~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fire Emblem: FAQ/Walkthrough Written by: Eaichu250 - lowlyeaichu@hotmail.com Verison - 1.0 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Table of Contents: 1: Introduction I. Verison History 2: Game Basics I. How to play the game II. General Controls III. Tips and Hints 3: General Walkthrough I. Chapter One II. Chapter Two 4: Legal Stuff ----------------------------------------------------------------------- ** 1 - INTRODUCTION - ** ----------------------------------------------------------------------- Heya! This would be Eaichu250, as usual. This is a guide for the Japanese-only game, Fire Emblem, one of my all time favorite Strategy game series. This guide is meant to help out the high demand for a complete FAQ/Walkthrough for this game, and I hope it will be able to help everybody that has problems in the game. Fire Emblem is a completely Japanese game, and there has never been a release of the game in the states. However, do not worry, I have some translations for the game, and you will be able to read them in this guide, I hope this FAQ will answer all the questions and such you have, if you have any more questions, don't be afraid to nail me at - lowlyeaichu@hotmail.com Now, on with the FAQ! -- Eaichu250 ----------------------------------------------------------------------- ** I. - VERISON HISTORY - ** ----------------------------------------------------------------------- 1.0 - Initial release of this FAQ. Things have just been started, so you cant expect too much to be done. However, I am aiming to have a bit of information done in every section, so you can expect some quick help. I'm trying my best for this guide, so don't worry! ^_^ ----------------------------------------------------------------------- ** 2. - GAME BASICS - ** ----------------------------------------------------------------------- Fire Emblem is actually a pretty basic game, at most. Like most strategy games that can be found on consoles, Fire Emblem relies on pure chessboard type strategy, and uses a turn-based engine. Sounds simple? Not really, this is actually a game that requires you to use careful strategy for the most part, and this is what the section will be covering. ----------------------------------------------------------------------- ** I. - HOW TO PLAY THE GAME - ** ----------------------------------------------------------------------- For most people, trying to understand the game can actually be quite a pain. However, it really isn't all that tough to understand.. I'll give you the general layout of how to correctly play the game, moving units, and doing other tasks. May seem rather confusing at first, but I assure you, you will get the hang of it in no time! Generally, when you first start the game.. you will see only a couple options, it's suggested that you just pick a new game and start on with the game. I doubt there's anything else that you would be planning to do at first. When reading through the summaries of each chapter, there's nothing to it.. you just press the A button to continue scrolling through the text, and afterwards, you will be shown to a map with a several units on it. Now, all units that are colored red.. those are enemies, your goal is usually to kill all of these guys, or lower their number, since you wouldn't want them running around. Units that are colored blue are your guys, and you can move them around with the control patterns. (Listed below) So, what's the point? You have to move your units around, have them engage in battles, buy items, visit villages.. all sorts of things. I will stress the more important things when playing the game here.. The goal of every map is to conquer the castle, but there are many other things that have to be done before doing this. When there are villages(large houses) on the map, it's suggested that you move Marth into them in order to get information or certain other items/characters. Moving your fighting units up to enemy units will usually have them able to engage in combat. For certain units, such as Archers, they will have to be two steps away from the enemy in order to attack. You should be able to get the hang of this for a while, it's not too hard to understand. Be warned, when fighting in combat, striking the enemy with your weapon will lower their weapon usage.. which means when the number next to the weapon goes down to 0, the weapon will become broken. However, this can be avoided by buying new weapons and taking caution. Remember to always stay efficient. ----------------------------------------------------------------------- ** II. - GENERAL CONTROLS - ** ----------------------------------------------------------------------- Will be up shortly. ----------------------------------------------------------------------- ** III. - TIPS AND HINTS - ** ----------------------------------------------------------------------- Will be up shortly. ----------------------------------------------------------------------- ** 3 - GENERAL WALKTHROUGH - ** ----------------------------------------------------------------------- Chapter One: ? Storyline information: The small island Kingdom, known as Talis, has recently been attacked by the pirates of Garuda. The pirates have already succeeded in taking over the Kingdom, and Princess Sheeda flees to Marth to tell him the information of her escape and that he must rally his army and take back Talis. Characters: Marth - Class: Lord. Sheeda - Class: Pegasus Knight. Jeigan - Class: Paladin. Gordan - Class: Archer. Doga - Class: Armor Knight. Kain - Class: Social Knight. Abel - Class: Social Knight. Riff - Class: Priest. Recruited by having Marth move into the village on the left of the map. First off, I suggest that you do not use the character named Jeigan in this chapter. Starting off, I suggest that you have Jeigan hand his Silver Spear to Sheeda.. simply move Jeigan next to Sheeda, choose the first option, and then choose the second one and then choose the 20-point item(which would be the Silver Spear). Now, from now on, with Jeigan, I suggest not moving him and only using him as defense, as he is a HORRIBLE character. After that, have Sheeda and the Social Knights to attack the Thief to the south, you dont want the Thief to be running around the map, since it has the ability to destroy villages. Move Marth into the village, and you will get an award of 10,000 Gold Pieces.. very useful for buying some items in the future, but be careful not to waste too much of it. Move your other units towards the castle to the left, and simply end your turn, which can be done by pressing select, and choosing the bottom option. Now, on the following turns, follow these steps and you should be able to get through the chapter without a problem. Keep all your characters in a defensive position, and have them be gathered in a group, most of the enemies in this chapter are pathetically weak, but you musnt underestimate them. Simply lure out the Pirates, and smack them down with all your troops. Be careful to not have Sheeda be attacked by the Archer in this level, because she will most likely be killed in one hit.. and I suggest HIGHLY that you have none of your characters die. You must keep them alive at all costs, if a character dies by accident, simply reload the game and follow through again, being more careful. Keep note of the three Pirates coming in from the sea, it's suggested that you have Doga and the rest of your units stay by the coastline and smack the Pirates when they are able to come onto the shore. Make sure that you get rid of all the other enemies around the area before dealing with the pirates from the sea, too, and dont let them surprise you, keep a watch on them at all times. Now, when moving onto the fort to the south, right by the castle and village to the left, make sure that you have a healthy character sit on the fort, and have your other characters gather slightly in the back of him. This will give the character a significant boost to their dodge rate(unless you place Sheeda on there) and they will have a lower chance of getting killed in battle. Now, simply end your turn, and the three pirates surronding the castle should attack the character on the fort.. you shouldnt have any problem with any of them. On the following turn, simply nuke the Pirates and continue on with the castle. Before anything else, however, move Marth onto the village and choose the top option, which will allow a Healer named Riff to join your party. Riff's special ability is to be able to heal a character, simply move him next to a character that is wounded, and he will be able to use his healing staves on him. Later in the game, you will be able to have a larger variety of staves that have special effects. Now, after all of that.. you only have one problem left, which would be the boss sitting on the castle. You really shouldnt have any problems with him, just have Sheeda with her Silver Speak attack him, and any of your other healthy units gang up on him, he should go down in no time. Dont have any wounded characters go into battle aganist him, and remember to use Riff to heal any units that have a chance of dying aganist the boss. After the boss has been killed, simply have Marth conquer the castle, this can be done by moving Marth onto the spot where the boss was, and choosing the top option. ----------------------------------------------------------------------- ** II. - CHAPTER 2 - ** ----------------------------------------------------------------------- Storyline Information: The King of Talis congraulates Marth for his victory aganist the Garuda Pirates in the Talis area, and gives Marth a small portion of his army. Marth is now ready to go on his advance to Orleans, in order to gain a stronger support for his army, and correct more wrongs in the land. Characters: Note: Any characters that have DIED in the previous mission will not be here. I highly suggest that you keep all units alive, however. Marth - Class: Lord. Sheeda - Class: Pegasus Knight. Jeigan - Class: Paladin. Gordan - Class: Archer. Doga - Class: Armor Knight. Kain - Class: Social Knight. Abel - Class: Social Knight. Riff - Class: Priest. Bald. Recruited by having Marth move into the village on the left of the map. Oguma - Class: Sword Fighter. Barts - Class: Axefighter. Saji - Class: Axefighter. Maji - Class: Axefighter. Daros - Class: Pirate. Recruited by having Marth initate a conversation with him, or allowing Daros to talk to Marth. Kashim - Class: Hunter. Recruited by having Sheeda initate a conversation with him. ----------------------------------------------------------------------- ** 4 - LEGAL THINGS - ** ----------------------------------------------------------------------- This guide is under copyright laws. So you cannot copy it, give it to anybody, sell this guide, rip it off and use it as your own guide, or make any profit from this. If you would like to have this guide hosted on your site, you can email me. I only allow GameFAQs to host this guide, currently. The Fire Emblem series is copyrighted by Nintendo and Intelligent Systems. I am in no way affilated with Nintendo or it's products.