Save State Hacking FAQ for Final Fantasy NES by: PKT_Paladin ~~~~~~~~~~~~~~~~~ Table of Contents ~~~~~~~~~~~~~~~~~ I. Introduction II. Revision History III. First Warrior Offsets A. Statistics B. Equipment C. Magic D. Miscellaneous IV. Second Warrior Offsets A. Statistics B. Equipment C. Magic D. Miscellaneous V. Third Warrior Offsets A. Statistics B. Equipment C. Magic D. Miscellaneous VI. Fourth Warrior Offsets A. Statistics B. Equipment C. Magic D. Miscellaneous VII. Item Offsets VIII. Miscellaneous IX. Digits A. Classes B. Conditions C. Weapons Digits D. Weapons Digits (Equipped) E. Armor Digits F. Armor Digits (Equipped) G. Magic Digits H. Alphanumerical Digits X. Credits XI. Contact Information ~~~~~~~~~~~~~~~ I. Introduction ~~~~~~~~~~~~~~~ My alias is PKT_Paladin, but that is not my name. For this FAQ you don't need to know my real name =). Please don't steal anything from this FAQ for your site or for your own FAQ unless you provide some sort of credit. I wrote everything in this FAQ. These offsets are specifically for the emulator Nesticle and the game these offsets for is Final Fantasy for NES. If you are new to Save State Hacking, this is how it is done: Download Hex Workshop from download.com. Install it, run it, and open up the save state file. On the left you will see addresses on the left and 16 columns on the right. There are actually 16 bytes each in groups of two. Observe: 0 0000 0000 0000 0000 0000 0000 0000 0000 10 0000 0000 0000 00FF 0000 0000 0000 0000 The location of the byte FF is actually 17. In hex, as opposed to the regular number system we are used to that goes from 0-10, the numbers go from 0-F (0-10 and then A,B,C,D,E,F). That means FF is the highest value and 00 is the lowest (FF is 255 in decimal and 00 is 0). Find the location that I have listed in the savestate editting section and modify the bytes to as high or as low as you desire. When you are done, save it on the hexidecimal editor and load it in the emulator and you should be done. ~~~~~~~~~~~~~~~~~~~~ II. Revision History ~~~~~~~~~~~~~~~~~~~~ v.98 : I had to update again! I decided to elaborate on all of the different offsets by explaining their maximum values and glitches with putting certain numbers in certain spots, etc v.96 : It turns out I did need to update this guide. I forgot to put in my information about how to hack save states. It's here now and it is in the introduction section. v.95 : This FAQ seems pretty complete. Unless I have made an error or something, I don't need to update it anymore. ~~~~~~~~~~~~~~~~~~~~~~~~~~ III. First Warrior Offsets ~~~~~~~~~~~~~~~~~~~~~~~~~~ A. Statistics - The maximum amount of experience points should be 999,999, but if you put FF FF FF FF as the hexidecimal it will go much higher. - The Current HP and Maximum HP values should be at a maximum 999. Because there are two values, however, you can have a maximum of 65,535 Hit Points. Of course, it won't display this amount, but you will still have it. - The maximum for all statistics is 63 (hexidecimal) which is 99. If you increase it past that, it will start displaying letters and numbers. - Modifying the Level does absolutely nothing. The maximum level for the game is 50, but the value allows a level of up to 255. Experience Points - 106 + 107 + 108 + 109 Current HP - 10A + 10B Maximum HP - 10C + 10D Strength - 110 Agility - 111 Intelligence - 112 Vitality - 113 Luck - 114 Level Up - 115 + 116 Damage - 120 Hit % - 121 Level - 122 B. Equipment - Each weapon has two different values. One value is for the weapon being in your inventory and the second value for the same weapon is used when that item is equipped on your warrior. First Weapon - 118 Second Weapon - 119 Third Weapon - 11A Fourth Weapon - 11B First Armor - 11C Second Armor - 11D Third Armor - 11E Fourth Armor - 11F III. Magic - The maximum amount of Magic Points is 9 for any level, but you can have up to 255 points. This won't be displayed correctly but it still works. - Each spell level has it's own list of spells. Therefore, you can't put a level 8 spell in a level one spot or vice versa. Current Magic Lv1 - 320 Current Magic Lv2 - 321 Current Magic Lv3 - 322 Current Magic Lv4 - 323 Current Magic Lv5 - 324 Current Magic Lv6 - 325 Current Magic Lv7 - 326 Current Magic Lv8 - 327 Maximum Magic Lv1 - 328 Maximum Magic Lv2 - 329 Maximum Magic Lv3 - 32A Maximum Magic Lv4 - 32B Maximum Magic Lv5 - 32C Maximum Magic Lv6 - 32D Maximum Magic Lv7 - 32E Maximum Magic Lv8 - 32F First Spell Lv. 1 - 300 Second Spell Lv. 1 - 301 Third Spell Lv. 1 - 302 First Spell Lv. 2 - 304 Second Spell Lv. 2 - 305 Third Spell Lv. 2 - 306 First Spell Lv. 3 - 308 Second Spell Lv. 3 - 309 Third Spell Lv. 3 - 30A First Spell Lv. 4 - 30C Second Spell Lv. 4 - 30D Third Spell Lv. 4 - 30E First Spell Lv. 5 - 310 Second Spell Lv. 5 - 311 Third Spell Lv. 5 - 312 First Spell Lv. 6 - 314 Second Spell Lv. 6 - 315 Third Spell Lv. 6 - 316 First Spell Lv. 7 - 318 Second Spell Lv. 7 - 319 Third Spell Lv. 7 - 31A First Spell Lv. 8 - 31C Second Spell Lv. 8 - 31D Third Spell Lv. 8 - 31E IV. Miscellaneous - Modifying the class changes which characters can learn which spells and it changes their chances of increasing certain statistics. Class - 100 Condition - 101 First Letter of Name - 102 Second Letter of Name - 103 Third Letter of Name - 104 Fourth Letter of Name - 105 ~~~~~~~~~~~~~~~~~~~~~~~~~ IV.Second Warrior Offsets ~~~~~~~~~~~~~~~~~~~~~~~~~ I. Statistics - The maximum amount of experience points should be 999,999, but if you put FF FF FF FF as the hexidecimal it will go much higher. - The Current HP and Maximum HP values should be at a maximum 999. Because there are two values, however, you can have a maximum of 65,535 Hit Points. Of course, it won't display this amount, but you will still have it. - The maximum for all statistics is 63 (hexidecimal) which is 99. If you increase it past that, it will start displaying letters and numbers. - Modifying the Level does absolutely nothing. The maximum level for the game is 50, but the value allows a level of up to 255. Experience Points - 146 + 147 + 148 + 149 Current HP - 14A + 14B Maximum HP - 14C + 14D Strength - 150 Agility - 151 Intelligence - 152 Vitality - 153 Luck - 154 Level Up - 155 + 156 Damage - 160 Hit % - 161 Level - 162 II. Equipment - Each weapon has two different values. One value is for the weapon being in your inventory and the second value for the same weapon is used when that item is equipped on your warrior. First Weapon - 158 Second Weapon - 159 Third Weapon - 15A Fourth Weapon - 15B First Armor - 15C Second Armor - 15D Third Armor - 15E Fourth Armor - 15F III. Magic - The maximum amount of Magic Points is 9 for any level, but you can have up to 255 points. This won't be displayed correctly but it still works. - Each spell level has it's own list of spells. Therefore, you can't put a level 8 spell in a level one spot or vice versa. Current Magic Lv1 - 360 Current Magic Lv2 - 361 Current Magic Lv3 - 362 Current Magic Lv4 - 363 Current Magic Lv5 - 364 Current Magic Lv6 - 365 Current Magic Lv7 - 366 Current Magic Lv8 - 367 Maximum Magic Lv1 - 368 Maximum Magic Lv2 - 369 Maximum Magic Lv3 - 36A Maximum Magic Lv4 - 36B Maximum Magic Lv5 - 36C Maximum Magic Lv6 - 36D Maximum Magic Lv7 - 36E Maximum Magic Lv8 - 36F First Spell Lv. 1 - 340 Second Spell Lv. 1 - 341 Third Spell Lv. 1 - 342 First Spell Lv. 2 - 344 Second Spell Lv. 2 - 345 Third Spell Lv. 2 - 346 First Spell Lv. 3 - 348 Second Spell Lv. 3 - 349 Third Spell Lv. 3 - 34A First Spell Lv. 4 - 34C Second Spell Lv. 4 - 34D Third Spell Lv. 4 - 34E First Spell Lv. 5 - 350 Second Spell Lv. 5 - 351 Third Spell Lv. 5 - 352 First Spell Lv. 6 - 354 Second Spell Lv. 6 - 355 Third Spell Lv. 6 - 356 First Spell Lv. 7 - 358 Second Spell Lv. 7 - 359 Third Spell Lv. 7 - 35A First Spell Lv. 8 - 35C Second Spell Lv. 8 - 35D Third Spell Lv. 8 - 35E IV. Miscellaneous - Modifying the class changes which characters can learn which spells and it changes their chances of increasing certain statistics. Class - 140 Condition - 141 First Letter of Name - 142 Second Letter of Name - 143 Third Letter of Name - 144 Fourth Letter of Name - 145 ~~~~~~~~~~~~~~~~~~~~~~~~ V. Third Warrior Offsets ~~~~~~~~~~~~~~~~~~~~~~~~ I. Statistics - The maximum amount of experience points should be 999,999, but if you put FF FF FF FF as the hexidecimal it will go much higher. - The Current HP and Maximum HP values should be at a maximum 999. Because there are two values, however, you can have a maximum of 65,535 Hit Points. Of course, it won't display this amount, but you will still have it. - The maximum for all statistics is 63 (hexidecimal) which is 99. If you increase it past that, it will start displaying letters and numbers. - Modifying the Level does absolutely nothing. The maximum level for the game is 50, but the value allows a level of up to 255. Experience Points - 186 + 187 + 188 + 189 Current HP - 18A + 18B Maximum HP - 18C + 18D Strength - 190 Agility - 191 Intelligence - 192 Vitality - 193 Luck - 194 Level Up - 195 + 1956 Damage - 1A0 Hit % - 1A1 Level - 1A2 II. Equipment - Each weapon has two different values. One value is for the weapon being in your inventory and the second value for the same weapon is used when that item is equipped on your warrior. First Weapon - 198 Second Weapon - 199 Third Weapon - 19A Fourth Weapon - 19B First Armor - 19C Second Armor - 19D Third Armor - 19E Fourth Armor - 19F III. Magic - The maximum amount of Magic Points is 9 for any level, but you can have up to 255 points. This won't be displayed correctly but it still works. - Each spell level has it's own list of spells. Therefore, you can't put a level 8 spell in a level one spot or vice versa. Current Magic Lv1 - 3A0 Current Magic Lv2 - 3A1 Current Magic Lv3 - 3A2 Current Magic Lv4 - 3A3 Current Magic Lv5 - 3A4 Current Magic Lv6 - 3A5 Current Magic Lv7 - 3A6 Current Magic Lv8 - 3A7 Maximum Magic Lv1 - 3A8 Maximum Magic Lv2 - 3A9 Maximum Magic Lv3 - 3AA Maximum Magic Lv4 - 3AB Maximum Magic Lv5 - 3AC Maximum Magic Lv6 - 3AD Maximum Magic Lv7 - 3AE Maximum Magic Lv8 - 3AF First Spell Lv. 1 - 380 Second Spell Lv. 1 - 381 Third Spell Lv. 1 - 382 First Spell Lv. 2 - 384 Second Spell Lv. 2 - 385 Third Spell Lv. 2 - 386 First Spell Lv. 3 - 388 Second Spell Lv. 3 - 389 Third Spell Lv. 3 - 38A First Spell Lv. 4 - 38C Second Spell Lv. 4 - 38D Third Spell Lv. 4 - 38E First Spell Lv. 5 - 390 Second Spell Lv. 5 - 391 Third Spell Lv. 5 - 392 First Spell Lv. 6 - 394 Second Spell Lv. 6 - 395 Third Spell Lv. 6 - 396 First Spell Lv. 7 - 398 Second Spell Lv. 7 - 399 Third Spell Lv. 7 - 39A First Spell Lv. 8 - 39C Second Spell Lv. 8 - 39D Third Spell Lv. 8 - 39E IV. Miscellaneous - Modifying the class changes which characters can learn which spells and it changes their chances of increasing certain statistics. Class - 180 Condition - 181 First Letter of Name - 182 Second Letter of Name - 183 Third Letter of Name - 184 Fourth Letter of Name - 185 ~~~~~~~~~~~~~~~~~~~~~~~~~~ VI. Fourth Warrior Offsets ~~~~~~~~~~~~~~~~~~~~~~~~~~ I. Statistics - The maximum amount of experience points should be 999,999, but if you put FF FF FF FF as the hexidecimal it will go much higher. - The Current HP and Maximum HP values should be at a maximum 999. Because there are two values, however, you can have a maximum of 65,535 Hit Points. Of course, it won't display this amount, but you will still have it. - The maximum for all statistics is 63 (hexidecimal) which is 99. If you increase it past that, it will start displaying letters and numbers. - Modifying the Level does absolutely nothing. The maximum level for the game is 50, but the value allows a level of up to 255. Experience Points - 1C6 + 1C7 + 1C8 + 1C9 Current HP - 1CA + 1CB Maximum HP - 1CC + 1CD Strength - 1D0 Agility - 1D1 Intelligence - 1D2 Vitality - 1D3 Luck - 1D4 Level Up - 1D5 + 1D6 Damage - 1B0 Hit % - 1B1 Level - 1B2 II. Equipment - Each weapon has two different values. One value is for the weapon being in your inventory and the second value for the same weapon is used when that item is equipped on your warrior. First Weapon - 1D8 Second Weapon - 1D9 Third Weapon - 1DA Fourth Weapon - 1DB First Armor - 1DC Second Armor - 1DD Third Armor - 1DE Fourth Armor - 1DF III. Magic - The maximum amount of Magic Points is 9 for any level, but you can have up to 255 points. This won't be displayed correctly but it still works. - Each spell level has it's own list of spells. Therefore, you can't put a level 8 spell in a level one spot or vice versa. Current Magic Lv1 - 400 Current Magic Lv2 - 401 Current Magic Lv3 - 402 Current Magic Lv4 - 403 Current Magic Lv5 - 404 Current Magic Lv6 - 405 Current Magic Lv7 - 406 Current Magic Lv8 - 407 Maximum Magic Lv1 - 408 Maximum Magic Lv2 - 409 Maximum Magic Lv3 - 40A Maximum Magic Lv4 - 40B Maximum Magic Lv5 - 40C Maximum Magic Lv6 - 40D Maximum Magic Lv7 - 40E Maximum Magic Lv8 - 40F First Spell Lv. 1 - 3C0 Second Spell Lv. 1 - 3C1 Third Spell Lv. 1 - 3C2 First Spell Lv. 2 - 3C4 Second Spell Lv. 2 - 3C5 Third Spell Lv. 2 - 3C6 First Spell Lv. 3 - 3C8 Second Spell Lv. 3 - 3C9 Third Spell Lv. 3 - 3CA First Spell Lv. 4 - 3CC Second Spell Lv. 4 - 3CD Third Spell Lv. 4 - 3CE First Spell Lv. 5 - 3C0 Second Spell Lv. 5 - 3C1 Third Spell Lv. 5 - 3C2 First Spell Lv. 6 - 3C4 Second Spell Lv. 6 - 3C5 Third Spell Lv. 6 - 3C6 First Spell Lv. 7 - 3C8 Second Spell Lv. 7 - 3C9 Third Spell Lv. 7 - 3CA First Spell Lv. 8 - 3CC Second Spell Lv. 8 - 3CD Third Spell Lv. 8 - 3CE IV. Miscellaneous - Modifying the class changes which characters can learn which spells and it changes their chances of increasing certain statistics. Class - 1C0 Condition - 1C1 First Letter of Name - 1C2 Second Letter of Name - 1C3 Third Letter of Name - 1C4 Fourth Letter of Name - 1C5 ~~~~~~~~~~~~~~~~~~ VII. Item Offsets ~~~~~~~~~~~~~~~~~~ - For all items with a * next to it, two values are possible. If you put 00 at this offset, you won't have the item, and if you put 01 at this offset, you will have it. - For all items with a ** next to it, put the amount of these you wish to have and that amount of the item will be in your inventory. The game maximum is 63 (hexidecimal) which is 99 but you can put FF to have 255 of the item. 21 - Lute* 22 - Crown* 23 - Crystal* 24 - Herb* 25 - Key* 26 - TNT* 27 - Adamant* 28 - Slab* 29 - Ruby* 2A - Rod* 2B - Floater* 2C - Chime* 2D - Tail* 2E - Cube* 2F - Bottle* 30 - Oxyale* 31 - Canoe* 32 - Top-Left Orb* 33 - Top-Right Orb* 34 - Bottom-Left Orb* 35 - Bottom-Right Orb* 36 - Tents** 37 - Cabin** 38 - House** 39 - Heal Potion** 3A - Pure Potion** 3B - Soft Potion** ~~~~~~~~~~~~~~~~~~~ VIII. Miscellaneous ~~~~~~~~~~~~~~~~~~~ - The maximum amount of Gold your party can have is 999,999, but you can increase that amount by putting FF FF FF in these offsets. It won't be displayed correctly, but you will have a total of over 16,000,000 Gold! Gold Offsets: 1C + 1D + 1E ~~~~~~~~~~ IX. Digits ~~~~~~~~~~ A. Classes Digits 00 - Fighter 01 - Thief 02 - Bl. Belt 03 - Red Mage 04 - Wh. Mage 05 - Bl. Mage 06 - Knight 07 - Ninja 08 - Master 09 - Red Wiz. 0A - Wh. Wiz. 0B - Bl. Wiz. B. Condition Digits 00 - Normal 01 - Slain 02 - Stone 03 - Poison C. Weapon Digits 01 - Wooden Nunchucks 02 - Small Knife 03 - Wooden Staff 04 - Rapier 05 - Iron Hammer 06 - Short Sword 07 - Hand Axe 08 - Scimitar 09 - Iron Nunchucks 0A - Large Knife 0B - Iron Staff 0C - Sabre 0D - Long Sword 0E - Great Axe 0F - Falchion 10 - Silver Knife 11 - Silver Sword 12 - Silver Hammer 13 - Silver Axe 14 - Flame Sword 15 - Ice Sword 16 - Dragon Sword 17 - Giant Sword 18 - Sun Sword 19 - Coral Sword 1A - Were Sword 1B - Rune Sword 1C - Power Staff 1D - Light Axe 1E - Heal Staff 1F - Mage Staff 20 - Defense Sword 21 - Wizard Sword 22 - Vorpal 23 - Cat Claw 24 - Thor Hammer 25 - Bane Sword 26 - Katana 27 - Xcalibur 28 - Masamune D. Weapon Digits (Equipped) 81 - Wooden Nunchucks 82 - Small Knife 83 - Wooden Staff 84 - Rapier 85 - Iron Hammer 86 - Short Sword 87 - Hand Axe 88 - Scimitar 89 - Iron Nunchucks 8A - Large Knife 8B - Iron Staff 8C - Sabre 8D - Long Sword 8E - Great Axe 8F - Falchion 90 - Silver Knife 91 - Silver Sword 92 - Silver Hammer 93 - Silver Axe 94 - Flame Sword 95 - Ice Sword 96 - Dragon Sword 97 - Giant Sword 98 - Sun Sword 99 - Coral Sword 9A - Were Sword 9B - Rune Sword 9C - Power Staff 9D - Light Axe 9E - Heal Staff 9F - Mage Staff A0 - Defense Sword A1 - Wizard Sword A2 - Vorpal A3 - Cat Claw A4 - Thor Hammer A5 - Bane Sword A6 - Katana A7 - Xcalibur A8 - Masamune E. Armor Digits 01 - Cloth 02 - Wooden Armor 03 - Chain Armor 04 - Iron Armor 05 - Steel Armor 06 - Silver Armor 07 - Flame Armor 08 - Ice Armor 09 - Opal Armor 0A - Dragon Armor 0B - Copper Bracelet 0C - Silver Bracelet 0D - Gold Bracelet 0E - Opal Bracelet 0F - White Shirt 10 - Black Shirt 11 - Wooden Shield 12 - Iron Shield 13 - Silver Shield 14 - Flame Shield 15 - Ice Shield 16 - Opal Shield 17 - Aegis Shield 18 - Buckler 19 - ProCape 1A - Cap 1B - Wooden Helmet 1C - Iron Helmet 1D - Silver Helmet 1E - Opal Helmet 1F - Heal Helmet 20 - Ribbon 21 - Gloves 22 - Copper Gauntlet 23 - Silver Gauntlet 24 - Zeus Gauntlet 25 - Power Gauntlet 26 - Opal Gauntlet 27 - ProRing F. Armor Digits (Equipped) 81 - Cloth 82 - Wooden Armor 83 - Chain Armor 84 - Iron Armor 85 - Steel Armor 86 - Silver Armor 87 - Flame Armor 88 - Ice Armor 89 - Opal Armor 8A - Dragon Armor 8B - Copper Bracelet 8C - Silver Bracelet 8D - Gold Bracelet 8E - Opal Bracelet 8F - White Shirt 90 - Black Shirt 91 - Wooden Shield 92 - Iron Shield 93 - Silver Shield 94 - Flame Shield 95 - Ice Shield 96 - Opal Shield 97 - Aegis Shield 98 - Buckler 99 - ProCape 9A - Cap 9B - Wooden Helmet 9C - Iron Helmet 9D - Silver Helmet 9E - Opal Helmet 9F - Heal Helmet A0 - Ribbon A1 - Gloves A2 - Copper Gauntlet A3 - Silver Gauntlet A4 - Zeus Gauntlet A5 - Power Gauntlet A6 - Opal Gauntlet A7 - ProRing G. Magic Digits 01 - CURE 02 - HARM 03 - FOG 04 - RUSE 05 - FIRE 06 - SLEP 07 - LOCK 08 - LIT 01 - LAMP 02 - MUTE 03 - ALIT 04 - INVS 05 - ICE 06 - DARK 07 - TMPR 08 - SLOW 01 - CUR2 02 - HRM2 03 - AFIR 04 - HEAL 05 - FIR2 06 - HOLD 07 - LIT2 08 - LOK2 01 - PURE 02 - FEAR 03 - AICE 04 - AMUT 05 - SLP2 06 - FAST 07 - CONF 08 - ICE2 01 - CUR3 02 - LIFE 03 - HRM3 04 - HEL2 05 - FIR3 06 - BANE 07 - WARP 08 - SLO2 01 - SOFT 02 - EXIT 03 - FOG2 04 - INV2 05 - LIT3 06 - RUB 07 - QAKE 08 - STUN 01 - CUR4 02 - HRM4 03 - ARUB 04 - HEL3 05 - ICE3 06 - BRAK 07 - SABR 08 - BLND 01 - LIF2 02 - FADE 03 - WALL 04 - XFER 05 - NUKE 06 - STOP 07 - ZAP! 08 - XXXX H. Alphanumerical Digits 80 - 0 81 - 1 82 - 2 83 - 3 84 - 4 85 - 5 86 - 6 87 - 7 88 - 8 89 - 9 8A - A 8B - B 8C - C 8D - D 8E - E 8F - F 90 - G 91 - H 92 - I 93 - J 94 - K 95 - L 96 - M 97 - N 98 - O 99 - P 9A - Q 9B - R 9C - S 9D - T 9E - U 9F - V A0 - W A1 - X A2 - Y A3 - Z A4 - a A5 - b A6 - c A7 - d A8 - e A9 - f AA - g AB - h AC - i AD - j AE - k AF - l B0 - m B1 - n B2 - o B3 - p B4 - q B5 - r B6 - s B7 - t B8 - u B9 - v BA - w BB - x BC - y BD - z BE - ' BF - , C0 - . C2 - - C3 - .. C4 - ! C5 - ? FF - (Space) ~~~~~~~~~~~~ X. Credits ~~~~~~~~~~~~ Nintendo - They made the game and sold it to Squaresoft (or so I heard). They also made the NES. ~~~~~~~~~~~~~~~~~~~~~~~~~ XI. Contact Information ~~~~~~~~~~~~~~~~~~~~~~~~~ If you want to send me an e-mail, please send it pkt_paladin@yahoo.com. Since there are a few things that I have yet to know that you might know, I would appreciate any submissions (you will be given credit, of course) to help further develop this FAQ. Please submit any questions so I can answer them for you and anyone else who reads this FAQ. ------------------------------------------------------------------------ This guide was written by PKT_Paladin (pkt_paladin@yahoo.com. Please do not use this guide without permission or take direct information from it. Doing that is illegal. I am in no way affiliated with the makers of Final Fantasy.