"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~""" Hidden Chinese Chess FAQ NES 1989 Version: 1.01 BASICS =============================================================================== The aim of the game is to win against the other opponent, either a CPU player or real person. The controls are simple. Move around with the d-pad to the desired piece and use the A button to uncover it. If you can capture another piece on the board the select an already uncovered piece and move it on the other one to do so. To forfeit the game, press B. It is unfortunate this may happen by accident and the CPU won't ask you to The computer keeps count of the wins and rounds. HIDDEN CHINESE CHESS =============================================================================== The game is based on Chinese Chess which is different to the chess you might know. However, no board is involved in this variation which is a simple 4 by 8 grid. Player take alternate turns. In each turn, a player must either uncover a piece or move one of his team color. Capturing an opponent's piece with one of his/her own in the process is also allowed. The captured piece is removed from the game. The winner of the round is who capture the opponent's general or does not allow the enemy to make any more moves that would be illegal. An illegal move is to move the general into check. Pieces: ``````` The pieces are hidden at random. There is a total of 32 and they are ideograms in the team colors (blue or red). The images and names are described below. Each color has the same amount of pieces but their ideograms are often different to distinguish the sides better. * * * * * * **** **** ***** **** * * * * * * * * **** * * * * * **** * **** * * * General * * ****** * * * * * * * **** * * * * * * * * * * * * * * * * * * * * * * * * **** * * * * * * * * ** * * * * * *********** * ********* Mandarin * * * * * * * * * * * ******* ********* * ****** * * * *** ******* ********* * * * ** * * *** ******* ********* * * * * * Elephant * * * ******* * * * * * * ** * * ******* * * * * * * * * * * * * ** ** *********** * *********** * * * * * ********* ** ********* * * * * * ********* * ********* Horse * * * * * * * ************ * ************ * * * * * * * * * * * * * * * * * * * * * * * * * * * * *********** * ********* * ** * ********* * ******* * * * * * * * Chariot ********* * ******* * * * *********** * ********* * * * * * * * * * ******** * * * ******* * * * ** * * *** * * * *** * * * * * * * * Cannon *** * * *** * * * * * * * * * * * * * * ******* * * ****** * ** *********** ** * * *** * * * * * * * * * *********** Soldier * * * *********** * * * ************** * * * * * * Each player has one General, five Soldiers and two of each of the rest of pieces. Moving of the Pieces: ````````````````````` Each piece has rules of how they can move around on the board. Because this is not a traditional Chinese Chess board, they have been made much easier to use in this game. General: One square in any non-diagonal direction. Mandarin: One square in any diagonal direction. Elephant: Two squares in any diagonal direction. It must move two points, and cannot leap another piece of either color. Horse: One point in any non-diagonal direction, then one point in a diagonal direction. Similar to the Knight's move in the Western chess. It is important to remember that the non-diagonal part of the move comes first. Chariot: Any number of squares in any non-diagonal direction. It cannot leap over any other piece. Like the rook's move in Western chess. Cannon: When not capturing, moves just like the chariot. When capturing, must leap a single piece of either color before proceeding to the square occupied by the target. Soldier: One square in a non-diagonal direction. Strategies: ``````````` To start with, it's basic guessing which pieces to turn over. Once you have a few it is time to plan a strategy. It takes a little bit of luck to gain good pieces early. Move the pieces into good position, capturing enemies if possible. When you discover either your or the opponent's general, the strategy changes to defend yours while trying to checkmate the enemy. Try to turn over more pieces if you don't have enough and the enemy seems to have more colors on the board. Otherwise, don't bother turning over more if it seems that it will be the enemy pieces. Let the CPU spend turns on doing that while you use your pieces. Don't feel safe when there are still unturned pieces on the board. A single piece can change the entire strategy of the current layout. =============================================================================== This guide is available for and to anyone who wishes to use the information on their site or in their own guide. Remember this was posted on GameFAQs first if you want to copy and credit anything. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-