Egypt(NES) FAQ version 1.0.0 copyright 2006 by Andrew Schultz schultz.andrew@sbcglobal.net Please do not reproduce for profit without my consent. You won't be getting much profit anyway, but that's not the point. This took time and effort, and I just wanted to save a memory of a great game and the odd solutions any way I could. Please send me an email referring to me and this guide by name if you'd like to post it on your site. If you have quicker ways to get through some of these very beastly levels, let me know. I'm not at all confident my solutions do anything more than work. **** AD SPACE **** My website: http://www.geocities.com/SoHo/Exhibit/2762 ================================ OUTLINE 1. INTRODUCTION 2. CONTROLS 2-1. MOVING AROUND AND WHAT THE PIECES DO 2-2. PASSWORDS 2-3. MAGIC 3. STRATEGIES AND OBSERVATIONS 3-1. PAIRS 3-2. TRIADS 3-3. GENERAL 4. WALKTHROUGH 5. VERSIONS 6. CREDITS ================================ 1. INTRODUCTION Egypt is an odd puzzle game about not really lining up similar objects but lining them up to be lined up. You need to match up blocks of the same type on an 8x8 grid(it wraps, but you can't) until all the treasure-blocks are gone. You move them around with arrows while in your weird little marble ball. There are squares you can move on and those you can't, and if you get trapped you can kill yourself or use magic and start over. You also lose automatically if a puzzle is mathematically unsolvable--i.e. just one of a type of icon remaining. And sometimes it will seem impossible. You don't have any firing but often you'll have to put three icons together. However, there's really only one way to do this, which cuts down on the game's variety. Lots of times you wind up going back and forth on the board just to get something little done, and the cramped quarters combined with not really knowing when you made a mistake can make this very tough. So yeah, levels always seem to take more moves than you think they do, although they're usually quicker the second time by. While Egypt sometimes gives you the feeling of being lost in the desert or even running in circles in a pyramid, the puzzles aren't terribly elegant. You feel more as though you're just checking work a lot, and the only really interesting puzzles are the first ones in a level, where a quick reversal of moves nets you a quick win. But then the puzzle seems a bit too formulated perhaps? The game changes graphics every three levels but it's not enough to stay really absorbing. Egypt may be high on challenge but nuisances like the end- of level where your bubble blorps to the door and everything fades out slowly get obnoxious early. Plus there's no take-back. All this makes the game feel a bit abstract. There's no real story and no real magic beyond the negative type of being VERY frustrated at a puzzle game where you have to tee up A to tee up B to tee up C. In fact even the magic cheats feel a bit contrived as they take away too much from the solution. But nevertheless it is an accomplishment to make such a confusing game from such a small board, without any pieces moving crazy like in chess. If you find the Egypt ROM, and the Egypt1.01.ips, then run Ninja and use the second on the first. romhacking.net has info on the second two which are not illegal, but I won't give info on the first, which is. But on the bright side, wikipedia has a nice article on this game: http://en.wikipedia.org/wiki/Egypt_%28video_game%29 Non-PC joke: I don't know why they called it Egypt when it's really frustrating enough to be a Libya or Sudan. 2. CONTROLS 2-1. MOVING AROUND AND WHAT THE PIECES DO pauses the game, not that you need to, except to get rid of the music.