_____ _____ _____ ___ _____ _ _ _____ _ _ _____ | ___| | _ | |_ _| | \ | _ | | | | | |_ _| | | | | | ___| | |__ | |_| | | | | _ \ | |_| | | |_| | | | | |_| | | |__ | __| | _| | | | |_| | | _ | |_ _| | | | _ | | __| | | | |\ \ _| |_ | / | | | | | | | | | | | | | |___ |_| |_| \_\ |_____| |___/ |_| |_| |_| |_| |_| |_| |_____| _____ ______________ ______________ ____ ____ / | | | | | | | | | / | | | | | | | | | / | |_________ | |____ ____| | | | | / | | | | | | | | | / | | | | | | | | | / /| | | | | | | | | | /____/ | | _________| | | | | |____| | | | | | | | | | | | | | | | | | | | |_________ | | | | ____ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ____| |____ _________| | | | | | | | | | | | | | | | | | | | | | | | | | | | |______________| |______________| |____| |____| |____| Copyright LJN Written By Brian P. Sulpher & Daniel Teixeira E-mail: briansulpher@hotmail.com & danielteixeira@hotmail.com Version 4.0 Dates Written: May 29th to May 30th, 2003 I dedicate this to the Morrow clan of Twin Galaxies. We most definitely got off on the wrong foot, (particularly FirebrandX), what with your coming to GameFAQs and talking some serious trash against the MTPO Board. However, you have proven to be a good dude (you and your brother both), so keep gaming it up hard, congratulations on your achieving the world record time of 3:42, and good luck on your other gaming ventures. Also, for Cougar, Howler, and Koonce. I miss you, and I hope you are living it up in the afterlife as you did in this world. You will always be in my memories, and you will never be forgotten. ----------- Version 1.0 ----------- -Submitted guide on May 29th, 2003 -Expect another update soon ----------- Version 2.0 ----------- -Submitted guide on May 30th, 2003 -Added in Daniel T's Quick Torch Method -Added in Daniel T's Jason Fighting Techniques -Added in Daniel T... as a co-author because he kicks ass! ----------- Version 2.5 ----------- -Submitted guide on May 31st, 2003 -Added in Jason's Mother fighting strategies and behaviours -Added in two forms of Zombie Removal -Added in Paths in to Cabins in the woods -Added in paths out of the woods from the Cabins ----------- Version 3.0 ----------- -Submitted guide on June 16th, 2004 -Added in new section called "Pathways", which was contributed by storko. He has added in some awesome information, so thanks to him for this great boon of allowing myself and Daniel T to use this in our FAQ -Reformatted the FAQ as well. making it far easier on the eyes to read -Also made some spelling corrections that were really quite laughable that they made it this far ----------- Version 3.1 ----------- -Submitted guide on April 1st, 2005 -I added in Honestgamers as a site allowed to use my FAQs -refomratted a few pieces of this FAQ to make it a little easier on the eyes -Altered the dedication, as per my promise to FirebrandX after we had a dialogue over past dealings ----------- Version 3.2 ----------- -Submitted guide on April 1st, 2005 -Altered the dedication, as per my promise to FirebrandX after we had a dialogue over past dealings. This time, I really fixed it so it does not sound so stupid (my bad hombre, I must have been having a brain fart that day) ----------- Version 3.3 ----------- -Submitted guide on October 13th, 2007 -Made a correction ot the section numbering (thanks to Travis Gambill for the heads up on this one) ----------- Version 3.5 ----------- -Submitted guide on January 8th, 2008 -Corrected a small error about how Jason kills children in the Lake Cabin (thanks to Amos78399 for the correction) ----------- Version 4.0 ----------- -Submitted guide on January 31st, 2013 -Updated the Quick Torch method instructions for how to get one for each counsellor (thanks to Matt P for the info) -Added in some information on getting the spare weapons to appear in the alternate lair's of Jason's Mother (thanks to Matt P for the info) ---------------------------------------------------------------------------- -----------------------------Table Of Contents------------------------------ ---------------------------------------------------------------------------- 1) Introduction 2) Controls 3) Characters 4) Enemies 5) Weapons 6) Items 7) Pathways 8) Fighting Jason 9) Special Techniques 10)Final Word ---------------------------------------------------------------------------- -------------------------------Introduction--------------------------------- ---------------------------------------------------------------------------- 1) Jason is on the loose at Camp Crystal! The Counsellors have decided to fight back, but they are only armed with stones and communicators! With the children "safely" hidden out on the lake cabins, your job is to guide the six counsellors around Crystal Lake while upgrading their weapons, finding Items, and taking on the demented Voorhees family! Good luck and be sure to watch out for the masked maniac REAGRDLESS of where you are, as he can be in the Cabins, prowling the paths, or swimming (somehow) at breakneck speeds through the waters of Crystal Lake! ---------------------------------------------------------------------------- ---------------------------------Controls----------------------------------- ---------------------------------------------------------------------------- 2) This section will look over the controls that are used in the various (and perilous) situations Jason puts your Counsellors in. o------------------o | Walking The Path | o------------------o D-Pad : LEFT and RIGHT move you in the corresponding directions, DOWN will crouch your counsellor, and UP will cause your Counsellor to enter a path leading off screen, a door in the cave, or a cabin. SELECT : No apparent use. START : Pauses/unpauses the game as it brings up the Crystal Lake Map. B Button: Throws your current weapon. A Button: Makes your character jump. o-------------o | Boat Rowing | o-------------o D-Pad : LEFT and RIGHT move you in the corresponding directions, and UP will cause your Counsellor to exit the boat to dock/cabin. SELECT : No apparent use. START : Pauses/unpauses the game as it brings up the Crystal Lake Map. B Button: Throws your current weapon. A Button: No apparent use. o----------------o | Cabin Controls | o----------------o D-Pad : LEFT and RIGHT turn you in the corresponding directions, DOWN will turn your counsellor 180 degrees, and UP will cause your Counsellor to move forward. SELECT : Allows you to acces the menu. START : Pauses/unpauses the game as it brings up the Crystal Lake Map (allowing you to switch Counsellors in Small Cabins only). B Button: Cancels Menu Selection. A Button: Confirms Menu Selection and reads notes. o----------------o | Cabin Fighting | o----------------o D-Pad : LEFT and RIGHT move you in the corresponding directions, DOWN will prepare your counsellor to dodge (LEFT or RIGHT will cause the dodge), and UP has no effect. SELECT : No apparent use. START : No apparent use. B Button: Throws your current weapon. A Button: No apparent use. ---------------------------------------------------------------------------- --------------------------------Characters---------------------------------- ---------------------------------------------------------------------------- 3) This section will look at each Counsellor, highlighting their strengths and weaknesses. o--------o | Crissy | o--------o She jumps as well as Mark, so she too can leap as high as a Cabin's roof! She also is the most fleet of foot, allowing her to outrun any enemies (except Jason of course). Her rowing is just below Mark and Debbie for speed, so she is no slouch either. Tied for the best Counsellor with Mark. o--------o | Debbie | o--------o Debbie has hienous jumping abilities (she can only jump an enemy if it is a perfectly timed hop)! Add to that her horrific speed, and she is looking horrible! However, she is the second fastest rower, which might make her your choice for saving the kids on the lake from Jason. She still ranks in as one of the worst Counsellors (but ahead of George). o--------o | George | o--------o Second lowest jump, he is not very able to get over enemies! He also has poor foot speed, making on par with Debbie in these two areas (no outrunning enemies). Add in his poor rowing, and you have the worst character... period. o-------o | Laura | o-------o An average jumper, she can still get over enemies and gaps. She is also of average speedster, allowing her to outrun some enemies. Her rowing however, is terrible and it will lead to lots of dead children! An average Counsellor that should be alright to use. o------o | Mark | o------o A great jumper, he can jump as high as the roof of a cabin! He also has above average foot speed, so he can outrun any enemy (except for Jason of course!). He also signs in as the best rower of the group, so you may wish to keep him near the lake so he can go after the Jason when he tries to kill the kids! Tied for best Cunsellor with Crissy. o------o | Paul | o------o An average jumper, he can still get over enemies and gaps. He is also of average speedster, allowing him to outrun some enemies. His rowing however, is terrible and it will lead to lots of dead children! An average Counsellor that should be alright to use. ---------------------------------------------------------------------------- ----------------------------------Enemies----------------------------------- ---------------------------------------------------------------------------- 4) This section will look at each enemy, how many weapon hits they take to kill (if applicable), and how they behave. o-----------------o | Regular Enemies | o-----------------o Bats : Found in the Cave, they will fly through the air and try to hit your Counsellor. However, they will often fly right on by, and they only take one hit from ANY weapon to defeat, making them a rather weak enemy. Crows : Once night falls, these baddies show up on the paths and on the lake. For every 6 Zombies you encounter on the path, a Crow will appear. One hit will take them out, but they are decpetively fast with their swooping attack. Wolves : These tough old buggers patrol the forest and the cave. The darker it gets, the more numerous these bad boys become. They will chase your Counsellor down and keep attacking until you change areas, you die, or they die. They require multiple hits to destroy (even with the Machete or higher it is four hits!), so if you have Rocks you are not likely to defeat these menaces. Zombies: The most common enemy in the game, these walking dead will increase in numbers as the day goes on (day =1, dusk = 2, and night = 3). They require 3 rocks or 2 Knives before they become one hit kills. Really weak enemies in all, but they are annoying when they start aprouting in large numbers. o---------------o | Voorhees Clan | o---------------o Jason's Mother: A decapitated head (courtesy of the Machete treatment in the original movie) that floats around in her cave lair. She can only be killed once per day, granting special weaponry each day (Day One = weapon upgrade one level, Day Two = Sweater, Day Three = Pitchfork). She takes 18 hits with Rocks, 15 hits with Knives, 10 hits with Machetes, 8 hits with Axes, and 6 hits with Torches (these are rough estimates). Jason : The star killer of the game, Jason will stalk not only the Counsellors, but the children in the lake cabins as well. He will seek out your Counsellors in their cabins (killing them if you fail to get a Counsellor in your control at that cabin in a minute), he will attack the children (he will kill one every 6 seconds once the timer goes down to 30, up to 5 if the timer reaches 0), and he will also attack your people on the path (a pitcjed battle will occur) and the lake (he will just zoom right through you wihtout taking any damage!). When a battle begins, it will take seven weapon hits to snd Jason away temporarily, except when his life bar goes under 20%, at which point he will continue the attack until he or your Counsellor runs out of life completely (this does not apply to the path battles though). Each day brings an improved speed and toughness to the more conventional weapons (Stones, Knives, Machetes, and Axes). ---------------------------------------------------------------------------- ----------------------------------Weapons----------------------------------- ---------------------------------------------------------------------------- 5) This section will look at the available wepaons to the counsellors, how to find them, and how powerful they are (they will be listed from weakest to strongest). Rememebr that no matter what rank of weapon you have, touching/taling a new weapon will replace it (even if it means a less powerful weapon)! o--------------o | Stones/Rocks | o--------------o The default weapon that each Counsellor begins with also happen to be the worst weapon available. These weapons fly in an arc, often clearing the heads of enemies (unless your Counsellor crouches tp make their trajectory lower), so try to rid yourself of these as soon as possible. Jason will lose a Life Bar tick with every sixth hit from this weapon. o-------o | Knife | o-------o One step up from Stones/Rocks, it flies in a straight line across the screen in a rapid manner. These useful weapons can be found on the paths by jumping up in a random spot to make them appear. Jason will lose a Life Bar tick with every fifth hit from this weapon. o---------o | Machete | o---------o This is the best weapon that can be won through conventional means (kill 60 Zombies to make one appear, which you can repeat again and again). This long bladed weapon flies quickly across the screen hacking up enemies efficiently. You can also get one from Jason's Mother on the first day in the cave by defeating her with Stones or knives. Jason will lose a Life bar tick with every third hit from one of these sweet babies. o-----o | Axe | o-----o Slightly more powerful than the Machete (every 2 hits remove a Life Bar tick from Jason), this weapon can be found in the cabins in the woods (random, but ussualy after you find a note saying the Cabin in the woods has one) or defeat Jason's Mother on the first day in the cave (provided you enter the battle using a Machete). This weapon also flies across the entire screen, but not as swiftly as the Machete. o-------o | Torch | o-------o This rare weapon can be collected once by lighitng all the fireplaces in the Large Cabins (upon lighting the sixth one a note will tell you where to find it). This weapon is powerful enough to damage Jason for one tick of Life EVERY TIME he is hit! However, this weapon has limited range as it arcs through the air, but it does leave a small fire burning for a second or two. Also note that a special technique can be used to find the note, so check out section 8 for more details. This means you can in fact get each Counsellor a Torch of their own! o-----------o | Pitchfork | o-----------o Only one way to get this beauty, and it requires you to go after Jason's Mother on the third (and final) day! It is as powerful as the Torch, but it will sail across the full screen, INCLUDING going through enemies (making Zombies "dead"er at night as they march in a line). A must have, but quite difficult to obtain because of Jason's Mothers mad fighting abilities on the third day! ---------------------------------------------------------------------------- -----------------------------------Items------------------------------------ ---------------------------------------------------------------------------- 6) This section will look at all the Items that can be gathered to help your Counsellors in the fight against Jason. o------------o | Flashlight | o------------o Another reward for lighting the fireplaces in the Large Cabins, it will light the cave up better than it is. You will be able to see doors along the wall instead of just blackness. However, it is not really required as finding Jason's Mothers room in the cave is not overly difficult. o-----o | Key | o-----o Randomly obtained by jumping along the paths around Crystal Lake, it will allow your Counsellor to enter any locked door as many times as needed. This includes the door to Jason's Mothers room and the Cabins in the woods. o---------o | Lighter | o---------o Kill Zombies along the path to cause these to appear (they are VERY common). They are used to light the fireplaces in the Large Cabins, which can obtain better Weapons/Items for your Counsellors. o----------o | Medicine | o----------o This is found by randomly jumping around on the paths around Crystal Lake (most commonly found in the Woods and the Cave). The Counsellor who carries the Medicine will have no use for it until their life bar runs out, at which point their life bar will refill according to how many jars they have. If you take Medicine to another Counsellor, you need to use the CURE command to partially refill their life bar. o---------o | Sweater | o---------o Upon defeating Jason's Mother on the second day, she will yield this Item. Whichever Counsellor that wears this Item will cause Jason some confusion (it is his Mother's Sweater after all) and thusly he will damage your Counsellor less than the usual. The COunsellor wearing it will flash to indicate they are the one wearing it. ---------------------------------------------------------------------------- ---------------------------------Pathways----------------------------------- ---------------------------------------------------------------------------- 7) This section is completely the work of Storko (edited to fit into the format of the FAQ). Many thanks to him for contributing this awesome information). I. How to read these maps II. Northern Forest Map III. Southern Forest Map IV. Cave Map <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ========================== I. How To Read These Maps ========================== Ok, since the forests in Friday the 13th are very confusing, the maps for them are kinda tricky, but this was the easiest way that I could think of to make them. I recommend printing out the maps and drawing arrows. it will make them easier to read. SAMPLE MAP: {A} | --[b]----------------------[a]--------- | | (exit) {B} The dashed line (------) represents the main pathway. the main pathway "wraps-around" so if you walk off the right side of the map, you will go to the left and vice versa. Say you start on the left side of the sample map and take the first upward path ending in {A}. this will drop you off at point [a] at the right side of the map. get it? so if you take a path to an uppercase letter, it will warp you to its corresponding lowercase letter. FOR THE CAVE MAP ONLY! The cave is not as complicated as the forests so i am using a simpler method for the map. in the cave, {A} will lead to the other {A}, {B} will lead to the other {B} and so on. also: low floor: ----------- medium floor: =========== high floor: ^^^^^^^^^^^ Now, onto the maps! <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ======================== II. Northern Forest Map ======================== This is the forest on the top of your screen in the main map of Crystal Lake. the one with two (there's two!) cabins. {F} | ---[a]--------------[b]------------------------------------------- | | (north exit) {D} (cabin1) {B} | | --[c]---------------[d]------------------------------------------- | {H} {H} (cabin2) | | ---[e]--------------------------------[f]------------------------- | {A} {C} | ---[g]--------------[h]------------------------------------------- | | {E} (south exit) Quick directions: FROM NORTH TO CABIN1: Go left and down the next path, then left and up the next path. TO GET BACK : Go left and up next path, left and down next path. FROM SOUTH to CABIN2: Go left and up next path, right and up next path. TO GET BACK : Go left and up next path, left and down next path. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ======================== III. Southern Forest Map ======================== This is the forest at the bottom of the main map. Only one cabin here. {E} | ---[a]--------------[b]--------------[c]------------------ | | (north exit) {D} (cabin) {B} | | -------------------------------------[d]------------------ | {F} {G} {A} | | ---[e]-------------------------------[f]------------------ | {C} {C} | --------------------[g]----------------------------------- | | {F} (south exit) Quick directions: FROM NORTH TO CABIN: Go right and down the next path, then right and up the next path. TO GET BACK : Go right and up the next path, then down immediately. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ============ IV. Cave Map ============ Remember, you need a flashlight to see all the pathways in the cave. Also, remember that on this map: {A} goes to {A} etc. (mother & axe) {C} | | ------------------------------------^^^^^^^^^^^------ | | {A} {B} {C} (mother & machete) | | ----------------------------------------------------- | | {B} {D} (mother) {A} | | ^^^------- ---- --------------- ========= -------^^^ | | (exit) {D} You'll notice there are three places where you can fight Jason's mother. Two of these rooms have extra weapons (you must turn to the left or right to see them.) HOWEVER, once you defeat Jason's mother and she leaves an Item, you may only pick up one of the Items in the room. The other will dissapear. So I recomend that you fight his mother in the first room (nearest the exit, where it's just her) and then go back for the other weapons. NOTE: For the extra weapon to be available in her room, you need to meet the following requirements before going after her: -Collect the Flashlight (after lighting all the Fireplaces) -Next, read both notes from the northernmost cabin on the outer-circuit: Note 1: GO INTO ONE OF THE CABINS BY THE LAKE. (don't follow this direction!) Note 2: THERE'S AN AX HIDDEN SOMEWHERE IN THE CAVE. Quick directions: TO JUST MOTHER : Go left and take the first upward path. TO MOTHER & MACHETE : Go right and take the first downward path, then right and first upward path. TO MOTHER & AXE : Go up the first path on the right, then up the next path on the left. TO GET BACK FORM ANY OF THESE: Retrace your steps. ---------------------------------------------------------------------------- ------------------------------Fighting Jason-------------------------------- ---------------------------------------------------------------------------- 8) This section will look at some strategies for fighting Jason. It will include Cabin and In The Field techniques to help you survive. o----------------o | Cabin Fighting | o----------------o -You will need to find Jason first wihtin the Cabin to start the fight off. This requires you to move around the Cabin, looking in EVERY DIRECTION until you see him. -Once you find him, he will be armed in various manners. He may be unarmed (only see him like this on the first Cabin encounter on a day, followed by extremely rare instances), armed with a Machete (usually the second time in a day, followed by the odd time), or armed with an Axe (the third encounter on any day, followed by most of the ensuing encounters). He does the most damage with the Axe, then the Machete, then unarmed. Keep in mind that after he finishes a Counsellor off, he will return unarmed, then with a Machete, and then back to his trusty Axe. -When fighting, the best way to fight is to hold DOWN, wait for him to draw near, and then press LEFT or RIGHT to dodge his attack. -He will usually attack once, and then move. However, he will occasionally attack twice in a row, which is predicatble (see Special Techniques for specific details). -The best time to attack the psychotic killer is when he is backing up from your Counsellor (you can usually land 3 or 4 hits at this time). -Also note that you will on occasion enter an empty Cabin to find that Jason is inside! This can be really freaky, so keep an eye out for his name at the bottom of the screen. This includes Large Cabins as well, so fairly warned be ye! -Also note that leaving a Cabin he inhabits without taking the time to exchange some weaponry will usually leads to an enraged Jason going to get you on the path (see below for details on Path Fighting). o---------------o | Path Fighting | o---------------o -Jason will occasionally show up on the path to fight, which is noticable when you have enemies on screen and you are unable to scroll the screen. -When he charges in, he will usually unleash a Machete. He still requires seven hits to chase away, but he can not only use his Machete to hurt your Counsellor, but he can use his body to do so as well (an advantage he has on the path). -If you know he is going to appear, turn and face the direction he is likely to appear from and start throwing your weapon rapidly to score about half the hits required to chase him away. -Also know that if you see the screen stop scrolling, you have the slim possibility of slipping across a path before he appears or even into a Cabin to avoid the fight (especially useful if path fighting for you is weak or your Counsellor is in really bad health). ---------------------------------------------------------------------------- -----------------------------Special Techniques----------------------------- ---------------------------------------------------------------------------- 9) This section will look at a few special techniques that can be used to gain stronger weapons faster than usual. Many thanks for Daniel T and his amazing strategies for this section (easily qualifying him as a co-author with his Specialized Jason Fighting Techniques and his Quick Torch Method, so thanks buddy!). o--------------------o | Quick Torch Method | o--------------------o First of all I would like to thank FirebrandX for mentioning that there was a quick torch method. If he had not informed me of this, I would never have sat down and tried to discover this strategy on my own. It helped me break the fastest time record. In order for the Quick Torch method to work, it is important that one of the six Counsellors starts off at a specific destination. This is the small cabin located at the top left corner of the large circle on the map, where the lake is in. Just to make sure that you have the correct cabin, above it there are trees, to the left, outside the trail, there is a Large Cabin by the cave, below it there is a large cabin further down and to the right there are trees placed above the lake. Found it? I hope so. Now, when you start a game make sure that one of the six Counsellors begins in this cabin to make things easier. If you are going for a fast finish, use Mark and keep resetting the game until he begins in this cabin. Once you notice the correct cabin flashing, choose that Counsellor to start the game. At this time get ready to kneel and throw rocks at Zombies. You must kill three (sometimes four) Zombies and then you will see a Lighter appear at the right of the screen. Pick it up. Immediately following this, a Knife should appear at either the right or left, pick it up. Now move towards the left until you see a Large Cabin and press UP to enter it. Upon entering, press UP once and then RIGHT once to turn, a message will appear. Press SELECT and choose TAKE. The message will be picked up and read: "GO INTO THE WOODS." Press B to release the message and then press RIGHT once to turn around and then UP twice to exit. Once out, proceed to the left and then when you see the first path going down, press DOWN to enter it. Move to the left and jump, a Knife will appear. Pick it up and then move to the left while jumping, a Key will appear around this area and you must pick it up. Now direct your Counsellor to the right and jump a few times if you want to pick up a Medicine Tank. Continue going right until you see a path going upwards. Enter it by pressing UP twice. A door will be seen, but instead of entering it press DOWN to exit and go back into the woods (This is because if the Counsellor enters the door immediately the message will not be there yet, a nasty trick designed by the game developers I suppose). Immediately after pressing DOWN, press UP to see the door again. This time you can enter it by pressing UP of course. Upon entering, press RIGHT once to turn around and a message will appear. As before, press SELECT and then choose TAKE. The message reads: "FIRE WILL DAMAGE JASON THE MOST." Press B to release the message and then press RIGHT once to turn around and then UP twice to exit. Your Counsellor will now be outside in the woods, where he or she must now travel towards the right. Move right while jumping to pick up another Medicine Tank and then upon seeing the first path going down, press DOWN to enter it. Now move to the right again and once you see another downward path enter it by pressing DOWN. Your Counsellor will now be back on the regular trails. Make the Counsellor move to the right until a Large Cabin is seen. Enter it by pressing UP. Once inside, press UP once and LEFT twice in order to turn around and spot the Torch (Oh yeah!). At this point, press SELECT and choose TAKE. Your counselor now possesses the Torch! Way to go! Now exit the cabin by pressing UP twice and you are now on your way. If the alarm has been buzzing all this time, it would be best to save the endangered victim(s) at this point (lol). Attend to all life and death matters and destroy Jason if you can!! It should be noted that the Quick Torch method is not a random strategy, it works every time when properly executed. The Torch can be picked up using the following strategy more than once. However, the Counsellor must have picked up certain items (Lighter, Knife, Message 1, Key, Message 2) before this can happen, and that means THEY find those items, they cannot be passed along from another counsellor. o---------------------------------------o | Specialized Jason Fighting Techniques | o---------------------------------------o We all know that Jason Voorhees spells trouble. However, too much credit is given to this man. He, like other freaks such as Freddy Krueger and Michael Myers, obtain a dominant edge through intimidation tactics. Without this, they are nothing. Therefore, instead of running away from Jason and being the hunted, it is time that you reverse this and become the hunter. Stand up to Jason, be brave and he shall fall (Oh will he ever!). Do not let his name intimidate you or your quest will become a failure. Put the fear into Jason (yes he does have fear, why do you think he wears a mask? He fears himself) and challenge him at every turn. It is only through this bravado that Jason will be destroyed. This inspirational speech is likely not enough for some of you, so I have some strategies that should help out as well. Jason's abilities (mainly his speed) dramatically alter over the course of the three dreaded and deadly camp days. On the first day, he is slower at all levels. By Day Two, his attacking becomes slightly more aggressive and he sometimes goes into Turbo Mode. Day Three of course is where Jason shines. He is always in Turbo Mode and faster than ever (just go see for yourself if you do not believe it). Don't let this get you down though, he still leaves openings for landing your weaponry and thus can still be defeated. I am now going to outline fighting techniques that should be used on Jason from Day One to Day Two to Day Three. Hopefully it will benefit those in need, as I too know how hard/frustrating the game can be! ======= Day One ======= Since Jason is at his worst on the first day, his attacks should not be too overwhelming (even to the less experienced players). In the Cabin Fighting, he mostly uses one hit attacks that can easily be avoided by holding DOWN, and either pressing LEFT or RIGHT to perform a dodge (your Counsellor will duck off to the side ofr a moment, allowing Jason's weapon to go where your head and torso used to be). The Counsellor should always remain in the middle of the screen, so never move them around. It is easier to dodge Jason's attacks in this way. The trick to hitting Jason is to dodge his attacks a little bit early and to then throw the weapon at him (cathcing him as he starts to move off to the side). At times he will slightly back up indicating that he will try using a double attack (provided he comes straight back at you). Dodge both of those attacks if he does so and then throw the weapon. Also, Jason might follow up a double attack with another double attack immediately after, so be prepared for this and dodge them both and retaliate with your weapon (it is often best to wait for him to return to his one attack pattern before attmpeting to hurt him). When Jason is hit seven times, he will fade away and a message stating: "YOU WIN… FOR NOW." will appear. This message will continuously appear after most of the early Cabin Fighting. Later on though when Jason is low on energy (under 20% of his total Life Bar), your Counsellor will have to finish him off and therefore it will usually require more than seven hits to do so (this can climb into the 30's if you still have Rocks). After Cabin Fighting, it is best to go outside with the Counsellor who just fought Jason. This is because he will be there waiting for you and if you have a powerful weapon, you can go hunt him down. This strategy can be used at anytime during the course of the game. The outside battles are rather easy and this is where Jason can be damaged the most. I recommend following Jason outside after each battle. With a Torch in hand and some Medicine Tanks in your repertoire, Jason will not last long. Find him before he finds you, this should be your plan. ======= Day Two ======= In the Cabin Fighting, he mostly uses one hit attacks that can easily be avoided by holding DOWN, and either pressing LEFT or RIGHT to perform a dodge (your Counsellor will duck off to the side ofr a moment, allowing Jason's weapon to go where your head and torso used to be). The Counsellor should always remain in the middle of the screen, so never move them around. It is easier to dodge Jason's attacks in this way. The trick to hitting Jason is to dodge his attacks a little bit early and to then throw the weapon at him (cathcing him as he starts to move off to the side). At times he will slightly back up indicating that he will try using a double attack (provided he comes straight back at you). Dodge both of those attacks if he does so and then throw the weapon. Also, Jason might follow up a double attack with another double attack immediately after, so be prepared for this and dodge them both and retaliate with your weapon (it is often best to wait for him to return to his one attack pattern before attmpeting to hurt him). When Jason is hit seven times, he will fade away and a message stating: "YOU WIN… FOR NOW." will appear. This message will continuously appear after most of the early Cabin Fighting. Later on though when Jason is low on energy (under 20% of his total Life Bar), your Counsellor will have to finish him off and therefore it will usually require more than seven hits to do so (this can climb into the 30's if you still have Rocks). Also note that Jason will occasionally show flashes of his Turbo Mode, which is his normal behaviour starting on Day Three. When ever you see him pick up speed, you know he is going to be using double attacks continuously UNTIL he slows down again. Quickly double dodge his attacks from the left (since he always starts the Turbo Mode attack near the top left corner of the room) when he approaches and then as soon as Jason bounces off the right wall, perform an early dodge followed by a second dodge as he is coming. This will give your Counsellor just enough time to throw a weapon at Jason immediately after the second dodge. Repeat this if you have to do until Jason is stopped, but rememebr this move takes some practice. After Cabin Fighting, it is best to go outside with the Counsellor who just fought Jason. This is because he will be there waiting for you and if you have a powerful weapon, you can go hunt him down. This strategy can be used at anytime during the course of the game. The outside battles are rather easy and this is where Jason can be damaged the most. I recommend following Jason outside after each battle. With a Torch in hand and some Medicine Tanks in your repertoire, Jason will not last long. Find him before he finds you, this should be your plan. ========= Day Three ========= In the Cabin Fighting, he mostly uses one hit attacks that can easily be avoided by holding DOWN, and either pressing LEFT or RIGHT to perform a dodge (your Counsellor will duck off to the side ofr a moment, allowing Jason's weapon to go where your head and torso used to be). The Counsellor should always remain in the middle of the screen, so never move them around. It is easier to dodge Jason's attacks in this way. As stated before, Jason will now be in Turbo Mode 100% of the time. He is relentless on Day Three, just as you should be to him (no quarter granted). The Cabin Fighting is exceptionally harder than usual, since Jason is at his fastest and overall best. However, you know what the trick is now. Always double dodge his attacks from the left as he approaches, and then perform an early dodge as he bounces off the right wall. Follow this with a second quick dodge and launch of your Counsellor's weapon. When you get the timing right, Jason will be hit every time. The early dodge perfectly sets up the counter attack and Jason, as fast as he is, will not be able to avoid it (eat that sucka!). Repeat this over and over again until Jason escapes or is destroyed. After Cabin Fighting, it is best to go outside with the Counsellor who just fought Jason. This is because he will be there waiting for you and if you have a powerful weapon, you can go hunt him down. This strategy can be used at anytime during the course of the game. The outside battles are rather easy and this is where Jason can be damaged the most. I recommend following Jason outside after each battle. With a Torch in hand and some Medicine Tanks in your repertoire, Jason will not last long. Find him before he finds you, this should be your plan. Just make sure to note that he is in fact faster and stronger on the outside paths on Day Three than the previous two days, making it a much more risky venture. However, if you have a good weapon (like the Pitchfork, Torch, or even an Axe or a Machete) along with a few Medicine Tanks (for safety), then hunt him down through these methods to quickly eradicate his Life Bar and end his reign of terror! R.I.P. Jason Voorhees (yeah right, he ALWAYS comes back SOMEHOW!) o------------------------------------------------o | Specialized Jason's Mother Fighting Techniques | o------------------------------------------------o Jason's Mother is in the game, just in a rather carefully hidden locale. She in fact resides within the Cave that is on the map (the area with a circular path winding around the very Cave). Before setting out for her hiding place, you will need to have a Key within your COunsellors hands, and a Flashlight will make it easier to find her (although it is entirely unecessary as I will tell you hoe to find her 100% of the time). Upon entering the cave, turn left to jump a hole (take out a Zombie if he is on the next ledge), followed by jmuping the next gap (again you should play Zombie exterminator if one is in your path). Next, you need to walk two/thirds of the way across this ledge, stop and then press UP to enter a hidden entrance (although it is visible with the Flashlight within your grasp). When you appear inside, Walk through the door ahead (this is what you need the Key for) to enter the lair of Jason's Mother! Jason's Mother is a tough boss battle, not only because of her resiliancy to your weapons but also due to her erratic movements. However, she does show some patterns that a player should try to take advantage of to end the fight with Jason's Mother as soon as possible. ======= Day One ======= When you enter her lair on the first day, she will sluggishly weave upwards from her altar (presumably constructed by Jason for his Mother) to reach the roof of her cave (throw weapons at her to land up to five free shots). She will immediately dive staright downwards, so use your dodge by pressing DOWN along with LEFT or RIGHT, followed by an unleashing of a weapon or two. Keep in mind that you need to be VERY timely because she spends so much time within the zone she can hurt you on. She wil then follow this with another straight dive (again dodge, followed by a weapon throw) most of the time. Her next step is to start moving horizontally across the top of the screen in one direction before doing a swooping dive to try and hit your Counsellor. This dive till come down on an angle and go back up on the same angle (but further to the side that Jason's Mother was moving originally). While she is moving to the side, try to get ahead of her and "time" your weapon throws so they connect with her head as she moves (the weapins require a little time to get up to her height). The best bet is to keep walking in the same direcion as she goes to keep out of attack's way as well as to be able to land multiple weapon throws before she dives. If she does revert to straight dives, you can try to sneak in udnerneath her for a quick wepaon hit. Upon defeating her on this day, you will receive a Machete as your reward for defeating her. However, IF you enter the fight carrying a Machete ALREADY, your reward will be an Axe INSTEAD. ======= Day Two ======= When you enter her lair on the first day, she will sluggishly weave upwards from her altar (presumably constructed by Jason for his Mother) to reach the roof of her cave (throw weapons at her to land up to five free shots). She will immediately dive staright downwards, so use your dodge by pressing DOWN along with LEFT or RIGHT, followed by an unleashing of a weapon or two. Keep in mind that you need to be VERY timely because she spends so much time within the zone she can hurt you on. She wil then follow this with another straight dive (again dodge, followed by a weapon throw) most of the time. Her next step is to start moving horizontally across the top of the screen in one direction before doing a swooping dive to try and hit your Counsellor. This dive till come down on an angle and go back up on the same angle (but further to the side that Jason's Mother was moving originally). Keep in mind that she can now perform two in a row now. While she is moving to the side, try to get ahead of her and "time" your weapon throws so they connect with her head as she moves (the weapins require a little time to get up to her height). The best bet is to keep walking in the same direcion as she goes to keep out of attack's way as well as to be able to land multiple weapon throws before she dives. If she does revert to straight dives, you can try to sneak in udnerneath her for a quick wepaon hit. Upon defeating her on this day, you will receive her Sweater. This Sweater offers extra protrection from damage when jason attacks that one Counsellor. It is a useful Item, so go after her with a good weapon to make a Jason killing machine. ========= Day Three ========= When you enter her lair on the first day, she will sluggishly weave upwards from her altar (presumably constructed by Jason for his Mother) to reach the roof of her cave (throw weapons at her to land up to five free shots). She will immediately dive staright downwards, so use your dodge by pressing DOWN along with LEFT or RIGHT, followed by an unleashing of a weapon or two. Keep in mind that you need to be VERY timely because she spends so much time within the zone she can hurt you on. She wil then follow this with another straight dive (again dodge, followed by a weapon throw) most of the time. Her next step is to start moving horizontally across the top of the screen in one direction before doing a swooping dive to try and hit your Counsellor. This dive till come down on an angle and go back up on the same angle (but further to the side that Jason's Mother was moving originally). Keep in mind that she can now perform three in a row now. While she is moving to the side, try to get ahead of her and "time" your weapon throws so they connect with her head as she moves (the weapins require a little time to get up to her height). The best bet is to keep walking in the same direcion as she goes to keep out of attack's way as well as to be able to land multiple weapon throws before she dives. If she does revert to straight dives, you can try to sneak in udnerneath her for a quick wepaon hit. Upon defeating her on this day, you will receive the legendary Pitchfork! This weapon is just as powerful as the Torch, but it has the added bonuses of flying right across the screen, being faster to throw, and it passes right through enemies to damage enemies behind the front one! A definite plus, but a very difficult battle because of Jason's Mother being so incredibly fast! o----------------------o | Removing All Zombies | o----------------------o This trick may not be the smartest move you can do right away (Zombies supply you with Lighters and the odd Machete), but it is useful once you are properly supplied. You will require a Counsellor who can outrun the Zombies (preferrably Mark or Crissy). When the ZOmbies appear, run in the same direction as them so you will pull away from them steadily. Keep running until they have been scrolled off the screen. Now repeat as new ones show up, and continue doing this action until you have no more Zombies to bother you (it takes around five or six sets of Zombies put down to do this). However, this must be repeated ANY time you enter a new area with Zombies (including if you enter/exit a Cabin, go down a path to a different area, or if you go onto the Lake). o--------------------------o | Alternate Zombie Removal | o--------------------------o This trick will help you to clear the paths (not in the forest) during the dusk/night hours. After killing off six Zombies, a Crow will appear in the air, coming at your Counsellor from whichever direction the Counsellor is facing (this means that it will try to fly into you). The trick is to kill Zombies while facing the opposite direction you wish to go, have the Crow appear, and then head down the path ahead of it. You will need to keep the Crow following you, so the pace willbe slow, but the reward is no Zombies to deal with until you lose your Crow follower. o---------------------------------o | Fast Ways Into the Woods Cabins | o---------------------------------o When you are entering the Woods (either set) from the northern path (assuming that the top of the Crystal Lake map is north) is to head right until you see a path leading down (take it). Continue to the right in the new segment of the forest to go up the first path you see to enter a Cabin. When you are entering the Woods (either set) from the southern path (assuming that the top of the Crystal Lake map is south) is to head right until you see a path leading down (take it). Continue to the left until a path leads dowm to a Cabin. o----------------------------o | Fast Ways Out Of The Woods | o----------------------------o When you wish to leave the Woods (either set) through the northern path (assuming that the top of the Crystal Lake map is north) is to head right from the Cabin until you see a path leading up, which you take, followed by immediately heading down again to exit to the north side of the woods. As of yet, I have been unable to calculate an escape route from the Cabins in the Woods to deposit your Counsellor on the south side of the forest. If you know of any route, please e-mail me at briansulpher@hotmail.com or e-mail Daniel at danielteixeira@hotmail.com. ---------------------------------------------------------------------------- ---------------------------------Final Word--------------------------------- ---------------------------------------------------------------------------- 9) As is the usual, this walkthrough is copyright property of Brian P. Sulpher AND Daniel Teixeira, 2003. The only website, group, person, etc. to have access to post it is www.gamefaqs.com, www.ign.com, and www.honestgamers.com. You must ask for permission before posting this (go ahead and ask, but you will need to have permission from both parties involved in this venture). If you liked it, hated it, have anything to add, then please E-mail me at briansulpher@hotmail.com. You can also contact me through MSN messenger through the same E-mail address. Daniel would also like to hear from ya, and he can be reached at danielteixeira@hotmail.com (he won't bite, seriously!). Of course, being rude will reault in no answers (or answers that are not very nice), so please keep it clean and nice as that is how we like to do things. Hard. Frustrating. Impossible. These are just some of the words attached to this cult classic on the NES. Hard to learn? Yes. Harder to get good at? Definitely. Near impossible to master? Usually. However, a dedicated gamer can get proficient enough at this game, and I challenge you to do the same!