=============================================================================== _ ____ ____ _____ ____ _ _ _ ____ ____ _ ____ _ / \ / _ \/ ___\/ __// __\ / \/ \ /|/ \ |\/ _ \/ ___\/ \/ _ \/ \ /| | | | / \|| \| \ | \/| | || |\ ||| | //| / \|| \| || / \|| |\ || | |_/\| |-||\___ || /_ | / | || | \||| \// | |-||\___ || || \_/|| | \|| \____/\_/ \|\____/\____\\_/\_\ \_/\_/ \|\__/ \_/ \|\____/\_/\____/\_/ \| (c) Konami For the NINTENDO ENTERTAINMENT SYSTEM. Released in the US in June 1991. Released in Japan as >Gun Sight< on 03/15/91. =============================================================================== Introduction ************ From the game's manual: Who knows what lurks in the minds of hot blooded psychopaths. In the case of the infamous Sheik Toxic Moron, oil fields, luxury limos, his harem and world domination top the list. Unfortunately for the fate of us all, world domination is currently the sheik's primary motivator, as he prepares to unleash the most devastating weapon ever conceived by mankind - the technoScorch missile. This earth shattering missile is capable of traveling 37,000 miles in exactly 13.8 minutes. Which means no metropolis, not New York, Washing- ton, London, Paris, Moscow, or Evansville, Indiana, is beyond the range of Sheik Toxic Moron's burning desires. In response to this international crisis, leaders from around the globe have gathered in private to select the one man or woman with the skills necessary to put a halt to Sheik's ambitions...before it's too late. That one gifted modern day warrior must have the ability to fight in the land and in the air. He or she must be capable of making contact with hidden informants, then be able to decipher their leading or misleading clues. But most importantly, the chosen one must have the ability to withstand weeks, perhaps months in a hostile environment where an intense fire fight rages 24 hours a day... ATTENTION. WE INTERRUPT THIS INTRODUCTION FOR A BULLETIN FROM THE WORLD'S JOINT CHIEFS OF STAFF. THE SMOKE HAS RISEN FROM THE U.N. CHIMNEY. THE MISSION COMMANDO HAS BEEN SELECTED. FOR SECURITY REASONS, THAT NAME CANNOT BE REVEALED HERE. TO FIND OUT WHO THAT PERSON IS, CHECK YOUR BIRTH CERTIFICATE AND LOOK FOR THE CODED MESSAGE THAT APPEARS UNDER THE HEADING: NAME. =============================================================================== Starting Out ************ Your mission is to infiltrate the Sheik's Sand Storm Command Center, then gather strategic data that will lead you to your destiny - the destruction of the Sheik's newly deployed TechnoScorch arsenal. But to accomplish this deadly task, you must have numerous destructive skills, including the ability to wage all-out warfare at the controls of the army's newest attack copter - the Laser Invasion HeliJet. You must also be an incredibly gifted radar reader, ground attack artist and a specialist in the field of intelligence gathering. Each of these skills will come into play as you risk your "rutabaga"(that's the military's official codeword for life) battling through three brutal modes:The Air Combat Mode, the Ground Warfare Mode and the 3-D Confusion Maze Mode. Additionally, there's a HeliJet Landing Mode, which can be just as deadly when you consider the hazards of putting a chopper down in an unpredictable and hostile environment. Lucky for you and your next of kin, you'll have three to five "rutabages" to spare when you begin your assault - in other words: lives. Each time you score 10,000 points you'll be given an extra one. Naturally, if fate takes a nasty twist and the enemy suddenly has your number, you'll lose a "rutabaga." you'll also lose one if you crash and burn or run out of precious fuel. When all of your "rutabagas" are lost, your mission will abruptly end. When the opening screen appears, use the SELECT button to choose either GAME START or OPTIONS, then press the START button. If you select OPTIONS, the following decisions must be made: Sound: Turn the music On / Off Mode: Normal: HeliJet nose goes UP when you press the Control Pad Up, and DOWN when you press the Control Pad Down. Reverse: HeliJet nose goes UP when you press the Control Pad DOWN, and DOWN when you press the Control Pad Up. Imput: Choose one of the three available control options. - Control Pad: Mission is guided by standard Controller. - LaserScope: Mission is guided by both the LaserScope and Controller. - Zapper: Mission is guided by both the Zapper and the Controller. Players: Decide whether you want 3,4 or 5 lives to begin. Use this cheat to get 9 lives: Press Right, Right, Right, A, A, A, Right, Right, Right, A, A, A, Right, A, Right, A, Right, A, Right, A, Right, A, Right, A, Right, A. LaserScope Practice: The LaserScope Aim Correction Screen will appear when you press Start. After you've made your command decisions, press the Start Button and the title screen will reappear. Select GAME START and then press the START button to begin your fateful mission. When the mission begins you'll initially receive orders. You can scroll through these orders by pressing the A Button, or speed them up by pressing the B Button (press the A and B Buttons together to change to the next screen). Next, you must load your HeliJet with missiles. Only a limited number of missiles can be carried, so choose wisely ,pressing the Select Button to pick a missile and the A Button to lock and load. After you've chosen your means of destruction, press the START button. When GAME OVER appears, don't freak out just yet. Instead cheat fate by pressing the Control Pad Up or Down to select CONTINUE. Next, press the START Button to return to the exact point where you bit the dust! You can only perform this life saving maneuver five times. =============================================================================== Aerial Combat Mode ****************** CONTROLS: A Press to decrease speed. Remember, when your air speed indicator reaches "0" you're hovering. B Press to fire your Vulcan Cannon. For rapid fire, hold down. To fire a missle, make sure you've chosen missle with the Select Button, then press the B Button twice quickly. To use your optional equipment, use the Control Pad to make a selection, then press the B Button twice quickly. Note: When using the LaserScope, missiles are fired by moving the cross- shaped cursor onto an enemy, and then giving an Audio Command. Select Press to choose either missiles or one of your optional pieces of equipment. Directional Pad Press Up, Down, Left or Right to control your HeliJet's flightpath. In this initial attack mode, you'll pilot the Laser Invasion HeliJet, going missile to missile against the Sheik's Mega Marauder, which you must destroy before landing at the 3-D Confusion Maze. Before you face these fanatics, it's crucial that you select an arsenal of missiles that you're comfort-able with. You can choose either 40 Missiles, which are great in number, but have a narrow aiming range and a mild explosive capacity. 20 missiles, with an average aiming range and a slightly greater explosive capacity. Or 10 missiles, with a wide aiming range and incredible explosive capacity. As you take the controls of the laser Invasion HeliJet, you'll notice vital optional systems. They are an extra fuel tank, which allows you to fill the tank once while in flight. Ground Bombs, which will decimate ground enemies in a flash (five per HeliJet). And the secret Chaff Activated Protection System, which can protect your "rutabaga" from enemy missiles for a limited time (ten per HeliJet). It's also critical that you know your control panel and understand the function of each indicator. Wide Area Radar: This long range radar will keep you abreast of the dangers ahead."o" represents the Sheik's base. "+" indicates the position of a friendly refueling station. Immediate Range Radar: Keep a constant eye on this radar, or else you could be in for a big suprise. Your HeliJet is represented as a large triangle. Enemy fighters are represented by large dots. And small dots represent enemy missiles. Vulcan Cannon Sight: Line up with enemy fighters, missiles, tanks, aerial mines, etc., then zero in and blast their "rutabages"! (Only appears when LaserScope is not being used). Remaining Missiles: A reminder of just how much firepower you have left. Remaining Optional Equipment Tells you how many Extra Fuel Tanks, Ground Bombs and Chaff Activated Protection Systems you have at your disposal. Missile Lock-On Range: Once you've zeroed in on an enemy, the LOCK-ON ARROW will appear. If you fire a missle immediately after this arrow appears, the missle will track down the enemy and destroy him like the rabid dog he is. (Note: The Lock- On Arrow will not appear when you are using the LaserScope.) Fuel Gage: "F" indicates your tank is Full. Empty is not a good indicator. Air Speed Indicator: When this gauge reads "0" you are in the HOVERING MODE. Damage Meter: This clues you in on the amount of damage you've sustained. It decreases in value each time your HeliJet is hit. If it reaches "0", well...you can kiss your "rutabaga" goodbye. Danger Lamp: It will flash on and off when an enemy is hot on your tail. Landing instructions: 1. When your HeliJet approaches a refueling heliport or the enemy base, a message will flash on your screen.As you begin hovering over the landing zone(by pressing the A Button to reduce your air speed), the screen will automatically switch to the Land Mode. 2. Use the Control Pad to center your LANDING SIGHTS directly above the LANDING POSITION MARKER 3. Next, use the A Button to adjust your altitude. Press to go up. Release to decend. After landing, you can replenish your fuel, make repairs and load more missiles and optional equipment onto your HeliJet. =============================================================================== Land Combat *********** Immediately after you land and exit your HeliJet, the battle will begin. Your only weapon will be a standard military issue hand gun. But as you pick- off pest after pest you'll get opportunities to capture additional ammo plus replenish your life. Press B Button to fire your gun. If using the LaserScope, optically target the enemy, then give the command to fire. If you're using the Zapper, simply aim and shoot. Along the way you need many object to help the quest to defeat the Sheik's troops. Shoot the boxes for items. Shoot the item to acquire it after. Bullet Boys: Adds to your ammo Heart Starter: Regenerates your life line. Injury Meter: A decreased meter makes for a deceased player. See how much he can still withstand before dying. Targeter: First, use the Targeter to get an enemy in your sights. Next, blast away! (It is not seen when using LaserScope.) Remaining Bullets: Tells you exactly how much ammo you have. As you blast certain key items, you can increase your supply up to 99 bullets. =============================================================================== 3-D Maze ******** After land combat you must then infiltrate this 3-D Confusion Maze. As the name implies, it can be very confusing. Pay close attention. Here you'll find underground allies who will give you valuable clues that will lead you directly to your ultimate objective - the TechnoScorch Silos. Unfortunately, you'll also find the Sheik's notorious Confusion Guards who are waiting to put the hurt on you. While exploring this uncharted maze, be sure to retrieve all the objects you find.Some of these objects will replenish your life and ammunition. But more importantly, many will prove to be your only hope of survival, and without them you'll be lost forever in a maze of confusion. CONTROLS: Directional Pad Press Up to move foward through the maze. Press Left or Right to change direction, or Down to retreat. Note: Once you're engaged in battle, you cannot retreat. B Press to open maze doors. A To return to a previous room, press the A Button. Map: The arrow indicates your current position. Whenever you change direction, the arrow shows which way you've gone. Areas that you've traveled through will be charted in the lower left of the screen. Injury Meter: This gives a graphic display of the injuries you've sustained, and will give you an idea of exactly how long you've got to live Objects of Desire Indicator: Remember, crucial objects are hidden throughout the maze. Once you've located an object it will appear here. Messages / Time Counter: When you bump into an ally, his message or clue will come across loud and clear here. If a dire situation arises for it, a clock countdown will also appear in this location. Remaining Bullets: Displays the number of shots at victory you have left. Note: If you run out of bullets and continue to press the A button, you will automatically be sent back to a previous room. =============================================================================== Enemies ******* Captain Yassir Heesmybaby: The leader of the Goon Squad Taj Sabotage: Watch out, or he'll put a whole lot of hurt on you. The Sandman: If he dusts you, you'll never wake up. Yabba Dabba Ali Babba: His blades are like an eagle's claws when he swoops down on you. Rip: Don't let him get the drop on you! Kurt Slitagut: Developed his skills carving holiday turkeys for the Sheik. Prancer Vixen Comet Blitzen Bronchs High Altitude Bomber Cloud of Doom Aerial Mine T-28 Sphinx The T-80 Pharaoh Phantom The Sand Blaster The Watch Dog The Great Pyramids of Firepower =============================================================================== Credits ******* This is my guide, but I did not make the game. Credit goes to Konami for this. Parts were taken from the manual. If you want to host this guide on your own site, just do it already and do not clutter my inbox about it. -PianoChampion90 -08/09/2007 EOF