glitch, go to the use item menu and press B on an empty space in player 1's equipped item list when his backpack is full. The ID of the last backpack item is reduced by 1. Use this in conjuction with the item table to get any item. To see the glitch in action, as well as a fast play-through of the game, watch my TAS (tool-assisted speedrun) on NESvideos: http://tasvideos.org/1418S.html -------------------------------------------------------------------------------- CLOSING Credit goes to beastiecube for publishing the item glitch and AShultz for publishing the item table. The rest of this document is my own work. Any questions, comments, corrections or complaints should be addressed to the address below, with clear indication in the subject line that the email is concerning this FAQ. dammit9x at hotmail dot com