## ## ## ## ######## ## ######## ######## ######## ## ## ## ## ## ## ## ######## ## ## ######## ## ## ## ## ## ## ## ## ## ## ## ######## #### ## ## ## ## ## ## ######## ######## ## ## ## ## ## ## ## ######## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ####### ######## ## ## ######## ## ## ## ######## ####### ######## ######### ######## ------------------------- Introduction ------------------------- Released by FCI in the late 1980's, this game has been hammered just as bad as any other game in history. Some have gone so far as to call this game worse than Heroes of the Lance (which is MUUUUUUCH worse) and Deadly Towers (which wasn't TOO bad). Actually, I would rate this game about a 3 or a 4 for when it came out. Everyone seems frustrated by the battle system, but it's really not that hard. Just hold the A Button to attack, and release it to defend. I have come to the conclusion that these people are simply morons. You may be turned off by it at first, but if you actually play the game for more than five minutes, you'll see that it's not so bad after all. It's certainly not a great game -- Hell, it's not even a GOOD game -- but it's not nearly as bad as everyone claims it is. ------------------------- Table Of Contents ------------------------- 1) Pretty Picture (do you like it?) 2) Table Of Contents 3) Version History 4) Story 5) Controls 6) The Basics 7) Walkthrough 8) Characters 9) Enemies 10) Treasures 11) Jewels 12) Fairies 13) Magic 14) Legal Disclaimer 15) Thanks/Credits ------------------------- Version History ------------------------- Version 1.0 (Friday, July 5th, 2001) - EVERYTHING. As I quite often do, I'm delivering this entire document in one lump sum. So here you go, have fun with it. ------------------------- Story ------------------------- Taken directly from the game manual: In the kingdom of Fairyland, three magic jewels were enshrined in the palace to maintain peace in the kingdom. One day, an evil man broke into the palace and stole one of the three magic jewels. Without the third jewel, the two remaining jewels lost their magic sparkle. The magic spell that sealed the power of Boralis, the most vicious demon in the kingdom, was broken. During the turmoil which followed, the last two jewels were stolen. Boralis cast a special magic on Princess Ann, turning her into three fairies, and hid her somewhere in the kingdom. He then let loose a horde of monsters across the land and became the ruler of the kingdom. Finally, the young knight Jim stood up and took action to restore peace in the kingdom. He bravely made his way into the wilderness in full armour to fight the monsters... How original. ------------------------- Controls ------------------------- So many people have problems with the controls on this game, but they're really not that bad: A Button: The 'Action' Button, the main function of the A Button is to switch between ATTACK mode and DEFENSE mode. Normally, Jim is in DEFENSE, where he only takes a small amount of damage. You can hurt enemies in DEFENSE, but not very much. In ATTACK, you can kill enemies more quickly, but take more damage. Also used for opening Treasure Chests and checking trees for Fairies. B Button: The only function this button has is to select what type of Magic you want Jim to use. D-Pad: As in most games, the D-Pad serves to move poor Jim around the screen. Also, it moves your cursor when you're in a menu screen. Start: Pauses the game. Yes, that's ALL it does. Select: Opens up the Options Menu, which let's you choose from all sorts of interesting things. ------------------------- The Basics ------------------------- This is actually the last section of this FAQ I'm writing, so I say SCREW IT. This is all copied from the manual word for word. I threw in one extra piece of information in the ATTACK/DEFEND mode section, but that's it. ====================== MODES ON THE SCREEN ====================== On the right hand side of the screen, you will see a list, in purple with white letters. These are what the list commands do (NOTE: Each bar on the meters represents 10 points): 1. Life Meter: This indicates the level of Jim's life power and shows the damage he receives. When his life power reaches 0, he is defeated. 2. Strength (STR) Meter: This indicates the level of Jim's strength. The more powerful he becomes, the more damage his enemies receive. 3. Experience (EXP) Meter: This indicates the level of Jim's experience. The Experience Level increases each time Jim destroys a monster (NOTE: Not true, as most enemies will stop giving you Experience Points once you hit a certain level). When Experience level reaches 100, each level of Life, Strength, and Magic also increase by 10 points, and the Experience level returns to 0 again. 4. Magic Meter: This indicates Jim's Magic Power. Each type of magic requires different levels of Magic Power. The level of Magic Power decreases more quickly when high- powered magic is used. But you can build Magic Power back up. 5. Information Area: This area indicates the level of the monster's Life Power and of their damage when attacked by Jim. It also shows treasures when they are discovered. 6. Magic Select: Press Button B to move from one type of magic to another. To execute, hold down Button A while pressing Button B. The five types of magic are: Turn, Fire, Ice, Wave, Flash. You can begin to use magic when the magic meter reaches 20. 7. Condition Area: This area shows the sign ATTACK when Jim attacks, and DEFEND when he is on the defense. (From me: Oddly enough, the difference between the amount of damage you take in ATTACK and the amount of damage you take in DEFEND grows as you progress through the game and level up. By Level 9, you're taking about 5 times as much damage in ATTACK as you would in DEFEND) 8. Message and Password Area: This area indicates a message to Jim and shows the Password. ===================== Options Menu ===================== Press the Select Button and the Options Menu will open. You can move the cursor (+) with the D-Pad and press either the Select Button, A Button or B Button to select the option of your choice. Item: This indicates the treasures Jim finds during his adventure. Save: You can save the data recorded on all the meters (Item, Life, Strength, Experience, Magic) until you turn off the power. Whenever you save the game, the data is automatically registered in the program. If you want to save this data, set arrow to 'Yes'. If you don't set Arrow to 'No'. Then push Button A or Button B. Load: This is used to load the saved data onto each meter at the beginning of a new game (before the power is turned off). Press the Select Button immediately after starting the game to open the Mode Window. Set Arrow to Load. Press either Select Button, Button A or Button B. Set arrow to Yes when you want to read the data. If not, set it to No. You can start the game again from the same situation you saved before Jim was defeated. You will begin with the same levels for Item, Life, Strength, Experience, and Magic meters. Password: This is another way of saving the data. Unlike 'Save', you can start the game once you input the Password, even after you have turned off the power once. Although Experience level goes down to 0 when you input the Password, you can save the location and items for when you start playing the game again. Write down the fourteen letters that appear at the center of the Password Window before turning off the power. How to Input Password: Input the password you recorded on the Password Screen. Position Jim at the top of the first letter of the password with the D-Pad and press either Button A or Button B. The letter will appear in the password area. Repeat the same procedure for the rest of the thirteen letters of the password. After you enter the fourteen letters, Jim will automatically move to the top of the end sign. Make sure you input the right password and press either A or B Button. Now you can start the game again under the same situation you had when you stopped the game. If you input a wrong letter, position Jim above the Arrow and input the correct letter. Speed: You can change the speed of the game. Normal is a slow speed and is for beginners. With this speed, you play the game on a scrolling screen. High Speed is for advanced players. The screen will switch from one scene to another instantly and each movement on the screen gets faster (Note from me: I always play on Normal Speed, as I like the animation when you move from one screen to the other). Game: When you press Select button by mistake, set the cursor to Game and press either Select Button, Button A or Button B. The Options Menu closes and the game resumes. ------------------------- Walkthrough ------------------------- ************************* In The Beginning ************************* You start the game off in an area with three Slimes and a Kobold. Ignore the Kobold (just stay out of the forest), and begin fighting Slimes. Attacking from behind is a sure kill, without getting hit. Save often, because you never know when you might die. Remember: Your HP slowly regenerates when you're in a field, but it slowly diminishes in the forest. I suggest running around this screen and killing Slimes until you reach Experience Level 3. This doesn't take very long, as I can normally do it in under ten minutes, but it helps out a LOT. Once you reach Level 3, Slimes will stop giving you experience points, so you have to move on. ************************* Finding The Cross ************************* First thing you should do is get the Cross. To find it, go left (straight through the forest), then left again, and you'll be in a screen with the Treasure Chest containing the Cross. Just walk on top of it and press A. Voila! ************************* Vampire Hunting ************************* Once you've gotten that blasted Cross, take three (count 'em, three) rights, and you'll see a castle with a little hole in front of it. Stand in front of the hole (get on top of it, then hit down once) and hit the A Button. You'll be in what I like to call the Vampire's Lair. Oooooh, scary! Anyways, ignore the Stirges (Bats), and head south. Hang around here for a few seconds and the Vampire will amble onto the screen. Apparently he knows you have the Cross, because he doesn't seem too eager to make contact. Once he comes in, get behind him (Cross or no Cross, he'll still wipe you out if you attack from the front), and wail away. Try not to let him leave the screen, because you can't fight him in the top half of his Lair. Once you kill him (should be no problem if you leveled up), a Treasure Chest appears near the bottom of the Lair. Pick it up, because inside is the Magical Lamp, a very important item. It allows you to see in the previously pitch-black underground maze areas. ************************* Ooooh, A Shiny New Toy! ************************* Now that you've got the Lamp, let's put It to good use. Get out of the Vampire's Lair, and go directly north of the castle. You'll find another little hole, so do what comes naturally and jump in (or fall in, as the case may be). Had you come in here earlier, all you would have been able to see would have been Jim and the Wisps. Now you can see the layout of the Dungeon, and a Treasure Chest. This is one of my favorite parts in the game. Since the Wisps are MUCH more powerful than you at this point, you must avoid them at all costs. Good times! Now bob and weave your way to the splendid Chest at the end, and you get.....the Brave Sword! YEAH! You attack power is boosted by a little bit, but it's quite an improvement at this point. If you're at Level 3, feel free to mow over some Wisps on your way out. ************************* Hey! Don't Call Me A Fairy! ************************* Once you're out of that Hellhole (Microsoft Word's spell check has informed me that Hellhole is one word, and not two), head down, left, and down again. You'll wind up in an area full of trees and no monsters...or so you think. Each of the trees contains lots of Wasps, and if you tough it from below, four will come out and attack you (well, fly around the screen or whatever, but you get the point). They're weak, but fast, so trying to fight them is a waste of time, and likely to get you killed. The good news: There is a Fairy in one of those trees. The bad news: Which one appears to be completely at random. There are ten tree in the screen, so here's my suggestion: Run around and set off the Wasps at two or three trees, then flee the screen. After waiting a few seconds, go back and they should be gone. Try two of three more trees. Eventually, if not on the first of second try, you'll find Fairy #1! ************************* Resident Evil Zero? ************************* Move left, into the Land of the Poorly-Drawn Zombies...err, the Graveyard. Yeah, that's the ticket! Get comfy, 'cause you're gonna spend quite some time in here if you wanna survive the next few sections of the game. Here's the thing: From Levels 3-6, Zombies are an EXCELLENT SOURCE of Experience, and not too hard to kill (you might have some problems of Level 3 though). So run around this screen for anywhere from fifteen minutes to a half hour killing Zombies, until you hit Level 6...or is it Level 7? I forget, but once they stop giving you Experience (or give you a REALLY meager amount), it's time to leave. A few things to remember: 1)The graveyard saps your HP, so step out onto the field every once in a while, and 2) Don't hold down the A Button until you're within striking distance of a monster. I can't count how many times I've held it down and been killed by some stupid Zombie hitting me in the side. Oh, and don't worry about the Treasure Chest you mysteriously can't open. It's just locked, you'll get into it later. ************************* Gotta Get The Pot! ************************* LoL. But seriously, once you're done with all the Zombie-Killing, head north, north, west, and south. If done correctly, you'll find yourself at the entrance to a maze filled with Ropers. This is why you leveled up, those Ropers are nasty mofos! Take the uppermost passage through the maze and you'll wind up at the Treasure Chets you were looking for. Inside is some Pot, I mean _A_ Pot. Silly me! Once you collect it, a hole will open u in the middle of the maze. Actually, according to the manual, you SEE the hole. That's odd, because standing on that very spot before and pressing A did NOTHING! Mind over matter? Maybe. Maaaaaaaybe. ************************* Going Down ************************* Yup. Well, since the hole opened up in the ground, you might as well check it out, right? Riiiiight. Take the lower path in the maze this time, and bust up some Ropers along the way. Bastards! Once inside, you'll see LOTS of Treasure Chests. Lovely. However, there are quite a few Gold Armors (or Armours if you're an English hoser) roaming around to make the task of opening them difficult. Don't worry, you only have to get one, the rest are empty :( Do down one screen, and open the Chest directly above the exit hole. Ta-da! A Secret Key. I bet you know what to do with THAT! Actually, you probably don't, since you're such a freaking retard. Moving right along... ************************* Stick It In ************************* After pi...HEY! WAIT A SECOND! ... ... ... EXIT HOLE??? But we're already underground!!! WTF!?! That doesn't make any sense! You can't go down, then go down again, and end up right back where you started! It's impossible! GRRRR! That just makes me ANGRY! You'd think that they could have at least made it an Exit HILL! Corny Nintendo physics! But I digress... ************************* Stick It In Again ************************* After picking up the Key, go back north and use the...Exit Hole (eeeewww! I feel dirty!) to get back to land. Now, escape from the Roper-filled maze and head north, east, and then south three times. You'll be back in the Graveyard with the crappy Zombies and locked Treasure Chest. Of course, now that you have the Key, you can open it. Well, go ahead, don't be afraid...why, it's Jewel #1! A...Jewel? What the Hell does a Jewel do, besides make horrible songs/poetry to rot my brain? Don't worry my child, you will find out, all in due time. ************************* More Leveling Up ************************* Now you have one Fairy and one Jewel! Go you! Also, in case you haven't noticed, strange monsters called Hypers and Goblins have evolved from the standard Slimes and Kobolds. Now's your chance to reach Experience Level 9. Find and screen with a few Slimes. My suggestion is the one you started in, as there are three Slimes which will quickly be replaced by Hypers. Don't underestimate these things: They're tough! Once you've gotten to Level 9, take a deep breath, because you've got some fighting to do now. ************************* Killing Innocent People ************************* Coming from the screen, it north, north, west. From the Graveyard, four norths. From anywhere else, I don't know, but it's another little hole in the ground, which leads to another part of the dreaded Underground Maze. Head west, and then just start killing Lady Armors (the pink ones) until one of them gives you a Shield Of Justice (usually the second or third one dead). This raises your defensive ability a little bit, but not by much. Anyways, were not done here yet. Head to the top of the screen and the back east. You'll have to kill a few Gold Armors to get the next item here. Since that's quite hard, I suggest hiding in a corner, waiting for the screen to fill, and casting 'Flash' magic. After that, just kill the next one or two Gold Armors you see, and a Treasure Chest will appear in the bottom right-hand corner. Hurry, it'll disappear! Inside is...a RING! This allows you to replenish HP twice as fast when in fields, and regain some HP in other areas (forests, water, etc.). ************************* Trees Can't Do THAT! ************************* Pop up on out of the "Underground Maze" and you'll find yourself in a desert filled with Sand Worms. How nice. Take a pair of easts to get through the desert (but it saps HP, so south, east, east, north is just as good), and you'll find an area with four moving trees. WTF? Three of them will badly hurt you if you approach them, but one holds Fairy #2. How do you know which one? Trial and error my friend, trial and error. Approach each from the south. If it hurts you, try another. If not, tap A, and out comes the Fairy. Joy! Two down, one to go. ************************* Water, Wizards, and Willies ************************* Travel south, west, and west to reach yet ANOTHER holed in the ground (shouldn't they hire people to fix these things?), this one next to a castle. However, rather than enter the castle, going down the hole takes you into the water. Swim south, east, north, and east again to reach an area where you can pull yourself out of the water. Jim loses HP in the water (the manual cites his "heavy armor" as the reason), so do it fast. Also, watch out for the Eels. They won't give you any HP for killing them(if you've leveled up as I recommended), but they WILL kill you. Once on shore, recover you life and go the only possible direction, south. Now here's the tricky part: See those two Wizards? No? Look closer. There you go. Now, you have to hit both of them with 'Wave' magic IN ONE SHOT. As if that wasn't hard enough, 'Wave' only travels horizontally. I suggest hiding in the lower right-hand corner of the brown stuff (dirt?) up top. Stay in DEFEND mode, taking any hits you have to, until they align. Then, WHAMMO!!! And there's the coveted Fairy #3! ************************* Jim's Trippin' On Acid! ************************* How odd. The three Fairies form a triangle around our faithful hero and somehow manage to pick him up, despite the obvious weight difference (reminds me of a Monty Python sketch...coconuts and swallows, I think). Anyway, they carry him to a small island with a Water Dragon (many have called him Boralis, but that's not right). You can't kill the Dragon yet (and believe me, I tried. However, there is a tree right in front of the castle that you can set on fire (it's the middle of the three trees on the island). Simply wait for the Dragon to get out of your way, step up, and cast a 'Fire' spell at the tree. Ooooooh...aaaaah! Burn baby burn! Obviously, you should step inside now. ************************* Vandalizing Gravestones ************************* You'll be in a room with lots of the very powerful Black Armor. Don't bother with the A button, unless you get behind one of them. Otherwise, they'll seriously injure, and there are a lot more of them than there is of you. It shouldn't be too hard to get through relatively unscathed (don't hesitate to use 'Flash'). Run straight down in this next area, and you'll be in a room with four Skeletons. SCARY! Run straight to the bottom, and then back up until you're at the gravestone. Get below it, face it, and press A. The gravestone is broken, and now you can destroy the dreaded Water Dragon! ************************* To Kill A Water Dragon ************************* Run like the wind back outta Varalys' chamber, then get out of the Water Dragon's way. You still can't just blindly attack: his power and HP are way too high, and he can hit you from any side. Your only real option is to attack from the sides in DEFENSE mode until you HP if pretty low, regenerate, and try again. After doing that five or six times, he/she/it'll croak, and leave you some Immortal Medicine. Woohoo! This'll come in handy for the boss fight. ************************* Time To Get Us A Jewel ************************* As you probably noticed, killing evil Water Dragon drained all the water in Fairyland. Well, go north, and step out into the area that used to be filled. Now take a right, and you'll find the game's last Treasure Chest, which contains Jewel #3. Go you! Well, there's only one thing left to do now: Kill Boralis, I mean Varalys, I mean...why the Hell does this guy have two names? Anyway, head back to Boralis' Castle. ************************* They Don't Make Bosses Like They Used To ************************* Make your way through the Black Armor screen and you'll meet Varalys! This would be an easy enough fight, except that there are two Black Armors and two Skeletons on the screen with you and Varalys at all times. Here is my strategy: 1) ALWAYS stay in DEFENSE mode. Touching Varalys in ATTACK mode is almost definitely going to kill you (that would be bad). 2) That said, use 'Flash' magic to wipe the four goons out of the room. They'll come right back, but it should give you enough time for one hit. 3) Run up to Varalys (in DEFENSE mode), avoiding his fireballs, and keep hitting him until your life meter dips very low (shouldn't take long). 4) Flee to the screen just south of Varalys, with four Skeletons. 5) RUN! Avoid combat while your life slowly rebuilds. 6) If you survive long enough, they'll usually just start walking in a circle around the grave, so stay at the top of the screen and you'll be fine. 7) Once your HP is fully recovered, go north and repeat the process as needed. You'll probably use that Immortal Medicine at some point during the battle. CONGRATULATIONS! You just beat a game that many have called impossible (but which can actually be beat in less than an hour). Don't you feel special? I know I do. Now enjoy the crappy 15-second ending :) ------------------------- Characters ------------------------- There aren't exactly a lot of characters in Hydlide, but that just makes my job easier. ########## Jim ########## The brave hero of Fairyland, Jim heard about the plight of poor Princess Ann and decided to do something about it! What a guy, huh? ########## Ann ########## Just your average, run-of-the-mill captured Princess, with one catch: She's been split into three Fairies by Boralis/Varalys. My question: which one is her mind in? It couldn't possibly be in all three, yet all three are alive, and able to think+move. That just doesn't make sense, you know what I'm saying? ########## Fairy ########## One of the three pieces that the lovely (perhaps) Princess Ann was split into. They are hiding/hidden somewhere in Fairyland. Find all three and you get to FLY! Unfortunately, you can't kill them. ########## Boralis ########## Or Varalys, if you prefer. Either one, he is one bad mamma-jamma. Invulnerable to magic, Boralis can pretty much rip poor Jim to shreds if he isn't careful. Oh, and he's the evil guy who split Princess Ann up into three Fairies. The makers of Hydlide decided not to give any motivation to this guy for his actions. Oh well. Told you it was quite a short list. ------------------------- Enemies ------------------------- Well, this section is actually complex enough for me to add a little key, so here goes: Enemy Name - No explanation necessary (right?) Description - What it looks like Difficulty - Easy, Medium, Hard, or Super Hard Levels - What levels you should fight it at Slime (Slime) Description - A blue, blob-like creature. Looks just like a slime should Difficulty - Easy Levels - 1, 2, 3 Kobold (Kobold) Description - Red...thingies. They look like little demons carrying baseball bats Difficulty - Easy Levels - 1, 2, 3 Poisonous Wasp (Wasp) Description - A tiny purple wasp that hides in trees Difficulty - Easy Levels - Avoid them (don't touch trees) Vampire Bat (Stirge) Description - Dark blue, flying creatures. Just your basic bats Difficulty - Medium Levels - 3, 4 Will O' Wisp (Wisp) Description - It's supposedly the spirit of a dead person. It just looks like a great big fireball to me. Dangerous because it can fly through walls Difficulty - Medium Levels - 3, 4 Roper (Roper) Description - Great big, purple slimes that hang out in a maze. Scary! Difficulty - Medium Levels - 3, 4 Zombie (Zombie) Description - PURPLE? Umm...these are pretty horribly done. They're skinny, purple stickmen. LoL Difficulty - Medium Levels - 3, 4, 5, 6 Lady Armor (Ladyam) Description - Pink knights with a pinkish shield. According to the manual, they're all females. That would explain why they can't fight worth crap Difficulty - Medium Levels - 4, 5 Gold Armor (Goldam) Description - The manual says it's gold, but the main color is actually green. They carry green shields with a gold border Difficulty - Hard Levels - 5, 6, 7 Vampire (Vampire) Description - A vampire-looking thing. Has a bluish-purplish cape on. Silly vampires Difficulty - Medium (there's only one) Levels - 3 Sand Worm (Worm) Description - A giant, red worm that burrows through the sand in the desert. All you can see is its head poking up Difficulty - Hard Levels - I always avoid, but be at at least level 7 Wizard (Wizard) Description - All you can see is the blue cape which totally surrounds him/her/it, and a blue hat. Shoots fireballs Difficulty - Hard Levels - You need Wave magic, so be at Level 5 or above Great Eel (Eel) Description - Did they even TRY to make this look like an eel? It's a deep blue circle, and when it pops its head up, it gets a little bit bigger. Truly pathetic Difficulty - Super Hard Levels - Avoid at all costs (it's TOUGH) Hyper (Hyper) Description - A blue version of Hyper, these appear in place of Slimes when you reach Experience Level 7 Difficulty - Hard Levels - 7, 8, 9 Goblin (Goblin) Description - A white version of Kobold, these replace the Kobolds once you hit Experience Level 7 Difficulty - Hard Levels - 7, 8, 9 Black Armor (Blackam) Description - Like a Gold Armor, or Lady Armor, but it's almost entirely black Difficulty - Super Hard Levels - Try to avoid, you'll be at Level 9 when you get to him though Skeleton Description - A dead body that rotted down to its skeleton, popped back up, grabbed a sword and a shield, and is ready to fight! Difficulty - Super Hard Levels - Same as with Black Armor, but these guys are a little tougher, and a little easier to avoid ------------------------- Treasures ------------------------- Scattered throughout Fairyland are quite a few Treasure Chests, each of which holds, you guessed it, a different treasure. These are vital to your quest, as each performs a different function which either allows you to advance in the game, or makes your travels a whole lot easier. These are listed in the order which you will receive them (if you followed my Walkthrough, that is): Cross - According to the manual, this was hidden by "someone" who feared its awesome magical power. That "someone" is the Vampire, and you need this to kill him. Eternal Lamp - You find this VERY useful item after defeating the Vampire in his lair. With this, you can see perfectly well in the previously darkened areas of the Underground Maze. Sword Of The Brave - Nice Name. Found in a section of the Underground Maze, this sword is guarded by Will O' Wisps, possibly previous owners of the sword. When you get this, your attack poewr goes up slightly. The manual says it doubles, but that can't be true. Magical Vase - Actually called a 'Pot' in the game, but who cares? This item is found in Roper's Maze, and it opens up a hole in the floor. Actually, according to the manual, the hole was always there, but the Vase/Pot enables you to see it. However, standing on the spot where the hole is/was/will be and pressing A before you have the Pot does NOTHING. I have serious problems with that, but let's just move on for now. Secret Key - Found in that funny area of the Underground Maze under Roper's Maze, the Magical Key allows you to open that blasted locked Chest in the Graveyard. Yippie Skippy! Shield Of Justice - One of only two treasures not found in a Treasure Chest, the Shield Of Justice in gained by killing Lady Armors in the Underground Maze. Supposedly, this doubles your defensive power, but it seems to just move it up a scooch. That's right, a scooch. Immortal Medicine - And this would be the OTHER treasure not found in its proper place in a Treasure Chest. You get this after murdering the vicious Water Dragon that guards Varalys' Castle. If you're killed when you have this item, you'll come right back to life, with full HP. For obvious reasons, this item only works once. ------------------------- Jewels ------------------------- For some reason or another, there are three Jewels scattered about Fairyland. And for some other unknown reason, you need all three Jewels to enter the final boss battle with Varalys. Actually, there are two Jewels and a Ring in Fairyland, but everyone on the 'Net includes the Ring as the third Jewel, and the manual says there are three (although you can't trust THAT lying fool!). Here are their locations: Jewel #1: In the locked Treasure Chest in the Graveyard. You need the Magical Key to open it, which is found in the area beneath Roper's Maze. Magical Ring (a.K.a. Jewel #2): Found in the area of the Underground Maze with Gold Armors and Lady Armors. Work your way to the upper right-hand corner and just start wasting anybody who comes near you. After a few kills, the Treasure Chest containing the Magical Ring will briefly appear. Hurry and open it, or you'll have to keep on senselessly killing people (not that that's a BAD thing though). NOTE: There's a glitch in this room. Sometimes, all the Armors, will get stuck in an area right next to one of the Exit Holes. To fix this, just cast 'Flash' magic. If you don't have 'Flash', you're screwed. NOTE #2: As a side effect of the Ring, your HP regenerates twice as fast in the fields, and it regenerates slowly in all other areas (areas where you previously would LOSE HP) Jewel #3: This appears in what I will refer to as the moat. That'd be all the water in Fairyland for those of you who are complete idiots (i.e. all of you). Anyway, after you've slain the (not so) mighty Water Dragon, go north, then east and you'll see the Chest containing this Jewel. ------------------------- Fairies ------------------------- The Fairies are just as important as the Jewels are in Jim's quest to save the Princess. Unfortunately, they're a little bit harder to get. Here are the locations of all three: Fairy #1: Go to the screen with no enemies, just a bunch of trees (10 to be exact). This Fairy is hiding in one of these trees (why she doesn't just come out we may never know). Anyway, I stuck in a strategy for getting her in the Walkthrough, so I'll just copy and paste it here. Yay! Run around and set off the Wasps at two or three trees, then flee the screen. After waiting a few seconds, go back and they should be gone. Try two of three more trees. Eventually, if not on the first of second try, you'll find Fairy #1! See, wasn't that easy for me? Fairy #2: Just to the east of the desert are four trees that run around for no apparent reason. Once again, you've gotta find a Fairy in a tree. And once again, I inserted a strategy for this into the Walkthrough which I will copy and paste right here: Three of them will badly hurt you if you approach them, but one holds Fairy #2. How do you know which one? Trial and error my friend, trial and error. Approach each from the south. If it hurts you, try another. If not, tap A, and out comes the Fairy. Joy! Fairy #3: This one is HARD to get. But you know what isn't hard? Copy and pasting parts of my Walkthrough into other sections of this FAQ. Hehehe! First, get into the "moat", and swim to the area just east of Varalys' Castle. Now, head south and...(Control+V)...See those two Wizards? No? Look closer. There you go. Now, you have to hit both of them with 'Wave' magic IN ONE SHOT. As if that wasn't hard enough, 'Wave' only travels horizontally. I suggest hiding in the lower right-hand corner of the brown stuff (dirt?) up top. Stay in DEFEND mode, taking any hits you have to, until they align. Then, WHAMMO!!! And there's the coveted Fairy #3! Then they whisk you away to Varalys' Castle. What fun! ------------------------- Magic ------------------------- Many people have complained about not being able to use Magic in this game. That's because they're stupid, and need to check the 'Controls' Section of this FAQ. For now, I will simply say that you need Magic to complete this game. Here is what each of them do. NOTE: Wizards, the Water Dragon, and Varalys are entirely unaffected by Magic, so if I say "all enemies" or something to that extent, I am NOT including them. That said, onto the Magic: Turn (MP Cost: 20) - This Magic affects all monsters currently on the screen. When cast, they spin around for a few seconds, and you are unable to move Jim. Once that stops, and you gain control of Jim, the monsters will just stumble around randomly, as opposed to normal, when they would stumble...around...randomly. Oh well. Normally useless, this Magic can be helpful in the Underground Maze when there are swarms of enemies you have to avoid. Fire (MP Cost: 30) - When you use this Magic, Jim shoots a fireball straight ahead in the direction he is facing. If it hits an enemy, it is stopped, which sucks. However, if it affects them, it DOES kill the enemy (I don't know if there are any exceptions). More useful when you're on higher levels and can use it several times without having to recharge. Ice (MP Cost: 40) - Basically the same thing as Fire Magic, Ice Magic causes Jim to shoot a ball of Ice straight ahead in the direction he is facing. The only difference between the two is that iceballs can go right through walls unaffected. I never use this, because if an enemy is on the other side of a wall, I just leave it alone. Wave (MP Cost: 50) - The only magic that actually goes THROUGH monsters, casting Wave Magic releases four shockwaves in the direction Jim is facing. The only downside to this magic is that it cannot be shot vertically (up and down), only horizontally (left and right). You'll need this to retrieve Fairy #2. Flash (MP Cost: 70) - The only magic in the game that I actually use with regularity, Flash Magic instantly kills everything on the screen. Well, and the bad guys that is. VERY useful in the Underground Maze, when you're surrounded by a large group of Armors of any kind. ------------------------- Legal Disclaimer ------------------------- Yeah, umm...I really don't care what you do with this, as long as you ask first. So if you feel like including this Walkthrough on your site, magazine, whatever, just E-Mail me first. That's pretty much it. Short, huh? ------------------------- Credits/Thanks ------------------------- Thanks to: Steve Saunders - For at least ATTEMPTING to write a guide for this game Gamewinners.com - Had a few tips for those difficult spots GameFAQs.com - For posting this, which I worked oh so hard on CheezMonkeyX - For giving this game its first decent review. You are an individualist CheezMonkeyX! FCI - They made this game, didn't they? Nintendo - And these guys made the system on which it runs. Go Nintendo! ME - I wrote this 30K+ document, now didn't I? OK, that's it, you can go now. Doodle Clowns!