MMMMMMMMM MM MMMMMMMM MMMM M MMMMM MMMMMMMMMMMMMM M MM MM MMMMMM MM M M MMMM M MMMMMM MMMM M MMM M MM MM MMMM M M MMM M M MMM MMMM MMMMM MM M M MMMM MMM MM MMMMM MM MMM M MMMM MMMMMMMM MMMMMMMMMMM MMMM M MMMMMM MMMM M MMMMMMMM MM MMMMMMMMMM MMMM MMMMM MMM MMM M MMM M MMMM M MM MMMMM M MMM M M MM MM MMMMM M MMMMM M MMMMMM M M MMM MM MMM MMMMMM MMMM MM M M MMM M MMMMM MMM MMM M MMMM MMMMM M MMMMM MM M M MMM MM M MMMM MMMM MMM MMMM MM MMMM MMMMM MMM MMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMM M MMMMMMM M MMMMMMMMMMM MMMMMMM MMM MMMMMMMMMMMMM MMMM MMMMMMMM A guide to Fun House for the NES By Adam King (aka Gnik) Version 1.0 This FAQ is intended for personal use only. You are free to save or print this guide for your own use in playing the game, but it is not to be reproduced or redistributed in print or on the web without the express permission of Adam King. (I highly doubt anyone wants to rip-off a guide for an obscure 16-year old game, but this warning applies nevertheless.) This guide is best viewed using a fixed-width font, with at least 79 characters per row. The most up to date version of this guide may always be found at http://www.gamefaqs.com =============================================================================== =============================================================================== Table of Contents: You can search using the code listed before the titles to jump right to that section. You can also search for a specific floor-level, like this: x-y. F-0 FAQ information F-1 Version History F-2 Why Fun House? G-0 Game Information G-1 Controls G-2 Overview of Fun House G-3 General Tips G-4 Known Warps and Shortest Path W-00 Walkthrough W-01 Floor 1 W-02 Floor 2 W-03 Floor 3 W-04 Floor 4 W-05 Floor 5 W-06 Floor 6 W-07 Floor 7 W-08 Floor 8 W-09 Floor 9 W-10 Floor 10 W-11 Floor 11 W-12 Floor 12 C-0 Contact and Credits C-1 Contacting Me C-2 Credits C-3 Closing Information =============================================================================== =============================================================================== F-0 FAQ Information: ############################################################################### F-1 Version History: 1.0 - Dec 3, 2007 Wrote the guide in its entirety. Walkthrough completed. ############################################################################### F-2 Why Fun House? This section aims to answer the question I'm sure is on everyone's mind: Why would anyone write a guide for this game in this day and age? Well, for one thing, I like this game. It's pretty unique, and for that reason the gameplay still stands up, even today. I was inspired to write this guide because I wanted to play through this game again, and no such guide existed. I knew if I didn't write it, there would probably never be one. Also, this is my first FAQ, so writing it for a game that no one is ever going to look at again might actually not be such a bad thing. And despite being a 16 year-old game that was never very popular when it came out, I bet someone is going to read this guide. That's the magic of the internet. In fact, you're reading it right now. If nothing else, this guide helped me beat the game on the original NES, so at least one person was helped by it. =============================================================================== =============================================================================== G-0 Game Information This section contains information about the game itself. ############################################################################### G-1 Controls: Here is how to control the game: A - Move forward B - Shoot Tomato Left/Right - Pivot Left/Right Start - Pause Pretty simple. The movement control is kind of unique - the dpad doesn't actually move you, it's just used to turn. You have to hold A to move forward. Suffice to say, the A button will be getting a lot of use. You press B to fire the tomatoes. You can fire several by pressing it rapidly. The first floor of the game is intended to get you accustomed to the controls. ############################################################################### G-2 Overview of Fun House: TV Show: Fun House was a children's game show that aired in the late 80s and early 90s. It was hosted by J.D. Roth. Two teams of contestants played various messy games and took quizzes in order to get points. The winning team got to enter the Fun House, which had different rooms each day, for a chance to win prizes. It was apparently very similar to Double Dare. I've never actually seen the TV show. You can find more at: http://en.wikipedia.org/wiki/Fun_House_%28game_show%29 Video Game: A video game based on the show was released by High-Tech Expressions in 1991. Hi-Tech made a number of other games based on popular kids game shows, such as Win, Lose, or Draw, and Double Dare (which ironically, bares no resemblance to this game whatsoever, despite the shows apparently being near-identical). The Fun House video game apparently bares minimal resemblance to the show, but that's probably a good thing. Fun House is a maze game where you traverse 72 mazelike environments, trying to shoot all the targets and then grab the key before you run out of time. To hinder you on your quest, the maze is filled with obstacles and enemies. However, a never-give-up attitude backed by an unlimited number of continues will see you to victory. ############################################################################### G-3 General Tips: Here are some tips that you can apply to basically every level in the game: - In each level, you goal is to shoot all the targets, and then get the key. The key appears after you shoot the last target. It will be right where the final target was. - You have to get the key before you run out of time. You start with 30 seconds, but you can gain and lose time during the stage. Shoot targets and picking up clocks gives you more time, but being hit by enemies takes it away. - Finding the 1 target in a level with numbered targets is often the bulk of the work for that level. The maps make this job a lot easier, if you choose to use them. - You should always collect clocks if you see them. Money should usually be collected, unless it would cost you a lot of time. Points are nearly useless and you shouldn't collect them unless they're on your way. - Collecting 25 coins gives an extra life. You can have up to 6 lives. If you have 6 lives, getting 25 coins does nothing, but you keep the coins. When your lives drop to 5, collecting a single coin will give you another life. - If you run out of lives, you can continue infinite times. All it will cost you is your points. This means you can keep going until you beat the game, get bored, or your NES overheats. Whichever comes first. - Be very careful of the gun and strong banana shooter. They can take your time away. The other enemies are a bit less dangerous. - There are many items hidden in the walls. To get them, run into the wall. I tried to bash every wall I could while making this walkthrough, but I have undoubtedly missed some hidden items. If you find some, you can contact me. See the final section below. - Sometimes, the targets may be hard to get to, which could make getting the key difficult, so you should think about which target to hit last. There is often a single unmarked target that is easy to get to specifically to give you the key. Check the walkthrough for more tips on this. ############################################################################### G-4 Known Warps and Shortest Path: The following is a list of all warps that I currently know of: 1 - 3 to 2 - 4 1 - 6 to 4 - 5 2 - 1 to 2 - 2 3 - 2 to 3 - 6 4 - 4 to 7 - 2 6 - 5 to 8 - 5 9 - 5 to 12 - 1 Shortest Path Through the Game: Beat stages 1 - 1 to 1 - 5 Take the warp in 1 - 6 to 4 - 5 Beat stages 4 - 5 to 6 - 4 Take the warp in 6 - 5 to 8 - 5 Beat stages 8 - 5 to 9 - 4 Take the warp in 9 - 5 to 12 - 1 Beat stages 12 - 1 to 12 - 6 This allows you to beat the game while only visiting 32 levels. That's less than half of the total amount! It's possible there might be an even shorter way, if there's some warps I haven't found yet. =============================================================================== =============================================================================== W-00 Walkthrough: This is the main section of this guide. A walkthrough and map for each of the 72 stages in Fun House. There are 12 floors, each with 6 levels (or rooms, as the game calls them). !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!WARNING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Be aware that since the point of this game is basically to navigate the mazes, using maps makes it significantly easier. With this guide, it should be reasonably possible to beat the game without ever losing a life. You should think about how to use this guide that will be most fun for you. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! First, I'll explain the map format: 0-0 Sample Stage Targets: 2, 4 ############# #c// T s >v# #/// T ^<#### # CK# # G b o *W#### # S ##### #* #P M# #1 2 3 4 p m# ################ Here we go, there's a sample stage containing every item in the game. You can see from the information above the stage that this is floor 0, level 0, the stage is called Sample Stage, and there are 2 unmarked targets, and 4 numbered targets. The first number is the amount of unmarked targets, the second the number of numbered targets. In every level, you always start in the bottom most corner, so in this map, in this map it happens to have a T in it. I don't mark this spot on the map, because you always start in the bottom left. You also start with 30 seconds on the timer for every level in the game. Now, let's look at the legend for this map: # - this is a wall. These mark the boundaries of the stage. - blank space is the floor. The floor will be under every tile, but if the space is totally blank, that means there's nothing else of note there. / - this is ice. Ice is an alternative to floor. If an item is on the ice, I'll list the item instead of the ice tile. For many levels, almost the entire floor is ice. > - this is an arrow tile. It's another alternative to floor. The arrow tiles push you in the direction that the arrow indicates. This one is right, but there are left, down, and up tiles, too. You can run against the arrows to very slowly go the other way. T - this is a target. This target is unmarked, meaning you can shoot it whenever. Shoot all targets and the key appears where the last one was, touch the key to beat the level. Shooting each target is worth 5 seconds, and you get 5 extra seconds (10 total) for shooting the final one. 1 - this is also a target, however, this one is numbered. You have to shoot these in order. Other than that, they are identical to regular targets. Clearly, the first target is 1, then 2, then 3... There can be up to 9. If unmarked targets also appear, you can those whenever you like. p - these are points. The capital P means more points. I don't always note the locations of points because they're not important. m - this is a coin. The lowercase m is silver, uppercase is gold. Silver is worth 1, and gold is worth 5. Collecting 25 points gives you an extra life, so get these when you can. c - this is a clock. Clocks give you more time, so they're very important. The lowercase one is a small clock, which gives 7 seconds. The uppercase is a big clock, which gives 15 seconds. K - this is the super skate. It makes you run a lot faster, but it's also harder to control. It only lasts for a little while after you pick it up, and it doesn't come back. G - this is the gun. It spins in a circle, shooting tomatoes at you. If you are hit, you lose 3 seconds. Try to avoid these if you can. b - this is a blob. They move back and forth, blocking your way. If you hit them, you'll be knocked backwards, but you don't lose any time. Just go around them. There's actually two types of blobs, blue and red. The red one is faster, but really it makes little difference so I don't differentiate between them in the maps. s - this is a banana shooter. The lowercase one fires seeds, which push you backwards. The uppercase one fires bananas, which push you backwards and takes away 3 seconds. Try not to get shot by the bananas. The shooters only face one direction and cannot turn around, so if you get behind or beside them you're safe. However, sometimes they move a little bit. o - this is a bumper. They are totally immobile, and are the only enemy you can actually destroy with your tomatoes. It takes 5 shots to kill it. If you touch them, you'll be tossed back quite a long way. Generally, it's not worth the time to kill it unless it's blocking an entrance. * - this denotes something hidden. These will always be near a wall, you ram into the wall to reveal the item. If the hidden item is a coin, you'll just see a star. Otherwise, the type of item will be immediately to the right of the star. This means the star may not always be against the wall if the hidden item is on the right wall. I don't indicate which wall the item is hidden in on the map, but there's usually at most 3 to try. Crucial hidden items are usually noted in the walkthrough. I don't tend to note hidden points at all because they just waste time. W - this is a warp. These are almost always hidden, so you'll usually see *W. Touching this immediately skips you ahead to a different stage, you don't even have to beat the one you're in. These are always noted in the walkthrough. The maps aren't always perfectly to scale. For some of the earlier levels, I made the maps bigger so you have a better idea of what's going on. For some later levels, the map might even be smaller if there's a ton of empty space. I also never put numbered targets right beside each other in the map, because I thought there might be double digit number targets when I started. It turns out they only go up to 9. Oh well. Also, some of the maps (especially those with lots of flow and ice tiles) can be a bit cluttered. Oh well, I blame the level designer for cramming them so full of stuff. You should still be able to figure it out. Also, since objects can appear in the middle, or to the sides of a tile, I have to show the objects as just being on that tile. Sometimes this results in a minor loss of detail. Usually it's just something like two coins on one space. ############################################################################### W-01 Floor 1: This world has basically no challenges in it. It's meant to introduce you to the game. Head over to the controls section if you can't figure out how to move. There are a couple warps in this world that you can use if you've already been through the intro levels before. ------------------------------------------------------------------------------- 1-1 Overture Targets: 3, 0 ############### # p # # p T T T p # # p # ############### Incredibly simple. Grab the points if you want, then shoot the targets, grab the key, and finish the level. ------------------------------------------------------------------------------- 1-2 Four Corners Targets: 4, 0 ########### #T T# # # # P # # # #T T# ########### Take points, shoot targets, move on. ------------------------------------------------------------------------------- 1-3 Touch and Go Targets: 3, 0 ######## ######### #T * ### T# # b # ######^^^vvv###### #^^^vvv# ######^^^vvv###### # T# #*W ### b m# ######## ######### There's a warp here, touch the wall immediately to your left when you start to warp to 2 - 4. This is probably the "touch and go" they were talking about. If you intend to do the level, it's a little more involved than the previous ones but still nothing to sweat about. This is the first appearance of the blobs (b). They just push you back if you touch them. Try not to, but they really aren't much of a threat. There are also arrow tiles, which push you in the direction the water flows in. In the top left corner, you can bump the walls for some points and a coin. I won't generally include these in the map because there's tons of them and they aren't really vital to completing most levels. You might as well pick up the coins in the bottom right, 25 coins gets you an extra life. ------------------------------------------------------------------------------- 1-4 One Two Three Targets: 0, 3 ########## #2 * 3# ######## # # # # ######## #1 *C *G # ########## First appearance of numbered targets. You have to shoot them in order or it won't count. On the bottom wall, a large clock and a gold coin are hidden. Since we have loads of time, you might as well pick them up. There are various other goodies along the top wall, but nothing so spectacular. ------------------------------------------------------------------------------- 1-5 Go Right Targets: 0, 8 ############ #6 5 4 3# # ###### # #7 # # 2# # # # # #8 ###### 1# # * * # ############ Good advice. Make a loop to your right, shooting all 8 targets. You have ridiculous amounts of time here, so you might as well take the 2 coins that are hidden on the bottom of the center block. ------------------------------------------------------------------------------- 1-6 Horse Shoe Targets: 7, 0 ###################### # *WG # #G 7 6 5 4 # # G # ################ 3 G# # # #G 2 # ################ m# # G * * * * m# # 1 m# # m m# ###################### Guns (G) appear here. They're nasty. They spin around shooting tomatoes at you, that take off time if you're hit. Be careful not to be shot too many times, or you'll be in trouble. There's a warp here. It's right behind and to the left of the gun near target 5. It goes to 4 - 5. Otherwise, just try to shoot all the targets and survive. There's a lot of coins here, but don't go out of your way. It's not worth it if you run out of time. ############################################################################### W-02 Floor 2: This is where the level design starts to get more complicated. There's also a lot of ice here, which can make moving difficult. This floor will give you practice navigating the ice before things really get dicey. ------------------------------------------------------------------------------- 2-1 Triplet Targets: 3, 9 ######## ########### ##### # 4 # #////M////# #7 8# # 5 6 ###/////////### 9# # b s s c# #W ccc# #######^^^^^^vvvvvv####### #^^^^^^vvvvvv# #^^^^^^vvvvvv# #######^^^^^^vvvvvv####### # # # T T T s s b 1 2 3# # ###/////////### b # # # #////M////# # # ##### ########### ######## Wow, this is a lot more complex than world 1. This is the first appearance of banana shooters (s). These are the weaker ones, they just fire seeds. The seeds don't take away time, but they can push you onto the arrow tiles. There's also ice tiles, it's hard to control your player while on those. There's a warp here to 2 - 2, ie, the next level, and it's in plain sight. You might as well just pick up the coins and then take it. Otherwise, take out the targets near you, then go straight to the right, then diagonally, then right again. You can collect the gold coins on your way. ------------------------------------------------------------------------------- 2-2 Of Ice and Zen Targets: 4, 8 ############ ####### # 4 3 S # #T 5 6# # T # # 7 8 # # ####### T# ####### // // // //# #######// // // // # # T 1 2 ####### b # # # # *P # ############ ####### Much easier than the previous level. Head up, then cross the middle section. The area that looks like a dead end in the bottom right has hidden points along the bottom wall, if you can sneak by the blob. The ice makes it tricky. This is the first appearance of the stronger banana shooter (B), but it's not in a position to do much damage. ------------------------------------------------------------------------------- 2-3 To and Fro Targets: 0, 8 ######## # *P # # b 8# #7 # # b 6# #5 # # b 5# #3 # # b 2# #1 # # *P # ######## This is ridiculously easy. Just weave in-between the blobs as you shoot the targets. After you shoot them all, you'll have tons of time, so you can ram the top and bottom walls for hidden points if you want. ------------------------------------------------------------------------------- 2-4 Links Targets: 0, 6 ####### #5 # # bb6# #### #### #>>>^^# #>>^^c# #### #### #3b # # b4# #### #### #c>>^^# #>>^^^# #### #### #1b # # b2# ####### This is easy enough, but whatever you do, don't move into the arrow blocks without shooting the two targets in each area first. It's very hard to fight against the current and backtrack. Don't stress out over the coins, they're hard to get and they don't matter that much here. ------------------------------------------------------------------------------- 2-5 Crawl Before Walking Targets: 6, 0 ################ # ** c ****** T# #c ###### #### ## T# #c ##m ## # #T ##m ## # #### ##mmm m T# #T c ########## #c # #### ## G T# # ## # ################ This is an odd-looking stage. Head first to the right, and shoot the lone target, watching out for the gun. Then, head up the passage, taking the small clocks and shooting the targets as you go. The rest of the level is straightforward, and you have plenty of time, so collect the money. There are 8 hidden coins on the top wall, plus 6 more in the area with the last two targets. In the event that you get mauled by the gun at the first target, skip some of the coins. ------------------------------------------------------------------------------- 2-6 Go With the Flow Targets: 4, 0 ################## # T <<< # #vvv###VVV### TC # #vvv# # >>> # #vvv# # ######## #vvv### >>> b M# # o >>> T # #m ###vv### #mmm # #vv# ######^######vv### #^# # # ######^##### T # # << # ################## More complex level design. Get used to it. First appearance of the bumper (o). You can shoot these to death if you want. This level is filled with arrow tiles. As the name suggests, don't try to fight against them, just let them carry you. There are two choices from the main area, near the bumper. Take the top set of right arrows first. You don't have to, but the bottom section is annoying, and the top has a big clock. Don't take the first set of down arrows you see after that, make sure you get the target up there first. Then head back to the main area and take the lower set of right arrows. There's a very annoying shooter positioned at the exit of these arrows. It tries to flick you into the bottom arrow tiles with its seeds, and it might well get you. If so, you'll have to go around again to get that target. At least above that target are two gold coins. Hug the top wall as you ride the arrows to position yourself safely, then run by after it shoots. After that, there's just the lone target in that empty room left. Floor over! ############################################################################### W-03 Floor 3: This floor is filled with mazes and other levels where the order of targets isn't as clear as it has been. There's a warp on stage 2 you can use to skip most of the world, but really it isn't TOO hard yet, especially with the maps to guide you. ------------------------------------------------------------------------------- 3-1 Look Out For Number One Targets: 0, 4 ################# # 2 C *P # # ##### # # #### o##### # # # # 3# # # ### ##### #4 # ### o ##### # # # 1# # #### o # # o G # # o M# ################# As the name implies, this is a maze. There's going to be a lot of levels like this where the path to get all the targets isn't obvious. Luckily, you have a map. And there's a clock by the 2 target if you need it. There's not much else to say here. Avoid the bumpers, and skip that money if the gun is going to shoot you up, and move on. There's some hidden points in the topright if you've got time to kill. ------------------------------------------------------------------------------- 3-2 A Maze of Twisty Passages Targets: 3, 4 ### ######### ####3#### ppp# # #####p# # ######### ppp# # # ### 1# ##### # # # # ##### # #### ## #4 *W# # 2## ####### # #### #T# ##### # #T ####### # # # # ** # ### # # # ## # # ##T # ############### More like "a tiny maze and one REALLY long corridor". Get all 3 unmarked targets first, then head down the long passage that takes you to the other 4 targets. Don't bother with the coins, time is tight here. There's a warp at the very end of that corridor, along the top wall, it goes to 3 - 6. Not a huge jump, but you may find this preferable to doing the rest of the world. ------------------------------------------------------------------------------- 3-3 License to Skate Targets: 2, 9 ################## #v<<<>/////###/////vv# #>///////////////v# #///###/////###///# #///# ####### #/5/# #^//### ####2//# #^^<<<# #vv///<# ###//<# #v///<<# ##///## #*/##### #///## #>///vv# #///## #>>/C/v# #///7##########/6/# #//4///////<<##3//# #^1/////////<#vv/<# #^^^/////////#v/<<# # #######^////<### # # #^^//<<# #### ######## What a terribly annoying level. I bet you took that warp to 3 - 6 now, huh? Despite how much work I put into it, the map here is basically unnecessary. This course is just any icy track filled with arrow tiles and targets. You go around the course clockwise, shooting the targets as you go. You'll have to make 2 full spins, at the end of which you'll likely be low on time so don't mess around. Don't miss the big clock that appears near the 3 and 6 targets. You need that extra time. There's a hidden gold coin in the left wall just before the clock, you can get that if you're cocky. ------------------------------------------------------------------------------- 3-6 Suborbitals Targets: 1, 6 ################## # >>>v *P # # ^^>v >>>v *# # ^5vv ^^>v *# # ^<<< ^6vv *# # ^<<< *# # *# # >>>v *# # ^^>v *# # ^3vv >>>v *# # ^<<< ^^>v *# # ^4vv *# # ^<<< *# #>>>v >>>v *# #^^>v ^^>v *# #^1vv ^2vv T*# #^<<< ^<<< # ################## This level is all about arrow tiles. It's somewhat hard to tell from the map, but the tiles kind of spin around the targets, which are in the middle. There's not much to say here, except that you'll have to navigate the arrows well. However, this is crucial: DO NOT SHOOT THE UNMARKED TARGET UNTIL LAST! It's there to give you easy access to the key. If you have to try to get to the middle of one of these orbits, you might as well kiss your life goodbye. It's incredibly hard to do. If you've got lots of time, there's a ton of points on the top wall, and 14 coins line the right wall on your way down to shoot that last target. ############################################################################### W-04 Floor 4: Argh. I hate this floor. It's like every level was designed for maximum annoyance. It's a mix of arrow tile courses and mazes, that's sure to frustrate anyone who doesn't skip over it. I won't blame you if you rely heavily on the maps here. ------------------------------------------------------------------------------- 4-1 Escher's Castle Targets: 1, 8 ######## ######## #T S#### 6 # # 5 >>>> 2 # # 1 S#### S S # ###^#### ####v### #^# #v# #^# #v# #^# #v# ###^#### ####v### # ####S 3 # # 4 b <<<< 7 # # 8 ####S # ######## ######## This was, without a doubt, my most hated stage as a child. Banana shooters guard narrow tunnels between the rooms, and will sap crucial time if they hit you. You have to make two full spins around the level, ideally without getting shot too many times. There's not much to say here, this is all in how well you can control your player. Shoot the unmarked target in the top left the first time you go to that room, there's no sense leaving it for last. ------------------------------------------------------------------------------- 4-2 Concentrate Targets: 9, 7 ############ #7 T 1 T# # ## ## ## # #S##S##S##S# # ## ## ## # #T 5 *T 4# # ## ## ## # #*## ## ##*# # ## ## ## # #T 3 *T T# # ## ## ## # #S##S##S##S# # ## ## ## # #T T *6 2# # ####### ###### If there was a stage I hated more than the previous one, it was this one. Every time you go game over here, you get to do Escher's Castle again. Fun. This is an annoying maze filled with banana shooters. Believe me, when you're running around like a chicken with your head cut off trying to find the last target that you can't find, those shooters get on your nerves real fast. Luckily, with this map, you can be spared the fate of my younger self. There's a hidden gold coin near the 5. It's easy to get, so you might as well. All the other hidden coins are silver, so I'd skip them. ------------------------------------------------------------------------------- 4-3 Ski Hill Targets: 9, 0 ###### ###>>Tv# #>>^##v# #>^###T# #T^# #v# ##^###v# ####^##T<# #>>>T##v## #^^####v# #^^####v### #T^<<##>>T# ###^^####v# ###^^# #v# #T>^^# #v# #^^### #v# #^^######v# #^^## T# # # ########### A long course filled with arrow tiles and targets. Get the general location of the targets from the map, then head in there and try to shoot them out. You'll probably need to run against the flow so you can hit the targets. It's all practice, really. You'll get it eventually. If you miss a target, don't shoot the final one at the exit. Again, it's there so you can get the key easily. It'll be very hard to grab the key if it spawns somewhere in the middle of the track. ------------------------------------------------------------------------------- 4-4 Somebody Please Give Me a Map! Targets: 5 ################# #T## c# # ## o## # ####### ## ## # ####### ## ## # # CT## ##T ## # # ##### ###### # # ##### ###### # # ## G##T b# # ## ########## # # ## ########## # # ## *WT## # ### ## ## ##### # ### ## ## ##### # # ## # ################# Lol. I'm the somebody, I guess. Anyway, this is another maze level. It also has a warp, all the way to 7 - 2! The warp is found by turning right at the first intersection, then up. Hit the bottom wall near the target to find it. If you don't want to take the warp, head left at the first intersection. You need that clock right now and you won't want to come back. Next, backtrack and head right. Head up at the next intersection, then backtrack and go right. The rest of the level is straightforward, and this path lets you avoid dealing with the annoying gun. ------------------------------------------------------------------------------- 4-5 Velodrome Targets: 0, 8 ################# #vvv<<<<<7<<<<<<# #vvv<<<<3<<<<<<<# #4v8#########2^6# #>>>5>>>>>>>>^^^# #>>>>>>>>1>>>^^^# ################# Ugh. Another "spin around and shoot targets" level. It's not much different than the others, again, your skill at controlling the character will be tested. Expect to have to make another loop to pick up the key at the end. It's possible not to, if you position yourself just right, face upwards, and fight the current as you shoot it, but you should have time for another loop. ------------------------------------------------------------------------------- 4-6 Connect the Dots Targets: 8, 2 ### #### # # ######1 ####### # # M## T # # ############# # # #############T# # ## # ### ########T# ### #### ###### # # # #### TT # # ### # T## ### # # # ##### ### # ##### #### # # ## T ## ## # # T ###### ## # # 2######G ## # # ##S# ################# A fitting end to a very annoying floor. This level is all about tricking you. The level name is actually a big clue as to how to beat it. You just follow the path laid out by the targets, making a beeline to the 1 target. Whatever you do, don't head right from the first area. It leads to a path with a gun on it that has no targets. As long as you take the top right exit from the first area, and proceed diagonally upwards, you'll get every target but the 2 on your way to the 1. Then just retrace your steps and get the 2. Alternatively, if you want to go back another way, there's a gold coin to be had by taking the first left on your way back. Either way, floor 4 is finally done! ############################################################################### W-05 Floor 5: There's a couple hard stages here, but overall this is easier than the previous floor. Expect a lot of stages that test your control. ------------------------------------------------------------------------------- 5-1 Pachinko Targets: 9, 0 ################## #v<<<<<<<<<<<<<<<# #v##^/o/o/o/o/o/^# #v###^T^T^T^T^T^## #v# ##^/o/o/o/^## #v# ##^T^T^T^## #v# ##^/o/^## #v# ##^T^## #v# ##^## #v########^# # # ############ As if things weren't bad enough, every bumper is on an upwards arrow tile, and every target is on ice. Don't bother shooting the bumpers, that's a total waste of time. Take it slow here, and try to fight your speed. Mostly face downwards, and try not to let the arrow tiles speed you up too much. Avoid getting looped around at all costs, it wastes valuable time. This level is all about how well you can control your character. ------------------------------------------------------------------------------- 5-2 Vortex Trainer Targets: 2, 7 ################## # # # C # # G 3 # # G # # 6 # # 1 # # 2 # # G TGT # # 7 5 4 # # # #########^^^###### #########^^^# #>>>>>>>>^^^# #>>>>>>>>^^^# #>>>>>>>>^^^# #>K>>>>>>^^^# ############# The moment you start, the arrows will push you into the super skate. You can use this to blast through the arrow part (just go diagonally upwards). There's not much left to the rest of this level. Watch the guns, use the map, and collect the big clock. Don't leave one of the targets near that gun for the last one unless you enjoy being shot. ------------------------------------------------------------------------------- 5-3 Ice Fractal Targets: 6, 8 ####### #T/4/T# ###/### ########/######## #//6//##/##//2*C# ######/####/####/##### #T####/####/####/###1# #/////////////////s//# #///s////////////////# #8####/####/####/###T# #/####/####/####/##### #/##//7//##/##*C3//# #/#########/######## #/## ###/### #//# #T/5/T# #### ####### I'm not really sure what about this is supposed to be a fractal. The ice part, though, is definitely here in full force. Head down to the far right first, then weave backwards, heading up, then down, into each passage in turn. Once you reach the 4 and 5, you'll have more than enough time to do the rest. There's a hidden clock in the right wall in the passage that has the 2, and in the left wall where the 3 is, in case the time limit wasn't lenient enough. ------------------------------------------------------------------------------- 5-4 Corporate Ladders Targets: 0, 9 ################## #v<<<<<<<<<>v# #v##########v<##v# #v# ##>G##v## #v# ##>5### G# #v# ##>^####v## #v# ##>4####G/# #v# ##>3####/9/# #v# ##>^####//G/# #v# ##>2####>^##v# #v###>^####>^###v# #v##>^####>8## #v# #//>^####>^## #v## #//^####>7## # s# #//####>^## ####v## #/1# #>^^####s##v# #//# #^^^<<<< 6<<# #### ############# Annoying. This is another "get pulled along and shoot" level. Shoot the 1, then dive right into the flow there. Make sure you shoot 2 to 5 in there, even if it means fighting the current. There's a gun right after the 5, so try not to let it shoot you. Then, head to the right (the left path takes you back to the beginning), and head straight down at the fork. You'll end up in another flow like the first one, only this time there's some banana seed shooters there to annoy you. After shooting the 8, carefully shoot the 9 from in-between the guns and finish the level. ------------------------------------------------------------------------------- 5-5 Up and Down Targets: 0, 4 ###################### # C 4 2 ## 1 3 # #^^#####vv##vv#####^^# #^^# #vv##vv# #^^# #^^# #vv##vv# #^^# #^^# #vv##vv# #^^# #^^#####vv##vv#####^^# # # ###################### Not much to say here. This is ludicrously easy for floor 5. Just make sure to head all the way to the right first, then back all the way to the left, and then the right, and then the left. ------------------------------------------------------------------------------- 5-6 Counter Clockwise Targets: 0, 8 #### ### #### #6 ###5### 4# ## ## ## ## ## # # ## ## # # ## ####/////#### #7 //G// 3# ####/////#### ## # # ## #8 # # ## ###### ## ## # 1### 2# ######## #### Easy. The only danger is if you don't know what direction counter clockwise is. Just follow the circle and shoot the targets at the end of each passage. Try not to get shot, but you have a fair bit of time. ############################################################################### W-06 Floor 6: The levels here are actually pretty simple, but for a lot of them it really helps to know the order of the targets. Of course, that's why you have maps. ------------------------------------------------------------------------------- 6-1 Pinball Targets: 6, 4 ############### ##>>>v>v>v>v<<<## #>^##/#/#/#/##^<# #^###///////###^# #^# #/1/oo/4/##p# #^# #////////##^# #^# #/2/oo/3/##p# #^# #T#////#T##^# #^# #///##//v>>^# #^# #v#T//T#v#### #^# #v#/TT/#v# #^###vv#vv#v<# #^<<<<<<<<<<## ############# An incredibly easy start to the world. The map is kind of confusing, but the targets are all really close together. Just be careful on the ice and don't accidentally fall into the arrows at the bottom. If you can get into the right flow, there's a small amount of points. It's really not worth it, though, you'd get more points from the time bonus. ------------------------------------------------------------------------------- 6-2 Binary System Targets: 1, 9 ######### ######## #/////*P# #2/*///# #/////### #//////# #/////## #//////# #//////# #/4////# #/ #### /# #/ 3 >>>> /# #/ #### /# #/ #### /# #9 <<<< /# #/ #### /# #/1////# #//////# #//5///# #*P////# #//////# #/8////# #//////# ##/////# #/T/7//# ##///*C# #//////# #6C////# ######## ######## Just when you thought this floor was off to a good start, it's another random target hunt. Yay! The trick here is that all the odd numbers are on the left, all the even on the right, so you'll have to switch sides after every target. This is time- consuming. Luckily for you, there's 2 clocks near the bottom of the right side. One is hidden in the right wall, the other is by the 6. Get both of these when you get the 6, and you should have enough time for the rest. There's actually quite a lot of points hidden here, and there's also a gold coin along the top. With all the time you'll have after getting those clocks, you might want to go after them. ------------------------------------------------------------------------------- 6-3 Every Other Time Targets: 0, 8 #### ### #### #6 ## #2# ## 7# ## ## # # ## ## ## ### ### ## ## ## ## ## ## ## ## ## #####///////##### #1 ///G/// 3# #####///////##### ## ## ## ## ## ## ## ## ## ### ### ## # ## # # ## ## ## # # # ## 8# # 5# #4# #### ##### ### Remember the clock level from the previous floor? This is very much like it. Except this time, you go clockwise, and you have to skip over some of the passages. Just look at the map and you'll get the idea. Time is tight here, so try extra hard not to get shot by the gun. ------------------------------------------------------------------------------- 6-4 Cross Street Targets: 1, 9 ##### #1/5# #/T/# #///# #///# ########///######## #4///////////////7# #8///////o///////3# ########///######## #///# #/2/# #6/9# #### ##^## #*C######^# # >/>/>/^# ########### There's a hidden clock right above where you start, get that first. The order for the passages is up, down, right, left. You repeat that twice, then head back down to complete the level. ------------------------------------------------------------------------------- 6-5 Chambers Targets: 4, 6 ########## # >>>>>> # ### ###### ### # ## # # 3G ##4 G 5# # ## # ###/######/### #2 ## *W# # GM ## G # #T ## # ###/######/### #1 T## # # G ## G6 # #T T## # ###/######/### # ## # # # ############ Not a complex level, but unfortunately for you, the chambers are full of guns. Head up at the first intersection, and take out the targets in each room. Try not to get shot too much or you won't have enough time. There's also a warp here, that goes to 8 - 5. It's in the top right corner of the one chamber that doesn't have any targets in it. If you want to take that and skip the level, head right at the first intersection, and head up past the chamber with the 6 in it. ------------------------------------------------------------------------------- 6-6 Skate Park Targets: 0, 8 ########### #>vv2v5vv<# #>>vvvvv<<# #>>>vvv<<<# #1>>///<3<# #6>>/o/<8<# #>>>^^^<<<# #>>^4^7^<<# #>^^^^^^^<# # b ####### # s # # b # # s # # b # # s # # b # # s # # # # # ##### There's no tricks to this. You've got to fight the arrows to shoot those targets. Make sure you're facing straight against the arrows, and keep shooting. You'll have to fight even harder to get the key, but at least it's not right against the wall. As for the first part, just hug the wall and none of the enemies will get you. ############################################################################### W-07 Floor 7: You're half done the game now. Keep it up! This floor is like floor 6 in a lot of ways. It's full of arrow tile shooting challenges and ice tiles. Use the maps to get an idea of where the targets will be in these arrow zones so you can react faster when they show up. ------------------------------------------------------------------------------- 7-1 Guess Again Targets: 3, 7 ############## #####C 1 ## *K # #5 #* ##4 # # #### ##### # # ###G ##### # # ///////b////# #####////////##### #7 ##////////##### # ##v######^## 3# # v# #^## # #####T######^<< # #/T//////// # #####///T//////### #2 ### ##### # # ### ##### ## # ## # # *** ##6 C# ################# Can you guess what kind of level this is from the name? Did you guess "annoying maze"? If so, you're right. I wouldn't even want to attempt this without using a map. Inexplicably, there is a super skate hidden near the 4. I'm not sure if it'd really even help to pick that up, but it's up to you. At the very beginning of the level, 3 gold coins are hidden. Pick these up! That's more than half of an extra life! ------------------------------------------------------------------------------- 7-2 Laces Targets: 0, 6 ################## #<<<<<>>>>>////>>>>>^# #######////####### #######/o//####### #>>>>>>////>>>>>v# #2#####////#####v# #^#####/o//#####5# #^<<<<>>>>>////>>>>>^# ################## Don't let the apparent complexity of the map throw you. This is actually very simple. You just do a sort of zig-zag through the course. First, head right into the arrows, then get the 1. Then move right and up one row, enter the arrows, and get the 2. Then move left and up one row, enter the arrows, and get the 3. Now head straight right for the 4. Then down one and right one for the 5, and finally down and left for the 6. Slow down at the end so you can get the key without going around again. The biggest problem is the bumpers. They're in a very annoying location. You'll just have to try to go around them. ------------------------------------------------------------------------------- 7-3 Van Allen Belt Targets: 15, 7 ################## #T///////////////# #/vv>>>3>>>>>>^T/# #/>>>T>>>>>T>>^^/# #///////////Tb///# ################## I question whether any kids are going to know what the "Van Allen Belt" is. Nevertheless, this stage is evil. It's basically a big loop of arrows around a center block, but with a twist: The numbers go THE WRONG WAY. Oh, there's also 22 whole targets for you to shoot, more than any level to this point. Here's what you have to do: Ride the belt, shooting all the targets you can, until you reach the 1, then exit to the right. Now, run around the belt going the other way, only entering briefly to shoot the targets. When you pass the 7, just keep going until you get all the targets. Annoyingly, there's enemies along the sides to make this harder. However, if you do this well, there's actually way more than enough time. I had 75 seconds left when I finished. Just keep your head. There's a gold coin behind the banana shooter on the left side of the belt. ------------------------------------------------------------------------------- 7-4 Parallel Systems Targets: 6, 8 ######## ######## #T//// #### ////T# #/s///b<<<>>>b G6/# #/ #### /# #/ #### /# #/2G b<<<>>>b/////# #///// #### /////# #/s////# #////s/# #T////T# #T////T# ######## ######## This level is suspiciously similar to Binary System from the previous floor. Here you don't have to alternate between the sides, but there's a lot more enemies to watch out for, worst of all, two guns on each side right by the numbered targets. Finish off the left side in its entirety before you go to the right side. Start from the bottom and make your way to the top, then take the upper set of arrows to the right. Then, start from the top here and make your way down. ------------------------------------------------------------------------------- 7-5 Easy Oversight Targets: 5, 5 ### ### ### ###T###T###T###### #>>>>>>>>>>>>>>mM# #>>>>>>>>>>>>>>mm# #^^##4##5######### #^^########## #^^########2###### #^^<<<<<<<<<<<<<<# #^^<<<<<<<<<<<<<<# #######3########^# ### ##########^# ###T######1##c##^# # >>>>>>>>>>>>^# # #####c####T### # # ### ### ##### Kid gloves are off now. This is another "go through the arrows and shoot" level, but this time there's no way to go back if you miss. Be careful as you fight against the current, and make sure you don't miss anything. At the very end is a room with 4 silver coins and a gold coin, if you've got lots of time and you've hit everything (or as a consolation prize if you missed an early target and are doomed). Also, I just noticed this, this whole level looks like a dollar sign. Maybe that's the oversight they were talking about? ------------------------------------------------------------------------------- 7-6 Gauntlet Targets: 0, 7 ###################################### # P m P m p m p # #v################################# # #v######### # # #v##>>>>>v######## ######## # # #7/////b>v>>>>>vS# #2>>>vs# #######*K# #/##//G/^^##>>>vv###>>>>vv###>>>v## # #/##////^^#####>>>>>^^##>>>s>^##5>>6 # #///>>>>^^# #1>>>>^S##>>>4>^######## ########### ################# Yet another flow shooting level. Oh well, let's get this floor over with. Step into the arrows at the bottom, and work your way into the main arrow maze. Watch out for the banana shooters in here, and shoot the first 6 targets. Can it be? We're on actual ground? It's not ice or anything! If you've been following the map, though, you know the 7 is at the other end and we're incredibly far away from it. Well, we just have to walk back. To help us in this endeavour, there's a super skate hidden in the left wall slightly above where the 6 was. This'll ensure you make it in time. Along this route are some points and coins. Just run full tilt, there's no obstacles or anything. That's it for this floor! ############################################################################### W-08 Floor 8: Save for the third level, this floor is very easy. There's some levels that are built around the super skate, so hopefully by now you're vaguely comfortable controlling it. ------------------------------------------------------------------------------- 8-1 Vortex Chamber Targets: 0, 4 #################### #>>>K/////*////////# #^^##*///o/o///////# #^^##///o/3/o//////# #^^##//o/1/o/o/o///# #^^##///o/o/o/4/o//# ##^##//////o/2/o///# #^##///////o/o////# ##^##/C////////////# #>^##C///////////*/# #################### Although this level is absolutely huge, it's basically no challenge at all. It's a huge icy room with the super skate and 4 targets, as well as a heck of a lot of annoying bumpers. However, there's two big clocks at the bottom left corner, worth a whopping 30 extra seconds. That's more than enough to beat this level, even if you let the bumpers toss you around. The skate will wear off eventually, which makes things easier on you. Actually, you can try to avoid it altogether if you want it to be a cinch. ------------------------------------------------------------------------------- 8-2 Fun House Prisoner Targets: 0, 7 #### ########Mm# # o # #6###### # ############7## # # # ## #### # #o o# o o 5# # ####2 1#*#o o#### # # #####*#4 3# # # ####### # ## # # #### Wow, it's almost nice to see a straightforward maze level after all the icy nightmares we've been through. Anyway, the map should make it clear where you have to go here. This is a rare level where shooting the bumpers is actually a good idea. I don't recommend trying to squeeze in-between them, especially in the areas where there's two on a single square. Just shoot them down. Time is actually a bit tight here, so don't play around. ------------------------------------------------------------------------------- 8-3 Mountain Climbing Targets: 0, 11 ################ #*P ## T # ###T^^## ## # ###^^^##vv#### # #T^^^###vvvT## # ###^^# #vv#### # ###^^# #vv#### # #T^^^# #vvvT## # #T^^^# #vv#### # ###^^# #vv#### # ###^^# #vvvT## # #T^^^# #vv#### # ###^^# #vv#### # ###^^# #vvvT## # #T^^^# #vv#### # ###^^# ##v# # # ###^^####v#### # # ## ## # # s s s s # # ## mm ## mm # ################ This level design is just mean. Did you take the first set of up arrows at the beginning? If so, congratulations, you're dead. See you next life. You might think they hid a warp to save you in that top left corner, but no it's just a small amount of points to mock you. To actually beat this level, you have to SKIP THE FIRST SET OF UP ARROWS and go all the way to the right, then all the way up, and then into those down arrows. If the banana shooters try to flick you into the first set of up arrows, fight with all you're worth to get out. Those lead only to death. Once you make it to the down arrows, shooting the targets isn't hard, they're all along the right wall, so just stay close to it. After reaching the bottom (assuming you didn't miss any targets), you may now go back to the first set of up arrows. Here, the targets are on the left, but it's otherwise very similar to the first set. ------------------------------------------------------------------------------- 8-4 Double Helix Targets: 0, 7 ########################## #vvv<<<< b >>>>///<<<<<<<# #vvv####///####///####^^^# #vvv# ##///####///## #^b^# #v6v# #S/1/s##s/4/S# #^3^# #vvv# #//5//##//2//# #^7^# #vbv# ##///####///## #^^^# #vvv####///####///####^^^# #>>>>>>>///<<<< b >>>>^C^# ########################## "Figure 8" would have been a more accurate name for this level, because that's what you end up doing. Head up for the 1, then right and down for the 2, then right for the 3 (and the clock), then down for the 4, then left and up for the 5, then left for the 6, then go all the way back to the other side for the 7. The banana shooters and blobs aren't really in a place to give you trouble. Remember to slow yourself down at the 7 so you can get the key. ------------------------------------------------------------------------------- 8-5 Tip Toe Targets: 1, 9 Start Position: Bottom Left ################## #>>>>>>>>>>>>>>vv# #>>>>>>>>>>>>>>vv# #^^o M9o o8 o vv# #^^ >>>>>S>vvv7vv# #^^1>>>>>>>vvvmvv# #^^o>>>>>>>vvvovv# #^^ ^^^####vvv vv# #^^o^^^# #vvS6vv# #^^T^S^# #vvv vv# #^^p^^^####vvvovv# #^^o^^^<<<<<<< vv# #^^ ^^^<<<<<<<5vv# #^^2^^^<///p# ################## Argh. You have to cover a lot of ground in very little time here. Thankfully, there are lots of super skates for you to use. Just head straight right at the first intersection, don't bother going down, there's only a few points down there and it wastes a LOT of time. We need to get tearing through that spiral as soon as possible. Try to only collect one super skate, and start running as fast as you can. Grab the clock now, you need the time. Stay in the middle and mash the shoot button, and you should hit all of the targets you come across. If you miss one, forget about it, you can get it on the way back. Eventually, you will reach the middle. The 1 is finally here, and so is another super skate. Now it's time to go all the way back out, shooting the numbered targets this time. When you get out, take the other super skate, and finish up the 5 and the 6. That's it for this floor. ############################################################################### W-09 Floor 9: This is probably the easiest floor since floor 3. The middle two levels can be trouble if you don't know where to go, but with the maps it's a cakewalk. There's also a huge warp on the fifth level that you might want to take, the next two floors are hard. ------------------------------------------------------------------------------- 9-1 Fort Glop Targets: 1, 7 ################## # b # # Tv ## Bo ## # # G< ## B7 ## # # # # # # ## SS ## G3 # # ## S4 ## o^ # # # # # # os ## >2 ## # # s5 ## G< ## # # # # C # # ## o6 ## >s # # ## oo ## s1 # # # ################## Strange decor on this level, it's filled with empty target holes. Like most levels of this type, the crucial thing here is knowing where the targets are. Take the clock near the 6 on your way to the 1, it helps to get it early. Then just follow the map to the other targets. Leave the unmarked one for last, it's easier to get to than the 7. You can shoot the targets without entering the arrow tiles. Just line yourself up and snipe them from a distance to minimize the amount of hits you take. ------------------------------------------------------------------------------- 9-2 Chess Targets: 9, 8 ########## #1v2v3v4v# #v8v7v6v5# # v v v v# #vSvSvSvS# #b^b^b^b^# #^ C ^ ^ # #T^T^T^T^# #^T^TTT^T# ########## This bares little resemblance to Chess. It's a lot more like Checkers. The level designer here obviously knows a lot about biology, physics and astronomy but little about board games. Anyway, head right across the first row, then left across the second row. Stick to the left as you make your way to the top, avoiding the blobs and banana shooters. When you reach the top left corner, just head right across this row, then left again and you're done. There's a big clock in the third row, but you probably won't need it. I had 87 seconds left when I beat this one. There's one extra target along the bottom row in one of the arrow blocks. Someone's using an extra piece! Cheater! ------------------------------------------------------------------------------- 9-3 Return to Sender Targets: 2, 1 ################## #>>>>>>>>>>>>p>>v# #^###G##^^######v# #^# ####^^# ####C# #^## ###C^###s##v# #^G# #G T##v# #^## ## T ###/##v# #^# # # #/##v# #^#####^^^###v>>v# # <<<<<< s##vbSv# ###### ###v##v# ###G##^^^^###v##v# # s## ##v# # ###vvv###1##v# # # ##v### ##v# # ####v###vv##v# # <<<<<<<<<<<<<# ################## This is an odd level. It's a strange shape, and it has only 1 numbered target. There's also a ton of unused space. I wonder if there was supposed to be another target somewhere? Anyway, first head up, then right past the gun. Head up through these arrow tiles, then ignore those right tiles and head up again. There should be a target here. Shoot it, then head to your right. There's another target here. Shoot this one too. Then head down, and shoot the 1 to get the key. For such a huge stage, you really only have to traverse a tiny part of it. ------------------------------------------------------------------------------- 9-4 The Path of Least Resistance Targets: 11, 6 ################### # #T2C>>T##///T# # ## ######/##/##/# # ## ######v##v##T# # ## #### # ############ #### # # ### ###### ##T# # # # # #v<5## >>># ##T# ##### ######## #### # ##//////##/####^#### ###### # T ##//////##/# #^#### # 4 # # ///////////####^##s### #### # //S///////b 2 ## s # # T ##///####^^###### ##b ## ### # ##//S####^^######b ## S ### # >>>>>>>>>><<>^^#^#^#^# #v/v#v######^#^#^# #v/v#T>>>>>>^#^#^# #v/v##########^#^# #v#T>>>>>>>>>>^#^# #v##############^# #>>>>T>K>>>>T>TT^# ################## A simple-looking level, but the execution can be tough. Near the beginning of the level is a super skate. Turn around so you face left before you get it. Then, the moment you pick it up, gun it! You have to head the opposite direction from the arrows, and move inward each time the wall opens up. Try to get all the way to the very inside before you run out of super skate. This saves a massive amount of time. From here, shoot and take the stuff in the middle, and head out one layer. You're now going to ride each ring for one and a quarter revolutions, shooting all the targets as you go, and then going out to the next ring the second time you see each opening. This will get you all the targets, and by the time you reach the 4, you'll be done with loads of time to spare. ------------------------------------------------------------------------------- 10-3 Ultra Double Helix Targets: 0, 9 ################################ #vvv<<<>>>///<<<>>>vv# #vvv####///####///####///####vv# #vvv# #///# #///# #*//# #vv# #vvv# #/1s# #/6s# #/3s# #vv# #v8v# #/5/# #/2/# #/5/# #v4# #vvv# #///# #///# #///# #9v# #vvv####///####///####///####vv# #>>>>>>>///<<<>>>///<<<<<<# ################################ In case the name didn't tip you off, this level is virtually identical to the level called Double Helix from a few floors ago. Except, this one is longer, has fewer enemies, and worst of all, the clock is gone. All of this adds up to a stage where you have to hurry a LOT more. In case you skipped the original level, the key is just to go up one level, then down the next, left to right, then right to left and back again. Just watch out for that one banana shooter. Despite the fact that there's fewer enemies this time, it seems like this one is better positioned to hit you, and we really don't have time for it this time around. Time is incredibly tight, so don't slow down for anything until you reach the 9. You should know by now how to position yourself to grab the key in a bunch of arrow tiles, but since you get 10 seconds for shooting the 9, the real challenge is getting there. ------------------------------------------------------------------------------- 10-4 Ultra Oversight Targets: 7, 9 ################### #v<<<<<<<<<<<<<<<<# #M##T##8###7##6##^# #v####### #######^# #9###############^# #>>>>>>>>>>>>>>>^^# #>>>>>>>>>>>>>>>^## #^^##5##T#######T# #^^########## #v# #^^########3####2# #^^<<<<<<<<<<<<<<# #^^<<<<<<<<<<<<<<# #######4########^# ### ##########^# ###T######T##1##^# # >>>>>>>>>>>>^# # #####T####T### # # ### ### ##### You're kidding, right? Another ultra level? I guess the level designer was just getting tired by this point. Oh well, it saves me drawing a new map. This level has changed in a subtle but crucial way, and in that sense it's actually a lot harder than it used to be. After you turn around and start heading left, the 2 is RIGHT ABOVE YOU. Missing this is brutal, because then you can't shoot anything else until you reach the end of the next row. The arrows do loop around this time, but you'll lose so much time that you probably won't beat the level that way. I guess the whole point of the earlier level was to set you up to miss the 2 right there. An ultra oversight indeed. The format of the third row has changed a little. There aren't any more targets along the top, but there's another one along the bottom now, and the arrows that the unmarked target sits on will take you back to the 2 if you missed it. You may get sucked down there anyway trying to get that target, just fight your way back up. Like the last level, there's also an extra row here, but as long as you got the 2, it really isn't that big of a deal. All the targets are below you here, too. Also, the amount of money you get at the end has been reduced :( The level also doesn't look like a dollar sign anymore. ------------------------------------------------------------------------------- 10-5 Bull Run Targets: 2, 9 ######## ######## #>C5>8v# #>1>7vv# #>>T2vv# #>T4Cvv# #^^##vv# #^^##vv# #^^##vv# #^^##vv# #^^##vv# #^^##vv# #^^##vv# #^^##vv# #^^##vv####^^##vv# #^^<>>>>>^^# #6>>>9>^3# ########^^#### #>>>>>K>^^# ########### Hey! It's a new level! It's not a rehash! You will immediately be given the super skate. Despite what you might think, the key here is NOT to fight the arrows. Actually, you have to follow the arrows every time. Every time you get out of the arrows, just keep going in the direction you were going. You barely have to turn except to shoot the targets when you get to them and to grab the 2 big clocks. The 6 is the hardest one to hit. Be ready for that one after you get the 5. There's a lot of ground to cover here. Don't just let the the arrows carry you, help yourself along by running in the same direction. Every second helps. Also, don't forget to slow down when you get to the 9 and grab the key. A good bull has to know how to stop. ------------------------------------------------------------------------------- 10-6 Teaser Targets: 6, 6 ############### ##### #6 # # 3## ##### 5### # #C#4 M#P# T#m# # # # ### # #### # # # ### # # # # ### # # G # ####### # #### # #### # # ###### # #### # #2 # ##T# # ########C# ##K# # # #T # # # # K ###### ## # # #1c# T#T # # ##########T # # # C##mMm# ################## First, head right and get that clock. You will likely only gain about 6 seconds by the time you make it back, but it's still important. Basically, this is just a maze. I could try to explain where to go at each intersection, but it would just be confusing. Use the map to figure it out. On your way to the 1, there are 3 branches that have targets in them. Get them all right now, you won't be back. After you're back to the 2, getting targets 3 to 5 is easy. The real nightmare is the 6. You remember that gun you passed when you got the 1? You have to get past that. Yes, it's right up against a wall. Sit underneath it, and wait until it starts to spin upwards. Then, deftly run under the gun and get away up the other side as fast as you can. Thankfully, the 6 should be your last target, so you don't have to repeat this feat. Just be careful, I've lost up to 15 seconds just by having the gun shoot me as I tried this. There's quite a lot of money here, so take what you think you have time for. Budget at least 15 seconds to get by that gun. Floor complete! ############################################################################### W-11 Floor 11: I hate this floor. The first few levels are easy, but long, but then the fourth and sixth levels are absolutely brutal. This means if you go game over, you get to do the first three levels again, wasting tons of time. I recommend heavy use of the maps here. Spare yourself the pain. ------------------------------------------------------------------------------- 11-1 Center of Gravity Targets: 12, 9 ################## #>>>>>2>>>>>>>>>v# #^##############v# #^##############v# #^##>>>>9>>>Tv##v# #^##^########v##v# #^##^########v##v# #^##T##>4>v##v##v# #T##^##^##v##T##T# #^##6##^##C##v##v# #^##^##7##v##3##v# #^##^##^<>>>>>>>>>>>>>>>//*//*/# #^###############//3////# #^######## #//////4# #//*//*/5# #7//////# #/1//////# #//////8# #///6///2# #######v# #////////##############v# #////////<<<<<<<<<<<<<<<# #//9//######C##p##p##K### #/////# ############ ####### Okay, hands up if you misread this level as "Computer Game". No? Maybe it's just me. It is pretty late... but I'm so close to done the game! Anyway, this level isn't very complicated. You have to shoot two numbers in each area, then take the arrows to the other one. When heading back to the first area, there are some things along the bottom. The points are useless, but the super skate and clock are very handy. I actually recommend passing up the clock and points the first time you see them, because getting them will waste a lot of your super skate time. You can get them on the second pass. However, you can grab it the first time if you're really low on time. ------------------------------------------------------------------------------- 11-4 Ultra Glopgun Targets: 0, 9 ################ #>>>6>>>>>>>>vo# #^###########oo# #^###########vv# #^##4vv<<<<##oo# #^##vvv<<<<##vo# #^##vvv##^^##oo# #^##vvv##^^##vv# #^##vvv##^^##7v# #^##vvv##^^##vv# #^##vvv##^^<3<<# #5##vvv##^^<2<<# #^##vvv######### #1##vvv# #^##vvv# #^##9v8# #^<<<<<# ######## Argh! This level is terrible! Despite the fact that it contains no guns (and it's surprisingly not a remix of an earlier level, either), this is easily the hardest level you've faced so far. And believe it or not, it's all because of bumpers. That's right, those immobile, harmless little bumpers are your worst nightmare here. The trouble is the first part where the arrows turn downward. It's an unnavigateable nightmare of bumpery doom. Your only chance for survival is to turn around as the arrows pull you to the right, then slow yourself to a crawl by moving left as the right arrows run out. If done perfectly, the down arrows will pick you up, and pull you straight down, hugging the left wall. If you can do this flawlessly, you will be safe. However, hold A even slightly too long, and you'll go into the wall, bounce off, and then land smack dab in the middle of bumper land. You'll probably get tossed around several times, losing precious time, of which there is barely enough here. Assuming you survive, hitting the 2 and 3 at the bottom of the arrows is easy. The 4 is a little trickier, it's in the top corner just before you start going down again, so be ready for it. From now, all that remains is to... loop around again... dodging the bumpers with incredible skill yet another time. On a perfect run, I made it to the 8 and 9 with 10 seconds left, so that lets you know how much time you can lose to the bumpers (not much). Of course, you should run in the direction of the arrows for all parts other than the bumper nightmare part. You need every second here. ------------------------------------------------------------------------------- 11-5 Take Your Time and Do It Right Targets: 6, 6 ################## #>><<><>//>>>>>///# #^###>>/1>>>>>//3# #^###T#######^#### #T////# ##/## #/////# #C2T# ####### ##### It's another maze. Still, it's a refreshing break from that last level. Here, a lot of the paths are dead ends that lead only to points, and then make you fight against arrows to get back to the correct route. You should skip them. From the start, shoot the target above you and head right, ignoring those arrows. Head right from the 1, too, unless you absolutely crave money, and make sure to get into that alcove below you as you go to the right. Past the 4 lies another dead end passage, to the top left, except this one contains two small clocks and gold coins. I recommend taking this one. Fight your way back out and take the top right exit from this room now. You should now be near the 5. Get it, and then shoot the unmarked target at the bottom left of this room. All that remains is to dodge the blob and fight through all those arrows for the 6. Still, you've got plenty of time. I had over 80 seconds left when I beat this stage. ------------------------------------------------------------------------------- 11-6 Concentrate Harder Targets: 8, 9 ################## #p p p 6 1 3# # ## ## ## ## ## # # ## ##b##b## ## # # ## ## ## ## ## # #T 9 T 2 p p# # ## ## ## ## ## # # ##b## ##*##b## # # ## ## ## ## ## # #T m m 4 8 T# # ## ## ## ## ## # #b## ## ## ## ##b# # ## ## ## ## ## # #T 5 *T T T 7# # ############# ###### I didn't even have to look at this map to know I was going to hate it. Concentrate is back, and it's out for revenge. It's a larger stage this time. At least I didn't have to draw a whole new map. Actually, the map will be exactly how you beat it. With a map, this stage is a snap. You won't have to remember where the targets are because you can look them up. Otherwise you'd probably have to throw a few lives away to learn the locations of the targets. And imagine if you ran out. You'd have to do the fourth level over again. I feel sorry for anyone who didn't use a map. There aren't any hidden items this time, and there's fewer enemies, so just use the map and shoot all the targets. This floor is over! ############################################################################### W-12 Floor 12: This is it. We've reached the pinnacle. Actually, if you've made it this far, this floor isn't actually that hard. The first two levels are pretty easy as long as you know where to go, then the middle two are pretty difficult, and the last two are fairly easy. Well, the goal is in sight, let's this party started! ------------------------------------------------------------------------------- 12-1 The Inside Track Targets: 4, 9 ######################################### #>>>>K>>>>>>>3>>>>>>>>>>>>>>>>>C>>>>>>>v# #^v<>>>>C>>>>>>>>>8>>>>>>>>>>>>>>>>>>>>^v# #K<<<<>T s b P## # # >>T ### #### # # #### # # # # # # ## # ### #### # # G# # >T > b# # ## # ###S#### # # # # # ### # # # ## # # ### # # # G# # ###G#### # # ## # # # # # ### ### # # # # # # # # # # #### ### ###T# # G## s## ##s# # ###TT### TsP# #### #### ######## I've never seen the actual show, but I'm building up a healthy hatred for J.D. just by playing this game. He seems to lend his name to annoying levels. Run up immediately as you start to dodge the first gun. Stick to the left wall, and advance very slowly. When you see the gun, wait for it to fire towards you (you shouldn't get hit), then run past it. Do this twice and then enter the arrows. You can't just run straight up, you'll get shot. If you've made it this far, the rest is actually pretty easy. Just use the map and work your way down from the top, shooting the targets as you go. Don't try to fight your way past the banana shooter in the top row, go down to the second and take the arrows, then go back up. Then backtrack and take the arrows again, getting the target in the top right. Head straight down until you reach the next target, then go back and go left and down. There's one more target here. Head back up, left, and then down for the last two targets. ------------------------------------------------------------------------------- 12-3 Things That Go Bump Targets: 0, 4 ###### ##1//2## ##//////## ##/b/##/b/## ##///####///## ##///## ##///## ##/b/## ##/b/## ##////########////## #/////////s////////# # ######////###### # # # #////# # # # # o////o # # # # #/s/s# # # # # #////# # # # # 4 #////# 3 # # # # #////# # # # ######////###### # # CM # #################### Like many levels you have faced recently, this stage is not complicated. However, the execution is difficult. First, head right, and get the clock. Now, make your way to the top of the level for the first two targets, trying carefully to avoid the blobs. Though being hit by them can mess you up, this is the easy part of the level. Now, we have to try to get into the rooms that the 3 and 4 are in. Unfortunately, the entrances are blocked by bumpers. You'll have to destroy them. Banana shooters will attempt to push you around, and you're on ice, so this won't be easy. However, there's really no trick to it. Just get close to the bumpers and fire away. Remember to do the room on the right first, so you can get the 3, then go for the 4. This stage is all about precision. ------------------------------------------------------------------------------- 12-4 Alcatraz Targets: 3, 1 ####### #/////##### ### #/###/>>//####T## #/######///##>b<## #/v## #////////C# #/bT# ##//G////## #/^########////## #^####T## ##///## #^###^b^####///G## #/////////<>>//##//>>M# #////#######/###v# #///########/###v# #///# #><<<1##### #M# ##### #### ### This is a tough level, but what do you expect at this point? Head up and right, onto the first arrows. Take the first set of up arrows while hugging the right wall, this will let you avoid the banana shooter effortlessly. The first target is above you, and it can be a pain. If you can shoot it without going in the arrows, do so, but I get sucked into that area almost every time. It's no big deal, you can fight your way back out (and the blob may actually help you escape). Head left and up. There's another target to shoot here. The arrows are placed more conveniently this time. Keep going. There's not much time. As you head right, you'll come upon a gun. Stay above it and quickly head to the right. There's a target over here, and more importantly, a clock. Get both, and then head down. Rather than taking the down arrows on the far right, I recommend you fight your way through the up arrows. Though the down arrows take you to money, you still have to fight the arrows going right, and you DO NOT want to go to the bottom right corner (it's just money and it wastes time we don't have). Either way, head down the thin passage underneath the up arrows, and into the arrows going left. In here is the final target (the 1, though there's no other numbers). Grab the key and let's get out of here. ------------------------------------------------------------------------------- 12-5 Ultra Gauntlet Targets: 4, 7 ######## ###### ######### #//C##C###C##s####s##C///# #////////G/////////////G/###### #####///////////////G////////1/3/7# #T/4///G///////G/////////////5/T/T# #/////////////////////////b//###### #2/6/###C###S#######s##C##C### #/T//# ### ### ######### ###### Thankfully, this is based on the Mini Gauntlet level and not the one that was just called Gauntlet. The Gauntlet one could have been insane if they added a ton of enemies. This is actually easier than before. Sure, it's longer, you have to make one more pass, and there's more bad guys, but you get a ton more clocks. Whereas before there were 2 big clocks and 1 small, there's now 7 big clocks. That's 105 additional seconds of time if you get them all (which you should). As far as the running back and forth goes, the top path is still the vastly superior option. Stick close to the top, going around that one gun and going over all the others. Go below the last gun to get to the targets on the right. Just keep running back and forth between the two sides until you shoot all the targets. You'd have to get shot crazily much to run out of time here. I didn't even do this level well and I had like 30 seconds to spare at the end. ------------------------------------------------------------------------------- 12-6 Ultimate Commuter Targets: 0, 9 ########################################## #////C//1/K>>>>>>>>>>>>>>>>>>>>>/8/////2/# #/3o///o//######################K/o///o//# #////9////# #/////////# #/////////# #/////////# #//o///o//######################K/o///o4/# #/7/*c*K5/<<<<<<<<<<<<<<