Fire Emblem Gaiden Equipment and Magic Guide Version 1.01 by hinode, copyright 2005 ------------------------------------------------------------------------------- Table of Contents ------------------------------------------------------------------------------- I. Introduction II. Description of Weapon Stats III. Weapon Stats IV. Armor Stats V. Magic VI. Credits VII. Version History ------------------------------------------------------------------------------- I. Introduction ------------------------------------------------------------------------------- Fire Emblem Gaiden is an oddball amongst the series, and one big reason why is the equipment and magic system. It works more like a traditional RPG than the usual FE system, but has some quirks of its own. Every character has one equipment slot that can be used on a weapon (of a usable type), shield, or ring. If no weapon is equipped, then a default weapon with 0 Mt will be used for attacking. With magic, there are no tomes or staves involved in FE2. Instead, your mages will learn spells as they level-up. In addition, spells will cost MP when cast. As nothing is equipped, a mage will default to a particular spell for counters- Sisters will use Drain, for instance, and Mages will have Fire. The only exception is if the spellcaster does not have enough HP to cast a spell, in which case nothing is done. Be warned that the default spell is considered to be equipped, even if the caster is not in range to counter. If your 10 speed mage is attacked by an 8 speed archer from range 3, he will be double- turned! For a list of what spells are learned at what level, consult The Lost Gamer's FAQ/Walkthrough. A few enemy-only spells have been omitted, mainly ones that do not show up on a character's spell list in the status screen. This entire document was based on Pegasus Knight's excellent website; any credit for the work goes to them. This is merely a translation for people who can not read Japanese and are unwilling to putz around with Babelfish. ------------------------------------------------------------------------------- II. Description Of Weapon Stats ------------------------------------------------------------------------------- Mt- Weapon Might. Add this to the user's strength or magic power to determine Attack Power. Hit- For weapons, Base Hit=Weapon Hit+Skill. For spells, Base Hit=Spell Hit. Crit- Critical rate. This is added to the user's [(Skill+Luck)/2]. Range- Range from which the attack may be performed. Wt- Weight, this is the amount subtracted from the user's speed to determine Attack Speed. Note that there is no constitution or build stat in this game, so AS loss is unavoidable with weapons that have weight. Effects- Any additional effects the weapon may have. Weapons that are effective against a particular type of enemy have tripled might. HP Cost- Amount of HP consumed to cast a spell. Spells can not be cast if the character does not have enough HP left. ------------------------------------------------------------------------------- III. Weapon List ------------------------------------------------------------------------------- Swords Used by Fighter, Hero, Villager, Mercenary, Swordsman, Magic Knight, Priestess, and Princess. Name | Mt | Hit | Crt | Range | Wt | Effects ------------------------------------------------------------------------------- Sword | 0 | 90 | 0 | 1 | 0 | Used when no weapon is equipped Steel Sword | 4 | 80 | 0 | 1 | 1 | Silver Sword | 8 | 90 | 0 | 1 | 1 | Hero Sword | 5 | 100 | 30 | 1 | 0 | Dark Sword | 13 | 70 | 0 | 1 | 5 | Sometimes damages the user Thunder Sword | - | 80 | 0 | 1-2 | 3 | 15 magic damage Holy Sword | 3 | 100 | 15 | 1 | 0 | +5 HP per turn, anti-monster Royal Sword | 7 | 100 | 20 | 1 | 0 | +5 HP per turn, Alm only Falchion | 10 | 80 | 0 | 1 | 0 | +5 HP per turn, Alm only, | | | | | | anti-monster, can damage Doma | | | | | | below 52 HP Lances Used by Knight, Paladin, Gold Knight, Soldier, Armor Knight, Baron, Pegasus Knight, and Falcon Knight. Name | Mt | Hit | Crt | Range | Wt | Effects ------------------------------------------------------------------------------- Lance | 0 | 90 | 0 | 1 | 0 | Used when no weapon is equipped Steel Lance | 4 | 80 | 0 | 1 | 1 | Silver Lance | 8 | 90 | 0 | 1 | 1 | Javelin | 3 | 70 | 0 | 1-2 | 2 | Knightkiller | 3 | 85 | 0 | 1 | 1 | Anti-horseman Holy Lance | 3 | 90 | 10 | 1 | 0 | +5 HP per turn, anti-monster Gladius | 15 | 100 | 0 | 1-2 | 0 | Shooting Star | 10 | 100 | 50 | 1 | 0 | +5 HP per turn Moonlight | 10 | 100 | 0 | 1 | 1 | +5 HP per turn, ignore terrain Sunlight | 20 | 80 | 0 | 1 | 2 | +5 HP per turn Axes Used by Thief: enemy-only. Name | Mt | Hit | Crt | Range | Wt | Effects ------------------------------------------------------------------------------- Axe | 0 | 90 | 0 | 1 | 0 | Used when no weapon is equipped, | | | | | | enemy-only Bows Used by Hero, Archer, Sniper, Bow Knight. Name | Mt | Hit | Crt | Range | Wt | Effects ------------------------------------------------------------------------------- Bow | 0 | 70 | 0 | 1-3* | 0 | Used when no weapon is equipped Steel Bow | 3 | 70 | 0 | 1-5 | 1 | Anti-flyer Silver Bow | 7 | 80 | 0 | 1-5 | 2 | Anti-flyer Holy Bow | 5 | 100 | 10 | 1-5 | 0 | +5 HP per turn, anti-flyer, | | | | | | anti-monster *Bow Knights have range 1-5 instead. Special Used by Doma: enemy-only. Name | Mt | Hit | Crt | Range | Wt | Effects ------------------------------------------------------------------------------- Tentacle | 12 | 90 | 0 | 1 | 0 | Enemy-only ------------------------------------------------------------------------------- IV. Shields and Rings ------------------------------------------------------------------------------- These can be equipped by any PC. Name | Effects ------------------------------------------------------------------------------- Leather Shield | +3 Defense Steel Shield | +5 Defense Silver Shield | +7 Defense Holy Shield | +5 HP per turn, +13 Defense against attacks from monsters Dragon Shield | +5 HP per turn, +13 Defense, +13 Magic Defense Magic Shield | 10% chance of being hit by magic Holy Ring | +5 HP per turn Angel Ring | +5 HP per turn, Luck=40, double stat gains at level-up Speed Ring | +5 HP per turn, Speed=40, Movement+5 Magic Ring | +5 HP per turn, Black Magic range=5 Prayer Ring | +5 HP per turn, 100% critical rate when HP is below 50% ------------------------------------------------------------------------------- V. Magic ------------------------------------------------------------------------------- Black Magic Name | Mt | Hit | Crt | Range | Wt | HP cost | Effects ------------------------------------------------------------------------------- Fire | 3 | 80 | 0 | 1-2 | 3 | -1 | Thunder | 4 | 70 | 0 | 1-3 | 5 | -2 | Excalibur | 5 | 100 | 20 | 1-2 | 1 | -3 | Angel | 8 | 90 | 0 | 1-2 | 4 | -4 | Anti-monster Aura | 13 | 80 | 0 | 1-2 | 10 | -6 | Arrow | 16 | 70 | 0 | 1-2 | 11 | -8 | Ragnarok | 24 | 100 | 0 | 1-2 | 20 | -10 | Dora | 3 | 80 | 0 | 1-2 | 3 | -1 | Enemy-only Slime | 10 | 70 | 0 | 1-2 | 6 | -2 | Enemy-only Death | 15 | 70 | 0 | 1-2 | 9 | -5 | Enemy-only Medusa | - | 70 | 0 | 1-2 | 13 | -7 | Enemy only, HP=1, kill if | | | | | | | target's HP is already 1 Eyebeam | 10 | 70 | 0 | 1-2 | 0 | 0 | Enemy-only Eyeball | 0 | 100 | 0 | 1-2 | 0 | 0 | Enemy-only Drain | 0 | 50 | 0 | 1-2 | 2 | 0 | Recover HP equal to damage | | | | | | | dealt, can damage Doma | | | | | | | below 52 HP White Magic Name | Hit | Crt | Range | Wt | HP cost | Effects ------------------------------------------------------------------------------- Recover | 100 | 0 | 1 | 0 | -1 | Heal HP Libro | 100 | 0 | inf. | 0 | -3 | Heal HP Reserve | 100 | 0 | - | - | -12 | Heal HP for all allies Warp | 100 | 0 | 1 | - | -8 | Transport ally Dear | ? | - | - | - | -14 | Monsters are destroyed Illusion | 100 | - | - | - | -12 | Summon NPC Cuad People* Messiah | 100 | - | - | - | -1 | Enemy-only, Summon Zombies Messiah | 100 | - | - | - | -2 | Enemy-only, Summon Skeletons Messiah | 100 | - | - | - | -4 | Enemy-only, Summon Gargoyles Messiah | 100 | - | - | - | -6 | Enemy-only, Summon D Zombies *The Cuad People summoned are treated as NPCs- they are not under your control, will move at the start of your turn, and gain no experience. Different people will summon different classes: Jenny gets Soldiers, Tita gets Pegasus Knights, and Silk gets Magic Knights. Also, be warned that Illusion will not work in the final battle. ------------------------------------------------------------------------------- VI. Credits ------------------------------------------------------------------------------- Pegasus Knight, for originally providing all the data in this FAQ. Without them, this FAQ would not be possible. http://www.pegasusknight.com/mb/fe2/index.html ChinaFE, for providing some additional info, most notably stats for Doma's tentacle attack. http://www.fireemblem.net j2e, for providing a mostly-playable translation of FE2. Starwolf, for fixing the Ragnarok bug and making some additional improvements to j2e's path. Fenrir, for noticing a mistake with Doma's tentacle attack. And last but not least, Intelligent Systems for making this game. ------------------------------------------------------------------------------- VII. Version History ------------------------------------------------------------------------------- 1.0 First posted. 1.01 Corrected Tentacle stats.