"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~""" _____ . . ' \\ . . |>> O// . . | \_\ . . | | | . . . . | / | . . . . | / .| Jumbo Ozaki no Hole In One Professional . ...o | FAQ/Walkthrough NES 1988 Version: 1.0 released on the 26th of June 2007 Author: odino http://www.gamefaqs.com/features/recognition/47976.html This guide is EXCLUSIVELY available at GameFAQs. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TABLE OF CONTENTS =============================================================================== 01.) Introduction | G0100 | 02.) Basics | G0200 | ------------------------------------------------------------------------------- 03.) Courses | G0300 | East Course | G0310 | West Course | G0320 | ------------------------------------------------------------------------------- ZZ.) Credits & Thanks | GZZ00 | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =============================================================================== 01.) INTRODUCTION G0100 =============================================================================== Welcome to 'Jumbo Ozaki no Hole In One Professional' for the NES, released by HAL Labs in 1988. There is also a game with the same name on the SNES, but you may know it better as 'HAL's Hole in One Golf' as it was called in North America and Europe. The games are very different. There have also been many 'Hole In One' games on the MSX and there is one on the GameBoy Color. Masashi Ozaki, born January 24, 1947 is a Japanese golfer. Ozaki is often known as Jumbo Ozaki on account of his height and length of the tee. He has featured in the top ten of the Official World Golf Rankings. [WikiPedia] Suggestions, comments or errors - tell me about it. Enjoy! =============================================================================== 02.) BASICS G0200 =============================================================================== Controls: ````````` Up/Down Select club Left/Right Aim A Confirm, Shoot B Cancel, View Hole START Scorecard SELECT Hints (in Japanese) The top view is pretty much standard for golf games. Turn the small cross to where the direction of the shot should go, then swing. First you need to select the club, where to hit the ball, then the power, and finally get the bar into the white marker for a clean straight shot. Unless, of course, you don't want to shoot straight for some reason. You do not see the peg at the top of the swing. This is where practice comes into play. You need to look at the golfer for his club. At the right moment, press A again and then you will see a red marker where you hit it. If you want the max power, get it all the way and wait a split second before going for a swing. If you miss the white mark and do not even manage to get on the blue bar at all, you will miss the ball and receive a point without advancing your game - not good. For the putter, you only select the distance, the accuracy is already as good as the grass surface allows. Watch for the arrows on the green to see the height differences. The left menu displays info about the current hole, yards and par. Underneath is your current score (or current player's score). The wind direction should be east to see, you will need to adjust your shots accordingly. The number below is distance to the flag. If you want to see the hole in more detail, use the B button. It will cycle through several camera angles. For holes that are too long to be in one screen, this helps to plan ahead. Take a close look at the green's surface for where you want to end up on it. Club selection is all your own. Here is short description of each: Woods (xW): Originally with wooden heads and used to propel the ball for long distances from a tee or fairway. They have varying degrees of loft (angle of club face relative to vertical). The longest wood, the 1 wood, is usually referred to as the driver. It also has the biggest head, making it ideal for use off the tee. Irons (xI): Usually shots approaching the greens, medium distances. Irons usually range from numbers 1 to 9, with lower numbered irons having lower lofts. Putters (PT): Used to propel the ball short distances along the ground with optimum accuracy, usually on the putting green. Sand Wedges (SW) have specially designed undersides that use a feature known as "bounce", which combined with a loft of 54-58 degrees make them suitable for shots from bunkers or from the rough. Pitching Wedges (PW) make great chippers from the fringe of the playing area and are very useful on bump-and-run approaches. [WikiPedia] But which one to chose for which situation? The Sand Wedge is straight forward, you use it when stuck in a sand bunker. The Pitching Wedge is for recovering from trouble areas, such as tree lines and rough patches. The Putter is used for putting the ball into the hole, you should usually just do that on the green because the surface needs to be smooth. A 1W is usually a great tee off start, it will go 230 yards easy. The others are also nice and high, but not don't cover so much distance. As for the Irons, they are for more accurate approaches onto the green. The high numbers will also go higher. Think of it like chipping the ball onto a green. In short, start with a 1W, then pick a good one for the shots towards the green and finish up with a Putter. Note that the game is quite old and golf clubs change over the years. If you think a specific number should behave in a certain way in reality and it doesn't end up doing so in the game, it's most likely because the modern clubs do not compare with these. Modes: `````` The main menu has four options. The first is single player Stroke Play. It is like practicing on your own and aim for the best score. Match Play is against another player. 1 Day Tournament is the same as a single practice round, but instead you get to input a name and keep a record. 4 Day Tournament is the same as 1 Day, four times over. It is a real endurance challenge who can keep on getting good scores over several days in a row. The difficulty setting, as far as I know, only effects wind strength. It could also make it slightly harder to hit the top of the swing bar. =============================================================================== 03.) COURSES G0300 =============================================================================== These are general hints for the course. They do not take into account every possible wind effect the game might throw at you, especially on Professional level. You will need to compensate for this, but much less on a lower difficulty setting. EAST COURSE: G0310 ```````````` Hole 1: ```````` Par 4 Yards 389 A nice and easy start to the game. There is a minor hazard in the middle of the map, that lone tree. If you get too close you may hit it, it's quite unlucky to achieve this, but it does happen. To play it save you can aim slightly to the right or left, unless the wind will do this to you anyway. Anyhow, start out with a big tee off, then you should most likely just pass the tree. Get on the green with a high iron and finish it up with a putt for birdie. Hole 2: ```````` Par 5 Yards 499 Aim right and slightly north for your tee off. The second shot should get you all the way up into the northeast corner. Now with the third shot you need to avoid all the hazards surrounding the green. A birdie is not out of the question if you managed to do well on the first few shots. Hole 3: ```````` Par 3 Yards 202 A good 1W shot should get on the green, but of course wind might really screw you over. Otherwise this is a simply 2 shot hole. Hole 4: ```````` Par 5 Yards 591 The tee should lead to the tip of the first green patch. Continue straight on for the second shot, or play is a bit safer by going more to the east. The third shot should get on the green, and it's not too bad because most sand is far away from it. Hole 5: ```````` Par 3 Yards 249 Another quick hole, get on the green and birdie if you can, but the distance is just far enough that you could land in the rough. Hole 6: ```````` Par 4 Yards 470 If you want a birdie, you need to risk getting towards the sand northeast bunker first and then over the tree line towards the green. If you don't, then go around the fairway at the top left and the par in four shots. Even that is not too straight forward, with the small area that is on the way to the green. Hole 7: ```````` Par 4 Yards 340 Because the green is too far away for a single approach, aim towards the line going along the river. Just make sure you don't land in the rough, and anywhere in the northeast is ok as long as it's close enough for the second shot to be easy. This should be a birdie, unless you specialize in making 100 yard puts. Hole 8: ```````` Par 5 Yards 531 The trees prevent a quick approach to the green, so take two shots to get up north near it instead. The third should land on the green, ready to birdie. If you try to get through the trees you will most likely fail, but it is possible to have the ball on the green in two shots if you just get around the corner in the middle. With clear sight to the flag, and another good shot, this could be an eagle. Hole 9: ```````` Par 4 Yards 461 The fairway is long enough to make a straight shot towards the green. To play it save, you might want to aim slightly more left. If the second one doesn't land on the green you missed your good chance for the birdie. Hole 10: ```````` Par 4 Yards 336 Don't overshoot the tee off, and don't get too close to the two trees in order to get over them with the second shot. I recommend a 2 or 3 Wood for both. If you get the distances right, it's yet another easy birdie. Hole 11: ```````` Par 4 Yards 420 Very straight forward, in every sense of the word. If you are a straight-shooter (no pun intended), there is nothing else to mention here. The green is not too great for an easy put, maybe you want to study that carefully. Hole 12: ```````` Par 4 Yards 304 Tee off for around 230 yards so you just land before the rough patch in front of the water hazard. The second shot can't be too far off because of all the hazards around. A low Iron should do the trick. Hole 13: ```````` Par 4 Yards 443 Another pair of trees stand in your way of an east fairway. Aim between them and the left forest. With two good shots you could make a birdie, but it's actually not always so easy. Hole 14: ```````` Par 3 Yards 239 The distance is perfect for a long tee off, but it's also risky. A par is done by going northwest, but a birdie must go onto the green straight away. Short and quick hole. Hole 15: ```````` Par 5 Yards 510 A boring hole, because you just shoot up the fairway twice to reach the hole. It is slightly too long to get on the green, but everything is possible. Usually you should try to avoid the rough just in front of it and then still have a chance with a chip into the hole. For the most cases this will only be a birdie. If you land in the rough patch, a PW might even score. Hole 16: ```````` Par 4 Yards 403 Funny design, but not funny to play on. Pick a side, they are both about the same, and tee off onto the thin fairway. Even the second shot is hard, because there are sand bunkers around the green. Hole 17: ```````` Par 4 Yards 469 Aim right, there is no way you will make it over the trees with the first shot even with super wind going the right way. The second shot must clear the trees and go towards the green, most likely even on it. Hole 18: ```````` Par 3 Yards 179 This hole is perfect for hole-in-ones, but of course you need some luck to go with that. Any decent shot should clear the water and land on the green, but the green itself is a little bumpy. Nevertheless, putt this to finish off the course. WEST COURSE: G0320 ```````````` Hole 1: ```````` Par 4 Yards 402 You will want to aim slightly more right than the default direction, or there is a good chance you will end up in the forest. Once you made it up the fairway the second shot should be onto the green. All that is left is to birdie this hole. Hole 2: ```````` Par 4 Yards 362 Oh yes, that tiny little patch of grass looks so inviting to play to, but it's really hell to get there and get out from. The left side of the course has a nicely placed sand bunker, too. What to do? You should try to land on the right of that bunker, it's a safer than through the woods. Not very easy both ways, going for par is still considered good. Hole 3: ```````` Par 4 Yards 352 This one's easy, just take two long shots onto the green and put for a birdie. There is really nothing too hard but perhaps the surface of the green itself. Hole 4: ```````` Par 4 Yards 380 Pick a side, tee off onto the fairway on it and then go for the green with the second approach. Birdie. Hole 5: ```````` Par 3 Yards 243 To get to the green requires a very long tee off, I hope the wind is doing you a favor here. The green has a hilly surface so I also hope you didn't land too far off the hole in your approach. Hole 6: ```````` Par 4 Yards 333 The fairway ends after roughly 210 yards, so don't overshoot into the rough. From here, chip onto the green and putt the ball. Hole 7: ```````` Par 4 Yards 361 A very long tee off into the center should be a good start, the bunkers are not very dangerous. The second approach needs a more precise shot though, as the green is surrounded by hazards. Hole 8: ```````` Par 4 Yards 347 Even with the most wind-assisted shot, you will never make it across the desert-like sand bunker in one go. Instead, take two long shots around the east side and be vary of the lone trees and small bunker. The green itself is also nasty, with more bunkers surrounding it. Hole 9: ```````` Par 5 Yards 499 Aim to the right of the two trees in the center. They are your own hazard, and it would be pretty pathetic to get them in your way on this large area. It just so happens that this hole is the right length for two shots that have a good chance at landing on the green. Perfect way to score an eagle. If only the green would be a little flatter. Hole 10: ```````` Par 4 Yards 319 The tee off must land on the center fairway. With a 200+ yard shot it will land neatly near the northern section. Chip onto the green, and birdie if you can. Hole 11: ```````` Par 4 Yards 401 Tee off large, the middle fairway is a little thinner than the other parts but it shouldn't be a big problem. The two bunkers near the green must be avoided. There is a tiny hill in the green itself, aim carefully. Hole 12: ```````` Par 3 Yards 224 Get on the green with the first approach and putt the ball for yet another birdie. Unfortunately the two bunkers are also the right distance for a long 1W tee off, it could be very badly wrong as well. What looks like one of the easiest holes, is actually really hard. Hole 13: ```````` Par 4 Yards 350 Aim slightly more to the right, and tee off for 200 yards or more. The green is then another 100 yards away, so chip over the rough and putt the best you can. Hole 14: ```````` Par 4 Yards 461 Similar to the previous hole, but this time aim sharply right and get past the middle of this half-moon-shaped fairway. With a clear sight to the flag, you should make this on the second shot. If not then you played too safe and landed too far right. Hole 15: ```````` Par 3 Yards 248 This is another pain in the neck. The weirdly-shaped bunker in front of the green is just the right distance to receive the odd tee off. You need to go long, very long, to land on the green, and it's tiny too. Hole 16: ```````` Par 5 Yards 581 This is the most fun-packed part of the course. Puddle-hopping is required to make it to the green, so start by landing at the north part of the first island and then continue straight on to the mainland in the north section. Ignore the island on the right unless you feel you will not make it across the lake to the north. The third shot should land on the green, and you probably won't make it from that second island. It's still one possibility and better than landing in the water. I've managed to eagle this by cutting straight north twice, and chipping in from across the last rough patch. Hole 17: ```````` Par 4 Yards 468 This one is for tree lovers, and I mean tree-chipping lovers. Your first shot should be towards the northwestern part of the fairway. Chip it over the trees and still onto the green, the 3I should be well suited for this task. Hole 18: ```````` Par 5 Yards 472 You can just tee off straight towards the flag, but watch out for the wind so it doesn't carry the ball into the bunker or way too far north into the river. If you want to play it a little safer, aim further left. Shoot across the river onto the green and eagle that last hole. =============================================================================== ZZ.) CREDITS & THANKS GZZ00 =============================================================================== GameFAQs for hosting this file. HAL Labs for the game. WikiPedia for the info on Jumbo Ozaki and the golf clubs. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ,,, (o o) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=oOOo-(_)-oOOo-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=