Final Fantasy III: Boss FAQ Version 2.5 by Amar Kishan on 8/6/01 amar_kishan@hotmail.com ------------------------------------------------------------------------- The latest version of this FAQ can be found at: http://www.gamefaqs.com ------------------------------------------------------------------------- i.) INTRODUCTION ------------------------------------------------------------------------- This is a Boss Guide for Final Fantasy III (NES). If you have anything to add, just contact me at: amar_kishan@hotmail.com. I hope you enjoy the guide. If you wish to use this guide for any purposes (other than use for help), please email me first. This guide is not to be reproduced in anyway without my permission first. This guide is copyright 1998-2001 Amar Kishan. ------------------------------------------------------------------------ ii.) VERSION HISTORY ------------------------------------------------------------------------ 2.5 - Reformatted guide - New strategies - Added EXP/Gil 2.0 - Some new names 1.0 - First version ------------------------------------------------------------------------ iii.) TABLE OF CONTENTS i.) Introduction ii.) Version History iii.) Table of Contents I.) Bosses II.) Credits/Disclaimer ------------------------------------------------------------------------ I.) BOSSES ------------------------------------------------------------------------ LANDTURTL Location: Altar Cave HP: 120 Weakness: None Attacks: None Reward: 132 EXP, 500 Gil Strategy: Attack with all your characters. Since you don't have any magical means to attack it, other than items, stick to physical attacks. Move injured characters to the back or heal them with a Potion. JINN Location: Cave of the Seal HP: 480 Weakness: Ice Attacks: None Reward: 160 EXP, 700 Gil Strategy: Have Fighters or Monks attack and Black/Red Mages cast Ice. White Mages should use a Southwind and stick to curing injured allies. BAHAMUT Location: Bahamut's Nest HP: 60000 Weakness: None Attacks: None Reward: None Strategy: You can't beat Bahamut, so run. NEPTO Location: Bay of Nepto HP: 60000 Weakness: None Attacks: None Reward: None Strategy: You can't beat Nepto, but you can't run either. Hit reset. BIG RAT Location: Nepto Shrine HP: 450 Weakness: None Attacks: Bolt2, Fire2, Ice2 Reward: 240 EXP, 1000 Gil Strategy: This boss is pretty hard. You should use a magic-oriented party for this fight. If you have Bolt2, Ice2, or Fire2, throw them back at the Big Rat to cause some good damage. Aero will also do some damage, but you may not have a turn to waste with your White Mage. MEDUSA Location: Tower of Owen HP: 980 Weakness: None Attacks: Break Reward: 360 EXP, 1200 Gil Strategy: The only thing to watch out for in this fight is Medusa's Break attack. Use your White Mage to cure the target with a Soft. Everyone else should attack (Fire2 may work well). GUZCO Location: Underground Cave HP: 1400 Weakness: Fire2 Attacks: None Reward: 500 EXP, 1500 Gil Strategy: Have your Black Mage cast Ice3 and your White Mage heal the party. Everyone else should attack Guzco. This fight can be challenging, but if you keep your HP up you'll be fine. SALAMANDR Location: Flame Cave HP: 2100 Weakness: Ice Attacks: None Reward: 700 EXP, 1800 Gil Strategy: This time around, Guzco isn't so easy. Make sure your Fighter(s) is/are equipped with the Iceblade sword and Ice Armor. Flame deals quite a bit of damage, so make sure to heal it when you can. Have your offensive mages use Ice spells and your White Mage use a Southwind or 2 if he can. The Fighter class is the key to winning this battle, considering Salamandr's Flame does not do a lot of damage to him. HYNE Location: Castle Hyne HP: 1600 Weakness: Variable Attacks: Bolt2, Fire2, Ice2, WallChange Reward: 1040 EXP, 2100 Gil Strategy: If you have a Scholar, have him use Scan to find out Hyne's weakness. Have your Black Mage cast the according spell to toast this foe. Otherwise, have your Black Mage cast Fire 1 and Ice 1 to find out Hyne's weakness, then exploit it on the third round (before he WallChanges). KRAKEN Location: Sea Cave HP: 1950 Weakness: Bolt (?) Attacks: Bolt2, Fire2, Ice2 Reward: 1320 EXP, 2500 Gil Strategy: If Kraken scores a critical hit, you may be in trouble. Otherwise, his attacks don't do too much damage, so nail him with Bolt2 if you have an offensive mage, and attack with everyone else. GOLDOR Location: Goldor's Mansion HP: 2250 Weakness: None Attacks: Bolt2, Fire2, Ice2, Ice3 Reward: 1640 EXP, 3300 Gil Strategy: Goldor is pretty tough. Not only does he use Level 2 elemental spells, he occasionally attacks with Ice3 (which will hurt whoever it hits quite a bit). Also, Goldor has the annoying tendency to attack the same character several times in a row. To defeat him, have your Karateka use Buildup, your White Mage/Hunter cast Cure2 often, and everyone else attack. Buildup will result in a LOT of damage to Goldor, but leaves your Karateka open, so watch out. GARUDA Location: Salonia Castle HP: 5000 Weakness: Wind Attacks: Bolt Reward: 2200 EXP, 3400 Gil Strategy: You should have an all Dragoon party. Anyway, Garuda's Bolt attack will take off a LOT of HP (400+), so try to avoid it by jumping. The higher your level, the more damage a Jump attack will do. In the high 20s, Jump attacks will do around 800-1000 damage, so Garuda will die in 2 turns. ODIN Location: Salonia Catacombs HP: 7000 Weakness: None Attacks: Atom Edge Reward: 5000 EXP, 5600 Gil Strategy: Odin's Atom Edge will deal 400-600 damage to everyone, so you should watch out for it. Have a Dragoon jump, Knights, Hunters and Masters attack, and Black Mages use Fire3. Of course, White Mages and Hunters should cure when necessary. Remember, if Odin uses Atom Edge when you're in the air, it'll miss (as if that comment was necessary) SHINOBI Location: Fargabaad HP: 1100 Weakness: None Attacks: None Reward: 4000 EXP, 4000 Gil Strategy: Shinobi can hit for a lot of damage, so if you have a white mage, cure when your HP is low. Quake deals a lot of damage to Shinobi, so use that with your Black Mage. Every other class should just attack. LEVIATHAN Location: Lake Dol HP: 7000 Weakness: None Attacks: Big Wave Reward: 5000 EXP, 5700 Gil Strategy: Leviathan only attacks if you have a Summoner in your party, so hopefully you've got some equipment for Summoners. He should summon Ramuh and possibly use a Gods Wine on your Mystic Knight. If you have any Dragoons, have then Jump with a Thunder Spear equipped. Black Mages should cast Bolt3 and White Mages should cast Cure3 after a Big Wave. Basically, all other fighters should attack. BAHAMUT Location: Cave of Bahamut HP: 7500 Weakness: None Attacks: Mega Flare Reward: 2800 EXP, 3500 Gil Strategy: Bahamut is actually defeat-able this time. I suggest a Dragoon/Dragoon/Mystic Knight/White Mage party. Have your Dragoons Jump, your White Mage use a Gods Wine on you M.Knight, and your M.Knight attack. After a Mega Flare attack, be sure to use Cure3 or Cure4 with your White Mage. Bahamut can be tough; it may take you a few tries to beat him. HEKATON Location: Cave of Darkness HP: 6500 Weakness: Earth Attacks: None Reward: 4800 EXP, 4900 Gil Strategy: Hekaton is a push-over. Just nail him with physical attacks and Quake (with a Black Mage). TITAN Location: Ancient's Labyrinth HP: 7800 Weakness: None Attacks: Flare Reward: 4400 EXP, 4500 Gil Strategy: This guy is just as easy is Hekaton. The only thing that could cause problems is Flare, which is still pretty weak. DORGA Location: Dorga's House HP: 4500 Weakness: None Attacks: Brk2, Drain, Quake Reward: 3400 EXP, 4000 Gil Strategy: Break 2 is pretty effective, so make sure to have some Soft Potions. If you can, use Quake and Fire3 on Dorga. Everyone else should attack (though white mages should Cure every once in a while). UNNE Location: Dorga's House HP: 7000 Weakness: None Attacks: Blzzard, WWind, Wall Reward: 4000 EXP, 4200 Gil Strategy: This will be more of a physical fight, considering Unne uses Wall near the beginning. Haste your warriors, then hack away at her. WWind reduces HP to single digits, a problem you may want to remedy with Cure3 early on. AMON Location: Forbidden Land Eureka HP: 7040 Weakness: Variable Attacks: Flame, WallChange Reward: 4200 EXP, 3450 Gil, Full Moon Boomerang Strategy: Well, Hyne is back, and this time he has a nasty Flame attack. Since you have more firepower this time, kill him with weapons rather than bothering with his stupid WallChange trash. And Cure4 after Flame, otherwise you may end up whooped. KUNOICHI Location: Forbidden Land Eureka HP: 9000 Weakness: None Attacks: Mind Blast Reward: 4800 EXP, 5000 Gil, Masamune Sword Strategy: Kunoichi is the meaner cousin of Shinobi, who you fought in Fargabaad. His Mind Blast attack will probably paralyze your magic users, meaning you have to hack him to pieces with weapons. Fortunately, that's not too hard. His physical attacks do 1000 or so damage, but yours should do a little more to him. He's really not that hard. GENERAL Location: Forbidden Land Eureka HP: 12000 Weakness: None Attacks: None Reward: 5000 EXP, 5200 Gil, Excalibur Sword Strategy: This guy has a lot of HP, but other than that is rather weak. His physical attacks take off 700-1200 HP, which is not too bad. Haste your attackers (Mystic Knight, Dragoon, Knight, etc.) and use Fire3 or Bahamut with Warlocks/Summoners SCYLLA Location: Forbidden Land Eureka HP: 10000 Weakness: None Attacks: Flare Reward: 5200 EXP, 5400 Gil, Eldest Staff Strategy: Scylla is pretty easy. Cure3 of Cure4 after a Flare, summon Bahamut, and attack her. GUARDIAN Location: Forbidden Land Eureka HP: 12000 Weakness: None Attacks: Quake, Wall Reward: 5400 EXP, 5600 Gil, Ragnarok Sword Strategy: The Guardian is tougher than Scylla, but is still pretty easy. Simply Cure4 the party after his Quake attack and pound him with your best attacks. He's the last boss in Eureka, so you have nothing much to save them for. ZANDE Location: Sylx Tower HP: 21000 Weakness: None Attacks: Flame, Libra, Meteo, Quake Reward: None Strategy: I'm assuming you were smart and made a Ninja/Ninja/Sage/Sage party and bought as many Shurikens as you could afford. Zande's Meteo is very powerful (4000 damage), so you need to Cure4 every round with one Sage. The other Sage should summon Bahamut, and your Ninjas should throw Shurikens at him (6000+). He's tough, but with strong attacks he'll be dead in three or four turns. DARK CLOUD Location: Sylx Tower HP: 65000 Weakness: None Attacks: FlareWave Reward: None Strategy: There's nothing you can do here except lose. CERBERUS Location: Dark World (Northwest Path) HP: 23000 Weakness: None Attacks: Thunder Reward: 6000 EXP, 6400 Gil Strategy: His Thunder attack will do 600-900 damage to all, which is pretty pathetic. Have your Ninjas either attack or throw Shurikens and your Sages use Bahamut (Cure4 when needed). ECHIDNA Location: Dark World (Southwest Path) HP: 32000 Weakness: None Attacks: Brak2, Death, Drain, Flare, Meteo, Quake Reward: 8000 EXP, 7000 Gil Strategy: This guy is tough. Meteo can rack up to 4000 damage, and Quake deal up to 2000 damage. Definitely have a Sage use Cure4 every round. The other Sage should use Bahamut, while your Ninjas throw Shurikens at Echidna. 2 HEADED D. Location: Dark World (Northeast Path) HP: 29000 Weakness: None Attacks: None Reward: 7000 EXP, 6800 Gil Strategy: This Dragon attacks for a lot of damage, so you should watch out. Try to get him out of the picture fast by throwing Shurikens and calling Bahamut with both Sages. AHRIMAN Location: Dark World (Southeast Path) HP: 35000 Weakness: None Attacks: Blizzard, Flame, Quake, Meteo, Thunder Reward: 9000 EXP, 7200 Gil Strategy: This boss can be very hard. His Meteo attack can deal up to 4000, and he has access to all the major elemental attacks (Blizzard, Flame, Thunder, Quake). As always, Cure4 with one Sage, summon Bahamut with the other, and throw Shurikens with your Ninjas. DarkCloud Location: Dark World HP: 45000 Weakness: None Attacks: FlareWave Reward: None Strategy: This is easy. Throw Shurikens with your Ninjas, summon Bahamut, and Cure4. If you want, you can Fast a Ninja to get 9999 damage on the DarkCloud. (Yes, this is actually a final boss) ------------------------------------------------------------------------ II.) CREDITS/DISCLAIMER ------------------------------------------------------------------------ Credits: RPGClassics: Some of the Reward Info (mainly EXP/Gil for some earlier bosses) Squaresoft: Making the game Disclaimer: This guide is copyright 1998-2001 Amar Kishan, and Final Fantasy is copyright 1990 Squaresoft. This guide is not official. Do not distribute or upload at all without my permission. This guide cannot be reproduced in any way without my permission.