Save State Hacking FAQ for Final Fantasy 2 NES by: PKT_Paladin ~~~~~~~~~~~~~~~~~ Table of Contents ~~~~~~~~~~~~~~~~~ I. Introduction II. Revision History III. First Character Offsets A. Statistics B. Equipment / Levels C. Magic / Levels D. Miscellaneous IV. Second Character Offsets A. Statistics B. Equipment / Levels C. Magic / Levels D. Miscellaneous V. Third Character Offsets A. Statistics B. Equipment / Levels C. Magic / Levels D. Miscellaneous VI. Fourth Character Offsets A. Statistics B. Equipment / Levels C. Magic / Levels D. Miscellaneous VII. Miscellaneous VIII. Digits A. Items B. Shields C. Knives D. Canes E. Javelins / Spears F. Swords G. Axes H. Bows I. Helmets J. Armors K. Gauntlets L. Magic Books M. Pictures N. Conditions O. Magic Spells IX. Credits X. Contact Information ~~~~~~~~~~~~~~~ I. Introduction ~~~~~~~~~~~~~~~ My alias is PKT_Paladin, but that is not my name. For this FAQ you don't need to know my real name =). Please don't steal anything from this FAQ for your site or for your own FAQ unless you provide some sort of credit. I wrote everything in this FAQ. These offsets are specifically for the emulator Nesticle and the game these offsets for is Final Fantasy 2 for NES. If you are new to Save State Hacking, this is how it is done: Download Hex Workshop from download.com. Install it, run it, and open up the save state file. On the left you will see addresses on the left and 16 columns on the right. There are actually 16 bytes each in groups of two. Observe: 0 0000 0000 0000 0000 0000 0000 0000 0000 10 0000 0000 0000 00FF 0000 0000 0000 0000 The location of the byte FF is actually 17. In hex, as opposed to the regular number system we are used to that goes from 0-10, the numbers go from 0-F (0-10 and then A,B,C,D,E,F). That means FF is the highest value and 00 is the lowest (FF is 255 in decimal and 00 is 0). Find the location that I have listed in the savestate editting section and modify the bytes to as high or as low as you desire. When you are done, save it on the hexidecimal editor and load it in the emulator and you should be done. ~~~~~~~~~~~~~~~~~~~~ II. Revision History ~~~~~~~~~~~~~~~~~~~~ v.95 : This contains everything and is very detailed as far as Save State hacking is concerned. You can max out all aspects of all of your characters and give them all of the items they'll need to win the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ III. First Character Offsets ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A. Statistics - The highest value for Current HP and Maximum HP is FFFF which will give you 9983 HP, or so it looks. It will actually be much higher. I don't know the hexidecimal for 9999 which is the normal maximum. - The highest value for Current MP and Maximum MP is FFFF which wil give you 9C3 MP. That makes no sense, but you will have a lot more than 9999 MP. I don't know the hexidecimal for 999 which should be the maximum. - The maximum for all other statistics is 63 (hexidecimal) which is 99. Current HP - 108 + 109 Maximum HP - 10A + 10B Current MP - 10C + 10D Maximum MP - 10E + 10F Strength - 120 Agility - 121 Vitality - 122 Intelligence - 123 Soul - 124 Magic Power - 125 B. Equipment / Levels - The maximum hexidecimal for Level should be 0F, but you can put it as high as FF. Be warned, however, that you will have to sit there waiting for your character to hit the enemy 255 times. - The maximum hexidecimal for Experience Points should be 63, but you can put it as high as FF. If you do, after the next battle the weapon level will automatically increase as long as the original hexidecimal was at least 63. Unarmed Level - 200 Unarmed Experience Points - 201 Shield Level - 202 Shield Experience Points - 203 Knife Level - 204 Knife Experience Points - 205 Cane Level - 206 Cane Experience Points - 207 Spear Level - 208 Spear Experience Points - 209 Sword Level - 20A Sword Experience Points - 20B Axe Level - 20C Axe Experience Points - 20D Bow Level - 20E Bow Experience Points - 20F Right Hand Equipment - 11C Left Hand Equipment - 11D Head Equipment - 119 Body Equipment - 11A Arm Equipment - 11B Item Carried One - 11E Item Carried Two - 11F C. Magic / Levels - The maximum hexidecimal for Level should be 0F, but you can put it as high as FF. - The maximum hexidecimal for Experience Points should be 63, but you can put it as high as FF. If you do, after the next use the magic level will automatically increase as long as the original hexidecimal was at least 63. First Spell Level - 210 First Spell Experience Points - 211 Second Spell Level - 212 Second Spell Experience Points - 213 Third Spell Level - 214 Third Spell Experience Points - 215 Fourth Spell Level - 216 Fourth Spell Experience Points - 217 Fifth Spell Level - 218 Fifth Spell Experience Points - 219 Sixth Spell Level - 21A Sixth Spell Experience Points - 21B Seventh Spell Level - 21C Seventh Spell Experience Points - 21D Eighth Spell Level - 21E Eighth Spell Experience Points - 21F Nineth Spell Level - 220 Nineth Spell Experience Points - 221 Tenth Spell Level - 222 Tenth Spell Experience Points - 223 Eleventh Spell Level - 224 Eleventh Spell Experience Points - 225 Twelfth Spell Level - 226 Twelfth Spell Experience Points - 227 Thirteenth Spell Level - 228 Thirteenth Spell Experience Points - 229 Fourteenth Spell Level - 22A Fourteenth Spell Experience Points - 22B Fifteenth Spell Level - 22C Fifteenth Spell Experience Points - 22D Sixteenth Spell Level - 22E Sixteenth Spell Experience Points - 22F First Spell - 130 Second Spell - 131 Third Spell - 132 Fourth Spell - 133 Fifth Spell - 134 Sixth Spell - 135 Seventh Spell - 136 Eighth Spell - 137 Ninth Spell - 138 Tenth Spell - 139 Eleventh Spell - 13A Twelfth Spell - 13B Thirteenth Spell - 13C Fourteenth Spell - 13D Fifteenth Spell - 13E Sixteenth Spell - 13F D. Miscellaneous Picture - 100 Condition - 101 Name - 102 + 103 + 104 + 105 + 106 + 107 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IV. Second Character Offsets ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A. Statistics - The highest value for Current HP and Maximum HP is FFFF which will give you 9983 HP, or so it looks. It will actually be much higher. I don't know the hexidecimal for 9999 which is the normal maximum. - The highest value for Current MP and Maximum MP is FFFF which wil give you 9C3 MP. That makes no sense, but you will have a lot more than 9999 MP. I don't know the hexidecimal for 999 which should be the maximum. - The maximum for all other statistics is 63 (hexidecimal) which is 99. Current HP - 148 + 149 Maximum HP - 14A + 14B Current MP - 14C + 14D Maximum MP - 14E + 14F Strength - 160 Agility - 161 Vitality - 162 Intelligence - 163 Soul - 164 Magic Power - 165 B. Equipment / Levels - The maximum hexidecimal for Level should be 0F, but you can put it as high as FF. Be warned, however, that you will have to sit there waiting for your character to hit the enemy 255 times. - The maximum hexidecimal for Experience Points should be 63, but you can put it as high as FF. If you do, after the next battle the weapon level will automatically increase as long as the original hexidecimal was at least 63. Unarmed Level - 240 Unarmed Experience Points - 241 Shield Level - 242 Shield Experience Points - 243 Knife Level - 244 Knife Experience Points - 245 Cane Level - 246 Cane Experience Points - 247 Spear Level - 248 Spear Experience Points - 249 Sword Level - 24A Sword Experience Points - 24B Axe Level - 24C Axe Experience Points - 24D Bow Level - 24E Bow Experience Points - 24F Right Hand Equipment - 14C Left Hand Equipment - 14D Head Equipment - 149 Body Equipment - 14A Arm Equipment - 14B Item Carried One - 14E Item Carried Two - 14F C. Magic / Levels - The maximum hexidecimal for Level should be 0F, but you can put it as high as FF. - The maximum hexidecimal for Experience Points should be 63, but you can put it as high as FF. If you do, after the next use the magic level will automatically increase as long as the original hexidecimal was at least 63. First Spell Level - 250 First Spell Experience Points - 251 Second Spell Level - 252 Second Spell Experience Points - 253 Third Spell Level - 254 Third Spell Experience Points - 255 Fourth Spell Level - 256 Fourth Spell Experience Points - 257 Fifth Spell Level - 258 Fifth Spell Experience Points - 259 Sixth Spell Level - 25A Sixth Spell Experience Points - 25B Seventh Spell Level - 25C Seventh Spell Experience Points - 25D Eighth Spell Level - 25E Eighth Spell Experience Points - 25F Nineth Spell Level - 260 Nineth Spell Experience Points - 261 Tenth Spell Level - 262 Tenth Spell Experience Points - 263 Eleventh Spell Level - 264 Eleventh Spell Experience Points - 265 Twelfth Spell Level - 266 Twelfth Spell Experience Points - 267 Thirteenth Spell Level - 268 Thirteenth Spell Experience Points - 269 Fourteenth Spell Level - 26A Fourteenth Spell Experience Points - 26B Fifteenth Spell Level - 26C Fifteenth Spell Experience Points - 26D Sixteenth Spell Level - 26E Sixteenth Spell Experience Points - 26F First Spell - 170 Second Spell - 171 Third Spell - 172 Fourth Spell - 173 Fifth Spell - 174 Sixth Spell - 175 Seventh Spell - 176 Eighth Spell - 177 Ninth Spell - 178 Tenth Spell - 179 Eleventh Spell - 17A Twelfth Spell - 17B Thirteenth Spell - 17C Fourteenth Spell - 17D Fifteenth Spell - 17E Sixteenth Spell - 17F D. Miscellaneous Picture - 140 Condition - 141 Name - 142 + 143 + 144 + 145 + 146 + 147 ~~~~~~~~~~~~~~~~~~~~~~~~~~ V. Third Character Offsets ~~~~~~~~~~~~~~~~~~~~~~~~~~ A. Statistics - The highest value for Current HP and Maximum HP is FFFF which will give you 9983 HP, or so it looks. It will actually be much higher. I don't know the hexidecimal for 9999 which is the normal maximum. - The highest value for Current MP and Maximum MP is FFFF which wil give you 9C3 MP. That makes no sense, but you will have a lot more than 9999 MP. I don't know the hexidecimal for 999 which should be the maximum. - The maximum for all other statistics is 63 (hexidecimal) which is 99. Current HP - 188 + 189 Maximum HP - 18A + 18B Current MP - 18C + 18D Maximum MP - 18E + 18F Strength - 1A0 Agility - 1A1 Vitality - 1A2 Intelligence - 1A3 Soul - 1A4 Magic Power - 1A5 B. Equipment / Levels - The maximum hexidecimal for Level should be 0F, but you can put it as high as FF. Be warned, however, that you will have to sit there waiting for your character to hit the enemy 255 times. - The maximum hexidecimal for Experience Points should be 63, but you can put it as high as FF. If you do, after the next battle the weapon level will automatically increase as long as the original hexidecimal was at least 63. Unarmed Level - 280 Unarmed Experience Points - 281 Shield Level - 282 Shield Experience Points - 283 Knife Level - 284 Knife Experience Points - 285 Cane Level - 286 Cane Experience Points - 287 Spear Level - 288 Spear Experience Points - 289 Sword Level - 28A Sword Experience Points - 28B Axe Level - 28C Axe Experience Points - 28D Bow Level - 28E Bow Experience Points - 28F Right Hand Equipment - 18C Left Hand Equipment - 18D Head Equipment - 189 Body Equipment - 18A Arm Equipment - 18B Item Carried One - 18E Item Carried Two - 18F C. Magic / Levels - The maximum hexidecimal for Level should be 0F, but you can put it as high as FF. - The maximum hexidecimal for Experience Points should be 63, but you can put it as high as FF. If you do, after the next use the magic level will automatically increase as long as the original hexidecimal was at least 63. First Spell Level - 290 First Spell Experience Points - 291 Second Spell Level - 292 Second Spell Experience Points - 293 Third Spell Level - 294 Third Spell Experience Points - 295 Fourth Spell Level - 296 Fourth Spell Experience Points - 297 Fifth Spell Level - 298 Fifth Spell Experience Points - 299 Sixth Spell Level - 29A Sixth Spell Experience Points - 29B Seventh Spell Level - 29C Seventh Spell Experience Points - 29D Eighth Spell Level - 29E Eighth Spell Experience Points - 29F Nineth Spell Level - 2A0 Nineth Spell Experience Points - 2A1 Tenth Spell Level - 2A2 Tenth Spell Experience Points - 2A3 Eleventh Spell Level - 2A4 Eleventh Spell Experience Points - 2A5 Twelfth Spell Level - 2A6 Twelfth Spell Experience Points - 2A7 Thirteenth Spell Level - 2A8 Thirteenth Spell Experience Points - 2A9 Fourteenth Spell Level - 2AA Fourteenth Spell Experience Points - 2AB Fifteenth Spell Level - 2AC Fifteenth Spell Experience Points - 2AD Sixteenth Spell Level - 2AE Sixteenth Spell Experience Points - 2AF First Spell - 1B0 Second Spell - 1B1 Third Spell - 1B2 Fourth Spell - 1B3 Fifth Spell - 1B4 Sixth Spell - 1B5 Seventh Spell - 1B6 Eighth Spell - 1B7 Ninth Spell - 1B8 Tenth Spell - 1B9 Eleventh Spell - 1BA Twelfth Spell - 1BB Thirteenth Spell - 1BC Fourteenth Spell - 1BD Fifteenth Spell - 1BE Sixteenth Spell - 1BF D. Miscellaneous Picture - 180 Condition - 181 Name - 182 + 183 + 184 + 185 + 186 + 187 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VI. Fourth Character Offsets ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A. Statistics - The highest value for Current HP and Maximum HP is FFFF which will give you 9983 HP, or so it looks. It will actually be much higher. I don't know the hexidecimal for 9999 which is the normal maximum. - The highest value for Current MP and Maximum MP is FFFF which wil give you 9C3 MP. That makes no sense, but you will have a lot more than 9999 MP. I don't know the hexidecimal for 999 which should be the maximum. - The maximum for all other statistics is 63 (hexidecimal) which is 99. Current HP - 1C8 + 1C9 Maximum HP - 1CA + 1CB Current MP - 1CC + 1CD Maximum MP - 1CE + 1CF Strength - 1E0 Agility - 1E1 Vitality - 1E2 Intelligence - 1E3 Soul - 1E4 Magic Power - 1E5 B. Equipment / Levels - The maximum hexidecimal for Level should be 0F, but you can put it as high as FF. Be warned, however, that you will have to sit there waiting for your character to hit the enemy 255 times. - The maximum hexidecimal for Experience Points should be 63, but you can put it as high as FF. If you do, after the next battle the weapon level will automatically increase as long as the original hexidecimal was at least 63. Unarmed Level - 2C0 Unarmed Experience Points - 2C1 Shield Level - 2C2 Shield Experience Points - 2C3 Knife Level - 2C4 Knife Experience Points - 2C5 Cane Level - 2C6 Cane Experience Points - 2C7 Spear Level - 2C8 Spear Experience Points - 2C9 Sword Level - 2CA Sword Experience Points - 2CB Axe Level - 2CC Axe Experience Points - 2CD Bow Level - 2CE Bow Experience Points - 2CF Right Hand Equipment - 1CC Left Hand Equipment - 1CD Head Equipment - 1C9 Body Equipment - 1CA Arm Equipment - 1CB Item Carried One - 1CE Item Carried Two - 1CF C. Magic / Levels - The maximum hexidecimal for Level should be 0F, but you can put it as high as FF. - The maximum hexidecimal for Experience Points should be 63, but you can put it as high as FF. If you do, after the next use the magic level will automatically increase as long as the original hexidecimal was at least 63. First Spell Level - 2D0 First Spell Experience Points - 2D1 Second Spell Level - 2D2 Second Spell Experience Points - 2D3 Third Spell Level - 2D4 Third Spell Experience Points - 2D5 Fourth Spell Level - 2D6 Fourth Spell Experience Points - 2D7 Fifth Spell Level - 2D8 Fifth Spell Experience Points - 2D9 Sixth Spell Level - 2DA Sixth Spell Experience Points - 2DB Seventh Spell Level - 2DC Seventh Spell Experience Points - 2DD Eighth Spell Level - 2DE Eighth Spell Experience Points - 2DF Nineth Spell Level - 2E0 Nineth Spell Experience Points - 2E1 Tenth Spell Level - 2E2 Tenth Spell Experience Points - 2E3 Eleventh Spell Level - 2E4 Eleventh Spell Experience Points - 2E5 Twelfth Spell Level - 2E6 Twelfth Spell Experience Points - 2E7 Thirteenth Spell Level - 2E8 Thirteenth Spell Experience Points - 2E9 Fourteenth Spell Level - 2EA Fourteenth Spell Experience Points - 2EB Fifteenth Spell Level - 2EC Fifteenth Spell Experience Points - 2ED Sixteenth Spell Level - 2EE Sixteenth Spell Experience Points - 2EF First Spell - 1F0 Second Spell - 1F1 Third Spell - 1F2 Fourth Spell - 1F3 Fifth Spell - 1F4 Sixth Spell - 1F5 Seventh Spell - 1F6 Eighth Spell - 1F7 Ninth Spell - 1F8 Tenth Spell - 1F9 Eleventh Spell - 1FA Twelfth Spell - 1FB Thirteenth Spell - 1FC Fourteenth Spell - 1FD Fifteenth Spell - 1FE Sixteenth Spell - 1FF D. Miscellaneous Picture - 1C0 Condition - 1C1 Name - 1C2 + 1C3 + 1C4 + 1C5 + 1C6 + 1C7 ~~~~~~~~~~~~~~~~~~ VII. Miscellaneous ~~~~~~~~~~~~~~~~~~ - The maximum amount for gold should be 9,999,999 (decimal) but if you put FF FF FF in the slots you will have much more. - The first item slot is in the top left corner. The second one is to the right of that, and the third is to the right of that. The fourth is just below the first item, the fifth is next to that, etc. Gold Modifier - 1C + 1D + 1E Items Modifier - 60 - 7F ~~~~~~~~~~~~ VIII. Digits ~~~~~~~~~~~~ A. Item Digits 01 - Ring 02 - Canoe 03 - Pass 04 - Mithril 05 - Ice Sled 06 - G. Bell 07 - EgilTrch 08 - SunFlame 09 - Pendant 0A - Egg 0B - W.Mask 0C - B.Mask 0D - CrystRod 0E - Hiryuu 0F - ??? 10 - Potion 11 - Antidote 12 - G.Needle 13 - Crucifix 14 - MaidKiss 15 - EchoScn 16 - Eyedrop 17 - FenixDn 18 - Elixir 19 - Ether 1A - XPotion 1B - Cottage 1C - WindFlut 1D - EarthDrm 1E - Garlic 1F - Unicorn 20 - Ice Wind 21 - Elder IQ 22 - Heart 23 - Shoes 24 - Thread 25 - SilentB 26 - Eggtimer 27 - Deathgod 28 - Bacchus 29 - DrgnBean 2A - Valium 2B - IceScyth 2C - Fang 2D - Mirror 2E - Helfire 2F - Phin B. Shields 30 - Unarmed 31 - Buckler Shield 32 - Bronze Shield 33 - Mithril Shield 34 - Gold Shield 35 - Ice Shield 36 - Flame Shield 37 - Diamond Shield 38 - Dragon Shield 39 - Aegis Shield C. Knives 3A - Knife 3B - Dagger 3C - Mithril Knife 3D - Gouche Knife 3E - Oracon Knife 3F - Ripper Knife 40 - CatClaw Knife D. Canes 41 - Cane 42 - Mace Cane 43 - Mithril Cane 44 - Were Cane 45 - Magic Cane 46 - Power Cane 47 - Evil Cane 48 - Greed Cane 49 - Diamond Cane E. Javelins / Spears 4A - Javelin 4B - Spear 4C - Mithril Spear 4D - Trident 4E - Demon Spear 4F - Flame Spear 50 - Ice Spear 51 - Bolt Spear 52 - Holy Spear F. Swords 53 - Broad Sword 54 - Long Sword 55 - Mithril Sword 56 - Ancient Sword 57 - Sleep Sword 58 - Winged Sword 59 - Blood Sword 5A - Earth Sword 5B - Flame Sword 5C - Ice Sword 5D - Defense Sword 5E - Sun Sword 5F - Xcalibur 60 - Masmune G. Axes 61 - Axe 62 - Battle Axe 63 - Mithril Axe 64 - Demon Axe 65 - Ogre Axe 66 - Poison Axe 67 - Rune Axe H. Bows 68 - Bow 69 - Long Bow 6A - Mithril Bow 6B - Blind Bow 6C - Flame Bow 6D - Ice Bow 6E - Killer Bow 6F - Yoichi Bow I. Helmets 70 - Leather Helmet 71 - Bronze Helmet 72 - Mithril Helmet 73 - Giant Helmet 74 - Flame Helmet 75 - Diamond Helmet 76 - Genji Helmet 77 - Spiral Helmet 78 - Goldpin 79 - Ribbon J. Armors 7A - Clothes 7B - Leather Armor 7C - Bronze Armor 7D - Mithril Armor 7E - Gold Armor 7F - Knight Armor 80 - Flame Armor 81 - Ice Armor 82 - Diamond Armor 83 - Dragon Armor 84 - Genji Armor 85 - Copper Armor 86 - Silver Armor 87 - Ruby Armor 88 - Quartz Armor 89 - Diamond Armor 8A - WhtRobe 8B - BlkRobe 8C - Power Armor 8D - Black Armor K. Gauntlets 8E - Leather Gauntlet 8F - Bronze Gauntlet 90 - Mithril Gauntlet 91 - Thief Gauntlet 92 - Giant Gauntlet 93 - Ice Gauntlet 94 - Diamond Gauntlet 95 - Genji Gauntlet 96 - Defense Gauntlet 97 - Power Gauntlet L. Magic Books 98 - Fire Book 99 - Bolt Book 9A - Ice Book 9B - Aero Book 9C - Drain Book 9D - Aspil Book 9E - Flare Book 9F - Sleep Book A0 - Stone Book A1 - Stop Book A2 - Charm Book A3 - Blind Book A4 - Curse Book A5 - Toad Book A6 - Break Book A7 - Death Book A8 - Warp Book A9 - Berserk Book AA - Haste Book AB - Aura Book AC - Cure Book AD - Life Book AE - Peep Book AF - Heal Book B0 - Barrier Book B1 - Blink Book B2 - Safe Book B3 - Shell Book B4 - Wall Book B5 - Dispel Book B6 - Mini Book B7 - Mute Book B8 - Anti Book B9 - Fog Book BA - Slow Book BB - Change Book BC - Fear Book BD - Holy Book BE - Exit Book BF - Ultima Book M. Picture 00 - Frioniel 01 - Maria 02 - Guy 03 - Minh 04 - Joseph 05 - Gordon 06 - Layla 07 - Richard 08 - Lionheart 09 - Cross (Dead) 0A - Frog N. Conditions - I don't know what the differenes between all of these are other than that they may be a combination of several conditions or a certain strength of the condition. Regardless, for cheating purposes, just put 00 and your character will be alive and well. 00 - Normal 01 - Dark 02 - Dark 03 - Dark 04 - Poison 05 - Poison 06 - Poison 07 - Poison 08 - Curse 09 - Curse 0A - Curse 0B - Curse 0C - Curse 0D - Curse 0E - Curse 0F - Curse 10 - Dumb 11 - Dumb 12 - Dumb 13 - Dumb 14 - Dumb 15 - Dumb 16 - Dumb 17 - Dumb 18 - Dumb 19 - Dumb 1A - Dumb 1B - Dumb 1C - Dumb 1D - Dumb 1E - Dumb 1F - Dumb 20 - Frog 21 - Frog 22 - Frog 23 - Frog 24 - Frog 25 - Frog 26 - Frog 27 - Frog 28 - Frog 29 - Frog 2A - Frog 2B - Frog 2C - Frog 2D - Frog 2E - Frog 2F - Frog 30 - Frog 31 - Frog 32 - Frog 33 - Frog 34 - Frog 35 - Frog 36 - Frog 37 - Frog 38 - Frog 39 - Frog 3A - Frog 3B - Frog 3C - Frog 3D - Frog 3E - Frog 3F - Frog 40 - Stone 42 - Stone 43 - Stone 44 - Stone 45 - Stone 46 - Stone 47 - Stone 48 - Stone 49 - Stone 4A - Stone 4B - Stone 4C - Stone 4D - Stone 4E - Stone 4F - Stone 50 - Stone 51 - Stone 52 - Stone 53 - Stone 54 - Stone 55 - Stone 56 - Stone 57 - Stone 58 - Stone 59 - Stone 5A - Stone 5B - Stone 5C - Stone 5D - Stone 5E - Stone 5F - Stone 60 - Stone Frog 61 - Stone Frog 62 - Stone Frog 63 - Stone Frog 64 - Stone Frog 65 - Stone Frog 66 - Stone Frog 67 - Stone Frog 68 - Stone Frog 69 - Stone Frog 6A - Stone Frog 6B - Stone Frog 6C - Stone Frog 6D - Stone Frog 6E - Stone Frog 6F - Stone Frog 70 - Stone Frog 71 - Stone Frog 72 - Stone Frog 73 - Stone Frog 74 - Stone Frog 75 - Stone Frog 76 - Stone Frog 77 - Stone Frog 78 - Stone Frog 79 - Stone Frog 7A - Stone Frog 7B - Stone Frog 7C - Stone Frog 7D - Stone Frog 7E - Stone Frog 7F - Stone Frog 80 - Dead 81 - Dead 82 - Dead 83 - Dead 84 - Dead 85 - Dead 86 - Dead 87 - Dead 88 - Dead 89 - Dead 8A - Dead 8B - Dead 8C - Dead 8D - Dead 8E - Dead 8F - Dead 90 - Dead 91 - Dead 92 - Dead 93 - Dead 94 - Dead 95 - Dead 96 - Dead 97 - Dead 98 - Dead 99 - Dead 9A - Dead 9B - Dead 9C - Dead 9D - Dead 9E - Dead 9F - Dead O. Magic Spells C0 - FIRE C1 - BOLT C2 - ICE C3 - AERO C4 - DRAN C5 - ASPL C6 - FLAR C7 - SLEP C8 - STON C9 - STOP CA - CHRM CB - BLND CC - CURS CD - TOAD CE - BRAK CF - DETH D0 - WARP D1 - BSRK D2 - HAST D3 - AURA D4 - CURE D5 - LIFE D6 - PEEP D7 - HEAL D8 - BARR D9 - BLNK DA - SAFE DB - SHEL DC - WALL DD - DSPL DE - MINI DF - MUTE E0 - ANTI E1 - FOG E2 - SLOW E3 - CHNG E4 - FEAR E5 - HOLY E6 - EXIT E7 - ULTM ~~~~~~~~~~~ IX. Credits ~~~~~~~~~~~ Squaresoft - They made the game. They deserve all of the credit. ~~~~~~~~~~~~~~~~~~~~~~ X. Contact Information ~~~~~~~~~~~~~~~~~~~~~~ If you want to send me an e-mail, please send it pkt_paladin@yahoo.com. Since there are a few things that I have yet to know that you might know, I would appreciate any submissions (you will be given credit, of course) to help further develop this FAQ. Please submit any questions so I can answer them for you and anyone else who reads this FAQ. ------------------------------------------------------------------------ This guide was written by PKT_Paladin (pkt_paladin@yahoo.com. Please do not use this guide without permission or take direct information from it. Doing that is illegal. I am in no way affiliated with the makers of Final Fantasy 2.