GHOUL SCHOOL (Electro Brain) GAME PLAY HINTS: - Stay out of classrooms unless you need to replenish your energy level. The deeper into the school you explore, the more difficult the classrooms become. - Leave the bats alone and they will leave you alone. - If your lives run out, you can continue the game immediately with all of the sub-screen items you have already picked up. - Use a rapid-fire controller if you have one. - Read the instruction manual that comes with the game. There are tips to winning throughout the manual. HOW TO PLAY: 1) The Towel, the Spring Shoes and the Deweytron: ROOM SCREEN DIRECTION TO ROOM #01 Right #04 #04 Right (up at end of hallway) #07 #07 Right (down at end of hallway) #13 #13 Left (down at end of hallway) #09 #09 Right #14 #14 Right #92 (Towel) #92 Right #93 #93 Right #94 (Spring Shoes) #94 Right #95 (Deweytron) In the gym: - Do not touch the dead body in the gym. - Climb the rack next to the scoreboard. Snap the towel at the scoreboard to stop the bouncing basketballs. - Once you pick up the Deweytron, jump over the wall to the right. This takes you back to the entrance to the gym. 2) The Spinal Zap: ROOM SCREEN DIRECTION TO ROOM #13 Right (up at end of hallway) #29 #29 Right (up at end of hallway) #30 #30 Right #96 (Spinal Zap) 3) The Suction Shoes: ROOM SCREEN DIRECTION TO ROOM #13 Right #29 #29 Right (down at end of hallway) #31 #31 Right (down at end of hallway) #33 #33 Left (down at end of hallway) #34 #34 Right (down at end of hallway) #35 #35 Left (down at end of hallway) #36 #36 Left #107 (Suction Shoes) - You will probably lose a life retrieving the Suction Shoes. It's worth it! 4) Accessing the Elevator: ROOM SCREEN DIRECTION TO ROOM #31 Right (down at end of hallway) #33 #33 Right (to the elevator) 5) Digest Ray: ROOM SCREEN DIRECTION TO ROOM #07 Right #12 #12 Right (up at end of hallway) #16 #16 Right (down at end of hallway) #19 #19 Left #17 #17 Right (down at end of hallway) #21 #21 Right #103 #103 Right #104 (Digest Ray) 6) The Sickle: ROOM SCREEN DIRECTION TO ROOM #19 Right (up at end of hallway) #23 #23 Right (down at end of hallway) #26 #26 Right (down at end of hallway) #27 #27 Left #28 #28 Left #100 #100 Left #99 #99 Left #98 (Sickle) 7) The Embalming Fluid: ROOM SCREEN DIRECTION TO ROOM #29 Right (up at end of hallway) #30 #30 Right #37 #37 Right #38 #38 Right #97 #97 Right #105 (Embalming Fluid) - Leave the janitor alone and he will leave you alone! 8) The Golden Apple: ROOM SCREEN DIRECTION TO ROOM #19 Right #24 #24 Right #101 #101 Right #102 (Golden Apple) - In Hallway 24, you will be confronted by 3 very fast moving monsters. Move as slowly as possible through this hall-way, firing the Deweytron continually. As soon as you see the monster enter screen right, stop moving and keep firing. Before the monster reaches you he should be defeated. (Use a rapid fire controller if you have one.) - Beware of the enemy on the stove top. Difficult to see and very dangerous. 9) The Rooftop: - To get to the rooftop, enter any elevator and go to the 5th floor. To get to the 5th floor, go to the 4th floor, stay on the elevator, and keep pressing "UP" on the controller. ROOM SCREEN DIRECTION TO ROOM #91 Left #106 #106 Left #39 #39 Left/Right (on ceiling) Elevated door to Room #39 #84 Right #42 #42 Up #43 10) Admiral Aorta: ROOM SCREEN DIRECTION TO ROOM #43 Right #45 #45 Right (up at end of hallway) #46 #46 Right (down at end of hallway) #108 - These directions will bypass the Gamma Gun. The Gamma Gun is not needed to complete the game. - Once you reach Room #108, wander around. The only creature you won't be able to beat is "Ego", and you can easily get by him by walking on the pipes overhead. You will be looking for Room #123 where you will find Admiral Aorta. - Finally, move to Room #129 and rescue Samantha Pom-Pom.