Magic Cube(NES) FAQ/Walkthrough version 1.0.0 by schultw.andrez@sbcglobal.net(spam spoonerism) Please do not reproduce for profit without my consent. You won't be getting much profit anyway, but that's not the point. This took time and effort, and I just wanted to save a memory of an old game and the odd solutions any way I could. Please send me an email referring to me and this guide by name if you'd like to post it on your site. ================================ OUTLINE 1. INTRODUCTION 2. CONTROLS 3. VERSIONS AND STRATEGIES 4. CHEATS 5. VERSIONS 6. CREDITS ================================ 1. INTRODUCTION Magic Cube is a block drop game without a "next" block. And that is its fatal flaw, which is too bad, because it is rather interesting. Its other flaw, which is also pretty bad, is that you can only rotate pieces one way. But it's really a nice concept, and other than these ridiculously simple things it's a nice game. Without them, however, it doesn't last long enough. When you look at the introductory menu you'll see it's not fully complete(at least, the ROM I got had that) and it makes things confusing. It isn't a 3-d game as the name implies, but instead you just have a 2x2 block to drop into a well, where the game looks for any 3-in-a-row matches. There are five different pieces: blue, green, yellow, red and blue +(other pieces have an L) 2. CONTROLS START pauses the game and shows you statistics of what has been dropped, where. A rotates 90 degrees clockwise. Pushing down speeds things up, and you should be able to move left/right with few problems. If you match 3 squares, the rest of the square you are moving will continue to fall down, if it is mobile, and you can rotate it. A square of one color can bash a gremlin of the same color for extra points, but it is probably more worthwhile to keep the structure low and balanced. Also, if you are cheating with save states, the same pieces will drop regardless of when or where you drop other pieces. You can play a free game(just regular options) or you can play a game where you need to assign objects. When a piece lands, the game pauses to see if 1) it squished a monster, 2) there is a match and 3) it keeps falling if any part of the piece has something below it. That makes it easy to Some point totals: 300 for 4-long 4000 for 6-long 3. VERSIONS AND STRATEGIES First, note you will usually get a piece with 2 squares matching. The chance of this is 1 - ( 1 * 4/5 * 3/5 * 2/5) = 77/125. So you will usually be able to find a square on the play field with that color, and so you can usually find a match. This, however, does not make the game trivial. In free play, there is a tendency just to go for the easy vertical matches, which is bad. You have blocks of 4, and with a minimum match of 3 pieces, passively going in for one match at a time will lead you slowly to ruin. If you do start making wells, you will want to try to make them so that two colors match up, or that you can look for two colors to match up when you drop something. The best bet may be to cut a well down from the side. A sideways 3 is a good bet, and a diagonal 3 is almost as good, if it cuts into a spire. The key thing to note is that in order to drop something down a shaft, you have to leave something on either edge, so even if you get a horizontal match that way, you don't actually gain anything. An extension of this is that if you create two shafts, you will be hard pressed to chip away at the edges from either side, and you're basically--shafted. (ba dum bum.) The only way out is to drop 2 squares of the same color on the top of a shaft edge and do something creative with the other two pieces. But when the game gets fast, it will be tough to do this, since there is no "next" feature. Also because of the short time you get to see a piece on a later round, you might as well use save states to decide what goes where. The game is challenging and interesting enough without any time limits. OBJECT In general on the object levels you will want to go for the tricky one first. Since there is no real penalty for losing, you can play as if you might get a piece you really want. You can also track what pieces you get and then re-try later if you retreat to an old save state. You also want to make sure you are not just making any old matches, as that can lull you into just surviving without a goal, and you also want to keep squares of similar color away from a structure you are creating. For instance, in level 1 below, if you involuntarily go in for this structure and try to zap the y's--oops, you zap the x's first. x x xyx x x Level 1: x x xxx x xxx x x x x x The cross is the trickiest. You need to either set up something like this: x x < diagonal y's xyx x Because it really is nearly impossible to hope for a 3-1 block. For the L, you just need to place x.. xx. x . x x Then get two of one color. The chance of getting 2 of a specific color is (4c2) * (4/5)^2 * (1/5) ^ 2 = 96/625 = 15.36%. That's pretty good, so you can probably pick off a few random 3's with 2 of another color for a bit to buy time til you get what you want. Level 2: xxxx xxx x x x x x x The 4 in a row is similar to the 3 in a row above. Just place 2 on the bottom, then The T is similar to the L above. You can either leave a vertical or horizontal 2 dots, or even leave the center dot to kill things off. The 4-diagonal is visually tricky but you should be able to get a diagonal piece early on and then use it as the basis for the rest of the chain. For the 4-diagonal, you don't necessarily need a xy zx As you can just paste 2 different cubes with the same color together. In fact if you get 4 cubes of 5 with the same color you can paste them together to form a 4-diagonal. Call them ca cc Then 33a5 3a55 11a244 1a2244 There you go--and you can rotate the other squares for a few horizontal matches. Level 3: x x x x x xxxxx x x x x x Go for the 5 first, dropping stuff on the bottom shelf. You can build the bottom bits of the caret and drop the last square something on top. The X is slightly tricky, and you have to drop the middle square in last. Level 4: x x x x x xxxx x xxx x x First take care of the V. It requires a well, but once you get it, it flattens out other wells. And while you are building it, you can start building the cross structure on the side, since when it collapses the cross should be intact--though you may need to account for a square right of it falling ie y y yz zyy xd dxb ax xca bc abc When the V is complete, the y's will align to form most of the cross. You'll want to go for the cross second here. It's the trickiest and an extension of level 1. Again you can't wait for a 3-1, so y y yzy y Knock out the z and you have that. 4 in a row horizontally should then be no problem. Level 5: xxxx xxxxx xxxxxx Get the 6 in a row first. In this and other levels you will probably need to mess around with probability to get things going. You should start off with whatever color has 2 squares in the first block, then when that color appears again, drop a block so that color falls to the bottom ie ab xc vv xx Repeat til clear, then work on a 5 in similar fashion, and then a 4 is easy. As long as things don't pile up. And they should not, since you have time. Level 6: 3 x 2 xxx 1 x xxx x xxx x x x x Nothing new here, just more of it, so be more careful than usual. This is a real endurance level and harder than a lot of later ones. Level 7: 2 x x 1 x x x x x x x x x x x x x Place the caret first, then go with the V. For the caret you just need to put a 5x2 block out there so that you can drop one color on top, and then you need to make a well for the V. Though if squares are in the right position(2 of the same color away from each other,) you can pick off an X first. Level 8: x x x x x xx x x x xx x x x x x The X is the toughest of these to make, and we haven't discussed it yet, so let's do that first. x x a a b b xccx Drop in 2-1-1 pieces from the sides to nail this down. Then go for the other shapes. Level 9: 2 x x x x x x x x x x x x x x x x x x x You've seen the first two shapes but the second is very tricky. You need to use the edge and will probably need to smooth out a lot of horizontal 3- matches to get this going, because you can't really expect 2 of 1 color. You need to use the well judiciously since the final X will be the one in the center, and you need to be able to cut things down on the sides. Level 10: 2 x x xxx xxxxxx x x x x x This is more endurance than other things. It's probably easier than the previous. You've seen these shapes before, so I'll pass. Level 11: x x x xxxxxx xx x xx x x x x Again, you've seen all these shapes before. In fact, you've seen just about everything from here on out, so I will reserve comment other than to say "do X first." Level 12: x x 2 2 x x x x x x x xxxx x x x x Do the 4-high first. It's not the toughest, but in this case, you can probably work on a couple while building and polishing the structure you need for the big X. The 4-wide comes last. Level 13: x x 2 x x xxx x x xxxxx x x x x x See above as to why to start with the 5-wide. It can get messy otherwise. Level 14: 2 2 x x x xx x xx x xxxxx x x x The cross-X is probably the nastiest of these, but get the 5-wide first while the terrain is assuredly flat. Level 15: 2 2 x x x x xx x x xx xxx x x x x x Having to get 2 +'s is tricky enough that you just want to get that first. Level 16: x x x x xx x x xx x x x x x x x xxxxxx 6 first, then big X, then small X. You don't get anything for winning these, not even on level 16. You just get a "start" square flashing. But it is fun to try. 4. CHEATS 0x5f0 = UL square 0x5f1 = UR square 0x5f2 = DR square 0x5f3 = DL square For these offsets, the data is: 0 = blank 1 = blue + 2 = red L 3 = yellow L 4 = green L 5 = blue L These values give a key as to how to populate the well. The red area starts at 0x500, with a 6-wide well. 0x53c = the end of the well. So the well is 6x10 in the safe area with 2 rows in the top area. End of FAQ Proper ================================ 5. VERSIONS 1.0.0: sent to GameFAQs 12/27/2007, complete 6. CREDITS Thanks to the usual GameFAQs gang, current and emeritus. They know who they are, and you should, too, because they get/got some SERIOUS writing done. Good people too--bloomer, falsehead, Sashanan, Masters, Retro, Snow Dragon/Brui5ed Ego, ZoopSoul, War Doc, Brian Sulpher, AdamL, odino, JDog and others I forgot. OK, even Hydrophant in his current not-yet-banned message board incarnation. I am not part of his gang, but I want him to be part of mine. Thanks to the NES Completion Project folks for keeping it going. Special thanks to odino for notifying me about this game.