___ ____ ______ ____ ____ ______ / / / / / / / / / / / / / /___ /___ / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /____ /___/ / / ____ ____ ____ / / / / / / / / / /___ / /____/ /_____ / / / / / / / / /___/___/ / / / / _____/ An FAQ by SRC This is my second FAQ that I've written. The reason I've written this is mostly because few people really care about this game and I could perhaps develope some more interest in the game. (That Super Famicom Wars, always taking the glory.....) I've been working on this for about a week and decided to post it. Enjoy! History 10/8/05-FAQ Finished and submitted This FAQ is currently seperated in the following parts: 1. Controls 2. Menu Translation 3. Units list More parts may come later. Requests for Walkthroughs can be sent to src543@yahoo.com, and I'll make one if a few people request one, otherwise I don't really feel like doing one..... *****Part 1: Controls***** Control Pad-Moves Cursor A-Selects menu choices, checks status of units B-Brings up the in game menu, and selects certain menu choices, also cancels if you're moving a menu as long as the unit hasn't ended their turn. Select-Changes selection in certain menus, and brings cursor back to HQ Start-Starts game and confirms in certain menus, has no function in-game. *****PART 2: Menu Translations***** After watching the crazy intro and going through the title screen, you're brought into the main menu: (Continue Game) (New Game) If you're continuing, you'll be brought right into your saved game. If you choose new game, you'll be brought to a settings menu: (Orange Star) (Blue Moon) (Player *) (Player) (Computer) (Computer*) (Animations) (Backround Music) On* (Type A*) Off (Type B ) (Computer Difficulty) (Confirm Settings) IQ 200 IQ 100* *Default Settings After confirming the settings, you're brought to map selection screen. Here are their names in Advance Wars (They can be found in the Special/Classic folder.) 1. Bean Island 2. Crater Isle 3. Triangles 4. Ball Islands 5. Crater Isle 6. Puzzle Trio 7. Fist Penninsula 8. Deer Harbor 9. Alara Range 10. Lost River 11. Volcano Isle 12. Turtle Atoll 13. Squash Island 14. Cube Keys 15. Mirror Islands When you select a map, you'll be brought to the game screen. To access the menu, press B. From left to right the commands are: (Build) Use this command on a base, airport, seaport, or on certain cities to produce units. (Units) A list of your units showing their HP, Fuel, and ammunition. (Status) Shows various info such as income, and units built or destroyed (Supply Units) Supplies all of your units. Air units can only be supplied on airports, naval units on seaports, and land units on bases, HQs, or cities. It costs money to use this command, so if you're planning on building a unit, either don't use this command or use after building your units. (End Turn) Ends your turn and starts the opposing side's turn. (Options) Brings you into a sub-menu with the following options (Again, from left to right) (Settings) Allows you to change the animation and music settings. (Save/Load) Allow you to save or load a previous game. The top, red option is save, and the bottom, blue option is cancel. (Yield) When you choose this option, you forfeit and the other country wins, I hope you don't push this by accident..... *****Part 3: Unit List***** Infantry Cost-1000G Ammunition-9 Fuel-99 Movement-3 Basically the pawns of Famicom Wars, they are quite weak but can capture buildings and also almost never run out of supplies. Infantry can easily be flooded and have large power in numbers. Effective Against: Infantry and Mechs Ineffective against: Everything Else Can Target: Everything Mech Cost-2000G Ammunition-3 Fuel-70 Movement-2 These are a little more powerful than infantry. Like infantry, they can capture buildings, and also They also have a little better defense and attack power. They also move very slowly, run out of ammo fast, and for some reason can't capture HQs. I'd try to stay away from this unit unless you absolutely NEED the extra firepower. Effective against: Infantry and Mechs, moderate damage to Tanks and Vehicles Ineffective Against: Naval and Air units Transport Cost-4200G Ammunition-4 Fuel-70 Movement-6 First of all, these may transport one infantry or mech unit. )Note that unloading a mech or infantry will end its turn.) Besides that it's a bit stronger than a mech, and does great damage to infantry and mech units. Much weaker against Tank B blasts, however. Effective Against: Infantry and Mechs, moderate damage weaker ground units Ineffective Against: Heavier ground units and Land or Naval Units Tank B Cost-6000G Ammunition-4 Fuel-50 Movement-5 A little bit slower than its big brother, the Tank A. It does less damage to most things than a Tank A, and also moves slower and has less ammunition. Luckily, it's much more economic and cheaper to deploy and it crushes Transports, and possibly killing them in one hit in the process. Effective Against: Smaller Vehicular Units, decent damage to Tank A's Ineffective Against: Infantry, Air and Naval Units Can Target: Anything Tank A Cost-16000G Ammunition-6 Fuel-70 Movement-6 These are the big powerhouses of ground units. It does good damage to all ground units with its mighty cannons, gets good movement, gas, and actually decent ammunition. Although, it's also quite expensive and easily destroyed with a combination of artillery and a few other units to finish it off. Effective Against: All Ground Units Ineffective Against: Air and Naval Units Can Target: Anything Artillery B Cost-5500G Ammunition-3 Fuel-30 Movement-5 Well, right off the bat you'll notice that these things have some of the worst supply stats in the game, but don't worry, this can be taken care of by having a supply truck and city nearby. Besides that, it's a pretty good unit. Decent movement, economic, and good damage to even the heaviest armored vehicles. Unfortunately, its fire is a bit weak against infantry, it isn't that great against naval units, and can't target Air units. Can 2-3 spaces away, but not up close. Effective Against: All ground units Ineffective Against: Air and Naval Units Can Target: Ground and Naval units only Artillery A Cost-13000G Ammunition-5 Fuel-50 Movement-4 Well, this starts with much more supplies than its little brother, which is always good. It's more powerful than Artillery B in just about every matchup, and it can fire even farther (3-5 spaces) but it can't attack 2 spaces away like artillery B can. It also costs more than twice as much as the Artillery B, and moves a bit slower. Like the artillery B, it stinks against naval and infantry units. Effective Against: All ground units Ineffective against: Naval Units Can Target: Ground and Naval units only. Anti-Air Tank Cost-5500G Ammunition-4 Fuel-50 Movement-5 These get pretty much average stats all around, including supplies, movement, and armor, but it can't attack ground or naval units at all, so it makes them quite weak against them. BUT they can tear apart air units, which is something that most land units don't do very well. Not a bad unit, but only use it on an air map with lots of land or for air defense. Effective Against: Air Units Ineffective Against: N/A Can Target: Air units only Anti-Air Missles Cost 11000G Ammunition-2 Fuel-40 Movement-4 Gah! If you thought that ammo amounts couldn't get any worse than mechs, you're wrong. These things get 2 ammo, and run out of it at record speeds. Hopefully you'll have this at a city or by a supply truck....Besides that, it has crummy fuel and movement, and the inabilility to attack ground and naval units. If you think it's worth it to be able to destroy air units from a distance (3-5 spaces away) instead of up close with 2 anti air tanks (Which BTW cost half as much as these) go ahead and deploy one or two. Otherwise, stay away. Effective Against: Air Units Ineffective Against: N/A Can Target: Air Units only Supply Truck cost-3000G Ammunition-0 (Can't attack) Fuel-60 Movement-5 Well, a unit that can't attack and has weak defense that can supply other units. Good for large ground maps with few friendly cities. It cannot supply Air and Naval Units, which takes out a good chunk of its usefulness, so you get what you paid for. Effective Against: N/A Ineffective Against: N/A Can Target: Nothing, cannot attack Helicopter Cost-4000G Ammunition-4 Fuel-60 Movement-6 An inexpensive air unit that can transport one infantry or mech at a time. It has attack just about as strong as an infantry's, but has much higher defense unless it's targeted by Anti-Air units. It also has good movement and movement type. Fighter B Cost-15000G Ammunition-4 Fuel-99 Movement-10 It may have blazing fast movement, but consumes fuel rather fast. It's pretty good for killing those pesky Transport Copters or trying to take control of the skies, but it does terrible damage to all ground and naval units, and even tanks can attack back! Luckily, they won't be doing much more than what the fighter will do to the ground unit. Effective Against: All air units except Fighter A Ineffective Against: Just about everything else. Can Target: Anything Fighter A Cost-22000G Ammunition-5 Fuel-99 Movement-10 Well, basically the same as the fighter B, except a bit stronger with higher defense. It's also a little weaker against Transport Copters than Fighter Bs. These are the strongest air fighting units, so they're much more useful than Fighter Bs when it comes to taking control of the skies. Effective Against: All Air Units Ineffective Against: Everyhting Else Can Target: Anything Bomber Cost-20000G Ammunition-5 Fuel-99 Movement-8 Well, these guys won't stand a chance against other air units, PERIOD. They get shot down easily by Anti-Air units, and will do even less damage when you take terrain advantages into consideration. Even worse: any non-indirect it attacks can counter it, but usually not doing that much damage, but it adds up. On the bright side, it at least does more damage to land units than any other air unit, so don't be too afraid to deploy it. Effective Against: All land and Naval Units Ineffective Against: N/A Can Target: Land and Naval units only Destroyer/Lander Cost-18500G Ammunition-6 Fuel-99 Movement-5 These are EASILY one of the best rounded units in the game. It does great against planes, do decent damage to land and naval units, and on top of that, can transport 2 land units. Defenitely a great unit to buy. Effective Against: Everything Ineffective Against: N/A Can Target: Anything Battleship Cost-28800G Ammunition-6 Fuel-99 Movement-6 These are basically indirect destroyers, and do even more damage than they can! They also have slightly higher movement. On the downside, it's much more expensive and has no ability to transport. It also doesn't top the Artillery A's range, (both 3-5 range) but it's superior defense makes up for that. It's still a great unit, and is useful for destroying ground units from a distance. Effective Against: Everything Ineffective Against: N/A Can Target: Anything Well, that pretty much concludes it for now. If you have any suggestions just AIM SRC543 or email me at src543@yahoo.com. Thank you for reading!