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X####### ## ####-##.## x#+#X ## ## ## #x## -#x ### =#X ## #+X ### FAQ/Walkthrough NES 1991 Version: 1.0 released on the 19th of June 2007 Author: odino http://www.gamefaqs.com/features/recognition/47976.html This guide is EXCLUSIVELY available at GameFAQs. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TABLE OF CONTENTS =============================================================================== 01.) Introduction | G0100 | 02.) Basics & Controls | G0200 | ------------------------------------------------------------------------------- 03.) Walkthrough | G0300 | Cave | G0310 | Tower | G0320 | Castle | G0330 | Ice Cave | G0340 | Pyramid | G0350 | Dannte's Fortress | G0360 | ------------------------------------------------------------------------------- 04.) Items | G0400 | 05.) Bestiary | G0500 | 06.) Endings | G0600 | ------------------------------------------------------------------------------- ZZ.) Credits & Thanks | GZZ00 | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =============================================================================== 01.) INTRODUCTION G0100 =============================================================================== Welcome to 'Grand Master' for the NES, released by Varie in 1991. This game is somewhat overlooked for some reason, perhaps because it appears to be like a small Zelda clone. Suggestions, comments or errors - tell me about it. Enjoy! =============================================================================== 02.) BASICS & CONTROLS G0200 =============================================================================== At the start of the game you get to pick from five different locations. Each one contains a quest item held by a boss. After clearing them all you will enter Dannte's Fortress to face him. Take note of the order, mentioned before the actual walkthrough starts. Controls: ````````` D-Pad Move A Change Weapon B Attack with current weapon SELECT Pause START Stats/Item Screen As you move about on the map, you will encounter enemies. Flee or cut them down with your current weapon. Should you have more than one, cycle through them to pick the best for the current situation. Your HP and MP meter is displayed in the top left corner. At the stats screen you can also see your max amount. By taking damage from enemies or falling down into water/abyss, you naturally lose HP each time. You cannot throw enemies off the ledges, as they will simply float in the air. Strange but true. When your HP reaches 0, you get the Game Over screen. Fear not, as you can continue from the main menu. When doing so, all items you had picked up in the level you died in will be lost, but you get to keep all the experience earned before. Press START to see the Item List as well as your stats. They are simply your current and max HP and MP as well as your current experience and amount required for the next level. The items will slowly fill the screen but some are only temporary in one stage. The left column has your weapons and the color indicates their powers. The right shows the hero icons you have collected and the rest is used for power ups and other items. Don't worry if one is blank, you can finish the game without most of the extra items. Experience is earned from defeating enemies, as well as picking up treasure chests. As you level up, you also get more HP and MP. To improve your strength you must find better weapons. EXP HP MP - 20 20 50 30 30 90 40 40 210 50 50 450 60 60 900 70 70 1350 80 80 2000 90 90 3000 99 99 9999 -- -- As you can see, HP and MP always increases by 10 per level. The highest level will max out your stats at 99/99. Gaining a level at 9999 experience gains nothing at all. It will revert your exp to 0 and you can gain another 9999 for nothing but a "Level Up" message. It might be a good strategy to run away or avoid enemies more often at that point, to reserve your HP and MP. =============================================================================== 03.) WALKTHROUGH G0300 =============================================================================== It may look like you can start with any location, but scenes are different with certain events from one location if you finished another one first. You can choose your own outcome (see Endings section for details) and thus not follow the steps as in my walkthrough. ------------------------------------------------------------------------------- Cave: G0310 ------------------------------------------------------------------------------- Enemies: Lizardman (Green) Lizardman (Yellow) Kurage (Green) Kurage (Brown) NINJA Items: Potion 2x Gem 2x Rod 2x Hourglass Shield Before we begin, a note about waterfalls. They work a bit like arrows from other dungeons in that they stream you one way (downwards) but it is also possible to slowly crawl up on them. You can already see two at the start of the level, yet there are traps at the top which prevent you from climbing all the way up. Go left, get used to these enemies as they pop up a lot. On the next screen you will notice a white square outline on the right. This is a sunken chest and it contains a ROD. On the next screen with heavy waterfalls, you can climb up the right ones for a GEM. If you want to leave it for later, I will mention it again soon. Follow the normal path until you get to the southwest corner. The chest has a SHIELD. Go north one screen and wait for the enemies to pop up. Grab the POTION, too. The path right will end up at the gem you might have left for later. Shortly before that is a short waterfall that leads to the next level. When you go northwest you will encounter Terry. He will be in a different state of health should you have not followed this walkthrough and completed another stage before. Follow the path east until it splits, there are many spikes here. Take the northwest route to the HOURGLASS. Take the other route to find another ROD. Drop down the waterfall twice and take the KEY on the left side. There is a POTION before the waterfall on the right. Climb up to the door north, but don't forget to take the GEM along the way. BOSS: Ninja HP 75 AP 6 Shuriken 3 Dragon 3 Knife 3 Sword Boom 3 The ninja can release a dragon that will circle around you. I don't think you can kill it, but it goes away after a few rounds. It may throw a few knifes at you, or a whole line of them. It's other attacks include a sounds wave coming from its sword, directed at you of course, and a few homing shuriken. From all five bosses I find this the most annoying. Most attacks are hard to dodge and the guy keeps jumping around. It's hard to hit him, making this a longer fight than it really ought to be. If this is your first boss, use all of the rod magic you have to take off big chunks. Then continue hitting him with the sword until he's dead. If you made sure all the rod magic hits him, you could have gotten 2-3 hits in and that's big damage alone. ------------------------------------------------------------------------------- Tower: G0320 ------------------------------------------------------------------------------- Enemies: Magician (Green) Magician (Purple) Ikura (Green) Ikura (Purple) MEDUSA Items: Potion 2x Gem 2x Morning Star 2x First go left and quickly snag the POTION from the chest. There is a GEM in the chest near where you started. You could leave them for later if you are in need and rather backtrack for some HP/MP. Continue northwest from the gem chest and when you get to the door there are a couple of steps continue north and a long one at the west side. Up there is a MORNING STAR. Walk east to the far side and go up here. The chest contains another MORNING STAR. Go up the wide staircase and turn left. Equip your morning star and defeat the Magicians, including across the gap. Stand near the upper part of the gap and slam the morning star into the wall to get across. Continue west all the way. On the way you might have spotted a wide staircase on south side. This path leads to a POTION should you want to get it. To get there, go south at the west edge and on these wide stairs, then go east, south and west again. To move on, go north and enter the warp. On the other side you are greeted by a green Magician welcoming committee. The next room is hard to get through without taking damage. You need to step on the moving floor and not get thrown into the spikes at the end of them. It's much harder than it looks, and each time takes 6 damage. I think getting through with only 1 or 2 mistakes is considered good already. Continue north through this library maze. If you want the GEM in the chest, go through the wall near the right most floor arrow. You need to steer against it to move over. It's a very good idea to kill every Magician here first. To get back you need to do the same thing again but steer down. Take the other path south. Follow this path to the door, taking the KEY in the process. BOSS: Medusa HP 99 AP 8 Snake 3 Dark 3 Tail 3 When she turns black she will fire a dark ball at you. This is fast but still easy to avoid. When it turns blue it will throw a bunch of snakes that take up quite a lot of room. After her HP is gets below 30 it will shed some skin and only throw green thorns from the tail. Her speed will also have nearly doubled. The attacks are semi-well aimed but still don't do much damage. ------------------------------------------------------------------------------- Castle: G0330 ------------------------------------------------------------------------------- Enemies: Skeleton (White) Skeleton (Red) Bihole (Green) Bihole (Blue) GARGOYLE Items: Potion 3x Gem Sword 2x Cross When you start, ignore the chest as you can't reach it. Walk left and go up the stairs to meet the first enemies. Take the POTION from the chest if you need it right now, or leave it until a short while later. Go left on this path and defeat the enemies to get the GEM. Take the potion if you have not done so already and take the narrow path to the east. Follow this way along the river. After passing the north corner you will see your first hazard. The spikes may look hard to pass, but if you stand close enough from the top then you can dash past without taking damage. Go right along the river once again, avoid the spikes in the floor, then continue south. When you see some columns, take a small detour to the left. Past the spikes you will find a SWORD. Return to the river and walk south to the room. Look at the center of the screen where the block chairs are. You might notice an odd break within the wall. It means you can walk through it. Doing so will end up at a corridor which, past a few more hazards, leads to a chest containing a CROSS. Attacks with the sword are now twice as fast! Should you have picked up a Morning Star from another level already, you can take a shortcut going north, for everyone else is means backtracking to the central path near the beginning of the map. Once you are back here, it is time to actually go up this wide path. There is a teleport spot half way up, but it's one-way only and this is the destination spot. At the north is the gate to the boss. On the left of it is a POTION which you may need by now. Go back south a bit and then ascend the stairs on the left side. Follow the path to the KEY. Go south from here to some oil on the floor. This slows you down so make sure you defeat enemies first. You now have two minor choices to proceed. Either turn left, go south a bit and immediately walk through the wall back to the previous screen, but this time in the mids of the crowd of eye enemies. The other way would be to turn right, get past the spikes and continuing south from here. You will end up at a room with a SWORD. Continue left to a teleport which takes you to the location I told you earlier. There is another POTION on the right of the gate. Now it's time to open it and fight the boss. BOSS: Gargoyle HP 90 AP 6 Fireball 4 Flame 3 He fires a large fireball to somewhere in the room, which explodes and leaves a circle of small flames behind. These are still damaging. If he flies up and flashes red then he will do this attack. If he flashes blue he will strike a blow against you. He only does this when you are close-by. It is possible to interrupt this physical attack by striking him first. A way to defeat him with ease is to wait until he made his fire attack, quickly move in for a slice with your sword and then move back out before he strikes back. Overall a very easy fight. If you have a long-distance weapon then this will be even easier. If you have a lot of HP, simply go crazy on him with your sword. He won't stand a chance. ------------------------------------------------------------------------------- Ice Cave: G0340 ------------------------------------------------------------------------------- Enemies: Ice Tribe (White) Ice Tribe (Dark) Cube (Yellow) Cube (Pink) ICE GOLEM Items: Potion 2x Gem 2x Axe 2x Boots Harp First go right to find a GEM. It's probably not useful to you right now so you can leave it for later if you wish, but it's still some experience points for picking it up. Walk all the way west and north into the cave, then slightly east to continue up north. When you see a chest among spike traps, go west slightly beforehand for a POTION. At the trapped chest, go north for the KEY. Return to the previous screen and go east all the way. Turn south at the end and after a long corridor you will be back outside. You know this place. The chest has BOOTS. Dash back up north and continue this way as you turn left. Go north at the junction and get the AXE from the chest. There is a hidden path behind the lower set of columns. Take it east and then all the way south to find the HARP. Backtrack to the previous chest. Walk west until hitting a wall and grab the POTION above. The warp takes you back south in the cave, there is really no point for it. Instead go one screen south and turn right. Take the GEM from the chest you saw earlier. Walk all the way west to the end of the path before turning south. Turn right at the traps to find another AXE. Now it's time to open the door at the north side. BOSS: Ice Golem HP 95 AP 7 Arm 3 Ring 3 Ice 3 There aren't many attacks. The rings go in all directions starting at one side. He can throw the arm for quite a long reach, nearly 4 squares. I've rarely seen him use both arms for this. Lastly, he will stomp the ground for ice picks to fall from the ceiling. You will know this well in advance, you can see them at the top. They drop one after the other and all you need to make sure is that while avoiding those, also avoid the golem. [You rescue Terry's sister here] ------------------------------------------------------------------------------- Pyramid: G0350 ------------------------------------------------------------------------------- Enemies: Zombie (Green) Zombie (Purple) Ball of Fire (Red) Ball of Fire (Blue) WIZARD Items: Potion 2x Gem 2x Armor 2x Enter the pyramid. At the small corridor leading to a portal (which works the other way), you get a short story event. Go west and wait for the Zombie to awakening. Slay them all and continue past the bridge. Turn left but do not take the chest yet unless you are really desperate for a health boost. Go south and maneuver through the easy trap. Step on the arrows when it's safe but do not follow it. You can see there are spikes at the end. To get past safely, either dash straight into the wall above so you are on the arrows going left. Steer against this and all the way to the right side. Otherwise, quickly turn right after the columns as there is actually walkable floor here. Kill any Zombies left over. Take the ARMOR and return to the previous screen. Now take the POTION. Go right from the bridge and follow the corridor along to the north, then up the stairs. In this room you only walk very slowly unless you picked up the boots from another level. Avoid the zombies as you grab the ARMOR. They respawn and throw goo at you, not very easy to get without taking some damage without the boots. At the west side, first go across the ridge, turning right where you see the spikes. Continue on this short path until you hit what looks like a dead-end. Walk north through the wall and west through another. Take this path north and at the end you will find the KEY. Don't step on the teleport and instead backtrack to the point before crossing the bridge near the spikes. Follow the narrow corridor north and around to the west until the path splits again. A GEM is on the right, then continue east to the next screen. Enter the first shattered window for a secret path that takes you east past the spikes where another GEM awaits. Return through the secret path and follow the path east on the normal one. Before the spikes, take the small narrow path south. Dash through all the way until you find a sandy area. Enter it. Go straight up, but don't forget to take the POTION next to the door. BOSS: Wizard HP 60 AP 5 Ice Blocks 3 Ice Explosion 3 Gravity 3 Crystal 3 The wizard likes to teleport around. He actually announces his attack in Japanese, so if you can read them it's a good advantage for planning ahead. One attack is to create four ice blocks that first rotate around his position and then swoop south at somehow small angles going south. They are easy to avoid but you can try to run towards the northern part of the room before it gets blasted off. Ice Explosion is similar, instead one will fly into one direction and explode into all directions. This is more based on luck because it goes so fast, hopefully it will not go near your direction when you stand close. Gravity is easy again. They are two large balls that just go south at no angle whatsoever. Don't stand south of him in that case. Crystal is the last attack, and it's very small. Unfortunately it is also quite fast and bounces off walls. Sometimes the Wizard will not attack, and just teleport away again. All of this spells can be interrupted by simply hitting him. You only risk touching him by getting too close so try a long-range weapon if you have one. The morning star works wonders because you don't have to run so close and he will never ever touch you. All you have to do is make sure you hit him before he finishes his spell. If you don't, you may get hit my one but they are all not too damaging, touching is much worse. ------------------------------------------------------------------------------- Dannte's Fortress: G0360 ------------------------------------------------------------------------------- There are many parts, plus there are bosses you have encountered previously. After each boss fight your HP and MP are replenished. You could look up the boss strategies at a previous section, but with your new HP/MP levels and (hopefully) upgrades weapons, they should be much much easier at this point. Part 1: ``````` After you have collected all five pieces you automatically fly to here. I suggest you are at least 80/80 for HP and MP, and have collected the weapons and upgrades in each five dungeons. Enemies: Knight (Blue) Knight (White) Fuwafuwa (Green) Fuwafuwa (Purple) GARGOYLE Items: Potion 2x Gem 2x Morning Star Sword These enemies keep on coming, so you want to move quick. Ignore the conveyor belt and run left. (If you run right there is a small hole at the southeast corner, if you step on it the game will freeze, interesting fact.) When you reach the very large conveyor belt running to the east, take the north steps instead. If you want a MORNING STAR upgrade, take the east route, up the ladder and across the beams. Be careful not to drop down and it's pretty slow on the beam. The shield does wonders against those nasty boomerangs. Take the left route until you get to an area with lots of ladders. For a GEM, take the left ladder and swing yourself across to the chest with the morning star. Take the right ladders to the warp at the top. Cross the beam to the left screen and quickly grab the SWORD upgrade. If you take he left ladder down and follow the path right you will end up in a different section of the fortress. There is a POTION but I didn't look into how to obtain it. Instead, cross over the beam again, use the morning star to get over above the spikes coming out of the wall, take the ladder down and swing yourself across to the right platform (hit the column). Take the right ladder up and grab the GEM. Stand on the edge of the left here, swing over to the left platform. Next swing to underneath the short ladder and back left at the end of the path. Stand on the left of the spikes and swing to the column (again stand near the edge). Finally leave this screen going north. Swing over to the right and take a short detour south via the ladder to find a POTION. Continue right though, up the two ladders and go left past the door to find the KEY. Open the door with it. BOSS: Gargoyle For information on this boss, see the 'Castle' section. Part 2: ``````` Enemies: Skeleton (White) Skeleton (Blue) Bihole (Gray) Bihole (Purple) ICE GOLEM Items: Potion 2x Gem Rod Axe There aren't any items to collect, and it's quiet until you enter the fortress itself. Once you do, there will be Biholes everywhere. Do not touch the ropers either. Run through each room. You will end up in a small puzzle area. Change to your morning star and slam yourself south all the way at the west side. Then swing up in the middle and finally over to the east side. It's not really hard. The next room looks strange, but there is nothing really tricky about it. You die if you fall in the center space, so you need to tiptoe around one of the ropers at the north side. Go up the steps and take the right conveyor belt. Follow the platforms north and stand on the warp. This room is complicated. If you try to go left you will notice the room loops forever. If you go right there are four possible scenarios: Note: According to the Japanese maps, there is a way to teleport out from here and return to change the scenario. I have no figured this out yet, as the first room loops to the left indefinitely. 1: There is a room with a POTION and GEM, some White Skeletons coming out of the ground. Continue right and you have rows of holes. There are actually invisible conveyor belts pointing south from each of them. Thus, walk along just beneath one row and always steer northwest to get across safely. In the next room are more hidden arrows. The problem is that there are also hidden holes in the ground. There is one in the dead center, and one in each left corner. All arrows flow out from the center, so steer against the flow as you along, don't drop into the apparent holes either. 2: There is a SWORD and AXE, the next room slows you down without the boots. Escape from the skeletons in the last room. 3: Contains an AXE and GEM. This is like the previous scenario, only in reverse. 4: This route has a ROD and GEM. The second room is like the third in Scenario One. Steer against the arrows. The last room has ropers, avoid them by walking near the top or bottom. All scenarios lead to two more chests with a POTION and the KEY. Continue right and go up the stairs. BOSS: Ice Golem See 'Ice Cave' for info. Part 3: ``````` Enemies: Knight (Green) Knight (Gold) Fuwafuwa (Red) Fuwafuwa (Pink) NINJA Items: Potion Gem 2x Shield Boots Run right and defeat the enemies, or simply teleport away quickly. When you arrive you first have to battle a few Fuwafuwas. Of course you can just dash up north to the next area. Here you simply follow through the mine maze, without hitting them. The few enemies that appear should be easy to kill. Take the GEM if you want to. In the second part of the maze there is a SHIELD. If you have one already, don't bother unless you want the extra exp. Now you are in a real big maze. Follow my directions and kill anything that comes in your way. Straight north from the start. At the top, go to the east side and follow the path south until it bends back up north. Take the first right and at the bottom go up the second corridor. Take the second turn right and follow this until you find the KEY. Walk down the other (eastern) path, it will have several twist but reach the southern end of the maze eventually. Go back north on the rightmost path and when it splits, follow it west to the BOOTS should you not have them already, otherwise just east straight away. The rest is easy, simply follow it up north and exit east. The chest before the door hold a GEM and POTION. BOSS: Ninja See 'Cave' for more info. Part 4: ``````` Enemies: Skeleton (Gray) Skeleton (Blue) Bihole (Red) Bihole (Yellow) Items: Hourglass Cross Harp Mirror Start going north, these skeletons should be a pushover. When you reach the area with pillars, you might notice an empty spot on each side. You can walk through the wall here to find an item. On the left, some slow surface leads to a HARP. The right has a MIRROR. If you don't know how to get there, the south end of the room has an invisible path leading over there, which you might have spotted when an enemy walked over it. From the main area, continue north and there are two more rooms on each side. For the left one you will have to take some damage from the spikes and quickly walk through to grab the HOURGLASS. On the right, take the conveyor belts and time it so you don't get hurt by the lances. The chest has a CROSS. Both sides are risky, but if you have been following this walkthrough then you should have them already. At the top of the main path, first go right for the key. It might look like a dead-end, but you could have spotted a skeleton spawn in a black area. Stand one spot northeast of the warp spot and throw the morning star to the east side. The invisible conveyor belt should take you all the way north. Go up the steps and grab the KEY in front of the window. To get back, step on the warp at the northwest. Walk west and swing over the gap with the morning star. The door cannot be opened if you messed up the story events in the first five stages. You must have rescued Terry's sister for her to help out, otherwise you get a nasty GAME OVER screen with nothing else to do but restart the game from the beginning... Part 5: ``````` Enemies: n/a Items: Potion Gem There are no enemies here, but there are still some minor hazards. Equip your morning star and take the left escalators north, whereas the right one would go back south (you don't want to take that one). Pay attention as you go along, because after the third stop there will be a gap in the floor. Either go up on the right side, against the movement of the escalator there, or swing yourself over the gap with the morning star. The next stop has two chests, one POTION and one GEM. Take the left path and this time you must swing over the gap because the right side isn't possible to be taken all the way north. When you reach the room, pay close attention. The statues are actually holes in the floor. There are invisible arrows that will try to suck you into them. Steer towards the center to teleport away. Part 6: ``````` Enemies: Knight (Red) Knight (Platinum) Fuwafuwa (Purple) Fuwafuwa (Pink) Items: Potion Gem Armor Walk north, there are some enemies in the second room with the strange green areas. The next room has some slow surface, but just continue on with the path. There are two more rooms with slow surface, but this time you have to battle enemies. It may be easier to just run through this with as little contact as possible. When you reach the square room, simply walk north through the wall and along an invisible path through space. You can see where the path is when looking at those blue circles. They can roughly make an outline of where to walk. As you can see, there is a path going north and it splits to the east. Take this one to a room with the KEY. The next screen also splits, and you can find another ARMOR upgrade. When you continue north it will lead back to the normal floors. After a few generic passages, you will see a room with blue statues of some sort. Don't move yet. There are actually hidden ropers hazards on each side of those statues. If you make yourself a visual picture... * *B* * ... you can see where it is safe to walk. If you still need help, stand on the right and into the first corner. Walk up to the fourth diamond square, turn left one square and go up two. Turn right one square and move up to the corner at the north side. The rest is trivial. You may notice you walk backwards all this time, but there is nothing to it but a visual confusion. Just walk up= north as usual, and don't look which way the hero is looking. The next screen has two chests, a POTION and a GEM. Follow the corridor to the doors. BOSS: Dannte HP 99 AP 10 Crystals 3 By the time you managed to get to this guy, and I hope you filled your HP with that last potion, this guy should be nothing compared to those enemies you had to face lately. He only has one real attack, which are hordes of crystals that float towards you. This kind of keeps you from getting close for a hit, but you should still manage to do so. His HP is pathetic and I wouldn't be surprised if he goes down within 10 seconds. I got the feeling he is faster when he is low on HP, but it should only delay the inevitable. The hero has rescued the princes. GRAND MASTER AS YOU... ...TO BE CONTINUED? =============================================================================== 04.) ITEMS G0400 =============================================================================== Potion: ``````` Recovers all HP. There is at least one in each stage, but make sure you keep it for when you really need it. Gem: ```` Recovers all MP. There is at least one in each stage, but make sure you keep it for when you really need it. Sword: `````` The standard sword, you start with the basic green one that is not very powerful. Has a very long reach and useful swing movement. Gets much better once upgraded a couple of times. Attack Power: Green 2 Red 4 Blue 6 Yellow 8 Axe: ```` A throwing weapon. Useful to take out enemies from a distance, to play it safe perhaps. Requires 1 MP for each use. Attack Power: Red 3 Blue 3 x2 Yellow 3 x3 Rod: ```` Magic weapon that uses 20 MP per usage. Very useful in situations where there are many enemies about, as it attacks in eight directions at once. Very strong too. I personally don't like it too much because it uses up lots of MP quickly and is slow. After one attack you must wait a while to do so again. Attack Power: Red 10 Blue 15 Yellow 20 Morning Star: (M-Star) ````````````` Damage to several squares at once. It can also be used to cross short gaps by pounding it into the wall at the other side and holding B until you swing over there. It also pulls over enemies, which may actually backfire. They will be close to you, but not dead, and perhaps physically damage you by walking into you. Less likely to happen with the faster attack. Attack Power: Red 3 Blue 4 Yellow 5 Armor: (Armer) `````` Increases your defense, which in turn makes you less vulnerable to damage from the enemy. The blue and golden armor add around 1 or 2 extra protection per hit. Shield: ``````` Automatically blocks attacks from the front, but not the back or sides. It also does not work while you are attacking yourself, i.e. swinging the weapon. Only useful to pick up once, does not stack in any way. Boots: `````` Doubles speed on the usually slow path such as dirt or deep snow. Only useful to pick up once, does not stack in any way. Cross: `````` Doubles the rate of attack of the sword. Hourglass: `````````` Doubles the rate of attack of the axe. Mirror: ``````` Doubles the rate of attack of the morning star. Harp: ````` Decreases MP consumption, does not affect the axe as it only uses 1MP anyway. Good to have for heavy rod users. Also I think it adds 1 MP bonus for each enemy you kill. Key: ```` Required to open the door on the current level. There are also a few more quest items which I won't go into detail. You will know when you get them. =============================================================================== 05.) BESTIARY G0400 =============================================================================== The bestiary uses mostly names from the enemies mentioned in the credit section. They might sound silly, but there are also not better ways to describe them at times. HP = Health Points, AP = Attack Power. Other attacks are mentioned separately. Skeleton (White/Gray): `````````````````````` Dash at you if you are in their sight. HP 4 AP 4 Skeleton (Red/Blue): ```````````````````` Throw a bone from a distance, block it with shield of outrun it. HP 6 AP 5 Bone Throw 3 Bihole (Green/Gray/Red): ```````````````````````` HP 10 AP 6 Bihole (Blue/Purple/Yellow): ```````````````````````````` HP 14 AP 8 Magician (Green): ````````````````` Like to teleport after attacking. HP 8 AP 3 Fireball 15 Flame 10 Sonic Boom 30 Magician (Purple): `````````````````` Like to teleport after attacking. HP 2 AP 2 Fireball 15 Flame 10 Transform - (Temporarily morphed into a helpless cat, can still pick up items though) Ikura (Green): `````````````` HP 10 AP 6 Ikura (Purple): ``````````````` HP 14 AP 8 Zombie (Green): ``````````````` HP 8 AP 4 Zombie (Purple): ```````````````` HP 8 AP 5 Goo 5 Flame (Red): (Moelutoukon?) ```````````` HP 10 AP 6 Fire (Blue): (Moelutoukon?) ```````````` HP 14 AP 8 Ice Tribe (White): `````````````````` Swoops in like a circle, then starts attacking you when landed. Unless you are really slow, you could have left this screen by that time already. HP 6 AP 2 Ring 4 Ice Tribe (Dark): ````````````````` Swoops in like a circle, then starts attacking you when landed. Unless you are really slow, you could have left this screen by that time already. HP 6 AP 3 Ring 4 Cube (Yellow): (Kouri?) `````````````` HP 10 AP 6 Cube (Pink): (Kouri?) ```````````` HP 14 AP 8 Lizardman (Green): `````````````````` HP 4 AP 7 Tidal Wave 6 Lizardman (Yellow): ``````````````````` HP 8 AP 6 Tidal Wave 6 Kurage (Green): ``````````````` HP 10 AP 6 Kurage (Brown): ``````````````` HP 14 AP 8 Knight (Blue/Green/Red): ```````````````````````` HP 12 AP 9 Boomerang 10 Knight (Silver/Gold/Platinum): `````````````````````````````` HP 18 AP 10 Boomerang 10 Fuwafuwa (Purple/Red): `````````````````````` HP 10 AP 6 Fuwafuwa (White/Pink): `````````````````````` HP 14 AP 8 **BOSSES** Ninja: `````` HP 75 AP 6 Shuriken 3 Dragon 3 Knife 3 Sword Boom 3 Medusa: ``````` HP 99 AP 8 Snake 3 Dark 3 Tail 3 Gargoyle: (Gurgoil) ````````` HP 90 AP 6 Fireball 4 Flame 3 Ice Golem: (Ice Goulem) `````````` HP 95 AP 7 Arm 3 Ring 3 Ice 3 Wizard: ``````` HP 60 AP 5 Ice Blocks 3 Ice Explosion 3 Gravity 3 Crystal 3 Dannte: ``````` HP 99 AP 10 Crystals 3 =============================================================================== 06.) ENDINGS G0600 =============================================================================== This sections contains spoilers! -If you go to the Pyramid level before the Cave level, your sister (Tsuria, the boss) will die. -If you go to the Cave level before the Pyramid level, Tsuria will live. None of this affects the outcome of the game though. This is due to the fact that the Cave Level's boss tells you that your sister is in the Pyramid. If you don't trigger that event first, then she dies. -If you go to the Tower level before talking to Terry in the Cave level, Freia (Medusa, Terry's sister, the boss) will die. This will trigger the bad ending once you get to the end of the last level. -If you go to the cave level first and speak to terry there and then go to the tower level, Freia will live. This will let you enter the very last stage and get the good ending. This is due to the fact that the dying Terry in the cave level asks you to save his sister. If you don't trigger that event first, then she dies. -If you beat the Castle level before talking to Terry in the Cave level, he will appear and talk to you. This doesn't affect the outcome of the game though. [Thanks to ReyVGM for this detailed info] =============================================================================== ZZ.) CREDITS & THANKS GZZ00 =============================================================================== GameFAQs for hosting this file. Varie for this game. http://www.geocities.co.jp/Playtown-Bingo/5647/lohk/gurandtop.html for info about enemies. They also have super neat maps. (last viewed: June 3rd 2007) AdamL for the hex cheat to gain exp real fast so I can make a complete experience chart. ReyVGM for the Endings guide. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ,,, (o o) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=oOOo-(_)-oOOo-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=