Kyoryuu Sentai Zyuranger (NES) Walkthrough by Locke231 locke103@gmail.com Version 1.0 June 30th, 2005 Disclaimer: You know the drill. I take no responsibility to any damage that occurs as a result of anything. Table of Contents: 1)Introduction 2)Controls 3)Detailed Walkthrough 4)Minigames 5)Trivia 6)Author's notes and copyrights 7)Thanks -Section 1: Introduction- Regarded as a lesser entry in the Sentai (task force) series, Zyuranger hit a moderate amount of fame. Mainly overseas, as Mighty Morphin Power Rangers. Martial arts and cut-and-paste footage is what made the series as great back then to impressionable children as it is now to bored, unemployed adults. Unlike the SNES games, this one is true to its roots. You're thrown into five levels, without the choice of which ranger you can use. The levels, while easy, yeild difficult bosses. Balance as an afterthought or sadistic programmers? You decide. -Section 2: Controls- D-Pad: move around A: jump B: fire ranger gun/use legendary weapon Select: selects modes Start: start game/pause game -Section 3: Walkthrough- Stage 1: When you start, dialog will begin with Witch Bandora. She doesn't quite like humanity, so what's a villain to do? Destroy the world, in a typical RPG-like fashion. Next you see dialog with White Mage Barzaa. Where's Zordon, you ask? That will be explained in the trivia section. Now you can start having some fun. Your first ranger is Boi, knight of the Dyme Tribe. See that orange coin? Pick it up. Ten of those coins will refill your energy later in the level, which you'll no doubt need. Blast that snake with your ranger gun and be on your merry way. Grab the next coin and drift left as you fall to pick up another one. You'll take a small bit of damage, but you can take the lift back above. Jump on the next lift. You'll have a spider to blast before you jump down. Destory the.. pig-nosed spider and jump your way out of those hazards. Take the next batch of lifts, there is nothing below save for a snake. You'll see a door. These are in every level, entering these doors will give you a ranger's their legendary weapon. Jump down the next cliff, collecting coins on the way, your last one will appear when you hit ground. Collecting coins will show off a picture of your respective rangers tribe guardian/zord along with what looks like its vital stats. Oh, and you regain all your energy. Score! Unfortunately, any other coins collected are useless. Hop on the next platform you see, and onto the next one which moves. The next two disappear when you touch them, and the last one moves right a bit before poofing. Hop on the next incoming platform to another door. That, of course, leads to the boss. Puripurikun is quite an annoying boss. And due to the bad programming of the game, your hits might not always register. Your only concern are the golems he tosses around. Learn their pattern and they shouldn't damage you much. More dialog ensues upon his fall. And... OMGWTFBBQ, green ranger! The choice he offers you are to play minigames. Accept with A or decline with B. Win, lose, or decline, you'll get your password afterwards. Stage 2: As Mei, princess of the Reisha Tribe, it'll be her task to go through this temple area. Avoiding the spitting lava, you'll see the first coin and an enemy. Shoot it once and get out of its way! See that frog-like enemy floating in the lava? Kill it, it'll for a platform. Hop onto that green background-ish walkway and claim two more coins. Enter the door to claim the power bow from Barzaa. A little ways further, hop the next green walkway and head towards the door to your next boss. Bukku Bakku isn't a tough boss. A fight this simple will be over before you know it. =D Stage 3: You are now in control of Dan, Etof Tribe knight. Keep heading right until you can't head right anymore. Blast some enemies, ride some lifts, you'll get a coin. Despite the level set-up, its very easy to get through. You'll come across Barzaa easily to aquire the lance. Soon enough, you'll be working your way up. Then back down again. When the drop comes, hang right. Totto Patto might prove to be an annoying boss. Hop quickly to hit him, and by the time you land, you should be able to react quickly enough to ward off his bats. Stage 4: My personal favorite ranger, Goushi. Knight of what once was the Sharma Tribe. Upon riding the first lift, take caution to an upcoming enemy and time your shots to kill it. A few more lifts later, follow the simple path to Barzaa and gain your axe. With good reflexes, make your way across the platforms and grab the last coin for your revitalization. Dodge the rollers and make your way to the next boss. Griffozer is as much as a joke as Bukku Bakku. Simple pattern to follow. Stage 5: Now for the last ranger, Geki. Prince of the Yamato Tribe. This stage will have a few random platforms that whisk you up and down the place. Hop onto the background-walkway to claim a down. Drop down, head left, grab another. And grabs yet another before Barzaa hands you the power sword. Jump on the odd protrustion to open the gate. The next protrustion activates a hidden lift. Make your way easily to the last door and your final fight. Bandora is a wimp, just go at her head on. You might lose a life or two in the process, but at this point, it won't matter. Congrats, you've finished the game. -Section 4: Minigames- At the end of any level, the green ranger pits you against fun little minigames. However, you can access them without playing through the game as well. On the title screen, access minigames, the bottom option. The first choice is Bandoora kuizu, the one player quiz game. Second choice is Bariaa burokku. Broken barrier, perhaps? O_o Anyway, its the pong game between the Daizyujinn and Dragon Caesar. Can be played one or two player. Lastly, there is Doki doki bakudan. A variation of hot potato played between Goryujin and Lamia. You must act fast though, lest the bomb explodes on your side of the field. Can be played one or two player. -Section 5: Trivia- -Zordon posed as mentor to the Power Rangers, whereas Barzaa is mentor to the Zyurangers. One episode deplicted Zordon's humanoid form as Barzaa's, for the sake of consistancy. -The yellow ranger, Boi, was obviously a male in Zyuranger. Whereas the american version had the late Thuy Trang, playing the role of Trini Kwan. -The Zords were deplicted as normal fighting machines. In Zyuranger, they were guardian gods to each ranger's respected tribes. Dragon Caeser (Dragonzord) and King Brachion (Titanus) were higher gods that eventually turned the tide of war between the rangers and Bandora. -Lamia (Scorpina) and Griffozer (Goldar) were husband and wife. Shown in the episode Eclipsing the Megazord (Green with Evil Pt. 4), Lamia was rather pissed of Griffozer pulling her out of battle. -Amusingly enough, Lamia had a child at the end of the series, or so i've read. -Section 6: Author's notes and copyrights- While I do not know whom owns the rights to the game, it is of their property. The FAQ, obviously... mine. Don't steal it, copy it, use it for toilet paper, etc. -Section 7: Thanks- -Thanks to TV-Nihon for being the masterminds or this and numerous other Sentai series -Thanks to Haim Saban for despite butchering the TV series, still made it likable for my generation. -Thanks to ryuukoketsurui for translating the minigame names and Burai's (green ranger's) end of level dialog. -Thanks to CJayC for hosting this, and other brilliant FAQs.