Mega Man Walkthrough Version 2.0 By Amar Kishan on 8/1/01 amar_kishan@hotmail.com -------------------------------------------------------------------------------- The latest version of this FAQ can be found at: http://www.gamefaqs.com -------------------------------------------------------------------------------- i.) INTRODUCTION This is a walkthrough for Mega Man (NES). If you have anything to add, just contact me at: amar_kishan@hotmail.com. I hope you enjoy the guide. If you wish to use this guide for any purposes (other than use for help), please email me first. This guide is not to be reproduced in anyway without my permission first. This guide is copyright 1999-2001 Amar Kishan. -------------------------------------------------------------------------------- ii.) VERSION HISTORY 2.0 - New level strategies - Minor editing 1.0 - First Version -------------------------------------------------------------------------------- ii.) TABLE OF CONTENTS i.) Introductions ii.) Version History iii.) Table of Contents I.) Weapons and Items II.) Walkthrough III.) Credits/Disclaimer -------------------------------------------------------------------------------- I.) WEAPONS AND ITEMS -------------------------------------------------------------------------------- ------->Weapons<------- Mega Buster: The standard cannon, can fire about 3 shots at once. Not as strong as some other weapons. Fire Storm: Shoots a ball of fire and creates a field of fire around Megaman. Hyper Bombs: Throws a bomb that detonates after several seconds. GutsArm: Allows you to pick up some blocks and throw them for massive damage. Walk next to a block with it equipped and the block will start flashing, Now hit B to throw it. Cut Blade: A boomerang that swings in a half circle. If you rapidly hit select and the blade hits on enemy, the one hit will result in multiple hits. Elec Beam: A three-way beam that destroys blocks that can be thrown by Gutsman power. Also can do the multiple hit trick. Ice Slasher: Shoots a bullet of ice that can freeze fire columns and some enemies. Magnet Beam: Shoots a bridge that one can stand on (temporary). Pushing the directional button extends the bridge. Found behind a wall of throwable blocks in Elecman's level. This is necessary to complete the game. ------->Items<------- Blue/Red Balls- 1000 bonus points Weapon Power: Restores the power of the equipped weapon. Power Up: Restores the power bar. Yashishi: Found in the 4th Dr. Wily stage, below the first teleporter. Restores all weapons and life energy once. -------------------------------------------------------------------------------- II.) WALKTHROUGH -------------------------------------------------------------------------------- ------->BOMBMAN<------- Start heading east, blasting through the pink robots that jump around near here. You should soon reach an area with pitfalls and pillars. Wait for a bomb to fly up from the pitfall and explode, then jump across to the next pillar. Repeat this until you reach a ledge. Get rid of the shooters and grab the two powerups. Climb up the ladder. Continue up the ladder, avoiding the gun turrets' shots. Ignore the powerup (unless you really need it) and continue climbing up. Head west again. When you see a green robot with a shield, jump. This should trigger him to jump or shoot, meaning you can blast him away (he puts away his shield). Keep going until you reach another series of pitfalls. Now you'll face a combination of torpedoes and gun turrets; trust me, it sounds and looks harder than it really is. After going around the pitfalls, you'll reach an area with bladed creatures. You can't destroy these guys, but you can freeze them with shots from your Mega Buster. Jump up the blocks and freeze the bladed robot when he is farthest from you. Now jump up and climb the ladder. Climb up and jump across the spikes. Make sure that there is a torpedo halfway across the screen when you start jumping, otherwise you could be hit in midair and fall into the spikes. Go up the ladder again to reach a similar area. Wait for the robot to shoot twice, then jump onto the block. Now jump onto the top block and wait for another robot to get directly under you. Now jump to the next block and to safety. Keep going east, kill the green shielded robot, and grab an extra life. Drop down the hole and follow the path. Kill another green shielded robot and go through the double gates. Climb down the ladder carefully and move when the eye-bots give you enough room. You'll fall into Bombman's lair. --->BOMBMAN<--- He'll jump over you and start hurling bombs at you. Run halfway across the room and shoot the MegaBuster at him. When he throws a bomb, jump up and towards the wall opposite Bombman to avoid the impact, then run back while shooting. When he jumps back to your side, head to the opposite side and repeat the strategy till he dies. When he's dead, take the orb for the Hyper Bomb ------->GUTSMAN<------- Head east and kill the helmeted robots when their face shows. Try to avoid their three-way shots. After killing them you'll reach a ledge. This part is very tough. Jump onto the green platform and ride on it until you can see another platform below it. Jump onto this one when it is away from the hole in the tracks. When this platform reaches the eastern edge of its tracks, you can see another platform below it. Jump onto this one (beware, there are many pitfalls in the track). Ride this platform east, jumping over the pitfalls, and jump to the ledge. The only real way to see what I mean is to play here. If you can't do this, skip to Cutman's level and follow the walkthrough until you get the Magnet Beam. Then come back here and use the Magnet Beam to get across. You'll face a pack of three airborne robots. Kill or avoid them and head east. Get the power up and continue. Kill off the pickaxe throwing robots (they don't do much damage) as you jump across the ledges. Now drop down and hold left. You'll land on a pillar. Jump across and fall down, this time holding right. Kill the robots and grab the 2 small powerups. Fall down the middle hole holding left and you should land a bridge. Jump across for an extra life. Drop down another hole. Avoid or kill the large robot and go through the double gates. Follow the tunnel, killing a few helmeted robots. Equip the Hyper Bombs and go through the other gate into Gutsman's lair. --->GUTSMAN<--- He starts off in the right corner, hurling blocks at you. These blocks will shatter into smaller pieces which also hit for damage. To top it off, he jumps up and down repeatedly and when he lands on the ground, he causes an earthquake. You can avoid this if you are in the air, otherwise you will be stunned. Anyway run forward and throw a Hyper Bomb at him. Jump when he does so you won't be stunned, then throw another bomb. 4 bombs should take care of him. Grab the orb to get the GutsArm. ------->CUTMAN<------- Climb up the ladder and shoot the annoying robot that appears. You'll have to kill some more as you head east. Kill the turrets and climb up. You'll have to climb up through three more levels, each with three turrets. Simply avoid their shots and make the appropriate jumps. At the top, you'll see a machine that spits out scissors. Run past and kill the blue springs that get in your way. Make your way to an area with ladders and eye-bots. The eye-bots move in very predictable ways...kill them all and climb up the ladders. Make your way through three more of these floors (sense a pattern?) Run past the building (it also shoots out scissors). Head east and kill the robots. Grab the big powerup and drop down the ladder. Drop down two more ladders into another big area. Avoid the giant purple robot and go through the double gates. Kill the shooters, equip the GutsArm and cross the second pair of double gates into Cutman's lair. --->CUTMAN<--- He shoots out the Cut Blade then jumps after it. Stay on the ledge until he shoot at you, then jump off. While he's still on the ledge, grab a block and hurl it at him to take away half his life bar. If you can, throw the other one at him to finish the job. Otherwise, wait for a good time and throw it then. Grab the orb to get the Cut Blade. ------->ELECMAN<------- You'll start in an area with four ledges, three with a bladed robot. You should remember these guys from Bombman's level: they can't be killed, only stunned, with the Mega Buster. Well, one Cut Blade will kill one of these guys. Make your way up through this room and the next. Make your way past the electric charges and to the ladder. Get to the ledge and wait. Some green robots will show up from the bottom and top of the screen. Kill them all off before climbing up the ladder. Same story in the next room. After those two rooms you'll face a new challenge...well, moderate challenge. Blocks will appear and disappear, leading the way to two ladders. The left ladder leads to weapon powerups and the exit, the right leads to the exit. So you should take the left ladder if you used the Cut Blade. To get to the left ladder. Jump onto the first block, then the second. Wait for the third to appear, then jump, after about half a second, in the direction of the fourth block (northwest). You should land on the fresh block. Quickly jump to the ladder and climb up. Get the powerups and jump on the block bridge that just appeared. Now head up. Jump from block to block (ignore that powerup) and climb the ladder. Wait for the green robots to appear and kill them. You can take either the right or the left ladder, they lead to the same place. Climb up through 2 more screens to reach an area with a few throwable blocks with an item behind them. Throw the blocks away to get the all-important Magnet Beam. (If you don't have the GutsArm, come back here with the ElecBeam to get the weapon). Again, you can take either ladder, but I suggest taking the left ladder. Either way, you'll have to watch out for the electric beams that shoot out. Cross a few more rooms to reach a flat area. Head east across the blocks and climb the ladder. Jump over the blocks (they shoot electricity and climb another ladder. Avoid the crusher robot and go through the double gates. Climb the ladder (watch out for electricity). After two screens of this ladder stuff, you'll reach Elecman's lair. --->ELECMAN<--- Immediately jump on to the ledge and equip the Cut Blade (if you don't jump, he'll hit you with an Elec Beam). Shoot the Cut Blade at him, he'll die after three hits. Grab the orb to get the Elec Beam. ------->ICE MAN<------- Head east, shooting at the green robots (if you don't kill them, they'll split into two parts and stalk you). When you fall into the water, you'll notice mobility is slow. Who would have guessed? Kill the penguins while jumping from pillar to pillar. When you get out the water, fall down the hole and onto the slippery ice. Kill the eye-bots and grab the big powerup. Now fall down the tube and kill the bladed robot with the Cut Blade. Rather than waiting for the blocks to form and jumping up using them, equip the Magnet Beam. Shoot out ledges for you to climb on. Fall down another tube and repeat what you just did to reach the ice ledge. Head east until you reach an open gap. Equip the Magnet Beam, then jump on the robot. The robot will start shooting, making it hard for you to jump the next robot. If you can, use the Magnet Beam to simplify things. Snag the weapons power up (for the Magnet Beam) and re-equip the Mega Buster. Jump from robot to robot, blasting the penguins, until you reach an ice ledge. Fall down the tube while holding left to grab the extra life. Fall down the tube again, also holding down left. Grab the powerups and drop down to the next room. Avoid the crusher robot and go through the double gates. Kill the penguins while running through. Equip the Elec Beam and take the double gates into Iceman's lair. --->ICEMAN<--- He'll shoot three or four Ice Slashers at you. Just shoot the Elec Beam at him, and when it makes contact, press Select rapidly. Each pause/unpause will register new damage, thus killing Iceman quickly. Grab the orb to get the Ice Slasher. ------->FIREMAN<------- Head up the ladders, killing the shooters. Follow the path to the lava pit. Three fireballs will shoot up from the lava and coast back down- watch out for them. Jump across the platforms and climb up the ladder to the next screen. Ignore the powerups (unless you really need them) and proceed to the next screen). Both the upper and lower paths lead to the same place, so take the lower one. Watch out for the flame-throwers when you jump up. Cross over to the edge and fall onto the ladder. Grab the powerups and descend. Fall down the left hole (the one in the center of the room is not a hole at all) and hold right. Make your way across this large room and climb the ladder. Use the Magnet Beam to get to the next platform (rather than trying to go under the fire shots) and climb the ladder. Make your way to the double gates and enter them. Kill the shooters on the ceiling as you make your way to the gate into Fireman's lair. Equip the Ice Slasher and enter. --->FIREMAN<--- Fireman shoots the Fire Storm at you, which leaves small flames burning on the ground. Start shooting the Ice Slasher and do not stop, because he will also barrage you with his weapon. He'll die first. Grab the orb to get the Fire Storm. --------->DR. WILY'S CASTLE<--------- Clear Points: 200000 ------->STAGE 1<------- Equip the Ice Slasher and freeze the crusher bots that obstruct your path while they are jumping high. When you reach the wall, equip the GutsArm and throw the blocks away. Now re-equip the Ice Slasher. Instead of shooting the Ice Slasher from the raised platform, drop to the floor and try to time it so that the tower is frozen with enough space for Mega Man to walk through. Now climb the ladder to the next room. Climb up, get the powerup, and fall to the next block. Jump and climb the ladder. Kill the screw enemies and throw the blocks out of the way. Descend to the next area. Watch out for the torpedoes as you cross the spikes and fall to the next area. Use the Magnet Beam to cross over to the third floating robot, then jump to the fourth robot and to the land mass. Refill the Magnet Beam bar and climb the ladder. You have to have a full bar of Magnet Beam energy for this room. Use it to climb up over the first ledge, then up to the ladder. Now head east into the Cyclops' lair. --->CYCLOPS<--- Run to the far side of the room and jump forward over the flying rocks. The second he forms, equip the Cut Blade. Jump and shoot it so that it will hit his eye. Now start pressing select. If he doesn't die, try again when he reforms. ------->STAGE 2<------- Try not to lose any hit points in this first area. To do this, always wait at the edge of a ledge to see if any ariel robots are there. At the other end of the area, head towards the weapon energy. Instead, you'll fall through an invisible area and right into Cutman's area. You have to kill him with the Mega Buster. Just keep shooting at him and jump over his Cut Blade (it will fly at you, then back to Cutman). When he's dead, fall down a pit in the left side of the room. Cross the gaps in this area, watching out for fire from shooters. There is another invisible pit on the other side, this time leading to Elecman. Kill him with the Cut Blade and fall down yet another pit (again at the left side). Cross the gaps again, this time watching out for the bombs that fly up (guess who's the next boss?). Climb down the long tower, using the Cut Blade or Elec Beam to get rid of the stupid eye-bots. At the end, you'll enter an odd room where you'll have to fight your clone (ha! I made you think it would be Bombman!) --->CLONE<--- Run to the left and equip the Elec Beam. Immediately shoot and start pressing Select. Stop this if he hits you with the Elec Beam. Otherwise, kill him with a few super shots. ------->STAGE 3<------- Kill the eye-bots and fall into the horizontal hallway. Run until a tidal wave comes and pushes you forward. Just press forward and shoot and you will make it past the fleets of penguins and missiles that attack you. Once you get out of the tunnel, head east into the boss chamber. -->BUBBLE MACHINE<--- Robots surrounded by bubbles will come out of holes in the left, right, and top of the chamber. If the bubble comes from the right hole, it will go left over your head and circle around the room. If it comes from the top, it will go straight down and circle around the room. If it comes from the left, it will go straight across the room, down, and around the room. Kill the first three robots by jumping and shooting rapidly. Then equip the GutsArm and hurl the blocks at the next four Bubble Machines. ------->STAGE 4<------- Wait and kill the green robots that appear, then climb the ladder. Climb as far up as you can and attack the green robots that appear. Use the Magnet Beam to climb up and grab the Weapons Powerup. Now head east through the shooter-filled hallway until you reach a ledge. That moving platform is back! Use the Magnet Beam to get to the other side, and hang onto the small ladder near an extra life and a Yashishi. Drop down onto the platform, then onto the block with an extra life. Use the Magnet Beam to get the Yashishi, then head back to the ladder and take the teleporter. You'll run into the four bosses you have yet to re-kill. Bombman: Kill him with the Fire Storm. Fireman: Kill him with the Ice Slasher. Iceman: Kill him with the Elec Beam. Gutsman: Kill him with the Hyper Bomb. Head east and equip the ElecBeam. Power it up and go through the double gates to face Dr. Wily. --->DR. WILY<--- Shoot the Elec Beam at the purple portion of his ship, then rapidly hit select to inflict massive damage. After his ship is destroyed, equip the Cut Blade and shoot it at Dr. Wily. Again, hit select repeatedly to cause massive damage and destroy Wily. Enjoy the ending. -------------------------------------------------------------------------------- III.) CREDITS/DISCLAIMER -------------------------------------------------------------------------------- Capcom: Making this game. Colin Moriarty : Pointed out that clear points are randomly determined except for Wily's stage. Also has good MegaMan Faq/Walkthroughs on gamefaqs.com. Procyon Lotor: Multiple hit trick. Disclaimer: This guide is copyright 1998-2001 Amar Kishan, and Mega Man is copyright 1987 Capcom. This guide is not official. Do not distribute or upload at all without my permission. This guide cannot be reproduced in any way without my permission.