-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 竜王戦 (Dragon King Competition) FAQ NES 1991 Version: 1.0 Introduction (this section is courtesy of Devin Morgan) =============================================================================== Shogi (将棋) is a game very similar to what we call Chess. There are many similarities, but there are some noticeable differences as well. While chess is played on a 8x8 board, Shogi is played on a 9x9 board. In chess, there are 16 pieces for each player; Shogi gives you 20. Gameplay is on a turn by turn basis; that is, after one player makes a move, the other one goes, and so on. There are two colors, white and black, with black always going first. Controls: =============================================================================== Use the A button to select a piece, the D-pad to move it and then A again to finalize your move. Pressing B cancels anything in mid-turn. If you press SELECT you get to mute the BGM (background music), or turn it back off if you did so earlier. Display: =============================================================================== When you play the game, the main feature to notice is the game board in the middle. Getting used to that is another matter, read the board basics section for that. What is more important for you to adapt to the game is the rest of the layout. On the left side is a small number and a character (手) which tells you how many moves have been made. The number of moves is more important to professional players. Underneath is the last move given by the piece and its movement. On the right hand side are two five-digit displays telling you how long you have spent thinking. Games are often timed and only allow a certain limit on your overall move speed. Should you want to forfeit the game, use the 投了 button in the bottom left corner. Modes: =============================================================================== At the main menu you have three choices, cycle through them by pressing A on the remote control button. Use the START button to make your selection. The first mode, 竜王戦 is the actual Dragon King tournament the game is named after. You can input a passcode to continue an earlier game, or just leave everything at 0 to start a new match. Your next choice is to shuffle the players around. You are アマ, the amateur. It does not matter where you sit yourself, but the match-ups of the competition will change. After this you have to choose where to start the game. The green arrow will point at one of the matches. It does not matter which order you play/watch the games. If you are not playing the game will go to 観戦 - watch mode. If you are participating then you can only play the game - 対局. If or when you lose a game you can choose to continue watching the rest of the competition or return to the main menu. Another mode is Endgame Shogi. There are three levels of difficulty as the individuals underneath the character will give away. Pick the left one for easy puzzles, the right one for the tough ones. Use the pieces available to capture the opponents King. The third mode is 将棋 実験室, the Shogi Simulation Chamber. First you get asked several questions to modify your practice game. The first one is who will be playing, either Human vs Human, Human vs CPU, CPU vs Human or CPU vs CPU. If have two human players then that ends the questions, but if you have a CPU player present then you will be asked regarding the skill next. You can select 1. Strong (強気), 2. Normal (普通) or 3. Timid (弱気). The next question is regarding the Shogi rules, choose of the three available options whatever you prefer. Finally, pick the time allowed for each player to plan their moves (思考時間). This is measured in minutes, from as low as 5 to as long as 540 minutes. Gameplay: (this section is courtesy of Devin Morgan) =============================================================================== Board Setup ----------- The typical Shogi board is set up as follows, with each side's pieces facing towards the opponent to signify which pieces belong to which side: ___ ___ ___ ___ ___ ___ ___ ___ ___ | L | KN| SG| GG| K | GG| SG| KN| L | K = King (王将) |___|___|___|___|___|___|___|___|___| R = Rook (飛車) | | R | | | | | | B | | B = Bishop (角行) |___|___|___|___|___|___|___|___|___| GG = Gold General (金将) | P | P | P | P | P | P | P | P | P | SG = Silver General (銀将) |___|___|___|___|___|___|___|___|___| KN = Knight (桂馬) | | | | | | | | | | L = Lance (香車) |___|___|___|___|___|___|___|___|___| P = Pawn (歩兵) | | | | | | | | | | |___|___|___|___|___|___|___|___|___| | | | | | | | | | | |___|___|___|___|___|___|___|___|___| | P | P | P | P | P | P | P | P | P | |___|___|___|___|___|___|___|___|___| | | B | | | | | | R | | |___|___|___|___|___|___|___|___|___| | L | KN| SG| GG| K | GG| SG| KN| L | |___|___|___|___|___|___|___|___|___| Game Pieces/Movement -------------------- NOTE: The "@" symbol in the diagrams below is meant to signify where the piece in question can make a valid movement in a turn. It should also be noted that in the diagrams below, "up" means forward, down is "back" and so on. King: This piece is the most important one in the game. You must protect it since if it gets trapped by enemy pieces, you lose. It can move one square in any direction per turn. ___ ___ ___ ___ ___ | | | | | | |___|___|___|___|___| | | @ | @ | @ | | |___|___|___|___|___| | | @ | K | @ | | |___|___|___|___|___| | | @ | @ | @ | | |___|___|___|___|___| | | | | | | |___|___|___|___|___| Rook: You only get one of this piece, which is on the right side of the second row. It can move as far as it wants in the four directions (up, down, left, right). ___ ___ ___ ___ ___ | | | @ | | | |___|___|___|___|___| | | | @ | | | |___|___|___|___|___| | @ | @ | R | @ | @ | |___|___|___|___|___| | | | @ | | | |___|___|___|___|___| | | | @ | | | |___|___|___|___|___| Bishop: Like the Rook, you only get one of these pieces as well, and it is on the left side of the second row. It can move as far as it wants in the four diagonal directions. ___ ___ ___ ___ ___ | @ | | | | @ | |___|___|___|___|___| | | @ | | @ | | |___|___|___|___|___| | | | B | | | |___|___|___|___|___| | | @ | | @ | | |___|___|___|___|___| | @ | | | | @ | |___|___|___|___|___| Gold General: There are two of these pieces, starting on either side of the King. Its movement is interesting, in that it can move one square in each of the four directions, plus it can move in the two forward diagonal directions, but it can NOT move diagonally backwards. ___ ___ ___ ___ ___ | | | | | | |___|___|___|___|___| | | @ | @ | @ | | |___|___|___|___|___| | | @ | GG| @ | | |___|___|___|___|___| | | | @ | | | |___|___|___|___|___| | | | | | | |___|___|___|___|___| Silver General: Like the Gold General, you get two of these as well, and they start next to each Gold General. The Silver General has even more limited movement and a unique pattern, in that it can move one square diagonally in four directions or directly forward, but not directly to the sides or backwards. ___ ___ ___ ___ ___ | | | | | | |___|___|___|___|___| | | @ | @ | @ | | |___|___|___|___|___| | | | SG| | | |___|___|___|___|___| | | @ | | @ | | |___|___|___|___|___| | | | | | | |___|___|___|___|___| Knight: This piece is just like the piece of the same name in regular chess. You have two of them, starting next to each Silver General. It is the only piece that can pass over other pieces without capturing them. As for its movement, it can go forward two squares, then one square to either the left or right. It cannot move to the sides or backwards. ___ ___ ___ ___ ___ | | @ | | @ | | |___|___|___|___|___| | | | | | | |___|___|___|___|___| | | | KN| | | |___|___|___|___|___| | | | | | | |___|___|___|___|___| | | | | | | |___|___|___|___|___| Lance: These are the final two pieces, which occupy the corner positions in the back row. The Lances are very limited, in that they can only move directly forward and that's it. ___ ___ ___ ___ ___ | | | @ | | | |___|___|___|___|___| | | | @ | | | |___|___|___|___|___| | | | L | | | |___|___|___|___|___| | | | | | | |___|___|___|___|___| | | | | | | |___|___|___|___|___| Pawn: You will get nine of these bottom-rank pieces, which occupy the entire third row. Pawns can only move forward one square per turn, that's it. Unlike regular Chess, Pawns can capture enemy pieces by moving forward; diagonal movement by this piece is not allowed. ___ ___ ___ ___ ___ | | | | | | |___|___|___|___|___| | | | @ | | | |___|___|___|___|___| | | | P | | | |___|___|___|___|___| | | | | | | |___|___|___|___|___| | | | | | | |___|___|___|___|___| Promoting Pieces ---------------- As in Chess, if you move any of your pieces to the opposite end of the board, they can be promoted. In Shogi, this does not only apply to Pawns; it can apply to every piece (except the King and Gold General). A piece is valid for promotion if you move it into the back three rows of the board (the three rows that the enemy pieces initially occupy). When you promote a piece, it gains more movement options, depending on the piece. Also, when you get to the opposing side's three rows and choose to promote the piece, you flip the piece over to reveal its new "name". These names will be listed below. Keep in mind though, that you don't have to promote a piece because you are in the three back rows. If the promoted piece is a Silver General, Knight, Lance, or Pawn, its upgraded movement will be that of a Gold General. If the piece you are promoting is a Rook or Bishop, it will retain its original range of movement, but it will be able to move like a King would as well. Original Name Kanji Promoted Name Kanji ------------- ----- ------------- ----- Rook 飛車 Dragon 龍王 Bishop 角行 Horse 龍馬 Silver General 銀将 Promoted Silver 成銀 Knight 桂馬 Promoted Knight 成桂 Lance 香車 Promoted Lance 成香 Pawn 歩兵 Tokin と金 Capturing/Dropping Pieces ------------------------- As in Chess, the objective in Shogi is ultimately to 'capture' the opposing player's King. Along the way, as you move your own pieces across the board, you can capture the opposing player's pieces by making a legal move onto the same square that an enemy piece is currently occupying. When you capture the enemy's piece, you put it on a side table known as a komadai (こまだい). You can 'drop' a captured piece onto the board, putting it under your control and thus increasing your active forces. This kind of gameplay can work in your favor (or against you, if the enemy does it) if done at the right times. =============================================================================== This guide is available for and to anyone who wishes to use the information on their site or in their own guide. Remember this was posted on GameFAQs first if you want to copy and credit anything. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-